FFXIV: 1.0 vs ARR (2.0) [Battle]

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  • เผยแพร่เมื่อ 15 ธ.ค. 2024

ความคิดเห็น • 720

  • @GriziDaWiz
    @GriziDaWiz 3 ปีที่แล้ว +951

    “Hey bro ima equip this new item I got, lemme just *fade out of existence* real quick.”

    • @cyjayhaynes7934
      @cyjayhaynes7934 3 ปีที่แล้ว +21

      similar to ffxi

    • @Laber77
      @Laber77 3 ปีที่แล้ว +7

      @@cyjayhaynes7934 absolutely not.. you had to go to the npc to change, you never changed on the spot lol

    • @cyjayhaynes7934
      @cyjayhaynes7934 3 ปีที่แล้ว +26

      @@Laber77 i meant changing gear not jobs

  • @Squishy3
    @Squishy3 9 ปีที่แล้ว +872

    i like how it has to essentially rerender the character everytime a new piece of armor is equipped

    • @nambreadnam
      @nambreadnam 9 ปีที่แล้ว +82

      Squishy3 iirc you couldn't actually switch classes like you can on ARR. I had a macro set up to individually equip each item of my gear set in turn in order to change class, so that's what you're seeing. If you got any new gear you had to edit the macro. Having a macro to toggle the AoE effect of spells on/off was awesome as a caster though, I must admit.

    • @icy1007
      @icy1007 5 ปีที่แล้ว +31

      All pieces of gear were rendered and displayed on the character in 1.0. It had to re-render the entire character model when something was changed instead of just the item that was changed.

    • @kaihedgie1747
      @kaihedgie1747 4 ปีที่แล้ว +21

      @Densetsu If _basic things_ and the *UI* are messing with the network, I don't know how you got the idea this was "amazing"

    • @kaihedgie1747
      @kaihedgie1747 4 ปีที่แล้ว +14

      @Densetsu Hard to be immersed what with all the game breaking bugs and glitches strewn about and the engine being unable to handle well...everything what with it slogging so badly

    • @nathanielcoder3437
      @nathanielcoder3437 4 ปีที่แล้ว +8

      @Densetsu I think XI's UI and everything actually works though, much unlike this.

  • @Sega501930
    @Sega501930 8 ปีที่แล้ว +560

    wow, those sound effects from 1.0 felt very demon soulsy

    • @EggiTheShadow
      @EggiTheShadow 7 ปีที่แล้ว +52

      STOP. You violated a law. Pay the court a fine or serve your sentence. Your stolen goods are now forfeit

    • @jaifaimonmangequand
      @jaifaimonmangequand 7 ปีที่แล้ว +83

      These sweet, sweet stepping sounds... This is where Demon's Souls and FFXIV 1.0 truly shine. Nothing beats them.

    • @coolguy02536
      @coolguy02536 3 ปีที่แล้ว +11

      The UI sounds are awesome. For whatever reason, ARR borrows some UI sounds from FFXIII (2:31).

    • @Scarecr0wn
      @Scarecr0wn 3 ปีที่แล้ว +12

      @@coolguy02536 I usually hate these DING DING sounds in Japanese games, it always became so abnoxious very quickly, but in Souls/FF games it somehow fits and I like it.

    • @johnsimon8457
      @johnsimon8457 3 ปีที่แล้ว +2

      I think they're stock SFX.

  • @Copain88
    @Copain88 10 ปีที่แล้ว +637

    I like how the game couldn't even handle it's own job change system and it took forever for it to equip items one at a time.

    • @tessajalloh3527
      @tessajalloh3527 10 ปีที่แล้ว +172

      that's because it didn't have a job change system. he wrote a macro that literally equipped each item in sequence to change his job. ARR just has it's gearsets instead, and there was much rejoicing.

    • @nathanielcoder3437
      @nathanielcoder3437 4 ปีที่แล้ว +71

      1.0 players will tell you that the borked system somehow made the game more "hardcore".

    • @jackbordar2727
      @jackbordar2727 4 ปีที่แล้ว +59

      @@nathanielcoder3437 same with the people who say that everything before Monster Hunter World was more "hardcore". No, they just made it so that you don't get a stroke if you want to do one tiny task. It's called quality of life improvments.

    • @hadison6838
      @hadison6838 3 ปีที่แล้ว +9

      @@jackbordar2727 I would never play newer MonHun if they kept their shitty stand-still-while-consuming-stuff system.

    • @ocoolwow
      @ocoolwow 3 ปีที่แล้ว +4

      @@jackbordar2727 ah so your quality of life improvements are targeted towards 30yo man babies that can't take one step without someone else holding their hand. Truly a great achievement for humanity.

  • @volkeghermost6373
    @volkeghermost6373 2 ปีที่แล้ว +140

    All that movement weight in 1.0 has some real charm to it. Would love to see Square Enix bring it back in another game.

    • @player554
      @player554 2 ปีที่แล้ว +29

      Another? This one. The sooner the better.

    • @midknight8545
      @midknight8545 ปีที่แล้ว

      like ff12

    • @Ooganooganani
      @Ooganooganani 6 หลายเดือนก่อน +2

      I want them to bring it back in this game. I missed the 1.0 movement system. Even the battle mechanics I think had it's charms

    • @shimapanzer9930
      @shimapanzer9930 4 หลายเดือนก่อน

      I would cry so many tears of joy if square enix allowed me to play ff14 1.0 again. Even offline with NPCs.

    • @miro5052
      @miro5052 2 หลายเดือนก่อน

      @@shimapanzer9930 FFXI is still active. Doesn't have the graphics but it has a great story to play through and a ton of content at endgame.

  • @RobertDevious
    @RobertDevious 5 ปีที่แล้ว +392

    There was so much WEIGHT to the animations in 1.0. I love FFXIV as it is today, but I'd love to see some of that impact brought back into the modern game.

    • @xetir
      @xetir 5 ปีที่แล้ว +50

      My thoughts exactly. It's too fast and flashy now. I like my games to have weight.

    • @donteo508
      @donteo508 4 ปีที่แล้ว +92

      Well, the days of MMOs before WOW are long past us. Honestly, XIV is fine as it is now, even better than before because while the 1.0 animation and detail looks great, the engine couldn't handle that on top of an mmo. 1.0 could work better as an SP experience but not at all as an always online game

    • @esthiem4388
      @esthiem4388 3 ปีที่แล้ว +5

      @@donteo508 you'd still have to heavily tweak literally everything so it wasn't so user hostile though

    • @watchdoge6464
      @watchdoge6464 3 ปีที่แล้ว +19

      They were only as good because the game was super slow, almost turn based. And you could also play with the camera pretty close. Now you can barely know what moves your character is actually doing, unless you're hitting a training dummy

    • @watchdoge6464
      @watchdoge6464 3 ปีที่แล้ว +7

      But the game does feel much much better after ARR. Totally deserving the huge playerbase it has today

  • @tombraider200571
    @tombraider200571 3 ปีที่แล้ว +76

    FF14 1.0 - Job change takes a minute to equip everything
    FF14 5.0 - A fraction of a second

    • @TheColdBloodedGamerS
      @TheColdBloodedGamerS 3 ปีที่แล้ว

      @@KainsAddiction he meant 5.0 which was ShB and now 6.0 EndWalker

    • @MistyKathrine
      @MistyKathrine 9 หลายเดือนก่อน +2

      You actually only needed to change your weapon to change jobs back then, most equipment, except for weapons and shields, wasn't job specific, though some lots of stuff was definitely better for certain jobs than others.

