USS Boston SSN-703 The Norwegian Sea, 9th of December 1984 - 1600 Hours Whats worse than playing hide and seek with your enemy? Playing hide and seek with an enemy that is also running away. I hope you enjoy! Remember To get a FREE audiobook download and 30 day free trial simply create an account at: ►► www.audibletrial.com/MagzTV Grabbing your free account will give you over 180,000 available titles to choose from and will also help support the channel. If you would like to help support the channel directly, Please consider donating a small amount on Patreon: ►► www.patreon.com/MagzTV
Yes, When you select a ship type you are randomly assigned a name, I got the Boston but the USS Augusta SSN-710 is available along with all of the others of her class.
Cool. I grew up near Augusta and remembering visiting it on our way up to the county. It's nice to see that Maine has something going for it beside Steven Kings novels.Too bad the game isn't based later in history cause I would love to sail in the USS Maine SSBN-741.
The November at the end makes me think of Predator, when the guys uses the gatling like a maniac because he knows there's something but he can't tell where.
i think mister november had the range and everything dialled in accurately, just not the depth, it annoys me that even on the highest difficulty, the enemy subs rarely change depth when they are actively engaged, only when patrolling will they change depth regularly.
Magz you have no idea how much this helped relax me. I just spent the last 39 minutes chasing down a lone B29 in war thunder at 42,000 feet, just out of reach of my BF109. This really helped to lower my blood pressure. (And yes, the bugger in the B29 got away)
There is the Star Trek episode from the Original Series called The Balance of Terror which is similar and the battle at the end of Star Trek VI: The Undiscovered Country.
scoman91 No. One important thing is different, there is no stealth in space. Listen to someone smarter than me, look up "Atomic Rockets, no stealth in space" The blog is run by a former astronuat i believe
Eli Gedzelman No stealth? If you can minimise emissions such as radiation you're effectively invisible until you're forced to vent heat before you cook. Staying hidden in space is hard but far from impossible. Space combat will be very similar to submarine warfare, it'll be the ship that spots and shoots first that wins 99% of the time.
Correct me if i'm wrong here but the reason you can't hear them while doing 20 knots is not because you are super noisy at that speed it is because the stream of water on your hydrophones is loud at 20 knots ...
yes and he seemed to ignore his contact readout of the probable enemies sonar solution on him, when he was hunting the alfa and went from negative numbers to positive, at that point the alfa was sure to hear im and was just improving the solution over time, hence that first shot, i believe their solution was still below 80% and the alfa had his speed right but the range as much longer, so the torp was supposed to lead him but then he slowed and went active, that firmed up the alfa's sight picture and let him no just how much trouble he was in.
I wasn't ignoring it, You seem to have miss-understood the point of making noise to get the target to react. It kinda requires the target to hear the noise in order to work otherwise you are just pounding a drum in an empty room.
MagzTV yeah i understood what you were doing just the theory you had for its first launch that vectored towards the first killed November you saod it was cos the Alfa didnt have you on passive sonar just you last bearing for your active and your last torpedo's track. Maybe i had it all wrong but thats what i thought you were saying and i was just getting a bit technical saying he had u on passive but not your range yet. Either way yeah your tactic worked
On the baffles, no, you are wrong. "All of the noisy bits of a submarine are mounted in the rear, you've got the nuclear reactor, the engines, the drive shaft and the propellor..." Sorry, but, no. The reactor on a nuclear boat is ALWAYS at the centre of mass, it is by far the heaviest componant of the ship and as such must be located there, otherwise the boat would tilt. Similarly, the actual engines are located in the same space, typically slightly behind the reactor. The engines, though, are more or less silent. Almost 100% of a nuke boat's radiated noise is the prop and the reactor. The drive shafts do run the length of the rear, but the drive shafts are not actually loud. No, the ONLY relevant piece of technology for the baffles is the propellor and that only because it fucks up the water around it, not that it itself is loud because, and this should be ridiculously obvious, the sonar is a big microphone and it is mounted on the front; it is the body of the submarine itself that means it cannot 'see' behind it, in much the same way as a car's headlights cannot illuminate the area behind the car. A submarine that is not turning its screw still cannot see behind it.
