Suggestion: Make it so all pipes you can enter, can also shoot water if the pipe is connected to a water source. Of course, you'd be able to disable it. edit: HOW DID I HIT 840 LIKES WTH!!! TYSM!!!!
Red flags. An optional flag pole you can toggle in the sub area. Red flag poles can be assigned their own clear conditions separate from the main flag pole. This can be used for secret endings for levels, and of put into a world maker, could open hidden paths
I don't think something like this has appeared in a Mario game, but I think you should add an item like the Skull Binoculars from Celeste, which are stationary objects that let you move the camera to see parts of the level when you're using them. Obviously they shouldn't just straight up look like the Celeste item, but an item like this would be really neat. Edit: These could actually look like the green binoculars in 3D Land, you're already adding items from 3D World to the other game modes so this would fit right in.
I don't remember what game it is but it starts the (camera) at the end of the level and then pans to the beginning or it pans from the transition of a room or floor to the beginning of that floor or room. I don't remember if it was a Mario or Mario inspired game I saw this I'm. If so, then no need to make a new item or "borrow" one. It should be an option in any Mario maker. It could of been the baby Mario game that had the camera pan.
Suggestions: Make a goomba slipping on top of a koopa shell Add mario 64 powerups (metal mario, flying cap) Add yoshi (green, blue, yellow, red) Add ice blocks, conveyors
My previous suggestion : As for a suggestion…. Cliffs? I’ve always wanted to make a cliff side Mario level, so the theme and the ability to place walls that you can shimmy across would be fun. The walls don’t have to just be cliffs though, maybe castle walls too? Whatever you think.
Those weren't a level theme, they were just a seperate version of the platforms. So just being able to change those into climbable version would probably be the easiest AND most accurate.
I'm really impressed by how well this game is turning out. Looking forward to whenever it's released Edit: I'm aware Nintendo doesn't like fan games :/
@@Nako3 they have many fan games everywhere. Look at super Mario 63 for example. That was a game that lasted so long before flash player died. Now they are making a remake of it!
Something that would be super cool for a future video is simply adding unique interactions between multiple objects, since that would add for more potential mechanics that won't require entire new ideas. Examples from items in this video: flying buzzy beetles avoiding incoming bullet bills, boo circles in clams that disappear when the clam closes its mouth, or making it so items that spawn from launch pipes also get launched at faster speeds
I love the sprite of the boohemoth, my compliments to pensive. Also, one suggestion I would make is to make it so mario doesn't immediately stop when landing after getting shot from a sideways launch pipe. Maybe make him slide a little or preserve some momentum for a second. Also also, I can't wait until this becomes public, although it might need to be released behind closed doors lest we incur the wrath of nintendo.
Extremely impressive, but I thought I should point out that the balloon boo looks a bit odd. It keeps the same sprite size when it’s small. I think it might be a good idea to give it a few sprite variations as it shrinks to make it look a bit more natural.
It looks amazing! can't wait to play it! also, a sugestion: When you take damage in mario games, or get a power-up, the game freezes for a moment, so I think you should add that! Some players don't like it, but it helps to notify the player that they actually took damage, or got stronger.
I think for the next update, you should add the invisibility cap from Mario 64, allowing Mario to go straight through enemies (and maybe also certain blocks) without being hurt.
Join the discord and suggest it! He has an entire section where we, the community go and vote on what we want to see in the game. The more votes it has, the quicker it will be in the game!
I have two ideas. Both are Toad related. *Idea 1: Toads You Can Talk To.* It's a self-explanatory part. You can place a Toad on a stage that you can press Up to interact with. And unlike the Hint Blocks, you can add more than one set of dialogue for the Toad. (Max would be 4.) You can also change the Toad's color or outfit for customization options. *Idea 2: Collectable Toad Cages.* These works like the Star Coins, being that they're used as a collectable item for your level. When interacting with it, the Toad breaks out of the cage and disappears, and if you like, you can allow the Toad to give you an item before he leaves. You can place a total of 5 cages in your level and there will be a little menu to show how many Toads you rescued. These work best as a Super World part, where you can prompt a player to collect a certain amount of Toads to continue, which encourages replayability. (This idea is heavily inspired by the Waddle Dee cages from Kirby And The Forgotten Land.)
