Vintage Radio | Game asset | Autodesk Maya + Substance Painter

แชร์
ฝัง
  • เผยแพร่เมื่อ 13 ธ.ค. 2024

ความคิดเห็น • 16

  • @kathatch6357
    @kathatch6357 3 ปีที่แล้ว +1

    This is awesome! Love your channel

  • @notdevdath
    @notdevdath ปีที่แล้ว +1

    could you please send me the metric scale texture of the radio you applied in 14:09 ?

    • @polyrendr
      @polyrendr  ปีที่แล้ว

      I unfortunately don't have the texture with me, but all I did was google an old radio dial/scale texture and then brought it into photoshop to quickly remove the background and turn it into a texture I can bring into Substance. For example here a google image search and I think I found a similar image to the one I used in the video. I hope this helps! :) www.google.com/search?q=old+radio+dial+texture&rlz=1C1CHBF_enCA995CA995&sxsrf=AJOqlzVmjaaJBTNN_1AIeZBZ9UWO2eWvcw:1674135307727&source=lnms&tbm=isch&sa=X&ved=2ahUKEwjRpMqC4NP8AhUzrYkEHRnRBRgQ_AUoAXoECAEQAw&biw=1920&bih=975&dpr=1#imgrc=FN_NFvUxFBg54M

    • @notdevdath
      @notdevdath ปีที่แล้ว

      @@polyrendr how do I turn this image into a texture? I don't have that kind of knowledge

    • @polyrendr
      @polyrendr  ปีที่แล้ว

      @@notdevdath No worries, luckily Im planning on making a video about textures/decals soon so keep an eye out!
      In the mean time, the quickest way is by saving the image as JPG or PNG then dragging it into the scene and importing it as a texture. Then make a new layer, and using the Projection tool you can paste that image directly onto your mesh. I do these exact steps in the video right after I bring in the image.

  • @nvishnukumarn6347
    @nvishnukumarn6347 ปีที่แล้ว +1

    HAI SIR NICE WORK HOW MANY YEARS OF WORKING MAYA AND SUBSTANCE

    • @polyrendr
      @polyrendr  ปีที่แล้ว

      Thanks! About 7-8 years now.

  • @karthikdikshit1339
    @karthikdikshit1339 8 หลายเดือนก่อน

    What is material you used for grill texture?
    Thanks

    • @polyrendr
      @polyrendr  8 หลายเดือนก่อน

      Its called "Metal Perforated Dots" - also changed the shader to alpha blending so I could add an opacity channel to it.

  • @MehedihasanMehedihas
    @MehedihasanMehedihas 4 วันที่ผ่านมา

    how you unwrap the model?

    • @polyrendr
      @polyrendr  3 วันที่ผ่านมา

      I do the UV's with the 3D Cut and Sow UV Tool in Maya. I also sometimes use automatic UV's on very simple LP objects but majority of the time I manually do them in Maya.

  • @emaeshka
    @emaeshka 3 ปีที่แล้ว +2

    Hi. very cool video. i like your youtube channel and signed up) i hope very soon you will have many subscribers who like modeling in maya.
    Can I learn from your videos how after texturing in Substance Painter to render in Maya. how to apply textures and make a nice picture.
    Thank you

    • @polyrendr
      @polyrendr  3 ปีที่แล้ว +2

      Thank you! I really appreciate the kind words and thank you for the support. I will definitely be making more videos in the future where I bring the models back into Maya to link up textures and render out an image. Stay tuned!

  • @clashclans4200
    @clashclans4200 2 ปีที่แล้ว

    Stencil image please?

    • @polyrendr
      @polyrendr  2 ปีที่แล้ว

      Stencil for the cutout holes?