Squishy3 iirc you couldn't actually switch classes like you can on ARR. I had a macro set up to individually equip each item of my gear set in turn in order to change class, so that's what you're seeing. If you got any new gear you had to edit the macro. Having a macro to toggle the AoE effect of spells on/off was awesome as a caster though, I must admit.
All pieces of gear were rendered and displayed on the character in 1.0. It had to re-render the entire character model when something was changed instead of just the item that was changed.
@Densetsu Hard to be immersed what with all the game breaking bugs and glitches strewn about and the engine being unable to handle well...everything what with it slogging so badly
@@coolguy02536 I usually hate these DING DING sounds in Japanese games, it always became so abnoxious very quickly, but in Souls/FF games it somehow fits and I like it.
that's because it didn't have a job change system. he wrote a macro that literally equipped each item in sequence to change his job. ARR just has it's gearsets instead, and there was much rejoicing.
@@nathanielcoder3437 same with the people who say that everything before Monster Hunter World was more "hardcore". No, they just made it so that you don't get a stroke if you want to do one tiny task. It's called quality of life improvments.
@@jackbordar2727 ah so your quality of life improvements are targeted towards 30yo man babies that can't take one step without someone else holding their hand. Truly a great achievement for humanity.
There was so much WEIGHT to the animations in 1.0. I love FFXIV as it is today, but I'd love to see some of that impact brought back into the modern game.
Well, the days of MMOs before WOW are long past us. Honestly, XIV is fine as it is now, even better than before because while the 1.0 animation and detail looks great, the engine couldn't handle that on top of an mmo. 1.0 could work better as an SP experience but not at all as an always online game
They were only as good because the game was super slow, almost turn based. And you could also play with the camera pretty close. Now you can barely know what moves your character is actually doing, unless you're hitting a training dummy
You actually only needed to change your weapon to change jobs back then, most equipment, except for weapons and shields, wasn't job specific, though some lots of stuff was definitely better for certain jobs than others.
@bingze you mean like people dont move at 2x or 3x speeds. The appeal is realism. But people want faster gameplay and when they see realism they like it but also want to move like super man and just zoom thru battles. The current models could work for 2.0 as well as movement speed with slight speed increase. I think the current game is catered to newer gen of gamers who crave better graphics and quick but sloppy game speed rather than immersion and realistic physics.
@@zlonewolf yeah it's sad. Instant gratification vs substance. I lost interest as soon as I saw the re-do. Graphics were definitely downgraded IMO. The first game still looks amazing to me. The graphics engine is so much better, and there's much more weight to everything. I prefer the slower paced fewer and more meaningful battles of the original vs the shorter but more frequent battles of the remake. The remake looks and feels like a reskinned WoW or any other Korean mmo.
I like the less....robotic movements in 1.0, but God if the gameplay was like that in ARR and forward I wouldn't have finished even the free trial period.
@@jonathansoko1085 There are some small similarities, but the combat in 12 is definitely not the base. Any combat was controlled by "Gambits" or through a battle menu. nothing was real-time
The FF14 is supposes to be like an upgraded version FF11, which means the producer and director's ideas are outdated and aren't improved except its graphics.
@FlorianGeyerUK Can you explain WHY its a WOW clone? I've only played ffxiv because im scared if I play wow I'll get a lot of shit for messing up a rotation. If it truly was a solo wow clone then you would be able to solo most of the content from the start which is not the case as until shadowbringers trusts weren't really a thing and if a trial or dungeon popped up you needed to queue in for them. People keep calling it a WOW clone but never go into detail on HOW its a WOW clone.
This really does encompass what 1.0 seems to have been like. It looked really, really good, but optimization and gameplay feeling was horrible. I can’t imagine having to deal with that for 50 levels
@mrlionX still think the xp fatigue system was misunderstood by most people, it really helped with levelling parties since it made people level more classes
@nightmare8602 People overuse and misuse what "realistic" is supposed to mean when trying to apply it to a fantasy game with supernatural powers. They should just stick to playing L.ANoir if they want to be grounded that badly into the real world as opposed to the fantasy one a game is offering.
I like how every hit in 1.0 deals damage, unlike in 2.0+ where a paladin, for example, would do flashy 6 slashes and only one damage output would come out.
I gotta admit, it's a bit disenchanting, but I also have to admit it's better for players who want an easy way to know how much damage they're doing overall. Once you're in higher level fights that can get a bit frantic you're probably not that interested in remembering your six times table. Version 1.0 did have kind of an odd charm in its own right.
also, i imagine having 6 different hits, each with their own damage point would take a lot more to calculate, compared to all 6 hits combined to 1 time damage applied. For one player, maybe it's not much, but imagine a raid with several PLD slashing 6 times, then several DRG swinging their spears using Chaos thrust, things can stack up pretty quickly
Ah the crystal tools engine, Square Enix's in house engine that made games look gorgeous during the ps3/360 era. Then died a cruel death because nobody knew how to efficiently develop with it and it pushed back a ton of projects until the PS4/Xone cycle. Only 5 games were completed FFXIII trilogy, Dragon Quest X (only in Japan) and FFXIV 1.0
@@kumomeme7852 And they didn't learn from Crystal Tools and proceeded to do it *again* with Luminous Luminous was a big part of both XV and KH3's (where they had to restart using UE4) delays. Only XIV 2.0+ (sort of. Its not Luminous "proper", but it is essentially a scaled-down build of it) XV ever came out using it. Took 2 expensive difficult to use engines causing huge development issues for Square Enix to finally start doing the sensible thing and using Unreal. Still though, at least Crystal Tools and Luminous arent Amazon Lumberyard (which somehow took CryEngine and made even it more difficult to work with) or Frostbite
I played both versions, 1.0 and 2.0 till current. I think 2.0 overall is a waaay better game, they improved so much! However there were/are still a few things from 1.0 that I enjoyed, like the running animations, character models were a little bit more detailed(the world however was sooo bland compared to 2.0, 2.0's world is absolutely incredible), battles took longer, though sometimes too long. I feel like if the battle system speed from 1.0 and 2.0 came together, it would be perfect. Sometimes in fights now everything is so fast you don't have any time to understand what attack just hit you.
What a difference. My actual thoughts while watching the 1.0 footage: "What the hell is this?" I will admit 1.0 has a much grittier vibe to it which is actually cool, but it's pure clunk and I would never want to play it.
@@FarZeroDark iirc 1.0 had poor direction(original director didn't want to stifle creativity so he didn't meddle all that much) and engine issues so the development was poorly spent with most of the focus going into the graphics which left everything else unfinished and the engine issues made the game very buggy.
God, that interface in 1.0 is atrocious. Even those that defend its slow, unresponsive pace and its overuse of cooldowns have to admit that scrolling through a menu of ~25 abilities is awful
@@thew1ngman "Combat in ARR is arguably worse" HAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAAHAHAH In 1.0 combat didnt exist basically, game was about cutscenes with boring fights between them. I dont know how someone could say it was not garbage yet comparing it to ARR, perhaps someone who dont like using brain or even try during fights and got wrecked heavily in ARR. Actually I remember now whiny trash swarming game at 2.0 launch and complain its too hard even on newbie content.
