Game Asset Workflow - All Parts (now Free!)

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 48

  • @TheCreativePal
    @TheCreativePal ปีที่แล้ว +12

    The best workflow so far in the internet !!!

  • @ronaldoveloso5285
    @ronaldoveloso5285 10 หลายเดือนก่อน +11

    The G channel you mentioned will actually hold 1 bit more of the information after the texture compression (Block Compression).
    R - 5bit
    G - 6bit
    B - 5bit

    • @maxwellbrengle7168
      @maxwellbrengle7168 7 หลายเดือนก่อน

      I was wondering, is that because green has a higher luminance value than other colors? So it has a wider range of data it can hold?

    • @ronaldoveloso5285
      @ronaldoveloso5285 7 หลายเดือนก่อน

      ⁠​⁠@@maxwellbrengle7168that might be the reason why G was the chosen between R and G, not sure.

    • @delamovies
      @delamovies 2 หลายเดือนก่อน +1

      @@maxwellbrengle7168 the human eye has double the receptors for the green color than it does for the others, that might be why (as adding an extra bit doubles the possible values)

    • @maxwellbrengle7168
      @maxwellbrengle7168 2 หลายเดือนก่อน

      @@delamovies Ah, that's interesting!

  • @winnie8614
    @winnie8614 2 หลายเดือนก่อน

    Great tip to start from low poly.
    So you don't need to think what to delete, and basiclly doing double work in some places! Nice

  • @mrzero2089
    @mrzero2089 ปีที่แล้ว +27

    Bro the video is great but I have seen a video for you from over a year and you said something that really changed my logic in game programming, you ware saying don’t make code make a system. And this really took me to the next level

    • @faryanblender8946
      @faryanblender8946 9 หลายเดือนก่อน +4

      What does that mean?

    • @mrzero2089
      @mrzero2089 9 หลายเดือนก่อน +1

      @@faryanblender8946you shouldn’t make a code that works only on one scenario make a system that would work on multiple of ways

    • @SkiMaskPolitics
      @SkiMaskPolitics 3 หลายเดือนก่อน +1

      amazing way to think about it

  • @michaeljburt
    @michaeljburt 11 หลายเดือนก่อน +3

    This is an awesome tutorial on game asset workflow. Great stuff. One small comment on the PNG texture export - it's probably best to do a 16 bit export (you'll get the highest precision that way) and then let Unreal Engine handle how that data might be compressed.

  • @StatleyTitan179
    @StatleyTitan179 11 หลายเดือนก่อน +4

    Thank you so much for making this free!! That's so awesome

    • @FirstCrimson
      @FirstCrimson  11 หลายเดือนก่อน +2

      Hope it helps!

  • @Magoo277
    @Magoo277 9 หลายเดือนก่อน +2

    I'm trying to export the third Person mannequin from unreal but it seems to be coming out...extremely small... Any ideas as to why this may be happening?

    • @FirstCrimson
      @FirstCrimson  9 หลายเดือนก่อน +2

      It's possible the scale conversion is messed up, if I were to guess, scaling the mannequin by 100x should bring it to the normal scale- it could also be how your scene is setup measurement wise.

    • @Magoo277
      @Magoo277 9 หลายเดือนก่อน +2

      Thanks for the help. Figured out that I had my meshes in blender too large. You got my sub! @@FirstCrimson

    • @finesseandstyle
      @finesseandstyle 3 หลายเดือนก่อน

      When in doubt, measure the actual mannequin in blender, it should be 1.75m tall.

  • @MikeCore
    @MikeCore 8 หลายเดือนก่อน

    Shotpacker isn't for sale anymore )= but that stack similar geometry seemed like a steal of a feature

    • @Nitram-xw9ei
      @Nitram-xw9ei 7 หลายเดือนก่อน +1

      ZenUV and UVPackmaster also have stacking features. Both of these addons (paid) are essential kit for Blender

  • @lwac
    @lwac 7 หลายเดือนก่อน

    Merci beaucoup pour cette vidéo, je commence à me former en création 3d pour Unreal en autodidacte, donc ce genre de cour m'aide énormément, sympa de l'avoir passé en accès free

  • @IgorSinitsky
    @IgorSinitsky หลายเดือนก่อน

    How do you avoid problems by overlapping UV's to same UV space . I mean different parts that use same color map part can have different lighting conditions (look differently) due to different AO map ?

