I know this is a Beginner tutorial, but this is still VERY insightful on your process and is very fascinating to watch. I'm probably not the target audience since i already make my own worlds, but I will say that it is a breath of fresh air to see how someone else does world development. Its a good sanity check for me. Thank you for making this, Spooky!!
I played this while working to try and absorb some Unity knowledge, and it seems a lot less terrifying to me now! You are a great teacher, seriously, you go straight to the point in such a clear and easy to follow way. Thank you so much for this!
honestly kind of forgot about them. If I don't use the in unity stuff, I tend to use the scripts I've had commissioned. I don't ever do anything crazy usually
Cant wait to watch this! Im curious, would you say it's easier to build a world in blender than in unity? I've been trying to decide which way to go as I see both methods alot
if youre modeling, unity will be more simple. but you wont get the amount of control that blender offers. If you ask me, its a no brainer. Use blender. Learn the program. infinity better.
So if I wanted to make a light switch would I have to make a duplicate of that room and bake it with no lights and bake the other room with lights? And just write a script that sets one or the other active? Idk if that makes sense 😅
yes. kind of. its more complicated. if youre a programmer, it might be easier for you cause you'll understand more than me. every forum post ive seen on it, mentions scripting a toggle between multiple lightmaps. The way I do it, is I bake a light scene seperately in blender. take those texture bakes and use a special shader to simulate unity lighting. then I toggle between the objects that have unity baked lighting and the objects that have the blender texture bake. most people just use post processing tho to dim the entire scene
it shouldnt matter. its possible something is different with newer versions of blender, so if something doesn't work, you may need to google it. I was modeling in blender 3.1.2
@@spookyghostboo I encountered issues with the current LTS version 4.2. Some features are missing or different, so I downloaded version 3.1.2 and will start fresh.
Fantastic tutorial, but I think the only feedback I may give may be to slow down a little bit before moving from point to point when talking to give people either time to absorb it, or for kinesthetic learners the chance to follow on in a natural way that also gives the time to absorb it as they're doing rather than simply copying. It was a great tutorial, but you sound like you were super in a rush, which left me having to pause you a lot, which did disrupt the flow of things a bit.
Learned from you back when I made my first creations, now I'm getting to refresh my knowledge with a new tutorial??? You spoil us lol
Thank you SO MUCH I finished my first good looking world lastnight!
I know this is a Beginner tutorial, but this is still VERY insightful on your process and is very fascinating to watch.
I'm probably not the target audience since i already make my own worlds, but I will say that it is a breath of fresh air to see how someone else does world development. Its a good sanity check for me. Thank you for making this, Spooky!!
I love your videos so much. They give me the confidence to try to jump in and start making worlds
Best comprehensive blender videos out there🙏🏼
I played this while working to try and absorb some Unity knowledge, and it seems a lot less terrifying to me now! You are a great teacher, seriously, you go straight to the point in such a clear and easy to follow way. Thank you so much for this!
ANOTHER one?? i followed the last two at different points in my life, your dedication is unthinkable. keep it up, love your work!
thank you!
Excellent tutorial! Thank you so much!
Damn! u did it again! Wonderful Tutorial as always!
you're actually a saint for this 🙏
yay good job spooky!!!!
Big thank you for totorial.
always the best vrc tutorials. I'm surprised to see you aren't using cyan triggers anymore though!
honestly kind of forgot about them. If I don't use the in unity stuff, I tend to use the scripts I've had commissioned. I don't ever do anything crazy usually
@@spookyghostboo True, I definitely guess it can be overkill sometimes
This is a great video to fall asleep to for me xD
lol. 3 hours of me talking does not sound very relaxing imo
Thank you so much!
OMG thank you! 😎
np!
Cant wait to watch this! Im curious, would you say it's easier to build a world in blender than in unity? I've been trying to decide which way to go as I see both methods alot
if youre modeling, unity will be more simple. but you wont get the amount of control that blender offers. If you ask me, its a no brainer. Use blender. Learn the program. infinity better.
@spookyghostboo awesome! Thanks so much. I do feel more comfortable in blender while making avatars so I'm glad to hear this. Appreciate the response!
So if I wanted to make a light switch would I have to make a duplicate of that room and bake it with no lights and bake the other room with lights? And just write a script that sets one or the other active? Idk if that makes sense 😅
yes. kind of. its more complicated. if youre a programmer, it might be easier for you cause you'll understand more than me. every forum post ive seen on it, mentions scripting a toggle between multiple lightmaps.
The way I do it, is I bake a light scene seperately in blender. take those texture bakes and use a special shader to simulate unity lighting. then I toggle between the objects that have unity baked lighting and the objects that have the blender texture bake.
most people just use post processing tho to dim the entire scene
Does the version of Blender matter, or will the current LTS do?
it shouldnt matter. its possible something is different with newer versions of blender, so if something doesn't work, you may need to google it. I was modeling in blender 3.1.2
@ Thank you for the reply. I’m starting on this right now. Wish me luck 😁
@@SenpaiSkyy Good Luck!!
@@spookyghostboo I encountered issues with the current LTS version 4.2. Some features are missing or different, so I downloaded version 3.1.2 and will start fresh.
Fantastic tutorial, but I think the only feedback I may give may be to slow down a little bit before moving from point to point when talking to give people either time to absorb it, or for kinesthetic learners the chance to follow on in a natural way that also gives the time to absorb it as they're doing rather than simply copying.
It was a great tutorial, but you sound like you were super in a rush, which left me having to pause you a lot, which did disrupt the flow of things a bit.
I think i need more simple things to model. after an hour of modeling, im like, oh god, this is going to be a 5 hour video. but thanks. noted.