@@JobeStroud isn't Dred also part of the visual theme sort of influence on some of the aspects of 40k, like with the hive cities? At least I saw a fair few folks drawing parallels and comparing small things from 40k's universe, specifically on the Imperium's visual design, with stuff from Dred. It's pretty interesting stuff, I think! Edit* Definitely can see how a lot of media from those days tended to go in that kind of similar stylistic direction, like the big steel box with a handle and a magazine being the distinct gun of a stocky overly-roided-up metalpunk "human of the future" with the silhouette of a WoW dwarf-orc hybrid. You see that shit a lot in multiple types of media. - And the early Metzen signed concept arts for Warcraft 3 also come to mind.
I was actually disappointed by the Fallout 4 submachine gun's damage output and lack of attachments. I actually downloaded a mod that included options for stick magazines and foregrips to look like a traditional mobster tommy gun or the Thompson from Honest Hearts.
After learning about the Silver Shroud quest, I made a character specced into automatics. It STILL wasn't very good, I had to use a .44 to do the quest : /
@@alecdickens1042 Yea I think the dmg of the Silver Submachine Gun is capped out at like 14 or something. Every time I run a commando build and do the quest I cant hit 20 dmg/shot regardless of how many ranks of commando or any other dmg perks
The only really good FO4 SMG is Spray'n'pray, and the legendary effect on it is so good, it's a common choice for speedrunning. After playing NV, the guns in FO4 really feel lacking. I still enjoy FO4 and what it has, but vanilla guns are just not satisfying. And I played over 2k hours before even starting NV.
Yay, I knew I wasn't alone, I heard him say "and elderly people" and my first thought was a fat, dumb biker guy selling stalones mom an uzi, absolutely stuck in my head.
Fun fact: pipe rifles in Fallout 4 are named "pipe submachine guns" if it has a few specific mods installed: 1) It needs to be fully auto 2) It needs to have a stock, and not a pistol grip 3) It has to either have a short barrel or a stub barrel but I can't remember which one
The full-auto receiver and any stock with the appropriate keywords added to them should suffice for the INNR, I don't have the dn_commongun memorized but I think this applies to all guns in Fallout 4. Barrels usually just have keywords the INNR uses to add some prefixes to the gun and not rename it altogether.
It’s one of the many fatalities of the weapon customisation system. It is weird that you can’t make a 10mm pistol into a 10mm SMG. Would’ve been fun if the 10mm became a super moddable platform :,(
Technically the combat rifle and radium rifle are smgs and atomatic pipe rifles are called "pipe submachinegun". There are also alot of other guns that can fill the role of an smg. Fallout 4 has a lot of problems with the weapons, but a lack of smgs isn't one of them.
@Gyrfalcon312 a .38 SMG, 10mm SMG, the .45 caliber submachine gun becoming good. and a cool amount of many GOOD guns to play with and mod is needed. bolt action 5.56 that can be modded into other calibers would be great.
I run a workshop, and as I build, I listen more than watch TH-cam. I recently discovered your channel, and as I am deep in festival preparation (I practially live in the workshop right now), the timing was perfect. All this to say, I've been running through your videos and just want to say thanks for keeping me company as I work.
Ahh the Tommy Gun. The Chicago typewriter. The king of all submachine guns. I was so happy when obsidian added this weapon in honest hearts and of course, when Bethesda put it in F4. I always put on my Silver Shroud outfit and have a “blast” with spray and pray(couldn’t resist lol 😂).
Praise Atom, another RadKing video just dropped. Also, on top of the Buffy reference, SMG is also the initials for Sarah Michelle Gellar, the actress for Buffy the vampire slayer
The Call of Duty zombies map Call of the Dead had Sarah Michelle Gellar play a fictionalized version of herself and there is a quote she can say that goes along the lines of an SMG for SMG if she gets one out of the mystery box
Honestly, the 12.7mm SMG *always* looked like something out of “Aliens”. Like, if you told me it was a prop from a cut scene where the pilots grabbed these “SMG” type weapons, I would of 100% believed it. Also, as to why the sterling were stocked in vaults… cheap milsurp that requires (relatively) few parts to keep around as spare?
@@drivanradosivic1357 yeah, I would expect Stens, Sterlings or even something like the Luty SMG in vaults. As default equipment for vault security. Well, at least they got 10mm pistols, which feels appropriate enough. While it isn't clear what exact 10mm caliber they use in the Fallout universe, it seems it had more success than 10mm Auto and .40 S&W here. And the fact that we see pipe guns in pre-war saves, means that even before the bombs there was demand for unlicensed production.
@@HappyBeezerStudios right? Stens and Luty would make more sense as a Pre and Post war junk/makeshift tech semi and full auto platform. the MPL SMG is a Walther design and looks like it would fit Fallout, plus the 10mm SMG would also be fitting. If the Bethesda Fallouts used varied Calibers instead of "one caliber can mean all the variants" then that means both 10mm Auto, some sort of Fallout 10mm and .40S&W would all have gun options. the Vz61 Scorpion would fit for a Machine pistol option, as would other things. also, if you think about it, why should we just have a g3, Micro Uzi, Walther PPK and such on perk cards only and not as weapons options?
My guess with the 10mm SMG is that the foldable arm is a brace that rest on the fore arm, making it usable in one hand while shooting automatic(in reality).
You can see a similar thing on the original 10mm smg. Except that it looks like the wire brace/stock folds over the top of smg, kinda like the irl scorpion stock
@@Scuzz1204it's not a rifle, it's a smg, it is the second best smg, and a terrible rifle, which is why it won't be used as a rifle, and if you use it as a rifle, you are the dumby, not the gun designer.
The top half of the Fallout 3 10mm SMG is actually a backwards M2 Browning receiver. The piece circled in red at 6:30 looks a lot like part of the cradle assembly for attaching the gun to a mount.
@@thegreywardenherald8923 I played on Xb1 before they even had the creation club stuff set up. The only thing I can really think of is that I must've gotten a random legendary around the same time and just had the memories get jumbled up at some point.
