Monster Hunter Rise | A Critical Review

แชร์
ฝัง
  • เผยแพร่เมื่อ 16 เม.ย. 2021
  • Twitch ► / superradlemon
    Twitter ► / superradlemon
    Discord ► / discord
    Patreon ► / superrad
    [ POTENTIAL HEAVY SPOILERS IN THIS VIDEO ]
    #SuperRAD #SuperRADLemon #MonsterHunter #MHRise
  • เกม

ความคิดเห็น • 1.7K

  • @SuperRADLemon
    @SuperRADLemon  3 ปีที่แล้ว +334

    Oops! All Long Sword! Be sure to like, comment, and subscribe so I can save my family!!

    • @santiagomarin1882
      @santiagomarin1882 3 ปีที่แล้ว +1

      Don't worry, no one will blame you for deciding to use Bestsword in the footage

    • @Direblade11
      @Direblade11 3 ปีที่แล้ว +4

      6:54 Gotta say, I really liked underwater fighting. MH3 was also my first MH game.

    • @rasenche4562
      @rasenche4562 3 ปีที่แล้ว +1

      you filthy Slong sword user. just because you only used that weapon in the video your review is compleetly invalid! XD

    • @SuperRADLemon
      @SuperRADLemon  3 ปีที่แล้ว +5

      @@mekudu-man3804 no

    • @INFERN0FIRE
      @INFERN0FIRE 3 ปีที่แล้ว +6

      My favorite weapon in this game is Rajang. I main him, whenever he is available.

  • @KotaManyColors
    @KotaManyColors 3 ปีที่แล้ว +1041

    The luckiest person in Monster Hunter, SuperRAD: "the 3% drops are dropping too often". I farmed Magnamalo for 8 hours straight to make his weapon lol.

    • @deadcaptainjames6045
      @deadcaptainjames6045 3 ปีที่แล้ว +91

      Lol it took me 43 hunts to get one plate to make a fucking weapon

    • @pancakeishere7139
      @pancakeishere7139 3 ปีที่แล้ว +20

      I'll admit, I've had hunt sessions where every hunt gave NO LESS than 2 rare drops. Luck is great

    • @proutmobile1228
      @proutmobile1228 3 ปีที่แล้ว +13

      @@deadcaptainjames6045 i can understand what he is saying i already droped 2 rathian's plates in one hunt

    • @gerald0820
      @gerald0820 3 ปีที่แล้ว +3

      Plates are dropped kore often in high rank magnamalo

    • @thatboi470
      @thatboi470 3 ปีที่แล้ว +5

      I once got 4 Rathian plates in one hunt. Plates drop too often but gems are alright (imo)

  • @alexdombrowski9483
    @alexdombrowski9483 3 ปีที่แล้ว +379

    "...be showered in plates and gems." Cut to me hunting magnamalo for 5 hour to get 1 plate for the armor, then another 3 hours when I wanted to upgrade the SnS and LS

    • @holykonchu7250
      @holykonchu7250 3 ปีที่แล้ว +15

      My first pick up from Narwa was a gem lmao

    • @devilbhrothesavage2807
      @devilbhrothesavage2807 3 ปีที่แล้ว +4

      5 HR magna hunts and was blessed with 2 orbs thanks to the best LS main stream

    • @emeraldcaptain2789
      @emeraldcaptain2789 3 ปีที่แล้ว +3

      It took me seriously, 14 hunts of almudron to get 1 golden orb for my almudron armor, and now I need another one for the switch axe

    • @inubaka07
      @inubaka07 3 ปีที่แล้ว +2

      I have yet to get Magnamalo plate

    • @Haudraufduffman
      @Haudraufduffman 3 ปีที่แล้ว

      I must say I got pretty unlucky but it took me 22 hunts, in which I always did wyvern ride with 2 Gathering palicos to get 1 Zinogre Jasper.

  • @fishboy9123
    @fishboy9123 3 ปีที่แล้ว +239

    OBVIOUSLY, this game's desire sensor is off the charts. I cannot stress enough that I don't need 20 beast gems. GAME JUST GIVE ME THE DARN GOSS HARAG BRACES PLEASE

  • @TheMrSpecialEd
    @TheMrSpecialEd 3 ปีที่แล้ว +844

    I kinda miss how the maps in World were seemingly designed with their native species in mind. I thought it led to a neat thing in every hunt where the monster would retreat to its den, and you'd have to have your final tussle with it on its own turf. And often, that was when the mon was at its most dangerous. Like how Diablos gained access to those sand-waterfalls it could move through.

    • @GFlight.916
      @GFlight.916 3 ปีที่แล้ว +81

      Odogaron is the greatest fight with that type of energy.

    • @90zillas34
      @90zillas34 3 ปีที่แล้ว +50

      I kinda miss that too I love the way the monsters interacted with the environment

    • @devilbhrothesavage2807
      @devilbhrothesavage2807 3 ปีที่แล้ว +69

      The ecosystem idea is such a great concept and the only thing that made world special in a good way. Sadly most zones and ecosystems were build to show off and not to be enjoyed by players (an infamous forest comes to mind).

    • @crazebear
      @crazebear 3 ปีที่แล้ว +35

      Yeah the endemic life feel like static items more than animals living in an environment

    • @Kasaaz
      @Kasaaz 3 ปีที่แล้ว +16

      I don't miss the Velkhana Room of Death...

  • @202vincent
    @202vincent 3 ปีที่แล้ว +109

    "the loot tables seem to be even more forgivable". 220 hours and Purple Magana Orb still listed as ??? in my hunter's note 😞

    • @FrostReave
      @FrostReave ปีที่แล้ว +1

      Of course there are anomaly’s but he’s totally right rare drops are dropping way too often. I get mantles at least every 1-5 hunts even by accident. They feel so cheapened.

    • @ImMrDanny95
      @ImMrDanny95 ปีที่แล้ว

      @@FrostReave So I'm not lucky then... happens to almost everyone... lmao

  • @memelord8429
    @memelord8429 3 ปีที่แล้ว +314

    I remember beating the final boss, and when the cutscene of it smashing into stuff started I let out a sigh of relief and thought “phew, okay phase 2 time!”, and then it dropped into the ground and the victory music played and I was like 😔

    • @shadowkishi6127
      @shadowkishi6127 3 ปีที่แล้ว +44

      my favorite part was that they left us with a cliffhanger until they actually finished the game

    • @boguinator
      @boguinator 3 ปีที่แล้ว +1

      Lol same

    • @SleepyMatt-zzz
      @SleepyMatt-zzz 3 ปีที่แล้ว +28

      @@shadowkishi6127 That was basically what every Japanese person has to deal with until the monster hunter game's Ultimate edition came out. Luckily people outside Japan didn't have to deal with that.
      I do agree though, kind of annoyed with how the game ended.

    • @rinnnnnnnnnnrin
      @rinnnnnnnnnnrin 3 ปีที่แล้ว +2

      @@SleepyMatt-zzz I'm actually somewhat invested into this story and seeing it be as half baked as it it(as in not fuckin finished) really annoys me cause I was just starting to love all the characters

    • @footlessmoonbadger7189
      @footlessmoonbadger7189 3 ปีที่แล้ว +14

      @@SleepyMatt-zzz ehhhhhhhh I'm pretty sure that 4 ended with the shaguru-magala fight. That was a pretty conclusive ending to me. Same with Xeno in World.

  • @despeinado340
    @despeinado340 3 ปีที่แล้ว +287

    Man, the quest progression in 4U's village quests is GOD LIKE in comparison to Rise. Magnamalo doesn't even feel like a flagship because his encounter has no build up and is just underwhelming.

    • @emeraldcaptain2789
      @emeraldcaptain2789 3 ปีที่แล้ว +20

      I feel like a lot of flagships have that issue though, not just magnamalo

    • @despeinado340
      @despeinado340 3 ปีที่แล้ว +44

      @@emeraldcaptain2789 Yeah, the 4 monsters of MHX come to mind. Lagiacrus had more build up than Magnamalo, and even played a part in the mystery that ultimately lead to Ceadeus. I didn't play World, so idk about Nergigante, but Gore Magala's where it's at. Now THAT is how you incorporate the flagship monster into the narrative.