Flank Arrays SOLVING MANY BAFFLE ISSUES... SEE: Seawolf/Virginia Classes have really adopted this majorly especially the newest Virginia Block III/IV? which have an improved/enhanced flank Array Flank Array: Multiple or one continuous array running down the sides of the entire or most of the hull of Sub OR, like on newest Virginia have look like they are an array or arrays in rings around or mostly around the hull has "supposedly" all but eliminated their baffle or reduced severely... And I know other NATO/US aligned like i think astute have flank array maybe
Magztv, Yesterday I killed 2 submarines,WITH ANTISHIP MISSILES! Try the default difficulty in campaign, it's super funny. (I thought they were a certain ship because the alpha sounds almost identical, and the contacts were on the surface) "You see Ivsn, when you put submarine on surface, kepitalistz will of think you ship, and underestimate of you"
A towed array is streamed out pretty far. How does the submarine engine interfere with the space rear of the array? I understand the space between the array and engine but not after of array it's self
Not quite sure what you mean in this case. However, the TB-16 and TB-23 on a 688 are streamed out of the tips of the stern planes. That keeps the array and its cable plenty of clearance off the screw unless there's a sudden sharp turn, or the CO calls for reverse bells on the engine.
Magz will there be more DCS content soonish? I recently started watching your dcs videos and I am hooked! also to anyone else what are some other good DCS channels none I have found so far are as good as magz.
Pro-tip: when engaging older subs like this, do NOT use active sonar on the torps. Keep them passive. Mk48 and Adcaps are too advanced against older subs. Using active sonar on torps let’s everyone know “Hey I’m here!”
I wonder why there isn't some sort of completely silent way of releasing a torpedo into the water and then have that torpedo quietly sneak at around at 10knots towards the target so that the target can't be sure of where the enemy sub is just based on the torpedo going active...
markotark Because if the torpedo did ten knots it'd never reach a target with the fuel it would have, and have no chance of catching a target that posessed any sort of speed, reminiscent of pre-MK-48 torpedoes, where the soviets just outran the torpedoes
I think that upgrading that minuscule guiding-wire to something a bit bigger that would allow the sub to power the torpedoes for 5km would be a lot more bulky, but maybe doable? It would work better if the sub with such systems were lying low, maybe defending some area and instead of possibly giving away its position when it fires its first torpedo, it could silently guide one or several torpedoes towards approaching targets from different angles before having them go active. It'd be quite a niche application that might never happen in real life, but somehow a silent way to deploy torpedoes just seems smarter than blowing them out with compressed air.
Magz, will you revisit The Long Dark now that it's been released from early access? I really enjoyed your Long Dark playthrough (what little there was!).
Hi MagzTV, good manoeuvres, good tactics good tutorials, but you say you select rig for ultra quiet, why don't you select 'B', back water, you slow down a lot faster.
Once you go at or below 5 knots it automatically deploys, but there is no animation for it so you can't see it. It works best at right angles to the target :)
MagzTV: "Nice try, November". No. Actually, that was one of the crappiest responses I've ever seen the AI make. Don't know how you do it, but you seem to get the Soviet crews that are drunk on vodka or something. My missions at this setting normally involve the damn Russkies being downright canny. 2 other personal bitches about Cold Waters. Being able to visually steer a torp in makes the kills just too easy. And for some reason the second my torps are launched, even when I'm dead in the Baffles, the enemy reacts. Every time. Other than that, it's a damned fine game. I do wonder if they've modelled the towed arrays properly though?
