The luckiest person in Monster Hunter, SuperRAD: "the 3% drops are dropping too often". I farmed Magnamalo for 8 hours straight to make his weapon lol.
OBVIOUSLY, this game's desire sensor is off the charts. I cannot stress enough that I don't need 20 beast gems. GAME JUST GIVE ME THE DARN GOSS HARAG BRACES PLEASE
"...be showered in plates and gems." Cut to me hunting magnamalo for 5 hour to get 1 plate for the armor, then another 3 hours when I wanted to upgrade the SnS and LS
I kinda miss how the maps in World were seemingly designed with their native species in mind. I thought it led to a neat thing in every hunt where the monster would retreat to its den, and you'd have to have your final tussle with it on its own turf. And often, that was when the mon was at its most dangerous. Like how Diablos gained access to those sand-waterfalls it could move through.
The ecosystem idea is such a great concept and the only thing that made world special in a good way. Sadly most zones and ecosystems were build to show off and not to be enjoyed by players (an infamous forest comes to mind).
@kwimi pinat bater water combat wasn’t even bad. And it’s barely even a part of the game. Ive been replaying it and so few fights even have water combat as a mechanic
Man, the quest progression in 4U's village quests is GOD LIKE in comparison to Rise. Magnamalo doesn't even feel like a flagship because his encounter has no build up and is just underwhelming.
@@emeraldcaptain2789 Yeah, the 4 monsters of MHX come to mind. Lagiacrus had more build up than Magnamalo, and even played a part in the mystery that ultimately lead to Ceadeus. I didn't play World, so idk about Nergigante, but Gore Magala's where it's at. Now THAT is how you incorporate the flagship monster into the narrative.
Nergigante is a decent flagship in terms of presentation you encounter him in low rank (altho the fight is dogshit easy) and u investiagate its tracks until u reach high rank where u fight it for real and its relevance throughout mhws story is there .. magnamalo on the other hand is just bad once u kill him thats it.. i cant say hes the worst flagship in terms of presentation cause the older games flagship arent that heavy on that aspect... i wish someone would make a story recap of the old gen games .. but gore is still the best so far in that regard and mh4u is still the best mh for its story and presentation
The problem with Rise is there aren't that many story beats. They're only limited to urgents, which make the production value feel a bit low. Compared to 4U where the quest line is unraveled bit by bit, broken up between story beats via NPC dialog or cutscenes.
Tbh the content to quality ratio is really good for a game made during a pandemic....like I'm sure it would be stacked with content if it just used the old engine...but the content drops keep the game exiting for longer imo
World had the same issue, it wasn't a rona created scenario. Like World, Rise could get away with being content incomplete due to the ability to patch in the missing content, or just content that extend what players can interact with. Both games have adapted a more live service approach.
@@TheHeartThatRunsCold its not new and its not a live service approach at all, DLC updates like that have been there since the older games, its a small amount of free content that adds to the value of the game as a whole and there will be an end to the amount of content added, live service would have you pay for that content and would keep updating for as long as possible World didnt have the same issue as Rise, its obvious they had to shuffle content around to have something shippable by the date because of the sudden change of the workflow, so yeah the rona created that scenario and its not like it matters much since the game will not reach its full value until the last update
Of course there are anomaly’s but he’s totally right rare drops are dropping way too often. I get mantles at least every 1-5 hunts even by accident. They feel so cheapened.
Regarding the endgame, it frustrates me how, ever since 4 came out, this series's endgames decide to scratch a genuinely good idea on the next game just because they were flawed their first time around.
Have you been carving or caping? I've only killed unless the quest dictates otherwise, and I get plates, gems, and orbs all the time. I haven't checked the tables at all, just speaking from my experience so far
@@vinnyvanhoe5614 killing for most part i know how much capture is in multiplayer if its something like say a gem i cut tail and capture for high chance for eg i have hunted 23 magnamalos and have gotten 4 gems but some moderate plate
I remember beating the final boss, and when the cutscene of it smashing into stuff started I let out a sigh of relief and thought “phew, okay phase 2 time!”, and then it dropped into the ground and the victory music played and I was like 😔
@shadow Kishi That was basically what every Japanese person has to deal with until the monster hunter game's Ultimate edition came out. Luckily people outside Japan didn't have to deal with that. I do agree though, kind of annoyed with how the game ended.
@@SleepyMatt-zzz I'm actually somewhat invested into this story and seeing it be as half baked as it it(as in not fuckin finished) really annoys me cause I was just starting to love all the characters
@@SleepyMatt-zzz ehhhhhhhh I'm pretty sure that 4 ended with the shaguru-magala fight. That was a pretty conclusive ending to me. Same with Xeno in World.
@@footlessmoonbadger7189 Yup, Base 4 Ended with the "Low Rank" Shagaru. The Last Quest in the Village you'd unlock was the Zinorge, Rajang and Shagaru Quest. I'd say that was a perfect ending
“I wish they’d let you fight apex monsters outside of rampages.” “I wish the invasive monsters were more of a threat.” Someone at capcom had to have seen these and just though “yes.”
I think drops aren't more lenient, or more common. There are just MORE of them, from Mounting and such. The Drop Rates are the same, but the total number of drops is higher. So Rare Drops will be more common.
I don't think it's controversial to say the game is unfinished because it is but does that mean it's bad? Hell no, this may be my favorite MH game next to GU, all I hope is that they add ALOT of more stuff to the game to make it even better
@@TheMidnightUmbreonMC man. We're totally NOT getting g-rank as a title update. It's gonna be an expansion cause every G-rank has added a new map and new mechanics.
The think that bothers me about Rise is, what is the point of "Rise" and verticality, if the monsters wont fight u on top of the mountains and stick to the same 8-9 areas on the ground.
You mightve known/heard this already but the game *IS* half finished basically. The title updates monsters already have a bunch of incomplete data in their files totaling to around 9 monsters and 1 of them being an entirely new monster that without saying spoilers, is very obviously supposed to be the true final boss of hub.
Some other more minor note A bunch of weapons are incomplete as a result of there being a bunch of unfinished stuff. Look at how some mizu weapons go to rare 6 and use a gem while some cap at 5 and use a plate. Or compare every unfinished tigrex weapon to its greatsword And and even smaller small note specifically for longsword, elemental longsword is actually really good at the moment, being used in a lot of speedruns. Whether or not its worth using in casual play is in the air though
@@captaingreyeye7461 if you mean the hub final boss the we cant say for certain. But the fact that its the second update that says new conclusion means me to believe its that one
I think Freedom Unite had the best plot overall. It was just "Hey, remember that Tigrex from the opening and that attacked you on that one quest? Yeah, you're stronger now, so go fuck it up!" The length of the game was perfect too, maybe minus the 2 hours of gathering and Giaprey slaying quests at start. But progressing through the village quests, killing the monsters that were your walls, finally getting a full armor set you wanted, just doing it felt really rewarding. In Rise it feels like you're bulldozing through everything. I was surprised that after ~10 hours I already killed the flagship monster and saw the credits.
I'm fine with this cause hes your hunting companion trained for this but the icon just makes it way too lazy. I liked the visual queues the monsters gave in world
@@idleshinobi3980 well you can expect 4-7 this update they said chameleos + several others and there will be more updates after. Seem it will be like world where they started with only 30 mons and after a couple years ended up with 70? I think
@@therealbalto24 aphex ratha, chameleos probably kushala and teostra and probably an apex or two even though the apexes are tied to a terrible mechanic
The lack of rainbow pigment or any incentive to do every quest is just so weird to me. Hopefully it could be added in the updates, but it's sad something like that couldn't at least be at launch. Really hoping they don't continue this trend of using content updates to cover for rushing a game out a bit too fast.
Yeah to some degree it feels like they are going the pokemon direction with this as Gamefreak also stopped giving care to the games once they transitioned over to 3d
Its weird, theres a guild card achievement for clearing all Low rank hub quests but no village or High rank? I know for some the achievement isn't a worthwhile award but its reason enough for me.
15:33 I actually tried looking for it. I found one taking a nap in the flooded forest, then on the sandy plains. Rajang isn't here to eat you, it's still recovering from the frenzy in 4U with a power nap XD.
Rajang naps on every map, it just lays in really out of the way places and sleeps through the whole quest. It's the worst at it's job as an invader but I think it's hillarious.
@@scrapox217 I remember my first Rise encounter with it. I saw a question mark while in the Shrine Ruins and out of curiosity climbed up to it - discovering that little area for the first time. I reached the top, saw it, panicked for a moment, saw it was asleep... then sidled up to it, punched it in the face, and ran for my life. It raged and followed me to my target, so less than a minute later I was on its back firing lasers like there was no tomorrow. Hilariously, a Rathalos was just landing as I started, and got caught in the fusillade as well.
You pretty much spelled out my exact thoughts on Rise. I like a lot of the improvements they made on the system from World, but I personally feel like the mounting system for Rise has provided too much of a benefit to the Hunters (like a majority of the changes the design team has made since 4U). By allowing you to combo monster mounts into each other, you generate a massive amount of damage on both monsters, get a plethora of free shiny drops, and it helps make already fast hunts even faster. Additionally, I've found that I don't need to bring any dung bombs at all, since monsters meet each other in the field, immediately do one hit to each other to provide a mount opportunity, you do your mount combos, and they just leave. I was hoping that there would be an increase in the amount of interesting turf wars in this game, but it seems they took the coolest part about World and simplified it in Rise while removing the integral monster invasions and interactions from previous games. I was also hoping to see Seregios back, but I guess I'll just have to hope for a title update.
I agree that the village quests were not done well this time. My first game was Tri, and that was a fantastic village quest experience, as you described. It was cool and made the "story" better, if not the best story of all, because of the proper build-up.
Honestly i feel the same way. This game's monsters feel like they werent balanced for the mobility of the wirebug and the grind for monster parts isnt there anymore. I have to kill like 3 of the same monster in order to get its set and the weapon
@@carpediem5969 shit, I had to kill rathalos’ in the 20’s before I got one ruby from him, yet I can get 3 of the final boss’s Ruby’s in one hunt no problem 🤦♂️
I'm just a bit sad we basically only got 1/4 of the armor designs we usually would have. This time around every monster only has 1 set instead of 1 blademaster + 1 ranged, as well as armor sets looking identical between high and low rank. It's definitely noticeable for me at least
wait, maybe i am missremembering, but didnt armor sets always look identical between low and high? (or at least mostly idetnical with the ability to color some parts of it) and only at G rank they changed how they look?