I am super excited to see more videos on this game you're making. It looks really good and I hope you continue to create videos on it! Pretty impressive for only 2 months of work, good stuff!
This is amazing, brah! I can't wait! The one thing that was missing in Mario Maker were some of the themes. The Beach theme especially, and the Volcano and Mountain themes. The Tower theme as well, but we can just do a vertical castle - but having the music and a boss fight that didn't involve the Bowser bridge would be nice. The Jungle theme is there, but the purple sludge can only be used during night mode, and that seemed a bit outta place.
Idea: Once you add the actual editor itself, you should allow for half-spacing so players aren't restricted to just a normal grid! Another idea: I don't know if you did this already, but make tracks be any length, not just odd numbers of length
This game already looks amazing! I love it and can't wait to actually play it if it is going to be released! It reminds of Mario Multiverse so getting to see a newer one that looks really good is amazing!
I'm loving this game so far. I hope you add so many more enemies & characters. Any possibility of adding characters to levels as either background effects (like toads) or unique characters who add some kind of effect. Like maybe Wario dropping coins if stomped or Waluigi throwing poison mushrooms... I think it would add something having famous characters as guest appearances inside levels. Kinda like npc's.
This is Soo good! I hope this game gets uploaded. I have a suggestion: if possible, make more themes; except nsmbu cause you need alot, or just make it like nsmb2
You should add spawn “ pads “ or something to spawn Mario anywhere, and you should add a “ wire “ thing, where it’s like a track, and you put both sides of the track on a block, one side is red, and the other is blue. If you do anything to activate the red one, it will activate the blue one. Example, you hit a question block and it activates a p switch.
This looks really cool so far! I would recommend using Unity's built-in title set editor to make a level editor. A good tutorial is Coding in Flow's "Build a 2D Platformer Game in Unity" tutorial, particularly episodes 1 and 2.
With the addition of the Ice Flower it'd require some interactions I think it'd be cool to have the ice coin block that melts from MM2 turn into a Lava Block that looks obsidian and glowing that you can cool off by striking it with the Ice Flower balls.
Whenever this type of fan project is made, I always worry that they'll get sued because they never have custom sprites on hand to replace the copyrighted ones.
@@oneguy118 well, Another Metroid 2 Remake was completely fan made with only original assets and even a new changed story. Despite that, Nintendo shut it down with threats to sue. But thankfully since the internet never truly deletes anything, you can find versions all over the place, even updated versions
suggestion:make a "mexico" mode that just adds a yellow filter to the screen while playing also can you add a DK tie power up you get from killing a donkey kong boss, which rolls barrels, and when you have the power up you can throw barrels (they work like the fire flower but they dont break on impact of enemies or walls)
I'm not gonna lie, this looks incredible already, I can't wait to see where it goes! One thing I might recommend, for speedrunners or for more difficult levels where people are expected to have to try more, is giving the player an option to control the length of various out-of-game slowdowns; entering doors, pipes, warp boxes, or taking damage or getting a power-up. Just a suggestion! Keep up the great work.
Suggestion: An awesome idea I also have is adding more bosses as the koopalings get more boring in levels as time goes on , so I decided to make you a boss list. Boss List: -Mummy Pokey ( from NSMBDS ) -King Bob Omb -Petey Piranha -King Boo Hoo -Thunder Lakitu ( from NSMBDS ) -Dry Bowser -Sumo Bro -The Bee Queen ( from SMG ) -Pom Pom -Mechawiggler ( from SMO )
If you're keeping one sprite for the Balloon Boo instead of multiple based on its size, I think it would look best if it was based on its smallest size instead of its biggest one. Would be a bit more consistent with the other big enemies
This looks amazing. I'm very much looking forward to the release. I really liked the diagonal cannon pipes from SMW when you exited a subworld. I finally subscribed, too!
