The ones that are at the very end of the game are just brutal, but I love it. Zelda and Sonic's ones are just like "Oh, you beat almost the entire game? It would be a shame if something made it physically impossible after all of this time you spent..."
That's also a strategy used in Spyro to keep pirates at bay thinking everything's smooth sailing. lol Eventually it does inform you the game is pirated and may not play correctly, but it does allow you to keep playing although makes it a lot more infuriatingly broken, and at the last boss saves and loads you back at the beginning. lol Also the anti-piracy they implemented actually took advantage of a flaw in the mod chip that pirates used. So until hackers cracked the game no pirates would be playing it properly. The purpose being that they'll actually buy the game if they want to have a fun time playing it already. lol
I think my personal favorite will always be the cursed save game experience of Spyro: Year of the Dragon. you will randomly have progress in the game undone without warning, and apparently it nukes your save if you get too far in
If I remember correctly, some original copies of Sonic Adventure 2 would accidentally trigger the anti piracy, making the legit copies unplayable. They quickly sent out updated discs, but you can still come across the unplayable version if you're buying used. And apparently in other ports.
Oh, I came down to check if anyone else picked up on this. F1ippy included this one in a video of game-breaking glitches, and said that a third of all the games shipped with a major error that made the floor have no collision. I guess both ways can be seen as correct
I don't understand putting the anti-piracy measure 98% of the way into the game. At that point the pirate has already done almost everything they want to and has save data to use if they really, really want to borrow or buy a used copy to see that last couple cutscenes.
@@SoulUnison If the pirate buys a copy then the anti-piracy has done it's job. If they had someone to borrow from willing to lend a copy, they wouldn't need to pirate to begin with. Likely, if it is indeed anti-piracy it was likely put there as a heavy inconvenience to the pirate.
I acutally have a story to go with The anti-piracy in Sonic Adventure 2. I had this copy, and yes I always fell through the floor and never saw the end of the game. but many years later my partner managed to get past it. Both Tails and Robotic have an upgrade by this point in the game that lets you slow your decent by hovering, My partner used the hovering ability to glide off into the distance blindly and found that it is possible to end up in a further point in the level and thus continue the game to completion. I don't think we have any idea what path was taken in what direction but it is possible to still get to the end of that level. Now we call her the Glitch Queen Haha
Had the same experience. My friend eventually burned a patched version but it was my first experience flying out of bounds on Dreamcast. Thanks for sharing!
Two honorable mentions: 1. Game Developer Simulator: The devs of this game actually uploaded copies of this game to several popular Bittorrent pages. Only in this one, all of the games you develop would lose a lot of revenue after a short time due to software piracy. In an ironic twist, some players with pirated copies then went onto the game's forum and asked if there was any way to implement DRM into their games. 2. Earthbound: If you played a pirated copy of this game, or had the wrong emulator, you would notice a marked increase of random encounters. Some people would see this as a kind of Hard Mode, even embrace it, but there would be an additional reckoning at the end of the game. Because during the final boss fight, the game would suddenly freeze and corrupt any save files, locking you out of finishing the game.
The whole Earthbound/Mother series was overrated bullshit anyway. Now as for the Game Developer Simulator issue, some tweaking of the code could fix that problem, and ditto for the whole Earthbound/Mother 2 issue as well.
@@KRUSH-R Digital Rights Management, or copyright protection. It's passwords, hardware and software checks to see if you are running a clean copy of a software on legitimate hardware.
One of my favorite anti piracy measures comes from The Sims 4. I love slow acting measures that mess with your head, so in the Sims 4 when you normally only have pixelation over your sims when they shower or use the restroom, if you're playing a pirated version that pixelation doesn't disappear. It grows bigger and bigger until it covers the whole screen making the game unplayable.
@@davidwiley4953 All these anti-piracy methods are usually only temporary until they find a way to bypass them. The Sims 4 was only during the original pirated version. The pirates quickly realized that there was extra protection and broke through that too.
Methods like that are usually the most effective as well. If the antipiracy feature is a slowburn, then many pioneering pirates are likely to prematurely declare a game cracked and distribute the illegitimate copies. This drastically stalls the pace of cracking games and usually saves hypothetical sales over a longer period of time.
@@davidwiley4953 You’d be hard pressed to find a pirated copy of any video game years after it releases that has anti-piracy measures that haven’t been removed
The problem with these schemes is half the time these "clever protections" end up popping up on paid copies. To make matters worse, I've seen a number of times where people who bought retail copies ran into their "clever copy protection schemes" while pirated copies had them patched out almost immediately. Arkham Asylum had this issue on release for PC, I believe.
Right, pirates aren't stupid. They get around stuff like this fairly easily, at least nowadays. It's more trouble than it's worth to include stuff like this, but it does make for a good video!
The developers knew eventually those who pirated the games would find workarounds. The goal with these tactics was to slow and discourage would be/amateur ones during the early release of the game when they were still new. Yes unfortunately it did occasionally creep up on legit copies, but that wasn’t very common. These were the most developers could really do at the time. Some developers knew it was inevitable, and so didn’t even put any serious restrictions in, sometimes just humorous stuff like the main character always forced to wear a pirate eyepatch the entire game.
@@Huanchee "Yes unfortunately it did occasionally creep up on legit copies, but that wasn’t very common. " Yes. It was. It was extremely common. And it never discouraged anyone. I never saw copy protection that wasn't cracked within a week or two. Pirates laughed at this shit. People downloaded pirated material laughed at this shit. The ONLY people who weren't laughing were legitimate paying customers who were frustrated and rightfully angry at being punished for paying for a game that pirates were having fun playing without issue.
5:10 I had a copy of that, it was 100% possible to finish that robotnik level. You just had to hover into an area that looked like a pipe and the end was right there.
You can actually get around the Eggman piracy trap by Gliding as soon as you fall and enter through a tube later. I know this because little kid me was exceedingly confused and had far too much time and figured it out.
The funniest one has to be the Amazing Frog one, the game itself is already a gem but watching him being flung like that is on another level lol. But god damn the OoT one was pure savagery, they let you complete the whole game, go on one of the coolest gaming adventures ever created, only to deny you the satisfaction of an ending right at the last moment. Hats off to the sadic person who thought about that.
Honestly the Pirated Version of OOT should be like the "Hero Dies" timeline where Link's fate is sealed within the castle as Zelda tries to open the door, gets through, but as Link tries to enter, the door gets shut closed again.
I would just like to say that out of all the piracy measures in this video, the one's I am not sure about are the Zelda Ocarina of time Anti Piracy Measures, since there is very little information about these. Has anyone actually had these happen to them before? and how exactly would one trigger them in an emulator ? sadly I couldn't get hold of Jrra on TCRF and I really would like to know if they are real or not.
