Kingdom Hearts the massive complaints

แชร์
ฝัง
  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 100

  • @jnastywot2298
    @jnastywot2298 ปีที่แล้ว +6

    This whole video comes off as" I like these things so they couldn't actually be bad".
    The complaint about attractions isnt even accurately potrayed here. While they are cool in concept and presentation. The real issue isnt that they get stale fast. Its that they trivialize combat and take up the same space more engaging combat mechanics inhabit as long as its present which is extremely frequent. You even described it as such yourself "you just sit in a tea cup and go around with your friends destroying everything". Thats literally the problem, not that its "childish". Honestly attractions would be pretty solid if they were conditional and not just random every other 5 seconds.
    Forms, once again also extremely cool and actually really fun especially with the 3 keyblade loadouts. Nothing much wrong with them honestly. Besides the slight nitpick of some recycling going on. In some ways they are better than drive forms but not as good in others. Drive forms have more depth while form changes are more accessible. Both are cool and fun though.
    Story wise... I feel like you half right on this but missing the important part as far as the disney part is conscerned. Like yeah it has always basically been loosly following the events of the movies but the key difference was they actually tied the kh lore and gang into the happenings of each world. Where KH3 was primarily just sora and crew following the characters around taking no part in events. (Except in pirates and toy story) Which is less engaging.
    But the that wouldn't be that big of an issue.. if the main plot of the game existed before the literal last level. Im mean you wait a decade to find out what happens next and the story is 90% "oh actually we were just fucking round literally aimless and without reason" until oh yeah u guess we should go fight the bad guys now.
    You cant tell me that is not abysmal.
    And as far as floaty combat goes... Birrh by sleep and Dream drop having floaty combat doesn't some how absolve KH3 for also having it... As you pointed out it was also an issue in those games.
    I honeslty dont think KH3 is a bad game... But it most definitely was a disappointment in some meaningful ways.

  • @adammorin2955
    @adammorin2955 ปีที่แล้ว +4

    I hated that it seemed like half the games budget went towards the let it go scene from the original actor.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +2

      It's not there budget its Disney they had scrapped up the world's around 4 times over due to switching engines and unfortunately due to Disney wanting things a specific way but hey they definitely flexed hard asf and made there cutscenes better then the actual movies and that has to be the funniest shit to me 🤣☠️

  • @tizianopalumbo5192
    @tizianopalumbo5192 ปีที่แล้ว +4

    the problem with some disney worlds in kingdom hearts 3 is that there are too many scenes (almost every scene in rapunzel and frozen) that are 1:1 with the movie counterpart, but with sora and the gang on the background.
    Another problem is with rapunzel, frozen and pirates of the carrabein worlds because if you haven't watched the movie, it's like you are missing some important parts of the story

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว

      But it’s not like that takes away context to what happens with sora and his story and the continuity happening within 3 if you have watched the movies then cool more power to ya then (also I would find it really odd if no one has watched these films and is trying to be a kh fan cause I mean you’re going to Disney worlds and other properties

    • @tizianopalumbo5192
      @tizianopalumbo5192 ปีที่แล้ว +3

      @@Final_RPG @Final_RPG In previous kh games i felt the storytelling of the worlds was more cohesive.
      Instead the overall feeling i got from that three kh3 disney worlds is disconnection. It just seems that sora was passing by during the major plot points of the movie

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว

      @@tizianopalumbo5192 the point of the plots of the movies were great set aspects of sora getting to see peoples major character arcs and seeing them go through pain and then uplifting to defeat what they had coming ahead of them. To find strength the whole point was to get the power of waking which is asleep inside of you told by ventus. And that makes absolutely perfect sense and is very cohesive I completely agree this is a good way of teaching you to fight inner demons deep down no matter the cost and to always progress no matter what happens because you will succeed

  • @himynameiszipp
    @himynameiszipp ปีที่แล้ว +4

    Keyblade transformations are the best addition to the combat.
    Seriously. The fact you can store away a transformation mid-cooldown and come back to it later creates awesome opportunities for interesting combos.

  • @joshsilva4006
    @joshsilva4006 ปีที่แล้ว +5

    I feel the Narrative point was missed. It’s not that “Disney worlds follow the plot of the movies” it’s that the first suggested world you go to (based on battle level) is a Pixar world, each Pixar world was given special treatment and even got some original writers of those movies to come and make a unique plot that fits Sora and gang INTO THE ACTUAL LORE of those movies as said by the writers. We were treated RIGHT, there’s still relevant plot agency in the Pixar worlds which makes sense because Sora and gang are more pressed for time and agency than ever before; so if logically doesn’t make sense for Sora to go to these worlds just to hang out and play through an irrelevant movie plot instead of trying to save the people he’s meant to before facing off against Xehanort.
    What makes this issue even worse is that when Sora FINALLY slogs through mindless Disney worlds, only in the last 4 HOURS of a 40 hour-ish game do they get to ACTUALLY DOING what he was tasked to do in the game.
    It’s a massive pacing issue and one that could have been sorted by just having us save some of the Guardians of Light in between Disney worlds to give that sense of narrative progress.
    The entire game outside of Olympus, Toy Box, Monstropolis had me thinking “WHY are we wasting time when we can go save Aqua and Ventus or Roxas?”
    And while this plagued my mind in the Disney worlds I just would rush through them as quickly as possible because they had nothing new to give me. It was fine to dawdle around in the other games bc Ansem and Xemnas were flunkies that had no chance against Sora alone, there was never any doubt that Sora would accomplish his goals. Whereas in kh3 I was always thinking he was just wasting time when he should be getting ready to face Xehanort.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +2