    • @zxmac7320
      @zxmac7320 3 ปีที่แล้ว +36

      Nergigante is a decent flagship in terms of presentation you encounter him in low rank (altho the fight is dogshit easy) and u investiagate its tracks until u reach high rank where u fight it for real and its relevance throughout mhws story is there .. magnamalo on the other hand is just bad once u kill him thats it.. i cant say hes the worst flagship in terms of presentation cause the older games flagship arent that heavy on that aspect... i wish someone would make a story recap of the old gen games .. but gore is still the best so far in that regard and mh4u is still the best mh for its story and presentation

    • @clockwork204
      @clockwork204 3 ปีที่แล้ว +26

      The problem with Rise is there aren't that many story beats. They're only limited to urgents, which make the production value feel a bit low. Compared to 4U where the quest line is unraveled bit by bit, broken up between story beats via NPC dialog or cutscenes.

    • @alil_adon
      @alil_adon 3 ปีที่แล้ว +8

      At the end of the village quests when you kill magnomalo i was thinking it was going to get back up and have a real battle but nope it just ends.

  • @CousinChal
    @CousinChal 3 ปีที่แล้ว +473

    Daddy Rad: I'm not gonna compare Rise to the old games
    Also Daddy Rad: Let me tell you all the ways 3U was better

    • @wichiewamirez5599
      @wichiewamirez5599 2 ปีที่แล้ว +13

      @kwimi pinat bater water combat wasn’t even bad. And it’s barely even a part of the game. Ive been replaying it and so few fights even have water combat as a mechanic

    • @yobro6053
      @yobro6053 2 ปีที่แล้ว +3

      @@wichiewamirez5599 chasing a monster as it makes its way into the water is one of the most exhilarating feelings i experienced in monster hunter.

    • @pacomatic9833
      @pacomatic9833 11 หลายเดือนก่อน

      Daddy Rad???????????????????

  • @juantsu2000
    @juantsu2000 3 ปีที่แล้ว +97

    Regarding the endgame, it frustrates me how, ever since 4 came out, this series's endgames decide to scratch a genuinely good idea on the next game just because they were flawed their first time around.

  • @dharamsoni8526
    @dharamsoni8526 3 ปีที่แล้ว +472

    You must be lucky if your getting many gems and plates i gotta farm magna for his orb like its gu rath plate farm

    • @vinnyvanhoe5614
      @vinnyvanhoe5614 3 ปีที่แล้ว +4

      Have you been carving or caping? I've only killed unless the quest dictates otherwise, and I get plates, gems, and orbs all the time. I haven't checked the tables at all, just speaking from my experience so far

    • @LJAndrews1986
      @LJAndrews1986 3 ปีที่แล้ว +7

      Gems or rare drops like Goss Bile etc tend to have a higher rate with capture according to the notes.

    • @dharamsoni8526
      @dharamsoni8526 3 ปีที่แล้ว +3

      @@vinnyvanhoe5614 killing for most part i know how much capture is in multiplayer if its something like say a gem i cut tail and capture for high chance for eg i have hunted 23 magnamalos and have gotten 4 gems but some moderate plate

    • @RECTANGLE339
      @RECTANGLE339 3 ปีที่แล้ว +2

      i think i’ve gotten every gem/plate at least once from a shiny pickup

    • @halvarianknight4477
      @halvarianknight4477 3 ปีที่แล้ว +1

      I remember on my first hr Narga hunt I picked up a random Anja pickup and it was a gem. I freaking laughed.

  • @RoniDraws
    @RoniDraws 3 ปีที่แล้ว +223

    ill just blame the rona for most likely hampering the game production and why it feels unfinished

    • @ripleyandweeds1288
      @ripleyandweeds1288 3 ปีที่แล้ว +7

      yeah its probably the rona, and if it is then i can't help but cut the game a little bit of slack.

    • @LeCuek
      @LeCuek 3 ปีที่แล้ว +20

      @@ripleyandweeds1288 It is, plus they got (at least one I can remember) affected by data theft as a ransomware attack.

    • @2killzore
      @2killzore 3 ปีที่แล้ว +23

      Tbh the content to quality ratio is really good for a game made during a pandemic....like I'm sure it would be stacked with content if it just used the old engine...but the content drops keep the game exiting for longer imo

    • @TheHeartThatRunsCold
      @TheHeartThatRunsCold 3 ปีที่แล้ว +1

      World had the same issue, it wasn't a rona created scenario. Like World, Rise could get away with being content incomplete due to the ability to patch in the missing content, or just content that extend what players can interact with. Both games have adapted a more live service approach.

    • @RoniDraws
      @RoniDraws 3 ปีที่แล้ว +3

      ​@@TheHeartThatRunsCold its not new and its not a live service approach at all, DLC updates like that have been there since the older games, its a small amount of free content that adds to the value of the game as a whole and there will be an end to the amount of content added, live service would have you pay for that content and would keep updating for as long as possible
      World didnt have the same issue as Rise, its obvious they had to shuffle content around to have something shippable by the date because of the sudden change of the workflow, so yeah the rona created that scenario
      and its not like it matters much since the game will not reach its full value until the last update

  • @Echo-Ashe
    @Echo-Ashe 3 ปีที่แล้ว +77

    “I wish they’d let you fight apex monsters outside of rampages.” “I wish the invasive monsters were more of a threat.” Someone at capcom had to have seen these and just though “yes.”

  • @Kasaaz
    @Kasaaz 3 ปีที่แล้ว +71

    I think drops aren't more lenient, or more common. There are just MORE of them, from Mounting and such. The Drop Rates are the same, but the total number of drops is higher. So Rare Drops will be more common.

  • @DarkButz
    @DarkButz 2 ปีที่แล้ว +35

    I think Freedom Unite had the best plot overall. It was just "Hey, remember that Tigrex from the opening and that attacked you on that one quest? Yeah, you're stronger now, so go fuck it up!"
    The length of the game was perfect too, maybe minus the 2 hours of gathering and Giaprey slaying quests at start. But progressing through the village quests, killing the monsters that were your walls, finally getting a full armor set you wanted, just doing it felt really rewarding. In Rise it feels like you're bulldozing through everything. I was surprised that after ~10 hours I already killed the flagship monster and saw the credits.

    • @RainOn2SunnyDay
      @RainOn2SunnyDay ปีที่แล้ว

      That tigrex storyline was legendary

    • @incandescence5547
      @incandescence5547 10 หลายเดือนก่อน

      10 hours??? it took me nearly 100 lol
      But to be fair I was doing nearly every quest and also spent some time helping friends

  • @kiracaos
    @kiracaos 3 ปีที่แล้ว +79

    The think that bothers me about Rise is, what is the point of "Rise" and verticality, if the monsters wont fight u on top of the mountains and stick to the same 8-9 areas on the ground.

    • @darkridearts
      @darkridearts 2 ปีที่แล้ว +1

      100%. Hoping there’s more verticality later

    • @mango4723
      @mango4723 2 ปีที่แล้ว +1

      I’d love to see a monster that uses the walls and cliffs more, kind of like Tobi did in World.

    • @renaldoawesomesauce1654
      @renaldoawesomesauce1654 2 ปีที่แล้ว

      Expanding the engine for future games! :) Can you say open world monster hunter games at some point?

    • @ZombieKitty321
      @ZombieKitty321 2 ปีที่แล้ว

      Wait really? So its not like world where they climb up to you if tou have higher ground and stuff? Thats kinda scuffed tbh.

    • @renaldoawesomesauce1654
      @renaldoawesomesauce1654 2 ปีที่แล้ว +2

      @@ZombieKitty321 He doesn't mean like that. He means like the places where there are no fight zones.

  • @targetedandfiring4336
    @targetedandfiring4336 3 ปีที่แล้ว +73

    "Crafting is easier"
    Me on my 13th Magnamalo Hunt with no Plate.

  • @magiv7573
    @magiv7573 3 ปีที่แล้ว +64

    You mightve known/heard this already but the game *IS* half finished basically. The title updates monsters already have a bunch of incomplete data in their files totaling to around 9 monsters and 1 of them being an entirely new monster that without saying spoilers, is very obviously supposed to be the true final boss of hub.

    • @magiv7573
      @magiv7573 3 ปีที่แล้ว +10

      Some other more minor note
      A bunch of weapons are incomplete as a result of there being a bunch of unfinished stuff. Look at how some mizu weapons go to rare 6 and use a gem while some cap at 5 and use a plate. Or compare every unfinished tigrex weapon to its greatsword
      And and even smaller small note specifically for longsword, elemental longsword is actually really good at the moment, being used in a lot of speedruns. Whether or not its worth using in casual play is in the air though

    • @captaingreyeye7461
      @captaingreyeye7461 3 ปีที่แล้ว +3

      This new one is it coming in April (don’t spoil what it is I’m just asking)

    • @magiv7573
      @magiv7573 3 ปีที่แล้ว +4

      @@captaingreyeye7461 if you mean the hub final boss the we cant say for certain. But the fact that its the second update that says new conclusion means me to believe its that one

    • @gerald3339
      @gerald3339 3 ปีที่แล้ว

      @@captaingreyeye7461 Final hub boss is coming in June

  • @zaki6146
    @zaki6146 3 ปีที่แล้ว +176

    I'm more excited how the Susan substory continues than anything else in the world

  • @kendagamer6208
    @kendagamer6208 3 ปีที่แล้ว +142

    I don't think it's controversial to say the game is unfinished because it is but does that mean it's bad? Hell no, this may be my favorite MH game next to GU, all I hope is that they add ALOT of more stuff to the game to make it even better

    • @maxchaos44
      @maxchaos44 3 ปีที่แล้ว +23

      Yeah, the game arguably has some of the best ON THE GROUND hit boxes in the series and every weapon feels so nice.