  • @RayRaySD941
    @RayRaySD941 7 ปีที่แล้ว +261

    I love the more realistic character movements and animations but 2.0's game overall

    • @zlonewolf
      @zlonewolf 2 ปีที่แล้ว +3

      @bingze you mean like people dont move at 2x or 3x speeds. The appeal is realism. But people want faster gameplay and when they see realism they like it but also want to move like super man and just zoom thru battles. The current models could work for 2.0 as well as movement speed with slight speed increase. I think the current game is catered to newer gen of gamers who crave better graphics and quick but sloppy game speed rather than immersion and realistic physics.

    • @raffitchakmakjian7498
      @raffitchakmakjian7498 2 ปีที่แล้ว +5

      @@zlonewolf yeah it's sad. Instant gratification vs substance. I lost interest as soon as I saw the re-do. Graphics were definitely downgraded IMO. The first game still looks amazing to me. The graphics engine is so much better, and there's much more weight to everything. I prefer the slower paced fewer and more meaningful battles of the original vs the shorter but more frequent battles of the remake. The remake looks and feels like a reskinned WoW or any other Korean mmo.

    • @skunto
      @skunto 2 ปีที่แล้ว +30

      @@raffitchakmakjian7498 lmao what a take

    • @avenged-khaos
      @avenged-khaos 2 ปีที่แล้ว +5

      @@raffitchakmakjian7498 ya the graphics are better but the engine is shit and so poorly optimized nothing could run it at a stable framerate

    • @Grimnoire
      @Grimnoire 2 ปีที่แล้ว +7

      @@raffitchakmakjian7498 Imagine fighting a rat for 3 minutes at 20 fps...

  • @kou7191
    @kou7191 5 ปีที่แล้ว +295

    I like the less....robotic movements in 1.0, but God if the gameplay was like that in ARR and forward I wouldn't have finished even the free trial period.

    • @jonathansoko1085
      @jonathansoko1085 3 ปีที่แล้ว +27

      The og combat looks like they used 12 as a base, horrible idea for a mmo

    • @Not_So_Fireproof
      @Not_So_Fireproof 3 ปีที่แล้ว +26

      @@jonathansoko1085 There are some small similarities, but the combat in 12 is definitely not the base. Any combat was controlled by "Gambits" or through a battle menu. nothing was real-time

    • @fraenznoa5508
      @fraenznoa5508 3 ปีที่แล้ว +39

      The FF14 is supposes to be like an upgraded version FF11, which means the producer and director's ideas are outdated and aren't improved except its graphics.

    • @roogo9337
      @roogo9337 3 ปีที่แล้ว +26

      @FlorianGeyerUK Can you explain WHY its a WOW clone? I've only played ffxiv because im scared if I play wow I'll get a lot of shit for messing up a rotation. If it truly was a solo wow clone then you would be able to solo most of the content from the start which is not the case as until shadowbringers trusts weren't really a thing and if a trial or dungeon popped up you needed to queue in for them. People keep calling it a WOW clone but never go into detail on HOW its a WOW clone.

    • @BlueMageDaisen
      @BlueMageDaisen 3 ปีที่แล้ว +18

      @@roogo9337 It's not a WoW clone
      If it was like WoW I can confidently say I would not have sunk 6000+ hours into it

  • @outofideas7
    @outofideas7 3 ปีที่แล้ว +157

    This really does encompass what 1.0 seems to have been like. It looked really, really good, but optimization and gameplay feeling was horrible. I can’t imagine having to deal with that for 50 levels

    • @BrewSquad
      @BrewSquad ปีที่แล้ว +7

      A lot of us did. multiple times. 1.0 was a much harder game. getting your souls were tremendously hard to get.

    • @nightmare8602
      @nightmare8602 ปีที่แล้ว +2

      @@BrewSquad probably it was more realistic than be the mr ass kicker the whole story

    • @mrlionX
      @mrlionX ปีที่แล้ว +3

      Before the job system though it was ridiculously easy to level your classes. It was very common to see people with all level 50s.

    • @shimapanzer9930
      @shimapanzer9930 4 หลายเดือนก่อน

      ​@mrlionX still think the xp fatigue system was misunderstood by most people, it really helped with levelling parties since it made people level more classes

    • @D-Havoc
      @D-Havoc 4 หลายเดือนก่อน +1

      ​@nightmare8602 People overuse and misuse what "realistic" is supposed to mean when trying to apply it to a fantasy game with supernatural powers. They should just stick to playing L.ANoir if they want to be grounded that badly into the real world as opposed to the fantasy one a game is offering.

  • @not0mrh
    @not0mrh 3 ปีที่แล้ว +83

    I like how every hit in 1.0 deals damage, unlike in 2.0+ where a paladin, for example, would do flashy 6 slashes and only one damage output would come out.

    • @reloadpsi
      @reloadpsi 3 ปีที่แล้ว +15

      I gotta admit, it's a bit disenchanting, but I also have to admit it's better for players who want an easy way to know how much damage they're doing overall. Once you're in higher level fights that can get a bit frantic you're probably not that interested in remembering your six times table.
      Version 1.0 did have kind of an odd charm in its own right.

    • @bipedalanimeskull
      @bipedalanimeskull 2 ปีที่แล้ว +8

      also, i imagine having 6 different hits, each with their own damage point would take a lot more to calculate, compared to all 6 hits combined to 1 time damage applied.
      For one player, maybe it's not much, but imagine a raid with several PLD slashing 6 times, then several DRG swinging their spears using Chaos thrust, things can stack up pretty quickly

    • @user-uv4wn2xx7o
      @user-uv4wn2xx7o ปีที่แล้ว +4

      Yeah, it’s called laziness.

  • @guilgs94
    @guilgs94 3 ปีที่แล้ว +44

    I like the way that characters used to walk in 1.0, the physic were more realistic.

  • @syrusmarks1
    @syrusmarks1 7 ปีที่แล้ว +34

    I'm glad you posted this. It calms a curious mind like my own. N good job on the 'side by side' comparison. Glad I missed the 1.0 train.

  • @USMC49er
    @USMC49er 3 ปีที่แล้ว +22

    Ah the crystal tools engine, Square Enix's in house engine that made games look gorgeous during the ps3/360 era.
    Then died a cruel death because nobody knew how to efficiently develop with it and it pushed back a ton of projects until the PS4/Xone cycle.
    Only 5 games were completed
    FFXIII trilogy, Dragon Quest X (only in Japan) and FFXIV 1.0

    • @kumomeme7852
      @kumomeme7852 3 ปีที่แล้ว +5

      it is not because nobody know how to develop with it, it just the engine itself a pain in the ass to use.