Low and high rank were identical (atleast mizu set was identical) and gunner armor sets looked cool but were kinda trash unless you truly knew what you were doing in the old games, standing in place to shoot took a few hours to get used to
@@weberman173 yep they look similar but the color changes a little, maybe he is confusing the Old and new ones in one game for example: MH4U has Rathalos armor for low rank but the High Rank is the rathalos armor from MH1 and G Rank is the new version and Old one making rathalos have 4 armors and 8 counting Gunner set. But yeah LR and HR are always the same armor.
14:50 I've heard a friend of mine say that the game is too generous with drops, while I'm over here with multiple upgrades missing rare drops that I've spent a while farming for. I just think some people are luckier than others
I agree with a lot of this and don't agree with some but I wanted to comment on my experiences with item drops. The %'s on drops being the same as in previous games is resulting in far more drops in this game for the following reasons: 1. All gems/Plates/orbs (rare drops) have at least a 1% chance to just be a random pickup. 2. When you get 3 free items just from ramming the monster with another monster (which you should do when farming) that is 3 extra rolls on that item. 3. Then Palico's with pilfer can ALSO get these items so that is another 3 attempts at the rare drops per run. 4. AND THEN you can run 2 Palicos with pilfer so that is another 3 rolls at the rare item. So all in all for rare drops, you have 9 extra chances at rare drops (for free) per run when compared to old games , at the same drop %. That combined with the faster hunt times results in rare materials obtained much faster and more often. Personally this was the first monster hunter game in which I farmed and made every single armor piece on low and high rank, and every single weapon for Dual Blades, because it was just fast and easy to farm, combined with the fact that overall material costs are reduced. Of course to counter myself. I also had some bad luck with Rathalos who refused to drop his gem after 38 captures >.> (with head breaks, tail carves monster ramming, and 2 pilfer Palicos) but every other rare material I got within a max of 10 kills. Edited for readability.
Honestly I completely understand and agree with a large majority of your points. At the end of the day however I’m just happy we have a new monster hunter experience to enjoy
you covered basically my all the concern and commotion that’s been going around the community recently with fair critics and suggestions that could help the game overall. I has mad respecc good sir
I was just so disappointed with the fact that they cut the final boss in half, when they cause a hole in the ground it’s so obvious there was gonna be a part 2.
@@emprahtherocket8175 probably, and it’s gotta be strong if “the queen” was lifted upside down a bunch of times and that it could shoot lasers (purple) in a spread pattern
Between the pandemic and malware attacks the game definitely released unfinished but what we got was good enough to incentivize waiting for the title updates in my opinion to get that finished game experience solid review I hope you get your family back soon
>"My only issue with it is that it's a gimmick we will probably never see again in future releases" That was my first thought and I'm with you on that. This has been one of the most significant revamps in the franchise and easily the most fun. But it's probably only here for one entry and that's horrible. Rise is honestly the game I wish World were. The Portable Team has always been the true backbone of this franchise and this shows it.
I feel like the wirebug should return but not to the same scope, I can definitely see them going back to traditional mounting and gen4 style vertical maps with no seperate zones but I would love if switch skills become a permanent thing
Honestly, I disagree that wire bugs are properly implemented. The entire map and gameplay loop revolves around mobility, making it a very easy game and it makes exploring the map really easy. One of the best things about World is exploring and discovering all the nooks and crannies, and the lack of mobility ads challenge, not because you're slow but because the monsters are faster than you; that's not the case with Rise, you are easily able to dodge and avoid even the quickest monsters (I'm looking at you, Sunbreak Comet/Valstrax). Of course, if you're playing for hundreds of hours and know the map in and out, it might become tedious but I believe that's where we can achieve a level of compromise: You can have your wirebugs, after working to get them, with that mechanic being end-game content. Maybe not wirebugs, but the increased mobility. Or heck, maybe even make it class-specific like the insect glaive. Rise is about utilizing wirebugs than about utilizing the weapons. That is its biggest crime, IMHO.
@@SuperRADLemon Hey, thanks for replying, I honestly didn't expect it after 2 years! No worries, I'll see your thoughts on this topic. Despite my disagreement, I still think you do great content!
With just under 200 hours in RIse, and over 800 hours in World, It is interesting how people say mhw is the worst in the series. In my opinion I enjoyed World a lot more than Rise. Rise is far too easy and feels super arcade-y. You don't track the monster anymore, ( You're a hunter, tracking should be part of the hunt?). World felt more immersive to me, it felt like I was in an actual place fighting MONSTERS, Rise just feels like I'm fighting digital creatures. The level design is forgettable (that problem is unfortunately due to the wirebug, why memorize the map when I can just vault over everything?). People complained about the clutch claw in World being too dependent, I would argue the wirebug is even MORE dependent. The only way to get out of a pinned monster is to wirebug away, and the fact that the monster move sets have been slightly re-designed around this was infuriating to me. By no means is Rise a bad game however, I would rate it a solid 8, whereas World I would give a 9. A good foundation to build upon. One thing Rise does one over with World is the weapon and armour designs, they look way more interesting and don't rely on stone and bone templates . Monster fights while easier are also technically quite impressive, as some monsters use interesting environmental mechanics in different phases. I am very excited to see where they take Rise in the future. This is my two cents though, I understand I may be in the minority...
People like the bash World for having “boring designs”, but I like the monsters feeling less like enemies in a video game and more like animals. The whole world feels so alive, from the winding paths (which are an absolute pain when you’re starting out) of the Ancient Forest to the endemic life scattered throughout the maps, you can almost forget that you’re playing a game. I know a lot of people like the difficulty of the older games, but I appreciate the environments and monsters so much more than how hard the game is. Plus, the simpler mechanics and easier fights make it easier for newer players to get into MH without feeling like they have to play all the way from the first Gen. This might just be my bias as someone who started with world, though.
Honestly, I think people are a bit too unfair to base World's endgame. Yes, its incredibly monotonous and flawed, but at least it attempted to have more features. Whereas Rise did not. Even after I got tired of farming the same EDs for decos I would always go back to other investigations because I LOVED the concept behind a never-ending influx of quests that changed the parameters of the hunt. I wanted them ever since 4U's Guild Quests, and Investigations are by far my favorite new addition to the franchise that can be expanded upon. So I was very sad to hear they were not coming back. Doing investigations just for the fun of the hunt is what kept me coming back in base World. They're what made me play for 300+hours while waiting for new content. I doubt that will be the case with Rise.
Regarding Magnamalo's introduction: It's the weirdest thing - after getting that Magnamalo cut scene, I found Magnamalo regularly in expedition and actually killed it there multiple times before getting the Urgent for it. I wish they had at least made it OP kind of like Tigrex in MHFU's introduction for it or the Fated Four in their intro quests. Regarding the difficulty: For being only LR and HR, I found the game to be one of the harder ones in a while tbh. You can get combo'd to death easily before you fully upgrade armor (which is notoriously expensive). It's also way faster than anything World ever threw at me in High Rank. I don't do well with speedy action games (that's why I got into MH and not, say, Devil May Cry) and in that context, Rise is decently challenging. I definitely wouldn't call it boring, but I'm also saying that in my own context of being bad at fast games, so I guess I understand the problem.
When I first subscribed to your channel it was because I found your history of Monster Hunter videos. I then found a mhw review that I like many disagreed with in a big way, but one thing I love about your reviews is the sincerity behind them. You may not sugarcoat things but you are honest from the get go about how you see things, for better or worse and that’s something I’ve really come to appreciate. As a world baby I had complaints with your world review, having gone back now and played a few of the older games I find that I agree with everything you e said about Rise to a T and even a few of your complaints from world. Anyway thanks for doing what you do, you’re a great pet of the MH community and your content does the community a real service
I know this is an older video, but rewatching this after a year or so helps me articulate why I like your content. I actually disagree with probably about half of your points in most of your review or subjective videos, especially in areas regarding accessible difficulty, old school MH mechanics, etc. And I honestly appreciate your content because of it. Your ideas, while initially grating, often lead me to question why I feel differently and help me improve my arguments for the other side, or in some cases, abandon them entirely. I feel like I understand your personal biases as a reviewer and content creator, so when I play a game like rise, I already know how you would feel about various aspects of it. To me, that’s the mark of a consistent content creator, and regardless of whether I agree or not, your viewpoints and consistent message are an excellent and thought provoking source of information.
The best monster they could bring back for this game would probably be Ahtal-Ka from GenU. Ahtal was already a great fight, but I feel like it's design would be a perfect fit for Rise. Scaling Ahtal-Ka's mech form using wallrunning and wirebug jumping would be awesome, and far more mechanically involved than climbing its mech was in GenU. And the fact that Ahtal-Ka is an insect who uses powerful silk to manipulate objects and perform attacks would make it the PERFECT mirror of the Rise Hunters, who have used insects and silk to make themselves powerful throughout the whole game. I really hope Sunbreak will have a Fatalis-style post-launch fight where they bring an older monster back to act as the true final boss, but I think that instead of Fatalis, Ahtal would be perfect.
My biggest gripe with Rise is something that has been bothering me since World. I am a social player, I love going online and playing with randoms, in every game since Tri I've literally cleared the entire game playing with random people in random hubs. Yet in Rise I have 0 incentive to do so, since the monster's health scales according to the number of players and Join Requests exist it's literally always easier and quicker to just do everything you need by yourself or have a Join Request up and just have someone join you, compared to the older games where hub quests were usually more challenging and needed to be really good to do some of them alone. I miss the Turns halls or the clearing Key Quests halls because I met people I am still friends with to this day like that, and now I kinda don't have that. Every single shortcoming of Rise I am willing to ignore, but they kinda took my favorite part of it away from me so I can't help but feel a bit sad.
Oh man I'm opposite. I've gone back to generations and I hate farming hyper monsters solo because it took forever. Hp scaling was a blessing for me but i can see what ya mean. The difficulty does feel different
The main problem i have with rise is the game feel. The pure dopamine i get when i hit a TSCP in world is unmatched by anything in any other game. And rise kind-off ruined it. The only weapons that feel better to play imo is the switch axe and the gun lance. I still just boot up world every few days just to hit something with any off the weapons. And i think that's a shame.
I'm seeing a pattern that a lot of these changes seem to be specific responses to the complaints of an audience that didn't like previous entries. It seems the MH team are playing this balancing act of attracting newcomers and keeping veterans happy but for a game like this that wire may as well be a strand of floss.
