Making Mario Maker 3 Because Nintendon't!

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  • เผยแพร่เมื่อ 1 พ.ค. 2024
  • Mario Maker 3 is still a long time away and we don't know for sure if we'll ever get it. That's why I started creating my own Mario Maker game in Unity! In this video we'll take a look at the progress I made since Part 2.
    Part 1: • What if Super Mario Ma...
    Part 2: • I Made Mario Maker 3 B...
    Feel free to join the Discord server if you want to help out making the game. You can also drop suggestions in the comments.
    Discord: / discord
    ----------------------------------------------------------------------------
    More Smashy: tinyurl.com/69uq4d3w
    Smashy Plus: tinyurl.com/1lnc8e68
    Twitch: / smashyyt​
    Discord: / discord
    Twitter: / smashyyt​
    Maker ID: SVY-LBB-6VG
    ----------------------------------------------------------------------------
    Please consider subscribing and leaving a like. I hope you enjoy!
  • เกม

ความคิดเห็น • 1.3K

  • @Panbull
    @Panbull ปีที่แล้ว +841

    Suggestion: Make it so all pipes you can enter, can also shoot water if the pipe is connected to a water source. Of course, you'd be able to disable it.
    edit: HOW DID I HIT 840 LIKES WTH!!! TYSM!!!!

    • @frowner_and_co
      @frowner_and_co ปีที่แล้ว +13

      @@tntree not everyone can use discord, or is allowed to use it.

    • @definitelynotalice
      @definitelynotalice ปีที่แล้ว +4

      @@frowner_and_co ya

    • @Cesar74627
      @Cesar74627 ปีที่แล้ว +10

      What about lava?

    • @Panbull
      @Panbull ปีที่แล้ว +6

      @@Cesar74627 i would love to see that too, but it never appears in any of the games (i think)

    • @definitelynotalice
      @definitelynotalice ปีที่แล้ว +5

      @@Panbull there are lava geysers, but not from *P I P E S.*

  • @ManxNinjaPig
    @ManxNinjaPig ปีที่แล้ว +76

    So hyped to play this!

    • @definitelynotalice
      @definitelynotalice ปีที่แล้ว +1

      @Erykah Kimberly same

    • @lucianwasnothere.5945
      @lucianwasnothere.5945 ปีที่แล้ว +2

      Not all games are ever finished.

    • @ethanpete2356
      @ethanpete2356 9 หลายเดือนก่อน +1

      Ur ManxNinjaPig not Smashy y ar u here

    • @canobeansyt
      @canobeansyt 8 หลายเดือนก่อน

      this comment hurt my brain@@ethanpete2356

    • @fryboi-fu5mb
      @fryboi-fu5mb 8 หลายเดือนก่อน +1

      Why can't he?

  • @themg128
    @themg128 ปีที่แล้ว +66

    Red flags. An optional flag pole you can toggle in the sub area. Red flag poles can be assigned their own clear conditions separate from the main flag pole. This can be used for secret endings for levels, and of put into a world maker, could open hidden paths

    • @YoloYester94
      @YoloYester94 ปีที่แล้ว +4

      This suggestion is hella underrated.

    • @SpaceAce1000x
      @SpaceAce1000x ปีที่แล้ว +1

      Yesss

    • @marioplayer4909
      @marioplayer4909 ปีที่แล้ว +1

      Suggestion:cat enimies

    • @insidiousy
      @insidiousy ปีที่แล้ว +1

      I've always wanted hidden exits!

  • @ITDEER
    @ITDEER ปีที่แล้ว +51

    I don't think something like this has appeared in a Mario game, but I think you should add an item like the Skull Binoculars from Celeste, which are stationary objects that let you move the camera to see parts of the level when you're using them. Obviously they shouldn't just straight up look like the Celeste item, but an item like this would be really neat.
    Edit: These could actually look like the green binoculars in 3D Land, you're already adding items from 3D World to the other game modes so this would fit right in.