@@im50yearsold Exactly. It could have been such an amazing true successor, but this new generation of TikTok, TH-cam shorts players couldn't handle that time-investment playstyle. ARR was made to cater to the masses with its copy/paste bullshit.
Oh wow! An EXP chain! I haven't seen that since... God, so long lol. I've been between ARR and Heavensward for the whole year xD just burning out repeatedly before reaching the next Xpack lol
@Bell I just burned out again In the last stretch between ARR and Heavensward xD I beat Shiva and now I'm being warned about Midgardsornir waking up. And now I'm like "I think I'll start another go at Morrowind..." Lol
its baffling to me that now after playing both shadowbringers and 11 very extensively, that 14 1.0 was really just 11 2.0. everything from the more subtle animations to much slower game speed to the pace abilities are used at seems to indicate this.
Not really all that strange, considering XIV was developed to be a successor to XI despite the world of MMO's having moved on from the ways XI played and worked
@@Sovek86 It's a bit of a shame though, because there's nothing wrong with how XI and XIV 1.0 played just because they are based on a more 90's MMO framework when it comes to combat, movement, skills, etc. I feel like there was a little bit of D&D soul thrown in, as well. I would love to play another slow, grindy, and hard MMO like FFXI or EverQuest, but like you said, the community at large has unfortunately "moved on" and labeled those types of games as just being "not good." I think the success of WoW Classic and the Diablo 2 remake was a good sign that old game mechanics can withstand the test of time.
@@avenged-khaos You're absolutely right about the performance. I remember my FPS going down to the mid teens and almost into single digit frames at some points in town. Had to switch to all lowest settings when in town sometimes, but my PC also wasn't anything special. The world being "boring" is a pretty relative concept though that differs for everyone. For me, the world and characters looked pretty and all I cared about besides that was partying with friends, killing mobs, and leveling up my jobs and crafts. So to me the world wasn't boring because I didn't care about stuff like storylines or NPCs or quests. Mostly just cared about making the numbers attached to my character go up, getting to max level, and getting better gear to make those stat numbers go even higher. I basically treat RPGs and MMOs like a spreadsheet but, hey, that's fun to me.
I prefer a slower pace, more weighty and methodical battle of 1.0. Also more down to earth art direction, fluid animations and more zoomed in camera (like FFXI) goes along way in getting you immersed in the world. While 2.0 is an incredible theme park MMO, I wish this "traditional" style of MMO could coexist with graphical prowess of modern hardwares. It's easy to generalize and jump on band wagons, I think we lost something unique that worth preserving with the death of 1.0 and being passed off as a simple failure and any and all aspect must be hated with passion.
And it was slow back in 2.0, too. Besides the lag, 1.2x doesn't look too far from what the current XIV would be if we didn't have the ability to double weave OCGDs, but 1.2x combat was also much more involved.
other than the battle system, the world felt handy-capped and nothing was dangerous or threatening like in 1.0 YOU: Yeah i'm tough and you mobs are "too weak"... (every mob was non-aggressive) Billy-Goat: Huh!?? Whatcha talking about BOY?? XD Seriously, I gotta hand it to the battle system, It's like driving a brand new car but the challenge of the enemies seemed to to wither down
I honestly much preferred 1.0's ATB style battle system. It really felt like a FF game. ARR is a very well polished game; however, I am very sick of the generic skill tray style battle system that most MMO's still swear by. 1.0's battle system was flawed, but I don't think the problem stemmed at all from its design, simply its execution. The system itself required some more polish to make it more responsive, and things such as cooldowns on the skills needed to be eliminated in favor of balancing how much of the ATB bar each skill would use. I sort of wish they had simply made these changes to give a more unique and interesting battle system for ARR than what we got. Either way, ARR is a very well designed and fun game, but I do feel like they missed out and gave up on a great opportunity.
Every few months I get nostalgic for these types of MMORPGs as I used to play FFXI & EQOA. I'm burnt out from these newer MMORPGs like WoW & FFXIV. They are great for what they are but not what I want to play any longer. I'm waiting for Pantheon: Rise of the Fallen. It's from an indie developer lead by Brad McQuaid, the "Father of Everquest". I post this to get the word out especially on videos like these where people might be reminiscing and nostalgic and looking for that feeling again! I learned about the game maybe a year ago, but its been in development since at least 2015. Probably won't get released until 2019 but now you know! pantheonmmo.com/game/pantheon_difference/ (I am in no way affiliated with the game developers and am too broke to donate myself but at least wants to get the word out there. The game caters specifically to the pre-WoW theme park MMORPG players.)
The only problem with that is it wouldn't work with the hardcore content today that requires precise movement. That's why the characters move the way they do.
I actually prefer ARR over 1.0, because in all honesty it felt like I was playing a version of Final Fantasy XI 2.0 in HD graphics. Now back during that time I had a shit computer and only kept it for about a week until I sold it to a friend. But looking back on these old videos of closing day on the servers, I regret giving it away but when I caught wind of ARR I picked it up right away. It didn't feel like a FFXI clone and everything was so fast pace which is why I liked it When you enter battle you don't automatically go into a lockon phase and have to press a button just to get out of it.. Plus when it came to PS3 and PS4 its been looking more beautiful than FFXIV 1.0 during its time. So for those of you who'll say that the facial animations were better, go look at ARR again. Those facial animations actually have texture and shading in them.
I only miss the scale of 1.0's world/ atmosphere and maybe the open world dungeons? But it had so many issues besides the outdated clunky combat like the ui lag, terrible server structure, the unoptimised, not fit for purpose and buggy engine, the copy pasta environments ...
It's not nostalgia glasses, 1.0 just looks better. And did you honestly just say a ps3 game looks better than a PC one 💀 OK bud. Enjoy your stiff animations and braindead button mashing combat.
You have to understand though: The XIV 1.0 footage is on a PC, the ARR footage in this video is from the PS3 version. The graphics quality is cut down a bit.
Totally necro bump but whatever, I have been running around in the private server of 1.0 and getting all nostalgic about it! I really miss the old game, I know it had its issues but I really enjoyed it. More than 2.x so far. I'm hoping whenever the expansion is released it brings back stuff like HNMs non FATE bound and what not! And actual danger in the open areas. And the DX11 client will hopefully bring the graphics quality up a bit.
loldrg actually started as a meme back in XI, where DRG was a pet class. Their Wyvern pet contributed a lot to their overall damage, but was notorious for dying to a slight breeze. To add insult to injury, their Wyvern was their Ultimate ability - something that had a 2hr cd.
XRazzalyn That's right, your healing rotation and zero management of allies' hp bar-- wait no.. Your Tank rotation! Right who cares about your debufs and buff--- wait no..
It's meant to be an insult only if you take it as such - It just means you'll be quick to defend and say ARR is better even when the guy in charge has said numerous times they want to make core changes to the game for heavensward as the level cap raise is the perfect "excuse". The battle system is one thing they're retooling, starting with Skill/Spell speed. In your words, you're the one actually saying one is better and you're the one actually slinging any insults.
All this talk in this comment section about the animations in 1.0. If games sold based on animations, it sounds like the original version of FFXIV 1.0 would've been the best selling game of all time. Unfortunately, it sucked in every other respect and everyone hated it, because the animations are irrelevant to a well designed game. They went back to the drawing board, turned it into a World of Warcraft clone, and found actual success.
