Zbrush Polypaint to Arnold! No Uvs, No Retopology Needed!

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  • เผยแพร่เมื่อ 14 ต.ค. 2024
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    Hey guys! this is a super important skill to learn for everyone doing concept sculpting, this is the fastest most efficient way to create a render with your Zbrush Polypaint inside of Arnold in Maya. Enjoy!
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    #zbrush #rendering #render #sculpting #3dmodeling #modelling #painting #paint #painter #textura #texture #3d
    @zbrush @rendering @render @rendering @sculpting @3dmodeling @modelling @painting @paint @painter @substancepainte @texture @3d
    / zbrush / rendering / render / rendering / sculpting / 3dmodeling / modelling / painting / paint / painter / textures /3d

ความคิดเห็น • 69

  • @cjartworks
    @cjartworks ปีที่แล้ว +9

    Dude you have one of the best learning channels. Very well done I thank you for all this effort.

    • @Nexttut
      @Nexttut  ปีที่แล้ว +1

      I appreciate that!

  • @ferransantamaria374
    @ferransantamaria374 ปีที่แล้ว +1

    Love polypainting! Nice vid.

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Thank you! Cheers!

  • @GabriellaBee
    @GabriellaBee 4 หลายเดือนก่อน

    This is gold! Thank you for the tutorial.

    • @Nexttut
      @Nexttut  4 หลายเดือนก่อน

      You're welcome! Hope it helps 🫶

  • @MrGATOR1980
    @MrGATOR1980 ปีที่แล้ว

    Yes Thank you! this color atribute and magick number for gamma really does the trick. As you can see the model is totally different than in zbrush so for me superimportant, lately i made this women anatomy sculpt, iz ZB it looked great - nice model , but in Arnold like all the issues ex. to big fingers to flat forms on arms, were immidietly noticable.

    • @Nexttut
      @Nexttut  ปีที่แล้ว +1

      Yes it does! glad you liked it!

  • @CharmiDoshi-x5r
    @CharmiDoshi-x5r ปีที่แล้ว

    Thank you.This video solved a big doubt of mine😄

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Happy to help 💯

  • @_TetKaneda
    @_TetKaneda 11 หลายเดือนก่อน

    Great contribution. Great tutorial. You have my like. Thank you so much. Greetings

    • @Nexttut
      @Nexttut  10 หลายเดือนก่อน

      Wow, nice to hear that! Thank you! 🙏

  • @oliveuk
    @oliveuk ปีที่แล้ว

    thanks buddy. Definitly bookmarking your video!

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Awesome, thank you!

  • @nilexh3476
    @nilexh3476 ปีที่แล้ว

    Finally it's here,, Thanks Abraham

    • @Nexttut
      @Nexttut  ปีที่แล้ว +1

      you are welcome!

  • @Atseo
    @Atseo 6 หลายเดือนก่อน

    Is it necessary to learn MAYA? nice setup for lights right there

  • @mech_Denis
    @mech_Denis ปีที่แล้ว

    Thank you, Abraham! A very useful and necessary thing!)

    • @Nexttut
      @Nexttut  ปีที่แล้ว +1

      Glad it was helpful!

  • @mertktrnc
    @mertktrnc ปีที่แล้ว +1

    I'm not a big fan of polypaint but being able to render in arnold with polypaint is not bad at all. Thanks for the video.

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      exactly! the proper way should always be proper UVs and Textures but for concept or quick ideas this is a far better way to present things quickly. thanks for kind words!

  • @keip3554
    @keip3554 ปีที่แล้ว

    Nice tutorial. Polypaint looks interesting

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      It is! 🙏

  • @gouravdas7557
    @gouravdas7557 ปีที่แล้ว +1

    Great stuff. I really needed this. Can you do same with Marmoset Toolbag?

    • @AbeLeal3D
      @AbeLeal3D ปีที่แล้ว +1

      Sure! We will probably continue with the environment first but I will add this to the list

    • @gouravdas7557
      @gouravdas7557 ปีที่แล้ว

      @@AbeLeal3D Thank you.

  • @Rainmanking1690
    @Rainmanking1690 5 หลายเดือนก่อน

    THis is cool skill~ i wanted it!! thank you~~

    • @Nexttut
      @Nexttut  5 หลายเดือนก่อน

      You're welcome 😊

    • @Rainmanking1690
      @Rainmanking1690 5 หลายเดือนก่อน

      @@Nexttut I will be your big Fan~!
      i am sculptor too
      haha~

  • @Satsangi_Yoga
    @Satsangi_Yoga ปีที่แล้ว

    Thanks bro, very well explained.