"but you seem to get the Soviet crews that are drunk on vodka or something" - No, I've just spent a lot of time learning every single one of the games mechanics. Once you learn them all even elite feels too easy in fantastic boats like the 688. "Being able to visually steer a torp in" - Mk.48's are wire guided and are controlled in exactly the same manner, It's what makes it one of the most dangerous torpedo ever created and funnily enough the person controlling it after being fired has a screen that shows a 3D representation of known sonar contacts in order to control it, almost exactly like you do in cold waters. Remember the 3rd person in cold waters is not actually a 3rd person. You can not see anything in that view that you cant also see on your sonar with a minimum of 95% accuracy. "nd for some reason the second my torps are launched, even when I'm dead in the Baffles, the enemy reacts" - Then you are not dead in the baffles, It's as simple as that. I just started playing with the ultra realism mod, even when the Soviets sonar is operating above realistic values they wont hear a torp launch from the rear. If I had to make a guess you are forgetting that when sitting in the baffles of one submarine you may not be in the baffles of another. So when you fire the second contact is hearing it and reacting, a reaction your target can hear and is reacting to. Soviet subs operate in wolf packs for exactly this reason, It's one of the best counters they have to the incredible performance that NATO boats have. Towed arrays are modeled correctly yes.
I'd hoped they got it right. The Array model, that is. A towed array actually degrades if you come to a complete stop, and as it trails slightly down as well as behind, it can be used as a form of 'dipping sonar' if you wish to stay above the thermal, but take a listen to what's underneath. I concede the point about multiple subs covering blind spots, but the enemy reacting to me being DEAD BEHIND them has happened in one-on-one engagements. So they jury is still out on that one. And I will admit to not learning every mechanic and how it works in the game, but I do tend to just throw myself into games and learn the hard way. I find it can be cathartic sometimes.
didn't even know about this game till today. It looks real good and you most certainly seem like you know a thing or two about Submarines. Only thing that bothered me a bit in this video is that you took them all down using manual control of your torpedoes using a camera perspective that wouldn't be possible in real life. This also gave you a major advantage over the AI ships you were fighting so, as mush as this game looks to be very very realistic, that bit felt like cheating.
Falcon Thunder A-4 I fon't think do mah doob. You should probably consider spending a bunch of money to join the masterrace. One of us. One of us. One of us.
USS Boston SSN-703
The Norwegian Sea, 9th of December 1984 - 1600 Hours
Whats worse than playing hide and seek with your enemy?
Playing hide and seek with an enemy that is also running away.
I hope you enjoy!
Remember To get a FREE audiobook download and 30 day free trial simply create an account at:
►► www.audibletrial.com/MagzTV
Grabbing your free account will give you over 180,000 available titles to choose from and will also help support the channel.
If you would like to help support the channel directly,
Please consider donating a small amount on Patreon:
►► www.patreon.com/MagzTV
Good vid magz keep up the good work
Is there the USS Augusta?
Yes, When you select a ship type you are randomly assigned a name, I got the Boston but the USS Augusta SSN-710 is available along with all of the others of her class.
Cool. I grew up near Augusta and remembering visiting it on our way up to the county. It's nice to see that Maine has something going for it beside Steven Kings novels.Too bad the game isn't based later in history cause I would love to sail in the USS Maine SSBN-741.
At the end the November is like " oh dear god he's right there FIRE EVERYTHING! " Totally not panic fire and magztv nice hook shot
"At this point, I want to get into a fist fight with this Alfa."
Aussies Gone Wild- Submarine Edition
Magz is secretly a boxing champion, after training against kangaroos
Learning With Charlie No, that's EVERY Australian lol
That's why we have a day here is Australia called Boxing Day!
"Verify Our range to target. One Ping only" now I wanna watch red October again... dammit magz
The November at the end makes me think of Predator, when the guys uses the gatling like a maniac because he knows there's something but he can't tell where.
i think mister november had the range and everything dialled in accurately, just not the depth, it annoys me that even on the highest difficulty, the enemy subs rarely change depth when they are actively engaged, only when patrolling will they change depth regularly.
i dont even play or know this game but this guys way to talk all the info through is amazing i just love listening to how his brain works
Nice gunfight! Excellent maneuvering and weapons deployment.
Magz you have no idea how much this helped relax me. I just spent the last 39 minutes chasing down a lone B29 in war thunder at 42,000 feet, just out of reach of my BF109. This really helped to lower my blood pressure. (And yes, the bugger in the B29 got away)
This relaxes you? I fly helicopters into forest fires, and watching Magz tango with that Alpha was way more stressful than anything I did this week!