Right now I'm playing Japanese games, to practice reading Japanese and because I'm researching for my dissertation, which will be about video game translation. As part of this I've been playing a dumped JP OoT ROM. At the moment, I've just got one temple left to go and then I'll be going on to the end of the game. If you like, I can report back to you whether or not these measures happen in my version. If the ROM is looking for a chip to see if it's being played on legit hardware, then in theory my dumped version should do what you showed in the video.
I actually remember the Zelda one, it was probably 20 years ago I first played it on a emulator. The gates didnt open and Zelda just ran through, I had to exit the room and re-enter or fall down and then the gate was open. I dont think that I actually could finish the game because of the time. :(
I recall studying the Zelda OoT in a course on cyber security. NTSC 1.0, the anti piracy door ran fine, but some slight changes in NTSC 1.1 made it difficult to trigger on a regular basis, so they swapped in numerous visual glitches. But those werent a regular occurrence, so in NTSC 1.2 they removed all anti piracy measures, instead relying on PSAs
My replies keep being eaten. I'm willing to import and desolder the lockout chip. You can also check with the OoT decompilation project to see if they can verify these anti-piracy routines.
@@quinsrevenge Nah i just think its less likely for women to be interested in a guy who just hits up on them randomly, so its very realistic game that way if it was the case : D. Usually getting a girlfriend, date or whatever happens by accidents, like meeting someone that matches your preference or by trying something. Not that i am a girl or anything, but the game would be ten times funnier if that was the case here with Pirated version
Yo, I don't think the SA2 one was antipiracy. Pretty sure that was a bug in the first copies of SA2 for dreamcast and was actually patched officially in later copies and the GC version. I had an official copy that did the same thing. Also, there is a way to bypass it if you move eggman in the right direction indicating even more so its likely a bug.
So someone on brianpso video said this "Hold up, I remember hearing that the first official release of SA2 had this bug. Is it really only from pirated copies? That would mean theres giant misinformation circling around the Internet" and brianpso replied with this "Yeah it is definitely misinformation. Which is why I started researching this in the first place. There are no official releases with this problem, I tested them all"
@ the thumbnail is a comparison of the original and pirated game with an eye patch edited on so yeah, it's not an actual comparison like it says. It honestly would've been fine without the eyepatch being added because it literally says "pirated" right above it
One annoying anziehen piracy measure was in The Settlers 3. When you had a pirated copy the iron ore smelter produced pigs and trees didn't grow. Problem it could fire even when you owned a regular copy
@@YamiYuseiGG Yeah- or maybe there's some absurdly precise movement or glitch that could let you get to the end of the level as Eggman in the sonics the head hog one, and continue on afterwards.
I believe it was one of the Operation Flashpoint games that allowed a pirate copy to run, but gradually reduced the strength/effectiveness of the player unit so that you couldn't win...
Pretty sure the SA2 one isn't actually antipiracy, but simply a bad revision of the game where the spawn coordinates for this level are placed in the wrong spot.
That's why I got the serious Sam uh... 3? Pirated version. I had already bought the game but wanted to do a challenge run with the pink death scorpion.
Special Thank You goes out to TH-camr brianpso for providing his Sonic Adventure 2 video. Sonic Adventure 2: CC floor glitch rediscovered! (Original Video) th-cam.com/video/FpYhtbDfP-A/w-d-xo.html Documented by TH-camr brianpso - th-cam.com/users/brianpso Footage Recorded by TH-camr paddyMania1 th-cam.com/users/paddyMania1
Actually, I think all US version 1.0 copies had this glitch, pirated or not. The issue is that the hitbox for the floor isn't properly set, so you fall through the texture of the floor. They released a second version of the game later on with the hitbox fixed, but by that point, the Dreamcast was nearly dead as a system, so the fix didn't get into many gamers' hands until the Gamecube version of Sonic Adventure 2 Battle. So I don't think this was actually an anti-piracy measure, but in fact a pirated version of version 1.0
the last anti piracy thing i heard of with OoT before this video was when facing ganon his energy blast just goes through the sword as if it isnt there
The hair thing is super weird, and I haven't looked at that portion of the game code yet personally to confirm or deny it, but I imagine it's true. The gate thing is 100% real though. I remember many years ago my friend had Ocarina of Time on his PC running on emulator sometime around either 99 or the early 2000s. They'd gotten all the way up to Tower Collapse and then Zelda stopped opening gates. From what I remember, it wasn't just the second gate that didn't open, it was every gate, because from what I remember reloading the room would cause the gate to open, but then you'd go down the tower and the next gate would fail to open, so you'd have to go back and then go down more. This would prevent you from being able to make it all the way to the bottom of the tower in time.
The PC version of Ghostbusters: The Video Game had a similar anti-piracy feature. If you were playing a copy, the first stage after the initial tutorial (Sedgewic Hotel, the Fisherman Ghost) has invincible enemies. After playing the stage's initial cinematics, when the floor is flooded, some wall candle holders are turned into some fire-shooting spiders (which are this stages enemies). Problem is that they can not be defeated in the pirate version. They lose a very low amount of health to none when blasting then, and their fireballs kills us quickly. I was unfortunate enough to get a pirate copy back then (i couldn´t find an original copy since it only had a disc release then and original pc disk games are hard to find here in my country) and got stuck there. It took a whole year until i could buy and original copy and get past those pesky candle holders.
Wow!! never heard about this one before and thanks for sharing your story HarvestDude. I would love to make another episode at some point and this would definitely be in it.
@@1993Southparkfan Gamecube piracy is pretty much impossible due to the proprietary disc format, and the lack of a hard drive and Internet connection, hence no downloaded games. The only way to play pirated Gamecube games is on an emulator, not on original hardware.
I remember my dad got me a pirated copy of TLOZOOT he told me he got it from a thrift store so I guess that makes sense, but for the longest time I thought that's what Zelda ACTUALLY looked like.
Special Shoutout to Jrra who discovered and documented the Ocarina of Time Anti Piracy Measures on TCRF tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time#Anti-Piracy_Features
"Ok guys any ideas on the anti-piracy measures to implement ? -Well we could have the player blocked right before the end of the game or... -MAKE ZELDA'S HAIR A GIANT PENTAGONE, THEY'LL NEVER SEE IT COMING !!!"
I know it's been covered to death, but honorable mention to Earthbound. Spiking up enemy spawns through the whole game, only to soft-crash the player at the exact moment after the adversary has their speech and before the final boss battle, WHILE deleting all your save files.
Not to promote piracy but many measures have been done today to counterattack anti-piracy methods - including "connecting" to Steam. The way I see it, the more complex and robust the anti-piracy, the greater the need the pirate will feel to remove it. As a great deal of this requires extending your brainpower for both, I feel it's a win-win situation. Videogames being great for the brain. The producers, the players, and the pirates.
