FFXIV 1.0 Aurum Vale 16min

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  • เผยแพร่เมื่อ 12 ส.ค. 2013
  • Pantless, with over a minute leeway for a relic speed run.

ความคิดเห็น • 625

  • @LtKrau
    @LtKrau 2 ปีที่แล้ว +1124

    "Your Stoneskin grants you the effect of Stoneskin."
    "Your Sentinel grants you the effect of Sentinel."
    _Hmm, the floor here appears to be made of floor_
    *People die when they are killed*

    • @vornamenachname6282
      @vornamenachname6282 11 หลายเดือนก่อน +11

      I checked AND INDEED, the floor is made of floor!

    • @CaptainNoFace
      @CaptainNoFace 11 หลายเดือนก่อน +20

      Breathing oxygen grants you oxygen

    • @ryanrushford7918
      @ryanrushford7918 11 หลายเดือนก่อน +4

      @@CaptainNoFaceInfinite oxygen.

    • @ShermTank7272
      @ShermTank7272 11 หลายเดือนก่อน +8

      I mean, it's still kinda there in the battle log of modern FFXIV
      You use Sentinel
      -> You gain the effect of Sentinel

    • @matthewkrumlauf9990
      @matthewkrumlauf9990 11 หลายเดือนก่อน +3

      “Life needs things to live”
      -The immortal words of Percival Fredrickstein von Musel Klossowski de Rolo III

  • @bigchill123a
    @bigchill123a 4 ปีที่แล้ว +1410

    I will never complain about aurum vale again after seeing this

    • @paytwoyaj8332
      @paytwoyaj8332 3 ปีที่แล้ว +51

      Lol. I know right. Starting few months back and hated this dungeon. But now?? I think we got lucky lol. Looks rough back then

    • @chris-hz8wp
      @chris-hz8wp 3 ปีที่แล้ว +61

      This game has grown so much. I still hate aurum vale tho

    • @dolphinboi-playmonsterranc9668
      @dolphinboi-playmonsterranc9668 3 ปีที่แล้ว +5

      Doubt

    • @MBOmnis
      @MBOmnis 3 ปีที่แล้ว +39

      I really don't get the hate for AV. It's one of my favorite "lowbie" dungeons because it isn't just a brainless roflstomp like most of the others.

    • @momintim
      @momintim 3 ปีที่แล้ว +36

      @@MBOmnis At the time when 2.0 launch it was the most hated mainly because it was a jump in difficulty from the previous dungeon by a good amount (long before adjustments to it were done) and it was the only dungeon that could help get you to level cap of 50 being the last available "leveling" dungeon at 47.

  • @potatoKnight32
    @potatoKnight32 11 หลายเดือนก่อน +113

    3:18 "I blame lala everywhere" some things never change

    • @andrebaxter4023
      @andrebaxter4023 16 วันที่ผ่านมา +2

      Even before that, it was blaming the Taru(what Lalafell drew inspiration from) in FFXI.

    • @NotExplicable
      @NotExplicable วันที่ผ่านมา

      ​@@andrebaxter4023this is the way

  • @cyrlangaming
    @cyrlangaming 11 หลายเดือนก่อน +237

    When Aurum Vale is in a 8-man party meaning this is a legit raid.

    • @frankymr2
      @frankymr2 9 หลายเดือนก่อน +54

      dungeons in 1.0 where open dungeons , anyone could go in or out of the dungeons, no party min . There where so people that pull the whole dungeon to the entrance to xp

  • @jtreid0907
    @jtreid0907 3 ปีที่แล้ว +479

    this is so wild to see this. it's literally an entire different game, but places i've been to before. def got some ffxi vibes off of this

    • @raphaelnavarrette8156
      @raphaelnavarrette8156 ปีที่แล้ว +42

      It pretty much was FFXI in gameplay, with some instances content like ARR. I miss it SO much.

    • @wtafwasthat
      @wtafwasthat ปีที่แล้ว +10

      It's FFXI w/Dungeons

    • @smaller_cathedrals
      @smaller_cathedrals 11 หลายเดือนก่อน +40

      1.0 was mainly run by XI devs who had completely failed to keep up with the current state of video games.
      It was their sheer arrogance that almost killed XIV completely; they genuinely could not see how their ideas of game design were at least ten years outdated.
      One was rightly fired all together, while the other got demoted to level designer.

    • @ArkThePieKing
      @ArkThePieKing 11 หลายเดือนก่อน +29

      @@smaller_cathedrals Yep this is how I explain 1.0 to friends who play the game today. 1.0 was basically FF11-2 in design, pacing, combat, everything except somehow more awkward and worse. Where the rest of the world had the WoW boom which revolutionized MMOs and changed the way we think about them Japan was largely stuck in the MMO dark ages.

    • @Kujra
      @Kujra 11 หลายเดือนก่อน +10

      @@smaller_cathedralshad nothing to do with the devs it was all the higher ups pushing them to use an untested engine and not enough time to try and get it to work

  • @NakuruKouChannel
    @NakuruKouChannel ปีที่แล้ว +157

    i love the conversation at 3:12 about the mahogany tree dropping oak logs and the players asking for an exchange. totally unrelated to aurum vale i just think it's funny that some things never change

  • @n-2873
    @n-2873 2 ปีที่แล้ว +91

    "why is this mahogany tree dropping oak logs -.-"

  • @maxv658
    @maxv658 3 ปีที่แล้ว +318

    I never played 1.0 and I can't believe how densely populated the dungeons are with mobs. The class-switching before certain bosses and trash mobs is bonkers too.