    • @adamtrask4822
      @adamtrask4822 ปีที่แล้ว +1

      I don't remember what game it is but it starts the (camera) at the end of the level and then pans to the beginning or it pans from the transition of a room or floor to the beginning of that floor or room. I don't remember if it was a Mario or Mario inspired game I saw this I'm. If so, then no need to make a new item or "borrow" one. It should be an option in any Mario maker. It could of been the baby Mario game that had the camera pan.

    • @graycatsaderow
      @graycatsaderow ปีที่แล้ว +2

      Actually it did! In super mario oddysey there is a similar capture

  • @Jakeviz_
    @Jakeviz_ ปีที่แล้ว +140

    Loving this project so far!

    • @IvanFranco120
      @IvanFranco120 ปีที่แล้ว +1

      Yeah

    • @parl.
      @parl. ปีที่แล้ว +1

      I'm very excited to see it grow an mature. Will definitely be some time before it gets completed, but for right now, it's looking really good!

  • @Boonetube27
    @Boonetube27 ปีที่แล้ว +207

    My previous suggestion : As for a suggestion…. Cliffs? I’ve always wanted to make a cliff side Mario level, so the theme and the ability to place walls that you can shimmy across would be fun. The walls don’t have to just be cliffs though, maybe castle walls too? Whatever you think.

    • @BlueBerry20071
      @BlueBerry20071 ปีที่แล้ว +6

      Those weren't a level theme, they were just a seperate version of the platforms. So just being able to change those into climbable version would probably be the easiest AND most accurate.

  • @CleetusGlobin
    @CleetusGlobin ปีที่แล้ว +36

    Extremely impressive, but I thought I should point out that the balloon boo looks a bit odd. It keeps the same sprite size when it’s small. I think it might be a good idea to give it a few sprite variations as it shrinks to make it look a bit more natural.

  • @vii-ka
    @vii-ka ปีที่แล้ว +17

    Whenever this type of fan project is made, I always worry that they'll get sued because they never have custom sprites on hand to replace the copyrighted ones.

    • @strikareay9987
      @strikareay9987 ปีที่แล้ว +5

      This one does have a ton of custom and new sprites, so hopefully it won’t get sued before it even releases.

    • @oneguy118
      @oneguy118 ปีที่แล้ว +4

      Pretty sure they cant sue if its not making money but they can definitely take it down

    • @thecatlover2615
      @thecatlover2615 ปีที่แล้ว

      @@oneguy118 sadly it’s quite possible, ever heard of AM2R?

    • @oneguy118
      @oneguy118 ปีที่แล้ว

      @@thecatlover2615 No I haven't

    • @thecatlover2615
      @thecatlover2615 ปีที่แล้ว

      @@oneguy118 well, Another Metroid 2 Remake was completely fan made with only original assets and even a new changed story. Despite that, Nintendo shut it down with threats to sue. But thankfully since the internet never truly deletes anything, you can find versions all over the place, even updated versions

  • @hauntedsunsets
    @hauntedsunsets ปีที่แล้ว +120

    I continue to be absolutely astounded by how much is going into this game, I love every update video

  • @Roroprin
    @Roroprin ปีที่แล้ว +580

    I'm really impressed by how well this game is turning out. Looking forward to whenever it's released
    Edit: I'm aware Nintendo doesn't like fan games :/

    • @Nako3
      @Nako3 ปีที่แล้ว +27

      Probably never because Nintendo wont allow it :(

    • @parl.
      @parl. ปีที่แล้ว +21

      @@Nako3 they have many fan games everywhere. Look at super Mario 63 for example. That was a game that lasted so long before flash player died. Now they are making a remake of it!

    • @paulnovacek3715
      @paulnovacek3715 ปีที่แล้ว +39

      @@Nako3 what Nintendo doesn't know won't hurt them

    • @loogi_is_die
      @loogi_is_die ปีที่แล้ว +2

      10 years or more

    • @flameytherealone
      @flameytherealone ปีที่แล้ว +12

      @@Nako3 Nintendoesn't allow it

  • @stormRed
    @stormRed 8 หลายเดือนก่อน

    ok I'm in love with all of these sprites. well done to everyone who made them, and great work on the game!!