Next we need a video about how these anti "piracy" measures were patched out. I remember the day when the Suite PreCure DS ROM was dumped and downloadable on the net only for players to find they stuck anti copy routines in it and then watched in real time over the course of 2 hours as users on 2ch found and patched them out.
My favourite self experienced anti piracy measurement was in The Setttlers 3. A strategic game where the pinnacle of town and economy building was creating an army using iron to forge weapons for your soldiers. Well... after building an economy with wood, stone, wheat, water, bread, pigs, meat, fish, coal, silver ore, gold ore ... and FINALLY creating the iron ingots in the foundry! ... Pigs ... ...the iron ingots turn into pigs as soon as they are laid on the ground. Thus preventing the player to ever be able to forge weapons and play the military war part of each map. ...and maybe showing the piraters what they are to the developers... Pigs.
Love it. I remember all the inserts in teh Spectrum and Atari ST games. Was funny and annoying as a kid. Good video as always dude, and that Zelda one was great lol
Just you talking about the Spectrum and Atari brings back so many memories, those were the days! and thanks for the awesome comment mate! I hope you and the family are all going well.
My favorite is from the Serious Sam series. Pirates had to deal with a huge red humanoid scorpion with guns, fast, deadly and unkillable. Terrifying looking, too. Of course, some intrepid players have gone about trying to beat the game with the super assassin in pursuit.
That anti-piracy measure became way too popular that it became a mod for legit copies for the sake of having a terrifying challenge, totally cool if you ask me.
The funny thing is that some if not most emulators now are so accurate that the piracy measures are basically useless, and if not you can usually just go in there and crack it.
Of the games listed I’ve played Radiant Historia, Adventure 2 and Orcarina of Time. I have never come across any of the measures in this video so I think I can safely say that I’m not a pirate!
My personal favorite was a 1988 surgery simulation game called Life and Death. The game's manual would contain phone numbers for fictitious attending physicians. Now you could visit all the patients you want but prior to surgery you would be paged to call a particular doctor. If you were a good little intern and called them they'd talk about something useless like golf. If you ignored the paged you would be yanked out of the OR and reprimanded. If you had a pirated copy and no manual you could not proceed.
My favorite was the trap executed in Batman: Arkham Asylum if you pirated it. Pirated Bats couldn't glide, a necessary skill in a game where you play as freakin' Batman, but also needed to get past one of the early-game obstacles with this pit of deadly Joker Venom gas. It would break his glide every time. The genius part wasn't just the metaphorical clipped wings or the annoyance factor, it was that pirates would then unwittingly ask about this in the game's forums, outing themselves as pirates so all the developers could point them out to everyone and laugh. Or rather, to quote one developer: "It's not a flaw in the game's code. It's a flaw in your moral code. :)"
Some of these anti-piracy mechanics could be so funny if, for example, they made a Sonic game going slower and slower at every stage until it gets so slow and delayed it would basically be like playing on the worst lag ever.. Or maybe by showing a giant pop-up in the middle of the screen in most action games, blocking the view and making it impossible to play.
Huh, I always heard that the Eggman falling through the floor thing wasn't antipiracy, but just a glitch that was released on some copies of the original Dreamcast game. Then it was patched out of later releases.
Like in 2005 my brother and I had a pirated version of the game on an xbox his friend modified. Zelda’s hair wasn’t just a pentagon, it also shook violently all over the place 😂😂😂 also anything that was supposed to be “shiny” in the game, such as the heart pieces or the spiritual stones were invisible, as well as the purple surroundings when using the lens of truth, which made it very hard to find hearts when defeating a boss at the end of temples. And worst of all, Morpha, the water temple boss, was completely invisible except for its core, you never knew where it’s tentacles were or when it would strike, which made the game extremely hard. Good times 😂
@Roscharch1 not the way it works in this game, you don't level up, power is mostly collection-based, once you get the few basic drops in the area you'll be capped out until you're done with it.
Keep in mind there is a difference between anti-piracy, which prevents the game from being played if a pirate is detected, piracy detection, which is what actually notices that something is wrong, and a payload, Like the one in the legendary Spyro year of the dragon
Lmfao the Love Plus Plus dating sim has such a savage anti piracy method, I can totally see someone oblivious to it actually accpeting that they unlikeable xD
the irony of those measures working for KQ6 back in the day, but not now when internet guides exist and emulations for sierra games are a lot easier to access
Zelda: How do I make sure people actually buy Ocarina of Time...? I know! I won't do my hair as Sheik! Sonic: How about Eggman just phases through the floor near the end? Not like that's a sort of thing that happens often.
We had a legit copy of the 20th anniversary (could've been 25th? I forget) Sonic Adventure 2 for DreamCast and it also glitched through the floor on that level. It's not always an anti-piracy thing, just happened on some discs for no reason. There was no way to get past it so never got to beat the game!
I once tried a pirated copy of Spirit Tracks, and when you got on the train the controls were removed, making you inevitably crash into a pig. And while I never got to see it myself, I've heard that if you somehow bypass this there's a second anti-piracy measure that makes it so that after the third dungeon, your save file is automatically deleted.
Huh, I remember reading a message board post in the early 2000's where someone complained about a glitch in Ocarina of Time, where Zelda "didn't open the last gate". He was FURIOUS. The whole thread was filled with people trying to help him figure out what was wrong. After seeing this, I wonder if he was just using a pirated copy of the game...
Wow that's awesome! thank you for sharing this. I really would love to be able to recreate this for myself and see it in action. It would be awesome to get in touch with Jrra to see exactly how it worked.
@@TheEasterEggHunter I'll let you know if I can find any other info myself! I just did some quick searching and the closest thing I can find is a GameFAQs thread titled ""weird zelda glitch stuck at the exit of ganon's castle" from 2009-ish (it's the top result if you search that in Google). It's not the same glitch, and I don't think it's the thread I'm remembering (unless my brain is really exaggerating my memory, because this person doesn't seem mad), but it's something.
@@TheEasterEggHunter I'm an Ocarina of Time hacker, and I also remember seeing a friend first hand encounter the gate anti-piracy back in either 99 or early 2000s. They were emulating Ocarina of Time on PC, though I don't know which one. From what I recall, the anti-piracy applied to all of the gates that Zelda opens during Tower Collapse, not just that specific gate. Furthermore, you aren't permanently locked behind the gate, because I remember that backtracking out and re-entering the room spawned the gate in it's up position. Actually, let me just look at the code. Yea on version 1.0 the gate actor's init function calls func_80AFC32C which basically checks the event flag that the gate is tied to (we call 'm scene switch flags), and if the scene switch flag is set, func_80020EB4 is called and I think that kills the gate actor instance. In the actor's update function, there is a jump to func_80AFC370 when instance + 0x154 is equal to 0 (i.e. func_80AFC370 runs when the gate is closed). In this function, the CIC check is performed and if it fails then it simply leaves the function without checking if the switch flag tied to the actor has changed. So in short, Zelda still sets the proper flag to open the gate. The gate will always check the flag state when it's initialized, so leaving and re-entering the room will get rid of the gate. But if the flag state changes after initialization and the CIC check fails every frame, then the gate won't do anything. Given that there's something like 8 gates that Zelda opens, and they're all positioned rather far away from the spot you entered from, you will most likely run out of time before you can make it all the way out of the tower.
