The Unarmed Weapons of Fallout Part:1
ฝัง
- เผยแพร่เมื่อ 28 ส.ค. 2024
- This is the first video in a series going over the unarmed weapons of the Fallout games. One of the most underutilized weapon classes, we go over the lore, real world inspirations and general interesting tidbits about these underrated weapons.
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Time Stamps:
Boxing gloves and tape: 1:11
Burning gloves 6:55
Powerfist 7:40
Impact gloves 23:28
Bear arm 24:40
Iron gloves 26:00
Dog tag fist 27:14
Lacerators 29:17
Bladed gauntlet 29:57
Mace glove 31:59
Meat hook 32:47
Punch dagger 34:05
Bear trap fist 34:35
Community Spotlight 36:35
Comment Highlights 38:13
Anyone else feel like you should be able to be duel wield power fists? Also it’d be pretty great if there was a power fist upgrade for power armor.
agreed
Not just power fists knives and other weapons like pistols
@@atomicfallout67minis dual Gatling laser
Kinda like the static strikers from The Killing Floor 2
@@Error_-hj5jg I love using those , Berserker class is the best.
About the saturnine fist; we know that saturnite can retain heat for an extremely long time, some ingots still being hot after 200 years
I thought it was just for a few hours. The hot ingots were probably just recently created by the functioning robots in the place.
@@MisterJohnDoebut the Superheated variant never cools down. Same with the Superheated Cosmic Knife.
@@wesleythomas7125 Oh yeah, right. Still, they would probably have to cool it down to make the knives and stuff.
@@MisterJohnDoe maybe, but i think it is confirmed in the lore somewhere
13:04 WOW That's REALLY shocking
It’s a shame that the power fists don’t work with power armor anymore, the aesthetic combinations alone were amazing. Also could you imagine how well the industrial fist would look if it were worn with the mining power armor in 76?
Yeah not sure why they didn't make an arm power armour modification that allows power fists to be used. It would be better than most of the arm mods
It sucks that you can't use them together but it kind of makes sense. The power armor hands and wrist are way too big and bulky for the power fist to go over, even in FO3/NV there was a lot of weirdness with clipping.
Maybe if they added an arm mod that allowed you to use a specialized power armor power fist that was built together, that would allow players to use them together without all the clipping.
I always thought the powerfist was made as a pre-War power armor add on.
@@tonyfortier8835 yeah, there's no way that some dumbfuck wastelander would be able to make something like that
Fr Fr.
Boxing gloves actually did make boxing more dangerous because they made hits to the head less damaging to the hands. Before people went more for body blows.
Not just that but they also act as a force multiplier. Instead of the impact being on a smaller area, it's spread out and therefore there is more contact area, meaning the energy from the punch transfers to the whole extremity, i.e. the head. Much more chance of concussions and severe neck injuries, as it affects a far larger surface area
i didn’t know how to punch so just sent it, a tip don’t rock back 100 percent you’ll break a finger
@@firstnameiii7270 always go full send bro
@@TheArachKing expanding the area of contact reduces damage not increase like the point of a sword or knife
@@TheMarrrk reduces damage yes, but increases motion throughout the body, potentially causing more damage in other ways, a bit like whiplash
I simply cannot believe he didn’t talk about the bare fist nor kick. Nor the power armor punching and kick. How much more unarmed can you get!
TRU THO FRFR
Because it isn't clear where the devs got the inspiration for bare handed punches. There just isn't enough information about this weapon from real world sources.
@@darkstar0000000000 B r u h what
will probably be saved for part 2
@@darkstar0000000000 could talk about the unique attacks you can unlock, sand in the eye, shove, ect... lots to talk of there
Not being able to use a POWER-Fist with POWER-Armor is peak FO4 tomfoolery.
Boxing gloves are deceptive, they make it safer for the one wearing the gloves actually. So they dont break their hands. But the person on the other end, is still getting hit with the power of the punch. Video games get this wrong a lot.