I might be going mad but I'm pretty sure that battle music from 1.0 is still used in FFXIV - possibly the boss fights from the Hard variants of level 50 dungeons?
Man the animations were so good in 1.0. I kinda miss it. Way more realistic. And the fact that they use motion capture for all the battle skills was just cake.
1.0 graphically was superior to 2.0, even now in 2019 with Shadowbringers coming out. They haven't even bothered to update the 2003 textures on 2.0 stuff. It had better sounds, music, environments, cutscenes, voice acting, unique gameplay and mechanics, MUCH more depth.. more, everything really. 2.0 only improved QoL stuff like the UI and adding the much needed armory system, but was a heavy downgrade in practically everything else and continues to get more depth striped out every expansion.
CasePB I think he referring it to 2.0 and detail flowers and grass and other plants except the main environmental background look really dated. And he is a idiot. The game today is amazing. He should blame square Enix for rushing ff14 2010 for that.
The gameplay from 1.0 looks WAYYYYYY to much like FF11, Nothing wrong with that actually since i loved FF11 but i do enjoy the fast paced combat in ARR. Otherwise from what i see here the game looked very good ( I never got to play 1.0 )
FF14 1.0's combat (at patch 1.23b at least) was much quicker than FF11. You had to open up menus just to attack and several menus to cast spells in FF11. FF14 at least had the skill bar. 1.0's combat was not that bad in hindsight.
"fast paced combat" and "ARR" do not compute. Every other MMO is way, way faster. 1.0 was just more deliberate, like a Souls game, and as such felt a lot better. 2.0 just feels like they rushed everything forward for people with short attention spans. ie; the WoW audience.
@@AceStrife Lmao, what world do you live in that FF now isn't a fast game? The only other mmos I can say that actually are faster are games with real time combat like black desert
@@Carnyzzle archage, bdo, blade and soul, ms2, eso, basically most mmos are faster. It's the reason I can't play caster classes they are way too slow and boring.
@@anthony26812 Again, are we playing the same game? Red mage has dualcast and high spell speed, and black mage has triple cast now, I think you'd only be right if you were still talking about the ARR beta
@@thrillainthemanilla1409 Probably wont be with Endwalker. Yoshida has mentioned having improved visuals very high up on the list of things he wants to do, but that the scale of the undertaking means it's still a ways off due to the time and resources needed
this must have been after 1.0 because 1.0 didn't even have auto attacks, and i don't mean it was 2.0 just one of the 1.0 content updates. there just wasn't auto attack at launch
Ff14 1.0 was like a twist of ff11 and ff12. They changed the way battle systèmes work ,like world of warctaft. I wish it was slower and more tactic than in 2.0. 1.0 was not bad but could have been improved allot to feel like a final fantasy game.
Seriously, I loved how 1.0 character movement, its look so lively compared to arcade move in ARR 1.0 gave the feeling you are actually move your body, oh dear Tanaka, I missed you
wilderwolf Imagine doing Coil or Titan EX with that animation. It would make the game significantly harder due to the speeding up and slowing down of characters.
Lets ignore the fact that the Paladin's battle stance is him having his shield and sword down by his side, not ready to parry or block anything. Because game design.
FFXIV 1.0 is like a fast paced FFXI, and yeah when I say fast I mean considerably so. 2.0 is definitely much faster, but what I personally like about 2.0 is that you wield your weapon when you are casting magic. In 1.0 the BLM and the WHM have their weapon sheathed to cast magic, most of the time your weapon is just useless except for the stats.
Hmm, at first I didn't like how button mashy ARR's fighting was, but looking back at how dreadfully and unnecessarily slow 1.0's was I'm glad ARR is much faster and let's you do alot more during battle. Also I did like inertia, but now I can see why Yoshi described it as being stressful, I do remember feeling stressed myself a few times because it was so slow and unresponsive.
Have you even played ARR? The easiest class in FFXIV has more rotational abilities than the hardest class in WoW. I've played WoW for years, and after playing FFXIV, I just can't enjoy WoW's combat anymore. Sure, the 2.5 sec GCD was hard at first, and it actually almost drove me away, but I quickly got used to it, and once I did I came to appreciate how in depth and complex most classes rotations are, and just got bored when I went back to WoW, sure the combat was a bit faster, but it was much less complex and overall less enjoyable for me. Edit: Another point I'd like to add, because of the 2.5 second GCD in FFXIV, you can actually SEE your character doing the awesome and flashy combat animations, whereas in WoW the animations are really short and basic because if they were any longer theyd be anim clipping into each other like crazy with how short the GCD is in that game.
Viy Snjór I gotta agree with this. I went from SWTOR Trooper to WoW trying many different classes and I just couldn't help but notice how dated and an enjoyable the combat and rotations (or lack thereof) in wow. Now I'm a DRG and RDM main in ff14 and I couldn't be happier lol!
@@Raansu I know I'm replying to a very old comment but the "button-mashy" part is actually quite part of the design now. Weaving oGCDs quickly these days boosted up XIV's combat to be around 0.4-0.8s GCD for each class.
I liked 1.0 a lot, it was a very challenging game that involved a lot of thought and patience. The non-dungeon/instance/raid monsters gave great exp, and there were monsters roaming around that were frighteningly double the player cap, you could be a tank that used elemental magic, or even a healer that could tank (which was crazy fun). The gameplay was more like a classic MMO and less like Call Of Duty, so slow and steady for sure. I miss the game and wish they would bring it back as a F2P side story game or something. I also like 2.0 a lot, it is a super casual game, and the end game content requires quick reflexes, and in turn a good internet connection. There is a phenomenal amount of new content now as compared to when 2.0 first came out, so comparing the content of the two is hardly fair at this point. 2.0 is an action packed RPG, which makes it more fun and exciting, rather than slow and rewarding. What it comes down to, classic RPG just isn't popular right now. People want fast action games that move at finger breaking pace. Both games were/are great IMO, but they should be considered 2 separate games for 2 totally different mindsets of players. PS: Thanks for posting this video. Good memories of scary ass Mor`Dohna!
Yeah, played XI when it 1st came out, both PC and PS2, then on the 360. 1.0 was similar to XI, but the graphics were much better in XIV, except the maps, lol the 1.0 maps were fugly. I still play XI on several f2p servers occasionally.
if 1.0 had the maps that 2.0+ have, I would be greatly ready to try it out. even with the clunky class system, it sounds like there so many great combinations.
So what was so bad about 1.0 anyway? Aside from being painfully slow that is. Just out of curiosity. The movement looks really nice in this version albeit clunky.
The battle music, sound effects and animation from 1.0 remind me a lot of Fire Emblem Path of Radiance/Radiant Dawn (specially the sound effects XD), except that since it’s not turn based like PoR the animations are more fluid (:
It's without a doubt that v1 had some problems but... I don't think that combat was one of them, especially after it got patched. I prefer this FFXI-like combat much more. Also man... That Mor Dhona battle theme is epic. I wish there was a way to still play v1. Officially there will never be one most likely, which is understandable from a profit standpoint, and there's going to be a long time till we see a fully functional unofficial private server (if ever) as a lot of the things in this game were server-side (such as the NPCs) and would have to be recreated (a gargantuan task if you ask me).