I have a sister. The most stressful thing ever
It's a bit different when you're just watching someone else do something stressful lol
That november lost its shit at the end lmao.
But captain, we still have no clue where they are?
I SAID FIRE EVERYTHING!!!!!!!!!!
You could probably hear many "suka blyat" on the hydrophone. x)
* banging pots and pans* "Aaalfa! Come out and Plaaaayyyyy!"
Great video and the way you explain different things on this is great and I do greatly appreciate it too...Thank you...
Im running out of red wine while watching these.... on the edge of my seat...
I love this series... Instant like
At the end though... almost like a submarine dogfight
This never gets old.
I like this series.
The November is severely outclassed.
By far the best one yet lots of cool camera angles too. Very suspenseful, keep up the fantastic work Magz
The more I watch this the more convinced I grow that real life space combat will be almost identical to this.
There is the Star Trek episode from the Original Series called The Balance of Terror which is similar and the battle at the end of Star Trek VI: The Undiscovered Country.
scoman91 No. One important thing is different, there is no stealth in space.
Listen to someone smarter than me, look up "Atomic Rockets, no stealth in space"
The blog is run by a former astronuat i believe
Eli Gedzelman No stealth? If you can minimise emissions such as radiation you're effectively invisible until you're forced to vent heat before you cook. Staying hidden in space is hard but far from impossible. Space combat will be very similar to submarine warfare, it'll be the ship that spots and shoots first that wins 99% of the time.
Show the news reports! Those are so cool! Loved the video, as per usual.
Correct me if i'm wrong here but the reason you can't hear them while doing 20 knots is not because you are super noisy at that speed it is because the stream of water on your hydrophones is loud at 20 knots ...
Yep. A submarine's tactical speed is the max they can still hear, and a 688's is a lot less than 20 knots.
Sneeki Breeki also applies to American subs. xaxaxaxa
Magz, I'm not sure the USS Boston was the hide-and-seek champ today considering just how much noise you made trying to get the Soviets to react xD
yes and he seemed to ignore his contact readout of the probable enemies sonar solution on him, when he was hunting the alfa and went from negative numbers to positive, at that point the alfa was sure to hear im and was just improving the solution over time, hence that first shot, i believe their solution was still below 80% and the alfa had his speed right but the range as much longer, so the torp was supposed to lead him but then he slowed and went active, that firmed up the alfa's sight picture and let him no just how much trouble he was in.
I wasn't ignoring it, You seem to have miss-understood the point of making noise to get the target to react. It kinda requires the target to hear the noise in order to work otherwise you are just pounding a drum in an empty room.
MagzTV yeah i understood what you were doing just the theory you had for its first launch that vectored towards the first killed November you saod it was cos the Alfa didnt have you on passive sonar just you last bearing for your active and your last torpedo's track. Maybe i had it all wrong but thats what i thought you were saying and i was just getting a bit technical saying he had u on passive but not your range yet. Either way yeah your tactic worked
can't get enough of this!
really interested to see how the war is going.
So it's 3.24 in Italy and you upload a video. Good thing i am still up!
On the baffles, no, you are wrong. "All of the noisy bits of a submarine are mounted in the rear, you've got the nuclear reactor, the engines, the drive shaft and the propellor..." Sorry, but, no. The reactor on a nuclear boat is ALWAYS at the centre of mass, it is by far the heaviest componant of the ship and as such must be located there, otherwise the boat would tilt. Similarly, the actual engines are located in the same space, typically slightly behind the reactor. The engines, though, are more or less silent. Almost 100% of a nuke boat's radiated noise is the prop and the reactor. The drive shafts do run the length of the rear, but the drive shafts are not actually loud.
No, the ONLY relevant piece of technology for the baffles is the propellor and that only because it fucks up the water around it, not that it itself is loud because, and this should be ridiculously obvious, the sonar is a big microphone and it is mounted on the front; it is the body of the submarine itself that means it cannot 'see' behind it, in much the same way as a car's headlights cannot illuminate the area behind the car.
A submarine that is not turning its screw still cannot see behind it.
