Magz: Hmm, how can I make Cold Waters even harder? I know! I'll just have a dance with my own torpedo while being hunted by an ASW Frigate! Australians, man. :/
Duct tape a sonar array to a pole and then stick that to the top of the submarine, so the sonar array can be popped up over the Thermal Layer without exposing the whole sub.
Some towed arrays can but there's a number of types. Some are simply like wire covered in microphones, the ones which can be played above or below the layer at will are almost like drones - a potent sonar array dragged in a sleek outer layer with fins to aid control. As for having an array on the fin to dip into the layer, that is utterly absurd. The layer is usually multiple times the height of a submarine and so having the fin out of the layer would put the submarine mostly out of the layer. I would assume you're misunderstanding how (typically soviet) submarines work, they have a lump at the top of the fin not containing a sonar but to hold the towed array winch along with the wire when its winched in. It has nothing to do with being high, its simply a convenient place to put it where it is unlikely to get damaged by the screws.
You are probably a bit more reluctant to engage the enemy than is necessary. You don't need to know exactly where your targets are to shoot them, just need a direction and rough distance, the torpedo will pinpoint them for you :p
There are 3 types of sonobuoys ASW units can utilize. Pointers, Rangers, and Cadillac’s. How units employ these different types of sensors depend on the subs classification and confidence level. As well as what search patterns are employed. Secondly the correct term for Fixed Wing A/C capable of ASW is MPA’s or LRPA’s (Maritime Patrol Aircraft) (Long Range Patrol Aircraft) not Torpedo bombers. As a NATO grade Alpha Shipborne Air Controller. I have a great deal of real world experience with ASW units and tactics. Hit me up if you ever need help with any questions you may have regarding this subject. Cheers, great video as always.
I know I'm not Magz but I've always wondered how you track a lost sub. If you're tracking one that goes missing what are the procedures for looking for it? How far would you go before accepting you've lost it and then what happens when you do completely lose one?
FJBH10 1st and foremost, INTEL like satellite pictures of SUB bases are monitored regularly, so when one goes out to sea, we know about it. The ocean floor is also filled with an intricate network of hydrophones (underwater microphones) along the sea floor. These are monitored by land stations. So ships get intel before hand, and receive a subsurface treat warning level to sail under based on the intelligence at hand. These subsurface warning levels are WHITE, YELLOW, and RED. As you can guess, WHITE is a low risk of attack and RED is a high risk of attack. Friendly subs send something called a SUBNOTE message ashore that includes a position, date, and time every 24 hrs. If these messages aren’t received by HQ after a determined amount of time. Something called a SUBSAR is initiated. A SAR (search and rescue) operation is then initiated on the datum (last known position of a submarine) to locate the missing sub. During an emergency onboard, a friendly sub would activate a SAR beacon onboard, that SAR units could use to home in on, to track and locate the missing sub. At that point a rescue could occur if a sub was disabled and laying on the ocean floor. Subs have multiple escape pods. Usually one FWD one AFT. If you are tracking an enemy sub, this is called being HOT. When a unit goes hot, the subsurface threat warning level goes from YELLOW to RED. Any type of sensor such as EW gear (intercepting radio transmissions) active or passive sonars, TAS (towed array sonar), or even seeing something visually, initiates pre planned responses for tracking. The best type of units to track with are air assets. Like Big Dippers (ASW capable helos with sonars) or use ( MPA’s/LRPA’s) land based ASW F/W aircraft equipped with MAD capabilities(magnetic anomaly detection). If you’ve ever seen an MPA, the MAD sensor is that long tube that extends out of the a/c’s tail section. I most commonly controlled the P3C Orian or the P8 Poseidon. This allows the surface units to open range on the enemy, stay at a safe distance while attacks are made using air assets. At any point you lose contact, it’s called going COLD, a datum (the last known position of the submarine) is established and a search plan is initiated. Which usually consist of sonobuoys search patterns being deployed, based on how old the datum is, and what the disposition of the TG is. As well as Air assets dipping their sonars in 7 minute intervals to try and regain contact. Screening units like frigates, destroyers, cruisers usually create a line barrier with a 1kyd spacing, between the enemy sub and HVU (high value unit). The HVU is generally a support ship that has holds the TG’s food and gas. In the event you lose contact for an extended period of time, you would revert to subsurface warning yellow, and return to the promulgated screen. Which usually is a screen KILO. A screen kilo consists of a formation of ships with the center of the force being the HVU, with screening units a few thousand yards ahead and positioned in a circular pattern around the HVU, they actively ping on their Lance Searchers (hull mounted sonars). Ahead of the screening units, at about a range of 32 kyds, there’s helicopters randomly dipping in assigned sectors as well. Usually ahead of the force 32 kyds in 30 degree sectors. They are essentially sanitizing the waters ahead of the force down the MLA (mean line of advance) or PIM (position of intended movement). Every US task group consisting of carriers, has 2 dedicated friendly attack subs whose sole role is SUB vs SUB combat. They can do easily over 40kts, and can be on scene to help quickly. Hope that answers a few questions.