    • @frankymr2
      @frankymr2 9 หลายเดือนก่อน +39

      its because 1.0- dungeons where open door dungeons , meaning anyone could go in or out , they where part of the open world .

    • @IAmTheGlovenor
      @IAmTheGlovenor 9 หลายเดือนก่อน +15

      ​@@frankymr2So, like FF XI? That's beautiful

    • @afx3142
      @afx3142 19 วันที่ผ่านมา

      It was awesome

    • @GaluizuCrescent
      @GaluizuCrescent 12 วันที่ผ่านมา

      @@frankymr2 AV and CC were not open world dungeons. The ones I remember were Shposhae and all three beastmen camps, interesting enough the camps needed keys that were dropped by mini bosses to open loot coffers and proceed to deeper areas.

  • @ann-marieellis8523
    @ann-marieellis8523 ปีที่แล้ว +74

    I love that they kept the music (it's now used in the Hard versions of level 50 ARR dungeons).

  • @interch3t
    @interch3t 11 หลายเดือนก่อน +31

    Thanks for keeping this video up. I never got to play 1.0 so it's wonderful seeing how far the game has come since it's true beginning.

  • @Kazzythings
    @Kazzythings 9 ปีที่แล้ว +87

    I'm confused I see flashing enemies and running without killing them. ARR is completely different indeed lol.

  • @FarikoWishless
    @FarikoWishless 2 ปีที่แล้ว +230

    You begin casting stone skin
    Your stone skin grants you stone skin
    Lmao wow.

    • @shooby9496
      @shooby9496 2 ปีที่แล้ว +23

      That's some important information right there.

    • @zoroarkdx4491
      @zoroarkdx4491 2 ปีที่แล้ว +18

      Literally "The floor is made out of floor" meme.

  • @LuriTV
    @LuriTV 11 หลายเดือนก่อน +52

    this is what I visualize when my gramps told me about her way to school

  • @ArthiosVankrul
    @ArthiosVankrul 11 หลายเดือนก่อน +19

    I feel like ive stumbled upon an ancient relic of long forgotten times...

  • @Redwolf6056
    @Redwolf6056 2 ปีที่แล้ว +202

    Why is no one talking about the chat at the beginning?
    "It will be the worst mistake of your life if you invite him xD"
    "He's French. /end"
    The universal MMO constant: avoid French players at all costs.

    • @ksiazykgregoire767
      @ksiazykgregoire767 ปีที่แล้ว +10

      Yep yep yep. And as a french what makes me laugh is that 90% of people spitting on us can't make the difference between Italian and French.
      I had a conversation with a guy (he thought i was EN) on a MMO, and someone on the general chat said something in Italian. The guy i was talking to started saying bad things about us thinking the italian guy was french. My oh my. What a bunch of ignorant people. This day, i lost a little bit more faith in humanity.

    • @nametba2295
      @nametba2295 ปีที่แล้ว +30

      @@ksiazykgregoire767 cope

    • @MayHugger
      @MayHugger 11 หลายเดือนก่อน

      Why?

    • @CleopatraKing
      @CleopatraKing 21 วันที่ผ่านมา +2

      Not an MMO but
      Jes suis monte​@@MayHugger

    • @brosan5000
      @brosan5000 18 วันที่ผ่านมา

      @@CleopatraKing The MH4U flashbacks hit like a truck.

  • @technole
    @technole 3 ปีที่แล้ว +80

    1.2x: when it was better to cast damage/heals with your weapon sheaved, it made our toons look like we did nothing but wipe sweat off our heads.

    • @fortidogi8620
      @fortidogi8620 ปีที่แล้ว +38

      THATS why everyone was just looking like they were standing in place?

    • @MugiwarasNakama
      @MugiwarasNakama 11 หลายเดือนก่อน +10

      @@fortidogi8620 in 1.0 you had to think carefully on every single action you took. Even taking a single step is carefully considered. It may not look like much is happening. But these fights are all incredibly tense with death just a minor mistake away.

    • @XDarkEcho
      @XDarkEcho 9 หลายเดือนก่อน +5

      @@MugiwarasNakama They wouldn't understand, those of us who played FFXI and, if you could even run the thing, 1.0, we know that it was like a fine game of chess. That's why it combat was particularly slow.

  • @Kzar5678
    @Kzar5678 22 วันที่ผ่านมา +6

    I'm glad atleast Dark's Embrace survived from 1.0 It's unironically such a banger of a song it'd be a real shame if it was lost.

  • @notsure9466
    @notsure9466 2 ปีที่แล้ว +28

    This was a endgame content when you reached lv50. Not a leveling dungeon.

  • @xkn8147
    @xkn8147 2 ปีที่แล้ว +41

    The way people stand together like that makes them look like multiboxers

    • @MugiwarasNakama
      @MugiwarasNakama ปีที่แล้ว +23

      Position was extremely important in 1.0. Standing in the wrong spot would often times get you killed because you can't see AoEs like you can in modern ffxiv. And even though the animations look sleek the added delay of movement and the very bad server latency meant that it was next to impossible to dodge anything in real time. This is why creating safe spots for your party to stand in was the norm in 1.0. Watch the 1.0 version of the Garuda or Iffy fights and you'll see what I mean.