  • @timothyschade713
    @timothyschade713 ปีที่แล้ว +2

    I have two ideas. Both are Toad related.
    *Idea 1: Toads You Can Talk To.*
    It's a self-explanatory part. You can place a Toad on a stage that you can press Up to interact with. And unlike the Hint Blocks, you can add more than one set of dialogue for the Toad. (Max would be 4.) You can also change the Toad's color or outfit for customization options.
    *Idea 2: Collectable Toad Cages.*
    These works like the Star Coins, being that they're used as a collectable item for your level. When interacting with it, the Toad breaks out of the cage and disappears, and if you like, you can allow the Toad to give you an item before he leaves. You can place a total of 5 cages in your level and there will be a little menu to show how many Toads you rescued. These work best as a Super World part, where you can prompt a player to collect a certain amount of Toads to continue, which encourages replayability. (This idea is heavily inspired by the Waddle Dee cages from Kirby And The Forgotten Land.)

  • @TacoBelosDuh
    @TacoBelosDuh ปีที่แล้ว +51

    New additions is sick! Especially I liked giant pipes concept. If it would possible to "connect" large pipes and make small labyrinth-type spaces

    • @mailingcat
      @mailingcat ปีที่แล้ว +1

      You mean the tunnels? But that would be cool.

  • @theironycomedy6
    @theironycomedy6 ปีที่แล้ว +162

    I think for the next update, you should add the invisibility cap from Mario 64, allowing Mario to go straight through enemies (and maybe also certain blocks) without being hurt.

    • @axolotlplaysyt7383
      @axolotlplaysyt7383 ปีที่แล้ว +5

      It should be temporary because of cheese

    • @theironycomedy6
      @theironycomedy6 ปีที่แล้ว +20

      @@axolotlplaysyt7383 Yeah, obviously. It's temporary in Mario 64, why wouldn't it be here?

    • @parl.
      @parl. ปีที่แล้ว +3

      Join the discord and suggest it!
      He has an entire section where we, the community go and vote on what we want to see in the game. The more votes it has, the quicker it will be in the game!

    • @theironycomedy6
      @theironycomedy6 ปีที่แล้ว

      @@parl. alrighty

    • @ZaTimou
      @ZaTimou ปีที่แล้ว +4

      Oh boy, what about all the other caps?
      Wait no, Wing Cap would cheese level
      But it'd be cool to walk on lava with the Metal Cap

  • @greatpotterland
    @greatpotterland ปีที่แล้ว +1

    I love the launch pipes but I think instead of separating between upward and sideways ones, it'd be cool if the level creator could place it down and then rotate it to a selection of angles or keep it upright if they so chose.
    Would also be cool if there was an additional variant that let the player aim it themselves before firing sorta like a donkey kong barrel (Those could be differentiated by adding an arrow to the body of the pipe)

  • @solgaleo3533
    @solgaleo3533 ปีที่แล้ว +2

    So many awesome ideas here, so fun

  • @Scrufflord
    @Scrufflord ปีที่แล้ว +46

    I love the sprite of the boohemoth, my compliments to pensive.
    Also, one suggestion I would make is to make it so mario doesn't immediately stop when landing after getting shot from a sideways launch pipe. Maybe make him slide a little or preserve some momentum for a second.
    Also also, I can't wait until this becomes public, although it might need to be released behind closed doors lest we incur the wrath of nintendo.

  • @diamondlockproductions64
    @diamondlockproductions64 ปีที่แล้ว +16

    Smashy Maker’s shaping up to be pretty good once completed.

  • @WiseMysticalTree81
    @WiseMysticalTree81 ปีที่แล้ว +1

    I am super excited to see more videos on this game you're making. It looks really good and I hope you continue to create videos on it! Pretty impressive for only 2 months of work, good stuff!