As someone that joined the series back in 3U, World and Rise has turned this franchise from a day 1 buy to a wait and see and maybe pic it up on a deep, deep sale. It's too streamlined and easy now that it's just not much fun for me anymore.
@@scorpion3128 Destiny 2 has a problem now where everything except endgame activities is braindead easy and people are catching up. Same thing is happening to Monster Hunter, we haven't had a proper wall in three whole games, and I mean a WALL, something you get stuck with in LR for even a week if you don't do it with other people. We need difficulty, and we need to nerf long sword to its former glory before Gen.
What I hate most about Rise is how they got rid of a shit ton of small stuff for no apparent reason like: -Can't pick your spawn camp anymore -Leader can't ready anymore -No alpha/beta armors anymore -No more set skills -No more mantles -No more option where to return to (Disband with/without team and to gathering hub or city) -Can't see all the sos flare quests anymore -Iconic monster icons (no pun intended) were redesigned -Ledge and slide jump attacks were removed (only from some weapons apparently) -They removed icons from the minimap.... you can't see the gathering spot on the minimap anymore -Removed Mission time/duration and faint counter from the map And these are just the ones I came up with at the top of my head. Trust me if you played rise you will notice all these thousand little things they removed for whatever reason. Will edit this with more stuff when I remember.
I'm kind of disappointed that you didn't talk about the musics for this game because, in my opinion, they are particularly good and maybe even some of the best in the franchise
The fights feel so easy and anti-climatic, I miss the big spectacle of world where the monster would have time to run to their "nest' and when that happened a lot of the times it was when they were at their hardest using crazy moves. In this game I barely have that chance and most monsters just die because of how easy it is to kill them with the easier mount system and two pets along with the wirebug moves being insanely strong. Also who thought long sword needed another buff as if it isnt already the best weapon while the insect glaive got shafted due to the wirebug system.
The insect glaive got absolutely shafted in the most indirect way possible. Because everyone has high air mobility (glaive still #1 tho) every monsters hit box extends 50 feet into the air.
I have to disagree with World's monsters being difficult. There was maybe one during that time that could be considered difficult, but the rest were easy. I agree with the rest that you said.
I think when G-rank hits it's gonna be hard, like really really hard. Like nargacuga is gonna teleport behind you he's gonna be so fast. Like demo magnamalo on crack. I think this is the intro to something great, and I can't wait for more.
I agree, more monsters and much harder. I'm glad to be here at the ground floor. I hope they release it as DLC instead of separate games like all MH's before world. It needlessly splits the audience. Also I hope for cross platform with PC & switch(and any other console) I want to play on my switch on my lunch break and in bed, but on my PC in front of my TV with same character & same friends
@@devilbhrothesavage2807 I think on a game like this with so much mobility the monsters in G should focus more of speeding up their moves in addition to making them got harder so that it tests how well you can use the new mechanics
Would you ever consider making a video on why you like 3U the best? I often find myself nostalgic for the underwater combat because I did enjoy it, but I’d like to understand your perspective of your high regard for the game while not liking the underwater combat.
@@SuperRADLemon >Better story (the series has yet to top it) >Better gimmicks (mounting and vertical level design >>> underwater combat) > No overpowered slime. > Better endgame loop (even though relic faming was a drag and apex was an annoying mechanic) > Bigger roster Not disrespect to 3U though, I just hated underwater combat with a burning passion and preferred 4U's additions overall. Would def be interested in your reasoning why 3U is better.
@@deadshot1995 It's strange because I can see why people think 4U is the better game, but I find 3U to be more memorable. 3U does have a few advantages over 4U. I think it's more colorful and aesthetically pleasing in terms of areas and monsters (4U, like Freedom Unite and World, has more of a drabness to its look), it has a better soundtrack (maybe the best in the series), and as for the slime, I'll just say that every Monster Hunter game has its balancing issues (4U's Insect Glaive, anyone?). Additionally, there is something to be said for 3U being the last of the classic MH games in terms of not having mounting. 3U is a very focused experience that doesn't dabble with as many interesting if half-baked ideas like 4U does, except of course for the underwater combat, which I suppose the series may never try again because of how polarizing it was (and it's sad, because I found it immersive and not so bad when you get used to it). On a side note, the constant griping about underwater combat from 3U critics is bizarre to me when you consider that it's only 11 large monsters out of 50 that can fight underwater, 2 of which spend most of their time on land, 6 of which split the difference between time on land and in water, and only 3 that you have to fight exclusively in the water. Anyways, as far as story goes, it's true that MH4U has the most RPG-like progression of all the Monster Hunter games (go to a new town, solve their problems, fight big bad, go to a new town). And yet, it's still a very RPG-lite story. I appreciate it, but I don't know that it tips the scales in a comparison. And to be frank, 4U's story is not the type that goes for the feels. World's story and even 3U's go for that more. I never felt moved by 4U's story, whereas I actually did on a couple of occasions with World and 3U. In terms of world building though, yeah, 4U does it better than the other MH games. I should say that my opinion on these games comes purely from the solo experience (finishing the story from Low to High village and through G-Rank hub). I've never actually played multiplayer before in Monster Hunter, so I'm not qualified to judge how good they are in that regard.
Definetly a nice fun game, though it does feel like something is missing... I hope title updates may also bring more quests in general. Even something simple and classic like "Hunt a Rathalos and a Rathian" or hunting monsters in locales we usually don't hunt them in (for example Anjanath in Flooded Forest or Rakna in Sandy Plains).
I just discovered your channel from some lucky youtube recommendations (The MH Frontier compilation hooked me up) and I've been just devouring all your content like a madman. The way you can enjoy 5th gen games but still being critic and questioning about how the series evolve, exchanging the "classic" and methodic gameplay for new faster more accesible mechanics... I just love it! As someone who often "disagrees" with some of your points and opinions, I can't get enough of'em! You do such a nice work for the community, please do not let your sense of essence of the MH series go! Thank you for all your efforts, SuperRAD
I can already tell from the first word you said that this is going to be a truly honest review and as a really huge fan of the series, someone who's entire life feels like it's part of monster hunter. I can 100% agree with you that as a series its just a poo poo baby game In all seriousness though, amazing job as always Rad. I'm happy to see such awesome content about an awesome series from an awesome person 💜
One thing not mentioned here I really like about Rise is the variety of monsters. Even those who fight similarly bring their own unique twists, like Izuchi's unique whirlwind attack compared to Wroggi and Baggi, who each bring a status ailment to their fights. Besides that, most monsters like Aknosom, Goss Harag, Tobi-Kadachi, and even Basarios have unique and distinctive movesets that rarely share any common moves with other monsters besides the wyvern tail swing and a few others I could probably count on one hand. Every fight has a distinct identity, and rarely is it one that I dread coming across. Even the Rathalos, which I hated in previous games, is no longer something i'd just plain rather not do. Instead, I can pack the Demon's Flight switch skill for my beloved dual blades in addition to the usual flash bombs and for once, truly feel prepared to kill it. This doesn't have the same problem that Generations had, where whole chunks of the roster were hunts sharing most of the same qualities. In Rise, even most returning monsters feel as unique as the Fated Four.
I've been playing Monster Hunter since freedom 1 and I love Rise. It might be my favorite Monster Hunter Game so far (I just love the gameplay so much), but I agree with almost all of your points. And even those I disagree with I can still see and understand your view. This is honestly the best and most honest review of this game I've seen so far. It's really nice to see someone being really critical about something you really care about.
This is the first Monster Hunter game I've played that has had me completely entranced. I never played World, but the quality of life they introduced since GU plus the wirebug mechanic are the sole reasons I've already put over 100 hours into this game. They allow me to see the existing and persisting brilliance of Monster Hunter. The key reason I can keep going is because I've been learning new weapons and making sets for them. Once I start getting bored with a weapon, I just learn a new one and start grinding out weapons and armor for that. In between this, I'm helping my friends get to HR 7 and guiding them through the daunting mechanics. The game is totally worth it if you just use one weapon, but trying out different weapons and builds really sheds light on how many options you have, and how deep those options can be.
Iunno man, somehow the way you described rampages made them seem really fun, while you insisted they were not : D. Personally, I quite liked them, but only the first few. After 10 or so, I felt like I had had enough for a lifetime xD
it's really seems like his problem is his own lack of focus and prioritization for the rampages. they're a bit tedious sometime when you get paired with people who dont know how to use the various defense items but on the whole they are really fun. my only gripe about them is that ibushi is only fightable in rampages and that's boring but I have hopes that there'll be a dual ibushi narwa fight as the finale for the story when they finally finish it in a future update.
@@Shizn0id and ibushi was way too easy. I couldn’t even tell what he was doing half of the time because he’s one of those monsters that does needless spins and stuff in his moves and i still got by super easily
It may become fun in the future but as of now it's way too easy. You basically only have to use a few types of siege equipments to get your goals done for max rewards (if you don't care about that it's even easier) and when the apex comes you wait for the counter signal and bash it's head in with incredibly inflated damage numbers. I have yet to learn what any of the apex monsters even do because they never get to do anything.
Hopefully a decent bit, if not it’ll be pretty disappointing, especially with the current state of the endgame essentially being farming one singular monster for charm melding.
@@Qballiz2kool Yep. Luckily I managed to enjoy myself a great deal with playing different weapons. The amount of content we get from this update will set the stage in what we can expect in the future.
If you wanna go full unga bunga go Gs adamant charge and Rage slash, slap on stun resistance and 2 healer Palicos and just tackle, tackle, rage slash, roll, repeat.
having been away for a new MH games, it just seems everything is put on 1.5x the speed and its not really about strategies now, just DPS. that wouldn't be such a bummer but on switch at least there are still the classic capcom quirks in the controls and it just feels a little mismatched with the focus on action. also rampages sucks, unlike the old rampages where the fight is really well phased, now its just throwing sauce all over the place.
Coming back to this review after beating it on PC again after it's Switch release, and yeah, definitely still the best review with the honesty of everything. Also, I see to have your luck as well, I don't think I had to farm, for the second time, anything more than twice for every mat I needed lol
Honestly, I haven't played Rise yet, but the idea of it being easier makes it sound more attractive - hear me out - within the context of a portable game. For a portable title, I would like monsters that aren't too difficult, have easier drop rates, and can be beat the eff up while I'm on a lunch break at work or something. I think the portable title should be slightly more casual friendly, for those who want to do a quick thirty minute hunt. The more involved stuff I think should stay with the main console release. When you're at home and you have the time to grind out for a large elder dragon gem. Of course, I'm just saying this as a noob who started on World. I will admit i'd feel differently about it if I was a true MonHunt vet.