    • @elgatochurro
      @elgatochurro 6 หลายเดือนก่อน

      @@MugiwarasNakama im so glad its better now

    • @BlueArremer
      @BlueArremer 23 วันที่ผ่านมา

      @@MugiwarasNakama It looks like it was a game where teams had room for one melee at most.

  • @Kras015
    @Kras015 2 ปีที่แล้ว +21

    Classic Mana-burn party setup! FFXI vibes!

  • @keiyangoshin3650
    @keiyangoshin3650 2 ปีที่แล้ว +45

    Ah... so many deaths in Aurum Vale. Having to run from safe corner to safe corner because the fruits, which needed to be consumed at all times, didn’t last long. They eventually cut a bit of the dungeon map as it no longer had a purpose. The Miser, Coinpurse, really tough bosses so early in the game. Even today this dungeon can get messy! So I don’t miss the 1.0 version at all. 😅 Thanks for the nostalgia.

  • @altairscauldron9776
    @altairscauldron9776 11 หลายเดือนก่อน +12

    I never played XI before but this 1.0 camera and everything feels like XII to me, which is cool actually

  • @Reynsoon
    @Reynsoon 3 ปีที่แล้ว +34

    pantless?
    he predicted 6.0 guys

  • @cj_skywalker
    @cj_skywalker 11 หลายเดือนก่อน +14

    I didn't realize that the music playing in Stone Vigil Hard and Brayflox's Longstop Hard in 2.0 came from Aurum Vale in 1.0. One of my favorite music tracks! ^_^

    • @MugiwarasNakama
      @MugiwarasNakama 11 หลายเดือนก่อน +6

      It was the theme song for all dungeons in 1.0

  • @PillsHere69
    @PillsHere69 5 ปีที่แล้ว +163

    Is it just me, or do parts of old AV look like the current Dzmael Darkhold?

    • @dimitriosgladio059
      @dimitriosgladio059 3 ปีที่แล้ว +7

      Definitely, I thought it was Dzmael

    • @chipsk8361
      @chipsk8361 3 ปีที่แล้ว +21

      The music doesn't help with that

    • @ghostkirby1255
      @ghostkirby1255 3 ปีที่แล้ว +2

      I think it was in the same dungeon

    • @miss_bec
      @miss_bec 3 ปีที่แล้ว +32

      They were the same dungeon and they got split in 2.0.
      Source: know a guy who's played since 1.0

    • @dimitriosgladio059
      @dimitriosgladio059 3 ปีที่แล้ว

      @@miss_bec hmm that’s interesting

  • @antigonus1826
    @antigonus1826 2 ปีที่แล้ว +29

    Aurum Darkhold

    • @Ponifex
      @Ponifex 2 ปีที่แล้ว +7

      Dzemael Vale

  • @meangirlovania
    @meangirlovania 11 หลายเดือนก่อน +24

    Glad to see this dungeon has always been an absolute *pill*

  • @negativepinktv423
    @negativepinktv423 4 วันที่ผ่านมา

    It’s so crazy to see what they kept in after all this time! Nice vid dude

  • @amongstsus9201
    @amongstsus9201 2 ปีที่แล้ว +130

    i'm ngl, i'm REALLY fascinated with the 1.0 build of the game. i wish i could turn back time to try it out. i love ff14 and i want to know how far it's come over the years

    • @DifunctedReble
      @DifunctedReble ปีที่แล้ว +50

      In the word of Yoshi-P. "Nightmare."

    • @Akihito_Kanbara
      @Akihito_Kanbara ปีที่แล้ว +37

      @@DifunctedReble he was just talking about the hardware/code aspects when he said that.
      The game itself was a delight, despite bugs and performance.

    • @jamesshoemaker5180
      @jamesshoemaker5180 ปีที่แล้ว +20

      For some of us it was such a huge disappointment. I forked over the cash for the collector's edition. During play my game crashed and I couldn't log in. I had an error that seemed to affect my account. Despite numerous messages with their CS (which was awful) SE told me my account was not recoverable. They offered me a free copy of the game but refused to give me my in game collector's edition items back. I was so mad I didn't touch FFXIV after that until Heavensward came out.

    • @xxundeadgoddessxx
      @xxundeadgoddessxx ปีที่แล้ว +30

      @@Akihito_Kanbara I hate how most of these people talk shit about 1.0 when they probably haven't even tried it for themselves, but instead just assume "1.0 bad lul" because of channels like Speakers Network. I honestly miss 1.0, and am glad there is a dedicated group trying to revive it from the ashes.

    • @MugiwarasNakama
      @MugiwarasNakama ปีที่แล้ว +4

      You can play FFXI nasomi private server. Its essentially the same thing but with better game balance and no game breaking bugs lol.

  • @sakurya972
    @sakurya972 3 ปีที่แล้ว +100

    This was actually ALOT harder than it looks in this video..