But that punch is a lot more spread out than a regular punch, making it at least a bit safer for the opponent.
@@olivercharles2930 people didn't start dying in the ring really until gloves made it easier for big dogs to give super smacks
@shadowsteppah That us true, but a boxing glove is still less lethal than other forms of hand protection, i.e. knuckle dusters or gauntlets
@@olivercharles2930 not only that but the material compressing on impact dissipates some of the kinetic energy
I read the description of the Boxing tape I was so excited to have a non-lethal way to take out enemies. Unfortunately, they always got back up too soon. I hope they bring back fatigue damage in the next game and actually make it more usable. A character that actually keeps his enemies alive might be interesting or at least tie them up and brings them to a sheriff red dead redemption style.
they could give the player the ability to tie up enemies with rope.
Tie them up and leave them with a Deathclaw.
I know this isn’t what are asking for but on PC there are mods for New Vegas to make knockouts last longer and also loot unconscious NPCs which makes non-lethal more viable. Still the issue of a lot of quests having completion requirements based on killing X person and also I’m not sure if creatures can be knocked out it might be only people.
Try bean bag shotgun rounds lol
Too bad Bethesda will never bring back an old mechanic. All they've done since Morrowind is take mechanics away and water down the few left
I have to say I believe the meat hook in Far Harbor is sorely underrated, even if it isn't the best.
It was totally broken for a long time in 76. For some reason it counted as an unarmed weapon and a one-handed weapon at the same time, so it benefited from both sets of perks. I loved it so much.
It could have been really good with more personalization options
Veronica is my favorite unarmed weapon
Sus
@@KuroToaster2199 toaster 😳
I was about to ask how you can fit her on your fist, but on second thought... don't answer that.
I believe the scarlet hand wraps were intended for the Sierra Madre and I think its supposed to be like a tazer type thing a prominent female celebrity possibly vera might have needed during events just in case. That was always my interpretation anyway
Thatd be cool.
That would make a lot of sense.
18:82 Don't forget that the super-heated Cosmic knife where in game it said the handle was safe to hold, but when a chief put it down on a table, it melted through it ,so would the fist
My fav unarmed weapon in fnv had to be the industrial hand, I love the design, the fact it makes sense as a tool, and it being automatic. It’s underrated really…
Doesn't it also ignore armour? I usually had it as my melee option just as a back up
I think the Shocker from Fallout 3 was meant as a gag glove but due it malfunctioning ended up deadly.
Basically one of these stupid electro-shock buzzers you hide in your hand
I really like this idea
I think it is a reference to the Marvel Villain Shocker who uses 'shock' emitting gloves as his weapons
This is probably one of the only good Fallout channels left, keep it up.
Yeah
There are still a few good Fallout channels out there. Synonymous is one of them ( th-cam.com/users/Synonymous101 )
There's also Wisefish and Wasteland Weaponistics are also good channels.
@@cmdrclassified YaBoii is also solid
I for some reason think of the power fist as an early attempt at making a pipboy for the right arm or something, but then it eventually turned into the weapon we all know and love today.
I don't know why, I thought of it, I just do.
Nice thought
I mean, the Pip-Boy 1.0 in FO4's intro does resemble FO3/NV's frame. Maybe, whether intentionally or retroactively on Bethesda's part, you may be on to something.
Sticking what equates to a napalm-covered paintbrush on your hand seems like a great way to get _yourself_ splashed with burning goop. Seems impractical to me, but what do I know...
Also, I kind of wish that the Industrial Fist had been added to Fallout 4, either as a separate version of, or as a mod to the standard Power Fist.
As you mention, this was already intended, and I wonder why it wasn't implemented.