Idea: for the course maker, make it so players can choose a custom amount of vertical and horizontal tiles, for example, some people would want a really long level, but the original SMM2's length is really short, so that way players could choose a preset or a custom amount of tiles (max. 2400 tiles high and 4800 tiles wide) Another thing I was thinking of would be the beach theme, it could have water just like the forest theme, but the water could have waves. but the beach night theme could either have upside down water or REALLY huge waves. Also, for a volcano theme, the volcano night would have the smog from NSMBW with an adjustable speed. That way you could combine rising lava with fast smog to make a horrible level. Edit: Multiple sub-areas would work really well. (Up to 8)
This is a very cool project and if it ever gets released it's 100% being a mainstay on my computer Although, I think there should be some sort of visual indicator for the launch pipes, as they could allow for some... less fun than as intended uses
Suggestion: For the Pipe Launchers, could you add the smoke particle effects like in the original DS Ver.? Also Horizontal Pipe Launchers could also be auto runner sections that the maker can decide how long it is (Like the Special World cannons from NSMB2)
Suggestion: Noclip Tiles - The creator could choose if they want Mario to go through a couple blocks, and maybe choose witch way they want Mario to overlap on the block. Another suggestion I have is to have the creator able to choose how bright or dark the block is, maybe to indicate a secret in the level.
I like this. My main suggestion would be to make sure to show anything placed in pipe tunnels ( if it's possible to do that) and add a symbol to show which pipes are launch ones. I think an arrow could look cool on one, and it could also help show people which ones shoot furthest by having longer arrows for colours that shoot further. (Or just having the arrows determine distance rather than colour) also I think having the more powerful ones be less powerful would be nice.
I wouldnt want to fully create a boss as this could lead to almost impossible little timmy levels, though some customization would be nice like boss variants like easier, harder, underwater, etc
I got an idea: P-coins, Shard Coins, Diamond coins, and if you want a coin door. Diamond coins give more coins. P-coins can activate P-switch thing or can be collected during P-switch thing (changable). Shard Coins can be like a quarter or a half of a coin, idk. And a coin door can be entered with enough coins or gives coins (changable)
It'd be dope if we still got to play as Toadette but what would be cool is if there was a world map that actually allowed us to edit a proper world map with more levels and paths and not just a small title :)
You should add some features from the Japanese SMB2 on FDS, for example: Wind Red Pirahna Plants which are more aggressive than the green ones Super Springs and of course, the Poison Mushroom
Power-up ideas: Smash-Ball: Gives Mario his Smash moveset just like Kirby when he absorbs Master Hand in The Amazing Mirror. Cappy: Makes you able to control enemies and use their abilities. DK-Hammer: Gives mario his old Donkey-Kong hammer, this one makes you almost invencible, able to hit any enemy. Also it only last a few seconds just like the original game. Speed-Shoes: Similar to the Master Sword power-up, it could be cool one that turns Mario into Sonic, or just give him his shoes, and a spiky hat. Then he can use Sonic's spindash and momentum
Add achivements! Examples: Super Plumber Beat a stage without getting hit Checkpoint city Touch 10 checkpoints Master builder Spawn every block/entity in the editor
Suggestions:Make 1. giga bowser 2. smb 2 enemy's 3.a fake flagpole 4. an under water pipe (the one that push mario away from the pipe ) 5.custom bosses
Suggestions: -Rex(Super Mario World): Dino Enemies that when jumped on,he’ll get squashed a bit and run quicker and get killed when jumped on again. -Fire Bro(Super Mario Bros 3): The Hammer Bro’s Pyromaniac Relative that throws flame balls.
this looks like it has potential, but the visuals leave something to be desired for me, i recommend adding a bit more texture to flat sections (like the big boo's mouths) using a little dithering and trying to conform more to the 8-bit aesthetic (not the limitations of sprite palettes and sizes though, just the grid) it really bothers me to see a pixel style without a rigid grid, makes it look like there's been less effort put into the art but this looks like it has real promise and i'm excited to see where it goes from here!
Suggestion: Pumpkin Goombas, from New Super Mario Bros. DS. The way they work in that game is simple, but effective. They act like regular Goombas, but if you jump on them, instead of dying, they get mad and start moving much faster. You have to jump on them again to kill them. Other enemies from that game which could work here are Bruizers, which chase you down, destroying brick blocks and taking three hits to kill, and Snailicorns, who see you and charge at full speed towards you.
