ZBrush to Blender Workflow - Using GoB

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  • เผยแพร่เมื่อ 21 ส.ค. 2024

ความคิดเห็น • 169

  • @gomezart3D
    @gomezart3D 3 ปีที่แล้ว +65

    Awesome, I'm in the process of switching from Maya to blender. this video is exactly what I need, thanks so much guys

    • @FlippedNormals
      @FlippedNormals  3 ปีที่แล้ว +4

      Great to hear!

    • @mae2309
      @mae2309 3 ปีที่แล้ว +1

      ALEX you are a crack.. love your work..!!

    • @gomezart3D
      @gomezart3D 3 ปีที่แล้ว

      @@mae2309 Thank you so much Mae!!! I really appreciate it. I'm happy you love it

    • @RR-kn1tg
      @RR-kn1tg 3 ปีที่แล้ว

      @@FlippedNormals Can i share your tutorial in twitter? Other tutorial too

    • @m0rph3u5.
      @m0rph3u5. 3 ปีที่แล้ว

      lol I thought that I left this comment... same here ;)

  • @talesdarocha
    @talesdarocha 3 ปีที่แล้ว +4

    Hey guys, loved to see that! Just a quick note: we don't need to create a attribute node for vertex colors, now blender has a vertex color node that we can plug directly in color socket

  • @christuusgnosis
    @christuusgnosis 2 ปีที่แล้ว +2

    I can't believe it took me 5 years to fully try it out.
    It really works well.

  • @imagineer1485
    @imagineer1485 3 ปีที่แล้ว +3

    I'm starting blender course tomorrow.. I was Maya user.. Then learnt zbrush.. Now I needed this!!

    • @mortenjaeger4997
      @mortenjaeger4997 3 ปีที่แล้ว

      It makes working with both software super fast

  • @asadd2
    @asadd2 3 ปีที่แล้ว +6

    I'm just sitting here like
    "oh my god...."
    "..."
    "..."
    "OH MY GOD..."
    it works perfectly, thank you very much!

  • @muad_
    @muad_ 3 ปีที่แล้ว +10

    Woah woah woah, stop right there! You can't just switch the names up like that in the intro and confuse me!
    But that aside, happy to see even more blender related content!

    • @dweeboid_
      @dweeboid_ 3 ปีที่แล้ว

      looks like they flipped the normals on you

  • @derudadesigns
    @derudadesigns 3 ปีที่แล้ว +1

    You're the doctor that tells me it's very exciting when my leg is broken, but you know how to fix it.

  • @ZephrusPrime
    @ZephrusPrime 3 ปีที่แล้ว +4

    GoB has been a big help in my workflow especially when I need to do UV's for my ZBrush models.

  • @guttersnipe77
    @guttersnipe77 3 ปีที่แล้ว +1

    Brilliant tutorial- this morning I thought I was going to export 34 obj’s one at a time. But this is a great workflow clearly explained. Thanks.

  • @eliasdegasperi_art
    @eliasdegasperi_art 3 ปีที่แล้ว +3

    Great video. Very useful I am using this workflow since I migrated form Maya to Blender. Thx again for the tips

  • @saleemmkhan8010
    @saleemmkhan8010 3 ปีที่แล้ว +3

    Finally it's here what I imagined 2 years ago. Cc3 to zbrush to blender to ue4. Awesome pipeline it would be.

  • @kenshobuq7105
    @kenshobuq7105 3 ปีที่แล้ว +1

    You mortals have pleased me, very well done, i will allow you to draw breath.

  • @m0rph3u5.
    @m0rph3u5. 3 ปีที่แล้ว +1

    Thanks for another great video.. Since I switched from May to blender recently, I couldn't help but noticing that your channel is epic in helping people like me :).. thanks again & Merry Xmas :)

  • @YGODueltainer
    @YGODueltainer 3 ปีที่แล้ว

    God Bless Jose Conseco for this amazing addon, this really helped me with moving my workflow between.

  • @hanthonypiano
    @hanthonypiano 3 ปีที่แล้ว

    Blender+ZBrush you can do anything. Saw some dude making a skull sculpture with this workflow but didn't have enough knowledge to implement it. I do now though, thx for this

  • @dynamic5109
    @dynamic5109 2 ปีที่แล้ว +5

    This isn't working for me in my current version (2.93.3). I can't even click the initial export button at setup without a python error.