It is. That was the southwest side of Mor Dhona that was cut from ARR. It was pretty much the the only side of that area with mobs that you could fight instead of just hiding around scared for your life.
The original was just... broken beyond belief. But the fact it's no longer around gives the backstory that much more... mystique? I think that's the word I'm looking for. And of course you can find the 1.x story all over the place... but it's just the fact it WAS playable at one point, but is no longer playable makes it just that much more important.
This was after the combat patch to 1.0 which removed its action combat system in favor of the god awful slow paced auto-attack cooldown one. Was hoping it was showing the release version..
I actually have never seen this combat before... technically it is much more advanced and cool that 2.0+. It's a shame it had so many other problems, keeping the combat system that way but streamlining would have been the thing to do. It really does LOOK cool. Cooler animations and mob/player reactions for sure.
“Hey bro ima equip this new item I got, lemme just *fade out of existence* real quick.”
similar to ffxi
@@cyjayhaynes7934 absolutely not.. you had to go to the npc to change, you never changed on the spot lol
@@Laber77 i meant changing gear not jobs
i like how it has to essentially rerender the character everytime a new piece of armor is equipped
Squishy3 iirc you couldn't actually switch classes like you can on ARR. I had a macro set up to individually equip each item of my gear set in turn in order to change class, so that's what you're seeing. If you got any new gear you had to edit the macro. Having a macro to toggle the AoE effect of spells on/off was awesome as a caster though, I must admit.
All pieces of gear were rendered and displayed on the character in 1.0. It had to re-render the entire character model when something was changed instead of just the item that was changed.
@Densetsu If _basic things_ and the *UI* are messing with the network, I don't know how you got the idea this was "amazing"
@Densetsu Hard to be immersed what with all the game breaking bugs and glitches strewn about and the engine being unable to handle well...everything what with it slogging so badly
@Densetsu I think XI's UI and everything actually works though, much unlike this.
wow, those sound effects from 1.0 felt very demon soulsy
STOP. You violated a law. Pay the court a fine or serve your sentence. Your stolen goods are now forfeit
These sweet, sweet stepping sounds... This is where Demon's Souls and FFXIV 1.0 truly shine. Nothing beats them.
The UI sounds are awesome. For whatever reason, ARR borrows some UI sounds from FFXIII (2:31).
@@coolguy02536 I usually hate these DING DING sounds in Japanese games, it always became so abnoxious very quickly, but in Souls/FF games it somehow fits and I like it.
I think they're stock SFX.
I like how the game couldn't even handle it's own job change system and it took forever for it to equip items one at a time.
that's because it didn't have a job change system. he wrote a macro that literally equipped each item in sequence to change his job. ARR just has it's gearsets instead, and there was much rejoicing.
1.0 players will tell you that the borked system somehow made the game more "hardcore".
@@nathanielcoder3437 same with the people who say that everything before Monster Hunter World was more "hardcore". No, they just made it so that you don't get a stroke if you want to do one tiny task. It's called quality of life improvments.
@@jackbordar2727 I would never play newer MonHun if they kept their shitty stand-still-while-consuming-stuff system.
@@jackbordar2727 ah so your quality of life improvements are targeted towards 30yo man babies that can't take one step without someone else holding their hand. Truly a great achievement for humanity.
All that movement weight in 1.0 has some real charm to it. Would love to see Square Enix bring it back in another game.
Another? This one. The sooner the better.
like ff12
I want them to bring it back in this game. I missed the 1.0 movement system. Even the battle mechanics I think had it's charms
I would cry so many tears of joy if square enix allowed me to play ff14 1.0 again. Even offline with NPCs.
@@shimapanzer9930 FFXI is still active. Doesn't have the graphics but it has a great story to play through and a ton of content at endgame.
There was so much WEIGHT to the animations in 1.0. I love FFXIV as it is today, but I'd love to see some of that impact brought back into the modern game.
My thoughts exactly. It's too fast and flashy now. I like my games to have weight.
Well, the days of MMOs before WOW are long past us. Honestly, XIV is fine as it is now, even better than before because while the 1.0 animation and detail looks great, the engine couldn't handle that on top of an mmo. 1.0 could work better as an SP experience but not at all as an always online game
@@donteo508 you'd still have to heavily tweak literally everything so it wasn't so user hostile though
They were only as good because the game was super slow, almost turn based. And you could also play with the camera pretty close. Now you can barely know what moves your character is actually doing, unless you're hitting a training dummy
But the game does feel much much better after ARR. Totally deserving the huge playerbase it has today
FF14 1.0 - Job change takes a minute to equip everything
FF14 5.0 - A fraction of a second
@@KainsAddiction he meant 5.0 which was ShB and now 6.0 EndWalker
You actually only needed to change your weapon to change jobs back then, most equipment, except for weapons and shields, wasn't job specific, though some lots of stuff was definitely better for certain jobs than others.
I love the more realistic character movements and animations but 2.0's game overall
@bingze you mean like people dont move at 2x or 3x speeds. The appeal is realism. But people want faster gameplay and when they see realism they like it but also want to move like super man and just zoom thru battles. The current models could work for 2.0 as well as movement speed with slight speed increase. I think the current game is catered to newer gen of gamers who crave better graphics and quick but sloppy game speed rather than immersion and realistic physics.
@@zlonewolf yeah it's sad. Instant gratification vs substance. I lost interest as soon as I saw the re-do. Graphics were definitely downgraded IMO. The first game still looks amazing to me. The graphics engine is so much better, and there's much more weight to everything. I prefer the slower paced fewer and more meaningful battles of the original vs the shorter but more frequent battles of the remake. The remake looks and feels like a reskinned WoW or any other Korean mmo.
@@raffitchakmakjian7498 lmao what a take
@@raffitchakmakjian7498 ya the graphics are better but the engine is shit and so poorly optimized nothing could run it at a stable framerate
@@raffitchakmakjian7498 Imagine fighting a rat for 3 minutes at 20 fps...
I like the less....robotic movements in 1.0, but God if the gameplay was like that in ARR and forward I wouldn't have finished even the free trial period.
The og combat looks like they used 12 as a base, horrible idea for a mmo
@@jonathansoko1085 There are some small similarities, but the combat in 12 is definitely not the base. Any combat was controlled by "Gambits" or through a battle menu. nothing was real-time
The FF14 is supposes to be like an upgraded version FF11, which means the producer and director's ideas are outdated and aren't improved except its graphics.
@FlorianGeyerUK Can you explain WHY its a WOW clone? I've only played ffxiv because im scared if I play wow I'll get a lot of shit for messing up a rotation. If it truly was a solo wow clone then you would be able to solo most of the content from the start which is not the case as until shadowbringers trusts weren't really a thing and if a trial or dungeon popped up you needed to queue in for them. People keep calling it a WOW clone but never go into detail on HOW its a WOW clone.
@@roogo9337 It's not a WoW clone
If it was like WoW I can confidently say I would not have sunk 6000+ hours into it
This really does encompass what 1.0 seems to have been like. It looked really, really good, but optimization and gameplay feeling was horrible. I can’t imagine having to deal with that for 50 levels
A lot of us did. multiple times. 1.0 was a much harder game. getting your souls were tremendously hard to get.