I love the launch pipes but I think instead of separating between upward and sideways ones, it'd be cool if the level creator could place it down and then rotate it to a selection of angles or keep it upright if they so chose. Would also be cool if there was an additional variant that let the player aim it themselves before firing sorta like a donkey kong barrel (Those could be differentiated by adding an arrow to the body of the pipe)
Suggestion: Make it so all pipes you can enter, can also shoot water if the pipe is connected to a water source. Of course, you'd be able to disable it.
edit: HOW DID I HIT 840 LIKES WTH!!! TYSM!!!!
@@tntree not everyone can use discord, or is allowed to use it.
@@frowner_and_co ya
What about lava?
@@Cesar9259-c9p i would love to see that too, but it never appears in any of the games (i think)
@@Panbull there are lava geysers, but not from *P I P E S.*
Red flags. An optional flag pole you can toggle in the sub area. Red flag poles can be assigned their own clear conditions separate from the main flag pole. This can be used for secret endings for levels, and of put into a world maker, could open hidden paths
This suggestion is hella underrated.
Yesss
Suggestion:cat enimies
I've always wanted hidden exits!
So hyped to play this!
@Erykah Kimberly same
Not all games are ever finished.
Ur ManxNinjaPig not Smashy y ar u here
Why can't he?
I would like to but my Switch isn't moded.
I don't think something like this has appeared in a Mario game, but I think you should add an item like the Skull Binoculars from Celeste, which are stationary objects that let you move the camera to see parts of the level when you're using them. Obviously they shouldn't just straight up look like the Celeste item, but an item like this would be really neat.
Edit: These could actually look like the green binoculars in 3D Land, you're already adding items from 3D World to the other game modes so this would fit right in.
I don't remember what game it is but it starts the (camera) at the end of the level and then pans to the beginning or it pans from the transition of a room or floor to the beginning of that floor or room. I don't remember if it was a Mario or Mario inspired game I saw this I'm. If so, then no need to make a new item or "borrow" one. It should be an option in any Mario maker. It could of been the baby Mario game that had the camera pan.
Actually it did! In super mario oddysey there is a similar capture
Loving this project so far!
Yeah
I'm very excited to see it grow an mature. Will definitely be some time before it gets completed, but for right now, it's looking really good!
I've seen a lot of Super Mario Maker fangames come and go, so I hope this ends up going far. Excellent stuff so far!
I continue to be absolutely astounded by how much is going into this game, I love every update video
Suggestions:
Make a goomba slipping on top of a koopa shell
Add mario 64 powerups (metal mario, flying cap)
Add yoshi (green, blue, yellow, red)
Add ice blocks, conveyors
My previous suggestion : As for a suggestion…. Cliffs? I’ve always wanted to make a cliff side Mario level, so the theme and the ability to place walls that you can shimmy across would be fun. The walls don’t have to just be cliffs though, maybe castle walls too? Whatever you think.
Those weren't a level theme, they were just a seperate version of the platforms. So just being able to change those into climbable version would probably be the easiest AND most accurate.
Thank you so much for making your own version of Mario maker 3!!!
You are the best!
I'm really impressed by how well this game is turning out. Looking forward to whenever it's released
Edit: I'm aware Nintendo doesn't like fan games :/
Probably never because Nintendo wont allow it :(
@@Nako3 they have many fan games everywhere. Look at super Mario 63 for example. That was a game that lasted so long before flash player died. Now they are making a remake of it!
@@Nako3 what Nintendo doesn't know won't hurt them
10 years or more
@@Nako3 Nintendoesn't allow it
This game is coming along super well
New additions is sick! Especially I liked giant pipes concept. If it would possible to "connect" large pipes and make small labyrinth-type spaces
You mean the tunnels? But that would be cool.
Something that would be super cool for a future video is simply adding unique interactions between multiple objects, since that would add for more potential mechanics that won't require entire new ideas.
Examples from items in this video: flying buzzy beetles avoiding incoming bullet bills, boo circles in clams that disappear when the clam closes its mouth, or making it so items that spawn from launch pipes also get launched at faster speeds
I love the sprite of the boohemoth, my compliments to pensive.
