I'm pretty sure the reason the short circuit can't be crit-boosted is because it reused a spell for its projectile, which also can't be crit boosted but _can_ be mini-crit boosted.
it is the reason and too be fair it would be pretty wicked with a kritzkreig and full crits, almost makes me wish they could override it bc the engie has so little ammo for energy balls, it could be an interesting push strat idk
I remember i while BACK where there was a glitch that made heavy have infinite health and since ctf doesnt have a time limit you chould theoretecly make spy do infinite damage
@@Cyan_Scug I mean that’s kinda like saying “laughs in fully charged headshot.” Yeah, there are still ways to kill a 350 HP heavy in less than 1 second, but it still breaks many important damage thresholds. Acting like it doesn’t is like pretending Sandman Scouts or Kunai/Big Earner Spies don’t break vital damage thresholds
Before you start working on that medic video, I believe there's currently a bug involving the quick-fix and thermal thruster. If you attach the quick-fix onto a thermal thruster pyro as they blast away, you'll copy their "stomping ability" (ergo, you can stomp as medic) and you'll have reduced fall damage. The effect will stay until you respawn, and it's main downside is that the direct hit and the reserve shooter will always mini-crit.
@@SquimJim Also, when you do that, you might want to revist pyro with the thermal thruster. The pyro can end up in the same scenario if the jetpack is removed while the stomp effect is active. This can be achieved by walking out of spawn with the thermal thruster equipped, swapping to any other secondary in your loadout, and then launching yourself into the resupply locker with the thermal thruster.
Unless you are a demoman, do not drink a whole bottle of scrumpy everytime he says "against a warrior's spirit heavy" or "against a fists of steel heavy"
"No, it's can't be, is it RA-" -skips to end of ad- "-Ay, back to the video" Unintentionally linked that up perfectly. Good on Ray for sponsoring that video.
3:15 In case you didn't know what that was, pretty much you can get a ring from the mann co store, rename it if you want, and then propose to another player. If they accept, a notification is sent to all TF2 players about it, and both players get the matching cosmetic, being an all class ring. It's called the "Something Special For Someone Special."
the metal rounding might be because you were running the tests locally, on a windows server. the same thing happens with small ammo packs, but they work fine on linux servers which is what valve uses
I vaguely remember that the metal rounding down has something to do with the OS the server is running on. The metal return rounds correctly to 60 when on valve servers because they run on linux I think. Most other servers are hosted on windows and there is a subtle discrepancy in the way both OS do the math
The phlog taunt used to be able to live a telefrag back when it healed the pyro and gave them 90% resistance instead of just uber and knockback immunity
Being inside an enemy while both of you are alive will actually allow any player on the server to clip through enemies as long as you two stay inside one another. If an enemy stands inside their invisible spawn barrier while this happens, players on the opposing team can pass through them into their spawn.
If Strength affects the rockets, and the fall-off acts like it does for the soldier while the bullets are...dear god...the game is giving ownership of the rockets to the ENGIE!
10:12 that is the most unbeliaevably corner-cut way valve could have tried to ensure that taunt's kill hit would gib the enemy. it's so lazy it's actually kind of funny.
I think the reason why the widowmaker still refills the same metal even when no damage is dealt is because the metal you get relies on the amount of pellets that hit an enemy instead of the damage
It’s… beautiful. I solve practical problems. For instance, How can I do the most damage to a nasty heap a’ fat fellas with bear gloves? The answer… is a teleporter.
My guess for tele-fraging is that it takes someones particles and take them to the exit reconstructing them perfectly, but there's an anti particle area in the middle of transportation, due to that it kills whoever was on the exit end. Vaporizing their particles to make way for the ones moving there. If that didn't happen then the characters would fuse if the other didn't die.
You could get more damage with the short circuit secondary if the target is move in the same direction as the electric ball. That can allow them to be hit 3-5 times instead of just the normal 2 times (or maybe even only 1 time if they move in the opposite direction of the ball).