I remember watching someone playthrough on youtube release just like 1 or 2 month after the game released and he was showing the legendary effect too. could be weird mixed up but yeah
It could be that there's an extremely low chance to get the silver Submachine gun from a legendary drop. I once got a deathclaw gauntlet and an automatic laser musket from legendary drops. Both are supposed to be unique weapons. It may be intentional but considering it's Bethesda and how low the chance is it might also be a bug. I only got those two and maybe a third in a thousand hours of playtime.
I have a theory on that odd swivel lever on the 10mm SMG. It's a takedown lever for disassembly. With the magazine removed, folding that lever around the mag well and maybe over the pistol grip would separate the upper receiver from the trigger group and lower. This would allow access to the bolt and recoil springs for repairs and cleaning.
The Sterling SMG actually had a limited rollout and usage in the Royal Army during WWII, given it was introduced in 1944, but you were correct in that it wasn't in full service until 1953 where it had fully-replaced the Sten.
In regards to the P90c of Fallout 2, it is very possible that HK bought the rights to produce the P90, and made the 10mm version right before the great war occured. This is rather common in the gun industry for a company to buy the production rights to a gun even decades afternit came out
1:43 This is purely just speculation, but that circle towards the back of the weapon, attached to that shiny “F shaped” wire looks almost like a foldable wire stock. Such as the spaz 12, who’s stock folded over top the weapon itself. The only reason why I have doubts, is because it makes me wonder how the blowback system would function
To be fair, the border between SMGs and MPs is pretty muddy. Both use pistol rounds, there are MPs that can attach a stock and in other languages both terms are the same. And yes, the MP in MP5 stands for machine pistol, same with the PP in PPSh-41
@@drivanradosivic1357 I would expect a lot more caliber conversions. It's the post-apocalypse, so you use what you can find. So more than just .38 and .45 for the pipe guns. Where is a .44 conversion? What about 10 mm? What about some crazy raider putting .308 or 5.56 mm in one (besides the bolt-action version)?
@@HappyBeezerStudios I would prefer that the Pipe guns are a low power caliber gun platform with better machined weapons as a platform for more powerful stuff. for example, the Pipe bolt action using .44 or 5,56 makes sense for me, but not .308 or Heavens forbid .50BMG. a Boston Commonwealth equivalent of the Varmint rifle that you can mod with more powerful rifle rounds on the other hand makes sense and for the Hunting Rifle as well. A proper Anti Material rifle would also be appreciated, along with proper calibers for it. the DSK semi auto rifle also fits as a option. same for a lot of cool stuff. Pipe gun and junk tech equivalents for early game options with better Machined guns as options for use would be great.
A video I would really like to see is why there seems to be no spiders anywhere in Fallout. The only spider we ever see is a single boss in the Wastelad pip-boy game in 76. And on top of that, there aren't any (naturally occurring) cobwebs anywhere in the wastes after nearly 2 centuries.
I think Rad spiders would have been cool to fight, but I understand why that is a bad thing for others. RadSpider venom as a mod ingredient for a melee mod and Syringer ammo would have been cool.
I have no evidence for this, but my headcanon is that radiation effects the spider's ability to build webs, which is why they didn't survive, but that's just something i made up
@@theonlyplainThat's the case for me. Will never play the vanilla game because of it (I'm sure someone has modded them out by now) no matter how much my friends try to talk me into it.
I may be wrong, but the mention of "elderly folks" mentioned as using the uzi, could be a reference to the Jean-Claude movie Sudden Death, where an old lady mentions keeping an uzi in her fridge (or freezer, can't remember exactly). Other than this, I'm as stumped as you
This might just be me, but I can only make sense of the "Combat Rifle" in Fallout 4 by using it like an SMG with a short barrel. Or the full barrel only if using the 308 receiver. Whenever I have one I'm using, I always rename it to "Combat SMG". I find it makes the most sense since it's chambered in .45, and fits into a weapon category Fallout tends to be sorely lacking in.
with the reveal of the Sten and Sterling(and I know both use 9mm, but this is Fallout, so other calibers can be used), we could have had a Sten as the .38 caliber SMG and the Sterling .45 caliber SMG for early game and the Tommy gun the mid game stronger option, but we got that thing instead. Ormake the Sten a early game .38 and Sterling later game, with the .45 caliber SMGS getting a junk tech early game variant and later game getting the Tommy gun.
I obsessively play unarmed and melee builds, but I have a soft spot for the 10mm because of Fallout 2: It was a really handy and relatively light for something that cost $1000 exactly, making it really useful for trading, especially since I'd usually take a bit of everything and punch 3/4 of New Reno in the lower body with a power fist, filling my car with dozens of $1000 bills
It's stylized after the Thompson M1A1 it's basically a super simple version of the Thompson (forgotten weapons did a series on the Thompson if you want to learn about how it changed)
It's important to acknowledge that because of the differences between the Fallout 2 P90c and the Tactics P90c, it's possible both could have existed, HK manufacturing a 10mm version, and FN manufacturing a 9mm version.
The 10mm SMG in 76 is my main weapon, mainly because im french and its boxy design remend me of the MAT 49, the french smg of the cold war. You can make is an almost exact replica with long barrel and stock.
Yes, more SMGs is good. In F2 I had given 10mm SMG to Sulik, only later upgrading it to G11 and G11e. In one playthrough my character was using Grease Gun as a weapon afainst low level threats. In FNV I had been using 9mm SMG with all bells and whistles. But in F4 I had found little use for its SMG. 10mm pistol turned automatic on one end and automatic combat rifle on the other were better at the same role.
Just a note.., Suppressor is just a more correct name for a silencer. Suppressors don't work like they do in the movies. They do quiet the weapon so they won't blow out your eardrums and are harder to hear from a distance, but those quiet shots in the movies are pure fiction.
in FO3 and NV the 10mm SMG seems to have some sort of cage attachement arround the barrel that looks like the one in the Scorpion vz.61 SMG that functions as a folding stock. Meaning that the 10mm SMG could use a thin foldable stock but still accepting a larger and more sturdier romovable stock. But the cage still looks to be part of the muzzle so maybe it works as extra anchor points for attachements
I never noticed the similarities between the 12.7mm SMG and the Vector, but looking at them on the screen together now, it's very similar (other than the ammo location, obviously). Very cool!
YOOOO Signalis is one of my all time favorites! ❤❤ Just found the channel and had to so a double take on the intro to make sure I heard that right. Great videos!