      This wasn’t square enixs fault it was Disney because they have came out and said exactly that the Disney worlds needed to be very specific to the writing of what Disney wanted and not Nomura’s envision because they had to rewrite the script multiple times and scrape original ideas to stay in line with the context they were working with. Kh4 and moving forward since Disney lost licenses as of the time’s development they actually may have lead way with what they would like to do. But for what’s going on in the context of the worlds in 3 doesn’t make them terrible by any degree I think it was fine it’s not like it was copped out and stolen from value just because it had movie narratives written in.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +1

      The cosmology of understanding sora and his character is helping others no matter the case and wanting to be there for others if he didn’t visit these worlds he wouldn’t have saved some of the princesses or heart along with coming to understanding in some of the Pixar worlds while his power was sleeping and hidden inside it took the strength of seeing other peoples problems go on for him to boost up his confidence and his ability to grow even further than what he is

    • @joshsilva4006
      @joshsilva4006 ปีที่แล้ว +3

      @@Final_RPG I’m well aware of that, and again I’m not saying that revisiting movie plots is bad, it’s and endearing adventure in all the games.
      I just feel that they misplaced a lot of the saving the key blade heroes part and just shoved it all into the last half hour when they could have done it throughout the whole game.
      What would have been dope was if saving each guardian was a mini dungeon with a dope boss at the end and then bam, “we’ve saved Aqua and now she must rest until she can help us save Ventus” play a couple more Disney worlds “okay Aqua now has the strength to go save Ventus” you go do that dungeon and now Ventus is saved and needs to rest…. Etc etc. would have paced the game much better and served to up the urgency of the games plot.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +2

      @@joshsilva4006 I get that but they did show Riku and Mickey going back and forth to search and that was there job to do not sora’s. Which made sense sora did come in the end to do this himself but at least you gained the strength you needed to go back there and then beat aqua and get her out of there but I again totally get what you mean

    • @joshsilva4006
      @joshsilva4006 ปีที่แล้ว +2

      @@Final_RPG Yeah at the end of the day I think as a long time fan who had played through all the games and understood the urgency of Xehanort threat, I was just very eager for all the heroes to be saved especially just because I love them all so much, the 358 gang and bbs gang have my whole heart and waiting for so long to see them all back together sucked haha but I completely see where you come from homie

  • @soul8648
    @soul8648 ปีที่แล้ว +11

    form changes is the best

    • @Lapis_Pylosiphorum
      @Lapis_Pylosiphorum ปีที่แล้ว +6

      Right, it’s literally a better version of the BBS command styles
      I don’t get how anyone can not like em, especially when compared to the KH2 Drive Forms
      I mean don’t get me wrong I love the Forms in 2 but they just seam so limited in the amount you can use pre battle & they when it throws an anti form at ya ya may as well just call it a loss
      Especially lv1, it feels like they made a lot of these mechanics in KH2 just to F with the players or make it arbitrarily difficult, I wouldn’t have such a gripe about it if you could at least use Drive Recovery’s in battle

  • @black-redpill3
    @black-redpill3 ปีที่แล้ว +5

    I think my issue with the form changes is they are not as overt in contrast to base form as seen with KH2. Making them visually more stylish and appealing with a modified pallet to what we got would have helped distinguish them better between each form.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +1

      I agree they were a bit dark and not bright and colorful but they’re definitely useful and amazing. There’s a mod to make them brighter btw if you would like to check it out

    • @black-redpill3
      @black-redpill3 ปีที่แล้ว +2

      @@Final_RPG
      It's not necessarily a brightness thing, as rage form has a very solid design with a distinct look and all it took was adding contrasting color lines to the pants to pull it off.
      For some strange reason the pants always retain black and/or grey in all the forms, and don't really adopt the colors the shirt, shoes and/or jacket take on in the form change. It breaks visual consistency and drags down the designs as a result.
      Nomura better be brave with changing his boy's pants in KH4 man

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +1

      @@black-redpill3 his pants in kh4 are good I also love his new shoes despite missing the “clown shoes” I think he’ll do great I’m just thinking of what new forms this man is gonna have now lol. Also he came out in interview saying while I was making kh3 I was already thinking of kh4 and now I’m doing the same with this development LMAOOO MAN IS THINKING OF KH5!?

    • @black-redpill3
      @black-redpill3 ปีที่แล้ว +1

      @@Final_RPG
      Whatever he cooks, I just hope it bakes well into the rest of the series.
      One this complex can't expect everything to be tied into a neat bow, but the biggest elephants in the room are due one day, side game or number title.