6:40 As you have probably seen on my comment from a previous video, the calculation rounds down before doing the next operation, instead of rounding down the end result. Instead of that, the game would instead go: 65 • .75 = 48.75 48 • .67 = 32.16 32 • .34 = 10.88 It then floors this final result to 10. The flooring (always rounding down) of every single number before doing the next operation caused 1.105 points of damage to be lost.
ooooh for the fastest healing with medic it's probably using the quickfix charge on a player with crit heals available and for the slowest, overhealing a soldier holding the equalizer (you can add multiple other healing sourced to make it even less)
I'm kind of surprised that being clipped into an enemy that survives a telefrag doesn't get you both stuck at all, because I know from a buggy encounter I had on CoC bumper cars this year that players very much do get stuck when collided into one another (I had gotten stuck on the pole under the dropping platforms with an enemy because I think we both fell at the same time, and the collision was preventing us both from falling further, which was funny because everyone else had died so we were the only ones left and everyone who ran into us to revive ended up falling again lmao)
Are you making the Heavies eat the buffalo steak sandvich? It applies a damage vulnerability after it’s used, so all the damage values will actually be higher.
hypothetically you could double the short circuit's max damage via the triple explosion tech (shooting it at the ground next to the enemy while theyre standing on two dynamic surfaces)
I’m not really the smartest when it comes to this type of thing,but I think the gunslinger’s taunt kill is explosive damage at the end because explosive damage gibs the target,and they needed a way to make the gunslinger actually BLEND the target
I would've loved if you tried to shoot the short circuit ball towards an enemy running away, seeing how many times it would hit and it's max damage that way. Also i had no idea the sentry bullets had ramp up
"...no wacky hijinks to be had." Actually, once you're intangibly intersecting an enemy player like that, I believe you should be able to enter either team's spawn rooms. This is because the way the game prevents you from being stuck in the other player is by disabling your team-specific collision until your collision boxes are no longer overlapping.
The max telefrag damage is actually able to happen in a match if some gimmicky heavy using the warrior's spirit runs on top of your teleporter while buff banner is active and you have strength
the random notification at 3:13 is because someone (Treshyboi) accepted a ring that costs 100 dollars. it's called "Something Special For Someone Special"
It makes sense why the last hit of the Gunslinger taunt uses explosion damage. Explosion damage is already programmed to Gib a target on death, so why does an exception to non-typed damage when you have a solution.
If you timed it right, you could fire a shot from the rescue ranger, pomson, wrangler rocket or short circuit to collide with the target at the same frame your teleport
Regarding the metal rounding, I think I know why that's happening that way, as shounic did a video on something similar. It could be the same rounding error for metal that affects the small ammo pack for Windows servers. I guarantee if you set this up on a private Linux server (which is what TF2 runs on for Valve servers), the Widowmaker would get the full 60 metal back as intended.
3:12 that's someone gifting a friend a $100 ring item and they have an option to click yes or no. The user clicked yes so it sent a message to all the people playing tf2.
6:40 It's actually pretty simple. Damage probably always needs to be an integer, so it rounds down after EVERY multiplication. Little quirk of computers.
This series is enjoyable, plain fun and teaching players things too, like the manthreads damage stacking or how resistances are... kinda gimmicky in thier own right with incorrect damage numbers. I definitely look forward to medic. Curious what the best is that a medic can do. Crossbow will be interesting, as it has inverse falloff/rampup
11:26 What about the healing spell from halloween maps? Healing spell will heal the user and any teammates around them for double their health. So 500 damage to a resistance Heavy with the healing spell used would leave the Heavy with 100 health. Obviously for it to not count as cheating it would have to be a halloween map for Mannpower with Spells enabled.
