Zbrush Polypaint to Arnold! No Uvs, No Retopology Needed!
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- เผยแพร่เมื่อ 14 ต.ค. 2024
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Hey guys! this is a super important skill to learn for everyone doing concept sculpting, this is the fastest most efficient way to create a render with your Zbrush Polypaint inside of Arnold in Maya. Enjoy!
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#zbrush #rendering #render #sculpting #3dmodeling #modelling #painting #paint #painter #textura #texture #3d
@zbrush @rendering @render @rendering @sculpting @3dmodeling @modelling @painting @paint @painter @substancepainte @texture @3d
/ zbrush / rendering / render / rendering / sculpting / 3dmodeling / modelling / painting / paint / painter / textures /3d
Dude you have one of the best learning channels. Very well done I thank you for all this effort.
I appreciate that!
Love polypainting! Nice vid.
Thank you! Cheers!
This is gold! Thank you for the tutorial.
You're welcome! Hope it helps 🫶
Yes Thank you! this color atribute and magick number for gamma really does the trick. As you can see the model is totally different than in zbrush so for me superimportant, lately i made this women anatomy sculpt, iz ZB it looked great - nice model , but in Arnold like all the issues ex. to big fingers to flat forms on arms, were immidietly noticable.
Yes it does! glad you liked it!
Thank you.This video solved a big doubt of mine😄
Happy to help 💯
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
Wow, nice to hear that! Thank you! 🙏
thanks buddy. Definitly bookmarking your video!
Awesome, thank you!
Finally it's here,, Thanks Abraham
you are welcome!
Is it necessary to learn MAYA? nice setup for lights right there
Thank you, Abraham! A very useful and necessary thing!)
Glad it was helpful!
I'm not a big fan of polypaint but being able to render in arnold with polypaint is not bad at all. Thanks for the video.
exactly! the proper way should always be proper UVs and Textures but for concept or quick ideas this is a far better way to present things quickly. thanks for kind words!
Nice tutorial. Polypaint looks interesting
It is! 🙏
Great stuff. I really needed this. Can you do same with Marmoset Toolbag?
Sure! We will probably continue with the environment first but I will add this to the list
@@AbeLeal3D Thank you.
THis is cool skill~ i wanted it!! thank you~~
You're welcome 😊
@@Nexttut I will be your big Fan~!
i am sculptor too
haha~
Thanks bro, very well explained.
You're welcome! ☺️
Thank you so much, super helpful video :)
You're very welcome! ☺️
Hi, great video ! Sadly, I did everything that you did but every time it just shows the base color and not what I painted on it, it's very frustrating because I don't know why it doesn't work for me. Maybe I just need to update to MAYA 2023 idk :/
same with me and also in MAYA2023
Is there a way to have more than one color set transfer to maya? So I can also paint value map for other attributes
thanks you, super helpfull video
You're welcome! 😊
High five bro. Wonderful video
Thank you!
Sos el mejor 🤘
Gracias! 🥰
Hello, sorry for this, but maya doesn't import fbx I guess, any tips ? thanks for your job
im trying this but i have more than one object in zbrush to take into maya, the colour sets are conflicting and one object always shows as black in maya do you know any solutions to this? Would be a huge help
Thank you!
You're welcome!
is it the same workflow for 3dsmax ?
Hi, thanks for sending us your knowledge. Could you realize a Renderman tutorial ? What is the best way to exchange files between Maya and Blender? Fbx or Obj?
FBX ofc
Yes fbx is the best way. As for renderman i used to use it back on 2016 but nowadays due to its denoiser and features but nowadays I don't see that much of a difference from Arnold for basic stuff
THANK YOU
You're welcome!
only work as fbx and not usd ?
Can you share your Maya Scene for rendering? pleeeaaase???
Magic)
Thank you! Please, tell me, what kind of HDR's did you used in this rendering?
itd s whole light setup not only an HDRI, i believe we have like 4 different lights. But it is based on this setup i did some years ago: th-cam.com/video/NKR2uN3O4NE/w-d-xo.html&ab_channel=Nexttut
@@Nexttut Thank you
Zbrush pbr rendering sucks anyway so yeah Arnold is the way to go.. get to the chopa!!
This is a fantastic tutorial .... thanks for sharing this info. Bookmarked!!
You are so welcome!
nice one!!!!!
Thanks!
does blender can also do this?
thats a great question, it should, let me look into!
@@Nexttut actually yes but i think overall result maybe need more tweeking or IT just look worse than Arnold s in my opinion
@@Nexttut I tried and its really easy.
1)export zbrush model as fbx
2)import fbx in blender
3)select object and go into object data properties> vertex colors(their you can see "Col")
4)now open shader editor
5) add a attribute node and connect it with base color and also write "Col" in name field of the attribute. Done!!
hi i dont have any nodes in the material section what can i do?
hi there! This was happening to me as well. When I selected the aistandardsurface material in the hypershader, after adding the userdatacolor, I wasn't seeing any nodes. If you go to 13:09 in the video, do you see the little button that looks like a rectangle with two triangles on the left and right sides? It is toward the middle-left part of his screen, above where it says "Untitled_1." Pressing that little button shows the input and output connections of the material, so that made the nodes show up for me. hope this helps! 😀