The Zelda/Sonic Adventure 2 ones remind me of Spyro for PS1. Only exception being as you play through the game, it gets progressively harder to deal with. It's hard enough with the game reminding you that you are playing an illegitimate copy from Zoey, that you can't save but also the game experiences visual glitches to make it nauseating to play. Even if you sift through all that (without saving), you get to the final boss and game resets you to the start of the game.
the only anti-piracy i ever heard of in OoT was that you could never reel in a fish. You could get one on the hook, and reel it closer, but link would never, ever be able to pull it up.
That one was discovered during Ocarina of Time Randomizer development. I definitely remember seeing the gate one happen to a friend who was playing Ocarina of Time on emulator probably back in 99 or early 2000s. I tried looking for it once in the game code a few years back but I gave up pretty quickly.
@@mzxrules I discovered it a few months ago, a friend and I were doing a race, and he was playing on some Mac emulator, and we had to call the race off because he couldn't fish.
The first Sly Cooper game had anti-piracy feature as well. The very first level you weren't able to mantle to any of the mandatory mantle points to progress the game.
i keep saying it, but being here before 10k subs has been an amazing journey, your content never wavers in quality and i can feel the passion put into these vids every time i watch em. KEEP IT UP MAN, HELL YEAH!!!!
The ones that cut you off just as the game is about to end are the best. Other games you play for a bit and can't continue, but when you literally get to play to the end and realize you can't finish he game. That would be painful.
I think there was a creative anti-piracy measure in Batman: Arkham Asylum too. Around halfway through the game, you can't use your grappling hook in any way to reach Doctor Young's office through the vents. I'm not sure if I'm right or not so someone needs to elaborate on that
The ones that are at the very end of the game are just brutal, but I love it. Zelda and Sonic's ones are just like "Oh, you beat almost the entire game? It would be a shame if something made it physically impossible after all of this time you spent..."
NORESOLUTIONFORYOU!
Reminds me of Earthbound
I think those are a good way to deter pirates, since they'll end up wasting so much time on a game they can't even beat
That's also a strategy used in Spyro to keep pirates at bay thinking everything's smooth sailing. lol Eventually it does inform you the game is pirated and may not play correctly, but it does allow you to keep playing although makes it a lot more infuriatingly broken, and at the last boss saves and loads you back at the beginning. lol
Also the anti-piracy they implemented actually took advantage of a flaw in the mod chip that pirates used. So until hackers cracked the game no pirates would be playing it properly. The purpose being that they'll actually buy the game if they want to have a fun time playing it already. lol
@@DlcEnergy I heard about the Spyro: Year of the Dragon anti-piracy measure like what you just mentioned.
I think my personal favorite will always be the cursed save game experience of Spyro: Year of the Dragon. you will randomly have progress in the game undone without warning, and apparently it nukes your save if you get too far in
Skullgirls and Spyro Part 5 :D
@@TheEasterEggHunter For #1, what were you about to say when you were cut off? Was it a curse word?
@@JadenYukifan28 I believe it was FUCK
I think it's when you get to the second Sorceress fight that the game gives you the middle finger and deletes the save.
@@Xaero13 ahh, okay
If I remember correctly, some original copies of Sonic Adventure 2 would accidentally trigger the anti piracy, making the legit copies unplayable. They quickly sent out updated discs, but you can still come across the unplayable version if you're buying used. And apparently in other ports.
Oh, I came down to check if anyone else picked up on this. F1ippy included this one in a video of game-breaking glitches, and said that a third of all the games shipped with a major error that made the floor have no collision. I guess both ways can be seen as correct
I had a sonic adventure 2 battle on GameCube with this error
the real anti-piracy measure was that the game was dog shit that no one wanted to play!
I don't understand putting the anti-piracy measure 98% of the way into the game. At that point the pirate has already done almost everything they want to and has save data to use if they really, really want to borrow or buy a used copy to see that last couple cutscenes.
@@SoulUnison If the pirate buys a copy then the anti-piracy has done it's job. If they had someone to borrow from willing to lend a copy, they wouldn't need to pirate to begin with. Likely, if it is indeed anti-piracy it was likely put there as a heavy inconvenience to the pirate.
I acutally have a story to go with The anti-piracy in Sonic Adventure 2. I had this copy, and yes I always fell through the floor and never saw the end of the game. but many years later my partner managed to get past it. Both Tails and Robotic have an upgrade by this point in the game that lets you slow your decent by hovering, My partner used the hovering ability to glide off into the distance blindly and found that it is possible to end up in a further point in the level and thus continue the game to completion. I don't think we have any idea what path was taken in what direction but it is possible to still get to the end of that level. Now we call her the Glitch Queen Haha
Gamer girls rule, as usual.
i belive this to be ture as dr egg man in this section has a spot where he gose down a lot.
@@michaelandreipalon359 oh hey I see you in abelhawks comment section
@@michaelandreipalon359 nah.
Had the same experience. My friend eventually burned a patched version but it was my first experience flying out of bounds on Dreamcast.
Thanks for sharing!
Two honorable mentions:
1. Game Developer Simulator: The devs of this game actually uploaded copies of this game to several popular Bittorrent pages. Only in this one, all of the games you develop would lose a lot of revenue after a short time due to software piracy. In an ironic twist, some players with pirated copies then went onto the game's forum and asked if there was any way to implement DRM into their games.
2. Earthbound: If you played a pirated copy of this game, or had the wrong emulator, you would notice a marked increase of random encounters. Some people would see this as a kind of Hard Mode, even embrace it, but there would be an additional reckoning at the end of the game. Because during the final boss fight, the game would suddenly freeze and corrupt any save files, locking you out of finishing the game.
The whole Earthbound/Mother series was overrated bullshit anyway. Now as for the Game Developer Simulator issue, some tweaking of the code could fix that problem, and ditto for the whole Earthbound/Mother 2 issue as well.
what does DRM mean?
@@KRUSH-R Digital Rights Management, or copyright protection. It's passwords, hardware and software checks to see if you are running a clean copy of a software on legitimate hardware.
I think everybody’s heard of those two atleast 50 times. Those are some of, if not THE most well known anti piracy measures in gaming
@@Smilley85 can those not also take away your ability to play for any reason?