As someone who regularly hunts on my train rides your spot on, I want to be done by the time I arrive and also I don't want to get my skull bashed in while Im barely awake.
@@DepressoCatto When the updates come, I understand if they put in harder monsters, but I would at least like the easier drop rates for gems, plates, and mantles.
Rise feels too fast-paced. Equipment looks better for sure, and cool gimmicks; but World feels more alive and is the better game experience as a whole imo.
I think I have a small correction: The Icon only tells you the monster is almost dead. Me and a friend experimented and we could capture the monsters before the icon showed up.
I'm a brand new hunter and I honestly love this title. My main thing is that there is so much content (now) that it feels like the beginning makes sense to be easy, the village quests almost feel like a pretty long prolog like Roxas in KH2 or The Great Plateau in BotW. Moving onto the Hub Quests feels like the game has expanded dramatically and I love it. I really like the difficulty because it feels like it always spikes when I'm starting to look for more out of it. It feels like it has more easy Quests at the start because overall it has a lot of them and is raising the difficulty slower at the start. I've never played any other MH game though so I can't say for certain that that wasn't how it worked in other games.
I honestly just want a new weapon, in my mind weapons in MH comes in pair Great sword - Long sword Sword and shield - dual blades Bow - Bowguns Switch axe - Charge blade Lance - gunlance Hammer - Horn But the insect glaive doesnt have one, another weapon that can leap horizontally (like the aerial insect glaive on MHGU) would pair well with it Basically tonfas
I've always wanted a ranged weapon that uses the Kinsect. The Kinsect is a really cool part of IG but I think a new ranged weapon would be an awesome addition to the roster.
Dude that’s so wild I legit love the new Rampage mode more than almost any siege in the past games(obvi Jhen Mohran is lit af). It’s really cool having to strategize placement of the villagers to keep your gates from going down and switching out installations on the fly. Kinda feels like the only time I have to use my brain in this game 😂 I also usually only play it by myself so it adds to the challenge/fun.
I dont know daddy rad. I mean as an experienced hunter, I do agree that most mechanics make the game way easier. but that means the game is more accessible to newcomers. I mean, I got some of my friends who were turned off by the complexity of the franchise to actually give this one a shot and it's great.
21:10 - 22:58 THANK YOU!!! Just...FUCKING thank you for saying that!!!! Holy shit i'm so glad i'm not the only one who thinks that way! MH is not a fucking Gacha game that you constantly need to update to keep it enjoyable and the fact that we have to wait who knows how much time 'till we get the full roster of monsters is bullshit! The only thing that we're missing right now is event bullshits with layered armors and stuff,then i'll completely give up on the new MH games and just stick to the old gens... They at least offer the full package from the get-go
Technically players of the english versions always gets the Ultimate/Expanded version of these games more often. Tri had a drought of content when it first launched.
I've fought Almudron so many times trying to get a single Golden Orb I am forever stuck in that phase of "Do I hate him because I'm sick of fighting him, or because he's actual bullshit?" I find myself hitting a groove and feeling great when I start successfully avoiding his attacks, then I'll silkbind dodge myself into 3 attacks in a row and cart and go, "oh, right, I'm garbage at this game." I will say that I haven't found the drop tables to be particularly gracious myself, but then again, that's statistics for you. Love the insight, though I do find myself disagreeing with you on some points. I do enjoy the faster-paced fights, although I admit they're starting to get a bit crazy. World hit a pretty nice level of quick, and then Rise dialed it up to an 11. If we could find a middle-ground between the two I think I'd really enjoy it. That said, again, great work on the vid, and thanks for sharing your insights! I'm also sad to think we won't see Wirebugs return in the 6th gen, but I'm tentatively excited to see what may come. With Sunbreak just getting here at the time of writing this comment, and at least a year of title updates in the works, it'll likely be closer to 2024 before we start to catch wind of what's on the horizon for the series. That said, @ 9 million units sold before the G-rank expansion, I'm hopeful that the next entry will bring the same energy and global release. I think Monster Hunter has 'hit it's stride' and with that will come all the highs and lows and growing pains. Been playing since 2007, and I'm not about to stop anytime soon. Still love this series.
Honestly Monster Hunter is just about that, hunting monsters. For me the core parts of MH is hunting stuff to craft with, and craft stuff to hunt with. If they do those two right, i can't complain too much. Been following this franchise since its very first inception on PS2. while i do have some strong opinion on the newer games i'd be lying if i say im not sti enjoying. Because in the end they still managed to make the hunting part fun
I honestly like Rampage Quests, its not as good normal hunts. I find them like a enjoyable side game. And yeah, I'm wondering why the game is unfinished.
Oops! All Long Sword! Be sure to like, comment, and subscribe so I can save my family!!
Don't worry, no one will blame you for deciding to use Bestsword in the footage
6:54 Gotta say, I really liked underwater fighting. MH3 was also my first MH game.
you filthy Slong sword user. just because you only used that weapon in the video your review is compleetly invalid! XD
@@mekudu-man3804 no
My favorite weapon in this game is Rajang. I main him, whenever he is available.
The luckiest person in Monster Hunter, SuperRAD: "the 3% drops are dropping too often". I farmed Magnamalo for 8 hours straight to make his weapon lol.
Lol it took me 43 hunts to get one plate to make a fucking weapon
I'll admit, I've had hunt sessions where every hunt gave NO LESS than 2 rare drops. Luck is great
@@deadcaptainjames6045 i can understand what he is saying i already droped 2 rathian's plates in one hunt
Plates are dropped kore often in high rank magnamalo
I once got 4 Rathian plates in one hunt. Plates drop too often but gems are alright (imo)
OBVIOUSLY, this game's desire sensor is off the charts. I cannot stress enough that I don't need 20 beast gems. GAME JUST GIVE ME THE DARN GOSS HARAG BRACES PLEASE
Got em?
Oh yes. All the times I've gotten plates when all I wanted was a freaking Carapace
Truer words have never been spoken
"...be showered in plates and gems." Cut to me hunting magnamalo for 5 hour to get 1 plate for the armor, then another 3 hours when I wanted to upgrade the SnS and LS
My first pick up from Narwa was a gem lmao
5 HR magna hunts and was blessed with 2 orbs thanks to the best LS main stream
It took me seriously, 14 hunts of almudron to get 1 golden orb for my almudron armor, and now I need another one for the switch axe
I have yet to get Magnamalo plate
I must say I got pretty unlucky but it took me 22 hunts, in which I always did wyvern ride with 2 Gathering palicos to get 1 Zinogre Jasper.
I kinda miss how the maps in World were seemingly designed with their native species in mind. I thought it led to a neat thing in every hunt where the monster would retreat to its den, and you'd have to have your final tussle with it on its own turf. And often, that was when the mon was at its most dangerous. Like how Diablos gained access to those sand-waterfalls it could move through.
Odogaron is the greatest fight with that type of energy.
I kinda miss that too I love the way the monsters interacted with the environment
The ecosystem idea is such a great concept and the only thing that made world special in a good way. Sadly most zones and ecosystems were build to show off and not to be enjoyed by players (an infamous forest comes to mind).
Yeah the endemic life feel like static items more than animals living in an environment
I don't miss the Velkhana Room of Death...
Daddy Rad: I'm not gonna compare Rise to the old games
Also Daddy Rad: Let me tell you all the ways 3U was better
@kwimi pinat bater water combat wasn’t even bad. And it’s barely even a part of the game. Ive been replaying it and so few fights even have water combat as a mechanic
@@wichiewamirez5599 chasing a monster as it makes its way into the water is one of the most exhilarating feelings i experienced in monster hunter.
Daddy Rad???????????????????
Long sword users are special bro
Man, the quest progression in 4U's village quests is GOD LIKE in comparison to Rise. Magnamalo doesn't even feel like a flagship because his encounter has no build up and is just underwhelming.
I feel like a lot of flagships have that issue though, not just magnamalo
@@emeraldcaptain2789 Yeah, the 4 monsters of MHX come to mind. Lagiacrus had more build up than Magnamalo, and even played a part in the mystery that ultimately lead to Ceadeus. I didn't play World, so idk about Nergigante, but Gore Magala's where it's at. Now THAT is how you incorporate the flagship monster into the narrative.
Nergigante is a decent flagship in terms of presentation you encounter him in low rank (altho the fight is dogshit easy) and u investiagate its tracks until u reach high rank where u fight it for real and its relevance throughout mhws story is there .. magnamalo on the other hand is just bad once u kill him thats it.. i cant say hes the worst flagship in terms of presentation cause the older games flagship arent that heavy on that aspect... i wish someone would make a story recap of the old gen games .. but gore is still the best so far in that regard and mh4u is still the best mh for its story and presentation
The problem with Rise is there aren't that many story beats. They're only limited to urgents, which make the production value feel a bit low. Compared to 4U where the quest line is unraveled bit by bit, broken up between story beats via NPC dialog or cutscenes.
At the end of the village quests when you kill magnomalo i was thinking it was going to get back up and have a real battle but nope it just ends.
ill just blame the rona for most likely hampering the game production and why it feels unfinished
yeah its probably the rona, and if it is then i can't help but cut the game a little bit of slack.
@@ripleyandweeds1288 It is, plus they got (at least one I can remember) affected by data theft as a ransomware attack.
Tbh the content to quality ratio is really good for a game made during a pandemic....like I'm sure it would be stacked with content if it just used the old engine...but the content drops keep the game exiting for longer imo
World had the same issue, it wasn't a rona created scenario. Like World, Rise could get away with being content incomplete due to the ability to patch in the missing content, or just content that extend what players can interact with. Both games have adapted a more live service approach.
@@TheHeartThatRunsCold its not new and its not a live service approach at all, DLC updates like that have been there since the older games, its a small amount of free content that adds to the value of the game as a whole and there will be an end to the amount of content added, live service would have you pay for that content and would keep updating for as long as possible
World didnt have the same issue as Rise, its obvious they had to shuffle content around to have something shippable by the date because of the sudden change of the workflow, so yeah the rona created that scenario
and its not like it matters much since the game will not reach its full value until the last update
"the loot tables seem to be even more forgivable". 220 hours and Purple Magana Orb still listed as ??? in my hunter's note 😞
Of course there are anomaly’s but he’s totally right rare drops are dropping way too often. I get mantles at least every 1-5 hunts even by accident. They feel so cheapened.