    • @TheMidnightUmbreonMC
      @TheMidnightUmbreonMC 3 ปีที่แล้ว +7

      From what I heard we're supposed to get a bunch of title updates, one finishing the story and one adding a g rank

    • @maxchaos44
      @maxchaos44 3 ปีที่แล้ว +16

      @@TheMidnightUmbreonMC man. We're totally NOT getting g-rank as a title update. It's gonna be an expansion cause every G-rank has added a new map and new mechanics.

    • @TheMidnightUmbreonMC
      @TheMidnightUmbreonMC 3 ปีที่แล้ว +3

      @@maxchaos44 that'd what I meant, just forgot to specify. It's supposed to be free tho

    • @SinglExplosiv
      @SinglExplosiv 3 ปีที่แล้ว +2

      @@TheMidnightUmbreonMC yep, one coming at the end of the month adding monsters and the story update is still tba

  • @Boqueelis
    @Boqueelis 3 ปีที่แล้ว +48

    17:34 actually ur Palico will give u a message that it’s captureable even before the skull

    • @rinnnnnnnnnnrin
      @rinnnnnnnnnnrin 3 ปีที่แล้ว +2

      I'm fine with this cause hes your hunting companion trained for this but the icon just makes it way too lazy. I liked the visual queues the monsters gave in world

    • @Boqueelis
      @Boqueelis 3 ปีที่แล้ว +3

      @@rinnnnnnnnnnrin the skull icon was there in world it just wasnt as noticeable

    • @jcie3424
      @jcie3424 2 ปีที่แล้ว +1

      @@Zlyde007 will only show if you collected enough tracks ingame or current research track for the monster is at max

  • @idleshinobi3980
    @idleshinobi3980 3 ปีที่แล้ว +259

    Rise is amazing, I just wish there was more of it

    • @therealbalto24
      @therealbalto24 3 ปีที่แล้ว +32

      Well I mean there will be more so you don't really need to wish. They are adding several monsters in another week along with other stuff.

    • @idleshinobi3980
      @idleshinobi3980 3 ปีที่แล้ว +17

      @@therealbalto24 that's true, but I'm still disappointed. I hope they add a good amount of monsters in the next update.

    • @primalrager2434
      @primalrager2434 3 ปีที่แล้ว +13

      @@idleshinobi3980 exactly it’s a little sad that the endgame is kinda repetitive but it’s still a great game never the less

    • @therealbalto24
      @therealbalto24 3 ปีที่แล้ว +10

      @@idleshinobi3980 well you can expect 4-7 this update they said chameleos + several others and there will be more updates after. Seem it will be like world where they started with only 30 mons and after a couple years ended up with 70? I think

    • @devilbhrothesavage2807
      @devilbhrothesavage2807 3 ปีที่แล้ว +8

      @@therealbalto24 aphex ratha, chameleos probably kushala and teostra and probably an apex or two even though the apexes are tied to a terrible mechanic

  • @OrAngelicBlitz8633
    @OrAngelicBlitz8633 3 ปีที่แล้ว +54

    I agree that the village quests were not done well this time. My first game was Tri, and that was a fantastic village quest experience, as you described. It was cool and made the "story" better, if not the best story of all, because of the proper build-up.

    • @SuperRADLemon
      @SuperRADLemon  3 ปีที่แล้ว +5

      Totally agree

    • @WisdomAkpan211
      @WisdomAkpan211 3 ปีที่แล้ว +11

      4u had the best village quest progression. Bar none

  • @rowanthayer3632
    @rowanthayer3632 3 ปีที่แล้ว +71

    10:14 Cha-Cha really showed his true colors that stream #teamkayamba

  • @phatoume227
    @phatoume227 3 ปีที่แล้ว +72

    15:33
    I actually tried looking for it. I found one taking a nap in the flooded forest, then on the sandy plains.
    Rajang isn't here to eat you, it's still recovering from the frenzy in 4U with a power nap XD.

    • @scrapox217
      @scrapox217 3 ปีที่แล้ว +10

      Rajang naps on every map, it just lays in really out of the way places and sleeps through the whole quest. It's the worst at it's job as an invader but I think it's hillarious.

    • @tiredtortoise3396
      @tiredtortoise3396 3 ปีที่แล้ว +2

      @@scrapox217 I remember my first Rise encounter with it. I saw a question mark while in the Shrine Ruins and out of curiosity climbed up to it - discovering that little area for the first time. I reached the top, saw it, panicked for a moment, saw it was asleep... then sidled up to it, punched it in the face, and ran for my life.
      It raged and followed me to my target, so less than a minute later I was on its back firing lasers like there was no tomorrow. Hilariously, a Rathalos was just landing as I started, and got caught in the fusillade as well.

    • @footlessmoonbadger7189
      @footlessmoonbadger7189 3 ปีที่แล้ว +1

      @@tiredtortoise3396 lmao that's exactly what happened to me😂

  • @bardofsnow
    @bardofsnow 3 ปีที่แล้ว +58

    You pretty much spelled out my exact thoughts on Rise. I like a lot of the improvements they made on the system from World, but I personally feel like the mounting system for Rise has provided too much of a benefit to the Hunters (like a majority of the changes the design team has made since 4U). By allowing you to combo monster mounts into each other, you generate a massive amount of damage on both monsters, get a plethora of free shiny drops, and it helps make already fast hunts even faster.
    Additionally, I've found that I don't need to bring any dung bombs at all, since monsters meet each other in the field, immediately do one hit to each other to provide a mount opportunity, you do your mount combos, and they just leave. I was hoping that there would be an increase in the amount of interesting turf wars in this game, but it seems they took the coolest part about World and simplified it in Rise while removing the integral monster invasions and interactions from previous games. I was also hoping to see Seregios back, but I guess I'll just have to hope for a title update.

    • @invisanon
      @invisanon 3 ปีที่แล้ว +6

      "also hoping to see Seregios back"
      MY. MAN.

    • @EndlessFanatic
      @EndlessFanatic 3 ปีที่แล้ว +1

      I would have to disagree because I personally like a more face paced hunt rather than more slower one which is why I like the wire bug

    • @TainyaGaming
      @TainyaGaming 2 ปีที่แล้ว

      I also personally disagree cause fuck seregios and fuck BLEED

  • @chad762
    @chad762 3 ปีที่แล้ว +32

    Honestly i feel the same way. This game's monsters feel like they werent balanced for the mobility of the wirebug and the grind for monster parts isnt there anymore. I have to kill like 3 of the same monster in order to get its set and the weapon

    • @carpediem5969
      @carpediem5969 3 ปีที่แล้ว +7

      I think you may just be getting good luck. I helped a buddy kill 16 Rathalos before he got one ruby.

    • @Qballiz2kool
      @Qballiz2kool 3 ปีที่แล้ว +3

      @@carpediem5969 shit, I had to kill rathalos’ in the 20’s before I got one ruby from him, yet I can get 3 of the final boss’s Ruby’s in one hunt no problem 🤦‍♂️

    • @daylanxa7983
      @daylanxa7983 3 ปีที่แล้ว +1

      I think it took me 15+ Zinogres for his Jasper and I was wearing good luck level 3 just to get that little extra chance

    • @BGRecon
      @BGRecon 3 ปีที่แล้ว +1

      @@Qballiz2kool I think I have gotten 1 after 5 hunts, so crazy the rate difference.

  • @TheDeadBacon
    @TheDeadBacon 3 ปีที่แล้ว +30

    I'm just a bit sad we basically only got 1/4 of the armor designs we usually would have. This time around every monster only has 1 set instead of 1 blademaster + 1 ranged, as well as armor sets looking identical between high and low rank. It's definitely noticeable for me at least

    • @weberman173
      @weberman173 3 ปีที่แล้ว +12

      wait, maybe i am missremembering, but didnt armor sets always look identical between low and high? (or at least mostly idetnical with the ability to color some parts of it) and only at G rank they changed how they look?