    • @BroadwayRonMexico
      @BroadwayRonMexico 3 ปีที่แล้ว +7

      @@kumomeme7852 And they didn't learn from Crystal Tools and proceeded to do it *again* with Luminous
      Luminous was a big part of both XV and KH3's (where they had to restart using UE4) delays. Only XIV 2.0+ (sort of. Its not Luminous "proper", but it is essentially a scaled-down build of it) XV ever came out using it. Took 2 expensive difficult to use engines causing huge development issues for Square Enix to finally start doing the sensible thing and using Unreal.
      Still though, at least Crystal Tools and Luminous arent Amazon Lumberyard (which somehow took CryEngine and made even it more difficult to work with) or Frostbite

    • @USMC49er
      @USMC49er 3 ปีที่แล้ว +5

      @@kumomeme7852 I think we said the same thing just with different words.

  • @c.anborough3503
    @c.anborough3503 3 ปีที่แล้ว +44

    The most important part of this video is that in 2.0 you can play as catboys.

  • @greymagic7790
    @greymagic7790 3 ปีที่แล้ว +25

    wow the walking and stop walking animation in 1.0 is excellent

  • @Riven55555
    @Riven55555 6 ปีที่แล้ว +19

    FFXIV "yeah I wanna track and kill a boar in, say 2-3 minutes..." FFXIV 2.0 " hold my aether...*

  • @HaitaniMasayuki
    @HaitaniMasayuki 4 ปีที่แล้ว +24

    I came here in 2020 to check how the AOE markers looked back in 2.0 ... that was savage

  • @starlight2815
    @starlight2815 9 ปีที่แล้ว +72

    I played both versions, 1.0 and 2.0 till current. I think 2.0 overall is a waaay better game, they improved so much! However there were/are still a few things from 1.0 that I enjoyed, like the running animations, character models were a little bit more detailed(the world however was sooo bland compared to 2.0, 2.0's world is absolutely incredible), battles took longer, though sometimes too long. I feel like if the battle system speed from 1.0 and 2.0 came together, it would be perfect. Sometimes in fights now everything is so fast you don't have any time to understand what attack just hit you.

  • @Cyromantik
    @Cyromantik 11 ปีที่แล้ว +13

    Kind of crazy, the extremes in difference between the two versions.

  • @kayak118
    @kayak118 3 ปีที่แล้ว +5

    Thank you for this treasure. It's cool to see where it all began.

  • @AndrewAment
    @AndrewAment 3 ปีที่แล้ว +33

    10 years later this is the leading MMO

    • @rah_sollest
      @rah_sollest 3 ปีที่แล้ว +2

      Has it really been that long??
      *Holy shit I'm old...*

    • @ProfessorShnacktime
      @ProfessorShnacktime 3 ปีที่แล้ว

      Uh nah that's still wow dude

  • @xRammsteinxFTW
    @xRammsteinxFTW ปีที่แล้ว +4

    I will admit, that Goring Blade animation for PLD in 1.0 is crazy cool.

  • @dovesr0478
    @dovesr0478 4 ปีที่แล้ว +92

    What a difference. My actual thoughts while watching the 1.0 footage: "What the hell is this?"
    I will admit 1.0 has a much grittier vibe to it which is actually cool, but it's pure clunk and I would never want to play it.

    • @FarZeroDark
      @FarZeroDark 3 ปีที่แล้ว +7

      I think 1.0 is more enjoyable to watch and Reborn is better to play. I mean all the animations were better in 1.0, even down to the cutscenes.

    • @blungus7815
      @blungus7815 3 ปีที่แล้ว

      @@FarZeroDark iirc 1.0 had poor direction(original director didn't want to stifle creativity so he didn't meddle all that much) and engine issues so the development was poorly spent with most of the focus going into the graphics which left everything else unfinished and the engine issues made the game very buggy.

  • @EmperorZ19
    @EmperorZ19 9 ปีที่แล้ว +173

    God, that interface in 1.0 is atrocious. Even those that defend its slow, unresponsive pace and its overuse of cooldowns have to admit that scrolling through a menu of ~25 abilities is awful

    • @nnovatakaren5515
      @nnovatakaren5515 8 ปีที่แล้ว +3

      the reason it sucked, the story and scenes were decent though

    • @TranceGurl20
      @TranceGurl20 6 ปีที่แล้ว

      I agree

    • @thew1ngman
      @thew1ngman 6 ปีที่แล้ว +14

      Combat in ARR is arguably worse. Its braindead as fuck.

    • @thew1ngman
      @thew1ngman 6 ปีที่แล้ว +1

      @Char Aznable lmfao dont get mad at me because you love eating lead paint chips.

    • @Alen725
      @Alen725 5 ปีที่แล้ว +35

      @@thew1ngman "Combat in ARR is arguably worse"
      HAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAAHAHAH
      In 1.0 combat didnt exist basically, game was about cutscenes with boring fights between them. I dont know how someone could say it was not garbage yet comparing it to ARR, perhaps someone who dont like using brain or even try during fights and got wrecked heavily in ARR. Actually I remember now whiny trash swarming game at 2.0 launch and complain its too hard even on newbie content.

  • @stealthcheck
    @stealthcheck 3 ปีที่แล้ว +3

    2:40 ish. Wait.. The Dragoon moves OUT of the area attack? What is this.

  • @TM-df1qv
    @TM-df1qv 3 ปีที่แล้ว +30

    It had some FF11 charm that I really could have gotten into

    • @im50yearsold
      @im50yearsold 2 ปีที่แล้ว +3

      same, it's a shame the game turned into a WoWclone as opposed to polishing and improving the FFXI formula

    • @darkamyntas3820
      @darkamyntas3820 2 ปีที่แล้ว +1

      @@im50yearsold Exactly. It could have been such an amazing true successor, but this new generation of TikTok, TH-cam shorts players couldn't handle that time-investment playstyle. ARR was made to cater to the masses with its copy/paste bullshit.

  • @chuganoga1908
    @chuganoga1908 3 ปีที่แล้ว +3

    I like the way the damage text bounced similar to FF 9 in ver. 1.0

  • @ulibarriL
    @ulibarriL 8 ปีที่แล้ว +11

    Wow. 1.0 battle music is 2.0 mid dungeon boss music. I can see the change as it takes a bit to listen through.

  • @beaumattat
    @beaumattat 10 ปีที่แล้ว +52

    The animation and texture look a lot better imo, probably due to different shaders and rendering :D

  • @TheGrowlerCatB2BGame
    @TheGrowlerCatB2BGame 10 หลายเดือนก่อน +1

    All them bad ass sword attacks and the move that kills it was a shield bash, lmao.

  • @bikko3089
    @bikko3089 5 ปีที่แล้ว +9

    look that amazing character running and stopping animations in 1.0.... where are now

  • @AngeliqueNade
    @AngeliqueNade 3 ปีที่แล้ว +4

    God...it's so amazing to see how much the game has evolved...

  • @Tiago-
    @Tiago- 2 ปีที่แล้ว +5

    Basically, FFXIV 1.0 was actually FFXI 2.0, while FFXIV 2.0 was actually FFXIV 1.0.
    Got it.