Also, one suggestion I would make is to make it so mario doesn't immediately stop when landing after getting shot from a sideways launch pipe. Maybe make him slide a little or preserve some momentum for a second.
Also also, I can't wait until this becomes public, although it might need to be released behind closed doors lest we incur the wrath of nintendo.
Awesome progress on this! I’m excited for the full game’s release, I would love to play it.
Extremely impressive, but I thought I should point out that the balloon boo looks a bit odd. It keeps the same sprite size when it’s small. I think it might be a good idea to give it a few sprite variations as it shrinks to make it look a bit more natural.
I love this. It's been years since I touched this game, but I love what you've done with it.
It looks amazing! can't wait to play it!
also, a sugestion: When you take damage in mario games, or get a power-up, the game freezes for a moment, so I think you should add that! Some players don't like it, but it helps to notify the player that they actually took damage, or got stronger.
I think it should be optional, it only annoys me in multi-player cuz it can throw off my timing and break my momentum when player 2 takes damage
@@darthtroller true, or idk, maybe it only enables in singleplayer, and for multiplayer its optional
This is absolutely needed. Masahiro Sakurai has a whole video on this topic explaining why it's so effective
@@Crackhog exactly!!! When I saw this video, I immediately remembered sakurai's video.
AMAZING!!
Smashy u gigachad of Mario Maker
Like, "fine I'll do it by myself"
Can't wait to play it!
I think for the next update, you should add the invisibility cap from Mario 64, allowing Mario to go straight through enemies (and maybe also certain blocks) without being hurt.
It should be temporary because of cheese
@@axolotlplaysyt7383 Yeah, obviously. It's temporary in Mario 64, why wouldn't it be here?
Join the discord and suggest it!
He has an entire section where we, the community go and vote on what we want to see in the game. The more votes it has, the quicker it will be in the game!
@@parl. alrighty
Oh boy, what about all the other caps?
Wait no, Wing Cap would cheese level
But it'd be cool to walk on lava with the Metal Cap
I am loving the Lil' Timmy Cams, it is such a great addition to the video to keep the viewers entertained
Smashy Maker’s shaping up to be pretty good once completed.
I have two ideas. Both are Toad related.
*Idea 1: Toads You Can Talk To.*
It's a self-explanatory part. You can place a Toad on a stage that you can press Up to interact with. And unlike the Hint Blocks, you can add more than one set of dialogue for the Toad. (Max would be 4.) You can also change the Toad's color or outfit for customization options.
*Idea 2: Collectable Toad Cages.*
These works like the Star Coins, being that they're used as a collectable item for your level. When interacting with it, the Toad breaks out of the cage and disappears, and if you like, you can allow the Toad to give you an item before he leaves. You can place a total of 5 cages in your level and there will be a little menu to show how many Toads you rescued. These work best as a Super World part, where you can prompt a player to collect a certain amount of Toads to continue, which encourages replayability. (This idea is heavily inspired by the Waddle Dee cages from Kirby And The Forgotten Land.)
IT'S HERE!!
I can't wait to see how the game turns out with everything
I love helping out with it!!
Hey Creepze.
new enemy
Hello creepze
Hoi Contributor Creepze
new enemy
I am super excited to see more videos on this game you're making. It looks really good and I hope you continue to create videos on it! Pretty impressive for only 2 months of work, good stuff!
An enemy I've always loved is Moneybag from Super Mario 64, which also appeared in 2D in New Super Mario Bros DS. I'd love to see it in this.
YEMS PLS
This is amazing, brah! I can't wait!
The one thing that was missing in Mario Maker were some of the themes. The Beach theme especially, and the Volcano and Mountain themes. The Tower theme as well, but we can just do a vertical castle - but having the music and a boss fight that didn't involve the Bowser bridge would be nice. The Jungle theme is there, but the purple sludge can only be used during night mode, and that seemed a bit outta place.
Idea: Once you add the actual editor itself, you should allow for half-spacing so players aren't restricted to just a normal grid!
Another idea: I don't know if you did this already, but make tracks be any length, not just odd numbers of length
Ah yes, another GD player
@@vinny.montgomery Are you guessing because his pfp?