One day I'm waiting for a video with a full on group fire 🔥. Like 8 fish at once 4 to the left and 4 to the right. Make them think your a wolf pack even tho it's just you, full ordanince dump. Two moss and then torps, then one more moss and full 7 torps. No wires just shot gun street sweeper spread, wooooo weeeee that would be savage!
Hmm. You'd have thought that the Krivak would have fired on the LA at least once or twice while Magz was "Dancing With Torps" and cavitating constantly. Instead, it just kind of wandered off passively.
I'm thoroughly enjoying your videos, indeed you've convinced me to purchase the game at the end of this week. One question: in The Hunt For Red October, Sean Conn... I mean Captain Marko Ramius turned the sub into the incoming red torpedoes, much as you did here when the Grisha fired a couple at you. If you rammed the torpedoes in this game, just as Ramius did, would the torpedo be shattered by the impact, or would it detonate, shattering your sub?
1. "Kilo" is not an inherently "metric" prefix. it simply means "thousand". 2. Metric is extremely cumbersome to speak, being it was designed mainly for laboratories. Simply compare the number of syllables. Note how the military term for "kilometer" is "klick" to reduce the number of sylables to facilitate rapid communication. Especially when you have a homing torpedo on you. (Of course, you have the Germans and their 25 letter words.) 3. Because the water depth is already measured in feet and a really good sized unit for the task. 1 yard is exactly 3 feet, so you'd of course go with yards. Same reason that aviation still uses feet. 1,000' is the perfect vertical separation for aircraft. This lets you easily slice up vertical airspace with minimal possibility of confusion or the flying metal tubes from colliding. Metric flying uses 300m vertical separations, which is a bit more cumbersome.
@@Crosshair84 German military uses NATO standards in radio comms. In aviation, "Fuß" (feet) "Knoten" (kn) and "Nautische Meilen" (nm) are commonly used rather than metric units, as these are the de facto standard in western aviation and the GAF used to be a heavy user of US-built combat aircraft and received their model familiarization training from US instructors. Also, we do love our 25-letter words, but these usually get shortened to facilitate terse and practical communications. There's whole books on military jingo, just like in English-speaking countries.
Because currently, the Mk48 ADCAP doesn't have that setting. You can set it to surface search, but that doesn't actually stop it from possibly acquiring on submerged contacts if they're close enough to the surface. It doesn't make sense why Killerfish doesn't give players that option with the Mk48; it has that capability IRL. Plus, coding already exists in the game for that option since the Sea Lance/Subroc is locked to submerged contacts only (no matter what you do, they will never acquire on a surface contact even if you drop it right on top of one), as are any torpedoes fired from ASW warships and aircraft.
I wonder if the mods/a future DLC/expansion will include the more (weapon) modern systems (not just the subs & ships). It'd add a new element to game strategy if ships had anti-torpedo torpedoes, and subs had Short range SAMs
When I played cold waters again my first mission was to intercept and destroy what was basically an asw, after almost getting sunk my next mission involved intercepting a soviet cruise missile sub. After shadowing it and escort for ten minutes the victor 2 escort did a random 180 just as i entered its baffles and forced an episode torpedo judo. Needless to say luck has not been with me and Im sick of hearing "TORPEDO IN THE WATER!!!"