@@BrewSquad probably it was more realistic than be the mr ass kicker the whole story
Before the job system though it was ridiculously easy to level your classes. It was very common to see people with all level 50s.
@mrlionX still think the xp fatigue system was misunderstood by most people, it really helped with levelling parties since it made people level more classes
@nightmare8602 People overuse and misuse what "realistic" is supposed to mean when trying to apply it to a fantasy game with supernatural powers. They should just stick to playing L.ANoir if they want to be grounded that badly into the real world as opposed to the fantasy one a game is offering.
I like how every hit in 1.0 deals damage, unlike in 2.0+ where a paladin, for example, would do flashy 6 slashes and only one damage output would come out.
I gotta admit, it's a bit disenchanting, but I also have to admit it's better for players who want an easy way to know how much damage they're doing overall. Once you're in higher level fights that can get a bit frantic you're probably not that interested in remembering your six times table.
Version 1.0 did have kind of an odd charm in its own right.
also, i imagine having 6 different hits, each with their own damage point would take a lot more to calculate, compared to all 6 hits combined to 1 time damage applied.
For one player, maybe it's not much, but imagine a raid with several PLD slashing 6 times, then several DRG swinging their spears using Chaos thrust, things can stack up pretty quickly
Yeah, it’s called laziness.
I like the way that characters used to walk in 1.0, the physic were more realistic.
I'm glad you posted this. It calms a curious mind like my own. N good job on the 'side by side' comparison. Glad I missed the 1.0 train.
Ah the crystal tools engine, Square Enix's in house engine that made games look gorgeous during the ps3/360 era.
Then died a cruel death because nobody knew how to efficiently develop with it and it pushed back a ton of projects until the PS4/Xone cycle.
Only 5 games were completed
FFXIII trilogy, Dragon Quest X (only in Japan) and FFXIV 1.0
it is not because nobody know how to develop with it, it just the engine itself a pain in the ass to use.
@@kumomeme7852 And they didn't learn from Crystal Tools and proceeded to do it *again* with Luminous
Luminous was a big part of both XV and KH3's (where they had to restart using UE4) delays. Only XIV 2.0+ (sort of. Its not Luminous "proper", but it is essentially a scaled-down build of it) XV ever came out using it. Took 2 expensive difficult to use engines causing huge development issues for Square Enix to finally start doing the sensible thing and using Unreal.
Still though, at least Crystal Tools and Luminous arent Amazon Lumberyard (which somehow took CryEngine and made even it more difficult to work with) or Frostbite
@@kumomeme7852 I think we said the same thing just with different words.
The most important part of this video is that in 2.0 you can play as catboys.
wow the walking and stop walking animation in 1.0 is excellent
FFXIV "yeah I wanna track and kill a boar in, say 2-3 minutes..." FFXIV 2.0 " hold my aether...*
I came here in 2020 to check how the AOE markers looked back in 2.0 ... that was savage
I played both versions, 1.0 and 2.0 till current. I think 2.0 overall is a waaay better game, they improved so much! However there were/are still a few things from 1.0 that I enjoyed, like the running animations, character models were a little bit more detailed(the world however was sooo bland compared to 2.0, 2.0's world is absolutely incredible), battles took longer, though sometimes too long. I feel like if the battle system speed from 1.0 and 2.0 came together, it would be perfect. Sometimes in fights now everything is so fast you don't have any time to understand what attack just hit you.
Kind of crazy, the extremes in difference between the two versions.
Thank you for this treasure. It's cool to see where it all began.
10 years later this is the leading MMO
Has it really been that long??
*Holy shit I'm old...*
Uh nah that's still wow dude
I will admit, that Goring Blade animation for PLD in 1.0 is crazy cool.
What a difference. My actual thoughts while watching the 1.0 footage: "What the hell is this?"
I will admit 1.0 has a much grittier vibe to it which is actually cool, but it's pure clunk and I would never want to play it.
I think 1.0 is more enjoyable to watch and Reborn is better to play. I mean all the animations were better in 1.0, even down to the cutscenes.
@@FarZeroDark iirc 1.0 had poor direction(original director didn't want to stifle creativity so he didn't meddle all that much) and engine issues so the development was poorly spent with most of the focus going into the graphics which left everything else unfinished and the engine issues made the game very buggy.
God, that interface in 1.0 is atrocious. Even those that defend its slow, unresponsive pace and its overuse of cooldowns have to admit that scrolling through a menu of ~25 abilities is awful
the reason it sucked, the story and scenes were decent though
I agree
Combat in ARR is arguably worse. Its braindead as fuck.
@Char Aznable lmfao dont get mad at me because you love eating lead paint chips.
@@thew1ngman "Combat in ARR is arguably worse"
HAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAAHAHAH
In 1.0 combat didnt exist basically, game was about cutscenes with boring fights between them. I dont know how someone could say it was not garbage yet comparing it to ARR, perhaps someone who dont like using brain or even try during fights and got wrecked heavily in ARR. Actually I remember now whiny trash swarming game at 2.0 launch and complain its too hard even on newbie content.
2:40 ish. Wait.. The Dragoon moves OUT of the area attack? What is this.
It had some FF11 charm that I really could have gotten into
same, it's a shame the game turned into a WoWclone as opposed to polishing and improving the FFXI formula
@@im50yearsold Exactly. It could have been such an amazing true successor, but this new generation of TikTok, TH-cam shorts players couldn't handle that time-investment playstyle. ARR was made to cater to the masses with its copy/paste bullshit.
I like the way the damage text bounced similar to FF 9 in ver. 1.0
Wow. 1.0 battle music is 2.0 mid dungeon boss music. I can see the change as it takes a bit to listen through.
The animation and texture look a lot better imo, probably due to different shaders and rendering :D
All them bad ass sword attacks and the move that kills it was a shield bash, lmao.
look that amazing character running and stopping animations in 1.0.... where are now
God...it's so amazing to see how much the game has evolved...
Basically, FFXIV 1.0 was actually FFXI 2.0, while FFXIV 2.0 was actually FFXIV 1.0.
Got it.
and DQX is FFXI 3.0
but never ever for us gaijin
FFXIV 1.0 was very much FFXI's child and it shows. I loved FFXI during it's time, but I'm glad ARR left it's influence behind (mostly)
Oh wow! An EXP chain!
I haven't seen that since... God, so long lol.
I've been between ARR and Heavensward for the whole year xD just burning out repeatedly before reaching the next Xpack lol
Indeed,
But somehow the exp chain has it comback in eureka
@Bell I just burned out again In the last stretch between ARR and Heavensward xD
I beat Shiva and now I'm being warned about Midgardsornir waking up. And now I'm like "I think I'll start another go at Morrowind..." Lol
its baffling to me that now after playing both shadowbringers and 11 very extensively, that 14 1.0 was really just 11 2.0. everything from the more subtle animations to much slower game speed to the pace abilities are used at seems to indicate this.