  • @MadMax-ii8gq
    @MadMax-ii8gq ปีที่แล้ว +3

    Awesome progress on this! I’m excited for the full game’s release, I would love to play it.

  • @Saco_plastico
    @Saco_plastico ปีที่แล้ว +25

    It looks amazing! can't wait to play it!
    also, a sugestion: When you take damage in mario games, or get a power-up, the game freezes for a moment, so I think you should add that! Some players don't like it, but it helps to notify the player that they actually took damage, or got stronger.

    • @darthtroller
      @darthtroller ปีที่แล้ว +3

      I think it should be optional, it only annoys me in multi-player cuz it can throw off my timing and break my momentum when player 2 takes damage

    • @Saco_plastico
      @Saco_plastico ปีที่แล้ว +3

      @@darthtroller true, or idk, maybe it only enables in singleplayer, and for multiplayer its optional

    • @Crackhog
      @Crackhog ปีที่แล้ว +4

      This is absolutely needed. Masahiro Sakurai has a whole video on this topic explaining why it's so effective

    • @Saco_plastico
      @Saco_plastico ปีที่แล้ว

      @@Crackhog exactly!!! When I saw this video, I immediately remembered sakurai's video.

  • @mudskitz7648
    @mudskitz7648 ปีที่แล้ว +5

    This was uploaded at the same time as odyssey centrals mario maker 2 video. NEAT!

  • @funnyguy5840
    @funnyguy5840 ปีที่แล้ว +3

    You should add spawn “ pads “ or something to spawn Mario anywhere, and you should add a “ wire “ thing, where it’s like a track, and you put both sides of the track on a block, one side is red, and the other is blue. If you do anything to activate the red one, it will activate the blue one. Example, you hit a question block and it activates a p switch.

  • @tuttboy9732
    @tuttboy9732 ปีที่แล้ว +1

    All the new additions look great and are really polished. I especially like the unique sprite when taking damage from the Amp, keep up the good work 👍

  • @epicnessworldwide9574
    @epicnessworldwide9574 ปีที่แล้ว +17

    An enemy I've always loved is Moneybag from Super Mario 64, which also appeared in 2D in New Super Mario Bros DS. I'd love to see it in this.

  • @polypore64
    @polypore64 ปีที่แล้ว +24

    IT'S HERE!!
    I can't wait to see how the game turns out with everything
    I love helping out with it!!

  • @paulnovacek3715
    @paulnovacek3715 ปีที่แล้ว +4

    I've seen a lot of Super Mario Maker fangames come and go, so I hope this ends up going far. Excellent stuff so far!

  • @robot-playz
    @robot-playz ปีที่แล้ว +2

    This is an amazing fan game Smashy keep it up!

  • @SuperDZ555
    @SuperDZ555 ปีที่แล้ว +41

    Idea: Once you add the actual editor itself, you should allow for half-spacing so players aren't restricted to just a normal grid!
    Another idea: I don't know if you did this already, but make tracks be any length, not just odd numbers of length

    • @vinnymontgomery9013
      @vinnymontgomery9013 ปีที่แล้ว

      Ah yes, another GD player

    • @theofficialwoohoogamers
      @theofficialwoohoogamers ปีที่แล้ว

      @@vinnymontgomery9013 Are you guessing because his pfp?

    • @bluestsky942
      @bluestsky942 ปีที่แล้ว +2

      @@vinnymontgomery9013 the profile picture doesn’t necessarily mean that always. (I could be wrong)
      I mean look me at me, I’m a TV remote!

  • @denialriver1255
    @denialriver1255 ปีที่แล้ว +4

    Something that would be super cool for a future video is simply adding unique interactions between multiple objects, since that would add for more potential mechanics that won't require entire new ideas.
    Examples from items in this video: flying buzzy beetles avoiding incoming bullet bills, boo circles in clams that disappear when the clam closes its mouth, or making it so items that spawn from launch pipes also get launched at faster speeds

  • @queens.dee.223
    @queens.dee.223 ปีที่แล้ว +1

    This looks amazing. I'm very much looking forward to the release.
    I really liked the diagonal cannon pipes from SMW when you exited a subworld. I finally subscribed, too!