  • @shuaiqiwang7131
    @shuaiqiwang7131 3 ปีที่แล้ว

    Wonderful tutorial, here I knew the new GoB addon which has improved a lot~ Thanks again~

  • @MrEbawu
    @MrEbawu ปีที่แล้ว

    ive been snapping my meshes for about 6 months now. After the export from zbrush back to blender it always somehow messed up the position of my mesh so i needed to snap it to older version of my mesh and delete it afterwards to have an updated version of my mesh. Thanks for this video bros

  • @jrfk3d
    @jrfk3d 3 ปีที่แล้ว

    Hell yeah ! So far it has served with basic sculpture in blender 2.93 and zbrush 2018, it doesnt sculpt at the beginning then I restarted my pc and it worked.

  • @adsgnz
    @adsgnz 3 ปีที่แล้ว

    Thank you for this video! I asked about it on the last stream, I'm glad you did it, It's very helpful.

  • @jishnukk1149
    @jishnukk1149 3 ปีที่แล้ว

    very usefull,, firstlty am confused about the setttings but now its smooth and easy

  • @Santanazation
    @Santanazation 3 ปีที่แล้ว +1

    I really needed this thank you!!!

  • @mae2309
    @mae2309 3 ปีที่แล้ว +5

    I love this Crossover just for tte fact tgat i can rig carhacters inside blender. And retopo as well. . Cheers boys

    • @alessandrowyatt6271
      @alessandrowyatt6271 3 ปีที่แล้ว

      I dont mean to be off topic but does any of you know of a tool to get back into an Instagram account..?
      I stupidly forgot my password. I love any assistance you can offer me!

    • @ibrahimblake1219
      @ibrahimblake1219 3 ปีที่แล้ว

      @Alessandro Wyatt instablaster =)

    • @alessandrowyatt6271
      @alessandrowyatt6271 3 ปีที่แล้ว

      @Ibrahim Blake Thanks for your reply. I got to the site on google and im waiting for the hacking stuff atm.
      Takes quite some time so I will reply here later with my results.

    • @alessandrowyatt6271
      @alessandrowyatt6271 3 ปีที่แล้ว

      @Ibrahim Blake It did the trick and I actually got access to my account again. I'm so happy:D
      Thanks so much, you really help me out :D

    • @ibrahimblake1219
      @ibrahimblake1219 3 ปีที่แล้ว

      @Alessandro Wyatt Glad I could help =)

  • @m0rph3u5.
    @m0rph3u5. 3 ปีที่แล้ว

    Thanks alot for this useful video.. Switching from Maya to ZBrush and Blender has been really smooth thanks to Michael Pavlovich and FlippedNormals ;). Loved your "Switching to Blender 2.8" video.. that was Godsent!

  • @onestudiofreelancer3902
    @onestudiofreelancer3902 ปีที่แล้ว

    Thanks guys! This helped me a lot!

  • @foreverethereal8911
    @foreverethereal8911 3 ปีที่แล้ว +6

    Hey! I've just added GoB to Blender but I keep getting an error message saying "path unknown". Does GoB work with Zbrush Core too or only with the full Zbrush version? Thanks for your help.

  • @sammedia3d
    @sammedia3d 2 ปีที่แล้ว

    THIS IS GOLD! THANK YOU

  • @danielandresposada
    @danielandresposada 3 ปีที่แล้ว

    I was thinking it was going to be a video about how to do some sculpting stuff in Blender like in Zbrush hahahaha. But I did not know about this, it is really useful.

  • @dylanlobbregt6445
    @dylanlobbregt6445 3 ปีที่แล้ว +4

    Hey guys, question:
    I've installed the addon and set it up, it works perfectly going from Zbrush - > Blender, but not the other way around. When I hit the addon's export button in Blender it asks me to show it where the zbrush exe is located every time, and never exports the model. Any ideas? Thank you!

  • @Sockaa
    @Sockaa 3 ปีที่แล้ว +3

    When I press on the Export the first time, I just get error :(

  • @yar3613
    @yar3613 3 ปีที่แล้ว

    WOW! Thank you guys!

  • @briho4565
    @briho4565 2 ปีที่แล้ว +3

    Hi all, i was trying to do the same as was explained here in the video but every time when i hit export i get an error saying something about python and about the file path .. what can i do to make it work ??

  • @KRGraphicsCG
    @KRGraphicsCG 3 ปีที่แล้ว +2

    Now, I can switch to Blender for my modeling work :)

    • @FlippedNormals
      @FlippedNormals  3 ปีที่แล้ว +1

      Have fun!

