exactly! the proper way should always be proper UVs and Textures but for concept or quick ideas this is a far better way to present things quickly. thanks for kind words!
Yes Thank you! this color atribute and magick number for gamma really does the trick. As you can see the model is totally different than in zbrush so for me superimportant, lately i made this women anatomy sculpt, iz ZB it looked great - nice model , but in Arnold like all the issues ex. to big fingers to flat forms on arms, were immidietly noticable.
im trying this but i have more than one object in zbrush to take into maya, the colour sets are conflicting and one object always shows as black in maya do you know any solutions to this? Would be a huge help
Hi, great video ! Sadly, I did everything that you did but every time it just shows the base color and not what I painted on it, it's very frustrating because I don't know why it doesn't work for me. Maybe I just need to update to MAYA 2023 idk :/
itd s whole light setup not only an HDRI, i believe we have like 4 different lights. But it is based on this setup i did some years ago: th-cam.com/video/NKR2uN3O4NE/w-d-xo.html&ab_channel=Nexttut
Hi, thanks for sending us your knowledge. Could you realize a Renderman tutorial ? What is the best way to exchange files between Maya and Blender? Fbx or Obj?
Yes fbx is the best way. As for renderman i used to use it back on 2016 but nowadays due to its denoiser and features but nowadays I don't see that much of a difference from Arnold for basic stuff
Dude you have one of the best learning channels. Very well done I thank you for all this effort.
I appreciate that!
Love polypainting! Nice vid.
Thank you! Cheers!
I'm not a big fan of polypaint but being able to render in arnold with polypaint is not bad at all. Thanks for the video.
exactly! the proper way should always be proper UVs and Textures but for concept or quick ideas this is a far better way to present things quickly. thanks for kind words!
Finally it's here,, Thanks Abraham
you are welcome!
This is gold! Thank you for the tutorial.
You're welcome! Hope it helps 🫶
Yes Thank you! this color atribute and magick number for gamma really does the trick. As you can see the model is totally different than in zbrush so for me superimportant, lately i made this women anatomy sculpt, iz ZB it looked great - nice model , but in Arnold like all the issues ex. to big fingers to flat forms on arms, were immidietly noticable.
Yes it does! glad you liked it!
Thank you.This video solved a big doubt of mine😄
Happy to help 💯
thanks buddy. Definitly bookmarking your video!
Awesome, thank you!
Great contribution. Great tutorial. You have my like. Thank you so much. Greetings
Wow, nice to hear that! Thank you! 🙏
Nice tutorial. Polypaint looks interesting
It is! 🙏
Thank you, Abraham! A very useful and necessary thing!)
Glad it was helpful!
High five bro. Wonderful video
Thank you!
THis is cool skill~ i wanted it!! thank you~~
You're welcome 😊
@@Nexttut I will be your big Fan~!
i am sculptor too
haha~
Is there a way to have more than one color set transfer to maya? So I can also paint value map for other attributes
Sos el mejor 🤘
Gracias! 🥰
Thanks bro, very well explained.
You're welcome! ☺️
Great stuff. I really needed this. Can you do same with Marmoset Toolbag?
Sure! We will probably continue with the environment first but I will add this to the list
@@AbeLeal3D Thank you.
im trying this but i have more than one object in zbrush to take into maya, the colour sets are conflicting and one object always shows as black in maya do you know any solutions to this? Would be a huge help
Hi, great video ! Sadly, I did everything that you did but every time it just shows the base color and not what I painted on it, it's very frustrating because I don't know why it doesn't work for me. Maybe I just need to update to MAYA 2023 idk :/
same with me and also in MAYA2023
Thank you so much, super helpful video :)
You're very welcome! ☺️
Is it necessary to learn MAYA? nice setup for lights right there
is it the same workflow for 3dsmax ?
Hello, sorry for this, but maya doesn't import fbx I guess, any tips ? thanks for your job
only work as fbx and not usd ?
Thank you!
You're welcome!
thanks you, super helpfull video
You're welcome! 😊
Thank you! Please, tell me, what kind of HDR's did you used in this rendering?
itd s whole light setup not only an HDRI, i believe we have like 4 different lights. But it is based on this setup i did some years ago: th-cam.com/video/NKR2uN3O4NE/w-d-xo.html&ab_channel=Nexttut
@@Nexttut Thank you
Hi, thanks for sending us your knowledge. Could you realize a Renderman tutorial ? What is the best way to exchange files between Maya and Blender? Fbx or Obj?
FBX ofc
Yes fbx is the best way. As for renderman i used to use it back on 2016 but nowadays due to its denoiser and features but nowadays I don't see that much of a difference from Arnold for basic stuff
Can you share your Maya Scene for rendering? pleeeaaase???
THANK YOU
You're welcome!
Magic)
Zbrush pbr rendering sucks anyway so yeah Arnold is the way to go.. get to the chopa!!