The 10mm SMG in fallout 3 is just a M2 HMG receiver with a pistol grip. The capped off end is where the thumb trigger goes. That being said, the wires are the reroute the trigger input from the thompson style trigger group up to the original Browning M2 trigger mechanism. So the fallout 76 version has an electronic trigger. The thing i find interesting is in all the designs they keft that heavy tripod pintle mount on the receiver
@16:05 The reason for this “deviance” in the timeline is because game devs don’t know shit about firearms lol. That’s why the P90 got retconned in Tactics. I’m guessing somebody in the team actually knew something about firearms.
"game devs don’t know shit about firearms " The Assault Rifle from FO4 says hello. As do many of the pipe weapons, though in that case guns that would never work might be a blessing in disguise to stop some smart idiot building them for real, since anyone who knows how to actually make them work would just build a better improvised design of their own instead. And even when they do know about firearms, we have the AKA47 trope in effect to avoid licencing issues, as well as other legal ones, because look at the whole "Activision is being sued because a school shooter bought one of the guns from the game and QI stops them suing the coward cops more" thing.
The 12.7mm SMG should be Labeled as an Assault Rifle or Automatic Rifle instead of an SMG. Keep in mind the 12.7mm round was based off the .50 Beowulf manufactured by Alexander Arms. Keep in mind the .50 Beowulf it’s not a pistol round so by definition it cannot be an SMG. And the only reason I’m not too sure if it would be an assault rifle or automatic rifle is because I can’t find any exact confirmation that it’s an intermediate cartridge or a full power cartridge.
I was under the impression Fallout's 12.7mm was a .50 AE equivalent, which *would* be a pistol cartridge and would make more sense in the 12.7mm pistol as well.
To answer one of your closing questions: I was never an SMG guy, since I usually prefer ammo-saving slow-firing rifles with high damage output. However, since they made ammo crafting quite easy in 76, I did use the Perfect Storm for quite a while, since its high bonus fire damage makes it quite a viable weapon for the first 100 or so levels of the game. Now I switched to bigger guns though, the the old reliable .50 cal MG being my main way of bringing the pain
The “Elderly folk” bit for the Uzi…I wonder if it’s a reference to “Stop or My Mom Will Shoot”, as I think the mother buys an uzi to replace Stallone’s pistol, which her cleaning ruined.
Hail RadKing, I love your content, you’ve been a real source of calm in a chaotic time. After a stressful day the content and your voice is calming. Keep up the work my King
When you brought up the grease guns appearance in NV, you said the stock had been cut and bent because of how short it is, but the wire stock on the grease gun is actually a collapsible stock! If you look closely theres two loops for the stock arms to slide into on either side, the frontmost ones hold the front of the stock when its collapsed as it is in NV so that is correct. the stock can also be taken be taken out for storage AND features grooves to functions as a magazine loader!
39:32 I think the Fallout: Tactics Uzi description is a joke reference to Goldfinger, the Bond movie. There's an elderly lady assassin in that that actually almost gets James Bond by looking like just a doting along old grandma limping along, before suddenly pulling out an sub-machine gun and unloading at him. He only lives and escapes due to his car having bulletproof glass. In the movie it's some sort of cut-down, all-metal Thompson variant to my understanding, but the scene is a pretty dark night scene, so~ might be a partial error back from the VHS, pre Bond Wiki days.
The main problem with Fallout 76's implemantation of the 10mm SMG is the high AP cost. It's impossible to use it in VATS and in first person mode, the sights are terrible, or put in better words: incomplete. They tried to mimic an aperture rear sight... without a front post. The recoil effect is also higher than it should be.
The P90c could easily be a generic 10mm and 9mm variant of the 5.7mm P90, and having different companies producing the same gun isn't impossible, especially after the patent presumably fell off in the 90 years since the original's invention, or maybe H&K and FN merged at some point but maintain different product lines.
Apparently HK has more success in OG Fallout timeline. There's 10mm SMG from them in F1 and a plethora of weapons in F2, including G11 that barely left prototype stage and HK CAWS shotgun that never left that stage.
I only ever used SMGs in Fallout 1-2 as I'm a bit of an ammo hoarder. If I'm not in the 200+ range in terms of ammo, I dont feel comfortable using any weapon freely, let alone SMG's. By the time I do have enough ammo to be using said SMGs comfortably, it is wayyy too late and enemies will soak up hits with no problem. The only one ever worth using late game is the 12.77 smg in Fallout NV, even then, there are much better choices
Tiny side note: You could have mentioned that the real-life Sterling Mark 4 SMG featured in the TV show was developed as a direct successor to the Sten mentioned earlier, as can even be told be design similarities like the side-mounted magazine and the perforated barrel shield, as well as both using the 9x19mm Parabellum round. Come to think of it, maybe now that the show is out, the Sterling might make an appearance in Fallout 76. Since they apparently already have a Sten model in the files, they could use that as a base.
It be bawler if they added more SMGs in Fallout 5 like the Sten Gun two variant one chambered in 9mm all metal standard Sten Gun and another Variant chambered in the 45acp with a wooden stock and having a slight thicker look. The 9mm version has a capacity of 45 and the 45acp has a capacity of 38.
In all my playthroughs of New Vegas, I never used the silenced .22 SMG, probably because I was always a fan of single-shot rifles with high damage per shot (makes the most sense in a world where ammo is supposed to be scarce). But I wanted to get into the game again soon, do a Legion playthrough and tackle the DLC I haven't yet, so I'll keep in mind that there is an insane silenced small-caliber machine gun out there, just waiting for me to pick it up and spray lead across the Strip
I forget which mod it was specifically but "Begin Again" (A "Tale of Two Wastelands" variant modlist) has the Alloy SMG, as well as a couple other cut weapons in the Op Anchorage vault, with an added crit chance and a Damascus steel pattern to make them unique
The Pipe Pistol (not the Pipe Revolver) is a loop hole in this series since it can be upgraded as a (45cal Semiautomatic Rifle, 45cal Sniper Rifle, 38cal Semiautomatic Rifle, 38cal Sniper Rifle, 38cal Automatic Rifle, 38cal Automatic Pistol, 38cal Sub Machine Gun, and 38cal Pistol). I'm still surprised that we didn't get a Pipe Shotgun in Vanilla Fallout 4 which makes no sense due to the other Pipe Guns in the game.