    • @pancakeishere7139
      @pancakeishere7139 3 ปีที่แล้ว +5

      Low and high rank were identical (atleast mizu set was identical) and gunner armor sets looked cool but were kinda trash unless you truly knew what you were doing in the old games, standing in place to shoot took a few hours to get used to

    • @shadowkishi6127
      @shadowkishi6127 3 ปีที่แล้ว +2

      @@weberman173 not necessarily, they usually just had minor adjustments. Things like gore armor going from black and purple to black and red or more of the Rath armor being made of scales

    • @TheDreadlagg
      @TheDreadlagg 3 ปีที่แล้ว +4

      @@weberman173 yep they look similar but the color changes a little, maybe he is confusing the Old and new ones in one game for example: MH4U has Rathalos armor for low rank but the High Rank is the rathalos armor from MH1 and G Rank is the new version and Old one making rathalos have 4 armors and 8 counting Gunner set.
      But yeah LR and HR are always the same armor.

  • @ninjatoaster4053
    @ninjatoaster4053 3 ปีที่แล้ว +34

    Honestly I completely understand and agree with a large majority of your points. At the end of the day however I’m just happy we have a new monster hunter experience to enjoy

  • @Simok1234
    @Simok1234 3 ปีที่แล้ว +96

    The lack of rainbow pigment or any incentive to do every quest is just so weird to me. Hopefully it could be added in the updates, but it's sad something like that couldn't at least be at launch. Really hoping they don't continue this trend of using content updates to cover for rushing a game out a bit too fast.

    • @MarveliciousG
      @MarveliciousG 3 ปีที่แล้ว +1

      Yeah to some degree it feels like they are going the pokemon direction with this as Gamefreak also stopped giving care to the games once they transitioned over to 3d

    • @Kawi31
      @Kawi31 3 ปีที่แล้ว +8

      Its weird, theres a guild card achievement for clearing all Low rank hub quests but no village or High rank? I know for some the achievement isn't a worthwhile award but its reason enough for me.

    • @Sparty450
      @Sparty450 3 ปีที่แล้ว +13

      Doing all the egg quests in 4U scored you Crimson Fatalis. Now it just makes you a fool lol

    • @marcusgo6784
      @marcusgo6784 3 ปีที่แล้ว +2

      I think covid 19 really affected the development and also the ransomeware

    • @marcusgo6784
      @marcusgo6784 3 ปีที่แล้ว +14

      @@MarveliciousG they are not gamefreak because they did not pay us an expansion to fox every problem

  • @diegoruben6757
    @diegoruben6757 3 ปีที่แล้ว +22

    14:50 I've heard a friend of mine say that the game is too generous with drops, while I'm over here with multiple upgrades missing rare drops that I've spent a while farming for. I just think some people are luckier than others

  • @anthonytempura6130
    @anthonytempura6130 3 ปีที่แล้ว +26

    you covered basically my all the concern and commotion that’s been going around the community recently with fair critics and suggestions that could help the game overall. I has mad respecc good sir

  • @eiighta5094
    @eiighta5094 3 ปีที่แล้ว +20

    All of the additional content World received gives me hope that Rise will follow suit and realize into its full potential.

  • @Cha0s13erry
    @Cha0s13erry 3 ปีที่แล้ว +18

    > showered with plates or gems
    Sir, how? Q.Q

  • @strongside177
    @strongside177 3 ปีที่แล้ว +49

    Between the pandemic and malware attacks the game definitely released unfinished but what we got was good enough to incentivize waiting for the title updates in my opinion to get that finished game experience solid review I hope you get your family back soon

  • @ironmaidenmetalgod
    @ironmaidenmetalgod 3 ปีที่แล้ว +11

    is it controversial? the game is unfinished. they already said the actual ending comes in may.

  • @huntinghussain2994
    @huntinghussain2994 3 ปีที่แล้ว +42

    I was just so disappointed with the fact that they cut the final boss in half, when they cause a hole in the ground it’s so obvious there was gonna be a part 2.

    • @hyrekandragon2665
      @hyrekandragon2665 3 ปีที่แล้ว +4

      It was obvious that the final boss is meant to be the two seperents together at the same time. Its just not in the game yet.

    • @huntinghussain2994
      @huntinghussain2994 3 ปีที่แล้ว +1

      @@hyrekandragon2665 really? The “queen” seems pregnant.

    • @huntinghussain2994
      @huntinghussain2994 3 ปีที่แล้ว

      @@emprahtherocket8175 probably, and it’s gotta be strong if “the queen” was lifted upside down a bunch of times and that it could shoot lasers (purple) in a spread pattern

    • @noodle4542
      @noodle4542 3 ปีที่แล้ว +8

      She's not. That's just her thunder sac

    • @huntinghussain2994
      @huntinghussain2994 3 ปีที่แล้ว +1

      @@noodle4542 ibushi didn’t have a wind sac...

  • @londorsblade7241
    @londorsblade7241 2 ปีที่แล้ว +6

    I know this is an older video, but rewatching this after a year or so helps me articulate why I like your content.
    I actually disagree with probably about half of your points in most of your review or subjective videos, especially in areas regarding accessible difficulty, old school MH mechanics, etc. And I honestly appreciate your content because of it. Your ideas, while initially grating, often lead me to question why I feel differently and help me improve my arguments for the other side, or in some cases, abandon them entirely.
    I feel like I understand your personal biases as a reviewer and content creator, so when I play a game like rise, I already know how you would feel about various aspects of it. To me, that’s the mark of a consistent content creator, and regardless of whether I agree or not, your viewpoints and consistent message are an excellent and thought provoking source of information.

  • @reavercorp4863
    @reavercorp4863 3 ปีที่แล้ว +11

    When I first subscribed to your channel it was because I found your history of Monster Hunter videos. I then found a mhw review that I like many disagreed with in a big way, but one thing I love about your reviews is the sincerity behind them. You may not sugarcoat things but you are honest from the get go about how you see things, for better or worse and that’s something I’ve really come to appreciate. As a world baby I had complaints with your world review, having gone back now and played a few of the older games I find that I agree with everything you e said about Rise to a T and even a few of your complaints from world. Anyway thanks for doing what you do, you’re a great pet of the MH community and your content does the community a real service

  • @justsomejojo
    @justsomejojo 3 ปีที่แล้ว +9

    Regarding Magnamalo's introduction: It's the weirdest thing - after getting that Magnamalo cut scene, I found Magnamalo regularly in expedition and actually killed it there multiple times before getting the Urgent for it. I wish they had at least made it OP kind of like Tigrex in MHFU's introduction for it or the Fated Four in their intro quests.
    Regarding the difficulty: For being only LR and HR, I found the game to be one of the harder ones in a while tbh. You can get combo'd to death easily before you fully upgrade armor (which is notoriously expensive). It's also way faster than anything World ever threw at me in High Rank. I don't do well with speedy action games (that's why I got into MH and not, say, Devil May Cry) and in that context, Rise is decently challenging. I definitely wouldn't call it boring, but I'm also saying that in my own context of being bad at fast games, so I guess I understand the problem.

  • @tasssku4381
    @tasssku4381 3 ปีที่แล้ว +8

    finally someone who doesn't just use we're finally landing or resonance out of home's whole discography
    subbed

  • @chinny4954
    @chinny4954 3 ปีที่แล้ว +14

    Where does this land on a scale of Gobul to Lagiacrus?

  • @juantsu2000
    @juantsu2000 3 ปีที่แล้ว +7

    Honestly, I think people are a bit too unfair to base World's endgame.
    Yes, its incredibly monotonous and flawed, but at least it attempted to have more features. Whereas Rise did not. Even after I got tired of farming the same EDs for decos I would always go back to other investigations because I LOVED the concept behind a never-ending influx of quests that changed the parameters of the hunt. I wanted them ever since 4U's Guild Quests, and Investigations are by far my favorite new addition to the franchise that can be expanded upon. So I was very sad to hear they were not coming back.
    Doing investigations just for the fun of the hunt is what kept me coming back in base World. They're what made me play for 300+hours while waiting for new content. I doubt that will be the case with Rise.

  • @bilgtex
    @bilgtex 3 ปีที่แล้ว +9

    Man I forgot about how good 3/4U village was. Now I wanna go back.