    • @adammorin2955
      @adammorin2955 ปีที่แล้ว +2

      One thing i didn't like the form changes it felt like union's version of strength int and dex kind of triangle and felt kinda cheap? i didnt like that it didnt give you any movement skills like forms in kh 2 even though kh 3 is the best movement in any game

  • @windwaker2094
    @windwaker2094 ปีที่แล้ว +4

    I honestly prefer drive forms over form changes ngl

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว

      You have an opinion and that’s fine but formchanges in combat and general ability sense are better

    • @windwaker2094
      @windwaker2094 ปีที่แล้ว +1

      @@Final_RPG While I can see them being useful in combat I can't see them being better than drive forms since when you get to a certain point in 3 almost all of then just feel the same, now there are some really good ones like counter shield and double form most of them just miss the mark on what makes drive forms so fun to use.

    • @Jeikobu
      @Jeikobu ปีที่แล้ว

      @@Final_RPG They really aren't. They kinda just blend into each other, and your ability to use them, while not hard to activate, still isn't entirely up to you.
      In KH2, the drive gauge and being able to just pop forms as you need them is amazing. It's an easy resource to fill and use. That and it takes some of the strain off of the MP gauge while working alongside it with MP Charge giving you rapid fill.
      The utility and varied combat power of the Drive forms far exceeds the flat combat power of the form changes, and having them on command will always be better.

  • @josh-uqb
    @josh-uqb ปีที่แล้ว +5

    He did it babe wake up Final_RPG made a new video!

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +2

      I have I’m here y’all 👊🔥

  • @mastermooncalamity9274
    @mastermooncalamity9274 ปีที่แล้ว +5

    Uh these aren't the big things people complain about granted these are things people complain about but you never hit any of the bigger things people didn't like about the games.
    I agree completely that form changes are better than drive.

  • @DmotionT
    @DmotionT ปีที่แล้ว +4

    My main complaint is that the game doesn't have a lot of backtracking to other worlds. I know kinda a weird thing to say.
    But I loved how in kh2 you had to go back to the orher worlds because of the new threats that appear there. Either the organization was making a mess or it was dealing with the disney characters inner personal problems.
    It was good. It got you to explore the world more and you learn more about the characters of that world. It was good.
    Worlds these days are just a one and done thing.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว

      I mean it’s got a great back tracking system there absolutely no way in hell to find every chest on your own and being capable of finding all Mickey emblems which give you amazing items along with the phone games which grants you a great keyblade

    • @kuroko6441
      @kuroko6441 ปีที่แล้ว +1

      I mean so does kh1 don’t get me wrong second visits were fun but some of the worlds I really don’t want to second visit them I mean it just my opinion

  • @CarbonFiberSwan
    @CarbonFiberSwan ปีที่แล้ว +4

    I had a blast going through this game. It wasn’t until after I finished it that I felt underwhelmed. The two primary reasons for me were that it was way to easy (I didn’t die a single time in my whole play through…), and the dialogue in the various scenes was pretty awkward. (Also if I remember correctly, the scenes were conspicuously lacking music).
    Regarding story stuff, it could be due to my lack of ability to fully grasp the lore, but I was confused throughout the whole story as to how Sora was a freaking Tank when it was explained at the beginning of the game that he had lost all his power. Like, if he supposedly lost all of his power and had to start over, then why can he suddenly run up walls and perform all these powerful key blade transformations and drive form changes?

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว

      His power was never lost it was said by many but till you get to ven he says that his power was asleep which was the whole point. This game never lacked in music probably has some of the best pieces of music in the franchise so good it was played at the damn Olympic Games. And fully understanding the lore comes with playing all the games it’s a jrpg with a following story that isn’t the games fault the game even gives you short term books to watch and read before playing the game to get a grasp on the story even if you haven’t played the rest which is highly recommended because there’s no reason to jump in end game of a series just for the hell of it and call it bad writing cause people who choose to do this should have seen that coming. And if it was to easy i can bet on my life you were never playing on critical which is an option that was given as a free update so you can always play this way the standard of difficulty in this game and all the prior ones were done very well and they have always had an amazing understanding of level of combat you have to remember this game is rated E for everyone if you play on beginner or standard of course it’s gonna be easy.

    • @CarbonFiberSwan
      @CarbonFiberSwan ปีที่แล้ว +2

      I’ve been following KH since the first game. I didn’t jump into KH3 without knowing anything. Granted, I didn’t play ALL of the other games, but I did watch the videos for the ones I hadn’t played to catch up on lore. Still, though I absolutely love the KH series, I have found the lore confusing and difficult to follow.
      I didn’t mean to say the game itself was lacking in music. I agree it had some of the best music in the series. I meant I remember many of the scenes not having music. I haven’t played the game since the year it released, so I’m probably just misremembering that 🤷🏼‍♂️
      Regarding not playing it in critical mode, did they have critical mode when it released? I started playing the game the SECOND it was available to play, and played through the whole story line in a weekend. KH2 had some pretty intense and difficult bosses even on normal mode, and I died more times than I could count. So yes it was underwhelming that the game was so easy without playing on critical.
      They had 14 years to work on KH3. Though I definitely agree that there are a lot of great things about the game, it was still underwhelming. I’m still a KH fan, and have high hopes for KH4.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว

      @@CarbonFiberSwanthey had proud mode standard is still a medium and you gotta delve deep man what I would suggest doing. Do a marathon of the series you know silent to yourself when you have the time and rerun through it all and listen to the cutscenes talk to the Npcs get the most out of the buck you’ll see what I mean I swear. But this is fair and it is your opinion and there is nothing wrong with that hopefully I can make ya see the other side of the spectrum though I would love that for others!