@@FrostReave So I'm not lucky then... happens to almost everyone... lmao
Regarding the endgame, it frustrates me how, ever since 4 came out, this series's endgames decide to scratch a genuinely good idea on the next game just because they were flawed their first time around.
I miss guild quests
Pokemon syndrome
You must be lucky if your getting many gems and plates i gotta farm magna for his orb like its gu rath plate farm
Have you been carving or caping? I've only killed unless the quest dictates otherwise, and I get plates, gems, and orbs all the time. I haven't checked the tables at all, just speaking from my experience so far
Gems or rare drops like Goss Bile etc tend to have a higher rate with capture according to the notes.
@@vinnyvanhoe5614 killing for most part i know how much capture is in multiplayer if its something like say a gem i cut tail and capture for high chance for eg i have hunted 23 magnamalos and have gotten 4 gems but some moderate plate
i think i’ve gotten every gem/plate at least once from a shiny pickup
I remember on my first hr Narga hunt I picked up a random Anja pickup and it was a gem. I freaking laughed.
I remember beating the final boss, and when the cutscene of it smashing into stuff started I let out a sigh of relief and thought “phew, okay phase 2 time!”, and then it dropped into the ground and the victory music played and I was like 😔
Lol same
@shadow Kishi That was basically what every Japanese person has to deal with until the monster hunter game's Ultimate edition came out. Luckily people outside Japan didn't have to deal with that.
I do agree though, kind of annoyed with how the game ended.
@@SleepyMatt-zzz I'm actually somewhat invested into this story and seeing it be as half baked as it it(as in not fuckin finished) really annoys me cause I was just starting to love all the characters
@@SleepyMatt-zzz ehhhhhhhh I'm pretty sure that 4 ended with the shaguru-magala fight. That was a pretty conclusive ending to me. Same with Xeno in World.
@@footlessmoonbadger7189 Yup, Base 4 Ended with the "Low Rank" Shagaru. The Last Quest in the Village you'd unlock was the Zinorge, Rajang and Shagaru Quest. I'd say that was a perfect ending
“I wish they’d let you fight apex monsters outside of rampages.” “I wish the invasive monsters were more of a threat.” Someone at capcom had to have seen these and just though “yes.”
I think drops aren't more lenient, or more common. There are just MORE of them, from Mounting and such. The Drop Rates are the same, but the total number of drops is higher. So Rare Drops will be more common.
"Crafting is easier"
Me on my 13th Magnamalo Hunt with no Plate.
I don't think it's controversial to say the game is unfinished because it is but does that mean it's bad? Hell no, this may be my favorite MH game next to GU, all I hope is that they add ALOT of more stuff to the game to make it even better
Yeah, the game arguably has some of the best ON THE GROUND hit boxes in the series and every weapon feels so nice.
From what I heard we're supposed to get a bunch of title updates, one finishing the story and one adding a g rank
@@TheMidnightUmbreonMC man. We're totally NOT getting g-rank as a title update. It's gonna be an expansion cause every G-rank has added a new map and new mechanics.
@@maxchaos44 that'd what I meant, just forgot to specify. It's supposed to be free tho
@@TheMidnightUmbreonMC yep, one coming at the end of the month adding monsters and the story update is still tba
The think that bothers me about Rise is, what is the point of "Rise" and verticality, if the monsters wont fight u on top of the mountains and stick to the same 8-9 areas on the ground.
100%. Hoping there’s more verticality later
I’d love to see a monster that uses the walls and cliffs more, kind of like Tobi did in World.
Expanding the engine for future games! :) Can you say open world monster hunter games at some point?
Wait really? So its not like world where they climb up to you if tou have higher ground and stuff? Thats kinda scuffed tbh.
@@ZombieKitty321 He doesn't mean like that. He means like the places where there are no fight zones.
You mightve known/heard this already but the game *IS* half finished basically. The title updates monsters already have a bunch of incomplete data in their files totaling to around 9 monsters and 1 of them being an entirely new monster that without saying spoilers, is very obviously supposed to be the true final boss of hub.
Some other more minor note
A bunch of weapons are incomplete as a result of there being a bunch of unfinished stuff. Look at how some mizu weapons go to rare 6 and use a gem while some cap at 5 and use a plate. Or compare every unfinished tigrex weapon to its greatsword
And and even smaller small note specifically for longsword, elemental longsword is actually really good at the moment, being used in a lot of speedruns. Whether or not its worth using in casual play is in the air though
This new one is it coming in April (don’t spoil what it is I’m just asking)
@@captaingreyeye7461 if you mean the hub final boss the we cant say for certain. But the fact that its the second update that says new conclusion means me to believe its that one
@@captaingreyeye7461 Final hub boss is coming in June
I'm more excited how the Susan substory continues than anything else in the world
Deepest L O R E
I think Freedom Unite had the best plot overall. It was just "Hey, remember that Tigrex from the opening and that attacked you on that one quest? Yeah, you're stronger now, so go fuck it up!"
The length of the game was perfect too, maybe minus the 2 hours of gathering and Giaprey slaying quests at start. But progressing through the village quests, killing the monsters that were your walls, finally getting a full armor set you wanted, just doing it felt really rewarding. In Rise it feels like you're bulldozing through everything. I was surprised that after ~10 hours I already killed the flagship monster and saw the credits.
That tigrex storyline was legendary
10 hours??? it took me nearly 100 lol
But to be fair I was doing nearly every quest and also spent some time helping friends
17:34 actually ur Palico will give u a message that it’s captureable even before the skull
I'm fine with this cause hes your hunting companion trained for this but the icon just makes it way too lazy. I liked the visual queues the monsters gave in world
@@rinnnnnnnnnnrinRinOnishi the skull icon was there in world it just wasnt as noticeable
@@Zlyde007 will only show if you collected enough tracks ingame or current research track for the monster is at max
Rise is amazing, I just wish there was more of it
Well I mean there will be more so you don't really need to wish. They are adding several monsters in another week along with other stuff.
@@therealbalto24 that's true, but I'm still disappointed. I hope they add a good amount of monsters in the next update.
@@idleshinobi3980 exactly it’s a little sad that the endgame is kinda repetitive but it’s still a great game never the less
@@idleshinobi3980 well you can expect 4-7 this update they said chameleos + several others and there will be more updates after. Seem it will be like world where they started with only 30 mons and after a couple years ended up with 70? I think
@@therealbalto24 aphex ratha, chameleos probably kushala and teostra and probably an apex or two even though the apexes are tied to a terrible mechanic
10:14 Cha-Cha really showed his true colors that stream #teamkayamba
ChA cHa Is SuS?!?!?!?
@@gabereiman6215 no
The lack of rainbow pigment or any incentive to do every quest is just so weird to me. Hopefully it could be added in the updates, but it's sad something like that couldn't at least be at launch. Really hoping they don't continue this trend of using content updates to cover for rushing a game out a bit too fast.
Yeah to some degree it feels like they are going the pokemon direction with this as Gamefreak also stopped giving care to the games once they transitioned over to 3d
Its weird, theres a guild card achievement for clearing all Low rank hub quests but no village or High rank? I know for some the achievement isn't a worthwhile award but its reason enough for me.
Doing all the egg quests in 4U scored you Crimson Fatalis. Now it just makes you a fool lol
I think covid 19 really affected the development and also the ransomeware
@@MarveliciousG they are not gamefreak because they did not pay us an expansion to fox every problem
15:33
I actually tried looking for it. I found one taking a nap in the flooded forest, then on the sandy plains.
Rajang isn't here to eat you, it's still recovering from the frenzy in 4U with a power nap XD.
Rajang naps on every map, it just lays in really out of the way places and sleeps through the whole quest. It's the worst at it's job as an invader but I think it's hillarious.
@@scrapox217 I remember my first Rise encounter with it. I saw a question mark while in the Shrine Ruins and out of curiosity climbed up to it - discovering that little area for the first time. I reached the top, saw it, panicked for a moment, saw it was asleep... then sidled up to it, punched it in the face, and ran for my life.
It raged and followed me to my target, so less than a minute later I was on its back firing lasers like there was no tomorrow. Hilariously, a Rathalos was just landing as I started, and got caught in the fusillade as well.
@@tiredtortoise3396 lmao that's exactly what happened to me😂
You pretty much spelled out my exact thoughts on Rise. I like a lot of the improvements they made on the system from World, but I personally feel like the mounting system for Rise has provided too much of a benefit to the Hunters (like a majority of the changes the design team has made since 4U). By allowing you to combo monster mounts into each other, you generate a massive amount of damage on both monsters, get a plethora of free shiny drops, and it helps make already fast hunts even faster.
Additionally, I've found that I don't need to bring any dung bombs at all, since monsters meet each other in the field, immediately do one hit to each other to provide a mount opportunity, you do your mount combos, and they just leave. I was hoping that there would be an increase in the amount of interesting turf wars in this game, but it seems they took the coolest part about World and simplified it in Rise while removing the integral monster invasions and interactions from previous games. I was also hoping to see Seregios back, but I guess I'll just have to hope for a title update.
"also hoping to see Seregios back"
MY. MAN.
I would have to disagree because I personally like a more face paced hunt rather than more slower one which is why I like the wire bug
I also personally disagree cause fuck seregios and fuck BLEED
I agree that the village quests were not done well this time. My first game was Tri, and that was a fantastic village quest experience, as you described. It was cool and made the "story" better, if not the best story of all, because of the proper build-up.
Totally agree
4u had the best village quest progression. Bar none
Honestly i feel the same way. This game's monsters feel like they werent balanced for the mobility of the wirebug and the grind for monster parts isnt there anymore. I have to kill like 3 of the same monster in order to get its set and the weapon
I think you may just be getting good luck. I helped a buddy kill 16 Rathalos before he got one ruby.
@@carpediem5969 shit, I had to kill rathalos’ in the 20’s before I got one ruby from him, yet I can get 3 of the final boss’s Ruby’s in one hunt no problem 🤦♂️
I think it took me 15+ Zinogres for his Jasper and I was wearing good luck level 3 just to get that little extra chance
@@Qballiz2kool I think I have gotten 1 after 5 hunts, so crazy the rate difference.