    • @abysschef5078
      @abysschef5078 3 ปีที่แล้ว +4

      Can’t go back if you never left

  • @devincrenshaw3513
    @devincrenshaw3513 3 ปีที่แล้ว +7

    I like how you call the game too easy but the footage is of you getting slapped around by every single monster including aknosom lol

  • @somethingelse1388
    @somethingelse1388 2 ปีที่แล้ว +6

    The best monster they could bring back for this game would probably be Ahtal-Ka from GenU. Ahtal was already a great fight, but I feel like it's design would be a perfect fit for Rise.
    Scaling Ahtal-Ka's mech form using wallrunning and wirebug jumping would be awesome, and far more mechanically involved than climbing its mech was in GenU.
    And the fact that Ahtal-Ka is an insect who uses powerful silk to manipulate objects and perform attacks would make it the PERFECT mirror of the Rise Hunters, who have used insects and silk to make themselves powerful throughout the whole game.
    I really hope Sunbreak will have a Fatalis-style post-launch fight where they bring an older monster back to act as the true final boss, but I think that instead of Fatalis, Ahtal would be perfect.

  • @frostdragonheart2500
    @frostdragonheart2500 3 ปีที่แล้ว +4

    Man, I wish I could give you more than one like for this, it was spectacular! There's so much to talk about and you summed it up really nicely!

  • @shrimp8545
    @shrimp8545 3 ปีที่แล้ว +33

    I like how Rad got realy lucky on his drops and is confused at the stats while flexing on us lol

  • @Kodiak_P
    @Kodiak_P 3 ปีที่แล้ว +5

    If I am not mistaken, the first 2 title updates where supposed to be in the main game but got pushed back do to rona.

  • @haithius3450
    @haithius3450 3 ปีที่แล้ว +26

    This might just be me but I want water combat lmao

    • @AiMaTay
      @AiMaTay 3 ปีที่แล้ว +5

      its just you lmao

    • @hawaiianlolo1066
      @hawaiianlolo1066 3 ปีที่แล้ว +1

      yeah im playing 3u now the underwater combat is the worst part

    • @yoshinoaki6614
      @yoshinoaki6614 2 ปีที่แล้ว

      mhw swim animation on anc forest is already hint who know they might polished it next MH

    • @prevale4179
      @prevale4179 2 ปีที่แล้ว +2

      not just you, I am patiently awaiting the return of underwater combat, I really miss it

  • @mattiaberti9160
    @mattiaberti9160 3 ปีที่แล้ว +25

    Definetly a nice fun game, though it does feel like something is missing... I hope title updates may also bring more quests in general.
    Even something simple and classic like "Hunt a Rathalos and a Rathian" or hunting monsters in locales we usually don't hunt them in (for example Anjanath in Flooded Forest or Rakna in Sandy Plains).

    • @90zillas34
      @90zillas34 3 ปีที่แล้ว +1

      It’s missing difficult monsters
      Jk

    • @BGRecon
      @BGRecon 3 ปีที่แล้ว

      Its missing the pickle.

  • @Bjorn_in_Orbit
    @Bjorn_in_Orbit 3 ปีที่แล้ว +9

    The main problem i have with rise is the game feel. The pure dopamine i get when i hit a TSCP in world is unmatched by anything in any other game. And rise kind-off ruined it. The only weapons that feel better to play imo is the switch axe and the gun lance. I still just boot up world every few days just to hit something with any off the weapons. And i think that's a shame.

  • @Fanabi94
    @Fanabi94 3 ปีที่แล้ว +14

    I've been playing Monster Hunter since freedom 1 and I love Rise. It might be my favorite Monster Hunter Game so far (I just love the gameplay so much), but I agree with almost all of your points. And even those I disagree with I can still see and understand your view.
    This is honestly the best and most honest review of this game I've seen so far. It's really nice to see someone being really critical about something you really care about.

  • @Premium_Jelly
    @Premium_Jelly 3 ปีที่แล้ว +5

    Dude that’s so wild I legit love the new Rampage mode more than almost any siege in the past games(obvi Jhen Mohran is lit af). It’s really cool having to strategize placement of the villagers to keep your gates from going down and switching out installations on the fly. Kinda feels like the only time I have to use my brain in this game 😂
    I also usually only play it by myself so it adds to the challenge/fun.

    • @stakefr0mjatefarmvods534
      @stakefr0mjatefarmvods534 ปีที่แล้ว +1

      I liked Rampage too but Rise is my first MH game and I like tower defense.

  • @DestatiAeterna
    @DestatiAeterna 3 ปีที่แล้ว +4

    I just discovered your channel from some lucky youtube recommendations (The MH Frontier compilation hooked me up) and I've been just devouring all your content like a madman. The way you can enjoy 5th gen games but still being critic and questioning about how the series evolve, exchanging the "classic" and methodic gameplay for new faster more accesible mechanics... I just love it!
    As someone who often "disagrees" with some of your points and opinions, I can't get enough of'em!
    You do such a nice work for the community, please do not let your sense of essence of the MH series go!
    Thank you for all your efforts, SuperRAD

  • @yoitsme9198
    @yoitsme9198 3 ปีที่แล้ว +8

    I rarely comment on TH-cam channels but good video, and holy shit your microphone audio is really good, keep up the good work

  • @GuilhermeSilva-sj7vb
    @GuilhermeSilva-sj7vb 3 ปีที่แล้ว +13

    nah waiting for the english subtitles so i can understand what u are saying, its sad because I'm not fluent yet so I need them ,_,

  • @stalfos1998
    @stalfos1998 3 ปีที่แล้ว +1

    This was a great video, I found your channel a few days ago and I’ve just been binging your content, you’ve also made me start to realize I’m a long sword main even if I think I love charge blade more. I also didn’t realize just how easy rise was until I went back to 4u and started doing gathering hall quests and getting my butt kicked. I still truly enjoy rise but I have been picking it up and putting it down, mainly because I started getting bored with long sword and how easy it is as you said. Really enjoy your style and input as a whole with the entire monster hunter series, keep it up! I also try to catch the streams but I’m always at work when you stream but, lastly, I love the channel and think you’re amazing

  • @lepetitproducteurdecomment9339
    @lepetitproducteurdecomment9339 3 ปีที่แล้ว +26

    I'm kind of disappointed that you didn't talk about the musics for this game because, in my opinion, they are particularly good and maybe even some of the best in the franchise

    • @z1u512
      @z1u512 2 ปีที่แล้ว +3

      Hell nah

  • @Umamis_Boy
    @Umamis_Boy 3 ปีที่แล้ว +3

    This is the first Monster Hunter game I've played that has had me completely entranced. I never played World, but the quality of life they introduced since GU plus the wirebug mechanic are the sole reasons I've already put over 100 hours into this game. They allow me to see the existing and persisting brilliance of Monster Hunter. The key reason I can keep going is because I've been learning new weapons and making sets for them. Once I start getting bored with a weapon, I just learn a new one and start grinding out weapons and armor for that. In between this, I'm helping my friends get to HR 7 and guiding them through the daunting mechanics. The game is totally worth it if you just use one weapon, but trying out different weapons and builds really sheds light on how many options you have, and how deep those options can be.

  • @TheBucket86
    @TheBucket86 3 ปีที่แล้ว +12

    Would you ever consider making a video on why you like 3U the best? I often find myself nostalgic for the underwater combat because I did enjoy it, but I’d like to understand your perspective of your high regard for the game while not liking the underwater combat.

    • @SuperRADLemon
      @SuperRADLemon  3 ปีที่แล้ว +9

      I've been planning one actually

    • @deadshot1995
      @deadshot1995 3 ปีที่แล้ว +1

      4U > 3U any day.

    • @SuperRADLemon
      @SuperRADLemon  3 ปีที่แล้ว +2

      @@deadshot1995 Im very upset about this, Pravin

    • @deadshot1995
      @deadshot1995 3 ปีที่แล้ว +3

      @@SuperRADLemon >Better story (the series has yet to top it)
      >Better gimmicks (mounting and vertical level design >>> underwater combat)
      > No overpowered slime.
      > Better endgame loop (even though relic faming was a drag and apex was an annoying mechanic)
      > Bigger roster
      Not disrespect to 3U though, I just hated underwater combat with a burning passion and preferred 4U's additions overall. Would def be interested in your reasoning why 3U is better.

