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Maya, modeling with curves - Wicker basket

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  • เผยแพร่เมื่อ 1 ก.พ. 2019

ความคิดเห็น • 39

  • @ct3000
    @ct3000 5 หลายเดือนก่อน +1

    underrated tutorial, just showed me a bunch of curve methods that I kinda knew about but barley use to great effect.

  • @michaelong348
    @michaelong348 4 ปีที่แล้ว +9

    if for some reason your tube "wicker" still has black faces, ensure that your Extrude Options under "Surfaces > Extrude" are set to Style: Tube, Result position: At path, Pivot: Closest end pivot, & Orientation: path direction. This is because the default settings has changed recently

  • @rubystarlightwriter7971
    @rubystarlightwriter7971 5 ปีที่แล้ว +6

    This was such a perfectly clear tutorial. Thank you so much!

  • @asn.mkd24
    @asn.mkd24 ปีที่แล้ว +1

    Beautiful and straight to the point. Thank you so much.

  • @Onlyfamoli
    @Onlyfamoli 2 หลายเดือนก่อน

    What an amazing tutorial, thank you very much :)

  • @user-yt7ep5nj8o
    @user-yt7ep5nj8o 5 ปีที่แล้ว +2

    This is perfect tutorial Thank you!!😘

  • @BumbleBee087
    @BumbleBee087 5 ปีที่แล้ว +2

    Thanks for tutorial!:)

  • @leong0720
    @leong0720 3 ปีที่แล้ว +1

    this is very helpful! thank you so much!

    • @Ctrlart
      @Ctrlart  3 ปีที่แล้ว

      Glad it was helpful!

  • @myaebanks1121
    @myaebanks1121 2 ปีที่แล้ว +1

    Thank you so much!!!

    • @Ctrlart
      @Ctrlart  2 ปีที่แล้ว

      Glad it helped!

  • @Moonev_Fantasy
    @Moonev_Fantasy ปีที่แล้ว +1

    Thanks

  • @mordecai1484
    @mordecai1484 2 ปีที่แล้ว

    Thank you very much. It's very useful for me.
    How would you approach baking this information on low poly?
    I'm thinking of using opacity mask but how to maintain the thickness of the object?

    • @Ctrlart
      @Ctrlart  2 ปีที่แล้ว +1

      Mordecai hello, thanks for your comment, for backing the best is to turn the highpoly into a normal map, and i would suggest using substance painter for this type of procedure, we have a whole workshop on this in substance, check it out th-cam.com/video/cbvPSqC_4NU/w-d-xo.html

    • @mordecai1484
      @mordecai1484 2 ปีที่แล้ว +1

      @@Ctrlart Thank you for such a quick reply. )
      Yeah I'm familiar with painter and i know all this stuff. I just never created something that may have transparent areas in it. I can't imagine how those areas could actually be transparent and maintain the thickness of those wicker walls as well, if we are baking all of those info to a low res model for a game. If we use alpha for transparent areas it will have just a thin plain edges.

  • @Katia-dh8hc
    @Katia-dh8hc 3 ปีที่แล้ว +1

    Thank you for awesome tutorial. Also, what is the next step to paint it in Sybstance?? Can you make low poly for it? Will you create UV for high or for low poly?

    • @churro5322
      @churro5322 2 ปีที่แล้ว

      Make uv for low poly and bake the high poly onto the low poly in substance. Then texture it from there

    • @Katia-dh8hc
      @Katia-dh8hc 2 ปีที่แล้ว

      @@churro5322 I tried, but after baking I am loosing all the holes

    • @churro5322
      @churro5322 2 ปีที่แล้ว

      @@Katia-dh8hc weird. Since I don't know what your model looks like, the low poly should be relatively similar to the high poly. Of course, just at a lower poly. It still needs the holes and be the same shape as the high poly.

    • @Katia-dh8hc
      @Katia-dh8hc 2 ปีที่แล้ว

      @@churro5322 you think low poly should have holes? My low poly exactly same size, just without holes on the walls. I can’t figure out how to make low poly with holes, because all those holes details making it very high poly

    • @churro5322
      @churro5322 2 ปีที่แล้ว +2

      @@Katia-dh8hc yes it should. The high poly won't magically make the low poly have holes. Just the details you give it. Like if you take it to zbrush, make the polycount to 10 million, u can add lines and scratches making it look worn. But the low poly needs to have the holes. It's relative and depends how much you need to optimize. But it can have up to 30k polygons. Anything higher is too high for the low poly. So yes, adding holes is still low poly.

  • @santoshkumar-we5pj
    @santoshkumar-we5pj 4 ปีที่แล้ว +1

    Hi can you explain how to round wicket basket like Round POT

    • @Ctrlart
      @Ctrlart  4 ปีที่แล้ว

      Hello Santosh, its nadav from ctrlart, not sure exactly , but i think you should use deformers, to adjust the mesh, you can use Deformers>NON-Liner>Bend deformer?, or a lattice deformer can help as well, if you made it from curves and did not delete the history you than can adjust the curve c.v's and the model will adjust as well, hope i helped, you can also write us at creators@ctrlart.com

  • @anaformby2010
    @anaformby2010 5 ปีที่แล้ว

    Hi! I have a problem arount 9:30 min when I have to extrude the curve.I don´t know way, the geometry appears much bigger and moved on the side ,It´s like is not following the curve and I don´t know what´s going on,I double checked and my options are just like you :(

    • @anaformby2010
      @anaformby2010 5 ปีที่แล้ว +2

      @Leja Pelc Thanks!! It´s worked! I changed the settings just as you said in the second choice! :)

    • @spenserbartholomew3722
      @spenserbartholomew3722 4 ปีที่แล้ว +1

      Ana Formby hey I have this exact issue too and the person who replied and helped you doesn’t have their comment up anymore. I’m so desperate for help. Do you remember what they told you to do?

    • @Ctrlart
      @Ctrlart  4 ปีที่แล้ว

      Hello Ana, just change the tool settings to world mode, you probably have the orientation by object

    • @awpfa
      @awpfa 4 ปีที่แล้ว

      @@spenserbartholomew3722 it worked for me after I set the pivot to component instead of closet end point...

    • @prollyqijun5193
      @prollyqijun5193 2 ปีที่แล้ว

      @@spenserbartholomew3722 any answers

  • @3dnovarider819
    @3dnovarider819 4 ปีที่แล้ว +1

    very very very very very very very very very very very nice

    • @Ctrlart
      @Ctrlart  4 ปีที่แล้ว

      Many many thanks