What if Super Mario Maker 3 Released Today?

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  • เผยแพร่เมื่อ 5 พ.ย. 2022
  • Mario Maker 3 is still a long time away and we don't know for sure if we'll ever get it. That's why I started creating my own Mario Maker game in Unity! In this video we'll take a look at the progress I made since Part 3.
    Part 1: • What if Super Mario Ma...
    Part 2: • I Made Mario Maker 3 B...
    Part 3: • Making Mario Maker 3 B...
    Monty Tank: • I Remade The Monty Mol...
    Feel free to join the Discord server if you want to help out making the game. You can also drop suggestions in the comments.
    Discord: / discord
    ----------------------------------------------------------------------------
    More Smashy: tinyurl.com/69uq4d3w
    Smashy Plus: tinyurl.com/1lnc8e68
    Twitch: / smashyyt​
    Discord: / discord
    Twitter: / smashyyt​
    Maker ID: SVY-LBB-6VG
    ----------------------------------------------------------------------------
    Please consider subscribing and leaving a like. I hope you enjoy!
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ความคิดเห็น • 1K

  • @SmashyYT
    @SmashyYT  ปีที่แล้ว +487

    Obviously this is early into development. More details like particles will definitely be added later on. Enjoy the video ;)

    • @Rock_yeah
      @Rock_yeah ปีที่แล้ว +4

      can you send another discord link the description one is not working

    • @Toadydude
      @Toadydude ปีที่แล้ว +10

      I had an idea for something you could do, adding different playable characters like Luigi, toad, toadette, and characters from the Mario franchise like other colored toads, wario, and waluigi.

    • @MegaOlavo
      @MegaOlavo ปีที่แล้ว +10

      Smashy Question, what are you gonna do if nintendo finds out about this game and uses their best lawyers to sue you like they do all the time?

    • @agentmanface6255
      @agentmanface6255 ปีที่แล้ว +5

      Do you think you can add in bowser jr in a submarine?

    • @Purple12346
      @Purple12346 ปีที่แล้ว +2

      Idea: put different styles

  • @Temsaa
    @Temsaa ปีที่แล้ว +244

    Later in development, it would be nice to have some sort of event system, so that you can control where/when water rises/falls or when meteors start spawning instead of them just having to function on a cycle. It would also be cool if you could place event systems on enemies/items to trigger certain effects. For example, placing an event system on a door could require you to do a little mini clear condition in order to unlock it, and placing it on an enemy could spawn an item in its place when it dies. In general, they would let SM become a lot more powerful than SMM without younger players having to deal with IDs and pseudocode and stuff.

    • @PhantomOfficial07
      @PhantomOfficial07 ปีที่แล้ว +6

      Like a block you can hit that changes it?

    • @Temsaa
      @Temsaa ปีที่แล้ว +16

      @@PhantomOfficial07 Like an invisible wall/ceiling that changes the state of the game when you pass through it.

    • @griffintgm9467
      @griffintgm9467 ปีที่แล้ว +6

      @@Temsaa yeah that would be awesome, would make stages more intense, adds a level of suspense as well

    • @StoMoComedoPro
      @StoMoComedoPro ปีที่แล้ว +1

      69th like

    • @thestratposter3515
      @thestratposter3515 ปีที่แล้ว

      .

  • @Superbloxen
    @Superbloxen ปีที่แล้ว +126

    This game is gonna end up having every Mario enemy in existence, but I would take 700 years just to code one of them. This seems like a huge undertaking, nice work!

  • @abrokenclock9578
    @abrokenclock9578 ปีที่แล้ว +167

    Bosses were a thing I really wanted in SMM, so seeing different enemies is really cool

    • @komos63
      @komos63 ปีที่แล้ว +4

      smm2 has some

    • @hunterlg13
      @hunterlg13 ปีที่แล้ว +2

      More 3d world boss rushes! Hurrah!

    • @IvanFranco120
      @IvanFranco120 ปีที่แล้ว +3

      SMG bosses in a Mario Editor, would be great.

    • @thinkingspace3438
      @thinkingspace3438 ปีที่แล้ว +1

      @@IvanFranco120 you can just use smbx, it's more a game engine than a mario editor but simple custom bosses are not so hard to make

  • @starpetalarts6668
    @starpetalarts6668 ปีที่แล้ว +25

    4:10 this right here is strangely something we needed in Mario Maker since day negative one.

    • @IvanFranco120
      @IvanFranco120 ปีที่แล้ว

      Yeah, i hate when that happens... 😔

  • @Mr.Sparklez
    @Mr.Sparklez ปีที่แล้ว +71

    Personally,I really like the ghost door idea. I think it should be added to more course parts,like fake powerups,fake flagpole, fake pipes,etc

    • @ScuttleBugReal
      @ScuttleBugReal ปีที่แล้ว +1

      imagine fake floors that won’t let you jump while you’re on them

    • @lienesauserde7419
      @lienesauserde7419 ปีที่แล้ว +3

      Come on, don’t make the trolls get more power

    • @Mr.Sparklez
      @Mr.Sparklez ปีที่แล้ว +2

      @@lienesauserde7419 That's true,but it also has so much potential for traditional levels

    • @Hypersleepbutcrusty
      @Hypersleepbutcrusty ปีที่แล้ว +1

      Ye but their should be an way to notice these fake things

    • @DuoVersal
      @DuoVersal ปีที่แล้ว +1

      @@ScuttleBugReal so a sticky floor?