    • @CarbonFiberSwan
      @CarbonFiberSwan ปีที่แล้ว

      The way I played KH2 was to go through standard mode so I could see how the story progresses, and then I played through proud mode for the challenge. The game drew me in enough that I still wanted to keep playing after beating it the first time.
      I planned on doing the same with KH3. I played through standard because I waited so long for the continuation of the story. I wanted to see how things turned out. However by the time I finished it, it hadn’t drawn me in enough to want to play it again.
      I never played any of the dlc though, so I think that would’ve made a difference. I also was never good enough to actually beat any of the super bosses (I think I managed to get Sephiroth to half health in KH2 but no further).
      For sure seeing other people’s love for the game brings mine back! Like I said in my first message, I did have a good time with the game. I think perhaps I unfairly expected it to be like KH2 just with a new story, and I was disappointed how different the game mechanics were.
      KH2 is still my all time favorite game! But you did help me to see KH3 in a more positive light.

  • @keybladewar22
    @keybladewar22 ปีที่แล้ว +4

    My issue with kh3 is that the combat feel restrictive. What I mean is that whenever you want to try to do a risky combo or find a fun & new way to dodge an attack it feels like you can only do a few of them in kh3 but in kh2 there are so many fun ways to approach an enemy defensively or offensively which the game allows player to do which is let loose with how you dodge & attack instead of just block & dodge. The only fights in kh3 I was able to play my own risky way was dark inferno & Luxord with no abilities since you had time to react to their attack & instead of relying on the tools the game gave you, you can use your quick wit to get the upper hand which is fun. But sadly I tried to do that with the rest of the data orgs in kh3 but why can't I do it without abilities? Because those fights require you have those abilities which takes away from the restrictive play style & pro code doesn't fix that whatsoever. KH2 on the other hand allowed for restrictive play style from no abilities run, no jump runs, drive form only runs no cheat or cheats which was even more fun & I could go on & on about it.
    Do I dislike KH3? No but I just feel like KH3 doesn't allows for fun & risky play style and yeah I know there are combo video but they are all the same. Go into the fight, build up then form the start styling them but in kh2fm you had a variety of way that get better each time.
    And if you don't mine I made a video on my channel that shows all the cool stuff you could do in kh2 that kh3 won't allow because it feel like it is keeping the players in a bubble.
    Not trying to self promote in any way which why I am not leaving a link.
    I am just trying to show what I mean is all.
    Anyway sorry for the long post.
    I just love this series & seeing how they took the coolest thing away & made it half fun where game like dmc still allow for fun play style like that today is sad IMO.
    Good day.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว

      Solid opinion for your perspective man ain’t nothing wrong with having a clear cut opinion at least you aren’t destroying kh 3 entirely of what is like most do this is fair I appreciate you btw for not plugging cause it feels a bit rude I’ll take a look sometime though when I do got a chance

    • @keybladewar22
      @keybladewar22 ปีที่แล้ว +2

      @@Final_RPG Thank. Yeah, I know how to keep my opinions clean & fair & I stay away from the toxic side of the KH community 😂

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +1

      @@keybladewar22 it scares tf out of me for trying to make videos…

    • @keybladewar22
      @keybladewar22 ปีที่แล้ว +2

      @@Final_RPG Yeah, I know what you mean. I have to think carefully about what I say because it will anger some folks especially in these times so you are not alone there.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +1

      @@keybladewar22 thank the lord for real I don’t wanna say that idc about what everyone says cause I do to degree but you can’t just bandwagon on everything and then say it’s valid opinions because it’s been a running meme or if the criticism is actually valid or not because we the fans already know most of the criticism towards the game it doesn’t need to be said out loud as much anymore people get it that’s why ya got people defending it out here cause it ain’t as bad as people make it to be

  • @sky22fairy7
    @sky22fairy7 ปีที่แล้ว +4

    Things are only hated because humanity just needs something to cry over especially since not playing a game they don't like is so hard for them. No hope for humanity

  • @spritefroggy
    @spritefroggy ปีที่แล้ว +4

    Form changes are cool, but something that gives drive forms the upper hand is tying your movement abilities to leveling them. It was rewarding and exciting to unlock things like high jump and glide through drive forms, whereas the form changes feel fairly static.
    "Some sort of esque way". Lol. Pay attention in English class.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +1

      There’s nothing static about form changes they all have different abilities along with having everything stacked on the form to boost you anyways why would I need to be limited in drive forms even if they were rewarding when I can freely move the way I would like. And lol your commenting on how I spoke in the video as if it holds water to my person over all Grow up man lol

    • @spritefroggy
      @spritefroggy ปีที่แล้ว +2

      @@Final_RPG They're static in terms of evolution and development, which is specifically what I was referring to, since I mentioned it in the same sentence as growth abilities.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว

      @@spritefroggy which isn’t bad at all? you get one damn thing for drive forms that are set to it. Higher jump, quick run, aerial dodge, dodge roll, glide. Everything that base form sora can do afterwards anyways. But when in form you aren’t allowed to do any of the other abilities unless in base. Wouldn’t it be better If I can do that all in all of my forms plus my base form.