    • @megavolt67
      @megavolt67 3 ปีที่แล้ว +3

      ​@@deadshot1995 It's strange because I can see why people think 4U is the better game, but I find 3U to be more memorable. 3U does have a few advantages over 4U. I think it's more colorful and aesthetically pleasing in terms of areas and monsters (4U, like Freedom Unite and World, has more of a drabness to its look), it has a better soundtrack (maybe the best in the series), and as for the slime, I'll just say that every Monster Hunter game has its balancing issues (4U's Insect Glaive, anyone?). Additionally, there is something to be said for 3U being the last of the classic MH games in terms of not having mounting. 3U is a very focused experience that doesn't dabble with as many interesting if half-baked ideas like 4U does, except of course for the underwater combat, which I suppose the series may never try again because of how polarizing it was (and it's sad, because I found it immersive and not so bad when you get used to it).
      On a side note, the constant griping about underwater combat from 3U critics is bizarre to me when you consider that it's only 11 large monsters out of 50 that can fight underwater, 2 of which spend most of their time on land, 6 of which split the difference between time on land and in water, and only 3 that you have to fight exclusively in the water.
      Anyways, as far as story goes, it's true that MH4U has the most RPG-like progression of all the Monster Hunter games (go to a new town, solve their problems, fight big bad, go to a new town). And yet, it's still a very RPG-lite story. I appreciate it, but I don't know that it tips the scales in a comparison. And to be frank, 4U's story is not the type that goes for the feels. World's story and even 3U's go for that more. I never felt moved by 4U's story, whereas I actually did on a couple of occasions with World and 3U. In terms of world building though, yeah, 4U does it better than the other MH games.
      I should say that my opinion on these games comes purely from the solo experience (finishing the story from Low to High village and through G-Rank hub). I've never actually played multiplayer before in Monster Hunter, so I'm not qualified to judge how good they are in that regard.

  • @Percival917
    @Percival917 3 ปีที่แล้ว +8

    One thing not mentioned here I really like about Rise is the variety of monsters. Even those who fight similarly bring their own unique twists, like Izuchi's unique whirlwind attack compared to Wroggi and Baggi, who each bring a status ailment to their fights. Besides that, most monsters like Aknosom, Goss Harag, Tobi-Kadachi, and even Basarios have unique and distinctive movesets that rarely share any common moves with other monsters besides the wyvern tail swing and a few others I could probably count on one hand. Every fight has a distinct identity, and rarely is it one that I dread coming across. Even the Rathalos, which I hated in previous games, is no longer something i'd just plain rather not do. Instead, I can pack the Demon's Flight switch skill for my beloved dual blades in addition to the usual flash bombs and for once, truly feel prepared to kill it.
    This doesn't have the same problem that Generations had, where whole chunks of the roster were hunts sharing most of the same qualities. In Rise, even most returning monsters feel as unique as the Fated Four.

  • @alejosbanned
    @alejosbanned 2 ปีที่แล้ว +46

    The fights feel so easy and anti-climatic, I miss the big spectacle of world where the monster would have time to run to their "nest' and when that happened a lot of the times it was when they were at their hardest using crazy moves. In this game I barely have that chance and most monsters just die because of how easy it is to kill them with the easier mount system and two pets along with the wirebug moves being insanely strong. Also who thought long sword needed another buff as if it isnt already the best weapon while the insect glaive got shafted due to the wirebug system.

    • @RayquaSr.
      @RayquaSr. 2 ปีที่แล้ว +1

      The insect glaive got absolutely shafted in the most indirect way possible. Because everyone has high air mobility (glaive still #1 tho) every monsters hit box extends 50 feet into the air.

    • @mitchlucker9150
      @mitchlucker9150 2 ปีที่แล้ว +1

      Dude remember 1st time reaching that godsend last phase from Raging Brachy

    • @iMakeTheSpackle
      @iMakeTheSpackle 2 ปีที่แล้ว

      Long sword isn't the best weapon. That Trophy goes to HBG 99.99% of the time. Speed run king.

    • @capybara4945
      @capybara4945 2 ปีที่แล้ว

      @@mitchlucker9150 that phase was amazing and so unexpected

    • @negainferno6121
      @negainferno6121 2 ปีที่แล้ว

      I have to disagree with World's monsters being difficult. There was maybe one during that time that could be considered difficult, but the rest were easy. I agree with the rest that you said.

  • @Xeneza
    @Xeneza 3 ปีที่แล้ว +34

    I can already tell from the first word you said that this is going to be a truly honest review and as a really huge fan of the series, someone who's entire life feels like it's part of monster hunter. I can 100% agree with you that as a series its just a poo poo baby game
    In all seriousness though, amazing job as always Rad. I'm happy to see such awesome content about an awesome series from an awesome person 💜

  • @GarudaPanzer
    @GarudaPanzer 2 ปีที่แล้ว +5

    Coming back to this review after beating it on PC again after it's Switch release, and yeah, definitely still the best review with the honesty of everything. Also, I see to have your luck as well, I don't think I had to farm, for the second time, anything more than twice for every mat I needed lol

    • @SuperRADLemon
      @SuperRADLemon  2 ปีที่แล้ว +1

      That's because you watched my review, so you got some of my luck ;)

  • @kappinr-m80s23
    @kappinr-m80s23 3 ปีที่แล้ว +18

    I'm seeing a pattern that a lot of these changes seem to be specific responses to the complaints of an audience that didn't like previous entries. It seems the MH team are playing this balancing act of attracting newcomers and keeping veterans happy but for a game like this that wire may as well be a strand of floss.

    • @scorpion3128
      @scorpion3128 2 ปีที่แล้ว +5

      As someone that joined the series back in 3U, World and Rise has turned this franchise from a day 1 buy to a wait and see and maybe pic it up on a deep, deep sale. It's too streamlined and easy now that it's just not much fun for me anymore.

    • @TheAdventuresofSparrowBraun
      @TheAdventuresofSparrowBraun 2 ปีที่แล้ว

      @@scorpion3128 This totally

    • @alejosbanned
      @alejosbanned 2 ปีที่แล้ว

      @@scorpion3128 yeah idk about that for world most of the "streamline" is just quality of life but sure

    • @arzr_er
      @arzr_er 2 ปีที่แล้ว

      @@scorpion3128
      Destiny 2 has a problem now where everything except endgame activities is braindead easy and people are catching up.
      Same thing is happening to Monster Hunter, we haven't had a proper wall in three whole games, and I mean a WALL, something you get stuck with in LR for even a week if you don't do it with other people. We need difficulty, and we need to nerf long sword to its former glory before Gen.

  • @halvarianknight4477
    @halvarianknight4477 3 ปีที่แล้ว +7

    If you wanna go full unga bunga go Gs adamant charge and Rage slash, slap on stun resistance and 2 healer Palicos and just tackle, tackle, rage slash, roll, repeat.

  • @denniskruger8982
    @denniskruger8982 3 ปีที่แล้ว +8

    I think I have a small correction: The Icon only tells you the monster is almost dead. Me and a friend experimented and we could capture the monsters before the icon showed up.

    • @SuperRADLemon
      @SuperRADLemon  3 ปีที่แล้ว +1

      Yes this is the case

    • @clockwork204
      @clockwork204 3 ปีที่แล้ว +4

      If you brought a Palico, they'll tell you that the monster is capturable. And yeah, that's a little before the blue icon shows up.

  • @elijahcesaire
    @elijahcesaire 3 ปีที่แล้ว +6

    *sad underwater leviathan fight noises*

  • @Metranomix
    @Metranomix 3 ปีที่แล้ว +6

    With just under 200 hours in RIse, and over 800 hours in World, It is interesting how people say mhw is the worst in the series. In my opinion I enjoyed World a lot more than Rise. Rise is far too easy and feels super arcade-y. You don't track the monster anymore, ( You're a hunter, tracking should be part of the hunt?). World felt more immersive to me, it felt like I was in an actual place fighting MONSTERS, Rise just feels like I'm fighting digital creatures.
    The level design is forgettable (that problem is unfortunately due to the wirebug, why memorize the map when I can just vault over everything?). People complained about the clutch claw in World being too dependent, I would argue the wirebug is even MORE dependent. The only way to get out of a pinned monster is to wirebug away, and the fact that the monster move sets have been slightly re-designed around this was infuriating to me.
    By no means is Rise a bad game however, I would rate it a solid 8, whereas World I would give a 9. A good foundation to build upon. One thing Rise does one over with World is the weapon and armour designs, they look way more interesting and don't rely on stone and bone templates . Monster fights while easier are also technically quite impressive, as some monsters use interesting environmental mechanics in different phases. I am very excited to see where they take Rise in the future.
    This is my two cents though, I understand I may be in the minority...

