I've been struggling with doing the embossed top of a soda can and referencing other tutorials for guidance. They seemed to be overly complicated and created a lot of frustration for me. This tutorial was easy to follow and understand! Thanks Michael!
Hi Michael, how can you extrude from a cylinder very near its edge or near a fold in its vertical geometry, when you don't have enough space for a nice square polygon next to every corner (unless you put in tons of geometry)? Running those diagonal lines through very rectangular polygons near the edges causes apocalyptic creasing.
Hey Michael, I'm sure you've heard from HB modelling tools. There is a script that places a circle perfectly on a curved surface. Thanks for all the great tutorials!
Hey Michael, thank you so much for taking the time to create these tutorials! I followed along with your course and cooked up my own version of the cylinder. I do have a question. Do you have any thoughts on how to create a beveled outer edge that doesn't loose it's roundness when converted to SubDs? Here's a photo of what I've got. The inner rings look great, but the outside edge looks like the shape of the polygon. imgur.com/a/ocIrhPB
I've been struggling with doing the embossed top of a soda can and referencing other tutorials for guidance. They seemed to be overly complicated and created a lot of frustration for me. This tutorial was easy to follow and understand! Thanks Michael!
Michael! You model well and correctly. Thank you for the lesson!
Thank you!
Great tips. Really helpful.
Thank you so much!
Hi Michael, how can you extrude from a cylinder very near its edge or near a fold in its vertical geometry, when you don't have enough space for a nice square polygon next to every corner (unless you put in tons of geometry)? Running those diagonal lines through very rectangular polygons near the edges causes apocalyptic creasing.
long time i was looking for this solution...today i got this..thank you so much
You are welcome!
awesome job. please keep making modeling tutorials. its been a while you didn't release videos.
Hey Michael, I'm sure you've heard from HB modelling tools. There is a script that places a circle perfectly on a curved surface. Thanks for all the great tutorials!
Oh yeah, I know of them but I have not used them. I will download them and do a tutorial. Thank you very much!
But what if you really need a PERFECT circle? this way you can not be sure it is perfectly round since you just eyeball it or can you?
@Darren Munsell That would mess up the topology, i usually just bevel the internet edges the create a perfect circle
Using boole is fine?
Awesome, thanks!
Thank you so much, and you are welcome!
Yes
this is helpful
Hey Michael, thank you so much for taking the time to create these tutorials! I followed along with your course and cooked up my own version of the cylinder. I do have a question. Do you have any thoughts on how to create a beveled outer edge that doesn't loose it's roundness when converted to SubDs? Here's a photo of what I've got. The inner rings look great, but the outside edge looks like the shape of the polygon. imgur.com/a/ocIrhPB