    • @spritefroggy
      @spritefroggy ปีที่แล้ว +2

      @@Final_RPG It's a preference thing. I prefer grinding drive forms and leveling up those abilities throughout the game, more than I am okay with having them from the start. Same reason I despised getting access to powerful magic from the start in KH3, like Thundaza, et cetera. I prefer the sense of slow progression.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +1

      @@spritefroggythat’s completely fine and there is nothing wrong with that

  • @soul8648
    @soul8648 ปีที่แล้ว +2

    they can just cancel the command lol

  • @AlexanderMartinez-kd7cz
    @AlexanderMartinez-kd7cz ปีที่แล้ว +4

    to be fair the current version of KH3 is VERY different from the 1.0 KH3 so many people dunked on.
    remember, on release:
    base sora played like a ps1 character and had goddamn magic flash for a finisher.
    critical mode didn't exist so the game had no challenge whatsoever.
    and the game's superboss dark inferno was a complete joke.
    compare that game to current KH3, where base sora can actually cancel things and has last charge.
    critical mode exists and gives you some abilities from the start that should have probably always been there.
    light/dark/double forms are goated.
    and the last superboss is Yozora, one of the greatest bossfights in the history of everything ever.
    even if you don't mind the story stuff, release KH3 as an action game was just offensively mid.

    • @apothisiii5549
      @apothisiii5549 ปีที่แล้ว

      go play tomb raider 1996 or or crash bandicoot and tell me 1.0 kh3 sora played like a ps1 character. Granted I agree base game had A LOT of room for improvement, but its still a lot more fluid than a number of playstation 1 games.

  • @iancadete6394
    @iancadete6394 ปีที่แล้ว +3

    I think you missuderstood the Disney part that people complian , what i hear people complian is that in kh 3 you news to have seen the movies tô properly follow the plot of the world, wich is the case for Pirates and Frozen world ( and a bit of tangled ), like in other kh games when you follow the plot of the movies you didnt need to have seen It bit in kh 3 ITS better If you have. That IS a valid complian IMO. But i AM ok with everything else

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว

      I mean I have seen a way of looking at this way. But what sora goes through in the worlds isn’t the problem with understanding what’s happening within the movie because that isn’t what they’re following they’re following sora and his journey specifically not the movies story and set of characters which is why I stated it but thank you dude! I appreciate it!

  • @zupasha
    @zupasha ปีที่แล้ว +5

    The problem about the criticisms towards kh3 is that none of them are actual criticisms. It's always just pointing and saying "that bad" without any real reason or argument. They create problems for themselves and then blame the game for their lack of enjoyment. That isn't to say that there aren't problems, or that some complaints aren't valid, it's just that most people don't make proper arguments to their point and it just boils down to "i don't like therefore bad."

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +1

      LMFAOOO SERIOUSLY 🤣 the argument most the time isn’t valid

    • @Jeikobu
      @Jeikobu ปีที่แล้ว

      Most of the critisisms I see actually have valid arguments and examples, and the KH3 defenders just kinda ignore them and act like nothing of value was presented.

    • @zupasha
      @zupasha ปีที่แล้ว +2

      @@Jeikobu The issue with this statement is the concept of 'defending' a game. Which, of course, implies there is an attacking side. Why? Why would you need to attack a piece of entertainment that isn’t being aggressive itself? and then why defend it? In fact, you shouldn't and don't defend the game itself, but you/we defend our ‘opinion’ on the game, which is something so artificially created by ourselves that defending or attacking it with points and values will inevitably hit the brick wall of "well that was just my opinion."
      What I'm basically saying is that you can have criticisms all you like, but don't throw it out there like it's a grenade and expect a war. Just enjoy the things you enjoy and if you don't, well point out why, but don't attack and be like "this is shit. ah, nomura this and nomura that." You’re scaring people away from this series who might have actually enjoyed it. And that’s the crux of all this. Spread love and happiness, and if you are upset, explain why in a respectable manner. Just grow up and be respectful.
      And to the point of ignoring issues, well have you considered that people don’t find certain things to be issues in the first place? It’s not binary, and we’re not covering our eyes being like “oh, if I see the issue it will make me hate this game.” That’s just unrealistic to how people enjoy things, especially a video game of all things. We know there’s dumb decisions and issues, but it doesn’t bother us because we either don’t think it’s really that bad, or our values lie elsewhere. And if it is an issue that we all can agree on, well wtf can we do about it? Run up to Square HQ and program the game ourselves? They'll hear the complaints and do something about it down the line in the next title, so just relax.