    • @KRGraphicsCG
      @KRGraphicsCG 3 ปีที่แล้ว

      @@FlippedNormals I've been using Modo for many years, but knowing Blender may also help me career wise

  • @nayhtet7543
    @nayhtet7543 3 ปีที่แล้ว

    It worked! Thank you so much.

  • @yonejo
    @yonejo 3 ปีที่แล้ว

    Love u guys!

  • @RR-kn1tg
    @RR-kn1tg 3 ปีที่แล้ว +1

    nice tutorial !! ill make goblins!!

  • @eternalguy6023
    @eternalguy6023 3 ปีที่แล้ว

    Awesome 😍

  • @Norman_Peterson
    @Norman_Peterson 2 ปีที่แล้ว

    powerful tool great thank you

  • @Kiadaw77
    @Kiadaw77 ปีที่แล้ว

    Thanks a lot.

  • @dutchdronefootage
    @dutchdronefootage 3 ปีที่แล้ว +1

    Can't believe I have to ask this but I'm stuck at the very first part, installing the addon.. I click Install..., select GoB.py, it says Modules Installed.. but the addon just doesn't seem to show up in my list. I'm embarrased, halp!

    • @dutchdronefootage
      @dutchdronefootage 3 ปีที่แล้ว +1

      Nevermind, got it. I had to install the .zip directly. Not the .py within the zip.

  • @tayfunozturk5766
    @tayfunozturk5766 3 ปีที่แล้ว +2

    There is scale issues sometimes. Is there a fix for that ?

  • @thebabou1844
    @thebabou1844 3 ปีที่แล้ว

    Tip: you can decimate your chunky subtools with "use and keep polypaint" enabled. Keeping the mesh low, while retaining your polypaint. I wish blender had a way to check for addon updates :/

    • @FlippedNormals
      @FlippedNormals  3 ปีที่แล้ว

      The issue is that it's vertex based from zbrush. So when you decimate you also loose polypaint quality

    • @thebabou1844
      @thebabou1844 3 ปีที่แล้ว

      @@FlippedNormals Truth! I found that staying around 75k points- upwards, retains enough quality for stylized. For realistic go higher :D

  • @revotiva
    @revotiva 3 ปีที่แล้ว

    super cool thanks

  • @cmxx4925
    @cmxx4925 3 ปีที่แล้ว

    Thanks!

  • @onurerbay7672
    @onurerbay7672 2 ปีที่แล้ว +1

    Awesome tutorial!
    When I hit GoZ with the lowest SubDiv level in Zbrush, the model is shown with the Vertex Color node already applied in Blender, not with the image texture in your video.
    When I connect all the maps manually in Blender, the model looks distorted. Only when I make GoZ with the highest SubDiv level applied, the model looks good in Blender, but this slows down the computer.
    How can I export with the image textures already applied to my lowres model in Blender like at the beginning of your video?

  • @himanshunagnure4771
    @himanshunagnure4771 3 ปีที่แล้ว +2

    Blender is the best!

  • @willespada423
    @willespada423 3 ปีที่แล้ว +1

    I’m using Zbrush Core 2021. Will this workflow with GoB work or do
    I use a workaround to use Blender on my Mac if I want to rig and texture?

  • @bonenlp8518
    @bonenlp8518 3 ปีที่แล้ว +1

    Dose it worke with zbrush core to ?

  • @donutguy1281
    @donutguy1281 3 ปีที่แล้ว

    On a previous video you guys mentioned HP models lagging when imported into Maya and suggested using a GPU cache to alleviate that issue. Does blender have a similar fix or does it handle dense models better?

  • @Jjroberson114
    @Jjroberson114 3 ปีที่แล้ว +1

    I have it working both ways but Blender is not showing up in the GoZ app list, which is annoying because anytime I try to send a mesh back to Blender it pulls up whatever app is set to current for GoZ. Anyone having this issue and figured out how to fix it?

  • @timothy3349
    @timothy3349 2 ปีที่แล้ว

    Thankyou for the tutorial! Can ZBrush/Blender workflow be used like Zbrush/Daz3D for posing character like one of your video do?

  • @adamtemple9417
    @adamtemple9417 3 ปีที่แล้ว +2

    I think there's more to this installation than what's shown here or on git. I get nothing but errors trying to export.
    That or it's not ready for 2.9 or the updated zbrush breaks it

    • @aunsakram9663
      @aunsakram9663 3 ปีที่แล้ว +1

      me too. did you figure out what the problem is? let me know if possible thanks

    • @FlippedNormals
      @FlippedNormals  3 ปีที่แล้ว

      Have you had a previous version of GoB installed by any chance?