One of my favorite anti piracy measures comes from The Sims 4. I love slow acting measures that mess with your head, so in the Sims 4 when you normally only have pixelation over your sims when they shower or use the restroom, if you're playing a pirated version that pixelation doesn't disappear. It grows bigger and bigger until it covers the whole screen making the game unplayable.
My pirated copy doesn't do that. I must have just got lucky.
@@davidwiley4953 All these anti-piracy methods are usually only temporary until they find a way to bypass them. The Sims 4 was only during the original pirated version. The pirates quickly realized that there was extra protection and broke through that too.
Methods like that are usually the most effective as well. If the antipiracy feature is a slowburn, then many pioneering pirates are likely to prematurely declare a game cracked and distribute the illegitimate copies. This drastically stalls the pace of cracking games and usually saves hypothetical sales over a longer period of time.
@@davidwiley4953 You’d be hard pressed to find a pirated copy of any video game years after it releases that has anti-piracy measures that haven’t been removed
@@blushchuu I downloaded it within a year of its first release. Your point still stands but it was an impressive turnaround.
The problem with these schemes is half the time these "clever protections" end up popping up on paid copies. To make matters worse, I've seen a number of times where people who bought retail copies ran into their "clever copy protection schemes" while pirated copies had them patched out almost immediately. Arkham Asylum had this issue on release for PC, I believe.
Right, pirates aren't stupid. They get around stuff like this fairly easily, at least nowadays. It's more trouble than it's worth to include stuff like this, but it does make for a good video!
@@mq8858 true you either give a better service or you lose
The developers knew eventually those who pirated the games would find workarounds. The goal with these tactics was to slow and discourage would be/amateur ones during the early release of the game when they were still new.
Yes unfortunately it did occasionally creep up on legit copies, but that wasn’t very common. These were the most developers could really do at the time.
Some developers knew it was inevitable, and so didn’t even put any serious restrictions in, sometimes just humorous stuff like the main character always forced to wear a pirate eyepatch the entire game.
The Chad devs of hotline miami didn't give a shit and even had links put up so you could pirate the game.
@@Huanchee "Yes unfortunately it did occasionally creep up on legit copies, but that wasn’t very common. "
Yes. It was. It was extremely common. And it never discouraged anyone. I never saw copy protection that wasn't cracked within a week or two. Pirates laughed at this shit. People downloaded pirated material laughed at this shit. The ONLY people who weren't laughing were legitimate paying customers who were frustrated and rightfully angry at being punished for paying for a game that pirates were having fun playing without issue.
5:10 I had a copy of that, it was 100% possible to finish that robotnik level. You just had to hover into an area that looked like a pipe and the end was right there.
But what about after?
@@zipkol7389 it plays like normal after that
Yeah, it's just a normal bug unrelated to anti-piracy. Can happen on the early prints of licensed copies too.
so the dating sim becomes MORE realistic when pirated ?? thats amazing
66 likes
nice
they even wont recognize your voices, since this game is voice-featured too
I'm trying to figure out how messing with Zelda hair would be an effective anti pirating measure
I think maybe it’s the gate not opening that’s the official measure.
Perhaps the hair is just a side effect? It is an old game.
Everyone knows that pirates are extremely scared of pentagons!
@@ethernetcable4672 ah yes the most terrifying of shapes.
Probably a faster method for the devs to test the anti-piracy measures.
@@humanish3411 could be a thing about the code that effects the gate Animations being tied to coding effecting the hair.
You can actually get around the Eggman piracy trap by Gliding as soon as you fall and enter through a tube later. I know this because little kid me was exceedingly confused and had far too much time and figured it out.
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Ahoy from Canada. I hope you have a great weekend James and thank you sooo much for your work and content.. been watching for YEARS!!!!
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The funniest one has to be the Amazing Frog one, the game itself is already a gem but watching him being flung like that is on another level lol. But god damn the OoT one was pure savagery, they let you complete the whole game, go on one of the coolest gaming adventures ever created, only to deny you the satisfaction of an ending right at the last moment. Hats off to the sadic person who thought about that.
I wonder if you could just bombchu glitch your way past the bars?
@@aiasfree Considering how broken that game is, I wouldn't doubt it
Honestly the Pirated Version of OOT should be like the "Hero Dies" timeline where Link's fate is sealed within the castle as Zelda tries to open the door, gets through, but as Link tries to enter, the door gets shut closed again.
At the ends Zelda really just said “ screw this I’m outa here” and left link for pirating.
Only to become a pirate herself a few games later smh
@@gaigeschaal9070 if you can't beat 'em, join 'em ¯\_(ツ)_/¯
@@gaigeschaal9070 lmao tetra is my favorite minus TP zelda probably
Should have also renamed Link to Thief somewhere along the lines.
I would just like to say that out of all the piracy measures in this video, the one's I am not sure about are the Zelda Ocarina of time Anti Piracy Measures, since there is very little information about these. Has anyone actually had these happen to them before? and how exactly would one trigger them in an emulator ? sadly I couldn't get hold of Jrra on TCRF and I really would like to know if they are real or not.
Right now I'm playing Japanese games, to practice reading Japanese and because I'm researching for my dissertation, which will be about video game translation. As part of this I've been playing a dumped JP OoT ROM. At the moment, I've just got one temple left to go and then I'll be going on to the end of the game. If you like, I can report back to you whether or not these measures happen in my version. If the ROM is looking for a chip to see if it's being played on legit hardware, then in theory my dumped version should do what you showed in the video.
I actually remember the Zelda one, it was probably 20 years ago I first played it on a emulator. The gates didnt open and Zelda just ran through, I had to exit the room and re-enter or fall down and then the gate was open. I dont think that I actually could finish the game because of the time. :(
I recall studying the Zelda OoT in a course on cyber security. NTSC 1.0, the anti piracy door ran fine, but some slight changes in NTSC 1.1 made it difficult to trigger on a regular basis, so they swapped in numerous visual glitches. But those werent a regular occurrence, so in NTSC 1.2 they removed all anti piracy measures, instead relying on PSAs
My replies keep being eaten. I'm willing to import and desolder the lockout chip. You can also check with the OoT decompilation project to see if they can verify these anti-piracy routines.
Boop
7:50 Wow, it turns into a realistic depiction of my life!
damn man!
incel
did you pirate your life you should have paid to be born
@@quinsrevenge Nah i just think its less likely for women to be interested in a guy who just hits up on them randomly, so its very realistic game that way if it was the case : D. Usually getting a girlfriend, date or whatever happens by accidents, like meeting someone that matches your preference or by trying something. Not that i am a girl or anything, but the game would be ten times funnier if that was the case here with Pirated version
@@matrix91234 bro wrote a whole paragraph as if i care
Yo, I don't think the SA2 one was antipiracy. Pretty sure that was a bug in the first copies of SA2 for dreamcast and was actually patched officially in later copies and the GC version. I had an official copy that did the same thing. Also, there is a way to bypass it if you move eggman in the right direction indicating even more so its likely a bug.