    • @Jeikobu
      @Jeikobu ปีที่แล้ว

      @@zupasha You latched onto one tiny little word I used for lack of a better word. What I'm saying is that there are valid criticisms that get said in comparison to in this case, KH2. I think KH3 has a lot of genuine problems, specifically on a gameplay and a story standing that suck a lot of the fun out of playing it. The point being, its fine to like something, but actually listen to and pay attention to the criticisms. My response to your initial statement is that when criticism to KH3 is given, the people receiving said criticism will ignore 90% of the point and call the ones making it 'haters' without ever formulating their own constructed argument for why the targeted system or story element of KH3 in this case is 'better'. It usually kind of comes off as there is no actual points to pick a KH3 system over a KH2 system in most of these other than "It's KH3, shut up."

    • @zupasha
      @zupasha ปีที่แล้ว +2

      @@Jeikobu well, I'm not gonna defend the people who don't want to listen to criticisms, that's not what I'm trying say. I just don't like the attacking of the game and people who enjoy it. If we're talking actual criticisms, then have a discussion, that's fine and acceptable. But my point still stands that some things just don't bother people as much as it does others.

  • @_calebrandom_956
    @_calebrandom_956 ปีที่แล้ว +2

    One thing that i think about is how people say that there is no disney bosses at all in KH3 but there clearly is. Theres like 6 Disney bosses in the game which is 1 the Rock Titan, 2 the Ice Titan and Lava Titan both, then 3 the Wind Titan, 4 Marshmellow, 5 Davy Jones, and lastly 6 Dark Baymax.
    To be honest the non disney bosses are actually cool like scöll and lumb of horror, heck they even have the cubes from recoded as a boss fight.
    I feel like its a good reason that they had some worlds with a heartless boss instead of the disney villian I mean would you rather fight a boring disney villian like Hans from frozen or a giant blizzard shard wolf like scöll.
    But I would think an evil Elsa would be a great fight especially since she actually has decent powers but I bet that got cut because (cough "disney" cough). Randall from monsters INC would be pretty boring to fight too but atleast he's a likable Disney character. For Mothel gothel in her normal form she would honestly be nothing since she never really does anything at all in terms of power exept heal herself from Rapunzel's hair which you can just cut anytime to immediately kill her, but Marluxia said no fuck that have a heartless which is more menacing and creepy. Lastly for Zurg I think he kind of did deserve a boss fight especially since he can shoot real bullets now since their in the copy of the real world of Toybox and him being consumed by darkness would make him stonger, they could also make it so that he has different bullets with different effects that he can shoot at you, they could also make it so that he can fly around sometimes. Even though they didn't do that, their choice of King of Toys as a boss is cool though icluding It's design.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +2

      I completely agree with you on this homie

  • @aerrae5608
    @aerrae5608 ปีที่แล้ว +2

    Keychains only available at the end of story worlds, vast empty spaces full of treasure chests with garbage healing items, god awful pacing, character regression for Sora and Kairi, unsatisfying cliffhanger, Sora's story should have ended here. It just should have. TERRIBLE combat, you can't cancel out of any finishing attacks which have always been the most damaging. In KH1 and 2 you could quickly move into a dodge or a block at anytime.
    In KH1 finding the Oblivion Keyblade was a little treat, a little secret for you that made exploring Hollow Bastion super worth it, nevermind that there were much more useful accessories to find. KH3 is empty.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว

      Kh3 was never empty as kh2 and kh1 oblivion isn’t hard to find at all I don’t know what you’re talking about and idk where sora and Kairi regress in character while Kairi is training for her life and is doing better then she has in pervious titles instead doing absolutely nothing lol and sora took his time to figure out how to use the power of waking which was asleep inside of him because he always had it and the items garbage if I remember correctly every Mickey emblem about 20 or so in gave you fucking amazing items ever heard of the Mickey clasp. Please tell me what oh grand item you have ever gotten from a chest in worlds of prior games 💀😭 and explosion in kh2 your stuck in it till the finishing animation you can air dodge right away after the attack you don’t need magic flash you can use other finishers it’s like trying to say dodge slash a good ability when it was terrible or saying gravity break was good when it has a rare chance of happening and you have latency and every keyblade was given to you at the end of the worlds story for most unless of some revisit which is only in 2. And unsatisfying cliff hanger so you don’t want to know about the foretellers? you don’t wanna know the master of masters? what’s in the box? you don’t wanna know about Shibuya you don’t wanna figure out how strelitzia is there? You don’t wanna know who yozora is? You don’t wanna find out about the other org members true identities? Alright then 💀

    • @kuroko6441
      @kuroko6441 ปีที่แล้ว +1

      You literally don’t get any keyblades in kh1 or kh2 unless you seal the world sooo what are you talking about? Ok there’s the oblivion and the dark and light (I forgot the name of the keyblade) that roxas give you I mean you don’t get Decisive Pumpkin until you complete the second visit to Halloween town and you can’t say vast empty then say full of treasures if there’s treasures it’s not empty

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว

      @@kuroko6441lollll facts

    • @aerrae5608
      @aerrae5608 ปีที่แล้ว +3

      @@kuroko6441 Wishing Star, Lady Luck, Olympia, One Winged Angel, Metal Chocobo, and Oblivion are exploration rewards. Explore, do challenges, engage with the game and you get rewarded. KH2 has this in its own ways via Final form for example.
      It's not just keyblades either, KH games have a wonderful stats system that's SUPER rewarding if you gain even one point and a lot of treasures are filled with AP/Defense/Power/Magic ups which make an immediate impact on your effectiveness in combat. KH 1 had summons that were honestly super helpful back then.
      I mostly found stupid healing items in KH3. Powerful accessories and Keychains were almost entirely from worlds except from Ultima.
      For me, if KH4 isn't amazing I'm done. 3 was just awful for me, I was SO hyped for it but it just didn't deliver.