    • @adamtemple9417
      @adamtemple9417 3 ปีที่แล้ว

      No previous version

    • @FlippedNormals
      @FlippedNormals  3 ปีที่แล้ว +1

      I had some errors in a previous installation.
      What I tried was deleting the gob add on from the blender folder.
      After I re-added it worked again.

    • @adamtemple9417
      @adamtemple9417 3 ปีที่แล้ว +2

      @@FlippedNormals I did some digging and there's more to this installation that needs to be done on the zbrush side. Something to do with the goz structure. I'll post back when I get around to playing with it.

  • @Tetsuox9
    @Tetsuox9 3 ปีที่แล้ว +1

    I keep getting an error when I try to import to zbrush

  • @hnx9083
    @hnx9083 3 ปีที่แล้ว

    Hope to support exporting Crease
    .

  • @user-cu1vl9dr9e
    @user-cu1vl9dr9e 3 ปีที่แล้ว

    спасибо !!!

  • @andrey_1703
    @andrey_1703 3 ปีที่แล้ว +2

    Just googled exactly the same: blender to zbrush and zbrush to blender, 5 mins before notification of this video. is it even possible?
    Thanks!

  • @simplekaty
    @simplekaty ปีที่แล้ว

    Doesn't work for me, I get an error where on import it clashes with "Ryan's Tools" (of zbrush)

  • @matthewschreiber3719
    @matthewschreiber3719 3 ปีที่แล้ว

    as a dummy looking to begin learning zbrush/blender/digital sculpting for 3d printing, why is this workflow used? what is the purpose? I thought zbrush was a more thorough sculpting program. Is it more for the fact that blender does other things than just sculpting? like model creation in zbrush and then animation or something in blender?? thank y'all for any and all responses and time taken to educate me. cheers!

  • @jose_luis_vigh
    @jose_luis_vigh 3 ปีที่แล้ว

    Excellent video, one question, how do you do in the case of having polygrups in zbrush and being able to import them into blender, work them there and then be able to export them to zbrush again without losing the polygrups, or in case of blender, how to create them there and then export them to zbrush. From already thank you very much.

    • @FlippedNormals
      @FlippedNormals  3 ปีที่แล้ว +1

      As far as I know, Blender doesn't support polygroups in the same way.
      There are the new face sets for the sculpting part, but I would assume these are different from the ones used in ZBrush

  • @GuidoWorship
    @GuidoWorship 3 ปีที่แล้ว +4

    It's a pity that GOB is not supported in ZbrushCore, wich is the version I use :(
    Default Zbrush is way to expensive for me, specially here in Brazil.
    Thanks for the tut anyway boys!

    • @Lysanderofthewildwind
      @Lysanderofthewildwind 3 ปีที่แล้ว +5

      You must Pick a Jack Spearow Version dude...

    • @GuidoWorship
      @GuidoWorship 3 ปีที่แล้ว

      @@Lysanderofthewildwind The Black Pearl it's just not for me man. Piracy is not really my thing lol

    • @aliakdogan9426
      @aliakdogan9426 3 ปีที่แล้ว

      @@Lysanderofthewildwind aahahah thats creatively funny

  • @Alexander_S_K
    @Alexander_S_K 2 ปีที่แล้ว

    Even though the scale and everything is setup correctly when i import objects manually into blender from zbrush, for some reason, when i export the high poly from zbrush and the low poly from blender their scale doesnt match in Marmoset toolbag (i use this for baking). However, if i import that high poly into blender first and the export it from there again as an fbx the scale matches in marmoset with the low poly! I cant wrap my head around why this happens.

  • @BenJi2DxD
    @BenJi2DxD 3 ปีที่แล้ว

    But how to transfer the material and it's color? I have many materials / shaders with different colors, but the model is white, only the polypaint is kept :(

  • @humansrants1694
    @humansrants1694 3 ปีที่แล้ว

    I'm wondering weather to texture Blender models with 3D coat or use Zbrush. I want the easiest way to add weathering to hard surface models.

  • @RomeoMertayasa
    @RomeoMertayasa 2 หลายเดือนก่อน

    goz in my zbrush doesnt have a blender option what do i have to do now?