I think with most of the damage inconsistences through the series that the calculations might be rounded down to the nearest integer at each step. It would account for the missing damage here at least. Haven't checked for all of them
I'm pretty sure the reason the short circuit can't be crit-boosted is because it reused a spell for its projectile, which also can't be crit boosted but _can_ be mini-crit boosted.
it is the reason and too be fair it would be pretty wicked with a kritzkreig and full crits, almost makes me wish they could override it bc the engie has so little ammo for energy balls, it could be an interesting push strat idk
Nah, bro. Just like the Cow Mangler, it's an electric weapon & crits are electricity. And buildings are immune to crits, brotha.
i mean the sentry can also be minicrit boosted but not kritz boosted
@@lorenzpacis3249 the Pompson and Bison can be crit boosted.
@@anchorbubba payload .
I apologize for the lack of videos lately! Trying to get back on track. I have the next 3 or 4 already planned out!
don't worry! take all the time you need and take care!
take your time man, we love your vids no matter what
Take your time king
I remember i while BACK where there was a glitch that made heavy have infinite health and since ctf doesnt have a time limit you chould theoretecly make spy do infinite damage
Your video are better than most take as much time as needed
0:15 engineers in MvM before a wave: *look what they need to mimic a fraction of our power*
To be fair, the wrangler without a sentry has a minimum damage of 0 and a maximum damage of 0.
You be spittin facts
I suppose you could give them retinal damage by shinning it in their eyes
@@bennnymiddleton40 Retinal damage doesn't exist in TF2 :Trollface:
@@djangel3108it does, why do you think Demoman only has one eye
@@colonelautumn5788 Because the Bombinomicon, but that does magic and explosive damage.
“Up to 346 damage”
*Laughs in Dalohkohs Bar*
Soldier: *laughs in mantreads*
@@Cyan_Scug I mean that’s kinda like saying “laughs in fully charged headshot.”
Yeah, there are still ways to kill a 350 HP heavy in less than 1 second, but it still breaks many important damage thresholds.
Acting like it doesn’t is like pretending Sandman Scouts or Kunai/Big Earner Spies don’t break vital damage thresholds
Laughs in chip damage
You're god-damn right.
@@Jessie_Helms if your medic overheals ya it doesnt.
Before you start working on that medic video, I believe there's currently a bug involving the quick-fix and thermal thruster.
If you attach the quick-fix onto a thermal thruster pyro as they blast away, you'll copy their "stomping ability" (ergo, you can stomp as medic) and you'll have reduced fall damage.
The effect will stay until you respawn, and it's main downside is that the direct hit and the reserve shooter will always mini-crit.
Interesting! That'll be cool to play around with.
thats awsome
@@SquimJim
Also, when you do that, you might want to revist pyro with the thermal thruster. The pyro can end up in the same scenario if the jetpack is removed while the stomp effect is active. This can be achieved by walking out of spawn with the thermal thruster equipped, swapping to any other secondary in your loadout, and then launching yourself into the resupply locker with the thermal thruster.
I wonder how many times SquimJim has said "against a warrior's spirit heavy"
Unless you are a demoman, do not drink a whole bottle of scrumpy everytime he says "against a warrior's spirit heavy" or "against a fists of steel heavy"
I wish he said "against a buffalo steak warrior's spirit heavy" since that gives him a 44% vulnerability
@@duncanchillake8024mini crits or crits don’t care about that
"No, it's can't be, is it RA-" -skips to end of ad- "-Ay, back to the video"
Unintentionally linked that up perfectly. Good on Ray for sponsoring that video.
I've never skipped an ad faster than a raid ad
That's what chapters are for 😎
@@SquimJim thank you good sir. I'll find another way to support you.
@@SquimJim true true
@@SquimJim you could also just not do them. There’s still other ad slots you can do that arnt shit
Raid shadow legends executives reading that: 👁👄👁
12:24 Respect for not hurting the taunting enemy
Today I learned that Engineer's best weapon is the teleporter. Who would have thought?
