Developers Swarm Gun Rush | Testing in 3.24 PTU | Star Citizen

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 19

  • @VoidyVids
    @VoidyVids 3 หลายเดือนก่อน +11

    The voice the Star Citizen community needs!

  • @deadfrag658
    @deadfrag658 3 หลายเดือนก่อน +2

    Love to see it!

  • @fakeyn8206
    @fakeyn8206 3 หลายเดือนก่อน +1

    love the format keep it up

  • @jakeramp1
    @jakeramp1 3 หลายเดือนก่อน +2

    Probably the first time the devs have played the game, as well.

  • @Crittek
    @Crittek 3 หลายเดือนก่อน +4

    I played Crysis 2 multiplayer I don’t even know how long ago. This is a huge step backwards from that. Star Marine convinces me that their networking has MUCH bigger issues than server meshing.

    • @vorpalrobot
      @vorpalrobot 3 หลายเดือนก่อน

      The engines been totally rewritten since then. How many NPCs and persistent physics objects were the Crysis 2 server handling?
      They certainly have a mess on their hands but the tech isn't plug and play like you imply.

    • @Crittek
      @Crittek 3 หลายเดือนก่อน +1

      @@vorpalrobot I’m not implying that at all. I’m saying what they’ve built is a regression from what this engine was 10 years ago. I’m specifically comparing the dogshit experience of Star Marine vs Crysis 2 multiplayer. Like for like size of maps, no NPCs, 12-16 players.
      My point is (since you apparently need it spoon fed) that server meshing isn’t going to fix how terrible this games networking feels if we’re in an environment that doesn’t need it.

    • @vorpalrobot
      @vorpalrobot 3 หลายเดือนก่อน

      @@Crittek I see your point. If star marine was the main product then I could see them needing to cut a lot of fat.
      It's built out of PU tech though, so the fact that the engine is being built to (attempt to) handle that large multiplayer sandbox, they probably couldn't cut star marine down into something more responsive without affecting the rest of the project

    • @Crittek
      @Crittek 3 หลายเดือนก่อน

      @@vorpalrobot Ya for sure I wouldn't expect them to make a 3rd game. Its still laggy and unresponsive so again the point is I don't think server meshing is the god tech that makes the game good.

  • @USArmy31
    @USArmy31 3 หลายเดือนก่อน +2

    They better be testing….

  • @megaohms1142
    @megaohms1142 3 หลายเดือนก่อน +1

    Some great points!

  • @Papa_Sweep
    @Papa_Sweep หลายเดือนก่อน +1

    yes

  • @TheDJBuntin
    @TheDJBuntin 3 หลายเดือนก่อน +1

    GGs :)

  • @El1qt
    @El1qt 3 หลายเดือนก่อน +1

    They need to change the strafing speeds, the strafing speeds literally remind me of Apex legends.

  • @TalosEscanor
    @TalosEscanor 3 หลายเดือนก่อน +2

    Amen !!! And we want weapons that offer the same sensations as those in Arma 3: realistic weight combined with responsiveness, fluidity, and modularity. And more scopes. Same for the body animations. The animations/delay are to slow for some guns.

  • @Ogata123
    @Ogata123 3 หลายเดือนก่อน +1

    Whats the most painful gun to get past in the 3.24 ptu gunrush?

    • @UniversityofStanton
      @UniversityofStanton  3 หลายเดือนก่อน +1

      For myself, the energy shotgun/shotgun pistol that charge up to fire. It feels like those just have a lot of delay or jankiness built in and never work very well for me.
      Surprisingly though, the grenade launcher is actually sometimes hard to clear now as well. Seems like even when you're landing very close hits, you have to land several to kill someone. Really strange behavior for a grenade launcher.