    • @MissPoplarLeaf
      @MissPoplarLeaf 11 หลายเดือนก่อน +8

      As someone who never played 1.0, what are some of the details of the strats they're using and why was it hard? Even when watching this, it's tough to get a feel for it because I have no idea how the system worked back then lol

    • @JacketCK
      @JacketCK 11 หลายเดือนก่อน

      as someone who plays FFXI, it's not as hard as it looks

    • @FinalJimothy
      @FinalJimothy 10 หลายเดือนก่อน +6

      as someone who doesnt play ffxi, it is as hard as it looks

  • @BoomBox2323
    @BoomBox2323 11 หลายเดือนก่อน +4

    its amazing to what has and has not changed since 1.0

  • @kaydwessie296
    @kaydwessie296 11 หลายเดือนก่อน +22

    Modern day FFXIV players: UGH! Aurum Vale! Could this GET any worse!?
    FFXIV 1.0: Hold my beer

    • @kyoko16
      @kyoko16 2 หลายเดือนก่อน +4

      And i want to try this version of the game still! Something is making me feel like the gameplay seems interresting to try and worth it. I like the strategy in using the right skills at the right time, yes the gameplay is slower than the ARR since one which modern ff14 will have : the sparkling and unique look this old version had, i used to love turn based games in general and i forgot about it gradualy with modern games fast pacing which saddens me at times. Of course i like modern ff14 still but at times i want to be able to chill for a bit without having to run everywhere in a dungeon all the time. I do feel disconnected more from modern ff14 lately. It isn't like it used to be and in any servers cannot be in a major city without being spammed in chat with RP/ERP ads which is making me cringe. A game to me isn't a dating simulator!

  • @Knuckx117
    @Knuckx117 ปีที่แล้ว +10

    It's so weird seeing Aurum vale as an 8-player dungeon.

  • @stevemahan3843
    @stevemahan3843 6 ปีที่แล้ว +97

    I'm seeing a mix of AV, dzamael darkhold. And hearing haukke manor's music xD

    • @Knuckx117
      @Knuckx117 5 ปีที่แล้ว +34

      that's actually the music for most ARR Hard mode dungeons

  • @duckylils
    @duckylils 11 หลายเดือนก่อน +19

    10TH YEAR ANNIVERSARY OF THIS VIDEO
    10TH YEAR ANNIVERSARY OF THIS GAME
    LETS GET IT WARRIORS OF LIGHT

    • @machomuu
      @machomuu 11 หลายเดือนก่อน +2

      this made me wanna cancel my sub

    • @cashnelson2306
      @cashnelson2306 6 วันที่ผ่านมา

      “year anniversary”
      As opposed to day anniversary

  • @Sammy102093
    @Sammy102093 ปีที่แล้ว +21

    The only thing I can say about 1.0 over ARR is the animations in 1.0 have more weight to them. Everything else was a mistake.

  • @icantthinkofaname1009
    @icantthinkofaname1009 3 ปีที่แล้ว +9

    Kinda cool seeing the Gaze of the Vortex sword being used back in 1.0

  • @MountainGOATs-cu1cs
    @MountainGOATs-cu1cs 3 ปีที่แล้ว +6

    I never remembered doing any instanced dungeons during 1.0, played on launch up to lvl43 or something but all we did was group grind world mobs... was this released later??

    • @coolguy02536
      @coolguy02536 2 ปีที่แล้ว +6

      Yeah, they added Toto-Rak, Tam-Tara, Dzemael, and Aurum Vale in later patches.

    • @ZechsMerquise73
      @ZechsMerquise73 2 ปีที่แล้ว

      Someone else said this was level 50 content.

  • @jimmyletv
    @jimmyletv 8 ปีที่แล้ว +9

    oh man the animation lock lol

  • @Crispierbug
    @Crispierbug หลายเดือนก่อน

    9:59 Imperials in Aurum Vale? Did the dungeon have a different story in 1.0?

  • @BetaXeeta
    @BetaXeeta 20 วันที่ผ่านมา

    This is like hearing about a seasoned adventurer in a tavern recount their tales

  • @Templeandtide
    @Templeandtide 8 ปีที่แล้ว +78

    Even though I loved 1.0, I do not miss having to class swap mid dungeon for trash. That was not fun.

    • @JonathanJoestarJuicefest
      @JonathanJoestarJuicefest 6 ปีที่แล้ว +19

      videokojima Yet another thing you can no longer do even if you want to.

    • @IEatYourSandwiches
      @IEatYourSandwiches 3 ปีที่แล้ว +38

      You shouldn't want to do it in the current game, that's insane

    • @fuckingidiot6985
      @fuckingidiot6985 3 ปีที่แล้ว +12

      @@IEatYourSandwiches why shouldn't you?

  • @abrittishpanfish6269
    @abrittishpanfish6269 25 วันที่ผ่านมา

    did they split this into aurum and dzemael darkhold in 2.0?

  • @USMC49er
    @USMC49er 11 หลายเดือนก่อน +1

    Aurum Vale will always be the notorious rookie killer dungeon. Even back in 2.0

    • @MugiwarasNakama
      @MugiwarasNakama 11 หลายเดือนก่อน +6

      This was not a rookie dungeon in 1.0. It was an endgame raid. The best gear in the game dropped in these dungeons. Baatral the final boss of darkhold was originally the hardest fight in the game.