Ah, I didn't knew you had done it in the past. It's just much more diverse, and the AI's are smarter. Also, you can change sides from American to Soviet etc, and command cruisers, destroyers and other subs. But you'll probably know that already :)
The mod doesn't change the AI, The AI is hard coded much like the submarine models which is why the new subs simply use variations of existing models rather than correct and accurate ones. It does allow you to drive soviet subs which is why I will re-install it later (loved driving my alpha) however installing it will break any existing campaign saves as there are changes to the stock subs as well (688 is broken into three variants for example). I will install it once this campaign is done so I can do a run of the modded Soviet campaign but it will be after this one is finished.
Magz: Hmm, how can I make Cold Waters even harder? I know! I'll just have a dance with my own torpedo while being hunted by an ASW Frigate!
Australians, man. :/
SecretRaginMan 😂😂😂
'STRALIA MATE
Duct tape a sonar array to a pole and then stick that to the top of the submarine, so the sonar array can be popped up over the Thermal Layer without exposing the whole sub.
Horizon585 I would have thought so, but who knows.
Some submarines do have arrays on the fin so they can dip into a layer without the whole submarine breaking through.
Some towed arrays can but there's a number of types. Some are simply like wire covered in microphones, the ones which can be played above or below the layer at will are almost like drones - a potent sonar array dragged in a sleek outer layer with fins to aid control. As for having an array on the fin to dip into the layer, that is utterly absurd. The layer is usually multiple times the height of a submarine and so having the fin out of the layer would put the submarine mostly out of the layer. I would assume you're misunderstanding how (typically soviet) submarines work, they have a lump at the top of the fin not containing a sonar but to hold the towed array winch along with the wire when its winched in. It has nothing to do with being high, its simply a convenient place to put it where it is unlikely to get damaged by the screws.
Surface ships use their VDS (Variable Depth Sonar) for that reason.
This battle enforces the case of not-so-friendly torpedoes
#ColdWatersiscool!
Being chased by my own Mk 48 is definitely no fun, been there done that.
2:15 Hi, birds!
20:39
Top 10 anime betrayals xD
Is it me, or is that a Silent Hunter 3 music track right at the beginning?! I could swear it is! It would be great if Magz uploaded a video of it.
You are probably a bit more reluctant to engage the enemy than is necessary. You don't need to know exactly where your targets are to shoot them, just need a direction and rough distance, the torpedo will pinpoint them for you :p
There are 3 types of sonobuoys ASW units can utilize. Pointers, Rangers, and Cadillac’s. How units employ these different types of sensors depend on the subs classification and confidence level. As well as what search patterns are employed. Secondly the correct term for Fixed Wing A/C capable of ASW is MPA’s or LRPA’s (Maritime Patrol Aircraft) (Long Range Patrol Aircraft) not Torpedo bombers. As a NATO grade Alpha Shipborne Air Controller. I have a great deal of real world experience with ASW units and tactics. Hit me up if you ever need help with any questions you may have regarding this subject. Cheers, great video as always.
I know I'm not Magz but I've always wondered how you track a lost sub. If you're tracking one that goes missing what are the procedures for looking for it? How far would you go before accepting you've lost it and then what happens when you do completely lose one?
FJBH10 friendly sub? Or enemy?
FJBH10
1st and foremost, INTEL like satellite pictures of SUB bases are monitored regularly, so when one goes out to sea, we know about it. The ocean floor is also filled with an intricate network of hydrophones (underwater microphones) along the sea floor. These are monitored by land stations. So ships get intel before hand, and receive a subsurface treat warning level to sail under based on the intelligence at hand. These subsurface warning levels are WHITE, YELLOW, and RED. As you can guess, WHITE is a low risk of attack and RED is a high risk of attack.
Friendly subs send something called a SUBNOTE message ashore that includes a position, date, and time every 24 hrs. If these messages aren’t received by HQ after a determined amount of time. Something called a SUBSAR is initiated. A SAR (search and rescue) operation is then initiated on the datum (last known position of a submarine) to locate the missing sub. During an emergency onboard, a friendly sub would activate a SAR beacon onboard, that SAR units could use to home in on, to track and locate the missing sub. At that point a rescue could occur if a sub was disabled and laying on the ocean floor. Subs have multiple escape pods. Usually one FWD one AFT.