    • @im50yearsold
      @im50yearsold ปีที่แล้ว

      and DQX is FFXI 3.0
      but never ever for us gaijin

  • @joshuabadach543
    @joshuabadach543 3 ปีที่แล้ว +3

    FFXIV 1.0 was very much FFXI's child and it shows. I loved FFXI during it's time, but I'm glad ARR left it's influence behind (mostly)

  • @alexanderrahl7034
    @alexanderrahl7034 2 ปีที่แล้ว +3

    Oh wow! An EXP chain!
    I haven't seen that since... God, so long lol.
    I've been between ARR and Heavensward for the whole year xD just burning out repeatedly before reaching the next Xpack lol

    • @Berguna645
      @Berguna645 2 ปีที่แล้ว

      Indeed,
      But somehow the exp chain has it comback in eureka

    • @alexanderrahl7034
      @alexanderrahl7034 2 ปีที่แล้ว +1

      @Bell I just burned out again In the last stretch between ARR and Heavensward xD
      I beat Shiva and now I'm being warned about Midgardsornir waking up. And now I'm like "I think I'll start another go at Morrowind..." Lol

  • @charaznable5497
    @charaznable5497 3 ปีที่แล้ว +20

    its baffling to me that now after playing both shadowbringers and 11 very extensively, that 14 1.0 was really just 11 2.0. everything from the more subtle animations to much slower game speed to the pace abilities are used at seems to indicate this.

    • @Sovek86
      @Sovek86 2 ปีที่แล้ว +2

      Not really all that strange, considering XIV was developed to be a successor to XI despite the world of MMO's having moved on from the ways XI played and worked

    • @tj6401
      @tj6401 2 ปีที่แล้ว +5

      @@Sovek86 It's a bit of a shame though, because there's nothing wrong with how XI and XIV 1.0 played just because they are based on a more 90's MMO framework when it comes to combat, movement, skills, etc. I feel like there was a little bit of D&D soul thrown in, as well. I would love to play another slow, grindy, and hard MMO like FFXI or EverQuest, but like you said, the community at large has unfortunately "moved on" and labeled those types of games as just being "not good." I think the success of WoW Classic and the Diablo 2 remake was a good sign that old game mechanics can withstand the test of time.

    • @avenged-khaos
      @avenged-khaos 2 ปีที่แล้ว +7

      @@tj6401 its issue mostly was its piss poor performance and how absolutely boring the world was

    • @tj6401
      @tj6401 2 ปีที่แล้ว +1

      @@avenged-khaos You're absolutely right about the performance. I remember my FPS going down to the mid teens and almost into single digit frames at some points in town. Had to switch to all lowest settings when in town sometimes, but my PC also wasn't anything special. The world being "boring" is a pretty relative concept though that differs for everyone. For me, the world and characters looked pretty and all I cared about besides that was partying with friends, killing mobs, and leveling up my jobs and crafts. So to me the world wasn't boring because I didn't care about stuff like storylines or NPCs or quests. Mostly just cared about making the numbers attached to my character go up, getting to max level, and getting better gear to make those stat numbers go even higher. I basically treat RPGs and MMOs like a spreadsheet but, hey, that's fun to me.

  • @chancebrady2
    @chancebrady2 2 ปีที่แล้ว +8

    I wish so bad that we could get back some of the movement feel and animations. That was THE BEST part of this game lol

  • @AkuNoHana
    @AkuNoHana 3 ปีที่แล้ว +7

    I prefer a slower pace, more weighty and methodical battle of 1.0. Also more down to earth art direction, fluid animations and more zoomed in camera (like FFXI) goes along way in getting you immersed in the world. While 2.0 is an incredible theme park MMO, I wish this "traditional" style of MMO could coexist with graphical prowess of modern hardwares. It's easy to generalize and jump on band wagons, I think we lost something unique that worth preserving with the death of 1.0 and being passed off as a simple failure and any and all aspect must be hated with passion.

    • @katie6666
      @katie6666 3 ปีที่แล้ว +2

      I mean when the game director himself calls 1.0 a nightmare of course the comminity is gonna just give that version a pass

    • @CassidyOG
      @CassidyOG 2 ปีที่แล้ว

      1.0 was a dogshit game. There's no reason to romanticize it. For every positive aspect, there were 10 negatives.

  • @denzelvilliers
    @denzelvilliers 3 ปีที่แล้ว +1

    It's me or DRG jump animation at 2.0 it was longer/slower than it is now? 🤔

    • @zebadicaagain9735
      @zebadicaagain9735 3 ปีที่แล้ว +1

      Indeed it is, the developers shortened the jump time because people kept getting killed during it

  • @JamesTheTurnbull
    @JamesTheTurnbull 8 ปีที่แล้ว +50

    wow it was so......slow back then

    • @Ophiel666
      @Ophiel666 8 ปีที่แล้ว +11

      Yeah, compared to 3.40 now... 1.0 was like a bad alpha version xD

    • @Mufasuuh
      @Mufasuuh 3 ปีที่แล้ว +3

      Never played 11 huh? lol

    • @Klefth
      @Klefth 3 ปีที่แล้ว

      And it was slow back in 2.0, too. Besides the lag, 1.2x doesn't look too far from what the current XIV would be if we didn't have the ability to double weave OCGDs, but 1.2x combat was also much more involved.

  • @cheukyin810
    @cheukyin810 3 ปีที่แล้ว +4

    1.0 animation and impact of your attack are so much better

  • @4diamondz318
    @4diamondz318 4 ปีที่แล้ว +3

    other than the battle system, the world felt handy-capped and nothing was dangerous or threatening like in 1.0
    YOU: Yeah i'm tough and you mobs are "too weak"... (every mob was non-aggressive)
    Billy-Goat: Huh!?? Whatcha talking about BOY??
    XD
    Seriously, I gotta hand it to the battle system, It's like driving a brand new car but the challenge of the enemies seemed to to wither down

  • @ryanroscoe7196
    @ryanroscoe7196 8 ปีที่แล้ว +17

    I honestly much preferred 1.0's ATB style battle system. It really felt like a FF game. ARR is a very well polished game; however, I am very sick of the generic skill tray style battle system that most MMO's still swear by. 1.0's battle system was flawed, but I don't think the problem stemmed at all from its design, simply its execution. The system itself required some more polish to make it more responsive, and things such as cooldowns on the skills needed to be eliminated in favor of balancing how much of the ATB bar each skill would use. I sort of wish they had simply made these changes to give a more unique and interesting battle system for ARR than what we got. Either way, ARR is a very well designed and fun game, but I do feel like they missed out and gave up on a great opportunity.

    • @Tetsu9701
      @Tetsu9701 7 ปีที่แล้ว

      Every few months I get nostalgic for these types of MMORPGs as I used to play FFXI & EQOA. I'm burnt out from these newer MMORPGs like WoW & FFXIV. They are great for what they are but not what I want to play any longer. I'm waiting for Pantheon: Rise of the Fallen. It's from an indie developer lead by Brad McQuaid, the "Father of Everquest". I post this to get the word out especially on videos like these where people might be reminiscing and nostalgic and looking for that feeling again! I learned about the game maybe a year ago, but its been in development since at least 2015. Probably won't get released until 2019 but now you know!
      pantheonmmo.com/game/pantheon_difference/
      (I am in no way affiliated with the game developers and am too broke to donate myself but at least wants to get the word out there. The game caters specifically to the pre-WoW theme park MMORPG players.)