  • @Itsdaninerd
    @Itsdaninerd 7 ปีที่แล้ว +25

    I really wish I had a chance to try this for myself, since I only started when ARR was already well under way when I truly started (The patch after Rogues/Ninjas). People always say the game is bad, but I'm hesitant to call it that if I never experienced it for myself.
    Oh well, it's neither here nor there. Thanks for the upload, even though it is an old video.

    • @markb1170
      @markb1170 3 ปีที่แล้ว +15

      Yoshi-P wouldn‘t have had it nuked if it wasn‘t bad. I think you lot like to look at this with rose-colored glasses. Remember, 1.0 was a financial loss for SE. I personally know people who quit 1.0 because it was that bad... and they were Final Fantasy fans. One of them came back to ARR and he said it was loads better.

    • @Itsdaninerd
      @Itsdaninerd 3 ปีที่แล้ว +18

      @@markb1170 All I said was I'm sad I missed my chance to try 1.x for myself to see just how awful it was. Never made any indication that I think it's better than ARR or even good in the first place... But sure, I'm wearing rose-tinted glasses if you say so.

    • @LilJbm1
      @LilJbm1 3 ปีที่แล้ว +25

      @@Itsdaninerd Don't listen to him your point is perfectly valid. To me, the game LOOKS like it could be pretty fun. I don't see anything that immediately strikes me as terrible. Also, clearly there's 8 people in this video having a good time. It may be a terrible game and boring to play, but without being able to play it yourself who knows? I respect that you withhold judgement on the gameplay until you play it yourself, it's fair of you.
      Also a good point to make is a game being financially a failure doesn't necessitate that the game itself was bad or not fun. Shenmue and Earthbound are some great examples of games that are amazing, but didn't sell well and financially were failures. A game that appeals to the lowest common denominator may have mass appeal and commercial success, but it may also be a shitty game as it's bland, uncreative, and average. I'm not trying to say FF14 1.0 is a niche hidden gem that was great but not well-received by the masses, just stating its financial failure in itself is NOT evidence the game was bad. No, actual evidence would've been the glitches and poor system optimization which made it unplayable for most. However, once those were fixed (as they were in subsequent patches) how does the actual game, its concept, and its execution play out?
      Anyway, I just wanted to say FF14 1.0 does deserve a chance just like any other game. I don't assume games are great or terrible based on what others SAY, but what I SEE and what I EXPERIENCE when I play the game.

    • @pyroflare7774
      @pyroflare7774 2 ปีที่แล้ว +1

      @@markb1170 YOUR FAMILY HATES YOU

    • @pyroflare7774
      @pyroflare7774 2 ปีที่แล้ว +1

      @@markb1170 you go put on your "rose colored glasses" you ASS!

  • @twistedlime1975
    @twistedlime1975 11 หลายเดือนก่อน

    Holy Balls this was originally in the game!? I had no ideaLOL

  • @DoktorWieg
    @DoktorWieg ปีที่แล้ว +23

    Kind of wish we could have a 1.0 UI style option; not the same interface but just the elements themed as they were, like the HP and MP gauges, the fonts, etc.

    • @Kujra
      @Kujra 11 หลายเดือนก่อน +1

      You can to a degree

    • @Mudstep
      @Mudstep 11 หลายเดือนก่อน

      @@Kujra how so?

    • @Aether776
      @Aether776 11 หลายเดือนก่อน

      I like the ui sfx a lot

  • @chizik7777
    @chizik7777 11 หลายเดือนก่อน

    was Dzaemal Darkhold along for the ride back then? a lot of the halls look familiar along with those round blue lock things

    • @kaihedgie1747
      @kaihedgie1747 11 หลายเดือนก่อน +1

      Yep that was in there too and it had many of the same bosses. Difference being was that the All-Seeing Eye wasn't a boss, but it still harassed you throughout the stage and you couldn't target or fight it.

  • @jpranindito
    @jpranindito ปีที่แล้ว +21

    the no battle animation killed me, the character just stare 👁👄👁

  • @Another_Dusk
    @Another_Dusk ปีที่แล้ว

    This one have some FF XII vibe, when everyone could use some spell (stoneskin, protect etc..)

  • @scotthoran6809
    @scotthoran6809 11 หลายเดือนก่อน +1

    I have no idea why this got recommended to me, but neat

  • @gemgor
    @gemgor 9 ปีที่แล้ว +22

    wow its like a completely different game

    • @NeonGenesis
      @NeonGenesis 8 ปีที่แล้ว +10

      +Josh lawton The game now is so much better though! Although I wish I could of given a go to FFXIV 1.0 :)

    • @gabrielgomez1395
      @gabrielgomez1395 7 ปีที่แล้ว

      Neon Genesis *could have

  • @kiranfenrir1
    @kiranfenrir1 3 ปีที่แล้ว +16

    Does anyone else want the victory fanfare music from v1.0 to make an appearance in a dungeon or 2 in the future?

    • @Walliard
      @Walliard 3 ปีที่แล้ว

      I've definitely heard it somewhere... chocobo races I think?