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      You're welcome! ☺️

  • @erinleigh3d
    @erinleigh3d 10 หลายเดือนก่อน

    Thank you so much, super helpful video :)

    • @Nexttut
      @Nexttut  10 หลายเดือนก่อน +1

      You're very welcome! ☺️

  • @Zoe-qs1xq
    @Zoe-qs1xq ปีที่แล้ว +1

    Hi, great video ! Sadly, I did everything that you did but every time it just shows the base color and not what I painted on it, it's very frustrating because I don't know why it doesn't work for me. Maybe I just need to update to MAYA 2023 idk :/

    • @3D-lm9is
      @3D-lm9is 5 หลายเดือนก่อน

      same with me and also in MAYA2023

  • @user-licahare
    @user-licahare ปีที่แล้ว +1

    Is there a way to have more than one color set transfer to maya? So I can also paint value map for other attributes

  • @nfs_bny6343
    @nfs_bny6343 11 หลายเดือนก่อน

    thanks you, super helpfull video

    • @Nexttut
      @Nexttut  11 หลายเดือนก่อน

      You're welcome! 😊

  • @SuperFasterMaster
    @SuperFasterMaster ปีที่แล้ว

    High five bro. Wonderful video

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Thank you!

  • @juanmanuelavendanorivas968
    @juanmanuelavendanorivas968 10 หลายเดือนก่อน

    Sos el mejor 🤘

    • @Nexttut
      @Nexttut  10 หลายเดือนก่อน

      Gracias! 🥰

  • @Marc0Lep
    @Marc0Lep ปีที่แล้ว

    Hello, sorry for this, but maya doesn't import fbx I guess, any tips ? thanks for your job

  • @michaeld2743
    @michaeld2743 ปีที่แล้ว +6

    im trying this but i have more than one object in zbrush to take into maya, the colour sets are conflicting and one object always shows as black in maya do you know any solutions to this? Would be a huge help

  • @talalabdullah1896
    @talalabdullah1896 ปีที่แล้ว

    Thank you!

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      You're welcome!

  • @mohamedelaminTalbi
    @mohamedelaminTalbi 11 หลายเดือนก่อน

    is it the same workflow for 3dsmax ?

  • @Barjazin
    @Barjazin ปีที่แล้ว

    Hi, thanks for sending us your knowledge. Could you realize a Renderman tutorial ? What is the best way to exchange files between Maya and Blender? Fbx or Obj?

    • @pizza7256
      @pizza7256 ปีที่แล้ว

      FBX ofc

    • @AbeLeal3D
      @AbeLeal3D ปีที่แล้ว

      Yes fbx is the best way. As for renderman i used to use it back on 2016 but nowadays due to its denoiser and features but nowadays I don't see that much of a difference from Arnold for basic stuff

  • @ugsuan8243
    @ugsuan8243 ปีที่แล้ว

    THANK YOU

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      You're welcome!

  • @nathunterstudio8391
    @nathunterstudio8391 ปีที่แล้ว

    only work as fbx and not usd ?

  • @rulogrammont5951
    @rulogrammont5951 ปีที่แล้ว

    Can you share your Maya Scene for rendering? pleeeaaase???

  • @mech_Denis
    @mech_Denis ปีที่แล้ว

    Magic)

  • @O_rik
    @O_rik ปีที่แล้ว

    Thank you! Please, tell me, what kind of HDR's did you used in this rendering?

    • @Nexttut
      @Nexttut  ปีที่แล้ว +1

      itd s whole light setup not only an HDRI, i believe we have like 4 different lights. But it is based on this setup i did some years ago: th-cam.com/video/NKR2uN3O4NE/w-d-xo.html&ab_channel=Nexttut

    • @O_rik
      @O_rik ปีที่แล้ว

      @@Nexttut Thank you

  • @pizza7256
    @pizza7256 ปีที่แล้ว

    Zbrush pbr rendering sucks anyway so yeah Arnold is the way to go.. get to the chopa!!

  • @zedbrush
    @zedbrush ปีที่แล้ว

    This is a fantastic tutorial .... thanks for sharing this info. Bookmarked!!

    • @Nexttut
      @Nexttut  ปีที่แล้ว +1

      You are so welcome!

  • @entertainmentjerk6483
    @entertainmentjerk6483 ปีที่แล้ว

    nice one!!!!!

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      Thanks!

  • @entertainmentjerk6483
    @entertainmentjerk6483 ปีที่แล้ว

    does blender can also do this?

    • @Nexttut
      @Nexttut  ปีที่แล้ว

      thats a great question, it should, let me look into!

    • @MrGATOR1980
      @MrGATOR1980 ปีที่แล้ว

      @@Nexttut actually yes but i think overall result maybe need more tweeking or IT just look worse than Arnold s in my opinion

    • @entertainmentjerk6483
      @entertainmentjerk6483 ปีที่แล้ว +1

      @@Nexttut I tried and its really easy.
      1)export zbrush model as fbx
      2)import fbx in blender
      3)select object and go into object data properties> vertex colors(their you can see "Col")
      4)now open shader editor
      5) add a attribute node and connect it with base color and also write "Col" in name field of the attribute. Done!!

  • @extravaganzahoe
    @extravaganzahoe 10 หลายเดือนก่อน

    hi i dont have any nodes in the material section what can i do?

    • @aleebap727
      @aleebap727 7 หลายเดือนก่อน

      hi there! This was happening to me as well. When I selected the aistandardsurface material in the hypershader, after adding the userdatacolor, I wasn't seeing any nodes. If you go to 13:09 in the video, do you see the little button that looks like a rectangle with two triangles on the left and right sides? It is toward the middle-left part of his screen, above where it says "Untitled_1." Pressing that little button shows the input and output connections of the material, so that made the nodes show up for me. hope this helps! 😀