    • @saintreem
      @saintreem 6 ปีที่แล้ว +1

      Alex Noble Animation it is NOT better than WoW

  • @stoffan00
    @stoffan00 ปีที่แล้ว +1

    i will say that the walking animations looks cool and all but everyhting else

  • @CriticsConfession
    @CriticsConfession 9 ปีที่แล้ว +28

    This is what they need to do to Destiny.

    • @CriticsConfession
      @CriticsConfession 8 ปีที่แล้ว +2

      ***** So....kind of like 1.0.

    • @teri.desu.
      @teri.desu. 3 ปีที่แล้ว +2

      I love how this comment was 5 years ago and it still stands

    • @CriticsConfession
      @CriticsConfession 3 ปีที่แล้ว +3

      @@teri.desu. "Live service" games were a mistake

  • @AlastorNightheart
    @AlastorNightheart 5 ปีที่แล้ว +6

    I think if there is something I would of like to keep from 1.0 is the movement.

    • @saladmancer4802
      @saladmancer4802 5 ปีที่แล้ว +1

      If you're talking about the movement animations then I will outright agree that they look super natural and I wish that they kept it the same

    • @Horsaz
      @Horsaz 5 ปีที่แล้ว +2

      The only problem with that is it wouldn't work with the hardcore content today that requires precise movement. That's why the characters move the way they do.

    • @saladmancer4802
      @saladmancer4802 5 ปีที่แล้ว

      You prove a point, I'd die so many times during the nier raid or any dungeon if I had to wind up my run cycle for a few seconds

    • @arolimarcellinus8541
      @arolimarcellinus8541 3 ปีที่แล้ว +1

      How come those clunky moves looks natural?? It feels like a robot

  • @shadowthehedgehog181
    @shadowthehedgehog181 8 ปีที่แล้ว +2

    I didn't know your character model disappears and reappears whenever you equip or remove an gear. That could get annoying

  • @Wockes
    @Wockes 4 ปีที่แล้ว +5

    I had like 15 fps on this game back in 1.0

  • @splatooey9015
    @splatooey9015 3 ปีที่แล้ว +10

    This guys positioning of his attacks on his hot bar in the ARR one is giving me anxiety

    • @jaykay9836
      @jaykay9836 3 ปีที่แล้ว

      the hotbars look way different than what i see, is this on console?

    • @NeguraGhost
      @NeguraGhost 3 ปีที่แล้ว

      @@jaykay9836 it's the console interface.

  • @UzamakiNaruto085
    @UzamakiNaruto085 10 ปีที่แล้ว +4

    I actually prefer ARR over 1.0, because in all honesty it felt like I was playing a version of Final Fantasy XI 2.0 in HD graphics. Now back during that time I had a shit computer and only kept it for about a week until I sold it to a friend. But looking back on these old videos of closing day on the servers, I regret giving it away but when I caught wind of ARR I picked it up right away. It didn't feel like a FFXI clone and everything was so fast pace which is why I liked it When you enter battle you don't automatically go into a lockon phase and have to press a button just to get out of it.. Plus when it came to PS3 and PS4 its been looking more beautiful than FFXIV 1.0 during its time. So for those of you who'll say that the facial animations were better, go look at ARR again. Those facial animations actually have texture and shading in them.

    • @serinesquire3780
      @serinesquire3780 10 ปีที่แล้ว +2

      I only miss the scale of 1.0's world/ atmosphere and maybe the open world dungeons? But it had so many issues besides the outdated clunky combat like the ui lag, terrible server structure, the unoptimised, not fit for purpose and buggy engine, the copy pasta environments ...

    • @xxundeadgoddessxx
      @xxundeadgoddessxx 2 ปีที่แล้ว

      It's not nostalgia glasses, 1.0 just looks better. And did you honestly just say a ps3 game looks better than a PC one 💀 OK bud. Enjoy your stiff animations and braindead button mashing combat.

  • @coatgoat5462
    @coatgoat5462 3 ปีที่แล้ว +1

    All I want from 1.0 all these years later is that little animation at the end of the running cycle. Actually skid to a halt. That is all.

  • @Grimnoire
    @Grimnoire ปีที่แล้ว

    There was such weird random long ass cooldown on all of your actions when you changed jobs???

  • @KaiDalkia
    @KaiDalkia 3 ปีที่แล้ว +2

    Man earlier it looked like you have so much POWER behind your hits

  • @mrrpggamer2
    @mrrpggamer2 3 ปีที่แล้ว +1

    That battle theme is stil in the game even today from 1.0, it's used more in boss fights though!

  • @Atmo646
    @Atmo646 2 ปีที่แล้ว +6

    1.0 : think strategically
    2.0 : mash buttons

    • @Healer0079a
      @Healer0079a 2 ปีที่แล้ว +3

      Exactly. That or strict never changing rotation. It gets stale.. and no one seems to notice this or care. I don't get it.

    • @cartoonvideos5
      @cartoonvideos5 ปีที่แล้ว +2

      Yup tab target WoW clone gameplay. WoW sucks.

    • @starmanDNF
      @starmanDNF 7 หลายเดือนก่อน

      @@Healer0079a They never will. It's why I opted out of raiding content entirely. It's just advanced simon says on-rails gameplay.

  • @vintolio
    @vintolio 2 ปีที่แล้ว

    the 1.0 combat was at such an extended pace I couldn't tell what skills were used.

  • @tannduckness
    @tannduckness 11 ปีที่แล้ว +68

    They should have kept graphics quality and character movement. Those really immersed me in that game...

    • @ColorOfSakura
      @ColorOfSakura 11 ปีที่แล้ว +7

      You have to understand though: The XIV 1.0 footage is on a PC, the ARR footage in this video is from the PS3 version. The graphics quality is cut down a bit.

    • @ColorOfSakura
      @ColorOfSakura 11 ปีที่แล้ว +2

      Ah, that's why I was confused - because you had the PS3 icon layout. I didn't realize the PC version allowed you to switch HUDs.

    • @tannduckness
      @tannduckness 11 ปีที่แล้ว

      Oh trust me, I do understand. I played FFXIV 1.0 and have been playing 2.0, both on PC.

    • @rexellate
      @rexellate 11 ปีที่แล้ว +4

      Me too tannerduckworth...

    • @shaneo239
      @shaneo239 10 ปีที่แล้ว +3

      Totally necro bump but whatever, I have been running around in the private server of 1.0 and getting all nostalgic about it! I really miss the old game, I know it had its issues but I really enjoyed it. More than 2.x so far. I'm hoping whenever the expansion is released it brings back stuff like HNMs non FATE bound and what not! And actual danger in the open areas. And the DX11 client will hopefully bring the graphics quality up a bit.

  • @darkmooncross6342
    @darkmooncross6342 2 ปีที่แล้ว +2

    I do like the sound effects of 1.0, but ARR is so much better by comparison

    • @player554
      @player554 2 ปีที่แล้ว +3

      Sounds, textures and animation in 1.0 were the best parts in the entire lifecycle of this game.

  • @Sutatu
    @Sutatu 2 ปีที่แล้ว +4

    Woha I love how the character feels like it has weight when it stops running/walking.
    Also it feels much more like 3rd person game than it is now.

  • @gianghuynh9570
    @gianghuynh9570 3 ปีที่แล้ว +5

    Omg I can’t even remember how long was Jump animation back in ARR. it’s the start of the loldrg meme.