  • @thiscommenter180
    @thiscommenter180 ปีที่แล้ว +1

    Needless to say, it’s great to see you find something exciting and beneficial to work on

  • @isleepinbeds7349
    @isleepinbeds7349 ปีที่แล้ว +3

    Suggestion: An awesome idea I also have is adding more bosses as the koopalings get more boring in levels as time goes on , so I decided to make you a boss list.
    Boss List:
    -Mummy Pokey ( from NSMBDS )
    -King Bob Omb
    -Petey Piranha
    -King Boo Hoo
    -Thunder Lakitu ( from NSMBDS )
    -Dry Bowser
    -Sumo Bro
    -The Bee Queen ( from SMG )
    -Pom Pom
    -Mechawiggler ( from SMO )

  • @starpetalarts6668
    @starpetalarts6668 ปีที่แล้ว +3

    With the addition of the Ice Flower it'd require some interactions I think it'd be cool to have the ice coin block that melts from MM2 turn into a Lava Block that looks obsidian and glowing that you can cool off by striking it with the Ice Flower balls.

  • @isaacpaintsemrouboanderline.
    @isaacpaintsemrouboanderline. ปีที่แล้ว

    Nice! Looking foward to this project since its looking pretty good at the moment

  • @El_Silveiro
    @El_Silveiro ปีที่แล้ว +2

    I never thought someone could be so inspired about NSMB2, but here we are

  • @toyboysprk
    @toyboysprk ปีที่แล้ว +4

    I'm loving this game so far. I hope you add so many more enemies & characters. Any possibility of adding characters to levels as either background effects (like toads) or unique characters who add some kind of effect. Like maybe Wario dropping coins if stomped or Waluigi throwing poison mushrooms... I think it would add something having famous characters as guest appearances inside levels. Kinda like npc's.

  • @Cyberraptor14
    @Cyberraptor14 ปีที่แล้ว +25

    This is some very impressive coding. Wish you well

  • @FailerGamer
    @FailerGamer ปีที่แล้ว

    Oooh This looks really cool, great job so far Smashy and all the spriters involved!

  • @Lim95
    @Lim95 ปีที่แล้ว +2

    This looks so awesome, I really want to have one of those pendulum platforms (which was one of the things I really wanted in SMM2)

  • @almighty_m3
    @almighty_m3 ปีที่แล้ว +3

    This looks really cool so far! I would recommend using Unity's built-in title set editor to make a level editor. A good tutorial is Coding in Flow's "Build a 2D Platformer Game in Unity" tutorial, particularly episodes 1 and 2.

  • @MysteriousBurns
    @MysteriousBurns ปีที่แล้ว +3

    I'm loving the return of the boo buddies. They were one of my favorites from SMW!

  • @CreoSM
    @CreoSM ปีที่แล้ว +1

    This will be crazy!! (awesome) imagine the cool levels people can create with all the new features that can be added to this game

  • @nicholasduncan1594
    @nicholasduncan1594 ปีที่แล้ว +1

    I'm not gonna lie, this looks incredible already, I can't wait to see where it goes!
    One thing I might recommend, for speedrunners or for more difficult levels where people are expected to have to try more, is giving the player an option to control the length of various out-of-game slowdowns; entering doors, pipes, warp boxes, or taking damage or getting a power-up.
    Just a suggestion! Keep up the great work.

  • @hazawasnttaken
    @hazawasnttaken ปีที่แล้ว +3

    This is a very cool project and if it ever gets released it's 100% being a mainstay on my computer
    Although, I think there should be some sort of visual indicator for the launch pipes, as they could allow for some... less fun than as intended uses

  • @elijahrunyon3347
    @elijahrunyon3347 ปีที่แล้ว +3

    This is sooooo cool! I want to see more!