  • @Monica_bondevik
    @Monica_bondevik ปีที่แล้ว +1

    I want to say something From the perspective of a normal play kingdom hearts (as in I'm not super into knowing all the moves and best strategy in every game and you know what I didn't start the Series when it first came out heck I was nearly 3 when they came out and wouldn't start playing video games till the release of the DS lite, my first KH games were 358/2 and 3Ds) so I've played nearly every single game bar like 2 and completely most of them on like normal or easy but I have a lot of complaints especially with KH1 especially (one of the games I haven't completed) it makes me want to throw my console out a window but the story is what I've always enjoyed with KH so I consumed other media to fill in the gaps. KH2 was fun and I loved being able to play as Roxas again meaning I love the opening I know that's just because Roxas was my entire into kingdom hearts. Then kingdom hearts 3 ...
    I loved playing it, the flashy attraction flow was so fun for me, form changes were also fun and I loved using them, heck the floaty combat I didn't even notice because it's meant to be played for fun. I have my issues with the story mostly that I had to wait until the very end to get my favourite characters back and then basically have no interaction between Roxas and Ventus was extremely disappointing to me but maybe if I go read say the manga I might actually get like that spider man meme interaction idk.
    I'm excited for more from this series and the continuation of a story I love, a game Series that has been there for some of the hardest points in my life, something that was fun when it was very hard for me to genuinely smile.

  • @Lapis_Pylosiphorum
    @Lapis_Pylosiphorum ปีที่แล้ว +1

    Great retrospect Final_RPG
    I agree with everything ya said

  • @Arexion5293
    @Arexion5293 ปีที่แล้ว

    As someone who finally started the game, my god the starting moveset is absolute flaily sluggish garbage. The amount of delay, weird length, odd slow movement, recoveries, the poor flow from one move to the next, the horribly delayed launcher and spike down move with circle. I know you later on and endgame unlock much better moves, but the starting moves on a fresh save file are so bad I genuinely stopped for a while. Also the amount of flying enemies that snipe you out of nowhere is ridiculous. It's like they didn't bother to check if a critical mode is balanced at all for the main game content.

  • @TiredHighProductions
    @TiredHighProductions ปีที่แล้ว +3

    Agree with all of this. But as far as story: kh1 set the bar too high. They took elements of the movies, but that's about it. So kh1 is king in that regard. However, starting at kh2 they've pretty much always stuck to movie plots. So even comparing kh3 to kh2 when it comes to the worlds: 3 is way better. The level layouts, explorability, and story relevance are all better in 3. Except for the Let It Go scene. But kh2 had Finny Fun, so as far as cringe I say they're even.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +1

      And I love it and I will gladly eat it with shit eating grin on my face lol I’m glad you enjoyed the video and agree with it thank you my man!

  • @crimsondragon1794
    @crimsondragon1794 ปีที่แล้ว +1

    might I recommend that people try Re:Style or Re:member mods too improve combat if you find the combat too floaty?

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว

      Fucking thank you 😂😂😂💯

    • @crimsondragon1794
      @crimsondragon1794 ปีที่แล้ว +1

      @@Final_RPG I also adore the games and love KH3 and still play it often. but I also love modding my games to try out new mechanics.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว

      @@crimsondragon1794 yeah there ain't nothing wrong with that. I think it's cool too I love the games as is as well

    • @crimsondragon1794
      @crimsondragon1794 ปีที่แล้ว +1

      @@Final_RPG same! I still remember my first time playing through KH1 I fell in love with it instantly.

  • @preston038
    @preston038 ปีที่แล้ว +6

    The game is really good,I feel bad for the haters cuz there missing out on a great game

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +1

      💯 percent the game fulfilled a lot of issues prior games had instead of being on this hate wagon they could see the other side of the spectrum of what the game is and how much effort was put into it