    • @CuppaGi
      @CuppaGi 3 ปีที่แล้ว +1

      loldrg actually started as a meme back in XI, where DRG was a pet class.
      Their Wyvern pet contributed a lot to their overall damage, but was notorious for dying to a slight breeze.
      To add insult to injury, their Wyvern was their Ultimate ability - something that had a 2hr cd.

  • @EdFTWoW
    @EdFTWoW 6 ปีที่แล้ว +4

    Anyone know what this version's (1.0's) in-game font is called? I must know!

  • @RyBread564
    @RyBread564 10 ปีที่แล้ว +6

    its like playing chess vs whack a mole. i loved 1.0-1.23. and i do enjoy 2.0-2.3. but 1.23 had a certain charm

    • @Copain88
      @Copain88 10 ปีที่แล้ว +14

      If you think ARR's combat is whack a mole, you're probably one of the lower skilled players who haven't beat anything important.

    • @XRazzalyn
      @XRazzalyn 9 ปีที่แล้ว +4

      Copain
      It is whack a mole, thinking otherwise is silly. It went from management to spamming a rotation. It literally had no middle ground.

    • @Copain88
      @Copain88 9 ปีที่แล้ว +3

      XRazzalyn That's right, your healing rotation and zero management of allies' hp bar-- wait no.. Your Tank rotation! Right who cares about your debufs and buff--- wait no..

    • @echofitwork
      @echofitwork 9 ปีที่แล้ว +2

      Copain you got pretty defensive regarding a rather innocuous comparison.

    • @XRazzalyn
      @XRazzalyn 9 ปีที่แล้ว

      It's meant to be an insult only if you take it as such - It just means you'll be quick to defend and say ARR is better even when the guy in charge has said numerous times they want to make core changes to the game for heavensward as the level cap raise is the perfect "excuse". The battle system is one thing they're retooling, starting with Skill/Spell speed. In your words, you're the one actually saying one is better and you're the one actually slinging any insults.

  • @Nami
    @Nami ปีที่แล้ว +2

    All this talk in this comment section about the animations in 1.0. If games sold based on animations, it sounds like the original version of FFXIV 1.0 would've been the best selling game of all time. Unfortunately, it sucked in every other respect and everyone hated it, because the animations are irrelevant to a well designed game. They went back to the drawing board, turned it into a World of Warcraft clone, and found actual success.

  • @ann-marieellis8523
    @ann-marieellis8523 10 หลายเดือนก่อน

    I might be going mad but I'm pretty sure that battle music from 1.0 is still used in FFXIV - possibly the boss fights from the Hard variants of level 50 dungeons?

    • @Lirion
      @Lirion  10 หลายเดือนก่อน

      A lot of 1.0 music is still used in different parts of the game. 😊

  • @YouJustAmazeMe
    @YouJustAmazeMe 8 ปีที่แล้ว +10

    I like the movement and animations of 1.0, they look so much more stylish. gameplay wise though I'd def stick with arr

  • @michael-pg8fi
    @michael-pg8fi 2 ปีที่แล้ว +3

    1.0 looked so much like ff11

  • @prew_gaming
    @prew_gaming 10 ปีที่แล้ว +10

    Man the animations were so good in 1.0. I kinda miss it. Way more realistic. And the fact that they use motion capture for all the battle skills was just cake.

    • @AceStrife
      @AceStrife 5 ปีที่แล้ว +12

      1.0 graphically was superior to 2.0, even now in 2019 with Shadowbringers coming out. They haven't even bothered to update the 2003 textures on 2.0 stuff.
      It had better sounds, music, environments, cutscenes, voice acting, unique gameplay and mechanics, MUCH more depth.. more, everything really.
      2.0 only improved QoL stuff like the UI and adding the much needed armory system, but was a heavy downgrade in practically everything else and continues to get more depth striped out every expansion.

    • @AshlynOne
      @AshlynOne 5 ปีที่แล้ว +34

      @@AceStrife That might be the worst opinion I've ever heard and I'm so glad it's the minority.

    • @CasepbX
      @CasepbX 5 ปีที่แล้ว +9

      @@AceStrife Bullshit. The textures in 1.0 look extremely dated.

    • @breezywarhead8489
      @breezywarhead8489 4 ปีที่แล้ว

      CasePB I think he referring it to 2.0 and detail flowers and grass and other plants except the main environmental background look really dated. And he is a idiot. The game today is amazing. He should blame square Enix for rushing ff14 2010 for that.

    • @spunchbob6520
      @spunchbob6520 4 ปีที่แล้ว +7

      @@AceStrife i dont care that this comment is 1 year old this is the worst opinion i've seen about ffxiv and i've seen a lot of bad ones

  • @MrPainlayer69
    @MrPainlayer69 11 ปีที่แล้ว +39

    The gameplay from 1.0 looks WAYYYYYY to much like FF11, Nothing wrong with that actually since i loved FF11 but i do enjoy the fast paced combat in ARR. Otherwise from what i see here the game looked very good ( I never got to play 1.0 )

    • @icy1007
      @icy1007 5 ปีที่แล้ว +3

      FF14 1.0's combat (at patch 1.23b at least) was much quicker than FF11. You had to open up menus just to attack and several menus to cast spells in FF11. FF14 at least had the skill bar. 1.0's combat was not that bad in hindsight.

    • @AceStrife
      @AceStrife 5 ปีที่แล้ว +7

      "fast paced combat" and "ARR" do not compute.
      Every other MMO is way, way faster.
      1.0 was just more deliberate, like a Souls game, and as such felt a lot better. 2.0 just feels like they rushed everything forward for people with short attention spans. ie; the WoW audience.

    • @Carnyzzle
      @Carnyzzle 5 ปีที่แล้ว +6

      @@AceStrife
      Lmao, what world do you live in that FF now isn't a fast game? The only other mmos I can say that actually are faster are games with real time combat like black desert

    • @anthony26812
      @anthony26812 5 ปีที่แล้ว +1

      @@Carnyzzle archage, bdo, blade and soul, ms2, eso, basically most mmos are faster. It's the reason I can't play caster classes they are way too slow and boring.

    • @Carnyzzle
      @Carnyzzle 5 ปีที่แล้ว

      @@anthony26812
      Again, are we playing the same game?
      Red mage has dualcast and high spell speed, and black mage has triple cast now, I think you'd only be right if you were still talking about the ARR beta

  • @luciferr09
    @luciferr09 2 ปีที่แล้ว

    Why does 1.0 battle theme sound like DMC3's statue theme?! XD

  • @painkiller256256
    @painkiller256256 2 ปีที่แล้ว

    I wonder how that person riding by on the chocobo is doing these days

  • @Amocoru
    @Amocoru 6 ปีที่แล้ว +7

    Omg the quipment looks SO much better. I'd like to try the original version on the last patch.

    • @kaihedgie1747
      @kaihedgie1747 5 ปีที่แล้ว +7

      That equipment is still in ARR

    • @Klefth
      @Klefth 3 ปีที่แล้ว +4

      @@kaihedgie1747 Yes, with considerably downgraded textures and shaders courtesy of the PS3.