@@vinny.montgomery the profile picture doesn’t necessarily mean that always. (I could be wrong)
I mean look me at me, I’m a TV remote!
This game already looks amazing! I love it and can't wait to actually play it if it is going to be released! It reminds of Mario Multiverse so getting to see a newer one that looks really good is amazing!
This was uploaded at the same time as odyssey centrals mario maker 2 video. NEAT!
I’ve always wanted a beach theme. Not underwater, but the beach. With addition of crabs that throw rocks and I think that water geysers would be cool.
bottlo o'h wa,er
its not that nintendon't, is that nintenwon't
Your opinion is wrong
He tried to make that one reference where sega roasted Nintendo in there ads and it was called the bit wars
Your opinion is wrong🤓🤓🤓🤓🤓🤓🤓🤓
@@Brandangaming-j8i ik
@@timeismyeem5472liar
Even if I never get to play this, I still love watching these devlogs and seeing all the new ideas
I'm loving this game so far. I hope you add so many more enemies & characters. Any possibility of adding characters to levels as either background effects (like toads) or unique characters who add some kind of effect. Like maybe Wario dropping coins if stomped or Waluigi throwing poison mushrooms... I think it would add something having famous characters as guest appearances inside levels. Kinda like npc's.
Maybe add blue and yellow koopas, Yoshi berries, the ability to have Yoshi fly to a secret sub area, and of course, Yoshi.
I'm loving the return of the boo buddies. They were one of my favorites from SMW!
This is Soo good! I hope this game gets uploaded. I have a suggestion: if possible, make more themes; except nsmbu cause you need alot, or just make it like nsmb2
You should add spawn “ pads “ or something to spawn Mario anywhere, and you should add a “ wire “ thing, where it’s like a track, and you put both sides of the track on a block, one side is red, and the other is blue. If you do anything to activate the red one, it will activate the blue one. Example, you hit a question block and it activates a p switch.
i really hope this game doesnt get copyright striked by Nintendo in the future because this already looks gosh darn amazing!
This looks really cool so far! I would recommend using Unity's built-in title set editor to make a level editor. A good tutorial is Coding in Flow's "Build a 2D Platformer Game in Unity" tutorial, particularly episodes 1 and 2.
Good idea!
This will be crazy!! (awesome) imagine the cool levels people can create with all the new features that can be added to this game
With the addition of the Ice Flower it'd require some interactions I think it'd be cool to have the ice coin block that melts from MM2 turn into a Lava Block that looks obsidian and glowing that you can cool off by striking it with the Ice Flower balls.
Needless to say, it’s great to see you find something exciting and beneficial to work on
Whenever this type of fan project is made, I always worry that they'll get sued because they never have custom sprites on hand to replace the copyrighted ones.
This one does have a ton of custom and new sprites, so hopefully it won’t get sued before it even releases.
Pretty sure they cant sue if its not making money but they can definitely take it down
@@oneguy118 sadly it’s quite possible, ever heard of AM2R?
@@Madman98746 No I haven't
@@oneguy118 well, Another Metroid 2 Remake was completely fan made with only original assets and even a new changed story. Despite that, Nintendo shut it down with threats to sue. But thankfully since the internet never truly deletes anything, you can find versions all over the place, even updated versions
All the new additions look great and are really polished. I especially like the unique sprite when taking damage from the Amp, keep up the good work 👍
This is some very impressive coding. Wish you well
Whoa, this is extremely awesome, man! You have a new subscriber! 👍
suggestion:make a "mexico" mode that just adds a yellow filter to the screen while playing
also can you add a DK tie power up you get from killing a donkey kong boss, which rolls barrels, and when you have the power up you can throw barrels (they work like the fire flower but they dont break on impact of enemies or walls)
I'm not gonna lie, this looks incredible already, I can't wait to see where it goes!
One thing I might recommend, for speedrunners or for more difficult levels where people are expected to have to try more, is giving the player an option to control the length of various out-of-game slowdowns; entering doors, pipes, warp boxes, or taking damage or getting a power-up.
Just a suggestion! Keep up the great work.
Suggestion: An awesome idea I also have is adding more bosses as the koopalings get more boring in levels as time goes on , so I decided to make you a boss list.