    • @emblemblade9245
      @emblemblade9245 3 ปีที่แล้ว

      That arcadey style is how it always was before World

    • @mango4723
      @mango4723 2 ปีที่แล้ว

      People like the bash World for having “boring designs”, but I like the monsters feeling less like enemies in a video game and more like animals. The whole world feels so alive, from the winding paths (which are an absolute pain when you’re starting out) of the Ancient Forest to the endemic life scattered throughout the maps, you can almost forget that you’re playing a game. I know a lot of people like the difficulty of the older games, but I appreciate the environments and monsters so much more than how hard the game is. Plus, the simpler mechanics and easier fights make it easier for newer players to get into MH without feeling like they have to play all the way from the first Gen.
      This might just be my bias as someone who started with world, though.

  • @dukeperhaps6325
    @dukeperhaps6325 3 ปีที่แล้ว +12

    I think when G-rank hits it's gonna be hard, like really really hard. Like nargacuga is gonna teleport behind you he's gonna be so fast. Like demo magnamalo on crack. I think this is the intro to something great, and I can't wait for more.

    • @drowningin
      @drowningin 3 ปีที่แล้ว

      I agree, more monsters and much harder. I'm glad to be here at the ground floor. I hope they release it as DLC instead of separate games like all MH's before world. It needlessly splits the audience. Also I hope for cross platform with PC & switch(and any other console)
      I want to play on my switch on my lunch break and in bed, but on my PC in front of my TV with same character & same friends

    • @devilbhrothesavage2807
      @devilbhrothesavage2807 3 ปีที่แล้ว

      i rather have slower monsters like Rakna where you simply cannot get hit by with a huge hp pool

    • @dukeperhaps6325
      @dukeperhaps6325 3 ปีที่แล้ว +1

      @@devilbhrothesavage2807 I think on a game like this with so much mobility the monsters in G should focus more of speeding up their moves in addition to making them got harder so that it tests how well you can use the new mechanics

    • @emblemblade9245
      @emblemblade9245 3 ปีที่แล้ว +1

      The monsters are definitely more aggressive in this game than past titles, in terms of cooldown between attacks. So G rank will be pretty crazy

    • @drowningin
      @drowningin 3 ปีที่แล้ว

      Yes the only times I die in the are the rare times it focuses 2-3 attacks on me and I'm stuck against wall and/or stunned so I can't dodge the hit

  • @armadaonfire
    @armadaonfire 3 ปีที่แล้ว +6

    This was like, my thoughts on the game in a very good structured video
    Great job and have good day!

  • @RECTANGLE339
    @RECTANGLE339 3 ปีที่แล้ว +8

    MH3U may be the best in the series, but, uh... let’s just say IGN’s criticism of the pokemon gen 3 remakes applies here.

  • @kingdanett4043
    @kingdanett4043 ปีที่แล้ว +2

    I'm a brand new hunter and I honestly love this title. My main thing is that there is so much content (now) that it feels like the beginning makes sense to be easy, the village quests almost feel like a pretty long prolog like Roxas in KH2 or The Great Plateau in BotW. Moving onto the Hub Quests feels like the game has expanded dramatically and I love it. I really like the difficulty because it feels like it always spikes when I'm starting to look for more out of it. It feels like it has more easy Quests at the start because overall it has a lot of them and is raising the difficulty slower at the start. I've never played any other MH game though so I can't say for certain that that wasn't how it worked in other games.

  • @Jesusxd96VODs
    @Jesusxd96VODs 3 ปีที่แล้ว +2

    When talking about the drop rate I think that the Desire sensor just didn't kick in during your playthrough cause I'm still looking for a Magnamalo Orb and have slain more than 10 already :(

  • @TheGibber
    @TheGibber 3 ปีที่แล้ว +40

    Iunno man, somehow the way you described rampages made them seem really fun, while you insisted they were not : D. Personally, I quite liked them, but only the first few. After 10 or so, I felt like I had had enough for a lifetime xD

    • @Shizn0id
      @Shizn0id 3 ปีที่แล้ว +20

      it's really seems like his problem is his own lack of focus and prioritization for the rampages. they're a bit tedious sometime when you get paired with people who dont know how to use the various defense items but on the whole they are really fun. my only gripe about them is that ibushi is only fightable in rampages and that's boring but I have hopes that there'll be a dual ibushi narwa fight as the finale for the story when they finally finish it in a future update.

    • @DaRoachDoggJrr
      @DaRoachDoggJrr 3 ปีที่แล้ว +2

      @@Shizn0id and ibushi was way too easy. I couldn’t even tell what he was doing half of the time because he’s one of those monsters that does needless spins and stuff in his moves and i still got by super easily

    • @drowningin
      @drowningin 3 ปีที่แล้ว +1

      @@DaRoachDoggJrr yeah that fight seems impossible to lose. Narwa too

    • @scrapox217
      @scrapox217 3 ปีที่แล้ว +4

      It may become fun in the future but as of now it's way too easy. You basically only have to use a few types of siege equipments to get your goals done for max rewards (if you don't care about that it's even easier) and when the apex comes you wait for the counter signal and bash it's head in with incredibly inflated damage numbers. I have yet to learn what any of the apex monsters even do because they never get to do anything.

    • @alil_adon
      @alil_adon 3 ปีที่แล้ว +3

      Rampages are the reason i stopped hitting the random button. There are are only so many times you can fight apex azuros before it loses its charm

  • @AzureRaven2
    @AzureRaven2 3 ปีที่แล้ว +7

    Quick note for you- the wirebug moves in addition to costing 1 or 2 also have differing recharge rates depending on the move. This is so drastic to the point that 1 Sakura Slash bug takes longer than both the Counterattack's bugs combined. And those 2 moves very much work together, as without the counter, you have no way to spend spirit gauge on heavy attacks.

    • @SuperRADLemon
      @SuperRADLemon  3 ปีที่แล้ว +1

      That's a very good point actually

  • @KitsuLeif
    @KitsuLeif 3 ปีที่แล้ว +2

    30:22
    Problem is, the late April TU is still not the story ending update, so should they have waited even longer (probably June/July) to release the game?

    • @Ichigo111293
      @Ichigo111293 3 ปีที่แล้ว

      They should’ve honestly

    • @KitsuLeif
      @KitsuLeif 3 ปีที่แล้ว

      @@Ichigo111293 I don't mind having the game now and getting updates over time. At least not in the pandemic situation.

  • @elgonbee
    @elgonbee 3 ปีที่แล้ว +1

    I totally agree with this. Like, all of it. When I got village credits my jaw dropped, just because of how fast I arrived there. I screenshotted the time on my first rathian (7 minutes) because I was getting kind of frustrated about how easy it was. Rathian is usually among the first big boy monsters you fight, while here it felt as easy as every other monster. As it goes I feel like the only thing that changes is how hard they hit, as where I felt anxious fighting new monsters in older titles because I knew i had to strategize. I don't feel satisfied being stronger than a rajang before even fighting one. Excellent video!

  • @90zillas34
    @90zillas34 3 ปีที่แล้ว +6

    28:49 nah bro you just got the RNG luck while my dumbass had to hunt 16 raths just for one gem

    • @Qballiz2kool
      @Qballiz2kool 3 ปีที่แล้ว +2

      You had to hunt 16? BRUH I had to hunt 20 something.

    • @90zillas34
      @90zillas34 3 ปีที่แล้ว +2

      @@Qballiz2kool ooof

  • @JustSpag
    @JustSpag 3 ปีที่แล้ว +27

    >"My only issue with it is that it's a gimmick we will probably never see again in future releases"
    That was my first thought and I'm with you on that. This has been one of the most significant revamps in the franchise and easily the most fun. But it's probably only here for one entry and that's horrible.
    Rise is honestly the game I wish World were. The Portable Team has always been the true backbone of this franchise and this shows it.

    • @jacob-da3956
      @jacob-da3956 3 ปีที่แล้ว +2

      I feel like the wirebug should return but not to the same scope, I can definitely see them going back to traditional mounting and gen4 style vertical maps with no seperate zones but I would love if switch skills become a permanent thing

    • @JustSpag
      @JustSpag 3 ปีที่แล้ว

      @@jacob-da3956 I'm game for the switch skills part and at least vertical running.

  • @RicomaZigam
    @RicomaZigam 3 ปีที่แล้ว +2

    I have not been a longsword main since 3U and I have basically not used long sword at all in Rise, but I had to, I just HAD to make Rimeblossom wich were my main weapon period in 3U. I just love it's simple yet distinkt look.