Random hypothetical lore: FN company fell before release of P90, H&K finds partial plans warehoused decades later and finishes designing it to explain the 10mm.
I think the 12.7mm SMG is a hybrid of the P90 feed system and the Vector silhouette. I'd also like to shout out the Kalash 2012 from the Metro series since 2033 also came out in 2010 and has a similar core, just in a full rifle form that more closely resembles the P90.
The weird look ofn the Fallout 3/NV 10mm SMG can be explained due to the fact the reciever is just a M2 Browining reciever filped with the barrel coming out where the grip and fire conrtols are. It is...certainly a design choice for sure
The Uzi is *mentioned* in Fallout 1, and was almost impletemted(according to Tim Cain), but it seems like it was replaced entirely by the 10mm SMG. Possibly there are 10mm Uzis out there and the generic SMG is jus representative, with there being other brands that just don't get their own graphical representation.
The HK MP9 was a prototype i believe, I distinctly remember seeing and hearing the name decades ago. It was more of a machine pistol tho tbh, from what i remembered. Its def smaller and shorter than an ACTUAL SMG. The MP9 was a PDW which is different from an SMG but in Fallout they are the same.
My tinfoil hat theory for the wiring on the 10mm submachine gun, it was for a smart-gun system that connected it to either combat or power armor that would grant it better accuracy, but it was never finalized in game.
Perhaps the G11E in the Fallout timeline uses electromagnetic accelerators to give the bullet extra range and damage. The buttons are for adjusting the power level of the accelerator, and there appears to be a battery inserted into the stock.
I've loved the P90 ever since Metal Gear Solid 2. It's just such a cool looking design. I'll almost always use one if it appears in a game, even if it isn't top-tier (It usually isn't)
The 10mm sub machine gun being blocky could be to ease/speed up production pre war, less work in making them. Like on early lever guns with hexagonal barrels, turning bar stock entirely round took more time so the hexagonal was cheper as less machine time was needed.
Yo RadKing, since you are counting the unique FO76 SMGs: You forgot the Anchorage Ace. Besides the legendary effects it has an unique reflex-sight and an internal suppressor.
My thoughts on the 10mm SMG, especially from how it looks in that concept art, is that it was inspired by the 40k bolter.
The OG does have some similarities to the 2nd edition style bolters, and the updated FO3/NV/76 versions look a little more 3rd ed/Modern Bolter.
I was thinking the same thing. Or Dreads weapon or some old Heavy Metal magazine weapons.
@@JobeStroud isn't Dred also part of the visual theme sort of influence on some of the aspects of 40k, like with the hive cities?
At least I saw a fair few folks drawing parallels and comparing small things from 40k's universe, specifically on the Imperium's visual design, with stuff from Dred.
It's pretty interesting stuff, I think!
Edit* Definitely can see how a lot of media from those days tended to go in that kind of similar stylistic direction, like the big steel box with a handle and a magazine being the distinct gun of a stocky overly-roided-up metalpunk "human of the future" with the silhouette of a WoW dwarf-orc hybrid. You see that shit a lot in multiple types of media. - And the early Metzen signed concept arts for Warcraft 3 also come to mind.
10mm SMG is Browning M2 without barrel turned backwards, and that thing that looks like a folding stock actually M2's mount
attempt 2: we need a part 2 to trash of fallout
👀
@@Rad_King do itttt
@@Rad_Kingwhen need a part 3 and 4, a movie and finally a three hour long with commentary and no ads.
We need tato lore brother
@@Rad_King you better do it
I was actually disappointed by the Fallout 4 submachine gun's damage output and lack of attachments. I actually downloaded a mod that included options for stick magazines and foregrips to look like a traditional mobster tommy gun or the Thompson from Honest Hearts.
After learning about the Silver Shroud quest, I made a character specced into automatics. It STILL wasn't very good, I had to use a .44 to do the quest : /
Degenerate Dak's Attachment pack gives more attachment options, plus he has a mod that makes the guns better balances and better drop.
@Gyrfalcon312 Someone just made a patch for the replacer and attachment pack if you want to use them together
@@alecdickens1042 Yea I think the dmg of the Silver Submachine Gun is capped out at like 14 or something. Every time I run a commando build and do the quest I cant hit 20 dmg/shot regardless of how many ranks of commando or any other dmg perks
The only really good FO4 SMG is Spray'n'pray, and the legendary effect on it is so good, it's a common choice for speedrunning.
After playing NV, the guns in FO4 really feel lacking. I still enjoy FO4 and what it has, but vanilla guns are just not satisfying. And I played over 2k hours before even starting NV.
the Uzi description is a reference to the movie Stop! Or My Mom Will Shoot staring sylvester stallone.
Yay, I knew I wasn't alone, I heard him say "and elderly people" and my first thought was a fat, dumb biker guy selling stalones mom an uzi, absolutely stuck in my head.
Fun fact: pipe rifles in Fallout 4 are named "pipe submachine guns" if it has a few specific mods installed:
1) It needs to be fully auto
2) It needs to have a stock, and not a pistol grip
3) It has to either have a short barrel or a stub barrel but I can't remember which one
The full-auto receiver and any stock with the appropriate keywords added to them should suffice for the INNR, I don't have the dn_commongun memorized but I think this applies to all guns in Fallout 4. Barrels usually just have keywords the INNR uses to add some prefixes to the gun and not rename it altogether.
The fact that Fallout 4 only had one submachine gun in game still irritates me to this day.
Pipe sub machine gun
Handmade Rifle with Short Barrel and Pistol Grip.
It’s one of the many fatalities of the weapon customisation system. It is weird that you can’t make a 10mm pistol into a 10mm SMG. Would’ve been fun if the 10mm became a super moddable platform :,(
Technically the combat rifle and radium rifle are smgs and atomatic pipe rifles are called "pipe submachinegun". There are also alot of other guns that can fill the role of an smg. Fallout 4 has a lot of problems with the weapons, but a lack of smgs isn't one of them.