  • @janklingner2694
    @janklingner2694 2 ปีที่แล้ว

    But can GoB transfer UDIMS to ZBrush? ZBrush doesnt show it as "UV Morph" and my baking-tests looks bad...

  • @3dcgphile
    @3dcgphile 3 ปีที่แล้ว

    Hmm. That scale issue doesn't seem to be an issue for your pipeline, but it's a huge issue for mine. When doing environment art instead of characters, I need to bring finished sculpts into Substance Painter at the same scale, rotation, and position as the low poly meshes from Blender. Everything I send to Zbrush through GoB seems to have an arbitrary scale, which means my resulting sculpts (when exported as OBJ or FBX files) can't be used in bakes.

    • @FlippedNormals
      @FlippedNormals  3 ปีที่แล้ว

      For any real pipeline work I would suggest manually importing and exporting. That gives you full control, and you can always recreate your steps.

  • @badpablo7982
    @badpablo7982 2 ปีที่แล้ว

    For some reason I have one of my subtool missing its polypaint, the rest are fine. it is always that particular subtool, any idea why?

  • @lucamoos5884
    @lucamoos5884 2 ปีที่แล้ว

    jesus! This PlugIn is everything. There is one weirde thing, when I import the mesh from zbrush (something around 1.4 poly) it appears in blender in super low quality. Idk what to do, sorry if I overheard that in the video.

  • @Some_one11237
    @Some_one11237 2 ปีที่แล้ว

    on zbrush there is only cinema 4d option and it crashes...

  • @IAMTHEKENSTER
    @IAMTHEKENSTER 2 ปีที่แล้ว

    Hey guys your videos are always great. So maybe you can help me blender recognizes zbrush but zbrush. Cant find blender

  • @alifstarfath
    @alifstarfath 2 ปีที่แล้ว

    i still got issue when install it, can't find gob after install

  • @dakotagarcia997
    @dakotagarcia997 3 ปีที่แล้ว

    I was literally just researching if there was a GOB update since most recents were like 3yrs ago

  • @AlejandroValentino
    @AlejandroValentino 3 ปีที่แล้ว

    for some reason when i import a mesh with texture and normals blender put the normal texture in the alpha channel... any idea?

  • @dalesinoia5643
    @dalesinoia5643 3 ปีที่แล้ว

    Hie man been trying to install the gobzfile did manage to move the blender and path to blender in zbrush but stuck on the Preference thing helpings not reflecting in

  • @fredrikappelholm7032
    @fredrikappelholm7032 3 ปีที่แล้ว

    Do you guys know how I can keep creases from Blender into Zbrush so that I do not have to add the creases manually, again, in zbrush?

  • @Ange-or2np
    @Ange-or2np ปีที่แล้ว

    My Zbrush.exe is under a Program Files > MaxonZbrush.... Blender also does not show up in zbrush after clicking reset next to goZ. Any clues what may be the issue?

  • @northland547
    @northland547 ปีที่แล้ว

    i have a model in zbrush it has over 70 mln polygons, when im trying goz all objects to blender it begins break down . Do these programs support such polygonation or is it because the PC is not powerful enough? dont know what to do ( Could someone give advice ?

  • @mordecai1484
    @mordecai1484 3 ปีที่แล้ว

    I couldn't export and import files from zbrush to blender and back without mesh getting bigger or smaller.
    I tried everything. Can anyone help. I tried changing unit size and also this Goz addon. But it still resizes model after it's back to zbrush.

  • @IAMTHEKENSTER
    @IAMTHEKENSTER 2 ปีที่แล้ว

    hi guys me again i downloaded the zip file but there is no import export file to enable why can i find it and its impossible to contact jose conseco to ask why

  • @elvinkey9x
    @elvinkey9x 3 ปีที่แล้ว

    It'll mess up the scale if you create an object in Blender and then export back to Zbrush. Haven't found a better fix yet. :(

  • @tededin7066
    @tededin7066 3 ปีที่แล้ว

    Thanks for the video guys!
    Any insight into using GoB to pose a character?
    (Sending a Tposemesh to keep subdivision levels.)
    Currently I use Maya Quick-rig for this, it’s the only thing I use Maya for these days. I would like to move everything to Blender.
    In Blender I’ve tried Rigify and it’s easy enough, but sending it back to Zbrush messes up the vert order or something.

    • @FlippedNormals
      @FlippedNormals  3 ปีที่แล้ว

      I don't know how rigify works, but it seems strange that it would mess with the vert order.
      In any case, if you keep a backup of the original mesh you send to blender, that should have the correct vert order.
      Then you can always get it back. That's me assuming there's some way of vert re-ordering in blender?

