39:50 It weakens the boss in the sense that it reduces the hit count of random strike which is the main source of damage. It's a lot easier to notice in vanilla
Just a little tip: the Prince archetype's signature almighty skill scales off your highest offensive stat, so you could have used it even if you were using a magic build.
@caliburnabsolute8517 Don't worry, you'll be absolutely fine. I feel like the devs kinda intended for you to play as a mixed build. It's a shame they didn't specify this on the skill description but at least they had good intentions by making the skill like this. This way you don't get screwed for playing a magic build.
@@ferguscheah You get so much bonus points from just equipping archetypes and from endgame gear that it doesn't matter too much. I mixed strength and magic and by the end of the game I had 99 strength and around 90 magic while still having solid stats all around. You'll be fine too.
In regard to the Heismay fight. In both instances it is impossible to lose. On my first playthrough I did the second fight where everyone died, but he also refuses to kill "luigi" in that instance too. It's a guarranteed win which is a little sad, but makes sense story wise. Love the video though. Not finished, but looking forward to the rest.
wait which hint? The two I remember seeing said don't go down the stairs that get darker and observe the torches for some difference. (still don't get how that one works)
@@cman5516It's the one that talks about "looking up to the stars for guidance" (to paraphrase). When you look up at the ceiling, there's a literal light path of runes that you can follow. I thiiink it's in-between two hints you mentioned As for the torch one, it's harder to notice but if you're using Far Sight, the torches on the correct path (plus a side path for some treasure) *will stay lit* when you walk near them, wheras the incorrect path ones will fade out
In regard to the ice dragon fight it also took me like 15 attempts the first time. The way I got through it was by switching Junah's masked Dancer class to Gunner and syncing mania bullet with some characters to create a pierce weakness on the boss. Then the physical damage characters did a ton of work. Was super sweaty though and I had like no MP on the end, so props to your strategy it was great.
metaphor endgame: "lets 1 shot bosses" usually it works. on my first playthrough i had royal warrior, prince and 2 elemental masters. being very liberal with heroes cry since i had mp regen if needed most things just get 1 shot
a thing that, potentially, makes this hard could be "mono liniage" runs, with the condition that any and all liniage passives are banned from being inherited (this is to avoid every run of those ending in shadow dwellers third eye)
as for ice dragon. i didnt even know that you could dispel the null when it was cast so i just had strohl hit phys and phys and phys until the pahse 1 ended. then phase 2 was gg iwth THREE WIZARDS
new dawn sacrifice is MEANT to be a setup. if the puppet isnt broken he gets to use a cool new move i cant tell you what it does i kept breaking hte puppets.
52:28 this boss is super obnoxious. I basically had to grind it down with phys attacks and dekaja/dekunda to get through phase 1. Phase 2 was a curb stomp.
How about a no buffs/debuffs run? I imagine that it would make the game way harder due to enemies spamming those moves and having to waste turns to clear them.
level scaling for being underleveld doesnt work for bosses, they dont get extra damage for being 16 levels higher than you well, if you have a save before or at the start of the final dungeon you could do a Luis Hardmode video were you dont kill the minibosses so that Luis is buffed
It does actually. Infact bosses level scaling can go further than 16 levels. 16 level cap is for non-boss enemies. Bosses go upto 25 iirc. Each multiplier after 16 being 0.1x extra. It’s just that gear factors heavily into damage formulas. So much so low stats and low level is offset by simply having powerful equipment
I definitely feel like if you did this on Regicide it would be a lot harder. Hell I did Regicide on NG+ and my characters still got one shotted even with good gear. But still, kudos to you! I do feel it's dumb you can't go up to Regicide.
nah you are pretty accurate gameplay wise metaphor combines alot of smt mechanics, the like a dragon infinite wealth job syuste, and persona mechanics. sory wise its seperate from all of those but the game also has a demo if you just wnana take a look yourself i wouldnt call it a new skin since alot of smt gameplay is just systems you can use anywhere but you are sill pretty on point.
@@MinisculeNeeds probably its just that the job swapping and the skill inheritence slots made me think of infinite wealth. (i also only saw like original eo 1 or 3 and only part of it so i didnt even know inheritence is a thing there
If you refuse to destroy the crystals in the final dungeon Louis is actually way stronger in the final fight so that was a shame
And you get a trophy
@@jokeraec2918 Yup, "Destroy Destroyer Charadrius in full power" or sumth along those lines.
39:50 It weakens the boss in the sense that it reduces the hit count of random strike which is the main source of damage. It's a lot easier to notice in vanilla
I also named my protagonist Luigi so it’s kind of funny I just happened to find a challenge video of this game that chose that name.
Great video btw.
Just a little tip: the Prince archetype's signature almighty skill scales off your highest offensive stat, so you could have used it even if you were using a magic build.
Oh, so NOW I learn this, after scrambling to dump points into Strength after doing a Magic build all game. Oh well, not the biggest loss in the world.
@caliburnabsolute8517 Don't worry, you'll be absolutely fine. I feel like the devs kinda intended for you to play as a mixed build. It's a shame they didn't specify this on the skill description but at least they had good intentions by making the skill like this. This way you don't get screwed for playing a magic build.
@@caliburnabsolute8517 same. atlus is a dumb dumb with these fucking descriptions. i barely attacked with prince because of not knowing this shit
Does that mean that I’m actually losing on damage if I do a 50/50 STR to MAGIC build?