Yeah, why would they let the pirate play all the game except for the final level if that was the case?
So someone on brianpso video said this "Hold up, I remember hearing that the first official release of SA2 had this bug. Is it really only from pirated copies? That would mean theres giant misinformation circling around the Internet" and brianpso replied with this "Yeah it is definitely misinformation. Which is why I started researching this in the first place. There are no official releases with this problem, I tested them all"
@@wishbonefan To piss them off. Being right at the end and not being able to finish feels way worse.
@@vtmorphine But they're trying to protect sales, not piss people off.
Absolute lad haha no way, the amount of research put into all these is unreal
You really didn't need that clickbaited thumbnail of Zelda with an eyepatch, this video is good on it's own merits.
Is it clickbait?
@ the thumbnail is a comparison of the original and pirated game with an eye patch edited on so yeah, it's not an actual comparison like it says. It honestly would've been fine without the eyepatch being added because it literally says "pirated" right above it
Been subscribed for years man I just love hidden things in games that 95% of people won’t see makes me feel special
One annoying anziehen piracy measure was in The Settlers 3. When you had a pirated copy the iron ore smelter produced pigs and trees didn't grow.
Problem it could fire even when you owned a regular copy
Wow, so pirating Loveplusplus literal just makes it real High School.
*for you
@@quinsrevenge *and you
I've turned myself into a cobra, Link! Funniest shit I've ever done.
Would be interesting to see a Pirate% speedrun of one of these games.
The Megaman one would probably be the best for that. Ouch, that must be the most torturous thing one ever does.
What are you talking about, that's basically every speedrun/longplay on youtube, you just don't see the piratey bits because they crack em to good
@@zipherdias420 Well, yes. I mean while dealing with the anti-piracy systems, not just playing the game without paying for it.
@@YamiYuseiGG Yeah- or maybe there's some absurdly precise movement or glitch that could let you get to the end of the level as Eggman in the sonics the head hog one, and continue on afterwards.
@@Rippertear Lol that's gonna be a really short one for a good lot of them.
Oddheader and The Easter Egg Hunter are both my favourite game TH-camrs and uploading a video a day apart are just magical
That's so great to hear Devon! and we hope you have an awesome day.
I believe it was one of the Operation Flashpoint games that allowed a pirate copy to run, but gradually reduced the strength/effectiveness of the player unit so that you couldn't win...
Pretty sure the SA2 one isn't actually antipiracy, but simply a bad revision of the game where the spawn coordinates for this level are placed in the wrong spot.
These anti piracy measures always makes me want to pirate just so I can see some the creative ways devs punish Salty Sea Sailors.
Lol, I love it when the opposite effect is achieved
Its gonna be hard to find it
Ya, your probably just going to have a good time playing "insert game here" because I haven't come across any yet, no salt in these seas so far.
That's why I got the serious Sam uh... 3? Pirated version. I had already bought the game but wanted to do a challenge run with the pink death scorpion.
At first I was like "pirate Zelda is cool" but then I remembered Wind Waker and was like "pirate Zelda is _super_ cool."
Special Thank You goes out to TH-camr brianpso for providing his Sonic Adventure 2 video.
Sonic Adventure 2: CC floor glitch rediscovered! (Original Video)
th-cam.com/video/FpYhtbDfP-A/w-d-xo.html
Documented by TH-camr brianpso - th-cam.com/users/brianpso
Footage Recorded by TH-camr paddyMania1 th-cam.com/users/paddyMania1
ok
Actually, I think all US version 1.0 copies had this glitch, pirated or not. The issue is that the hitbox for the floor isn't properly set, so you fall through the texture of the floor. They released a second version of the game later on with the hitbox fixed, but by that point, the Dreamcast was nearly dead as a system, so the fix didn't get into many gamers' hands until the Gamecube version of Sonic Adventure 2 Battle.
So I don't think this was actually an anti-piracy measure, but in fact a pirated version of version 1.0
I would very much like to see this reproduced without Tails dying at that moment.
cant tell if the OoT anti-piracy is legitimate or not.
Nope, it wasn't
the last anti piracy thing i heard of with OoT before this video was when facing ganon his energy blast just goes through the sword as if it isnt there
Tbh never heard of those before about OoT, the only one i know is deku having red eyes instead of yellow or other way around
The hair thing is super weird, and I haven't looked at that portion of the game code yet personally to confirm or deny it, but I imagine it's true. The gate thing is 100% real though. I remember many years ago my friend had Ocarina of Time on his PC running on emulator sometime around either 99 or the early 2000s. They'd gotten all the way up to Tower Collapse and then Zelda stopped opening gates. From what I remember, it wasn't just the second gate that didn't open, it was every gate, because from what I remember reloading the room would cause the gate to open, but then you'd go down the tower and the next gate would fail to open, so you'd have to go back and then go down more. This would prevent you from being able to make it all the way to the bottom of the tower in time.
its fake
Dating sim piracy measure was like my love life IRL xD
I'm always interested how game devs try to do their games "pirate proof"
you still say xd in 2021.. ofc no one wants to date you
@@quinsrevenge I know that already
@@VenoManegaming LMAOOO
I love some of the weird anti piracy measures devs take. This series just widens that love
If time travel were possible, someone would have gone back and made pirated OoT Ganon ping pong infinite.
That's what I was expecting honestly
That'd be pretty hilarious, to be honest.
The PC version of Ghostbusters: The Video Game had a similar anti-piracy feature. If you were playing a copy, the first stage after the initial tutorial (Sedgewic Hotel, the Fisherman Ghost) has invincible enemies. After playing the stage's initial cinematics, when the floor is flooded, some wall candle holders are turned into some fire-shooting spiders (which are this stages enemies). Problem is that they can not be defeated in the pirate version. They lose a very low amount of health to none when blasting then, and their fireballs kills us quickly. I was unfortunate enough to get a pirate copy back then (i couldn´t find an original copy since it only had a disc release then and original pc disk games are hard to find here in my country) and got stuck there. It took a whole year until i could buy and original copy and get past those pesky candle holders.
Wow!! never heard about this one before and thanks for sharing your story HarvestDude. I would love to make another episode at some point and this would definitely be in it.
Actually that Eggman thing has to be a glitch because I remember experiencing it when I played it on my GameCube.
You sure you didn’t have a pirated copy?
@@1993Southparkfan yeah I’m sure cause all I did was restart then tried again.
@@1993Southparkfan Gamecube piracy is pretty much impossible due to the proprietary disc format, and the lack of a hard drive and Internet connection, hence no downloaded games. The only way to play pirated Gamecube games is on an emulator, not on original hardware.