  • @Lapis_Pylosiphorum
    @Lapis_Pylosiphorum ปีที่แล้ว +1

    KH3 was overrated & I don’t mean this in a bad way, after a decade of anticipation too much hype was built up around it & I honestly don’t think it’s possible for any game to live up to that level of hype
    I see it as a really good game but not really one to talk cuz I’m someone that really enjoyed what ppl would call the spin off titles such as Dayz, BBS & DDD but in my opinion everything from KH3 was an improvement on KH2 with a lot of mechanics implemented form the spin of titles
    Sure there could be a bit more magic verity but I do like that they added water although idk wtf they didn’t finally give Aqua water in the 2 times you can use her & I’d say why they didn’t add reflect but at least Oathkeeper & oblivions forms fix that
    & as much as I like KH2 there’s a lot of times where when I get hit out it’s cuz I’m in a position where there’s nothing I can do about it especially LV1 & it’s best to just not end up in certain situations however in KH3 even lv1 it’s more acceptable to conclude that when I lose it’s because I messed up and wasn’t cuz some arbitrary mechanic like the delay on specific finishers, Arial magic leaving you a sitting duck or revenge value opposed to its predecessor
    Do wish there where more opportunities to use other characters legit thou but that’s nothing a few mods can’t fix & luckily KH3 doesn’t crash or glitch out as much as any other title in 1.5/2.5 & 2.8 on epic games cuz I can barely get em to run sometimes mod free let alone installing mods on em
    At the least, KH3 has a working PC port emulator free & is the only one that’s never crashed on me even caked with tons of mods, I didn’t like it when it first came out cuz I only play LV1 but ReMind DLC fixed most all my gripes about the game & Oathkeeper is my fav keyblade so was a bonus & you can get once more(withstand combo)& second chance on accessories so what’s not to like, they should’ve had a lot of these implemented much sooner then they did

    • @Lapis_Pylosiphorum
      @Lapis_Pylosiphorum ปีที่แล้ว +1

      Maybe they could’ve added 1 more flow motion jump & slide as well for a higher AP cost & given it later in the game
      I understand why the developers didn’t want to make it exactly like dream drop & a lot of ppl didn’t like that you could cheese the level designs with flow motion or just endlessly flow motion but I feel an extra endgame jump & slide wouldn’t of hurt the pacing, break the game & enhance the combat
      Apart form that, mechanically a lot of ppl complain it’s all flash & I don’t feel that at all, you can always turn off any ability, all the attractions & any finisher you don’t like or are sick of looking at
      KH3 was well balanced gameplay wise IMO & the only thing I wish they had was actual reprisals like birth by sleep instead of having them all based out of guard counters, just scratch the whole triangle guard counter, fix all of those to the attack button after preforming a successful guard & and equitable reprisals like BBS, give Sora some GD reversals or I’d even take Link Guard at this point
      Plus it takes skill enough to pull off guards on certain bosses anyways, especially the data fights so I don’t see why they would have some of the counters mapped to triangle, only thing I can think of in the game that is just designed to F with the player & mess up a potentially solid run & same as before, if someone doesn’t like the reprisals they can just turn it off

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +1

      @@Lapis_Pylosiphorumthere was a tad bit of stuff that could have changed but due to them always having to change stuff in dev it was so hard so I get it the game is amazing tho

    • @Lapis_Pylosiphorum
      @Lapis_Pylosiphorum ปีที่แล้ว +1

      @@Final_RPG oh I totally agree, the development when through like 3 consul ideations & multiple staff changes so I’m glad they did put out what they did & listen to consumer criticism that had them improve ReMind DLC prior to launching it

  • @gorge1365
    @gorge1365 ปีที่แล้ว +2

    I agree with everything exept the "Form Changes > Drive Forms" , no, both things are basicly two different things.
    Form Changes are Keyblade Related.
    Drive Forms are mostly Sora's Power or like KH2 state, Sora's potential.
    There are some Form Changes like the Oathkeeper's and Oblivion's ones to Double Form, that are basicly a Drive Form itself or mosly a tribute to Sora's Final Form.
    I still preffer & see the Drive Forms superior than Form Changes, you can go ham on everyone with raw power with diferent skills and abilities.
    I like the Form Changes, feels like the weapon switch combo from Devil May Cry.
    On gameplay KH3 is fine, just KH2 Sora's combos gameplay is just better while also the magic options in KH2 was better as well.

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว

      Magic options aren’t better in kh2 you get finishers for forms sure but they aren’t as versatile as they’re in 3 and that’s your opinion but overall they collectively are better with what you can do with them.

    • @Jeikobu
      @Jeikobu ปีที่แล้ว +1

      @@Final_RPG What I dislike about magic in KH3 is that they all are pretty much always different flavors of the same option, and that option changes with what form you are in.
      In KH2:
      Fire is always your "I'm surrounded and I need to get these things off me"
      Ice is always your "Pierce shot straight ahead"
      Thunder is always your "AOE ranged attack"
      Magnet always is a wonderful close to mid ranged damage/support option
      Reflect is always a wonderful defensive option. Is it an overpowered defensive option? Yes, but it still fills the defensive roll.

  • @Archmimic
    @Archmimic ปีที่แล้ว +1

    Gosh 3 was amazing Im so glad my friend got me back into KH!!

    • @Final_RPG
      @Final_RPG  ปีที่แล้ว +1

      That’s good kh is still well and breathing lively glad to have you on board to the future we have great things coming and with it we have new friends all around that really turn out to be life changing for some!

    • @Archmimic
      @Archmimic ปีที่แล้ว +1

      @@Final_RPG I'm very excited for every piece of KH atm, glad to be on board!! 😁