I'm just a bit sad we basically only got 1/4 of the armor designs we usually would have. This time around every monster only has 1 set instead of 1 blademaster + 1 ranged, as well as armor sets looking identical between high and low rank. It's definitely noticeable for me at least
wait, maybe i am missremembering, but didnt armor sets always look identical between low and high? (or at least mostly idetnical with the ability to color some parts of it) and only at G rank they changed how they look?
Low and high rank were identical (atleast mizu set was identical) and gunner armor sets looked cool but were kinda trash unless you truly knew what you were doing in the old games, standing in place to shoot took a few hours to get used to
@@weberman173 yep they look similar but the color changes a little, maybe he is confusing the Old and new ones in one game for example: MH4U has Rathalos armor for low rank but the High Rank is the rathalos armor from MH1 and G Rank is the new version and Old one making rathalos have 4 armors and 8 counting Gunner set.
But yeah LR and HR are always the same armor.
14:50 I've heard a friend of mine say that the game is too generous with drops, while I'm over here with multiple upgrades missing rare drops that I've spent a while farming for. I just think some people are luckier than others
I agree with a lot of this and don't agree with some but I wanted to comment on my experiences with item drops.
The %'s on drops being the same as in previous games is resulting in far more drops in this game for the following reasons:
1. All gems/Plates/orbs (rare drops) have at least a 1% chance to just be a random pickup.
2. When you get 3 free items just from ramming the monster with another monster (which you should do when farming) that is 3 extra rolls on that item.
3. Then Palico's with pilfer can ALSO get these items so that is another 3 attempts at the rare drops per run.
4. AND THEN you can run 2 Palicos with pilfer so that is another 3 rolls at the rare item.
So all in all for rare drops, you have 9 extra chances at rare drops (for free) per run when compared to old games , at the same drop %.
That combined with the faster hunt times results in rare materials obtained much faster and more often.
Personally this was the first monster hunter game in which I farmed and made every single armor piece on low and high rank, and every single weapon for Dual Blades, because it was just fast and easy to farm, combined with the fact that overall material costs are reduced.
Of course to counter myself. I also had some bad luck with Rathalos who refused to drop his gem after 38 captures >.> (with head breaks, tail carves monster ramming, and 2 pilfer Palicos) but every other rare material I got within a max of 10 kills.
Edited for readability.
Honestly I completely understand and agree with a large majority of your points. At the end of the day however I’m just happy we have a new monster hunter experience to enjoy
you covered basically my all the concern and commotion that’s been going around the community recently with fair critics and suggestions that could help the game overall. I has mad respecc good sir
I was just so disappointed with the fact that they cut the final boss in half, when they cause a hole in the ground it’s so obvious there was gonna be a part 2.
It was obvious that the final boss is meant to be the two seperents together at the same time. Its just not in the game yet.
@@hyrekandragon2665 really? The “queen” seems pregnant.
@@emprahtherocket8175 probably, and it’s gotta be strong if “the queen” was lifted upside down a bunch of times and that it could shoot lasers (purple) in a spread pattern
She's not. That's just her thunder sac
@@noodle4542 ibushi didn’t have a wind sac...
All of the additional content World received gives me hope that Rise will follow suit and realize into its full potential.
I like how you call the game too easy but the footage is of you getting slapped around by every single monster including aknosom lol
Hell yeah
Between the pandemic and malware attacks the game definitely released unfinished but what we got was good enough to incentivize waiting for the title updates in my opinion to get that finished game experience solid review I hope you get your family back soon
>"My only issue with it is that it's a gimmick we will probably never see again in future releases"
That was my first thought and I'm with you on that. This has been one of the most significant revamps in the franchise and easily the most fun. But it's probably only here for one entry and that's horrible.
Rise is honestly the game I wish World were. The Portable Team has always been the true backbone of this franchise and this shows it.
I feel like the wirebug should return but not to the same scope, I can definitely see them going back to traditional mounting and gen4 style vertical maps with no seperate zones but I would love if switch skills become a permanent thing
@@jacob-da3956 I'm game for the switch skills part and at least vertical running.
> showered with plates or gems
Sir, how? Q.Q
Honestly, I disagree that wire bugs are properly implemented. The entire map and gameplay loop revolves around mobility, making it a very easy game and it makes exploring the map really easy. One of the best things about World is exploring and discovering all the nooks and crannies, and the lack of mobility ads challenge, not because you're slow but because the monsters are faster than you; that's not the case with Rise, you are easily able to dodge and avoid even the quickest monsters (I'm looking at you, Sunbreak Comet/Valstrax). Of course, if you're playing for hundreds of hours and know the map in and out, it might become tedious but I believe that's where we can achieve a level of compromise: You can have your wirebugs, after working to get them, with that mechanic being end-game content. Maybe not wirebugs, but the increased mobility. Or heck, maybe even make it class-specific like the insect glaive.
Rise is about utilizing wirebugs than about utilizing the weapons. That is its biggest crime, IMHO.
I definitely address some of these issues you have in the follow up reviews for Rise and Sunbreak if it helps.
@@SuperRADLemon Hey, thanks for replying, I honestly didn't expect it after 2 years! No worries, I'll see your thoughts on this topic. Despite my disagreement, I still think you do great content!
I like how Rad got realy lucky on his drops and is confused at the stats while flexing on us lol
With just under 200 hours in RIse, and over 800 hours in World, It is interesting how people say mhw is the worst in the series. In my opinion I enjoyed World a lot more than Rise. Rise is far too easy and feels super arcade-y. You don't track the monster anymore, ( You're a hunter, tracking should be part of the hunt?). World felt more immersive to me, it felt like I was in an actual place fighting MONSTERS, Rise just feels like I'm fighting digital creatures.
The level design is forgettable (that problem is unfortunately due to the wirebug, why memorize the map when I can just vault over everything?). People complained about the clutch claw in World being too dependent, I would argue the wirebug is even MORE dependent. The only way to get out of a pinned monster is to wirebug away, and the fact that the monster move sets have been slightly re-designed around this was infuriating to me.
By no means is Rise a bad game however, I would rate it a solid 8, whereas World I would give a 9. A good foundation to build upon. One thing Rise does one over with World is the weapon and armour designs, they look way more interesting and don't rely on stone and bone templates . Monster fights while easier are also technically quite impressive, as some monsters use interesting environmental mechanics in different phases. I am very excited to see where they take Rise in the future.
This is my two cents though, I understand I may be in the minority...
That arcadey style is how it always was before World
People like the bash World for having “boring designs”, but I like the monsters feeling less like enemies in a video game and more like animals. The whole world feels so alive, from the winding paths (which are an absolute pain when you’re starting out) of the Ancient Forest to the endemic life scattered throughout the maps, you can almost forget that you’re playing a game. I know a lot of people like the difficulty of the older games, but I appreciate the environments and monsters so much more than how hard the game is. Plus, the simpler mechanics and easier fights make it easier for newer players to get into MH without feeling like they have to play all the way from the first Gen.
This might just be my bias as someone who started with world, though.
Honestly, I think people are a bit too unfair to base World's endgame.
Yes, its incredibly monotonous and flawed, but at least it attempted to have more features. Whereas Rise did not. Even after I got tired of farming the same EDs for decos I would always go back to other investigations because I LOVED the concept behind a never-ending influx of quests that changed the parameters of the hunt. I wanted them ever since 4U's Guild Quests, and Investigations are by far my favorite new addition to the franchise that can be expanded upon. So I was very sad to hear they were not coming back.
Doing investigations just for the fun of the hunt is what kept me coming back in base World. They're what made me play for 300+hours while waiting for new content. I doubt that will be the case with Rise.
Regarding Magnamalo's introduction: It's the weirdest thing - after getting that Magnamalo cut scene, I found Magnamalo regularly in expedition and actually killed it there multiple times before getting the Urgent for it. I wish they had at least made it OP kind of like Tigrex in MHFU's introduction for it or the Fated Four in their intro quests.
Regarding the difficulty: For being only LR and HR, I found the game to be one of the harder ones in a while tbh. You can get combo'd to death easily before you fully upgrade armor (which is notoriously expensive). It's also way faster than anything World ever threw at me in High Rank. I don't do well with speedy action games (that's why I got into MH and not, say, Devil May Cry) and in that context, Rise is decently challenging. I definitely wouldn't call it boring, but I'm also saying that in my own context of being bad at fast games, so I guess I understand the problem.
When I first subscribed to your channel it was because I found your history of Monster Hunter videos. I then found a mhw review that I like many disagreed with in a big way, but one thing I love about your reviews is the sincerity behind them. You may not sugarcoat things but you are honest from the get go about how you see things, for better or worse and that’s something I’ve really come to appreciate. As a world baby I had complaints with your world review, having gone back now and played a few of the older games I find that I agree with everything you e said about Rise to a T and even a few of your complaints from world. Anyway thanks for doing what you do, you’re a great pet of the MH community and your content does the community a real service
I know this is an older video, but rewatching this after a year or so helps me articulate why I like your content.
I actually disagree with probably about half of your points in most of your review or subjective videos, especially in areas regarding accessible difficulty, old school MH mechanics, etc. And I honestly appreciate your content because of it. Your ideas, while initially grating, often lead me to question why I feel differently and help me improve my arguments for the other side, or in some cases, abandon them entirely.
I feel like I understand your personal biases as a reviewer and content creator, so when I play a game like rise, I already know how you would feel about various aspects of it. To me, that’s the mark of a consistent content creator, and regardless of whether I agree or not, your viewpoints and consistent message are an excellent and thought provoking source of information.
The best monster they could bring back for this game would probably be Ahtal-Ka from GenU. Ahtal was already a great fight, but I feel like it's design would be a perfect fit for Rise.
Scaling Ahtal-Ka's mech form using wallrunning and wirebug jumping would be awesome, and far more mechanically involved than climbing its mech was in GenU.
And the fact that Ahtal-Ka is an insect who uses powerful silk to manipulate objects and perform attacks would make it the PERFECT mirror of the Rise Hunters, who have used insects and silk to make themselves powerful throughout the whole game.
I really hope Sunbreak will have a Fatalis-style post-launch fight where they bring an older monster back to act as the true final boss, but I think that instead of Fatalis, Ahtal would be perfect.
is it controversial? the game is unfinished. they already said the actual ending comes in may.