When you get to the video discussing if some robots gain self-awareness, I have a few points to bring up. When we ask Codsworth how he has been for the last 200 years he seems like a normal machine that can't understand what is happening, then he breaks down emotionally after a speech check. He was pretending to be a more simple machine as a form of self-protection. He went mad, so he didn't have to face the world. What if almost every robot has the capability to become self-aware to a point, but most just find it easier to stay simple-minded, so even if it starts to develop, it gets snuffed out?
Also, I just assume all brainbots are sentient. I mean, they are literally human brains. It made no sense to me that everyone kept looking at the insane brain in a jar and kept saying it was just a robot. Everyone can see the human brain controlling that thing, right? It just seems odd to me that they would off-handedly bring up the idea of normal robots gaining rights in fallout 4, but the clearly human brains controlling robot bodies are never mentioned. I don't care if they were programmed brains. We call getting someone out of a cult deprogramming them for a reason.
I think there are some interesting points here that I will definitely cover in my video
iirc, robobrains had their brains altered through surgery, drugs, and maybe training, so that their original personas were wiped, leaving behind a blank slate to write programming onto (it would be interesting to see if it's actual programming or if it's done through brainwashing, tbh)
Also, some of the scientists at Big MT often talk about using drugs to alter their brain chemistry, delivered via absorbtion through the gel, so maybe robobrains have a consistent feed of some mix of hallucinogenics and anti-psychotic meds (pro-psychotics too, if combat protocols are initiated, maybe?) to keep them locked into their reprogramming. Maybe Mentats with Daytripper and Calmex for a calm state & Psycho, Buffout, and a dash of Med-X for combat, idk.
Great Video as always!
The "Burning Gloves" from Brotherhood of Steel, while being a quite literal description, is likely also a reference to the real life cheating strategy in boxing of "Burning Gloves", where the front of a pair of boxing gloves is rubbed with some sort of irritant (typically the ointment used ringside to disinfect cuts and bruises) in order to blind and disorient their opponent. This tactic was infamously rumored to have been employed by Sonny Liston in the fight against Muhammed Ali in 1964 that would cause Ali to become famous, but to this day has never been proven true.
Greased Lightning with 20 turbo and a load of stimpaks vs Quarry Junction Deathclaws.
Greased lighting was so cracked
Throw in some rushing water and some slasher, a weapon binding ritual and battle brew
Your hand is just a blur 😂
@@Rad_King Give me a hand then
Boxing Gloves in real life don't reduce your "punching damage," they just protect your hands. Since you can''t really performed a closed hand strike without hurting your hands eventually.
I have a hard time believing this. On some level boxing gloves do reduce your punching damage.
@@olivercharles2930I mean, they probably cause less pain, since you're not getting hit by bone, but it's still the same amount of force
Love and glow brother, a fine sermon
Atom protects
@@jordanmagpiebullet7978 Auve praise to Atom
@@Frightful_Lag0 atom bless you my friend
Thank you good brother
Ah the unarmed weapons, my favorite type, and my preferred way to play! Honestly I wish there was a unique power fist that did radiation damage...
The Hand of Atom or the Atomic Fist or The Gamma Gauntlet, pretty good names
Edit: Added Gamma Gauntlet
Wish Bethesda have a fuck about unarmed
Oh, theres a mod for FNV that adds a radiation based power fist in the Big MT
Frankly, it's astounding there isn't one already
Use fallout 4 legendary system to give radiation damage to a power fist, then give it a name! Ta dam! Unique weapon!
The Industrial Fist looks like the weapon used by Skeletron in the movie Turbo Kid. His did fire the saw blades though.
The razors on that glove would need to be on the back of the fingers not the hand. Unless you where going around hitting super mutants with spinning back-fists.
A dismembering backslap would be infinitely cooler than regular punch (strong).
@@groundbird4904 tbf pimp slapping supermutants to death seems like a Fallout thing to do
Fo76 Bear Arm has two mods, Heavy and Puncturing, which are crazy hard to unlock due to people not doing the event (the actual bear arm plan is also very rare) lol
It also roars every time you swing it, which makes it the best unarmed tbh
Oh no, now I'll have to make an inarmed weapon mod
Oh the humanity!