@@ferguscheah You get so much bonus points from just equipping archetypes and from endgame gear that it doesn't matter too much. I mixed strength and magic and by the end of the game I had 99 strength and around 90 magic while still having solid stats all around. You'll be fine too.
Fun fact: the human designs all are from renaissance paintings
Some of them are their own creations, like the sandworm, octopus and the eht ria one.
In regard to the Heismay fight. In both instances it is impossible to lose. On my first playthrough I did the second fight where everyone died, but he also refuses to kill "luigi" in that instance too. It's a guarranteed win which is a little sad, but makes sense story wise. Love the video though. Not finished, but looking forward to the rest.
Saturday, slept-in, coffee time, nothing planned today. Beautiful timing on the upload.
42:35 the in-game hints are telling you to look up.
I think it's a nod to Etrian Odyssey gameplay how players draws the map including the correct path
wait which hint? The two I remember seeing said don't go down the stairs that get darker and observe the torches for some difference. (still don't get how that one works)
@@ambulance-kun5915 the ENTIRE DUNGEON is an eo nod. shinjukus map layout is 1 to 1 copied from one of the eo floors
@@cman5516It's the one that talks about "looking up to the stars for guidance" (to paraphrase).
When you look up at the ceiling, there's a literal light path of runes that you can follow.
I thiiink it's in-between two hints you mentioned
As for the torch one, it's harder to notice but if you're using Far Sight, the torches on the correct path (plus a side path for some treasure) *will stay lit* when you walk near them, wheras the incorrect path ones will fade out
In regard to the ice dragon fight it also took me like 15 attempts the first time. The way I got through it was by switching Junah's masked Dancer class to Gunner and syncing mania bullet with some characters to create a pierce weakness on the boss. Then the physical damage characters did a ton of work. Was super sweaty though and I had like no MP on the end, so props to your strategy it was great.
Finally a challenge run video, I've been waiting to see one for this game
Having I'll Face Myself play during the elegy of souls is an inspired choice
fun fact, all 3 "royal" skills of prince read from magic if its higher then strength. atlus SHOULD HAVE PUT THIS IN THE FUCKING SKILL DESCRIPTION
The physical almighty skill as well?
@@Zimzky91 yes. all 3 of them (3 cause synth)
the true solution of dragon temple, which i only learned after myself, is to look at the roof
oh fun, lemme get some snacks for this.
metaphor endgame: "lets 1 shot bosses" usually it works.
on my first playthrough i had royal warrior, prince and 2 elemental masters. being very liberal with heroes cry since i had mp regen if needed most things just get 1 shot
a thing that, potentially, makes this hard could be "mono liniage" runs, with the condition that any and all liniage passives are banned from being inherited
(this is to avoid every run of those ending in shadow dwellers third eye)
7:58 I THOUGHT OF THAT IMMEDIATELY WHEN I SAW HIS RUNNER 😭
12:50 nice, I love Zero Escape music
Regicide but it's actually difficult
Nah he didn’t do it in regicide since we changed it into hard after trying to beat the first boss and struggling
I see new TeeGee i drop e everything
We are so back
A run I'm doing is igniter skills and basic attacks only, though I play on ps, so the hardest difficulty I can access on a new game is hard
This whole run is just sthrol dying lol
as for ice dragon. i didnt even know that you could dispel the null when it was cast so i just had strohl hit phys and phys and phys until the pahse 1 ended. then phase 2 was gg iwth THREE WIZARDS
How did you mod the game? I would like to try a challenge playtrough like this too.
new dawn sacrifice is MEANT to be a setup. if the puppet isnt broken he gets to use a cool new move
i cant tell you what it does i kept breaking hte puppets.
52:28 this boss is super obnoxious. I basically had to grind it down with phys attacks and dekaja/dekunda to get through phase 1.
Phase 2 was a curb stomp.
How about a no buffs/debuffs run? I imagine that it would make the game way harder due to enemies spamming those moves and having to waste turns to clear them.
52:42 does anyone know what the background song is here its absolutely sick
level scaling for being underleveld doesnt work for bosses, they dont get extra damage for being 16 levels higher than you
well, if you have a save before or at the start of the final dungeon you could do a Luis Hardmode video were you dont kill the minibosses so that Luis is buffed
It does actually. Infact bosses level scaling can go further than 16 levels. 16 level cap is for non-boss enemies. Bosses go upto 25 iirc. Each multiplier after 16 being 0.1x extra.
It’s just that gear factors heavily into damage formulas. So much so low stats and low level is offset by simply having powerful equipment
I definitely feel like if you did this on Regicide it would be a lot harder. Hell I did Regicide on NG+ and my characters still got one shotted even with good gear. But still, kudos to you! I do feel it's dumb you can't go up to Regicide.
Is this just a new skin on SMT/Persona gameplay, or am I missing something?
nah you are pretty accurate
gameplay wise metaphor combines alot of smt mechanics, the like a dragon infinite wealth job syuste, and persona mechanics.
sory wise its seperate from all of those
but the game also has a demo if you just wnana take a look yourself
i wouldnt call it a new skin since alot of smt gameplay is just systems you can use anywhere but you are sill pretty on point.
@@Flutterdark_ I agree with almost everything, but the job system is most likely from Etrian Odyssey, a dungeon crawler series made also by Atlus.
@@MinisculeNeeds probably its just that the job swapping and the skill inheritence slots made me think of infinite wealth. (i also only saw like original eo 1 or 3 and only part of it so i didnt even know inheritence is a thing there
Yeah but its really good