Uncle Dane
6:44 the extra damage was sacrificed to the floating point number gods
(1 / 3) * 3 = 0.999999999...
@@alexevier 0.999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
I hear Mini Sentries do like 5 trillion dmg to your sanity and will to live.
The best cure is the Direct Hit.
@@mrstudent9125 or a single pipe bomb
We got a scout main over here
@@mrstudent9125 wrangles mini sentry.
@@aidansharp5244 saps mini sentry with red tape recorder
3:15 In case you didn't know what that was, pretty much you can get a ring from the mann co store, rename it if you want, and then propose to another player. If they accept, a notification is sent to all TF2 players about it, and both players get the matching cosmetic, being an all class ring. It's called the "Something Special For Someone Special."
Aww, that's nice
@@erner_wisal100 dollars nice?
You can also rename it :,D
the metal rounding might be because you were running the tests locally, on a windows server. the same thing happens with small ammo packs, but they work fine on linux servers which is what valve uses
Medic: Highest and lowest damage? Quick Fix deals -302.4 damage a second with crits and Ubercharge, making him have the lowest possible damage in game
I vaguely remember that the metal rounding down has something to do with the OS the server is running on. The metal return rounds correctly to 60 when on valve servers because they run on linux I think. Most other servers are hosted on windows and there is a subtle discrepancy in the way both OS do the math
Watching through the rest of the video and I think this may explain other 1 dmg rounding strangeness too
The phlog taunt used to be able to live a telefrag back when it healed the pyro and gave them 90% resistance instead of just uber and knockback immunity
6:38 I believe it's because the damage gets rounded down after each multiplications
It’s obviously not official but I love the absurd dps you can get in the tower defense community gamemode due to damage multiplier upgrades.
Okay but the intro is something I genuinely wanted to know, thank you for clearing that up
That dps counter is really useful and elegant, only if it showed up for the class who is solely DPS.
There is none
Being inside an enemy while both of you are alive will actually allow any player on the server to clip through enemies as long as you two stay inside one another. If an enemy stands inside their invisible spawn barrier while this happens, players on the opposing team can pass through them into their spawn.
6:45 this damage goes to engineer's mental state
Who is insane enough to fight wrangled sentry WITH A WRENCH.
out of all types of tf2 videos this is the one i lest expected to see one of my friends show up in 3:15
If Strength affects the rockets, and the fall-off acts like it does for the soldier while the bullets are...dear god...the game is giving ownership of the rockets to the ENGIE!
I can appreciate the PvZ background music, thank you for reminding me of that game
10:12 that is the most unbeliaevably corner-cut way valve could have tried to ensure that taunt's kill hit would gib the enemy. it's so lazy it's actually kind of funny.
I think the reason why the widowmaker still refills the same metal even when no damage is dealt is because the metal you get relies on the amount of pellets that hit an enemy instead of the damage
Bro the fact that the most replayed is right after the raid ad
It’s… beautiful.
I solve practical problems. For instance,
How can I do the most damage to a nasty heap a’ fat fellas with bear gloves?
The answer… is a teleporter.
The highest damage Engineer can deal is emotional.
1:55 SPONSORED GARBAGE POLICE
Get off TH-cam
the chapters feature:
@phantomaviator1318 and?, DUMBASS
2:49 "it always rounds down to return metal to 89"
shows 59
is there something im not getting or?....
It always costs -30 to fire then returns metal based on damage. So the net gain is +59 but the total return is +89.
@@SquimJim ahh yes, im just bad at math lol. Thanks :)
I appreciate the choice of background music in the primary and secondary section
I like that after TH-cam put the most watched feature in, it has become a really good way of skipping sponsors xD
I stare across the barren comment section which used to be full of life, it will never be the same
Thanks, cool stuff! Looking forward to the Medic video!
Raid shadow legends: the game that basically plays itself and has champions that basically mean nothing
Perfect for people who don't want to play the games they play!