Not really all that strange, considering XIV was developed to be a successor to XI despite the world of MMO's having moved on from the ways XI played and worked
@@Sovek86 It's a bit of a shame though, because there's nothing wrong with how XI and XIV 1.0 played just because they are based on a more 90's MMO framework when it comes to combat, movement, skills, etc. I feel like there was a little bit of D&D soul thrown in, as well. I would love to play another slow, grindy, and hard MMO like FFXI or EverQuest, but like you said, the community at large has unfortunately "moved on" and labeled those types of games as just being "not good." I think the success of WoW Classic and the Diablo 2 remake was a good sign that old game mechanics can withstand the test of time.
@@tj6401 its issue mostly was its piss poor performance and how absolutely boring the world was
@@avenged-khaos You're absolutely right about the performance. I remember my FPS going down to the mid teens and almost into single digit frames at some points in town. Had to switch to all lowest settings when in town sometimes, but my PC also wasn't anything special. The world being "boring" is a pretty relative concept though that differs for everyone. For me, the world and characters looked pretty and all I cared about besides that was partying with friends, killing mobs, and leveling up my jobs and crafts. So to me the world wasn't boring because I didn't care about stuff like storylines or NPCs or quests. Mostly just cared about making the numbers attached to my character go up, getting to max level, and getting better gear to make those stat numbers go even higher. I basically treat RPGs and MMOs like a spreadsheet but, hey, that's fun to me.
I wish so bad that we could get back some of the movement feel and animations. That was THE BEST part of this game lol
I prefer a slower pace, more weighty and methodical battle of 1.0. Also more down to earth art direction, fluid animations and more zoomed in camera (like FFXI) goes along way in getting you immersed in the world. While 2.0 is an incredible theme park MMO, I wish this "traditional" style of MMO could coexist with graphical prowess of modern hardwares. It's easy to generalize and jump on band wagons, I think we lost something unique that worth preserving with the death of 1.0 and being passed off as a simple failure and any and all aspect must be hated with passion.
I mean when the game director himself calls 1.0 a nightmare of course the comminity is gonna just give that version a pass
1.0 was a dogshit game. There's no reason to romanticize it. For every positive aspect, there were 10 negatives.
It's me or DRG jump animation at 2.0 it was longer/slower than it is now? 🤔
Indeed it is, the developers shortened the jump time because people kept getting killed during it
wow it was so......slow back then
Yeah, compared to 3.40 now... 1.0 was like a bad alpha version xD
Never played 11 huh? lol
And it was slow back in 2.0, too. Besides the lag, 1.2x doesn't look too far from what the current XIV would be if we didn't have the ability to double weave OCGDs, but 1.2x combat was also much more involved.
1.0 animation and impact of your attack are so much better
other than the battle system, the world felt handy-capped and nothing was dangerous or threatening like in 1.0
YOU: Yeah i'm tough and you mobs are "too weak"... (every mob was non-aggressive)
Billy-Goat: Huh!?? Whatcha talking about BOY??
XD
Seriously, I gotta hand it to the battle system, It's like driving a brand new car but the challenge of the enemies seemed to to wither down
I honestly much preferred 1.0's ATB style battle system. It really felt like a FF game. ARR is a very well polished game; however, I am very sick of the generic skill tray style battle system that most MMO's still swear by. 1.0's battle system was flawed, but I don't think the problem stemmed at all from its design, simply its execution. The system itself required some more polish to make it more responsive, and things such as cooldowns on the skills needed to be eliminated in favor of balancing how much of the ATB bar each skill would use. I sort of wish they had simply made these changes to give a more unique and interesting battle system for ARR than what we got. Either way, ARR is a very well designed and fun game, but I do feel like they missed out and gave up on a great opportunity.
Every few months I get nostalgic for these types of MMORPGs as I used to play FFXI & EQOA. I'm burnt out from these newer MMORPGs like WoW & FFXIV. They are great for what they are but not what I want to play any longer. I'm waiting for Pantheon: Rise of the Fallen. It's from an indie developer lead by Brad McQuaid, the "Father of Everquest". I post this to get the word out especially on videos like these where people might be reminiscing and nostalgic and looking for that feeling again! I learned about the game maybe a year ago, but its been in development since at least 2015. Probably won't get released until 2019 but now you know!
pantheonmmo.com/game/pantheon_difference/
(I am in no way affiliated with the game developers and am too broke to donate myself but at least wants to get the word out there. The game caters specifically to the pre-WoW theme park MMORPG players.)
Alex Noble Animation it is NOT better than WoW
i will say that the walking animations looks cool and all but everyhting else
This is what they need to do to Destiny.
***** So....kind of like 1.0.
I love how this comment was 5 years ago and it still stands
@@teri.desu. "Live service" games were a mistake
I think if there is something I would of like to keep from 1.0 is the movement.
If you're talking about the movement animations then I will outright agree that they look super natural and I wish that they kept it the same
The only problem with that is it wouldn't work with the hardcore content today that requires precise movement. That's why the characters move the way they do.
You prove a point, I'd die so many times during the nier raid or any dungeon if I had to wind up my run cycle for a few seconds
How come those clunky moves looks natural?? It feels like a robot
I didn't know your character model disappears and reappears whenever you equip or remove an gear. That could get annoying
I had like 15 fps on this game back in 1.0
This guys positioning of his attacks on his hot bar in the ARR one is giving me anxiety
the hotbars look way different than what i see, is this on console?
@@jaykay9836 it's the console interface.
I actually prefer ARR over 1.0, because in all honesty it felt like I was playing a version of Final Fantasy XI 2.0 in HD graphics. Now back during that time I had a shit computer and only kept it for about a week until I sold it to a friend. But looking back on these old videos of closing day on the servers, I regret giving it away but when I caught wind of ARR I picked it up right away. It didn't feel like a FFXI clone and everything was so fast pace which is why I liked it When you enter battle you don't automatically go into a lockon phase and have to press a button just to get out of it.. Plus when it came to PS3 and PS4 its been looking more beautiful than FFXIV 1.0 during its time. So for those of you who'll say that the facial animations were better, go look at ARR again. Those facial animations actually have texture and shading in them.
I only miss the scale of 1.0's world/ atmosphere and maybe the open world dungeons? But it had so many issues besides the outdated clunky combat like the ui lag, terrible server structure, the unoptimised, not fit for purpose and buggy engine, the copy pasta environments ...
It's not nostalgia glasses, 1.0 just looks better. And did you honestly just say a ps3 game looks better than a PC one 💀 OK bud. Enjoy your stiff animations and braindead button mashing combat.
All I want from 1.0 all these years later is that little animation at the end of the running cycle. Actually skid to a halt. That is all.
There was such weird random long ass cooldown on all of your actions when you changed jobs???
Man earlier it looked like you have so much POWER behind your hits
That battle theme is stil in the game even today from 1.0, it's used more in boss fights though!
1.0 : think strategically
2.0 : mash buttons
Exactly. That or strict never changing rotation. It gets stale.. and no one seems to notice this or care. I don't get it.
Yup tab target WoW clone gameplay. WoW sucks.
@@Healer0079a They never will. It's why I opted out of raiding content entirely. It's just advanced simon says on-rails gameplay.
the 1.0 combat was at such an extended pace I couldn't tell what skills were used.
They should have kept graphics quality and character movement. Those really immersed me in that game...
You have to understand though: The XIV 1.0 footage is on a PC, the ARR footage in this video is from the PS3 version. The graphics quality is cut down a bit.