  • @peetroar
    @peetroar 8 หลายเดือนก่อน

    Great workflow man! I wonder how I could handle a situation where an object exists only in the high poly mesh and not the low poly, e.g. fabric stitches? I created the stitches using geometry nodes and would ideally bake these into the low poly normals

    • @FirstCrimson
      @FirstCrimson  8 หลายเดือนก่อน

      Should be doable! You would just have to make sure that if you're baking using grouped meshes that you have the stitches apart of those groups or (if I remember correctly, I haven't baked in a while so this might not work) having a _01, _02, etc. after _low/_high should work.
      Alternatively, you would just bake it as a mesh and put it apart of the object that it's on top of

  • @zohahs5276
    @zohahs5276 9 หลายเดือนก่อน

    Hi very nice tutorial is it possible to get access to this model for texturing practice thanksalot.

  • @bhoneaunghein5793
    @bhoneaunghein5793 6 หลายเดือนก่อน

    what will happen in baking result if we dont make sharp edge in low poly and make shade smooth

  • @videos9758
    @videos9758 9 หลายเดือนก่อน

    great video .. where is the mannequin folder located exactly or is it a downloadable file ?

    • @FirstCrimson
      @FirstCrimson  9 หลายเดือนก่อน

      You should be able to easily export it from Unreal itself, since that's Unreal property I can't really give out a download for it sadly

    • @videos9758
      @videos9758 9 หลายเดือนก่อน

      @@FirstCrimson in my case im a blender 4.0 user thanks anyways and that reply was fast omg ❤️

  • @nerophase
    @nerophase ปีที่แล้ว +2

    maan thanks for this video!! i was looking for a tutorial like this for a while.. and it would be really nice to have the entire course here on yt for free.. can't thank you enough

  • @devilsdad1062
    @devilsdad1062 5 หลายเดือนก่อน +1

    Where is link ?

  • @tplgy
    @tplgy 6 หลายเดือนก่อน

    Do I have to join the entire objects first before importing to substance?

    • @FirstCrimson
      @FirstCrimson  6 หลายเดือนก่อน +1

      No, if you’re baking by name, joining all the objects would break that altogether, plus it’s unnecessary to join the entire thing

  • @Aaronnoraator
    @Aaronnoraator 3 หลายเดือนก่อน

    Is Substance Painter not the same as the Adobe Substance Painter?

    • @qawa2205
      @qawa2205 3 หลายเดือนก่อน

      no its the same

  • @drumandbassob0007
    @drumandbassob0007 ปีที่แล้ว

    have you worked much with ue5 nanite i have been doing experiments and find i can get similar performance just texturing my highpoly props and not going through the hassel of lowpoly to highpoly workflow , is the downside just when i bake my game down it will be a larger size as it will contain more high poly models, good channel too btw

    • @mrzero2089
      @mrzero2089 ปีที่แล้ว

      I have tried to use nanite but there is problem I faced because of my vram my. Nanite need more than 4gb to work properly in the engine but I don’t know about the package

  • @Mr.McWatson
    @Mr.McWatson 5 หลายเดือนก่อน

    The log keeps telling me "highpoly scene was required but could not be loaded"... what the hell

  • @ApathyGaming01
    @ApathyGaming01 11 หลายเดือนก่อน

    You mention links to articles throughout the video, where can I find these?

    • @FirstCrimson
      @FirstCrimson  11 หลายเดือนก่อน

      They were originally included within the original course material, I'll look into having them publicly uploaded to a Google Drive or something

  • @5th_Vertex
    @5th_Vertex ปีที่แล้ว

    Thanks! Subscribed.

  • @mushishi3994
    @mushishi3994 ปีที่แล้ว

    Where can I get the course ?

  • @SashaTadano
    @SashaTadano 11 หลายเดือนก่อน

    Thank you :)

  • @gastonsaillen
    @gastonsaillen 4 วันที่ผ่านมา

    First 30 seconds and I saw substance painter, I mean, I would love to have it, but I need to pay for something that I will barely use since Im learning :(

  • @ErikMurt444
    @ErikMurt444 7 หลายเดือนก่อน

    Damn, it's too fast for me to follow, got to stop and google every 5 seconds. xD

  • @Hannoah171
    @Hannoah171 ปีที่แล้ว

    ❤..