Boss List:
-Mummy Pokey ( from NSMBDS )
-King Bob Omb
-Petey Piranha
-King Boo Hoo
-Thunder Lakitu ( from NSMBDS )
-Dry Bowser
-Sumo Bro
-The Bee Queen ( from SMG )
-Pom Pom
-Mechawiggler ( from SMO )
This is an amazing fan game Smashy keep it up!
If you're keeping one sprite for the Balloon Boo instead of multiple based on its size, I think it would look best if it was based on its smallest size instead of its biggest one. Would be a bit more consistent with the other big enemies
This looks amazing. I'm very much looking forward to the release.
I really liked the diagonal cannon pipes from SMW when you exited a subworld. I finally subscribed, too!
Idea: for the course maker, make it so players can choose a custom amount of vertical and horizontal tiles, for example, some people would want a really long level, but the original SMM2's length is really short, so that way players could choose a preset or a custom amount of tiles (max. 2400 tiles high and 4800 tiles wide)
Another thing I was thinking of would be the beach theme, it could have water just like the forest theme, but the water could have waves. but the beach night theme could either have upside down water or REALLY huge waves. Also, for a volcano theme, the volcano night would have the smog from NSMBW with an adjustable speed. That way you could combine rising lava with fast smog to make a horrible level.
Edit: Multiple sub-areas would work really well. (Up to 8)
This looks so awesome, I really want to have one of those pendulum platforms (which was one of the things I really wanted in SMM2)
This is sooooo cool! I want to see more!
ok I'm in love with all of these sprites. well done to everyone who made them, and great work on the game!!
This is a very cool project and if it ever gets released it's 100% being a mainstay on my computer
Although, I think there should be some sort of visual indicator for the launch pipes, as they could allow for some... less fun than as intended uses
This man is literally a legend
So cool bro! Is this going to be available for us all to play or is this just a fun personal project youre walking us through?
So many awesome ideas here, so fun
Suggestion:
For the Pipe Launchers, could you add the smoke particle effects like in the original DS Ver.?
Also Horizontal Pipe Launchers could also be auto runner sections that the maker can decide how long it is (Like the Special World cannons from NSMB2)
Suggestion: Noclip Tiles - The creator could choose if they want Mario to go through a couple blocks, and maybe choose witch way they want Mario to overlap on the block. Another suggestion I have is to have the creator able to choose how bright or dark the block is, maybe to indicate a secret in the level.
The pipe cannons should have a rotating variation, where you have to time your entrance perfectly to get shot the way you want to go.
I like this. My main suggestion would be to make sure to show anything placed in pipe tunnels ( if it's possible to do that) and add a symbol to show which pipes are launch ones. I think an arrow could look cool on one, and it could also help show people which ones shoot furthest by having longer arrows for colours that shoot further. (Or just having the arrows determine distance rather than colour) also I think having the more powerful ones be less powerful would be nice.
Also, doors that you have to pay to enter.
Could you add the feature to make your own bosses? That will be good if you do!
I wouldnt want to fully create a boss as this could lead to almost impossible little timmy levels, though some customization would be nice like boss variants like easier, harder, underwater, etc
@@HHHjb_ Koopalings could be an addition.
@@HHHjb_ Well, since Little Timmy levels are rare now in SMM2, I don't think there will be a lot.
@@amplays6451 still limiting customization to some extent will make the game more manageable to make
Suggestion: ( for themes only )
-Honeyhive theme
-Jungle theme
-Mountain theme
-Sewer theme
-Autumn theme
-Tower theme
-Volcano theme ( outside/inside )
-Japanese theme
-Beach theme
-Outside ghost house theme
The moment when 5 views
I never thought someone could be so inspired about NSMB2, but here we are
I am absolutely astounded by the amount of work you put into this, (probably), but Mario Maker 3 is set for 2023.
I got an idea: P-coins, Shard Coins, Diamond coins, and if you want a coin door. Diamond coins give more coins. P-coins can activate P-switch thing or can be collected during P-switch thing (changable). Shard Coins can be like a quarter or a half of a coin, idk. And a coin door can be entered with enough coins or gives coins (changable)
Oooh This looks really cool, great job so far Smashy and all the spriters involved!