@Gyrfalcon312 a .38 SMG, 10mm SMG, the .45 caliber submachine gun becoming good. and a cool amount of many GOOD guns to play with and mod is needed. bolt action 5.56 that can be modded into other calibers would be great.
I run a workshop, and as I build, I listen more than watch TH-cam. I recently discovered your channel, and as I am deep in festival preparation (I practially live in the workshop right now), the timing was perfect. All this to say, I've been running through your videos and just want to say thanks for keeping me company as I work.
Just remember to take proper rest even if you are prepping for festival, fatigue breeds mistakes and mistakes carry a cost
@vexile1239 I'll never frown on folks looking out! Good on you. Fret not, I do make time for R&R (and even a little Fallout)
@Gyrfalcon312 we build period accurate arms and armor with our primary focus on shields. And some wood art as well.
@Gyrfalcon312 that is genuinely appreciated. Thanks a million!
@@birchouse Do you post videos about it? I'm curious and love history/weapons
Ahh the Tommy Gun. The Chicago typewriter. The king of all submachine guns. I was so happy when obsidian added this weapon in honest hearts and of course, when Bethesda put it in F4. I always put on my Silver Shroud outfit and have a “blast” with spray and pray(couldn’t resist lol 😂).
Remember to bring the Silver Shroud outfit to Far Harbor for the whodunit crime quest in the vault.
Praise Atom, another RadKing video just dropped. Also, on top of the Buffy reference, SMG is also the initials for Sarah Michelle Gellar, the actress for Buffy the vampire slayer
Kristy Swanson played Buffy in the movie
@@nickkilgore3891 Thats the movie, the show came first which starred Sarah Michelle Gellar.
@@Free_Krazythey're just purposely being obtuse
The Call of Duty zombies map Call of the Dead had Sarah Michelle Gellar play a fictionalized version of herself and there is a quote she can say that goes along the lines of an SMG for SMG if she gets one out of the mystery box
These videos are so extensive. You could probably write a book from just these videos combined.
Honestly, the 12.7mm SMG *always* looked like something out of “Aliens”.
Like, if you told me it was a prop from a cut scene where the pilots grabbed these “SMG” type weapons, I would of 100% believed it.
Also, as to why the sterling were stocked in vaults… cheap milsurp that requires (relatively) few parts to keep around as spare?
I am surprised that plans for Stens and Sterlings weren't already in Vaults as a better alterative to Pipe guns. the MPL would be great.
@@drivanradosivic1357 yeah, I would expect Stens, Sterlings or even something like the Luty SMG in vaults. As default equipment for vault security. Well, at least they got 10mm pistols, which feels appropriate enough. While it isn't clear what exact 10mm caliber they use in the Fallout universe, it seems it had more success than 10mm Auto and .40 S&W here.
And the fact that we see pipe guns in pre-war saves, means that even before the bombs there was demand for unlicensed production.
@@HappyBeezerStudios right? Stens and Luty would make more sense as a Pre and Post war junk/makeshift tech semi and full auto platform.
the MPL SMG is a Walther design and looks like it would fit Fallout, plus the 10mm SMG would also be fitting. If the Bethesda Fallouts used varied Calibers instead of "one caliber can mean all the variants" then that means both 10mm Auto, some sort of Fallout 10mm and .40S&W would all have gun options. the Vz61 Scorpion would fit for a Machine pistol option, as would other things.
also, if you think about it, why should we just have a g3, Micro Uzi, Walther PPK and such on perk cards only and not as weapons options?
My guess with the 10mm SMG is that the foldable arm is a brace that rest on the fore arm, making it usable in one hand while shooting automatic(in reality).
You can see a similar thing on the original 10mm smg. Except that it looks like the wire brace/stock folds over the top of smg, kinda like the irl scorpion stock
I love the Thompson
The .45 auto (Thompson) from NV was so awesome. Then it was butchered in FO4
The .45 auto in nv was the worse performing rifle tho only outperforming the Bozar in automatics
12.7mm submachine gun my beloved
@@Scuzz1204 The Bozar is such a confused weapon. It's like a full auto sniper, which doesn't make any sense. But it's pretty good in VATS.
@@Scuzz1204it's not a rifle, it's a smg, it is the second best smg, and a terrible rifle, which is why it won't be used as a rifle, and if you use it as a rifle, you are the dumby, not the gun designer.
I did a guns build in NV and I loved using the .45 and .22 SMGs in that playthrough
The top half of the Fallout 3 10mm SMG is actually a backwards M2 Browning receiver. The piece circled in red at 6:30 looks a lot like part of the cradle assembly for attaching the gun to a mount.
Love opening TH-cam and seeing a radking video uploaded less than 5 minutes ago
I swear the Silver Submachine Gun had a legendary effect at one time.
Do you play with mods? Because if you do you might have had a mod installed that gave it a Legendary effect.
@@thegreywardenherald8923 I played on Xb1 before they even had the creation club stuff set up.
The only thing I can really think of is that I must've gotten a random legendary around the same time and just had the memories get jumbled up at some point.
I remember watching someone playthrough on youtube release just like 1 or 2 month after the game released and he was showing the legendary effect too. could be weird mixed up but yeah
It could be that there's an extremely low chance to get the silver Submachine gun from a legendary drop. I once got a deathclaw gauntlet and an automatic laser musket from legendary drops. Both are supposed to be unique weapons. It may be intentional but considering it's Bethesda and how low the chance is it might also be a bug. I only got those two and maybe a third in a thousand hours of playtime.
i also remember this
I have a theory on that odd swivel lever on the 10mm SMG. It's a takedown lever for disassembly. With the magazine removed, folding that lever around the mag well and maybe over the pistol grip would separate the upper receiver from the trigger group and lower. This would allow access to the bolt and recoil springs for repairs and cleaning.
With how much it resembles an H&K SMG, and the fact that it is even made by them, I expect push pins.
New Radking AND Nerbit in the same hour? It must be my birthday.
The Sterling SMG actually had a limited rollout and usage in the Royal Army during WWII, given it was introduced in 1944, but you were correct in that it wasn't in full service until 1953 where it had fully-replaced the Sten.
the Sten and Sterling as a early game pistol caliber option and a normal version fo the Deliverer would be great to ahve.