    • @FireEmblemForceman81
      @FireEmblemForceman81 2 ปีที่แล้ว +3

      Yes, it is used as the Chocobo race fanfare! As of 5.4 or so since I haven't done a race in a while, but I can't imagine it's been changed

    • @JasonBeo
      @JasonBeo 11 หลายเดือนก่อน +1

      Spoilers
      ..
      Its also used when the loporits wake up

  • @raisylvaine8398
    @raisylvaine8398 11 หลายเดือนก่อน +4

    14:42 AND PEOPLE THINK OUR SKILL EFFECTS ARE BLINDING NOW?! XD

    • @Unforsin
      @Unforsin 11 หลายเดือนก่อน +1

      RDM LB3.

  • @cattysplat
    @cattysplat 10 วันที่ผ่านมา

    The hardest part of 1.0 combat: not falling asleep.

  • @AlujaBING
    @AlujaBING 3 ปีที่แล้ว +8

    There was content beyond the lv9 MSQ? When I played 1.0 Lv9 was all I could reach.

    • @mohammedmasood3221
      @mohammedmasood3221 2 ปีที่แล้ว +1

      Up to Lvl 50. MSQ was originally meant to go up to Lvl 56 for Classes but was scrapped when they started to implement Jobs.

  • @jonathanlovett7320
    @jonathanlovett7320 11 หลายเดือนก่อน +7

    AV was an 8 man?! wow. This has serious XI vibes, which I loved, but XIV needed it's own identity and it has so much more to offer (sadly) than XI. I'm glad Yoshi P took it in the right direction.

  • @chrisdaughen5257
    @chrisdaughen5257 ปีที่แล้ว +11

    It's weird how mages didn't use their staffs in their casting animations. I guess it helped cut down on the number of animations devs needed to make for every class. 2.0 was similar since characters could use abilities and spells from other jobs they leveled up, but the animations at least had them hold their weapons.

    • @Grimnoire
      @Grimnoire 11 หลายเดือนก่อน +8

      They could buy mp regenerated faster with it sheathed

  • @FlavorsomeMusic
    @FlavorsomeMusic 3 ปีที่แล้ว +63

    Wow, I thought ARR was sluggish to play until you start unlocking ogcds but this looks 10x more so.

    • @emachine310
      @emachine310 ปีที่แล้ว +42

      and this is a speed run. Everyone here knows exactly what to do and when to do it lol

    • @ksiazykgregoire767
      @ksiazykgregoire767 ปีที่แล้ว +5

      FFXIV 1.0 inherited the slow pace of FFXI.
      1.0 makes more sense than 2.0+ to me.
      I can't understand the success of the actual XIV. Even tho i tried it at high level multiple times.

    • @BlueThe1up
      @BlueThe1up ปีที่แล้ว +25

      ​@@ksiazykgregoire767 Slow pace isn't great for an MMO, especially one released after motherfuckin' World of Warcraft

    • @xxomnicloudxx
      @xxomnicloudxx 11 หลายเดือนก่อน +4

      ​@@BlueThe1upwhy isn't it good? Because you have the attention span of a fly?

    • @Eonymia
      @Eonymia 11 หลายเดือนก่อน +16

      @@xxomnicloudxx Because in an MMO with combat like this it leads to long periods of doing literally nothing except waiting for something to become available ages later, which leads to bad and boring gameplay when you're supposed to be in an "exciting battle scenario".

  • @CDPW
    @CDPW 3 ปีที่แล้ว +6

    Dzmael Vale

  • @binghanem25
    @binghanem25 ปีที่แล้ว +3

    so how many people can enter a dungeon back then ? I see 7 people

    • @MugiwarasNakama
      @MugiwarasNakama ปีที่แล้ว +4

      These dungeons were raids. All endgame dungeons were raids in 1.0. There was only one leveling dungeon in 1.0 annd that was totorak which was only 4 player. But because they never implemented level synch into 1.0 and there were other faster ways to level they decided against adding anymore. In 1.0 they experimented with many different styles of dungeons to see what people enjoyed the most for ARR. What they landed on was a more casual version of the endgame raid dungeons.

  • @MonadProxy01
    @MonadProxy01 3 ปีที่แล้ว +10

    I really like the graphics

  • @manoftherainshorts9075
    @manoftherainshorts9075 ปีที่แล้ว

    Wait a minute. That background music when you just walk around in dungeon already existed in 1.0? I was quite sure that all music in a game was remade for ARR and later.

    • @kaihedgie1747
      @kaihedgie1747 11 หลายเดือนก่อน

      This was the music for _every_ dungeon in 1.0

  • @cantuti1
    @cantuti1 8 หลายเดือนก่อน +1

    i wan to play this game again

  • @flygonkerel781
    @flygonkerel781 11 หลายเดือนก่อน +1

    interesting!

  • @jizzing
    @jizzing 24 วันที่ผ่านมา +2

    8:30 yo lets get that goring blade animation back wtf?

  • @twocatsyelling723
    @twocatsyelling723 16 วันที่ผ่านมา

    Back when FF14's dungeons were like actual dungeons.
    Note how the final boss isn't on a round/square/rectangle platform like all bosses since late Heavensward.
    At least in current AV, they still maintained a sense of being in a large cave/tunnel system.

  • @CompressionPolice
    @CompressionPolice 3 ปีที่แล้ว +29

    Yo, if I wasn't able to jump around like an idiot for no reason during a dungeon I would've stopped playing right away.