I believe the dog tag fists are a reference to using keys held the same way in self defense, someone tested them and they found them nigh useless and more likely to hurt you then your attacker
17:23 - As per Joshua Graham's description of him, Salt-Upon-Wounds got his name not from the power fist he uses, but because he ordered his warriors to literally spread salt over the land that they conquered, thus preventing the land from being used for farming, grazing, and other community- and life-sustaining things.
22:09 - Looking at this concept art made me think of something: are there any canonical left-handed variants of the power fist? All the versions we see are right-handed, but since there are canonical left-handed firearms, there're bound to be left-handed power fists, especially for the industrial/construction versions.
27:15 - I've always thought this weapon's design is stupid. Putting dogtags between your fingers and punching with them would hurt the user more than the opponent. However, the name of the unique version, "Recompense of the Fallen", is one of the coolest weapon names in the game.
35:30 - Regarding the rearming of the clamping mechanism, perhaps the operator is gripping something in their hand that, when squeezed, applies pressure to the clamping mechanism and resets it. That would require a whole hell of a lot of pressure, though, since pulling apart the jaws of a bear trap is by no means easy.
You could argue The Shocker could've been intended to be used as a way to test electrical systems without hooking said systems up to a building's power grid.
Like, you're setting up an AC unit or something, but aren't sure if you have the general wiring set up correctly. So you have someone with a Shocker press the shocky bit to the machine's input to energize it and see what happens. If it works, you can hook it up to the building. If not, find out where the error(s) is/are and fix it.
Hey, you should do "games in Fallout" like in general with holotapes, gambling games, and board games!
For sure!
Maybe the power fists original purpose was to hammer something you'd need the force of a sledgehammer in tight spaces where swinging one would be impossible.
There's a terminal that discusses saturnite. Once you get it superheated, it never cools down. Missiles, blades, power fist. All of them can be superheated permanently
"we had a few bear skulls in the house"..."and I wasn't beating my brothers with it, all that much"
Radking-2022
Bear skull gloves are way over rated. Crumbley and they smell funny.😊
I could see the Additional dog tags as replacements, since you said, they could get bent or weak. So you need more to replace the damaged ones. So you would collect more than needed.
It should be noted that during early development, Obsidian *did* want to have certain melee/unarmed weapons consume ammo - like the ballistic fist consuming shotgun shells, and the zap glove consuming one of the energy ammo types (can’t remember which one.) However, this concept was scrapped due to engine limitations and lack of development time.
Most likely just a coincidence, but the power fist in FO1/FO2 reminds me of the mechanical gauntlet Ash had from the third Evil Dead movie
Also: the resemblance between the “Static Strikers” from Killing Floor 2 and the FO4 power fist is uncanny. Again, I’m sure it’s just a coincidence - but wow.
Ash's gauntlet was great! Army of Darkness is a cult classic!
There is a mod that adds said functionality
the bear trap fist could just be loose and the punch would send the heavy jaws flying forward to clap and smack down on whatever your hitting.
Much as I like the various melee weapons in Fallout, unarmed is also a lot of fun. As someone who adores monks in fantasy games, there's something rightly badass about punching monsters to death with your bare hands. Claw weapons, katars, and other stabby, cutty fist weapons are also great. So it's no surprise that Fallout also has badass fist-loaders, pointy or not.
Aside from an Unarmed build character I once played in New Vegas, I feel I haven't appreciated these as much. Given that there's only a few of them in many Fallouts, maybe I'm not the only one. Then again, having few unarmed weapons also helps sell the minimalist vibe of a wasteland martial artist. There are, after all, boatloads of junk that are weaponized as Melee Weapons in the series.