I remember my dad got me a pirated copy of TLOZOOT he told me he got it from a thrift store so I guess that makes sense, but for the longest time I thought that's what Zelda ACTUALLY looked like.
Special Shoutout to Jrra who discovered and documented the Ocarina of Time Anti Piracy Measures on TCRF
tcrf.net/The_Legend_of_Zelda:_Ocarina_of_Time#Anti-Piracy_Features
ok
Weird how piracy measures are usually put in place for games people really wouldnt go out of their way to pirate.
"Ok guys any ideas on the anti-piracy measures to implement ?
-Well we could have the player blocked right before the end of the game or...
-MAKE ZELDA'S HAIR A GIANT PENTAGONE, THEY'LL NEVER SEE IT COMING !!!"
Since no one seems to praise your sound mixing skills... It is very well done
I know it's been covered to death, but honorable mention to Earthbound.
Spiking up enemy spawns through the whole game, only to soft-crash the player at the exact moment after the adversary has their speech and before the final boss battle, WHILE deleting all your save files.
All this time with no luck dating
Now I know I'm living a pirated Konami dating game
if Link wasn't getting any, he definitely wasn't getting any that day.
Not to promote piracy but many measures have been done today to counterattack anti-piracy methods - including "connecting" to Steam. The way I see it, the more complex and robust the anti-piracy, the greater the need the pirate will feel to remove it.
As a great deal of this requires extending your brainpower for both, I feel it's a win-win situation. Videogames being great for the brain. The producers, the players, and the pirates.
Next we need a video about how these anti "piracy" measures were patched out.
I remember the day when the Suite PreCure DS ROM was dumped and downloadable on the net only for players to find they stuck anti copy routines in it and then watched in real time over the course of 2 hours as users on 2ch found and patched them out.
My favourite self experienced anti piracy measurement was in The Setttlers 3. A strategic game where the pinnacle of town and economy building was creating an army using iron to forge weapons for your soldiers.
Well... after building an economy with wood, stone, wheat, water, bread, pigs, meat, fish, coal, silver ore, gold ore ... and FINALLY creating the iron ingots in the foundry!
...
Pigs
...
...the iron ingots turn into pigs as soon as they are laid on the ground. Thus preventing the player to ever be able to forge weapons and play the military war part of each map.
...and maybe showing the piraters what they are to the developers...
Pigs.
Love it. I remember all the inserts in teh Spectrum and Atari ST games. Was funny and annoying as a kid.
Good video as always dude, and that Zelda one was great lol
Just you talking about the Spectrum and Atari brings back so many memories, those were the days! and thanks for the awesome comment mate! I hope you and the family are all going well.
My favorite is from the Serious Sam series. Pirates had to deal with a huge red humanoid scorpion with guns, fast, deadly and unkillable. Terrifying looking, too. Of course, some intrepid players have gone about trying to beat the game with the super assassin in pursuit.
That anti-piracy measure became way too popular that it became a mod for legit copies for the sake of having a terrifying challenge, totally cool if you ask me.
my favourite videos about piracy is when a gamer publicly outs themself to the developer that they pirated the game
The funny thing is that some if not most emulators now are so accurate that the piracy measures are basically useless, and if not you can usually just go in there and crack it.
Zelda literally freaking leaves you to die, that's cold.
Of the games listed I’ve played Radiant Historia, Adventure 2 and Orcarina of Time. I have never come across any of the measures in this video so I think I can safely say that I’m not a pirate!
Not proud of it, but i pirated radiant historia and end the game normally.
Always a treat when you upload, and that signature music in the background at the beginning of the video never fails to put a smile on my face 😊
My personal favorite was a 1988 surgery simulation game called Life and Death. The game's manual would contain phone numbers for fictitious attending physicians. Now you could visit all the patients you want but prior to surgery you would be paged to call a particular doctor. If you were a good little intern and called them they'd talk about something useless like golf. If you ignored the paged you would be yanked out of the OR and reprimanded. If you had a pirated copy and no manual you could not proceed.
My favorite was the trap executed in Batman: Arkham Asylum if you pirated it. Pirated Bats couldn't glide, a necessary skill in a game where you play as freakin' Batman, but also needed to get past one of the early-game obstacles with this pit of deadly Joker Venom gas. It would break his glide every time. The genius part wasn't just the metaphorical clipped wings or the annoyance factor, it was that pirates would then unwittingly ask about this in the game's forums, outing themselves as pirates so all the developers could point them out to everyone and laugh. Or rather, to quote one developer: "It's not a flaw in the game's code. It's a flaw in your moral code. :)"
Therapist : majima zelda isn't real she can't hurt you
The thumbnail :
"Alright now it's my turn!"
*Dies*
It's always a good day when Easter egg hunter uploads
"All right now its my turn"
*falls into the void*
"NO"
I do not know why this gets me
Some of these anti-piracy mechanics could be so funny if, for example, they made a Sonic game going slower and slower at every stage until it gets so slow and delayed it would basically be like playing on the worst lag ever..
Or maybe by showing a giant pop-up in the middle of the screen in most action games, blocking the view and making it impossible to play.
I would love to see stuff like this.
Huh, I always heard that the Eggman falling through the floor thing wasn't antipiracy, but just a glitch that was released on some copies of the original Dreamcast game.
Then it was patched out of later releases.
Yeah I heard that as well
Imagine if a game just straight up planted CP on your computer and reported you to the FBI without you knowing.
Like in 2005 my brother and I had a pirated version of the game on an xbox his friend modified. Zelda’s hair wasn’t just a pentagon, it also shook violently all over the place 😂😂😂 also anything that was supposed to be “shiny” in the game, such as the heart pieces or the spiritual stones were invisible, as well as the purple surroundings when using the lens of truth, which made it very hard to find hearts when defeating a boss at the end of temples. And worst of all, Morpha, the water temple boss, was completely invisible except for its core, you never knew where it’s tentacles were or when it would strike, which made the game extremely hard. Good times 😂
If people are willing to do Animal Crossing 100% speed runs, I want to see see Rockman.exe (Pirated) speed runs.
With all the XP gained bosses must be a 1 hit kill
Nice
People will also get to level 99 in the first mako reactor in Final Fantasy 7. Someone's gotta be able to beat Rockman.exe pirated.
@Roscharch1 not the way it works in this game, you don't level up, power is mostly collection-based, once you get the few basic drops in the area you'll be capped out until you're done with it.
@@KnownAsKenji ohh that makes it way worse
Rockman.exe Pirate Players: I can do this all day
Radiant Historia is a great game by the way. Definitely one of my favorite RPGs ever.
I strongly agree.
Sonic Adventure 2's piracy measure inspired Sonic 06 physics, nice to know.