  • @Yousefalr8
    @Yousefalr8 ปีที่แล้ว +1

    This game already looks amazing! I love it and can't wait to actually play it if it is going to be released! It reminds of Mario Multiverse so getting to see a newer one that looks really good is amazing!

  • @nitro5247
    @nitro5247 ปีที่แล้ว

    This looks so cool! I’m super excited to see how this turns out :)

  • @BBQLOVER65
    @BBQLOVER65 ปีที่แล้ว +3

    suggestion:make a "mexico" mode that just adds a yellow filter to the screen while playing
    also can you add a DK tie power up you get from killing a donkey kong boss, which rolls barrels, and when you have the power up you can throw barrels (they work like the fire flower but they dont break on impact of enemies or walls)

  • @dereggman3248
    @dereggman3248 ปีที่แล้ว +3

    That looks awesome !

  • @redshell9205
    @redshell9205 ปีที่แล้ว +2

    The hype is big for this game!

  • @Bup64
    @Bup64 ปีที่แล้ว

    This is really well made lad. A lot of great ideas too that sadly arent in smm2. It's very hard to make good traditional levels without them

  • @sprousprou
    @sprousprou ปีที่แล้ว +6

    If you're keeping one sprite for the Balloon Boo instead of multiple based on its size, I think it would look best if it was based on its smallest size instead of its biggest one. Would be a bit more consistent with the other big enemies

  • @theguy5855
    @theguy5855 ปีที่แล้ว +3

    really obscure suggestion: in smbw or smbu there is a thing in airship levels that i call "the black pipe" they fire giant cannonballs but i was thinking you could go into them and it fires mario like the cannon pipe but this time instead of an arch it would be horizontally or vertically and you could just press A or something to stop midair

  • @realmaggymage
    @realmaggymage 8 หลายเดือนก่อน

    I am loving the Lil' Timmy Cams, it is such a great addition to the video to keep the viewers entertained

  • @cubix169
    @cubix169 ปีที่แล้ว +1

    Whoa, this is extremely awesome, man! You have a new subscriber! 👍

  • @apureo5720
    @apureo5720 ปีที่แล้ว +3

    So cool bro! Is this going to be available for us all to play or is this just a fun personal project youre walking us through?

  • @catomax26jeev
    @catomax26jeev ปีที่แล้ว +4

    Idea: for the course maker, make it so players can choose a custom amount of vertical and horizontal tiles, for example, some people would want a really long level, but the original SMM2's length is really short, so that way players could choose a preset or a custom amount of tiles (max. 2400 tiles high and 4800 tiles wide)
    Another thing I was thinking of would be the beach theme, it could have water just like the forest theme, but the water could have waves. but the beach night theme could either have upside down water or REALLY huge waves. Also, for a volcano theme, the volcano night would have the smog from NSMBW with an adjustable speed. That way you could combine rising lava with fast smog to make a horrible level.
    Edit: Multiple sub-areas would work really well. (Up to 8)

  • @fsmith5945
    @fsmith5945 ปีที่แล้ว +2

    Idea: you could have the koopalings?
    - make and create custom different boss arenas
    -if you don't already have this, maybe you could stack different enemies to create custom bosses like in SMM2 ?

  • @tashiween2688
    @tashiween2688 ปีที่แล้ว +1

    Even if I never get to play this, I still love watching these devlogs and seeing all the new ideas

  • @Jordan-0307
    @Jordan-0307 ปีที่แล้ว +3

    Suggestion:
    For the Pipe Launchers, could you add the smoke particle effects like in the original DS Ver.?
    Also Horizontal Pipe Launchers could also be auto runner sections that the maker can decide how long it is (Like the Special World cannons from NSMB2)

  • @username5155
    @username5155 ปีที่แล้ว +8

    1:40 Actually, the clams are _technically_ from sm64’s Jolly Rodger Bay, although they do deal damage differently, with mario bumping into the shell when it’s closed instead of being eaten if he’s inside it when it closes. (Potental alternate form?)

  • @idiwit1553
    @idiwit1553 6 หลายเดือนก่อน

    a lot of these additions are really well done, especially the extra customization options for already existing items!

