Bring Zbrush 2021 Polypaint Into Blender (UPDATE)

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  • เผยแพร่เมื่อ 14 ต.ค. 2024

ความคิดเห็น • 30

  • @Gylphie
    @Gylphie ปีที่แล้ว +4

    This worked very well! In the current version, setting it to Color Attribute will correctly bring out the embedded textures/colors rather than Attribute -- Color!

  • @HanSolocambo
    @HanSolocambo 10 หลายเดือนก่อน

    Once brought in Blender, I'd like to continue vertex painting. Vertex color (now called Attribute in Blender) from Polypaint is usually automatically called "col". I can add an attribute and paint on it but it doesn't add to the polypaint. And I can see what I paint only if I hide the polypaint col layer attribute.
    Any idea please how, once imported, one can go on Vertex Painting in Blender.

  • @theunraveler
    @theunraveler 3 ปีที่แล้ว +3

    That worked brilliantly, thx dude!

    • @IRSculpts
      @IRSculpts  3 ปีที่แล้ว

      No problem at all! Glad it helped! 🙏💯

  • @АлександраМарковић-щ3э
    @АлександраМарковић-щ3э ปีที่แล้ว +2

    Great video! Thank you so much!

  • @ricardoquintero4373
    @ricardoquintero4373 11 หลายเดือนก่อน

    Good but how apply subsurface scattering on the fbx??, it doesn't let me.

  • @TechnicalJatin1
    @TechnicalJatin1 3 ปีที่แล้ว +1

    Hey Bro I am new to zbrush i textured an eye using rgb channel nd i am trying to import it in blender but i am getting black color all over my eye model whenever i connect attribute to my eyes what to do😭

    • @IRSculpts
      @IRSculpts  3 ปีที่แล้ว +1

      Hey man - what I would recommend trying for a quick fix is to go back into zbrush. Lower your eye sub tool to the lowest subdivision, do a UV unwrap. Then, go back to the highest subdivision level and create a texture map from polypaint. Then export that eye into blender. Hopefully that works for you.
      I demonstrate that here if you would like a visual reference.
      th-cam.com/video/_Fjh6Dv6ONw/w-d-xo.html

  • @UgurGuver
    @UgurGuver 3 ปีที่แล้ว +1

    Hi Ian, thanks for the video. Can you explain (or point me to where if you did it already) what is the difference between exporting Fbx and using GoZ for import/export between Zbrush and Blender?

    • @IRSculpts
      @IRSculpts  3 ปีที่แล้ว +1

      Not a problem!
      The easiest way I can explain it is to think of FBX files like a PDF. They are universal between most programs. Where as the GoZ is just a tool that only works between Zbrush and Blender. For a while, GoZ wasn’t working well and a lot of people (including myself) had a ton of problems during a few updates. So, this was a good work around to get your sculpts into Blender if GoZ wasn’t working for you.
      I normally use the FBX method as it’s what a lot of studios will use to transfer files to one another and it’s proven to be effective for most applications.
      Hopefully that helps. GoZ is every effective and I highly recommend it for a Zbrush to Blender Pipeline. 😊

    • @UgurGuver
      @UgurGuver 3 ปีที่แล้ว +1

      @@IRSculpts Thanks for the brief reply man! I watch all of your Zbrush Help watch list today, it was very helpful (even if I know most of them) it was refreshing and educational :) Keep up the good work. Cheers.

    • @IRSculpts
      @IRSculpts  3 ปีที่แล้ว +1

      @@UgurGuver absolutely!
      thanks man! I really appreciate the kind words 🙏

  • @hanspetterwiken4379
    @hanspetterwiken4379 3 ปีที่แล้ว +1

    Thanks for the video! Do you know if it is possible to do this with materials? Or can you translate materials to polypaint in Zbrush first and then export? I have an object with the gold material applied that I would like to bring in to Blender for rendering...

    • @IRSculpts
      @IRSculpts  3 ปีที่แล้ว

      No problem! I’m not too sure if it’s possible or how to do that with materials, as I believe the way blender handles materials is different than the way Zbrush is. If I find anything about it, I will definitely make a video on it! :)

    • @TechnicalJatin1
      @TechnicalJatin1 3 ปีที่แล้ว

      Hey Bro I am new to zbrush i textured an eye using rgb channel nd i am trying to import it in blender but i am getting black color all over my eye model whenever i connect attribute to my eyes what to do😭

  • @oxanahupalo243
    @oxanahupalo243 3 ปีที่แล้ว +1

    God...thank you so much, you really helped me!

    • @IRSculpts
      @IRSculpts  3 ปีที่แล้ว

      You are very welcome! Glad it was helpful!

  • @yugi9710
    @yugi9710 ปีที่แล้ว

    thanks Ian this is amazing :D

    • @IRSculpts
      @IRSculpts  ปีที่แล้ว +1

      You are so welcome

  • @samdavepollard
    @samdavepollard ปีที่แล้ว

    good one
    many thanks for sharing your knowledge
    subbed

    • @IRSculpts
      @IRSculpts  ปีที่แล้ว

      You are very welcome!

  • @edgarallanyee
    @edgarallanyee 3 ปีที่แล้ว +1

    Thank you sir!

    • @IRSculpts
      @IRSculpts  3 ปีที่แล้ว

      You are welcome!

  • @JoaoVictor-vd9fn
    @JoaoVictor-vd9fn 2 ปีที่แล้ว

    Perfect

  • @subhamsarkar7765
    @subhamsarkar7765 2 ปีที่แล้ว +1

    Can I bring 10 million polygon model in blender

    • @IRSculpts
      @IRSculpts  2 ปีที่แล้ว +2

      If you have a decent computer system, you should be able too. However, in my experience, blender starts to struggle with models higher than 20 million. I have a pretty decent set up with a Ryzen 7 CPU and a 2080 GPU, but it still takes a few mins to load.
      If you start to load and it looks like Blender is not responding, just give it some time to load and see how it works.
      Hope that helps

  • @iswi
    @iswi 2 ปีที่แล้ว

    Thx bro!🤘

    • @IRSculpts
      @IRSculpts  2 ปีที่แล้ว

      You’re welcome!!

  • @sayedatta7579
    @sayedatta7579 2 ปีที่แล้ว

    Can you put an Arabic translation after this?

  • @InsaneAwesomeTony
    @InsaneAwesomeTony 3 ปีที่แล้ว

    i love you