I rarely comment on TH-cam channels but good video, and holy shit your microphone audio is really good, keep up the good work
finally someone who doesn't just use we're finally landing or resonance out of home's whole discography
subbed
My biggest gripe with Rise is something that has been bothering me since World. I am a social player, I love going online and playing with randoms, in every game since Tri I've literally cleared the entire game playing with random people in random hubs. Yet in Rise I have 0 incentive to do so, since the monster's health scales according to the number of players and Join Requests exist it's literally always easier and quicker to just do everything you need by yourself or have a Join Request up and just have someone join you, compared to the older games where hub quests were usually more challenging and needed to be really good to do some of them alone. I miss the Turns halls or the clearing Key Quests halls because I met people I am still friends with to this day like that, and now I kinda don't have that.
Every single shortcoming of Rise I am willing to ignore, but they kinda took my favorite part of it away from me so I can't help but feel a bit sad.
Oh man I'm opposite. I've gone back to generations and I hate farming hyper monsters solo because it took forever. Hp scaling was a blessing for me but i can see what ya mean. The difficulty does feel different
The main problem i have with rise is the game feel. The pure dopamine i get when i hit a TSCP in world is unmatched by anything in any other game. And rise kind-off ruined it. The only weapons that feel better to play imo is the switch axe and the gun lance. I still just boot up world every few days just to hit something with any off the weapons. And i think that's a shame.
30:15 that my problem with rise the title updates should have to add what should already be, they should add on
I'm seeing a pattern that a lot of these changes seem to be specific responses to the complaints of an audience that didn't like previous entries. It seems the MH team are playing this balancing act of attracting newcomers and keeping veterans happy but for a game like this that wire may as well be a strand of floss.
As someone that joined the series back in 3U, World and Rise has turned this franchise from a day 1 buy to a wait and see and maybe pic it up on a deep, deep sale. It's too streamlined and easy now that it's just not much fun for me anymore.
@@scorpion3128 This totally
@@scorpion3128 yeah idk about that for world most of the "streamline" is just quality of life but sure
@@scorpion3128
Destiny 2 has a problem now where everything except endgame activities is braindead easy and people are catching up.
Same thing is happening to Monster Hunter, we haven't had a proper wall in three whole games, and I mean a WALL, something you get stuck with in LR for even a week if you don't do it with other people. We need difficulty, and we need to nerf long sword to its former glory before Gen.
What I hate most about Rise is how they got rid of a shit ton of small stuff for no apparent reason like:
-Can't pick your spawn camp anymore
-Leader can't ready anymore
-No alpha/beta armors anymore
-No more set skills
-No more mantles
-No more option where to return to (Disband with/without team and to gathering hub or city)
-Can't see all the sos flare quests anymore
-Iconic monster icons (no pun intended) were redesigned
-Ledge and slide jump attacks were removed (only from some weapons apparently)
-They removed icons from the minimap.... you can't see the gathering spot on the minimap anymore
-Removed Mission time/duration and faint counter from the map
And these are just the ones I came up with at the top of my head. Trust me if you played rise you will notice all these thousand little things they removed for whatever reason. Will edit this with more stuff when I remember.
Like why did they get rid of all this? I can't imagine that most people hated these
I think what's interesting about this is that this is how I felt about all the shit they removed from Gen4 to 5
I'm kind of disappointed that you didn't talk about the musics for this game because, in my opinion, they are particularly good and maybe even some of the best in the franchise
Hell nah
Man I forgot about how good 3/4U village was. Now I wanna go back.
Can’t go back if you never left
28:49 nah bro you just got the RNG luck while my dumbass had to hunt 16 raths just for one gem
You had to hunt 16? BRUH I had to hunt 20 something.
@@Qballiz2kool ooof
The fights feel so easy and anti-climatic, I miss the big spectacle of world where the monster would have time to run to their "nest' and when that happened a lot of the times it was when they were at their hardest using crazy moves. In this game I barely have that chance and most monsters just die because of how easy it is to kill them with the easier mount system and two pets along with the wirebug moves being insanely strong. Also who thought long sword needed another buff as if it isnt already the best weapon while the insect glaive got shafted due to the wirebug system.
The insect glaive got absolutely shafted in the most indirect way possible. Because everyone has high air mobility (glaive still #1 tho) every monsters hit box extends 50 feet into the air.
Dude remember 1st time reaching that godsend last phase from Raging Brachy
Long sword isn't the best weapon. That Trophy goes to HBG 99.99% of the time. Speed run king.
@@mitchlucker9150 that phase was amazing and so unexpected
I have to disagree with World's monsters being difficult. There was maybe one during that time that could be considered difficult, but the rest were easy. I agree with the rest that you said.
I think when G-rank hits it's gonna be hard, like really really hard. Like nargacuga is gonna teleport behind you he's gonna be so fast. Like demo magnamalo on crack. I think this is the intro to something great, and I can't wait for more.
I agree, more monsters and much harder. I'm glad to be here at the ground floor. I hope they release it as DLC instead of separate games like all MH's before world. It needlessly splits the audience. Also I hope for cross platform with PC & switch(and any other console)
I want to play on my switch on my lunch break and in bed, but on my PC in front of my TV with same character & same friends
i rather have slower monsters like Rakna where you simply cannot get hit by with a huge hp pool
@@devilbhrothesavage2807 I think on a game like this with so much mobility the monsters in G should focus more of speeding up their moves in addition to making them got harder so that it tests how well you can use the new mechanics
The monsters are definitely more aggressive in this game than past titles, in terms of cooldown between attacks. So G rank will be pretty crazy
Yes the only times I die in the are the rare times it focuses 2-3 attacks on me and I'm stuck against wall and/or stunned so I can't dodge the hit
Would you ever consider making a video on why you like 3U the best? I often find myself nostalgic for the underwater combat because I did enjoy it, but I’d like to understand your perspective of your high regard for the game while not liking the underwater combat.
I've been planning one actually
4U > 3U any day.
@@deadshot1995 Im very upset about this, Pravin
@@SuperRADLemon >Better story (the series has yet to top it)
>Better gimmicks (mounting and vertical level design >>> underwater combat)
> No overpowered slime.
> Better endgame loop (even though relic faming was a drag and apex was an annoying mechanic)
> Bigger roster
Not disrespect to 3U though, I just hated underwater combat with a burning passion and preferred 4U's additions overall. Would def be interested in your reasoning why 3U is better.
@@deadshot1995 It's strange because I can see why people think 4U is the better game, but I find 3U to be more memorable. 3U does have a few advantages over 4U. I think it's more colorful and aesthetically pleasing in terms of areas and monsters (4U, like Freedom Unite and World, has more of a drabness to its look), it has a better soundtrack (maybe the best in the series), and as for the slime, I'll just say that every Monster Hunter game has its balancing issues (4U's Insect Glaive, anyone?). Additionally, there is something to be said for 3U being the last of the classic MH games in terms of not having mounting. 3U is a very focused experience that doesn't dabble with as many interesting if half-baked ideas like 4U does, except of course for the underwater combat, which I suppose the series may never try again because of how polarizing it was (and it's sad, because I found it immersive and not so bad when you get used to it).
On a side note, the constant griping about underwater combat from 3U critics is bizarre to me when you consider that it's only 11 large monsters out of 50 that can fight underwater, 2 of which spend most of their time on land, 6 of which split the difference between time on land and in water, and only 3 that you have to fight exclusively in the water.
Anyways, as far as story goes, it's true that MH4U has the most RPG-like progression of all the Monster Hunter games (go to a new town, solve their problems, fight big bad, go to a new town). And yet, it's still a very RPG-lite story. I appreciate it, but I don't know that it tips the scales in a comparison. And to be frank, 4U's story is not the type that goes for the feels. World's story and even 3U's go for that more. I never felt moved by 4U's story, whereas I actually did on a couple of occasions with World and 3U. In terms of world building though, yeah, 4U does it better than the other MH games.
I should say that my opinion on these games comes purely from the solo experience (finishing the story from Low to High village and through G-Rank hub). I've never actually played multiplayer before in Monster Hunter, so I'm not qualified to judge how good they are in that regard.
Definetly a nice fun game, though it does feel like something is missing... I hope title updates may also bring more quests in general.
Even something simple and classic like "Hunt a Rathalos and a Rathian" or hunting monsters in locales we usually don't hunt them in (for example Anjanath in Flooded Forest or Rakna in Sandy Plains).
It’s missing difficult monsters
Jk
Its missing the pickle.
allowing you to bring companions in a 4 player hunt is the worst decision they have ever made. it's such a clusterfuck and looks horrible.
Where does this land on a scale of Gobul to Lagiacrus?
Nibelsnarf
@@SuperRADLemon oof is Nibbel below or above Spongebob?
I just discovered your channel from some lucky youtube recommendations (The MH Frontier compilation hooked me up) and I've been just devouring all your content like a madman. The way you can enjoy 5th gen games but still being critic and questioning about how the series evolve, exchanging the "classic" and methodic gameplay for new faster more accesible mechanics... I just love it!
As someone who often "disagrees" with some of your points and opinions, I can't get enough of'em!
You do such a nice work for the community, please do not let your sense of essence of the MH series go!
Thank you for all your efforts, SuperRAD
Let’s be clear, the wire bugs are no gimmick. It’s essential to the gameplay in Rise
Yup. Rise is one of the most vertical games in the series. There's literally stuff you wouldn't be able to get to without wiredashing.
I can already tell from the first word you said that this is going to be a truly honest review and as a really huge fan of the series, someone who's entire life feels like it's part of monster hunter. I can 100% agree with you that as a series its just a poo poo baby game
In all seriousness though, amazing job as always Rad. I'm happy to see such awesome content about an awesome series from an awesome person 💜
MH3U may be the best in the series, but, uh... let’s just say IGN’s criticism of the pokemon gen 3 remakes applies here.
Both had to do with water too
One thing not mentioned here I really like about Rise is the variety of monsters. Even those who fight similarly bring their own unique twists, like Izuchi's unique whirlwind attack compared to Wroggi and Baggi, who each bring a status ailment to their fights. Besides that, most monsters like Aknosom, Goss Harag, Tobi-Kadachi, and even Basarios have unique and distinctive movesets that rarely share any common moves with other monsters besides the wyvern tail swing and a few others I could probably count on one hand. Every fight has a distinct identity, and rarely is it one that I dread coming across. Even the Rathalos, which I hated in previous games, is no longer something i'd just plain rather not do. Instead, I can pack the Demon's Flight switch skill for my beloved dual blades in addition to the usual flash bombs and for once, truly feel prepared to kill it.