  • @Edujs23
    @Edujs23 3 ปีที่แล้ว +4

    I honestly just want a new weapon, in my mind weapons in MH comes in pair
    Great sword - Long sword
    Sword and shield - dual blades
    Bow - Bowguns
    Switch axe - Charge blade
    Lance - gunlance
    Hammer - Horn
    But the insect glaive doesnt have one, another weapon that can leap horizontally (like the aerial insect glaive on MHGU) would pair well with it
    Basically tonfas

    • @junjiitowafflehouse9750
      @junjiitowafflehouse9750 3 ปีที่แล้ว

      A spear would be an awesome pair for the insect glaive

    • @Kloqdq
      @Kloqdq 3 ปีที่แล้ว

      I've always wanted a ranged weapon that uses the Kinsect. The Kinsect is a really cool part of IG but I think a new ranged weapon would be an awesome addition to the roster.

  • @hedgehoundable
    @hedgehoundable 3 ปีที่แล้ว +5

    Spot on review for the most part. Gonna have to hard disagree that Rampages are "incredibly garbage" siege missions. After having to slog through Lao Shan Lung and pre-Iceborne Kulve Taroth... yeah, gonna just say "You're wrong about that one, bruv."
    Also the tiny complaint about the symbol for when monsters are capturable. World did that too and it wasn't "mechanically different." There's nothing mechanically different about changing a tiny skull to a tiny dizzy face, c'mon man. Unless you want to count the ECG that was also in World that Rise doesn't have, which I would argue means less info to pay attention to because now you're back to paying attention to monster's behavior rather than relying on the UI to tell you when a monster is exhausted or close to death.

  • @Flimmertje
    @Flimmertje 3 ปีที่แล้ว +8

    A lot of valid criticism. I wonder how much content they will add at the end of the month.

    • @Qballiz2kool
      @Qballiz2kool 3 ปีที่แล้ว +1

      Hopefully a decent bit, if not it’ll be pretty disappointing, especially with the current state of the endgame essentially being farming one singular monster for charm melding.

    • @Flimmertje
      @Flimmertje 3 ปีที่แล้ว +1

      @@Qballiz2kool Yep. Luckily I managed to enjoy myself a great deal with playing different weapons.
      The amount of content we get from this update will set the stage in what we can expect in the future.

  • @adimlylitroom
    @adimlylitroom 3 ปีที่แล้ว +11

    honestly the wirebug is my favorite addition to any mh game, such a cool idea

  • @nofoxtugiv
    @nofoxtugiv 2 ปีที่แล้ว +3

    I've fought Almudron so many times trying to get a single Golden Orb I am forever stuck in that phase of "Do I hate him because I'm sick of fighting him, or because he's actual bullshit?" I find myself hitting a groove and feeling great when I start successfully avoiding his attacks, then I'll silkbind dodge myself into 3 attacks in a row and cart and go, "oh, right, I'm garbage at this game."
    I will say that I haven't found the drop tables to be particularly gracious myself, but then again, that's statistics for you. Love the insight, though I do find myself disagreeing with you on some points. I do enjoy the faster-paced fights, although I admit they're starting to get a bit crazy. World hit a pretty nice level of quick, and then Rise dialed it up to an 11. If we could find a middle-ground between the two I think I'd really enjoy it. That said, again, great work on the vid, and thanks for sharing your insights! I'm also sad to think we won't see Wirebugs return in the 6th gen, but I'm tentatively excited to see what may come. With Sunbreak just getting here at the time of writing this comment, and at least a year of title updates in the works, it'll likely be closer to 2024 before we start to catch wind of what's on the horizon for the series.
    That said, @ 9 million units sold before the G-rank expansion, I'm hopeful that the next entry will bring the same energy and global release. I think Monster Hunter has 'hit it's stride' and with that will come all the highs and lows and growing pains. Been playing since 2007, and I'm not about to stop anytime soon. Still love this series.

  • @MarveliciousG
    @MarveliciousG 3 ปีที่แล้ว +4

    Great Review, I disagree with your stance on underwater combat though, but only in the context of it getting the Fatalis treatment. In the way that would get a massive overhaul. Because imagine Ceadus, Gobul, Lagiacrus and especially the deepsea lagiacrus would get that kind of overhaul + new monsters. There is definitly a ton of options that the MH dev teams have for future games and I see World, Iceborne and Rise as a solid base when it comes to the direction in certain aspects. We can only hope for the best

  • @HEKL_PNW
    @HEKL_PNW 3 ปีที่แล้ว +13

    They really did Pukei-Pukei dirty with the weapon models 💀 Pukei had unique designs in world, but in Rise, they just gave Pukei basic slap on designs 🥲

    • @jewmanji6266
      @jewmanji6266 3 ปีที่แล้ว

      The only weapon he had was the flower hammer

    • @HEKL_PNW
      @HEKL_PNW 3 ปีที่แล้ว +2

      @@jewmanji6266 and they STILL took it out!!!

    • @mango4723
      @mango4723 2 ปีที่แล้ว +1

      @@HEKL_PNW I loved those hammers!

  • @atwoodthehunter2620
    @atwoodthehunter2620 3 ปีที่แล้ว +2

    Honestly, to me it brought back the thing that made mh what it is to me. Like now me and my squad get together Monday nights and order food and play locally. It's what made the series that much better in my opinion getting together with your local hunters and showing them the ropes and having a blast. 3u will always be in my heart for the sole sake that I used to get together with my brother and his friends and wed all meet up at my brother's house and horde around his tv with our 3ds's

    • @BGRecon
      @BGRecon 3 ปีที่แล้ว +1

      As someone who has never really gotten into MH and who played 75 hours of this now, I really enjoy playing with my friends. I got it because my friend group and while I played mostly solo or in pubs during the day and them with night this game never made me feel like I didn't play enough to hunt with them. And if we did have someone super far behind we would just help them to high rank.

    • @atwoodthehunter2620
      @atwoodthehunter2620 3 ปีที่แล้ว

      @@BGRecon yeah honestly I missed that type of interaction in the older games

  • @maximevermorel7574
    @maximevermorel7574 3 ปีที่แล้ว +2

    I've been waiting for this! Cheers from France

  • @somethingwitty3300
    @somethingwitty3300 3 ปีที่แล้ว +5

    Finally someone appreciates 3u's Superiority

  • @angusalvarado3064
    @angusalvarado3064 3 ปีที่แล้ว +8

    I honestly like Rampage Quests, its not as good normal hunts. I find them like a enjoyable side game. And yeah, I'm wondering why the game is unfinished.

    • @123GOHANZ
      @123GOHANZ 3 ปีที่แล้ว +1

      It’s probably related to a certain virus

  • @devinlindsay-gentry9540
    @devinlindsay-gentry9540 3 ปีที่แล้ว +2

    I feel like you are going to take off my friend. I have watched most of your history videos and learned so much. Keep up the awesome content!

  • @ShinyKelp
    @ShinyKelp 3 ปีที่แล้ว

    When it comes to the Longsword switch skills, I've always seen them as beginner-friendly vs advanced options.
    -High-reaching quick draw attack vs trickier to aim, more commital but stronger (and with i-frames) drawn double slash
    -Traditional spirit combo with wide slashes and generous hitboxes vs valor combo which is faster and stronger but requires better positioning and leaves you more vulnerable
    -Medium damage dealer that helps you gain spirit levels vs high damage dealer that _requires_ you to gain spirit levels
    Serene Pose sucks though, that's true. It really needs to either consume only one wirebug or not decrease your spirit level, or maybe even both. At least it's kinda neat for sleep-bombing.

  • @kambocommando6009
    @kambocommando6009 3 ปีที่แล้ว +6

    Let’s be clear, the wire bugs are no gimmick. It’s essential to the gameplay in Rise

    • @TornaitSuperBird
      @TornaitSuperBird 3 ปีที่แล้ว +1

      Yup. Rise is one of the most vertical games in the series. There's literally stuff you wouldn't be able to get to without wiredashing.

  • @DjVader112
    @DjVader112 3 ปีที่แล้ว +4

    “Too many characters and effects on screen”
    Me: *laughs in MOBA

  • @WesleyFiles
    @WesleyFiles 3 ปีที่แล้ว +1

    A game feeling too easy can be a motivation killer, for sure, I feel that. But when I'm also grinding out set ideas, playing some solo hunts with them, and nearly failing the hunts because it turns out the set ideas are booty cheeks, then I realize I'm having a blast in a way I never felt like I could in 4U (the first MH that clicked for me).

  • @Kleoath
    @Kleoath 3 ปีที่แล้ว +1

    I think the reason we are getting armor and weapons so easily is because of the frequency of the shiny item drops. I'm playing through 4u right now and you don't get even 10% of the amount you get in Rise. However, I did have to hunt magnamalo 25 times to build his armor and weapon, so the desire sensor is definitely still there for the rare drops.

  • @Bethynaee
    @Bethynaee 3 ปีที่แล้ว +31

    Wake up babe new superRAD video dropped 🔥