My guess for tele-fraging is that it takes someones particles and take them to the exit reconstructing them perfectly, but there's an anti particle area in the middle of transportation, due to that it kills whoever was on the exit end. Vaporizing their particles to make way for the ones moving there. If that didn't happen then the characters would fuse if the other didn't die.
I interpret it as just swapping the target and the destination, and swapping out half of someone’s body is probably lethal
You could get more damage with the short circuit secondary if the target is move in the same direction as the electric ball. That can allow them to be hit 3-5 times instead of just the normal 2 times (or maybe even only 1 time if they move in the opposite direction of the ball).
11:08 is the sandman but somehow worse
after breakfast is someone I forget about but for a month or two put when he post his videos are always ones that I eat with my lunch. Good work
6:40 As you have probably seen on my comment from a previous video, the calculation rounds down before doing the next operation, instead of rounding down the end result. Instead of that, the game would instead go:
65 • .75 = 48.75
48 • .67 = 32.16
32 • .34 = 10.88
It then floors this final result to 10. The flooring (always rounding down) of every single number before doing the next operation caused 1.105 points of damage to be lost.
Engineer: "Sometimes you just need a teleporter coming up!"
12:24 i like how he ignores the taunting soldier
Bro really got sponsored by raid
Yo, was that Jake Marshall's theme from Ace Attorney I hear?
What about the Dispenser? Why did you forget?
I could never forget you, Dispenser.
NO WAY HE'S BACK!
8:05 that's 20%!!!!!!!! unless server ticks make it weird???
That's a sick thumbnail
❤ Thank you
LUSSI VYES IS IN THE THUMBNAIL, Jakob is very cool guy and artist!!!
I love how the most replayed part of the video is right after the raid ad lmao
ooooh for the fastest healing with medic it's probably using the quickfix charge on a player with crit heals available and for the slowest, overhealing a soldier holding the equalizer (you can add multiple other healing sourced to make it even less)
11:59 I’ve been playing this game for like 9 years and I just realized that there’s an arrow on the entrance tele that points towards the exit
Actually, I’m pretty sure it tells you what direction you’ll face *when* exiting, but it might be both
@@kbtvstudios9528 Nope, only indicates where the exit is.
You can see it in this very video.
8:17 I’m pretty sure fall off relative to the engineer on sentries only applies when using the wrangler, and that this is also the case for bullets.
I'm kind of surprised that being clipped into an enemy that survives a telefrag doesn't get you both stuck at all, because I know from a buggy encounter I had on CoC bumper cars this year that players very much do get stuck when collided into one another (I had gotten stuck on the pole under the dropping platforms with an enemy because I think we both fell at the same time, and the collision was preventing us both from falling further, which was funny because everyone else had died so we were the only ones left and everyone who ran into us to revive ended up falling again lmao)
It is a very weird interaction, considering that players can (very rarely) get stuck inside of each other during regular gameplay.
12:21 to be fair to the engi, telefragging ignores uber, which if I remember right nothing else in the series could ever do
It's really funny how he hesitated when he said "you love it" when he was taking about raid shadow legends
When internet fries your sense of humour
3:14 someone renamed a “something special for someone special” and gave it to someone
Are you making the Heavies eat the buffalo steak sandvich? It applies a damage vulnerability after it’s used, so all the damage values will actually be higher.
Due to some wonky source spaghetti, it is excluded.
See the scout video for details
2:59 You could say it is a mildly intriguing deal
hypothetically you could double the short circuit's max damage via the triple explosion tech (shooting it at the ground next to the enemy while theyre standing on two dynamic surfaces)
the jag's missing 1 damage goes to the short circut's primary fire, shot at a dispenser
was not expecting a ruby spears megaman intro reference
Saw man in a pub, loved his content so I just had to take a legendary screenshot of him on the killfeed.
no heavies are harmed by the making of this video
I’m not really the smartest when it comes to this type of thing,but I think the gunslinger’s taunt kill is explosive damage at the end because explosive damage gibs the target,and they needed a way to make the gunslinger actually BLEND the target
I would've loved if you tried to shoot the short circuit ball towards an enemy running away, seeing how many times it would hit and it's max damage that way. Also i had no idea the sentry bullets had ramp up
I watched this with my breakfast. Thankfully, it ended after my breakfast, so his name is still valid.