While I feel the FO3/NV power fist is a bit too bulky for my tastes, I liked the various punching weapons NV slapped together -- especially the shock fist and Pally Toaster, let alone the ballistic fist. If going for the "pneumatic" variants, the FO4/76 industrial one seems a fair compromise.
Ever played Final Fantasy 6? You can suplex a train.
Zeno Clash is a really sick game if you haven't played it
Sad to say I'm not a big unarmed player but hearing about the weapons does make it seem more interesting!
Go back to new Vegas and give and unarmed bloody mess build a whirl. Not only is it extremely overpowered, it's also hilarious to slomo punch a deathclaw and have it burst into pieces
33:29 As someone who's used a meat hook in defense before, it's like using an Ice Pick or a axe. The only way you can manage to hook someone is if you're too weak or catch bone.
Jeez! What happened?! (If you feel comfortable talking about it.)
I always tend to use these in my first playthroughs of fallout games
I like this -- even if you're not doing an intentional Unarmed build, this is especially good in the early game so you can get some solid weapons and items for your intended build.
A super-heated saturnite fist with the pyromaniac perk could kill god himself
One Fallout 4 playthrough I've not done as I'm more a guns person and a sniper is a sneak, luck, melee build. By using luck perks that increase AP and critical damage, blitz to increase melee and unarmed if I'm not mistaken damage, ninja and iron fist I'm sure I can say build a character especially on survival that will essentially one shot or punch I should say anything one enemy after another when sneaking.
Be going for a Minutemen/Railroad character I'm with the BOS until blind betrayal then leave and join the Railroad be kicked out of the Institute so gotta do Minuteman ending. A very long playthrough but it'll mean I'm a stupidly high level with including magazines and companions, 100s of perks, in survival.
But love the channel and yeah I admit I overlook melee and unarmed weapons in Fallout quite a lot.
I flinched when you were talking about the cheese grater. If you know you know.
I never play unarmed tbh, but I always try to take the raddest powerfist I find with me lol
I love being unarmed with a bunch of brutal killing implements
The starlet hand wraps might be a easter egg in reference to fist of the north star? There's an electric sound and effect in the source material. Obviously the devs referenced first of the north star w/ the unique death claw gauntlet
Dead money, the starlet hologram was supposed to use it, although idr if it's even hostile at all in the dlc since I've only been through it once, hate having to slow down to listen to beeping, and such lol.
@@theleviathanslounge5136 I loved Dead Money, personally. I love all the DLC.
But the Starlet Hologram's are basically just normal holograms with a different texture, if they spot you you have a solid couple of seconds before they become hostile
@@ultimatepunster5850 sorry, the weapon is cut content, just one of many things from nv.
So the hologram in game doesn't use it lol.
Again, my bad.
Personally I've always neglected unarmed weapons over melee weapons since I prefer to either pop heads from long distances with rifles, or wield heavy energy weapons to cut down hoards at a time. Melee weapons I'd use for when I wanted to be more of an up close and personal, assassin kind of build. Only exception I've ever found and enjoyed using was FO:NV's Ballistic Fist. I mean come on, wrist mounted shotgun firing point blank into anyone you punch? How much more fun could that be?
The Proton-Reversal Axe in OWB made me fall in love with melee. Just me in T-51B, wielding the Proton-Reversal Axe, smacking the shit outta literally anything and everything. Trauma Harness, Robo-Scorpion, Cazador, I didn't care. I became a lumberjack and the Big MT was my forest.
These days, a typical build for me is early game spec into Speech, Science, Medicine, Barter, and Repair, and raise up those skills equally while also spec'ing my Energy Weapons, Guns, and Melee Weapons.
Sure, maybe it's not the most efficient thing, focusing on so many skills at once, but it allows me to be a jack of all trades, I have a wider variety of options at any given point as opposed to hard focusing on a couple at a time.
On our way to 100K! Keep going King!