  • @someonerandom8511
    @someonerandom8511 ปีที่แล้ว +31

    I think a fun enemy to include would be the spider enemies (Scuttlebug, I think)
    They could either hang from a ceiling, or from the air, and move up and down randomly with a minimum and maximum range.
    They could be defeated with a jump, and maybe there can be two variants, with one having the web string climbable that also stays after it's defeated.

  • @olliehaigh5945
    @olliehaigh5945 ปีที่แล้ว +272

    How will this be released to the public without trouble from Nintendo?
    Edit: Stop saying “that’s the neat part, it won’t” it’s not funny

    • @AstralShot
      @AstralShot ปีที่แล้ว +62

      What nintendon't know won't hurt them

    • @jonboy3865
      @jonboy3865 ปีที่แล้ว +53

      @Angelo man the reason mario multiverse is in a permanent closed beta is because nintendo will shut it down

    • @olliehaigh5945
      @olliehaigh5945 ปีที่แล้ว +25

      Those games are in closed beta meaning they aren’t released to public

    • @jonboy3865
      @jonboy3865 ปีที่แล้ว +19

      @Angelo they WILL get in trouble if mario multiverse is released to the public

    • @yoshivolk5831
      @yoshivolk5831 ปีที่แล้ว +12

      @@jonboy3865 are you sure? I thought it was bc there was still a lot of work to do

  • @polypore64
    @polypore64 ปีที่แล้ว +48

    yet again another awesome fangame video! keep it up Smashy! always glad to help 👍

  • @racckoon6127
    @racckoon6127 ปีที่แล้ว +11

    Hey Smashy, just so you're aware, if this is taken down. It means a SMM 3 is on the horizon!
    Since Nintendo usually takes down Fan Projects that line up with a certain release!

    • @waffler-yz3gw
      @waffler-yz3gw 11 หลายเดือนก่อน +1

      so this video will stay up forever

  • @NateTheGnat
    @NateTheGnat ปีที่แล้ว +4

    I'd love to see the Triangle Block from Super Mario World. Being able to run up walls was so much fun in that game. Also one of those switches that flips the level 90 degrees...

  • @lennystudios3.14
    @lennystudios3.14 ปีที่แล้ว +40

    1:00 it would be cool if the bone goomba respawned like a dry bones, that would be useful for speedrun and gimmick stages. Also this is really cool, I can’t imagine how much work is going into this

    • @honeybee3483
      @honeybee3483 ปีที่แล้ว +1

      And also made him immunite to fire just like Dry Bones

    • @guineapig0983
      @guineapig0983 ปีที่แล้ว

      Well in nsmb 2, they get killed instantly, along with bone pirhana plants

    • @lennystudios3.14
      @lennystudios3.14 ปีที่แล้ว

      @@guineapig0983 true, but it would be more entertaining if they broke down. You could also make a new “dry goomba” enemy that acts like dry bones and keep the current ones the same.

    • @min2793
      @min2793 ปีที่แล้ว

      dry goombas resist fireballs thats all

    • @lennystudios3.14
      @lennystudios3.14 ปีที่แล้ว

      @@min2793 I know, I just think it would be cooler if they revive. I played nsmb2

  • @diamondlockproductions64
    @diamondlockproductions64 ปีที่แล้ว +3

    Glad I could help with the blinking blocks :)

  • @uiinpui
    @uiinpui ปีที่แล้ว +3

    My BIGGEST suggestion is to make the Beep blocks sync to the music. Them not doing this in Mario Maker ruins them entirely for me

  • @SheepStar8
    @SheepStar8 ปีที่แล้ว +1

    4:07 it would be cool if the blue spiny shell exploded when it hit a wall or could fly over small obstacles to reference the Mario Kart series.

  • @m2pt5
    @m2pt5 ปีที่แล้ว +4

    Bone goombas should revive like dry bones.
    Edit: Also, empty koopa shells should be wearable, maybe less powerful than the buzzy shellmet (can't break blocks) but still protects against hits from regular-sized enemies, and adds a hit.

  • @Malarc695
    @Malarc695 ปีที่แล้ว +3

    Just got here so cool to have seen these sprites be made and then implemented in server

  • @moonieeee
    @moonieeee ปีที่แล้ว +7

    As a suggestion, if you aren't too against the idea of using other gimmicks from the 3D games, I think it would be neat to see the Water-Level Prisms from SM64's Wet-Dry World. In SMM2 the water levels can only really go up and down in a cycle. With these prisms, if you touch them the water level raises or lowers to its space. I think it could be a unique tool for puzzle levels, troll levels and levels that would otherwise require going back and forth.