"...no wacky hijinks to be had."
Actually, once you're intangibly intersecting an enemy player like that, I believe you should be able to enter either team's spawn rooms. This is because the way the game prevents you from being stuck in the other player is by disabling your team-specific collision until your collision boxes are no longer overlapping.
6:44 I think that the number is rounded down every time it is multiplied instead of just at the end for some reason
The max telefrag damage is actually able to happen in a match if some gimmicky heavy using the warrior's spirit runs on top of your teleporter while buff banner is active and you have strength
the random notification at 3:13 is because someone (Treshyboi) accepted a ring that costs 100 dollars. it's called "Something Special For Someone Special"
It makes sense why the last hit of the Gunslinger taunt uses explosion damage. Explosion damage is already programmed to Gib a target on death, so why does an exception to non-typed damage when you have a solution.
For the first time in my life, exactly today, I watched After Breakfast with SquimJim AFTER I had a breakfast! Feels good
If you timed it right, you could fire a shot from the rescue ranger, pomson, wrangler rocket or short circuit to collide with the target at the same frame your teleport
best raid shadow legends ad ive seen good job i watched the whole thing
Watching this while eating breakfast, I now want a telefrag strange part
At last after 6 months of waiting
I said it would be out soonish! 6 months is soonish, right?
@@SquimJim I guess. Hope next video will be sooner.
Regarding the metal rounding, I think I know why that's happening that way, as shounic did a video on something similar. It could be the same rounding error for metal that affects the small ammo pack for Windows servers. I guarantee if you set this up on a private Linux server (which is what TF2 runs on for Valve servers), the Widowmaker would get the full 60 metal back as intended.
Nice music choice
3:12 that's someone gifting a friend a $100 ring item and they have an option to click yes or no. The user clicked yes so it sent a message to all the people playing tf2.
Yeah I know. I was confused about what they named it.
wasn’t expecting to hear ts2 wild west music but I ain’t complaining
6:40
It's actually pretty simple. Damage probably always needs to be an integer, so it rounds down after EVERY multiplication. Little quirk of computers.
This series is enjoyable, plain fun and teaching players things too, like the manthreads damage stacking or how resistances are... kinda gimmicky in thier own right with incorrect damage numbers. I definitely look forward to medic. Curious what the best is that a medic can do. Crossbow will be interesting, as it has inverse falloff/rampup
11:26 What about the healing spell from halloween maps? Healing spell will heal the user and any teammates around them for double their health. So 500 damage to a resistance Heavy with the healing spell used would leave the Heavy with 100 health. Obviously for it to not count as cheating it would have to be a halloween map for Mannpower with Spells enabled.
I hear that TimeSplitters music, good stuff!
6:38 Floating point arithmetic. 'nuff said.
These thumbnails alone are top tier.
6:43 That 1 damage point missing ruined my life. How could Valve do something so atrocious, just to ruin my life?😩
New gimmick where everyone switches to engi and build sentries faster than the enemy team destroying them
THE SERIES CONTINUUUUUEEEEES
Want to hear a fact the damge falloff is base on where the engineer is to the target when using the wrangler
The killing blow of the Organ Grinder is explosive so it can gib enemies.
thank you for being my go to meal entertainment
"Is it RAID SH- okay back to the video."
I think with most of the damage inconsistences through the series that the calculations might be rounded down to the nearest integer at each step. It would account for the missing damage here at least. Haven't checked for all of them
I have been waiting for this day for a very long time