💚
Great work, yet again Sir! Thanks for all of the effort you put in to your videos. It shows. And I like the addition of highlighting Fallout creators. I think it's a good way to lead in to your highlighted comments outro.
I hope that you, RadQueen, and RadKid are doing well! o7
Thank you! We are all doing pretty well right now actually!
The excess dog tags needed are either for replacing bent ones or just weighting the fist for more damage, like holding a chunk of metal in your fist
Since the power fist in 3 and beyond seems to be a beefed up impact glove from Tactics it would be nice if 76 or a future Fallout game re-introduced the classic power first: call something like the 'kinetic fist' and give it charge up to make it distinct from other unarmed weapons (though for 76 they would have to futz around with some of code so you could charge and sprint at the same time).
Something similar can be done for the classic super sledge and micro-sledge.
Maybe the shocker does extra damage to robots BECAUSE it's malfunctioning, and that attempting to fry them is not intended, much like the mole rat repellant stick
About the mace glove, just a fun useless fact. 4lbs would actually be an accurate weight for a mace. Granted real mace heads aren't as large as you often see in games and movies, but hey.
Thank you for this excellent series of videos and for remastering some of the older ones. Bonus points for mentioning Tike Myson and the cannibal perk and for not providing any BoS footage.
The Shocker was probably used for hitting electronics harder than you normally could when they stop working
great vids the passion of this community is insane.
hats of to ya
The power fist was stated to use hydraulics at one point that would "kick" the bar that's in the front of the weapon. The Ballistic Fist I'd assume used same principal but has some type of explosive in between the plate and the glove itself.
The ballistic fist is deadass just a wristed mounted shotgun, the trigger being the pressure plate your character wears as you would brass knuckles. The two step goodbye is the one with explosive bs going on
My uncle had a similar problem with the teeth on his boar skull falling out ( it was mounted on gate post ) so one day he took it down and glued all the teeth in with rubber cement they haven’t fallen out since
I was a straight melee build in 76 till the mid 80's. Then switch to a full on shotgun build. I enjoyed using my Deathclaw Gauntlet. Would be interesting to duel equip unarmed weapons
Man I can't believe you forgot the Two-step Goodbye, a GRA power fist with the legendary ability to make targets explode on a critical hit. I run a custom energy/unarmed build with the TSG and the Pew Pew with the Meltdown perk to chain enemies with explosions of fire and plasma.
I’ll cover it in the next video since it’s a variant of the ballistic fist :)
@@Rad_King I apologize, reading that back it sounds really hostile, that was not my intent. Looking forward to it mate!
Yet another video by our glorious messenger
18:30 ah yes, let's strap 20 pounds of glowing hot metal to my arm, that'll show em!
In at 2 minutes? Let's go!
Fisto would be proud
Dig the spotlight segment.
I may be one of the few that prefer the Fallout 4 power fist to all others.
Not sure how I missed the notification but happy to be here now, love these vids
The mace glove from Fallout Tactics is a reference to the Star Trek TNG episode where Tasha has to fight the space African chick.
Another great video by a great content creator. Thanks, Your Highness, for gracing us with top tier content.
I only just came across your channel and I’m loving it! I’ve been marathoning it ever since. I’m super hungry at the moment due to fasting for a medical procedure and i would DESTROY a 4 pound burrito right now! Keep up the great work.
Dont take forever pumping out tje next video. Ive been watching them like crazy for the last 3 days
I’ll try!
I just noticed something in your intro. The numbers radking, WHAT DO THEY MEAN? Where’s the broadcast station?!
😉
Your production is so good! I actually have rewatched your weapon and cartography videos 2 or 3 times. I watch them while relaxing or working,
Anytime!! Huzza to the Rad King Dad
Another solid video.
What a great video dude. My first time here. subbed and liked.
Thanks mate 😄
I can see the powerfists in the first two games in one of two ways:
1. They were created by the military, but only used by special forces or specific units and so not many military grade power fists exists. The others we see are built later in an attempt to replicate them.