If you are tracking an enemy sub, this is called being HOT. When a unit goes hot, the subsurface threat warning level goes from YELLOW to RED. Any type of sensor such as EW gear (intercepting radio transmissions) active or passive sonars, TAS (towed array sonar), or even seeing something visually, initiates pre planned responses for tracking. The best type of units to track with are air assets. Like Big Dippers (ASW capable helos with sonars) or use ( MPA’s/LRPA’s) land based ASW F/W aircraft equipped with MAD capabilities(magnetic anomaly detection). If you’ve ever seen an MPA, the MAD sensor is that long tube that extends out of the a/c’s tail section. I most commonly controlled the P3C Orian or the P8 Poseidon. This allows the surface units to open range on the enemy, stay at a safe distance while attacks are made using air assets.
At any point you lose contact, it’s called going COLD, a datum (the last known position of the submarine) is established and a search plan is initiated. Which usually consist of sonobuoys search patterns being deployed, based on how old the datum is, and what the disposition of the TG is. As well as Air assets dipping their sonars in 7 minute intervals to try and regain contact. Screening units like frigates, destroyers, cruisers usually create a line barrier with a 1kyd spacing, between the enemy sub and HVU (high value unit). The HVU is generally a support ship that has holds the TG’s food and gas.
In the event you lose contact for an extended period of time, you would revert to subsurface warning yellow, and return to the promulgated screen. Which usually is a screen KILO. A screen kilo consists of a formation of ships with the center of the force being the HVU, with screening units a few thousand yards ahead and positioned in a circular pattern around the HVU, they actively ping on their Lance Searchers (hull mounted sonars). Ahead of the screening units, at about a range of 32 kyds, there’s helicopters randomly dipping in assigned sectors as well. Usually ahead of the force 32 kyds in 30 degree sectors. They are essentially sanitizing the waters ahead of the force down the MLA (mean line of advance) or PIM (position of intended movement). Every US task group consisting of carriers, has 2 dedicated friendly attack subs whose sole role is SUB vs SUB combat. They can do easily over 40kts, and can be on scene to help quickly.
Hope that answers a few questions.
Holy moley kill list, when did you serve?
One day I'm waiting for a video with a full on group fire 🔥. Like 8 fish at once 4 to the left and 4 to the right. Make them think your a wolf pack even tho it's just you, full ordanince dump. Two moss and then torps, then one more moss and full 7 torps. No wires just shot gun street sweeper spread, wooooo weeeee that would be savage!
Thanks for playing Cold Waters again Magz, inspired me to go back and play another campaign of my own after hiatus (put 80 hours into the game )
Excellent. Entertaining Video
Well, we just named your boat... USS Lorikeet
Damn, that last part looked like it came straight out of The hunt for Red October!
Hmm. You'd have thought that the Krivak would have fired on the LA at least once or twice while Magz was "Dancing With Torps" and cavitating constantly.
Instead, it just kind of wandered off passively.
It was probably freaking out and dodging itself
Amazing vídeo, loved the Krishin kill, can't wait for the next one!
Magz, you need to make awesome tutorial videos mate. I still don't really understand those layers and such.
God i love this series
I'm thoroughly enjoying your videos, indeed you've convinced me to purchase the game at the end of this week.
One question: in The Hunt For Red October, Sean Conn... I mean Captain Marko Ramius turned the sub into the incoming red torpedoes, much as you did here when the Grisha fired a couple at you. If you rammed the torpedoes in this game, just as Ramius did, would the torpedo be shattered by the impact, or would it detonate, shattering your sub?
Why do they use yards with metric prefixes? Why not just use meters
JosheyG34 because it’s an American sub
I didnt even know Kiloyards was a unit of measurement before this game, but youre right it would be nicer in metric
1. "Kilo" is not an inherently "metric" prefix. it simply means "thousand".