  • @iChannelz88
    @iChannelz88 16 วันที่ผ่านมา

    I have PTSD from this place for the amount of time i grinded it with friends for relic and darklight gear

  • @TheRealPyxx
    @TheRealPyxx 2 ปีที่แล้ว +1

    1.0 Aurum Vale was 8 player?

  • @Foreverblunted
    @Foreverblunted 3 ปีที่แล้ว +10

    This looks way more of a grind , I’m glad I started not too long ago lol.

    • @MrWiki2
      @MrWiki2 3 ปีที่แล้ว +4

      This was redone in 2013, so you started 8 years later

  • @neddiespaghetti5646
    @neddiespaghetti5646 ปีที่แล้ว

    Funny enough I never hated 2.0 Arum Vale, and I am glad I never complained HAHAHAAHA

  • @kurisi5563
    @kurisi5563 25 วันที่ผ่านมา +1

    What a nightmare

  • @shademar3
    @shademar3 11 หลายเดือนก่อน

    Wait, it was an 8man dungeon?

  • @camzen1772
    @camzen1772 2 ปีที่แล้ว +39

    I'm sad I never got to try this version. Looks so good reminds me of a updated ff11 compared to what we got today

    • @8bit_nacho825
      @8bit_nacho825 2 ปีที่แล้ว +24

      1.23 was legitimately becoming a great old-school MMO but it never would have reached a mass audience. I loved XI and would love to see another game like it.

    • @raphaelnavarrette8156
      @raphaelnavarrette8156 ปีที่แล้ว +1

      @@nukfauxsho 1.23 tho as just as good. And it was very FFXI

    • @XDarkEcho
      @XDarkEcho 9 หลายเดือนก่อน

      Yeah, it's a shame they couldn't have kept it like this, and just continued to build upon it, like they were doing once a change in Directors happened. I'd say it was coming to a fair balance of FFXI and what we have now, in FF14(okay not NOW, because so much has been stripped from this game as of late, that they need to keep pushing out content to keep the interest up).

  • @davidlazzeri4450
    @davidlazzeri4450 3 ปีที่แล้ว +12

    never seen footage of 1.0 and it was actually ff 11 just updated graphics

  • @KrishLius
    @KrishLius 3 ปีที่แล้ว +29

    this game was threatening. gave you a sense of danger and shit gets real pretty quick. i miss that

  • @GoodnightMoon4
    @GoodnightMoon4 22 วันที่ผ่านมา

    Vae Victis, yoooo LOK fan

  • @PKMNnerdfighter
    @PKMNnerdfighter 11 หลายเดือนก่อน +2

    Did you know you were recording history when you made this?

  • @luheartswarm4573
    @luheartswarm4573 20 วันที่ผ่านมา +1

    Stoneskin grants me stoneskin
    so it is written

  • @jeunonn
    @jeunonn 11 หลายเดือนก่อน

    thought I was watching FFXI for a sec

  • @fullcrackalchemist
    @fullcrackalchemist 3 ปีที่แล้ว +150

    While 2.0+ is obviously better, I can't help but miss the way this game controlled. Everything you did had weight to it, like you were grounded in a world with somewhat consistent laws. Your footsteps matched the distance you went and you couldn't just slide across the ground while doing a non-walking animation. In modern XIV you feel like you have all the weight of a paperclip.

    • @MyNameIs8Ball
      @MyNameIs8Ball ปีที่แล้ว +20

      youre playing a game in which you can play as a neko, an elf, a shrek, or a gnome child, that can sit atop a giant tortoise that can fly by spinning along aether in the atmosphere like a mystical beyblade. who cares about realism.
      also schlide casting is slick.

    • @fullcrackalchemist
      @fullcrackalchemist ปีที่แล้ว +45

      @@MyNameIs8Ball That's not entirely what I mean, but I don't disagree. Slide casting is absolutely slick, great tech

    • @MayHugger
      @MayHugger 11 หลายเดือนก่อน

      @@MyNameIs8BallAlso we have a flying car in a medieval setting.

    • @weebcraft6829
      @weebcraft6829 11 หลายเดือนก่อน

      The BLM mains would kill if they ever took out slidecasting...

    • @JacketCK
      @JacketCK 11 หลายเดือนก่อน +2

      game controls somewhat like FFXI, if you want to check that out, it's still online to this day

  • @xenonnboy
    @xenonnboy 11 หลายเดือนก่อน

    Oh my God what is this route???

  • @StraytheSkies
    @StraytheSkies 11 หลายเดือนก่อน +1

    It looks so ancient

  • @jarlhenrik
    @jarlhenrik 11 หลายเดือนก่อน +1

    Meanwhile when I was farming my NIN Zodiac a few years ago, I was frustrated cuz I couldn't get a run under 45 sec.. 0:47's over and over..

  • @ExceedProduction
    @ExceedProduction 11 หลายเดือนก่อน +1

    I am looking at this UI and I understand nothing.

  • @cantuti1
    @cantuti1 8 หลายเดือนก่อน +1

    is therr a private server

  • @DjFrancoj
    @DjFrancoj 3 ปีที่แล้ว +14

    What? 7 players for one dungeon? Man I wish I played a little of 1.0.

    • @fuckingidiot6985
      @fuckingidiot6985 3 ปีที่แล้ว +5

      I'ts a full party... so 8 players

    • @noirrain6005
      @noirrain6005 2 ปีที่แล้ว

      We could make a party with 16 players but then they changed it to 8.