It'd be dope if we still got to play as Toadette but what would be cool is if there was a world map that actually allowed us to edit a proper world map with more levels and paths and not just a small title :)
so many new ghost enemies... perfect for october!
Idea:I think it would be a great thing to add different types of shy guys. That would be really cool:)
You should add some features from the Japanese SMB2 on FDS, for example:
Wind
Red Pirahna Plants which are more aggressive than the green ones
Super Springs
and of course, the Poison Mushroom
a lot of these additions are really well done, especially the extra customization options for already existing items!
This looks amazing. Loving it
I'm already so excited for the troll levels that will be made with this game
I’m sure Nintendo will love this
Super impressive by the way!
Knowing Nintendo, if they find out about this project then they'll sue him.
now we just need the clocks from the 3d mario games that give extra time.
This looks so cool! I’m super excited to see how this turns out :)
This project is so cool! Looking forward to next update!
Suggestion: Add bee enemys , plus they would fit in a honeyhive theme or a autumn theme so try making new themes for your game too!
I'd like to see the Super Mario Land bee enemy, that one has a nice gameplay function
add background mixing, like sand caves or sky fortress. would be so cool
Idea: Wavy lava, you can set the height and width of the waves, super cool gimmick that I was was used more in the base games.
Power-up ideas:
Smash-Ball: Gives Mario his Smash moveset just like Kirby when he absorbs Master Hand in The Amazing Mirror.
Cappy: Makes you able to control enemies and use their abilities.
DK-Hammer: Gives mario his old Donkey-Kong hammer, this one makes you almost invencible, able to hit any enemy. Also it only last a few seconds just like the original game.
Speed-Shoes: Similar to the Master Sword power-up, it could be cool one that turns Mario into Sonic, or just give him his shoes, and a spiky hat. Then he can use Sonic's spindash and momentum
Add achivements!
Examples:
Super Plumber
Beat a stage without getting hit
Checkpoint city
Touch 10 checkpoints
Master builder
Spawn every block/entity in the editor
Suggestion: let the player mix themes
Example: If a player wants to mix the castle and the sky theme , it creates a sky castle theme
Suggestions:Make
1. giga bowser
2. smb 2 enemy's
3.a fake flagpole
4. an under water pipe (the one that push mario away from the pipe )
5.custom bosses
This is incredible!!
You're an artist man
This is really well made lad. A lot of great ideas too that sadly arent in smm2. It's very hard to make good traditional levels without them
This is amazing, keep going man. Will say I think Luigi needs more love and I’ll leave that for you to interpret lol
Suggestions:
-Rex(Super Mario World): Dino Enemies that when jumped on,he’ll get squashed a bit and run quicker and get killed when jumped on again.
-Fire Bro(Super Mario Bros 3): The Hammer Bro’s Pyromaniac Relative that throws flame balls.
In the underwater style, you should make those pipes that blow currents that push Mario around. Possibly with an option to suck mario in instead.
The giant pipes with cracks are so cool
this looks like it has potential, but the visuals leave something to be desired for me, i recommend adding a bit more texture to flat sections (like the big boo's mouths) using a little dithering and trying to conform more to the 8-bit aesthetic (not the limitations of sprite palettes and sizes though, just the grid)
it really bothers me to see a pixel style without a rigid grid, makes it look like there's been less effort put into the art
but this looks like it has real promise and i'm excited to see where it goes from here!
Suggestion: Pumpkin Goombas, from New Super Mario Bros. DS. The way they work in that game is simple, but effective. They act like regular Goombas, but if you jump on them, instead of dying, they get mad and start moving much faster. You have to jump on them again to kill them. Other enemies from that game which could work here are Bruizers, which chase you down, destroying brick blocks and taking three hits to kill, and Snailicorns, who see you and charge at full speed towards you.
I love the launch pipes but I think instead of separating between upward and sideways ones, it'd be cool if the level creator could place it down and then rotate it to a selection of angles or keep it upright if they so chose.
Would also be cool if there was an additional variant that let the player aim it themselves before firing sorta like a donkey kong barrel (Those could be differentiated by adding an arrow to the body of the pipe)