    • @thrillainthemanilla1409
      @thrillainthemanilla1409 3 ปีที่แล้ว +1

      @@Klefth yeah but we’ll likely get a huge graphic upgrade with Endwalker

    • @BroadwayRonMexico
      @BroadwayRonMexico 3 ปีที่แล้ว +1

      @@thrillainthemanilla1409 Probably wont be with Endwalker. Yoshida has mentioned having improved visuals very high up on the list of things he wants to do, but that the scale of the undertaking means it's still a ways off due to the time and resources needed

    • @mandalore1089
      @mandalore1089 3 ปีที่แล้ว +1

      @@thrillainthemanilla1409 Is it because they discontinued support for the PS3?

  • @FF18Cloud
    @FF18Cloud 3 ปีที่แล้ว

    So, was combat essentially like dragon quest meets shin megami tensei (not persona)?

  • @MrKt549
    @MrKt549 4 ปีที่แล้ว

    this must have been after 1.0 because 1.0 didn't even have auto attacks, and i don't mean it was 2.0 just one of the 1.0 content updates. there just wasn't auto attack at launch

  • @Soulscribez
    @Soulscribez ปีที่แล้ว +1

    Ff14 1.0 was like a twist of ff11 and ff12. They changed the way battle systèmes work ,like world of warctaft. I wish it was slower and more tactic than in 2.0. 1.0 was not bad but could have been improved allot to feel like a final fantasy game.

  • @user-ob4kn3rp3j
    @user-ob4kn3rp3j 3 ปีที่แล้ว +8

    Not gonna lie, I actually enjoy the slower combat speed and how "final fantasy" the 1.0 version feels.

  • @rexellate
    @rexellate 11 ปีที่แล้ว +5

    Should have done the ARR video in Mor Dhona too! For a full on comparison!

    • @rexellate
      @rexellate 11 ปีที่แล้ว +1

      It's changed yes, but it's cool to see the old camp revenants toll all corrupt. :p

    • @dimondblade
      @dimondblade 9 ปีที่แล้ว

      +Mike Sauer that was mor dhona ? O_o

    • @ryutheslayer123
      @ryutheslayer123 6 ปีที่แล้ว

      That's Mor Dhona?

  • @Altimis
    @Altimis 10 ปีที่แล้ว +13

    Seriously, I loved how 1.0 character movement, its look so lively compared to arcade move in ARR
    1.0 gave the feeling you are actually move your body, oh dear Tanaka, I missed you

    • @JAMiEneko
      @JAMiEneko 10 ปีที่แล้ว

      I don't see why they can't fix this for ARR, because right now it's just disney on ice.

    • @Sora199597
      @Sora199597 10 ปีที่แล้ว +2

      wilderwolf Imagine doing Coil or Titan EX with that animation. It would make the game significantly harder due to the speeding up and slowing down of characters.

    • @JAMiEneko
      @JAMiEneko 10 ปีที่แล้ว +3

      Andrew Evans Implying ARR is anywhere near difficult in it's current state.
      It's the definition of a hand-holding PvE MMORPG.

    • @Sora199597
      @Sora199597 10 ปีที่แล้ว +4

      It's designed that way. Nothing more to say

    • @Copain88
      @Copain88 10 ปีที่แล้ว +3

      Lets ignore the fact that the Paladin's battle stance is him having his shield and sword down by his side, not ready to parry or block anything. Because game design.

  • @raysyndrome7209
    @raysyndrome7209 3 ปีที่แล้ว +3

    Low key wish there was a remake for ff11

    • @GimmeTOKYO
      @GimmeTOKYO 3 ปีที่แล้ว +1

      There was one in the works for mobile by Nexon but it appears to have been scrapped.

  • @captainbarbossa5325
    @captainbarbossa5325 3 ปีที่แล้ว +4

    1.0 looks better imo and as others have said looks more dark and has better animations. its a shame it didnt work out.

  • @Runeforged
    @Runeforged 8 ปีที่แล้ว +10

    How very different. 1.0 doesn't look all bad but wow.. it's a different game.

    • @kagamine14
      @kagamine14 8 ปีที่แล้ว +3

      FFXIV 1.0 is like a fast paced FFXI, and yeah when I say fast I mean considerably so. 2.0 is definitely much faster, but what I personally like about 2.0 is that you wield your weapon when you are casting magic. In 1.0 the BLM and the WHM have their weapon sheathed to cast magic, most of the time your weapon is just useless except for the stats.

    • @icy1007
      @icy1007 5 ปีที่แล้ว

      @@kagamine14 - That is the same as FF11. I played BLM in FF11 and almost never had my staff out so I often never got to hear the battle music. lol

  • @Anton2004
    @Anton2004 10 ปีที่แล้ว +25

    Hmm, at first I didn't like how button mashy ARR's fighting was, but looking back at how dreadfully and unnecessarily slow 1.0's was I'm glad ARR is much faster and let's you do alot more during battle.
    Also I did like inertia, but now I can see why Yoshi described it as being stressful, I do remember feeling stressed myself a few times because it was so slow and unresponsive.

    • @dimondblade
      @dimondblade 9 ปีที่แล้ว +2

      +Raansu i suggest monk or ninja where there gcds are lower. or bard where they have off gcds abilities that reset.

    • @viysnjor4811
      @viysnjor4811 7 ปีที่แล้ว +4

      Have you even played ARR? The easiest class in FFXIV has more rotational abilities than the hardest class in WoW. I've played WoW for years, and after playing FFXIV, I just can't enjoy WoW's combat anymore. Sure, the 2.5 sec GCD was hard at first, and it actually almost drove me away, but I quickly got used to it, and once I did I came to appreciate how in depth and complex most classes rotations are, and just got bored when I went back to WoW, sure the combat was a bit faster, but it was much less complex and overall less enjoyable for me.
      Edit: Another point I'd like to add, because of the 2.5 second GCD in FFXIV, you can actually SEE your character doing the awesome and flashy combat animations, whereas in WoW the animations are really short and basic because if they were any longer theyd be anim clipping into each other like crazy with how short the GCD is in that game.

    • @PH03NIX96
      @PH03NIX96 7 ปีที่แล้ว

      Viy Snjór I gotta agree with this. I went from SWTOR Trooper to WoW trying many different classes and I just couldn't help but notice how dated and an enjoyable the combat and rotations (or lack thereof) in wow. Now I'm a DRG and RDM main in ff14 and I couldn't be happier lol!

    • @DawnAfternoon
      @DawnAfternoon 3 ปีที่แล้ว

      @@Raansu I know I'm replying to a very old comment but the "button-mashy" part is actually quite part of the design now. Weaving oGCDs quickly these days boosted up XIV's combat to be around 0.4-0.8s GCD for each class.

  • @MalevolentCreation1349
    @MalevolentCreation1349 8 ปีที่แล้ว

    how do you have a level 60 paladin when HW came our after is video was made?

    • @MalevolentCreation1349
      @MalevolentCreation1349 8 ปีที่แล้ว

      how is your dragoon 70?!

    • @LookItIsHope
      @LookItIsHope 8 ปีที่แล้ว

      +Ian Holycross Top right says true level. Level of equipment can even surpass Lv200.