This doesn't have the same problem that Generations had, where whole chunks of the roster were hunts sharing most of the same qualities. In Rise, even most returning monsters feel as unique as the Fated Four.
Hell yeah
If I am not mistaken, the first 2 title updates where supposed to be in the main game but got pushed back do to rona.
Man, I wish I could give you more than one like for this, it was spectacular! There's so much to talk about and you summed it up really nicely!
I've been playing Monster Hunter since freedom 1 and I love Rise. It might be my favorite Monster Hunter Game so far (I just love the gameplay so much), but I agree with almost all of your points. And even those I disagree with I can still see and understand your view.
This is honestly the best and most honest review of this game I've seen so far. It's really nice to see someone being really critical about something you really care about.
This is the first Monster Hunter game I've played that has had me completely entranced. I never played World, but the quality of life they introduced since GU plus the wirebug mechanic are the sole reasons I've already put over 100 hours into this game. They allow me to see the existing and persisting brilliance of Monster Hunter. The key reason I can keep going is because I've been learning new weapons and making sets for them. Once I start getting bored with a weapon, I just learn a new one and start grinding out weapons and armor for that. In between this, I'm helping my friends get to HR 7 and guiding them through the daunting mechanics. The game is totally worth it if you just use one weapon, but trying out different weapons and builds really sheds light on how many options you have, and how deep those options can be.
Iunno man, somehow the way you described rampages made them seem really fun, while you insisted they were not : D. Personally, I quite liked them, but only the first few. After 10 or so, I felt like I had had enough for a lifetime xD
it's really seems like his problem is his own lack of focus and prioritization for the rampages. they're a bit tedious sometime when you get paired with people who dont know how to use the various defense items but on the whole they are really fun. my only gripe about them is that ibushi is only fightable in rampages and that's boring but I have hopes that there'll be a dual ibushi narwa fight as the finale for the story when they finally finish it in a future update.
@@Shizn0id and ibushi was way too easy. I couldn’t even tell what he was doing half of the time because he’s one of those monsters that does needless spins and stuff in his moves and i still got by super easily
@@DaRoachDoggJrr yeah that fight seems impossible to lose. Narwa too
It may become fun in the future but as of now it's way too easy. You basically only have to use a few types of siege equipments to get your goals done for max rewards (if you don't care about that it's even easier) and when the apex comes you wait for the counter signal and bash it's head in with incredibly inflated damage numbers. I have yet to learn what any of the apex monsters even do because they never get to do anything.
Rampages are the reason i stopped hitting the random button. There are are only so many times you can fight apex azuros before it loses its charm
A lot of valid criticism. I wonder how much content they will add at the end of the month.
Hopefully a decent bit, if not it’ll be pretty disappointing, especially with the current state of the endgame essentially being farming one singular monster for charm melding.
@@Qballiz2kool Yep. Luckily I managed to enjoy myself a great deal with playing different weapons.
The amount of content we get from this update will set the stage in what we can expect in the future.
If you wanna go full unga bunga go Gs adamant charge and Rage slash, slap on stun resistance and 2 healer Palicos and just tackle, tackle, rage slash, roll, repeat.
having been away for a new MH games, it just seems everything is put on 1.5x the speed and its not really about strategies now, just DPS. that wouldn't be such a bummer but on switch at least there are still the classic capcom quirks in the controls and it just feels a little mismatched with the focus on action. also rampages sucks, unlike the old rampages where the fight is really well phased, now its just throwing sauce all over the place.
Coming back to this review after beating it on PC again after it's Switch release, and yeah, definitely still the best review with the honesty of everything. Also, I see to have your luck as well, I don't think I had to farm, for the second time, anything more than twice for every mat I needed lol
That's because you watched my review, so you got some of my luck ;)
Honestly, I haven't played Rise yet, but the idea of it being easier makes it sound more attractive - hear me out - within the context of a portable game.
For a portable title, I would like monsters that aren't too difficult, have easier drop rates, and can be beat the eff up while I'm on a lunch break at work or something.
I think the portable title should be slightly more casual friendly, for those who want to do a quick thirty minute hunt.
The more involved stuff I think should stay with the main console release. When you're at home and you have the time to grind out for a large elder dragon gem.
Of course, I'm just saying this as a noob who started on World. I will admit i'd feel differently about it if I was a true MonHunt vet.
As someone who regularly hunts on my train rides your spot on, I want to be done by the time I arrive and also I don't want to get my skull bashed in while Im barely awake.
@@DepressoCatto
When the updates come, I understand if they put in harder monsters, but I would at least like the easier drop rates for gems, plates, and mantles.
nah waiting for the english subtitles so i can understand what u are saying, its sad because I'm not fluent yet so I need them ,_,
Rise feels too fast-paced. Equipment looks better for sure, and cool gimmicks; but World feels more alive and is the better game experience as a whole imo.
This might just be me but I want water combat lmao
its just you lmao
yeah im playing 3u now the underwater combat is the worst part
mhw swim animation on anc forest is already hint who know they might polished it next MH
not just you, I am patiently awaiting the return of underwater combat, I really miss it
I don’t like wire bug. I used gun lances, and I felt like a super human. I want to hunt monsters, not battle bosses like in typical action game.
I think I have a small correction: The Icon only tells you the monster is almost dead. Me and a friend experimented and we could capture the monsters before the icon showed up.
Yes this is the case
If you brought a Palico, they'll tell you that the monster is capturable. And yeah, that's a little before the blue icon shows up.
“Too many characters and effects on screen”
Me: *laughs in MOBA
This was like, my thoughts on the game in a very good structured video
Great job and have good day!
Thanks, you too!
I don't understand how scaling health is bad. Now you can complete the hub with any group size, how is that a negative?
*sad underwater leviathan fight noises*
I'm a brand new hunter and I honestly love this title. My main thing is that there is so much content (now) that it feels like the beginning makes sense to be easy, the village quests almost feel like a pretty long prolog like Roxas in KH2 or The Great Plateau in BotW. Moving onto the Hub Quests feels like the game has expanded dramatically and I love it. I really like the difficulty because it feels like it always spikes when I'm starting to look for more out of it. It feels like it has more easy Quests at the start because overall it has a lot of them and is raising the difficulty slower at the start. I've never played any other MH game though so I can't say for certain that that wasn't how it worked in other games.
I honestly just want a new weapon, in my mind weapons in MH comes in pair
Great sword - Long sword
Sword and shield - dual blades
Bow - Bowguns
Switch axe - Charge blade
Lance - gunlance
Hammer - Horn
But the insect glaive doesnt have one, another weapon that can leap horizontally (like the aerial insect glaive on MHGU) would pair well with it
Basically tonfas
A spear would be an awesome pair for the insect glaive
I've always wanted a ranged weapon that uses the Kinsect. The Kinsect is a really cool part of IG but I think a new ranged weapon would be an awesome addition to the roster.
Dude that’s so wild I legit love the new Rampage mode more than almost any siege in the past games(obvi Jhen Mohran is lit af). It’s really cool having to strategize placement of the villagers to keep your gates from going down and switching out installations on the fly. Kinda feels like the only time I have to use my brain in this game 😂
I also usually only play it by myself so it adds to the challenge/fun.
I liked Rampage too but Rise is my first MH game and I like tower defense.
I dont know daddy rad.
I mean as an experienced hunter, I do agree that most mechanics make the game way easier.
but that means the game is more accessible to newcomers. I mean, I got some of my friends who were turned off by the complexity of the franchise to actually give this one a shot and it's great.
21:10 - 22:58 THANK YOU!!! Just...FUCKING thank you for saying that!!!!
Holy shit i'm so glad i'm not the only one who thinks that way! MH is not a fucking Gacha game that you constantly need to update to keep it enjoyable and the fact that we have to wait who knows how much time 'till we get the full roster of monsters is bullshit! The only thing that we're missing right now is event bullshits with layered armors and stuff,then i'll completely give up on the new MH games and just stick to the old gens... They at least offer the full package from the get-go
Technically players of the english versions always gets the Ultimate/Expanded version of these games more often. Tri had a drought of content when it first launched.
I'm much happier with Rise than world, it's such an improvement over world.
"The loot tables are kind"
* laughs in killed 35 goss harag to get bile, 23 rathian for a gem, and 12 magnamalo for one plate *
I've fought Almudron so many times trying to get a single Golden Orb I am forever stuck in that phase of "Do I hate him because I'm sick of fighting him, or because he's actual bullshit?" I find myself hitting a groove and feeling great when I start successfully avoiding his attacks, then I'll silkbind dodge myself into 3 attacks in a row and cart and go, "oh, right, I'm garbage at this game."
I will say that I haven't found the drop tables to be particularly gracious myself, but then again, that's statistics for you. Love the insight, though I do find myself disagreeing with you on some points. I do enjoy the faster-paced fights, although I admit they're starting to get a bit crazy. World hit a pretty nice level of quick, and then Rise dialed it up to an 11. If we could find a middle-ground between the two I think I'd really enjoy it. That said, again, great work on the vid, and thanks for sharing your insights! I'm also sad to think we won't see Wirebugs return in the 6th gen, but I'm tentatively excited to see what may come. With Sunbreak just getting here at the time of writing this comment, and at least a year of title updates in the works, it'll likely be closer to 2024 before we start to catch wind of what's on the horizon for the series.
That said, @ 9 million units sold before the G-rank expansion, I'm hopeful that the next entry will bring the same energy and global release. I think Monster Hunter has 'hit it's stride' and with that will come all the highs and lows and growing pains. Been playing since 2007, and I'm not about to stop anytime soon. Still love this series.
Honestly Monster Hunter is just about that, hunting monsters. For me the core parts of MH is hunting stuff to craft with, and craft stuff to hunt with. If they do those two right, i can't complain too much. Been following this franchise since its very first inception on PS2. while i do have some strong opinion on the newer games i'd be lying if i say im not sti enjoying. Because in the end they still managed to make the hunting part fun
Same
"Be showered in plates and gems" bruh i had to fight rathalos 30 times to get his gem
"Face off against Susan"
Are you talking about THE Susan of the TVA? The one who hosts Dreadzone?
The crazy thing is all those references actually fit perfectly
I honestly like Rampage Quests, its not as good normal hunts. I find them like a enjoyable side game. And yeah, I'm wondering why the game is unfinished.
It’s probably related to a certain virus