In regards to the P90c of Fallout 2, it is very possible that HK bought the rights to produce the P90, and made the 10mm version right before the great war occured. This is rather common in the gun industry for a company to buy the production rights to a gun even decades afternit came out
1:43 This is purely just speculation, but that circle towards the back of the weapon, attached to that shiny “F shaped” wire looks almost like a foldable wire stock. Such as the spaz 12, who’s stock folded over top the weapon itself. The only reason why I have doubts, is because it makes me wonder how the blowback system would function
To be fair, it’s not like fallout 4 didn’t have a lot of smgs, it’s just those smgs were machine pistols.
also the radium rifle and combat rifle
and the pipe guns use pistol calibers. I would have prefferred both pistols and SMGs as options for the small calibers.
To be fair, the border between SMGs and MPs is pretty muddy. Both use pistol rounds, there are MPs that can attach a stock and in other languages both terms are the same. And yes, the MP in MP5 stands for machine pistol, same with the PP in PPSh-41
@@drivanradosivic1357 I would expect a lot more caliber conversions. It's the post-apocalypse, so you use what you can find. So more than just .38 and .45 for the pipe guns. Where is a .44 conversion? What about 10 mm? What about some crazy raider putting .308 or 5.56 mm in one (besides the bolt-action version)?
@@HappyBeezerStudios I would prefer that the Pipe guns are a low power caliber gun platform with better machined weapons as a platform for more powerful stuff.
for example, the Pipe bolt action using .44 or 5,56 makes sense for me, but not .308 or Heavens forbid .50BMG. a Boston Commonwealth equivalent of the Varmint rifle that you can mod with more powerful rifle rounds on the other hand makes sense and for the Hunting Rifle as well. A proper Anti Material rifle would also be appreciated, along with proper calibers for it. the DSK semi auto rifle also fits as a option.
same for a lot of cool stuff. Pipe gun and junk tech equivalents for early game options with better Machined guns as options for use would be great.
A video I would really like to see is why there seems to be no spiders anywhere in Fallout. The only spider we ever see is a single boss in the Wastelad pip-boy game in 76. And on top of that, there aren't any (naturally occurring) cobwebs anywhere in the wastes after nearly 2 centuries.
A lot of people’s arachnophobia, including mine, would make the game a real uncomfortable experience.
I think Rad spiders would have been cool to fight, but I understand why that is a bad thing for others. RadSpider venom as a mod ingredient for a melee mod and Syringer ammo would have been cool.
@@jamesvillanueva5187 so you dont like skyrim then?
I have no evidence for this, but my headcanon is that radiation effects the spider's ability to build webs, which is why they didn't survive, but that's just something i made up
@@theonlyplainThat's the case for me. Will never play the vanilla game because of it (I'm sure someone has modded them out by now) no matter how much my friends try to talk me into it.
I may be wrong, but the mention of "elderly folks" mentioned as using the uzi, could be a reference to the Jean-Claude movie Sudden Death, where an old lady mentions keeping an uzi in her fridge (or freezer, can't remember exactly). Other than this, I'm as stumped as you
As for fallout TV show appearances you can add the BAR to the rifle/ machine gun list as a few NCR soldiers are using them.
The BAR also showed up in NV's Dead Money DLC.
27:40 that character creation is nuts 😂
The only true way is to move every slider to one side and enjoy the hideous creation.
This might just be me, but I can only make sense of the "Combat Rifle" in Fallout 4 by using it like an SMG with a short barrel. Or the full barrel only if using the 308 receiver. Whenever I have one I'm using, I always rename it to "Combat SMG". I find it makes the most sense since it's chambered in .45, and fits into a weapon category Fallout tends to be sorely lacking in.
I will never forgive Fallout 4 for making the Tommy Gun so weak (especially when compared to the .45 SMG in New Vegas).
with the reveal of the Sten and Sterling(and I know both use 9mm, but this is Fallout, so other calibers can be used), we could have had a Sten as the .38 caliber SMG and the Sterling .45 caliber SMG for early game and the Tommy gun the mid game stronger option, but we got that thing instead.
Ormake the Sten a early game .38 and Sterling later game, with the .45 caliber SMGS getting a junk tech early game variant and later game getting the Tommy gun.
Oh I love the weapon lists!
I have a bunch to remaster from ye olde days, so there are still several more to go through
Before anyone says there is already an MP9, the B&T MP9 came out in 2004, 7 years after fallout 1
I'm a simple Fallout player. I see a new RadKing video, I enjoy the sermon and push like.
I obsessively play unarmed and melee builds, but I have a soft spot for the 10mm because of Fallout 2: It was a really handy and relatively light for something that cost $1000 exactly, making it really useful for trading, especially since I'd usually take a bit of everything and punch 3/4 of New Reno in the lower body with a power fist, filling my car with dozens of $1000 bills
The 12.7mm submachine gun looks heavily inspired by another fictional firearm, the M41A Pulse Rifle from the Alien franchise.
First time I hear someone shorten "Ten Millimeter" to "Ten-Em-Em" instead of "Ten Mil".
They do say 40 mike mike for grenades I guess.
Never say "tenemem" ever again.
Technically the .45 smg or whatever its called from honest hearts does extremely resemble the tommy gun.
Is it not the Tommy gun?
@@ALLMINDmercenarysupportsystem Yes but a bit closer to the WW2 M1 rather than the M1928 version gangsters and the other games use more
It's stylized after the Thompson M1A1 it's basically a super simple version of the Thompson (forgotten weapons did a series on the Thompson if you want to learn about how it changed)
It's a more accurate version of a Thompson than the fallout 4 version, so it's bizarre he didn't include it in that section
for the Tommy Gun vs .45 SMG, the Tommy gun is a Thompson 1928, while the .45 SMG is the M1A1, so that is why that is different.
It's important to acknowledge that because of the differences between the Fallout 2 P90c and the Tactics P90c, it's possible both could have existed, HK manufacturing a 10mm version, and FN manufacturing a 9mm version.
The 10mm SMG in 76 is my main weapon, mainly because im french and its boxy design remend me of the MAT 49, the french smg of the cold war. You can make is an almost exact replica with long barrel and stock.
24:25 "given america's track record for safety" laughs in Alec Baldwin lmao
Yes, more SMGs is good.