Flank Arrays SOLVING MANY BAFFLE ISSUES...
SEE: Seawolf/Virginia Classes have really adopted this majorly especially the newest Virginia Block III/IV? which have an improved/enhanced flank Array
Flank Array: Multiple or one continuous array running down the sides of the entire or most of the hull of Sub OR, like on newest Virginia have look like they are an array or arrays in rings around or mostly around the hull has "supposedly" all but eliminated their baffle or reduced severely...
And I know other NATO/US aligned like i think astute have flank array maybe
Man you got bold there but it paid off. Good video
Magztv, Yesterday I killed 2 submarines,WITH ANTISHIP MISSILES! Try the default difficulty in campaign, it's super funny.
(I thought they were a certain ship because the alpha sounds almost identical, and the contacts were on the surface)
"You see Ivsn, when you put submarine on surface, kepitalistz will of think you ship, and underestimate of you"
great video as always!
Would it be "cheating" to guide your torps in 3rd person?
I think that second November was trying to go for a boarding action against the Boston, but forgot the ropes.
Sounded like a bit of a sound glitch around 24:15 it sounded like you repeated are part of "catch you in the depths"
I noticed that, TH-cam glitched the sound on re-render it seems. No biggie, at least it's at the end of the video.
Very true, at least it wasn't in the middle of the video
May as well just take a couple of marines and board them next time Magz
A towed array is streamed out pretty far. How does the submarine engine interfere with the space rear of the array? I understand the space between the array and engine but not after of array it's self
Not quite sure what you mean in this case. However, the TB-16 and TB-23 on a 688 are streamed out of the tips of the stern planes. That keeps the array and its cable plenty of clearance off the screw unless there's a sudden sharp turn, or the CO calls for reverse bells on the engine.
They need to make this game multiplayer! I love this submarine warfare.
now that would be hectic
All aboard and all the other Naval crap, welcome aboard the S.S.Aussie. Today we will bugger up some stuff
Magz will there be more DCS content soonish? I recently started watching your dcs videos and I am hooked! also to anyone else what are some other good DCS channels none I have found so far are as good as magz.
DCS in the next few days, DCS videos take a little longer to make than most of my content which is why there are larger gaps between.
Yes! more dcs. I dont mind that it takes longer its really good to watch.
Is cavitation bad for the props on the sub?
I mean, I know it's loud but is that the only reason you don't want to do that?
Both. Cavitation eats away at the props, but the main reason is noise.
The props won't care, it's just about noise as far as I'm aware.
Pro-tip: when engaging older subs like this, do NOT use active sonar on the torps. Keep them passive. Mk48 and Adcaps are too advanced against older subs. Using active sonar on torps let’s everyone know “Hey I’m here!”
Brilliant video o7
Ohhh Magz and Jingles Cold Waters uploads in 1 day......
noice
Random question; Have you ever tried firing a torpedo at a biologic?
Are you using any ocean visibility mod?
stone cold kiler nice one dude by the way how you turn off the hud for those close sub shots ?
Hi magz will u continue that ww2 submarine game I liked that series
I wonder why there isn't some sort of completely silent way of releasing a torpedo into the water and then have that torpedo quietly sneak at around at 10knots towards the target so that the target can't be sure of where the enemy sub is just based on the torpedo going active...
markotark Because if the torpedo did ten knots it'd never reach a target with the fuel it would have, and have no chance of catching a target that posessed any sort of speed, reminiscent of pre-MK-48 torpedoes, where the soviets just outran the torpedoes
I think that upgrading that minuscule guiding-wire to something a bit bigger that would allow the sub to power the torpedoes for 5km would be a lot more bulky, but maybe doable?
It would work better if the sub with such systems were lying low, maybe defending some area and instead of possibly giving away its position when it fires its first torpedo, it could silently guide one or several torpedoes towards approaching targets from different angles before having them go active.
It'd be quite a niche application that might never happen in real life, but somehow a silent way to deploy torpedoes just seems smarter than blowing them out with compressed air.
Nice game play!
Hunt for Red November :D
Magz, will you revisit The Long Dark now that it's been released from early access? I really enjoyed your Long Dark playthrough (what little there was!).