  • @justacatinabanana6279
    @justacatinabanana6279 ปีที่แล้ว +1

    This is incredible!!
    You're an artist man

  • @elijahallen2310
    @elijahallen2310 ปีที่แล้ว +5

    The pipe cannons should have a rotating variation, where you have to time your entrance perfectly to get shot the way you want to go.

  • @_kholaa
    @_kholaa ปีที่แล้ว +2

    Remember guys, if Nintendo takes the game down, it's official

  • @county_bear9509
    @county_bear9509 ปีที่แล้ว +2

    This looks amazing. Loving it

  • @TanTanich
    @TanTanich ปีที่แล้ว

    The effort you putted in to unity project is insane, keep it up!

  • @apollomaxandfriendsrocksta4417
    @apollomaxandfriendsrocksta4417 ปีที่แล้ว +4

    Could you add the feature to make your own bosses? That will be good if you do!

    • @HHHjb_
      @HHHjb_ ปีที่แล้ว +2

      I wouldnt want to fully create a boss as this could lead to almost impossible little timmy levels, though some customization would be nice like boss variants like easier, harder, underwater, etc

    • @IvanFranco120
      @IvanFranco120 ปีที่แล้ว +1

      @@HHHjb_ Koopalings could be an addition.

    • @apollomaxandfriendsrocksta4417
      @apollomaxandfriendsrocksta4417 ปีที่แล้ว +1

      @@HHHjb_ Well, since Little Timmy levels are rare now in SMM2, I don't think there will be a lot.

    • @HHHjb_
      @HHHjb_ ปีที่แล้ว +1

      @@apollomaxandfriendsrocksta4417 still limiting customization to some extent will make the game more manageable to make

  • @randomunovafan2787
    @randomunovafan2787 ปีที่แล้ว +4

    The moment when 5 views

  • @MegaSean45
    @MegaSean45 6 หลายเดือนก่อน +1

    This is amazing, brah! I can't wait!
    The one thing that was missing in Mario Maker were some of the themes. The Beach theme especially, and the Volcano and Mountain themes. The Tower theme as well, but we can just do a vertical castle - but having the music and a boss fight that didn't involve the Bowser bridge would be nice. The Jungle theme is there, but the purple sludge can only be used during night mode, and that seemed a bit outta place.

  • @alburr6019
    @alburr6019 ปีที่แล้ว +1

    This project is so cool! Looking forward to next update!

  • @Coleecool
    @Coleecool ปีที่แล้ว +1

    I love this. It's been years since I touched this game, but I love what you've done with it.

  • @isleepinbeds7349
    @isleepinbeds7349 ปีที่แล้ว +3

    Suggestion: ( for themes only )
    -Honeyhive theme
    -Jungle theme
    -Mountain theme
    -Sewer theme
    -Autumn theme
    -Tower theme
    -Volcano theme ( outside/inside )
    -Japanese theme
    -Beach theme
    -Outside ghost house theme

  • @jecksfoxofficial
    @jecksfoxofficial ปีที่แล้ว +1

    AMAZING!!
    Smashy u gigachad of Mario Maker
    Like, "fine I'll do it by myself"
    Can't wait to play it!

  • @nathannightmare1604
    @nathannightmare1604 ปีที่แล้ว +1

    I love this series, keep up the great work!

  • @bruhher4336
    @bruhher4336 ปีที่แล้ว +1

    This is Soo good! I hope this game gets uploaded. I have a suggestion: if possible, make more themes; except nsmbu cause you need alot, or just make it like nsmb2

  • @creepercharged1920
    @creepercharged1920 ปีที่แล้ว

    Im very exited and i wish i can one day play it. Keep going forward im sure it will turn out amazing.

  • @zackglickert4495
    @zackglickert4495 ปีที่แล้ว +2

    I'm already so excited for the troll levels that will be made with this game

  • @miguelgonzalez9340
    @miguelgonzalez9340 ปีที่แล้ว

    This is amazing, keep going man. Will say I think Luigi needs more love and I’ll leave that for you to interpret lol

  • @Bi6Yoshi
    @Bi6Yoshi ปีที่แล้ว +1

    Hey man keep it up I love this project and I hope it goes far and it go’s well.