Love opening TH-cam on a Sunday arvo and there's a new EEH video, always makes for a good lunch/pre nap
Keep in mind there is a difference between anti-piracy, which prevents the game from being played if a pirate is detected, piracy detection, which is what actually notices that something is wrong, and a payload, Like the one in the legendary Spyro year of the dragon
Lmfao the Love Plus Plus dating sim has such a savage anti piracy method, I can totally see someone oblivious to it actually accpeting that they unlikeable xD
And all this time I didn't know there was an Anti-Piracy for OoT
I have you on my subs for the longest but I never see your videos on my.... gonna hit that bell on now !
"Which led to the impossible battle which means you're Fu......." thats comedic gold, bravo 🤣
I was so excited to see King's Quest VI, it was one of my favorite games ever. It came with my first computer I got when I was a kid.
Nothing will ever be as amazing as Spyro 3's anti-piracy measures if you ask me. It's something that just can't be replicated nowadays.
the irony of those measures working for KQ6 back in the day, but not now when internet guides exist and emulations for sierra games are a lot easier to access
I didn't know Sonic Adventure 2 has an anti piracy measure, thinking this was a mistake, but this looks legit, thanks man
Zelda: How do I make sure people actually buy Ocarina of Time...? I know! I won't do my hair as Sheik!
Sonic: How about Eggman just phases through the floor near the end? Not like that's a sort of thing that happens often.
Suddenly the Zelda timeline makes more sense. The Link to the Past branch comes from a pirated copy of OoT. Brilliant.
I really enjoy your videos friend, thank you for making them.
We had a legit copy of the 20th anniversary (could've been 25th? I forget) Sonic Adventure 2 for DreamCast and it also glitched through the floor on that level. It's not always an anti-piracy thing, just happened on some discs for no reason. There was no way to get past it so never got to beat the game!
Wish you would dive into the technical details for how these security measures work
He did for OoT, but only just barely.
I once tried a pirated copy of Spirit Tracks, and when you got on the train the controls were removed, making you inevitably crash into a pig. And while I never got to see it myself, I've heard that if you somehow bypass this there's a second anti-piracy measure that makes it so that after the third dungeon, your save file is automatically deleted.
Don't be ridiculous, EVERYONE knows that a Pirated Zelda would be TETRA!
Huh, I remember reading a message board post in the early 2000's where someone complained about a glitch in Ocarina of Time, where Zelda "didn't open the last gate". He was FURIOUS. The whole thread was filled with people trying to help him figure out what was wrong. After seeing this, I wonder if he was just using a pirated copy of the game...
Wow that's awesome! thank you for sharing this. I really would love to be able to recreate this for myself and see it in action. It would be awesome to get in touch with Jrra to see exactly how it worked.
@@TheEasterEggHunter I'll let you know if I can find any other info myself! I just did some quick searching and the closest thing I can find is a GameFAQs thread titled ""weird zelda glitch stuck at the exit of ganon's castle" from 2009-ish (it's the top result if you search that in Google). It's not the same glitch, and I don't think it's the thread I'm remembering (unless my brain is really exaggerating my memory, because this person doesn't seem mad), but it's something.
@@TheEasterEggHunter I'm an Ocarina of Time hacker, and I also remember seeing a friend first hand encounter the gate anti-piracy back in either 99 or early 2000s. They were emulating Ocarina of Time on PC, though I don't know which one. From what I recall, the anti-piracy applied to all of the gates that Zelda opens during Tower Collapse, not just that specific gate. Furthermore, you aren't permanently locked behind the gate, because I remember that backtracking out and re-entering the room spawned the gate in it's up position. Actually, let me just look at the code.
Yea on version 1.0 the gate actor's init function calls func_80AFC32C which basically checks the event flag that the gate is tied to (we call 'm scene switch flags), and if the scene switch flag is set, func_80020EB4 is called and I think that kills the gate actor instance. In the actor's update function, there is a jump to func_80AFC370 when instance + 0x154 is equal to 0 (i.e. func_80AFC370 runs when the gate is closed). In this function, the CIC check is performed and if it fails then it simply leaves the function without checking if the switch flag tied to the actor has changed.
So in short, Zelda still sets the proper flag to open the gate. The gate will always check the flag state when it's initialized, so leaving and re-entering the room will get rid of the gate. But if the flag state changes after initialization and the CIC check fails every frame, then the gate won't do anything.
Given that there's something like 8 gates that Zelda opens, and they're all positioned rather far away from the spot you entered from, you will most likely run out of time before you can make it all the way out of the tower.
Pretty sure the thumbnail could be considered Wind Waker spoilers, lol.
"Now it's my turn!" *immediately descends into an endless void*
The Zelda/Sonic Adventure 2 ones remind me of Spyro for PS1. Only exception being as you play through the game, it gets progressively harder to deal with. It's hard enough with the game reminding you that you are playing an illegitimate copy from Zoey, that you can't save but also the game experiences visual glitches to make it nauseating to play. Even if you sift through all that (without saving), you get to the final boss and game resets you to the start of the game.
the only anti-piracy i ever heard of in OoT was that you could never reel in a fish. You could get one on the hook, and reel it closer, but link would never, ever be able to pull it up.
That one was discovered during Ocarina of Time Randomizer development. I definitely remember seeing the gate one happen to a friend who was playing Ocarina of Time on emulator probably back in 99 or early 2000s. I tried looking for it once in the game code a few years back but I gave up pretty quickly.
@@mzxrules I discovered it a few months ago, a friend and I were doing a race, and he was playing on some Mac emulator, and we had to call the race off because he couldn't fish.
The first Sly Cooper game had anti-piracy feature as well. The very first level you weren't able to mantle to any of the mandatory mantle points to progress the game.
Eggman - Alright now it’s my turn.
Morgan Freeman - It was in fact NOT Eggmans turn.
Hi easter egg hunter! i love this series! could you do an episode 2? it would be fun to see other anti-piracy mesures. +1 sub for your amazing work
i keep saying it, but being here before 10k subs has been an amazing journey, your content never wavers in quality and i can feel the passion put into these vids every time i watch em. KEEP IT UP MAN, HELL YEAH!!!!
The ones that cut you off just as the game is about to end are the best. Other games you play for a bit and can't continue, but when you literally get to play to the end and realize you can't finish he game. That would be painful.
There's another part of the OOT stuff you didn't mention, you will always fail to catch a fish
Serious Sam 3 also has an anti-piracy measurement: an indestructible pink scorpion appearz on the level.
Imagine pirating a game and it trolls you so strongly that you can't resist buying it. Sick power move by devs
Fun and amusing as always James! Hope all is well with you. 👋
I think there was a creative anti-piracy measure in Batman: Arkham Asylum too. Around halfway through the game, you can't use your grappling hook in any way to reach Doctor Young's office through the vents. I'm not sure if I'm right or not so someone needs to elaborate on that
That thumbnail tho. I have never thought that I would see Zelda with a pirate eyepatch. Brilliant.