Ah, that's why I was confused - because you had the PS3 icon layout. I didn't realize the PC version allowed you to switch HUDs.
Oh trust me, I do understand. I played FFXIV 1.0 and have been playing 2.0, both on PC.
Me too tannerduckworth...
Totally necro bump but whatever, I have been running around in the private server of 1.0 and getting all nostalgic about it! I really miss the old game, I know it had its issues but I really enjoyed it. More than 2.x so far. I'm hoping whenever the expansion is released it brings back stuff like HNMs non FATE bound and what not! And actual danger in the open areas. And the DX11 client will hopefully bring the graphics quality up a bit.
I do like the sound effects of 1.0, but ARR is so much better by comparison
Sounds, textures and animation in 1.0 were the best parts in the entire lifecycle of this game.
Woha I love how the character feels like it has weight when it stops running/walking.
Also it feels much more like 3rd person game than it is now.
Omg I can’t even remember how long was Jump animation back in ARR. it’s the start of the loldrg meme.
loldrg actually started as a meme back in XI, where DRG was a pet class.
Their Wyvern pet contributed a lot to their overall damage, but was notorious for dying to a slight breeze.
To add insult to injury, their Wyvern was their Ultimate ability - something that had a 2hr cd.
Anyone know what this version's (1.0's) in-game font is called? I must know!
its like playing chess vs whack a mole. i loved 1.0-1.23. and i do enjoy 2.0-2.3. but 1.23 had a certain charm
If you think ARR's combat is whack a mole, you're probably one of the lower skilled players who haven't beat anything important.
Copain
It is whack a mole, thinking otherwise is silly. It went from management to spamming a rotation. It literally had no middle ground.
XRazzalyn That's right, your healing rotation and zero management of allies' hp bar-- wait no.. Your Tank rotation! Right who cares about your debufs and buff--- wait no..
Copain you got pretty defensive regarding a rather innocuous comparison.
It's meant to be an insult only if you take it as such - It just means you'll be quick to defend and say ARR is better even when the guy in charge has said numerous times they want to make core changes to the game for heavensward as the level cap raise is the perfect "excuse". The battle system is one thing they're retooling, starting with Skill/Spell speed. In your words, you're the one actually saying one is better and you're the one actually slinging any insults.
All this talk in this comment section about the animations in 1.0. If games sold based on animations, it sounds like the original version of FFXIV 1.0 would've been the best selling game of all time. Unfortunately, it sucked in every other respect and everyone hated it, because the animations are irrelevant to a well designed game. They went back to the drawing board, turned it into a World of Warcraft clone, and found actual success.
I might be going mad but I'm pretty sure that battle music from 1.0 is still used in FFXIV - possibly the boss fights from the Hard variants of level 50 dungeons?
A lot of 1.0 music is still used in different parts of the game. 😊
I like the movement and animations of 1.0, they look so much more stylish. gameplay wise though I'd def stick with arr
1.0 looked so much like ff11
Man the animations were so good in 1.0. I kinda miss it. Way more realistic. And the fact that they use motion capture for all the battle skills was just cake.
1.0 graphically was superior to 2.0, even now in 2019 with Shadowbringers coming out. They haven't even bothered to update the 2003 textures on 2.0 stuff.
It had better sounds, music, environments, cutscenes, voice acting, unique gameplay and mechanics, MUCH more depth.. more, everything really.
2.0 only improved QoL stuff like the UI and adding the much needed armory system, but was a heavy downgrade in practically everything else and continues to get more depth striped out every expansion.
@@AceStrife That might be the worst opinion I've ever heard and I'm so glad it's the minority.
@@AceStrife Bullshit. The textures in 1.0 look extremely dated.
CasePB I think he referring it to 2.0 and detail flowers and grass and other plants except the main environmental background look really dated. And he is a idiot. The game today is amazing. He should blame square Enix for rushing ff14 2010 for that.
@@AceStrife i dont care that this comment is 1 year old this is the worst opinion i've seen about ffxiv and i've seen a lot of bad ones
The gameplay from 1.0 looks WAYYYYYY to much like FF11, Nothing wrong with that actually since i loved FF11 but i do enjoy the fast paced combat in ARR. Otherwise from what i see here the game looked very good ( I never got to play 1.0 )
FF14 1.0's combat (at patch 1.23b at least) was much quicker than FF11. You had to open up menus just to attack and several menus to cast spells in FF11. FF14 at least had the skill bar. 1.0's combat was not that bad in hindsight.
"fast paced combat" and "ARR" do not compute.
Every other MMO is way, way faster.
1.0 was just more deliberate, like a Souls game, and as such felt a lot better. 2.0 just feels like they rushed everything forward for people with short attention spans. ie; the WoW audience.
@@AceStrife
Lmao, what world do you live in that FF now isn't a fast game? The only other mmos I can say that actually are faster are games with real time combat like black desert
@@Carnyzzle archage, bdo, blade and soul, ms2, eso, basically most mmos are faster. It's the reason I can't play caster classes they are way too slow and boring.
@@anthony26812
Again, are we playing the same game?
Red mage has dualcast and high spell speed, and black mage has triple cast now, I think you'd only be right if you were still talking about the ARR beta
Why does 1.0 battle theme sound like DMC3's statue theme?! XD
I wonder how that person riding by on the chocobo is doing these days
Omg the quipment looks SO much better. I'd like to try the original version on the last patch.
That equipment is still in ARR
@@kaihedgie1747 Yes, with considerably downgraded textures and shaders courtesy of the PS3.
@@Klefth yeah but we’ll likely get a huge graphic upgrade with Endwalker
@@thrillainthemanilla1409 Probably wont be with Endwalker. Yoshida has mentioned having improved visuals very high up on the list of things he wants to do, but that the scale of the undertaking means it's still a ways off due to the time and resources needed
@@thrillainthemanilla1409 Is it because they discontinued support for the PS3?
So, was combat essentially like dragon quest meets shin megami tensei (not persona)?
this must have been after 1.0 because 1.0 didn't even have auto attacks, and i don't mean it was 2.0 just one of the 1.0 content updates. there just wasn't auto attack at launch
Ff14 1.0 was like a twist of ff11 and ff12. They changed the way battle systèmes work ,like world of warctaft. I wish it was slower and more tactic than in 2.0. 1.0 was not bad but could have been improved allot to feel like a final fantasy game.
Not gonna lie, I actually enjoy the slower combat speed and how "final fantasy" the 1.0 version feels.
Should have done the ARR video in Mor Dhona too! For a full on comparison!
It's changed yes, but it's cool to see the old camp revenants toll all corrupt. :p
+Mike Sauer that was mor dhona ? O_o
That's Mor Dhona?
Seriously, I loved how 1.0 character movement, its look so lively compared to arcade move in ARR
1.0 gave the feeling you are actually move your body, oh dear Tanaka, I missed you
I don't see why they can't fix this for ARR, because right now it's just disney on ice.
wilderwolf Imagine doing Coil or Titan EX with that animation. It would make the game significantly harder due to the speeding up and slowing down of characters.
Andrew Evans Implying ARR is anywhere near difficult in it's current state.
It's the definition of a hand-holding PvE MMORPG.