    • @tededin7066
      @tededin7066 3 ปีที่แล้ว

      @@FlippedNormals I suppose you could transfer the vert positions from the duplicated and rigged mesh and send the original mesh back to Zbrush as you say. Just additional steps. The search continues!
      Thanks for taking the time!

    • @FlippedNormals
      @FlippedNormals  3 ปีที่แล้ว

      In this case, Maya seems like a better choice.
      Maybe it's worth figuring out where in the process the vert order is changed, again it seems strange to me that rigify would do it.

  • @SpringBreak-3D
    @SpringBreak-3D 3 ปีที่แล้ว

    I have some problems with scale, can someone help maybe? when my zbrush say 10mm in blender imports as a 0.01mm

  • @russell559
    @russell559 3 ปีที่แล้ว +1

    Hey hey

  • @minhthanh16992
    @minhthanh16992 3 ปีที่แล้ว

    Hey guys i just wanna ask where i can find the backface masking in Blender?

  • @TimV777
    @TimV777 ปีที่แล้ว

    the export is greyed out

  • @michalslavik9989
    @michalslavik9989 8 หลายเดือนก่อน

    can you update it for blender 4?

  • @hamizishah3177
    @hamizishah3177 3 ปีที่แล้ว

    I install go b from github but nothing happened in zbrush nor blender, I'm using windows 7,zbrush 2020,blender 2.9

  • @guardianbear6635
    @guardianbear6635 ปีที่แล้ว

    Tried with Zbrushcore and doesn't work

  • @Solidegg
    @Solidegg 2 ปีที่แล้ว

    Would this work for Rigging and animating?

  • @babydontcry18
    @babydontcry18 2 ปีที่แล้ว

    I try everything the import export didnt pop up on my blender for me to save :( so stressful

    • @FlippedNormals
      @FlippedNormals  2 ปีที่แล้ว

      Maybe removing and re-installing the GoB addon helps?

  • @cyrusverse
    @cyrusverse 3 ปีที่แล้ว

    It's available for mac too?🥺
    if yes how ton install it

  • @khaclong1234
    @khaclong1234 3 ปีที่แล้ว

    please help, everytime i hit export, there's always strange cube cover all the model in zbrush, i used Blender 2.9 and ZBrush 2020

    • @Macalaka
      @Macalaka 3 ปีที่แล้ว

      same for me, what version of zbrush are you using?

    • @Macalaka
      @Macalaka 3 ปีที่แล้ว +1

      i just had a look at the subtools, there is a cube over the exported mesh, just delete it

    • @khaclong1234
      @khaclong1234 3 ปีที่แล้ว

      @@Macalaka oh thank you, i also had the cube in subtools, deleted it and everything is ok

  • @runsbuns3675
    @runsbuns3675 3 ปีที่แล้ว +1

    tried it 2.91 dossent work wtf?

  • @kumaranan0206
    @kumaranan0206 3 ปีที่แล้ว +1

    Bro, In order to export a higher subdivision level mesh from z to blender, do I have to delete the lower subdivision level in ZBrush?

  • @ZeeThustra144
    @ZeeThustra144 2 ปีที่แล้ว

    Would this work with ZBrush Core?

  • @gustavodelance1826
    @gustavodelance1826 3 ปีที่แล้ว

    Any idea on how to instal Goz on mac. T_T

  • @Lilian040210
    @Lilian040210 2 ปีที่แล้ว

    Doesn't work for me, exports to Zbrush just appear black🤷‍♀️

  • @ijijniuj
    @ijijniuj 3 ปีที่แล้ว

    My materials wont transfer :(

  • @scorpionjem2011
    @scorpionjem2011 10 หลายเดือนก่อน

    i just keep getting an error when i click export

    • @scorpionjem2011
      @scorpionjem2011 10 หลายเดือนก่อน

      oh and i dont have the normal zbrush i only have zbrush mini core

    • @ahmedyasser8927
      @ahmedyasser8927 8 หลายเดือนก่อน

      I think it's a Python problem just go to the blender setup and click on it it will show u a panel with a repair button so click on it, and it will rapair the track of Python

  • @K3r4m1k
    @K3r4m1k 2 ปีที่แล้ว

    Tip to OSX users, the latest GoB (when writing this) does not work, downgrade to 3.52 and all is smooth.