  • @ffffdsd
    @ffffdsd ปีที่แล้ว +4

    Might not be so bad in a single player game where you only do it once but if your expected to repeatedly run dungeons then no thanks.
    Everything takes so long to do and even though this is around the same length of a 2.0 dungeon it feels like its twice as long

  • @PrimevalDemon
    @PrimevalDemon 11 หลายเดือนก่อน

    As of 8:18 pm ny time Friday August 25th 2023 this has 420 comments 963 likes posted ten years ago Channel subs 138
    Nice music!

  • @doomedcookies6820
    @doomedcookies6820 7 ปีที่แล้ว +31

    wow I wish dungeons had 8 man party's in 2.0 though would make them more interesting I think

    • @markb1170
      @markb1170 3 ปีที่แล้ว +15

      Lol Praetorium is an 8-man party in 2.0 and even now people just slog through it because they need poetics or are just leveling alts.

    • @Lorkanthal
      @Lorkanthal 3 ปีที่แล้ว +19

      @@markb1170 think the problem with the two 8 man dungeons we got is A) all the cut scenes you are forced to watch and B) they were made back in 2.0 when the team was still learning how to make decent dungeons. I think if they made a new one it could be much better then castrum and preatorium.

    • @JangoFox11880
      @JangoFox11880 3 ปีที่แล้ว +5

      I would even be happy with 5-man groups for dungeons ^^ The old 1 tankm 1 heal and 2 DPS but with the additionof 1 supporter ^^
      I would really like it if there is a support category for the jobs where you can find time mage or green mage :) They buff the party for enhanched DMG and defence while their damage isn't that high, maybe even lower then healers.

    • @miri5373
      @miri5373 3 ปีที่แล้ว +2

      @@JangoFox11880 well... bard and dancer are the classes that are the most dedicated to buffing, and most classes have SOME sort of buff/things they can use to help out

    • @JangoFox11880
      @JangoFox11880 3 ปีที่แล้ว

      @@miri5373 I know, I know...
      That's why this never would happen ^^ But it would be cool :D

  • @raysyndrome7209
    @raysyndrome7209 ปีที่แล้ว +15

    Low key wish they could do something like this again. Like ik alot of people hates this style of combat but if they could do something like this for FFXI tho...

  • @PrimevalDemon
    @PrimevalDemon 11 หลายเดือนก่อน

    Relics speedrun? Like crash bandicoot?

  • @MilanOodiah
    @MilanOodiah 9 ปีที่แล้ว +63

    I totally get why they changed it lol

    • @MilanOodiah
      @MilanOodiah 8 ปีที่แล้ว +5

      Emperor of Cartoons each his/her own.

    • @FavianTubeX
      @FavianTubeX 8 ปีที่แล้ว +1

      +Milan Oodiah elaborate, why?

    • @MilanOodiah
      @MilanOodiah 8 ปีที่แล้ว +45

      FavianTube I feel like the animation is a big problem. The characters look like they're not involved in the fighting. In combat, the mages don't even have their weapons drawn and the tank doesn't looks like he's actually under attack. IMO, it robs the game of any sense of excitement or immersion. The characters look bored. As for the gameplay, I haven't played it so I wouldn't know about how it worked specifically but then again if I was looking for a game to play and this was the gameplay I found, I wouldn't be interested at all.

    • @ryanc5572
      @ryanc5572 8 ปีที่แล้ว +8

      Oh let me just throw a water sounding spell on you to heal you... for the entire dungeon. Ugh how boring.

    • @BeliasLP
      @BeliasLP 8 ปีที่แล้ว +9

      ff11 was a steaming pile of shit. the worst big MMO ever created. 1.0 looks like absolute casual shit, everything is slow, you can just walk around mobs without them attacking you... what a piece of shit game it was.

  • @gmkgoat
    @gmkgoat 6 หลายเดือนก่อน

    9:23 Now that's the biggest difference between 1.0 and now. He posted meters publicly lmao

  • @SuperDeluxe80
    @SuperDeluxe80 10 ปีที่แล้ว +13

    coin counter was OP in here, now hes way easier since they tonned down his AOE.

    • @MBOmnis
      @MBOmnis 3 ปีที่แล้ว +15

      He's even easier now because they added AoE markers to his attacks

    • @ich3730
      @ich3730 ปีที่แล้ว

      its a dungeon boss, who cares xD

    • @cattysplat
      @cattysplat 10 วันที่ผ่านมา

      @@ich3730 Dungeons used to be challenging...

  • @chrispysaid
    @chrispysaid 7 หลายเดือนก่อน

    so was ABC just not a thing in 1.0?

    • @TheGhostFart
      @TheGhostFart 23 วันที่ผ่านมา

      no for two reasons
      1. tanks couldn't generate anywhere near as much aggro as they can now so you'd rip aggro and instantly die
      2. you'd blow through your mp just as fast as you'd rip aggro

  • @dyreckta23
    @dyreckta23 7 หลายเดือนก่อน

    Me eyes hurt so bad

  • @sean253
    @sean253 ปีที่แล้ว

    Is that the Garuda sword?

  • @UnsafeKibble
    @UnsafeKibble 4 หลายเดือนก่อน +2

    when youtube sends you here in 2024...dungeon looks so different than today