In F2 I had given 10mm SMG to Sulik, only later upgrading it to G11 and G11e. In one playthrough my character was using Grease Gun as a weapon afainst low level threats.
In FNV I had been using 9mm SMG with all bells and whistles. But in F4 I had found little use for its SMG. 10mm pistol turned automatic on one end and automatic combat rifle on the other were better at the same role.
Just a note.., Suppressor is just a more correct name for a silencer. Suppressors don't work like they do in the movies. They do quiet the weapon so they won't blow out your eardrums and are harder to hear from a distance, but those quiet shots in the movies are pure fiction.
You need to do this for every weapon category!!! Super useful for finding lore friendly weapons to add in for new play throughs!
He already has a lot of videos on the weapons of Fallout. I highly recommend them!
I found your channel about 3 weeks ago and I watched almost evry viedo from you . Keep it up and may atom bless you.
Arguably, that big muzzle brake on the FO4 isn’t totally unrealistic given that the cookie cutter compensator is a real thing…
The Thompson was in New Vegas. Because its M1A1 variant with the stick mag is the 45 auto smg.
Finally, I've been waiting for this!
in FO3 and NV the 10mm SMG seems to have some sort of cage attachement arround the barrel that looks like the one in the Scorpion vz.61 SMG that functions as a folding stock. Meaning that the 10mm SMG could use a thin foldable stock but still accepting a larger and more sturdier romovable stock. But the cage still looks to be part of the muzzle so maybe it works as extra anchor points for attachements
it's just a flipped Browning M2 receiver.
I never noticed the similarities between the 12.7mm SMG and the Vector, but looking at them on the screen together now, it's very similar (other than the ammo location, obviously). Very cool!
YOOOO Signalis is one of my all time favorites! ❤❤
Just found the channel and had to so a double take on the intro to make sure I heard that right.
Great videos!
The 10mm SMG in fallout 3 is just a M2 HMG receiver with a pistol grip. The capped off end is where the thumb trigger goes. That being said, the wires are the reroute the trigger input from the thompson style trigger group up to the original Browning M2 trigger mechanism. So the fallout 76 version has an electronic trigger. The thing i find interesting is in all the designs they keft that heavy tripod pintle mount on the receiver
Is it weird for me to have never played a Fallout game but when ever RadKing uploads, I stop what I'm doing to watch?
@16:05 The reason for this “deviance” in the timeline is because game devs don’t know shit about firearms lol. That’s why the P90 got retconned in Tactics. I’m guessing somebody in the team actually knew something about firearms.
"game devs don’t know shit about firearms "
The Assault Rifle from FO4 says hello. As do many of the pipe weapons, though in that case guns that would never work might be a blessing in disguise to stop some smart idiot building them for real, since anyone who knows how to actually make them work would just build a better improvised design of their own instead.
And even when they do know about firearms, we have the AKA47 trope in effect to avoid licencing issues, as well as other legal ones, because look at the whole "Activision is being sued because a school shooter bought one of the guns from the game and QI stops them suing the coward cops more" thing.
Or they had been HK fans, since F2 has also HK CAWS shotgun
Honestly needed this video
The 12.7mm SMG should be Labeled as an Assault Rifle or Automatic Rifle instead of an SMG. Keep in mind the 12.7mm round was based off the .50 Beowulf manufactured by Alexander Arms.
Keep in mind the .50 Beowulf it’s not a pistol round so by definition it cannot be an SMG. And the only reason I’m not too sure if it would be an assault rifle or automatic rifle is because I can’t find any exact confirmation that it’s an intermediate cartridge or a full power cartridge.
I was under the impression Fallout's 12.7mm was a .50 AE equivalent, which *would* be a pistol cartridge and would make more sense in the 12.7mm pistol as well.
Part about popularity among elderly folk may be reference to film "Stop! Or my Mom Will Shoot!" with Sylvester Stallone
just what I needed today, thank you for uploading
To answer one of your closing questions: I was never an SMG guy, since I usually prefer ammo-saving slow-firing rifles with high damage output. However, since they made ammo crafting quite easy in 76, I did use the Perfect Storm for quite a while, since its high bonus fire damage makes it quite a viable weapon for the first 100 or so levels of the game. Now I switched to bigger guns though, the the old reliable .50 cal MG being my main way of bringing the pain
The “Elderly folk” bit for the Uzi…I wonder if it’s a reference to “Stop or My Mom Will Shoot”, as I think the mother buys an uzi to replace Stallone’s pistol, which her cleaning ruined.
Hail RadKing, I love your content, you’ve been a real source of calm in a chaotic time. After a stressful day the content and your voice is calming. Keep up the work my King
When you brought up the grease guns appearance in NV, you said the stock had been cut and bent because of how short it is, but the wire stock on the grease gun is actually a collapsible stock! If you look closely theres two loops for the stock arms to slide into on either side, the frontmost ones hold the front of the stock when its collapsed as it is in NV so that is correct. the stock can also be taken be taken out for storage AND features grooves to functions as a magazine loader!
39:32 I think the Fallout: Tactics Uzi description is a joke reference to Goldfinger, the Bond movie.
There's an elderly lady assassin in that that actually almost gets James Bond by looking like just a doting along old grandma limping along, before suddenly pulling out an sub-machine gun and unloading at him. He only lives and escapes due to his car having bulletproof glass.
In the movie it's some sort of cut-down, all-metal Thompson variant to my understanding, but the scene is a pretty dark night scene, so~ might be a partial error back from the VHS, pre Bond Wiki days.
Hear me out, the rocks of fallout
The main problem with Fallout 76's implemantation of the 10mm SMG is the high AP cost. It's impossible to use it in VATS and in first person mode, the sights are terrible, or put in better words: incomplete. They tried to mimic an aperture rear sight... without a front post. The recoil effect is also higher than it should be.
I just really like your videos thank you I love listening to you it's really calming 💜
Sidney’s 10mm sub machine gun, is like one of my absolute favorite weapons in Fallout 3!
The P90c could easily be a generic 10mm and 9mm variant of the 5.7mm P90, and having different companies producing the same gun isn't impossible, especially after the patent presumably fell off in the 90 years since the original's invention, or maybe H&K and FN merged at some point but maintain different product lines.