  • @ScottyBot
    @ScottyBot 10 ปีที่แล้ว +26

    I liked 1.0 a lot, it was a very challenging game that involved a lot of thought and patience. The non-dungeon/instance/raid monsters gave great exp, and there were monsters roaming around that were frighteningly double the player cap, you could be a tank that used elemental magic, or even a healer that could tank (which was crazy fun). The gameplay was more like a classic MMO and less like Call Of Duty, so slow and steady for sure. I miss the game and wish they would bring it back as a F2P side story game or something.
    I also like 2.0 a lot, it is a super casual game, and the end game content requires quick reflexes, and in turn a good internet connection. There is a phenomenal amount of new content now as compared to when 2.0 first came out, so comparing the content of the two is hardly fair at this point. 2.0 is an action packed RPG, which makes it more fun and exciting, rather than slow and rewarding.
    What it comes down to, classic RPG just isn't popular right now. People want fast action games that move at finger breaking pace. Both games were/are great IMO, but they should be considered 2 separate games for 2 totally different mindsets of players. PS: Thanks for posting this video. Good memories of scary ass Mor`Dohna!

    • @EggiTheShadow
      @EggiTheShadow 7 ปีที่แล้ว +2

      Have you tried playing FFXI its similar to the combat in XIV 1.0 ( i haven't played XIV but from the looks of it, it looks similar)

    • @ScottyBot
      @ScottyBot 7 ปีที่แล้ว +1

      Yeah, played XI when it 1st came out, both PC and PS2, then on the 360. 1.0 was similar to XI, but the graphics were much better in XIV, except the maps, lol the 1.0 maps were fugly. I still play XI on several f2p servers occasionally.

    • @yeahyeahyeah688
      @yeahyeahyeah688 6 ปีที่แล้ว

      Why was it scary?
      Edit: never played 1.0

    • @TransTaey
      @TransTaey 6 ปีที่แล้ว

      if 1.0 had the maps that 2.0+ have, I would be greatly ready to try it out. even with the clunky class system, it sounds like there so many great combinations.

    • @northcraft1
      @northcraft1 6 ปีที่แล้ว

      Have you seen a doctor recently? I think your masochist

  • @dawgyv72
    @dawgyv72 7 ปีที่แล้ว +3

    Thank you Yoshida-san!!!

  • @gbtygfvyg
    @gbtygfvyg 6 ปีที่แล้ว +1

    Holy fuck I forgot that 2.X had that atrocious 30 second long cooldown when you swapped jobs outside of a safe haven because reasons.

  • @RanOutOfSpac
    @RanOutOfSpac 7 ปีที่แล้ว

    So what was so bad about 1.0 anyway? Aside from being painfully slow that is. Just out of curiosity. The movement looks really nice in this version albeit clunky.

  • @donavonhoho
    @donavonhoho 9 ปีที่แล้ว +28

    the text looked cooler in 1.0

    • @AdventurerOfOblivion
      @AdventurerOfOblivion 8 ปีที่แล้ว

      That much at least is something a lot of people can agree on that 1.0 did better.

    • @skykid
      @skykid 8 ปีที่แล้ว +3

      I disagree, but I'm a huge fan of FFT which used the same font as ARR

    • @johnrudge5459
      @johnrudge5459 4 ปีที่แล้ว

      @@Haaambuurger true text ugly in 2.o

  • @luminous8815
    @luminous8815 3 ปีที่แล้ว +1

    The battle music, sound effects and animation from 1.0 remind me a lot of Fire Emblem Path of Radiance/Radiant Dawn (specially the sound effects XD), except that since it’s not turn based like PoR the animations are more fluid (:

  • @thetechdog
    @thetechdog 2 ปีที่แล้ว +4

    It's without a doubt that v1 had some problems but... I don't think that combat was one of them, especially after it got patched. I prefer this FFXI-like combat much more. Also man... That Mor Dhona battle theme is epic. I wish there was a way to still play v1. Officially there will never be one most likely, which is understandable from a profit standpoint, and there's going to be a long time till we see a fully functional unofficial private server (if ever) as a lot of the things in this game were server-side (such as the NPCs) and would have to be recreated (a gargantuan task if you ask me).

    • @xxundeadgoddessxx
      @xxundeadgoddessxx 2 ปีที่แล้ว +2

      There is currently a private server project for 1.0 in the works! Just search Project meteor server.

    • @Berguna645
      @Berguna645 2 ปีที่แล้ว

      No, the combat in 1.0 is a problem, you only see. I played it like a year before they released 2.0

    • @cartoonvideos5
      @cartoonvideos5 ปีที่แล้ว +3

      @@Berguna645he combat can’t be worse than the boring tab target WoW clone shit they have now

  • @gilgammesh1
    @gilgammesh1 4 ปีที่แล้ว

    Is that area at the start supposed to be Mor Dhona?

    • @Klefth
      @Klefth 3 ปีที่แล้ว

      It is. That was the southwest side of Mor Dhona that was cut from ARR. It was pretty much the the only side of that area with mobs that you could fight instead of just hiding around scared for your life.

  • @blackh9604
    @blackh9604 6 ปีที่แล้ว

    This is a cool comparison! Nice video!

  • @crodo123
    @crodo123 10 ปีที่แล้ว +2

    holy shit does everyone play ARR that slow on ps3?

    • @Tempest0777
      @Tempest0777 10 ปีที่แล้ว

      he's not on ps3. he's on pc using a game pad.

    • @crodo123
      @crodo123 10 ปีที่แล้ว

      ***** he shouldn't be showcasing anything if he's showing a realistic feeling of the combat system.

  • @stephanielove2847
    @stephanielove2847 2 ปีที่แล้ว

    Have we met?

    • @Lirion
      @Lirion  2 ปีที่แล้ว

      If you’re on Odin, maybe 😊

  • @seancondon5572
    @seancondon5572 4 ปีที่แล้ว +5

    The original was just... broken beyond belief. But the fact it's no longer around gives the backstory that much more... mystique? I think that's the word I'm looking for. And of course you can find the 1.x story all over the place... but it's just the fact it WAS playable at one point, but is no longer playable makes it just that much more important.

  • @Aegis.
    @Aegis. 5 ปีที่แล้ว +10

    BRING BACK THOSE ANIMATIONS DAMN IT

  • @user-uv4wn2xx7o
    @user-uv4wn2xx7o ปีที่แล้ว +1

    The game felt “more alive” in 1.0 compared to now. 1.0 was ditched for faster pace, flashier combat.

  • @AceStrife
    @AceStrife 9 ปีที่แล้ว +8

    This was after the combat patch to 1.0 which removed its action combat system in favor of the god awful slow paced auto-attack cooldown one.
    Was hoping it was showing the release version..

  • @mariat3104
    @mariat3104 5 ปีที่แล้ว +2

    I actually have never seen this combat before... technically it is much more advanced and cool that 2.0+. It's a shame it had so many other problems, keeping the combat system that way but streamlining would have been the thing to do. It really does LOOK cool. Cooler animations and mob/player reactions for sure.

  • @JacketCK
    @JacketCK 3 ปีที่แล้ว +5

    a part of me wishes the game was more like this in combat in the current year...

    • @BroadwayRonMexico
      @BroadwayRonMexico 3 ปีที่แล้ว +3

      No you dont. 1.0's combat was a miserable experience to play.