Yes, I'm starting recording on it this week. (I'll try to stay alive longer)
Magstv more like magazine television
Hi MagzTV, good manoeuvres, good tactics good tutorials, but you say you select rig for ultra quiet, why don't you select 'B', back water, you slow down a lot faster.
It seems really unrealistic (and a little cheaty) to be able to watch the torpedo from 3rd person and steer it away from decoys etc.
how do i deploy the towed array? is it automatic?
Once you go at or below 5 knots it automatically deploys, but there is no animation for it so you can't see it. It works best at right angles to the target :)
Would be interesting to see and commandeer the subs of other NATO nations in this game, like the French, or British, or German.
hey pal like your vidz BUT you keep usng KILIYARDS instead of kilometers
👍👍
are kiloyards a real unit of measurement or a made up unit for the alt. history for the therotical combined European and American forces in the game
"One ping only"
OSCAR CLASS?
No 5
MagzTV: "Nice try, November". No. Actually, that was one of the crappiest responses I've ever seen the AI make. Don't know how you do it, but you seem to get the Soviet crews that are drunk on vodka or something. My missions at this setting normally involve the damn Russkies being downright canny. 2 other personal bitches about Cold Waters. Being able to visually steer a torp in makes the kills just too easy. And for some reason the second my torps are launched, even when I'm dead in the Baffles, the enemy reacts. Every time. Other than that, it's a damned fine game. I do wonder if they've modelled the towed arrays properly though?
"but you seem to get the Soviet crews that are drunk on vodka or something" - No, I've just spent a lot of time learning every single one of the games mechanics. Once you learn them all even elite feels too easy in fantastic boats like the 688.
"Being able to visually steer a torp in" - Mk.48's are wire guided and are controlled in exactly the same manner, It's what makes it one of the most dangerous torpedo ever created and funnily enough the person controlling it after being fired has a screen that shows a 3D representation of known sonar contacts in order to control it, almost exactly like you do in cold waters.
Remember the 3rd person in cold waters is not actually a 3rd person. You can not see anything in that view that you cant also see on your sonar with a minimum of 95% accuracy.
"nd for some reason the second my torps are launched, even when I'm dead in the Baffles, the enemy reacts" - Then you are not dead in the baffles, It's as simple as that. I just started playing with the ultra realism mod, even when the Soviets sonar is operating above realistic values they wont hear a torp launch from the rear. If I had to make a guess you are forgetting that when sitting in the baffles of one submarine you may not be in the baffles of another. So when you fire the second contact is hearing it and reacting, a reaction your target can hear and is reacting to. Soviet subs operate in wolf packs for exactly this reason, It's one of the best counters they have to the incredible performance that NATO boats have.
Towed arrays are modeled correctly yes.
I'd hoped they got it right. The Array model, that is. A towed array actually degrades if you come to a complete stop, and as it trails slightly down as well as behind, it can be used as a form of 'dipping sonar' if you wish to stay above the thermal, but take a listen to what's underneath. I concede the point about multiple subs covering blind spots, but the enemy reacting to me being DEAD BEHIND them has happened in one-on-one engagements. So they jury is still out on that one. And I will admit to not learning every mechanic and how it works in the game, but I do tend to just throw myself into games and learn the hard way. I find it can be cathartic sometimes.
didn't even know about this game till today. It looks real good and you most certainly seem like you know a thing or two about Submarines.
Only thing that bothered me a bit in this video is that you took them all down using manual control of your torpedoes using a camera perspective that wouldn't be possible in real life.
This also gave you a major advantage over the AI ships you were fighting so, as mush as this game looks to be very very realistic, that bit felt like cheating.
Switch to guns
Do any of you think cold waters will ever be adapted for xbox as that is my only real way to game, my pc is completely crap
Falcon Thunder A-4 I fon't think do mah doob. You should probably consider spending a bunch of money to join the masterrace. One of us. One of us. One of us.
anyone else getting these annoying grammarly ads?
.....first? woohoo! lol
Conn Sonar! Crazy Ivan!!