Apparently HK has more success in OG Fallout timeline. There's 10mm SMG from them in F1 and a plethora of weapons in F2, including G11 that barely left prototype stage and HK CAWS shotgun that never left that stage.
Stay rad, thank you for all the awesome Fallout lore videos. 👌
22:26 Tell me you've never played Honest Hearts without telling me you've never played Honest Hearts...
I only ever used SMGs in Fallout 1-2 as I'm a bit of an ammo hoarder. If I'm not in the 200+ range in terms of ammo, I dont feel comfortable using any weapon freely, let alone SMG's.
By the time I do have enough ammo to be using said SMGs comfortably, it is wayyy too late and enemies will soak up hits with no problem. The only one ever worth using late game is the 12.77 smg in Fallout NV, even then, there are much better choices
“All right. I believe ya... but my Tommy gun don't! Get down on your knees and tell me you love me!”
Marry Christmas! ;)
Tiny side note: You could have mentioned that the real-life Sterling Mark 4 SMG featured in the TV show was developed as a direct successor to the Sten mentioned earlier, as can even be told be design similarities like the side-mounted magazine and the perforated barrel shield, as well as both using the 9x19mm Parabellum round.
Come to think of it, maybe now that the show is out, the Sterling might make an appearance in Fallout 76. Since they apparently already have a Sten model in the files, they could use that as a base.
Would love to see a re-do of the "most destroyed locations in fallout" video
One thing i think you missed on the fallout 3 10mm smg is that they added a MAC style folding wire stock to the front
It be bawler if they added more SMGs in Fallout 5 like the Sten Gun two variant one chambered in 9mm all metal standard Sten Gun and another Variant chambered in the 45acp with a wooden stock and having a slight thicker look.
The 9mm version has a capacity of 45 and the 45acp has a capacity of 38.
Let's go! 😁 I hope you never stop making these kinds of videos. I'm sure it's hard
In all my playthroughs of New Vegas, I never used the silenced .22 SMG, probably because I was always a fan of single-shot rifles with high damage per shot (makes the most sense in a world where ammo is supposed to be scarce).
But I wanted to get into the game again soon, do a Legion playthrough and tackle the DLC I haven't yet, so I'll keep in mind that there is an insane silenced small-caliber machine gun out there, just waiting for me to pick it up and spray lead across the Strip
I forget which mod it was specifically but "Begin Again" (A "Tale of Two Wastelands" variant modlist) has the Alloy SMG, as well as a couple other cut weapons in the Op Anchorage vault, with an added crit chance and a Damascus steel pattern to make them unique
The Pipe Pistol (not the Pipe Revolver) is a loop hole in this series since it can be upgraded as a (45cal Semiautomatic Rifle, 45cal Sniper Rifle, 38cal Semiautomatic Rifle, 38cal Sniper Rifle, 38cal Automatic Rifle, 38cal Automatic Pistol, 38cal Sub Machine Gun, and 38cal Pistol).
I'm still surprised that we didn't get a Pipe Shotgun in Vanilla Fallout 4 which makes no sense due to the other Pipe Guns in the game.
Random hypothetical lore:
FN company fell before release of P90, H&K finds partial plans warehoused decades later and finishes designing it to explain the 10mm.
Another upload from my favorite fallout lore account 🙏❤️
I think the 12.7mm SMG is a hybrid of the P90 feed system and the Vector silhouette. I'd also like to shout out the Kalash 2012 from the Metro series since 2033 also came out in 2010 and has a similar core, just in a full rifle form that more closely resembles the P90.
The weird look ofn the Fallout 3/NV 10mm SMG can be explained due to the fact the reciever is just a M2 Browining reciever filped with the barrel coming out where the grip and fire conrtols are. It is...certainly a design choice for sure
The Uzi is *mentioned* in Fallout 1, and was almost impletemted(according to Tim Cain), but it seems like it was replaced entirely by the 10mm SMG. Possibly there are 10mm Uzis out there and the generic SMG is jus representative, with there being other brands that just don't get their own graphical representation.
Um actually... the stock of the 10mm is pretty visible 🤓
It's clearly a folding stock
I misread the last 2 words as foldable stockings wtf
@@vexile1239 don't you want to see a 10mm with stockings?
The HK MP9 was a prototype i believe, I distinctly remember seeing and hearing the name decades ago. It was more of a machine pistol tho tbh, from what i remembered. Its def smaller and shorter than an ACTUAL SMG. The MP9 was a PDW which is different from an SMG but in Fallout they are the same.
Great vid!
So the swivel arm on the 10mm is actually a wireframe stock. You would remove the magazine, pull it down and back, and then reinsert the magazine.
My tinfoil hat theory for the wiring on the 10mm submachine gun, it was for a smart-gun system that connected it to either combat or power armor that would grant it better accuracy, but it was never finalized in game.
Perhaps the G11E in the Fallout timeline uses electromagnetic accelerators to give the bullet extra range and damage.
The buttons are for adjusting the power level of the accelerator, and there appears to be a battery inserted into the stock.
I've loved the P90 ever since Metal Gear Solid 2. It's just such a cool looking design. I'll almost always use one if it appears in a game, even if it isn't top-tier (It usually isn't)
Your FO76 looks amazing brother
The 10mm sub machine gun being blocky could be to ease/speed up production pre war, less work in making them. Like on early lever guns with hexagonal barrels, turning bar stock entirely round took more time so the hexagonal was cheper as less machine time was needed.
Wow, I was watching the previous weapon videos recently, and then this shows up!
I LOVE plants. I have many. Have you done one over the plants or foliage in the game? There are many options.
Yo RadKing, since you are counting the unique FO76 SMGs: You forgot the Anchorage Ace. Besides the legendary effects it has an unique reflex-sight and an internal suppressor.
The classic fallout had some of the best weapon designs
There is a thompson sub machinegun in Fallout New Vegas it's just in the Honest Hearts DLC and it's called the .45 Auto Submachine Gun.
Me laughing in cyborg with a bloody mess and 100 small guns. My 10 mm SMG (the unbreakable one from Anchorage dlc) from fallout 3 does like 31 DMG
Maybe do a video on all the potential companions, permanent and temporary ones throughout the series? Id watch it fo sho