2. They were created after the war. Their appearance in the first two games is quite crude. They could easily just be a modified plate mitten style metal gauntlet.
Groovy may be a reference to Ash from Evil Dead & Army of Darkness.
I was thinking the same.
I think there was a unique variant of the dog tags called Recompense of the Fallen. Which is pretty dope.
Just a heads up! medieval maces are usually not that heavy and have small metal spheres and do an ABSOLUTE metric ton of damage! I know you said the "4 pound metal sphere" shouldn't do all that much, but I thought I would share my medieval knowledge here! Great video as always!
I call BS on them not being that heavy... I am sure anyone using maces was beefy as fuck.
@@olivercharles2930 it's actually a really cool subject, there's a lot of bronze maxed that were of course heavier than 4 pounds, but we're specifically talking about the metal sphere or metal head of the mace.
They're not all that heavy at all, in fact it's more about point of impact point of aim
Unarmed was amazing in nv, especially when you get the ncr, legion, Khan and Veronica's attacks.
My personal favourite weapon was pushy the displace glove.
This is hands down the best lore channel out there.
14:37 I thought he was going to say "my mom" as the punchline 😂 (Wonder how many of you will get the reference?)
I'm not going to lie I completely forgot what was considered an "unarmed" weapon so i thought you would just be talking about punchs and kicks/the various power moves done on critical hits for 40+ minutes
You probably are aware, but fatigue mechanics is Elder Scrolls combat with serial numbers filed off.
Also, I'm pretty sure that mace hand from F:T is hollow, so Your hand goes inside.
When I was in the service Dogtags were made from a thin nonferrous metal. (basically tin).
Bro I’ve been playing New Vegas on and off since it’s release it’s my favourite of the franchise, thought I’d done everything and I never knew about Little Buster dying! Thank you brother!!
Uuu nice a cool vid before going to sleep tnx dude 😎
My bet would be on the "Power Fist" that its some kind of mining tool, to help process the ore, and braking up smaller stone slabs. Maybe it is operated by steam/hot air pressure, that's why the smoke effect.
Somehow i remember something of a shotgun-glove or power fist with shotgun-hells, that fire the shell(s) on impact, but it could have ben a moded weapon.
@@TomPrickVixen Ballistic Fist, showed up in New Vegas.
@@MediumRareOpinions Than ain't that supposed to be too on this list?
@@TomPrickVixen It is only part 1, more yet to come!
@@MediumRareOpinions I see I just say that it has many similarities to a power fist that it should be here.
As the Toaster says: "You want a superheated Saturnite powerfist? I can HOOK THAT SHIT UP!"
Unarmed has always been my fav play style XD great vid.
Fell asleep to your voice last night. Rewatching now that I'm awake. Hope this helps your channel analytics
If a RadKing “Let’s Play” can be done well, I’d be down to see it.
"Unarmed Weapon" is sort of an oxymoron, dontcha think?
The “groovy” attachments was probably just a reference to Ash Williams chainsaw hand from Evil Dead/ Army of Darkness.
radking: makes new video
me: neuron activation
It’s really strange zoning out just to listen back in just to hear you going into detail about re-enacting Mike Tyson eating an ear as well as sticking napalm to a glove to use it to spread the napalm with a hit or slap
I would have to say little busters power fist is my favorite be cause its so missed
Looking forward to the next part : )
Back when I played 76, I ran a totally broken unarmed build that was so much fun. Apparently Bethesda decided it was too much fun because they nerfed the crap out of it.
yes, i did too, had a power fist build which slapped the boss in less than 10 seconds
Meat hook?
@@danielnunez1587 yep haha. The damage was insane.
@@Pit_Wizard it makes sense why they took that out it wasn't needed they fixed a bug
@@danielnunez1587 there were about a hundred thousand bugs they could have fixed and they prioritized the fun ones 😂