It's designed that way. Nothing more to say
Lets ignore the fact that the Paladin's battle stance is him having his shield and sword down by his side, not ready to parry or block anything. Because game design.
Low key wish there was a remake for ff11
There was one in the works for mobile by Nexon but it appears to have been scrapped.
1.0 looks better imo and as others have said looks more dark and has better animations. its a shame it didnt work out.
How very different. 1.0 doesn't look all bad but wow.. it's a different game.
FFXIV 1.0 is like a fast paced FFXI, and yeah when I say fast I mean considerably so. 2.0 is definitely much faster, but what I personally like about 2.0 is that you wield your weapon when you are casting magic. In 1.0 the BLM and the WHM have their weapon sheathed to cast magic, most of the time your weapon is just useless except for the stats.
@@kagamine14 - That is the same as FF11. I played BLM in FF11 and almost never had my staff out so I often never got to hear the battle music. lol
Hmm, at first I didn't like how button mashy ARR's fighting was, but looking back at how dreadfully and unnecessarily slow 1.0's was I'm glad ARR is much faster and let's you do alot more during battle.
Also I did like inertia, but now I can see why Yoshi described it as being stressful, I do remember feeling stressed myself a few times because it was so slow and unresponsive.
+Raansu i suggest monk or ninja where there gcds are lower. or bard where they have off gcds abilities that reset.
Have you even played ARR? The easiest class in FFXIV has more rotational abilities than the hardest class in WoW. I've played WoW for years, and after playing FFXIV, I just can't enjoy WoW's combat anymore. Sure, the 2.5 sec GCD was hard at first, and it actually almost drove me away, but I quickly got used to it, and once I did I came to appreciate how in depth and complex most classes rotations are, and just got bored when I went back to WoW, sure the combat was a bit faster, but it was much less complex and overall less enjoyable for me.
Edit: Another point I'd like to add, because of the 2.5 second GCD in FFXIV, you can actually SEE your character doing the awesome and flashy combat animations, whereas in WoW the animations are really short and basic because if they were any longer theyd be anim clipping into each other like crazy with how short the GCD is in that game.
Viy Snjór I gotta agree with this. I went from SWTOR Trooper to WoW trying many different classes and I just couldn't help but notice how dated and an enjoyable the combat and rotations (or lack thereof) in wow. Now I'm a DRG and RDM main in ff14 and I couldn't be happier lol!
@@Raansu I know I'm replying to a very old comment but the "button-mashy" part is actually quite part of the design now. Weaving oGCDs quickly these days boosted up XIV's combat to be around 0.4-0.8s GCD for each class.
how do you have a level 60 paladin when HW came our after is video was made?
how is your dragoon 70?!
+Ian Holycross Top right says true level. Level of equipment can even surpass Lv200.
I liked 1.0 a lot, it was a very challenging game that involved a lot of thought and patience. The non-dungeon/instance/raid monsters gave great exp, and there were monsters roaming around that were frighteningly double the player cap, you could be a tank that used elemental magic, or even a healer that could tank (which was crazy fun). The gameplay was more like a classic MMO and less like Call Of Duty, so slow and steady for sure. I miss the game and wish they would bring it back as a F2P side story game or something.
I also like 2.0 a lot, it is a super casual game, and the end game content requires quick reflexes, and in turn a good internet connection. There is a phenomenal amount of new content now as compared to when 2.0 first came out, so comparing the content of the two is hardly fair at this point. 2.0 is an action packed RPG, which makes it more fun and exciting, rather than slow and rewarding.
What it comes down to, classic RPG just isn't popular right now. People want fast action games that move at finger breaking pace. Both games were/are great IMO, but they should be considered 2 separate games for 2 totally different mindsets of players. PS: Thanks for posting this video. Good memories of scary ass Mor`Dohna!
Have you tried playing FFXI its similar to the combat in XIV 1.0 ( i haven't played XIV but from the looks of it, it looks similar)
Yeah, played XI when it 1st came out, both PC and PS2, then on the 360. 1.0 was similar to XI, but the graphics were much better in XIV, except the maps, lol the 1.0 maps were fugly. I still play XI on several f2p servers occasionally.
Why was it scary?
Edit: never played 1.0
if 1.0 had the maps that 2.0+ have, I would be greatly ready to try it out. even with the clunky class system, it sounds like there so many great combinations.
Have you seen a doctor recently? I think your masochist
Thank you Yoshida-san!!!
Holy fuck I forgot that 2.X had that atrocious 30 second long cooldown when you swapped jobs outside of a safe haven because reasons.
So what was so bad about 1.0 anyway? Aside from being painfully slow that is. Just out of curiosity. The movement looks really nice in this version albeit clunky.
the text looked cooler in 1.0
That much at least is something a lot of people can agree on that 1.0 did better.
I disagree, but I'm a huge fan of FFT which used the same font as ARR
@@Haaambuurger true text ugly in 2.o
The battle music, sound effects and animation from 1.0 remind me a lot of Fire Emblem Path of Radiance/Radiant Dawn (specially the sound effects XD), except that since it’s not turn based like PoR the animations are more fluid (:
It's without a doubt that v1 had some problems but... I don't think that combat was one of them, especially after it got patched. I prefer this FFXI-like combat much more. Also man... That Mor Dhona battle theme is epic. I wish there was a way to still play v1. Officially there will never be one most likely, which is understandable from a profit standpoint, and there's going to be a long time till we see a fully functional unofficial private server (if ever) as a lot of the things in this game were server-side (such as the NPCs) and would have to be recreated (a gargantuan task if you ask me).
There is currently a private server project for 1.0 in the works! Just search Project meteor server.
No, the combat in 1.0 is a problem, you only see. I played it like a year before they released 2.0
@@Berguna645he combat can’t be worse than the boring tab target WoW clone shit they have now
Is that area at the start supposed to be Mor Dhona?
It is. That was the southwest side of Mor Dhona that was cut from ARR. It was pretty much the the only side of that area with mobs that you could fight instead of just hiding around scared for your life.
This is a cool comparison! Nice video!
holy shit does everyone play ARR that slow on ps3?
he's not on ps3. he's on pc using a game pad.
***** he shouldn't be showcasing anything if he's showing a realistic feeling of the combat system.
Have we met?
If you’re on Odin, maybe 😊
The original was just... broken beyond belief. But the fact it's no longer around gives the backstory that much more... mystique? I think that's the word I'm looking for. And of course you can find the 1.x story all over the place... but it's just the fact it WAS playable at one point, but is no longer playable makes it just that much more important.
BRING BACK THOSE ANIMATIONS DAMN IT
The game felt “more alive” in 1.0 compared to now. 1.0 was ditched for faster pace, flashier combat.
This was after the combat patch to 1.0 which removed its action combat system in favor of the god awful slow paced auto-attack cooldown one.
Was hoping it was showing the release version..
I actually have never seen this combat before... technically it is much more advanced and cool that 2.0+. It's a shame it had so many other problems, keeping the combat system that way but streamlining would have been the thing to do. It really does LOOK cool. Cooler animations and mob/player reactions for sure.
a part of me wishes the game was more like this in combat in the current year...
No you dont. 1.0's combat was a miserable experience to play.