  • @jesusinni
    @jesusinni ปีที่แล้ว +2

    Suggestions:
    Make a goomba slipping on top of a koopa shell
    Add mario 64 powerups (metal mario, flying cap)
    Add yoshi (green, blue, yellow, red)
    Add ice blocks, conveyors

  • @robertsteinberger
    @robertsteinberger ปีที่แล้ว

    Your sprites look awesome. Great work.

  • @mr.jacksonanimation8786
    @mr.jacksonanimation8786 ปีที่แล้ว +1

    This looks really cool! Suggestion do you think you could add the wall jumps groundpounds and twirl/spin jumps always though it would be cool to see in the smb1 style

  • @Wiggled_worm
    @Wiggled_worm ปีที่แล้ว

    This looks really great! Love to play that soon.

  • @fredrickgamer9128
    @fredrickgamer9128 ปีที่แล้ว

    You used my idea of the color effecting the launch power of the pipes. Thats so cool!

  • @SVD978
    @SVD978 ปีที่แล้ว +2

    Have you thought about adding the sloped pipes from super mario world? In case you can't remember, you enter in one pipe snd would be shot out of a sloped pipe

  • @JayJugular
    @JayJugular ปีที่แล้ว

    wow...this looks great! I can't wait for this release. Subbing to see further updates with the game

  • @VxVidoy
    @VxVidoy ปีที่แล้ว

    You seem to stay true to the original gameplay functionality. Good work. Keep it up!

  • @Kiwi-fl8te
    @Kiwi-fl8te ปีที่แล้ว

    This is such incredible work that I have a hard time believing it's real. If this comes to fruition it will be one mind-blowing fangame.

  • @jesusgaming1967
    @jesusgaming1967 ปีที่แล้ว +1

    This game is coming along super well

  • @andoy_
    @andoy_ ปีที่แล้ว +2

    for the course builder, i think a custom level music maker would be cool, maybe something like mario paint composer but this is really cool.

  • @LanaIsUnderrated
    @LanaIsUnderrated ปีที่แล้ว +1

    Invisible walls
    I have always wished for them tbh
    Yes they can be VERY much used for tolling, but they are too cool to pass up imo

  • @dexterlily3266
    @dexterlily3266 ปีที่แล้ว +1

    Suggestion: Make it so that if Mario gets launched from a launch pipe and hits something bouncy like a donut he will rebound off of it while keeping his momentum. This could make for some really cool level ideas like pinball.

  • @liam9489
    @liam9489 ปีที่แล้ว +1

    Thank you so much for making your own version of Mario maker 3!!!

    • @liam9489
      @liam9489 ปีที่แล้ว

      You are the best!

  • @tycho25
    @tycho25 ปีที่แล้ว +1

    I would love the extending and tilting mushroom platforms!

  • @Flamarix
    @Flamarix ปีที่แล้ว

    this look promising! good luck!

  • @WilliamWilliamWilliamWill
    @WilliamWilliamWilliamWill ปีที่แล้ว

    super duper awesome project deluxe
    omg man
    how creative :o n amazing
    i absolutely love it

  • @Adv3nture_
    @Adv3nture_ ปีที่แล้ว +1

    Suggestion: Noclip Tiles - The creator could choose if they want Mario to go through a couple blocks, and maybe choose witch way they want Mario to overlap on the block. Another suggestion I have is to have the creator able to choose how bright or dark the block is, maybe to indicate a secret in the level.

  • @PuppetSquid
    @PuppetSquid ปีที่แล้ว +1

    Suggestion; If you're making vertical levels, have a Boomoth that sits at the bottom of the screen and shifts left/right to stay under Mario
    Also, I gotta say, your sprite work is getting very strong now. I love the boomoth and soaring mario sprites!