2. Metric is extremely cumbersome to speak, being it was designed mainly for laboratories. Simply compare the number of syllables. Note how the military term for "kilometer" is "klick" to reduce the number of sylables to facilitate rapid communication. Especially when you have a homing torpedo on you. (Of course, you have the Germans and their 25 letter words.)
3. Because the water depth is already measured in feet and a really good sized unit for the task. 1 yard is exactly 3 feet, so you'd of course go with yards. Same reason that aviation still uses feet. 1,000' is the perfect vertical separation for aircraft. This lets you easily slice up vertical airspace with minimal possibility of confusion or the flying metal tubes from colliding. Metric flying uses 300m vertical separations, which is a bit more cumbersome.
@@Crosshair84 German military uses NATO standards in radio comms. In aviation, "Fuß" (feet) "Knoten" (kn) and "Nautische Meilen" (nm) are commonly used rather than metric units, as these are the de facto standard in western aviation and the GAF used to be a heavy user of US-built combat aircraft and received their model familiarization training from US instructors.
Also, we do love our 25-letter words, but these usually get shortened to facilitate terse and practical communications. There's whole books on military jingo, just like in English-speaking countries.
Why would you not set your mk 48 to surface contacts only, would've saved yourself a fair bit of trouble.
Because currently, the Mk48 ADCAP doesn't have that setting. You can set it to surface search, but that doesn't actually stop it from possibly acquiring on submerged contacts if they're close enough to the surface.
It doesn't make sense why Killerfish doesn't give players that option with the Mk48; it has that capability IRL. Plus, coding already exists in the game for that option since the Sea Lance/Subroc is locked to submerged contacts only (no matter what you do, they will never acquire on a surface contact even if you drop it right on top of one), as are any torpedoes fired from ASW warships and aircraft.
why doesn't the sound from the wrecks help with your passive sonar?
Things must be pretty bad when you have to lead your torpedoes to your target.
In soviet russia, the targets find you ))))))))))))))
so America finds the Russian (accoding to u) meaning that's saying that Russia is crap becoz they are unable to find the target.....
TRAITOR
Nice evade on your own torp, need to try that. :)
I just got this game and I died in the first campaign mission. This game is hard as F. I love it. 9/10 better than Silent Hunter.
video is listed as silent hunter 5 on youtube gaming
I wonder if the mods/a future DLC/expansion will include the more (weapon) modern systems (not just the subs & ships). It'd add a new element to game strategy if ships had anti-torpedo torpedoes, and subs had Short range SAMs
Kinda what i was refering to - I think it the Kilo-class have an Igla system that can launch from underwater but i can't recall off thw top of my head
South China Sea will be next campaign DLC
When I played cold waters again my first mission was to intercept and destroy what was basically an asw, after almost getting sunk my next mission involved intercepting a soviet cruise missile sub. After shadowing it and escort for ten minutes the victor 2 escort did a random 180 just as i entered its baffles and forced an episode torpedo judo. Needless to say luck has not been with me and Im sick of hearing "TORPEDO IN THE WATER!!!"
Crazy Ivan...
Soooo, can we meet the birdies???
Those are not pets, Just the local wildlife singing there song outside the window.
MagzTV So I figured, but if they are close enough to be heard they are close enough to be seen right?
G’day mate!
Magz i got quaestio do you ever torpedo wale?
I have accidentally once.
o.0 I have something new to try
can yer instal the mod?
Course I can as I have in the past, But why would I bother at the moment?
Ah, I didn't knew you had done it in the past. It's just much more diverse, and the AI's are smarter. Also, you can change sides from American to Soviet etc, and command cruisers, destroyers and other subs. But you'll probably know that already :)
The mod doesn't change the AI, The AI is hard coded much like the submarine models which is why the new subs simply use variations of existing models rather than correct and accurate ones.
It does allow you to drive soviet subs which is why I will re-install it later (loved driving my alpha) however installing it will break any existing campaign saves as there are changes to the stock subs as well (688 is broken into three variants for example).
I will install it once this campaign is done so I can do a run of the modded Soviet campaign but it will be after this one is finished.
Sure! thanks for saying.
Boring and interesting at the same time
The word KILOYARD makes me uncomfortable
As much as "moist"?