  • @flophawk
    @flophawk ปีที่แล้ว +2

    honestly rng is usually for obstacles but for the bone raft id have it act the same every time, so youd be able to plan coins/tracks whatever to intersect it at specific points reliably

  • @CharoGaming
    @CharoGaming ปีที่แล้ว +2

    3:50 I feel like the Blue Shell should be stronger when kicked than the others, following Mario Kart's depiction of it

  • @flaminblaster
    @flaminblaster ปีที่แล้ว +3

    I would recommend adding breaking effects when blocks break

  • @damonwest7164
    @damonwest7164 ปีที่แล้ว +7

    poggers

  • @slowbrofriend6526
    @slowbrofriend6526 ปีที่แล้ว +5

    4:10 You definitely need to add bouncing on shells. When you jump on a shell Mario always bounces a little bit so without it, it’s weird
    I think you should keep adding spooky enemies, you know adding enemy reskins gave me an idea.
    Reskin: the Hammer Knight enemy from Mario kart 8. Replaces or is something like the banzai bills in the background of 3D world style from Mario marker 2.

  • @budd8852
    @budd8852 ปีที่แล้ว

    I'm really excited to see all the work being done on the physics!

  • @minecraftd2713
    @minecraftd2713 ปีที่แล้ว +3

    Amazing fan game so far.

  • @starpetalarts6668
    @starpetalarts6668 ปีที่แล้ว +11

    I want to point out that SMM2 didn't always improve on it's changes from SMM for instance that Spike traps are way worst in SMM2 with their hitboxes. So it may not entirely be the best scenario to use SMM2 physics on everything sometimes SMM is more what you would want in certain areas.

  • @idontknowwhatimdoing4792
    @idontknowwhatimdoing4792 ปีที่แล้ว +2

    I would like to see shy guys and their variations, maybe those wierd things from jungle levels that move back and forth with their thorny legs, flame chomps, and maybe even the boss from mario sunshine that's the rocky wrench inside the mortar and as well as the painting level style from nsmbu

  • @TheCupAnimations
    @TheCupAnimations ปีที่แล้ว +5

    You should make the semi-invisible coins, that have an out line of a coin until you touch them, then they just turn into coins to collect.

  • @almighty_m3
    @almighty_m3 ปีที่แล้ว +7

    This looks cool so far! I would recommend using Unity's built-in title set editor to make a level editor, as I noticed you don't have any actual blocks in your level so far. A good tutorial is Coding in Flow's "Build a 2D Platformer Game in Unity" tutorial, particularly episodes 1 and 2.

  • @FannToons
    @FannToons ปีที่แล้ว +7

    Can't wait to see the final results!

  • @fardman2067
    @fardman2067 ปีที่แล้ว +1

    You should add some underwater enemies like jelectrobes, urchins, purple cheep cheeps, porcupuffer, or others. This game looks amazing so far, and I can’t wait to see it. Thanks.

  • @thebananaspeedruns9275
    @thebananaspeedruns9275 ปีที่แล้ว +2

    The rotating cogs found in NSMBW 1-Castle should be added with both a big and small version and with the ability to spin to the left or to the right

  • @WiseMysticalTree81
    @WiseMysticalTree81 ปีที่แล้ว +3

    I am extremely excited to see any future updates this game has the offer, it looks amazing!

  • @poyopowerplant
    @poyopowerplant ปีที่แล้ว +4

    Awesome video! I have one suggestion: I know that grabbing was specifically NOT in the Super Mario Bros style of Mario Maker 2, but I think it would be a cool feature as it appears that Super Mario Bros will be the only (current) style in the game. Besides, all these shell types and bob-ombs would feel even more alive with the addition of grabbing!

  • @nickg5341
    @nickg5341 ปีที่แล้ว

    This really makes me mourn the tons of potential super Mario maker 2 had for updates long past its original life span. You’re doing such a great job, these features are so impressive!

  • @Dededevastating
    @Dededevastating ปีที่แล้ว +1

    Just a thought (because this isn't really something you'd see in a conventional 2D Mario game): Decorative tiles that act like platforms/nothing would be kinda neat I think. Stuff like furniture, lights, torches, plants and all that stuff. I think it would let level creators put more charm into their levels and make them feel more unique.
    Anyways this project is getting more exciting with every update and I can't wait to see what comes next!

  • @Thesnackcopl
    @Thesnackcopl ปีที่แล้ว +5

    This looks so cool!

  • @themightyripples6582
    @themightyripples6582 ปีที่แล้ว +3

    If you add lava you should add the wavy lava as well, that would go well with the moving bone raft when designing stages
    Maybe make it so you can control the wavelength and amplitude of the waves as well? Itd be extra cool if the wavelength and amplitude could be set by triggers within the stage so they could vary from section to section
    Also these waves are often moving across the screen as well, itd be cool to be able to set that as well - direction and speed

  • @JezElectro13
    @JezElectro13 7 หลายเดือนก่อน

    I love how Broozers ALWAYS have the smile like in NSMBDS instead of them looking mad like in later entries. I like both designs but still.

  • @MemeWuzHere
    @MemeWuzHere ปีที่แล้ว +1

    This is really impressive! Keep up the good work!

  • @Door227
    @Door227 ปีที่แล้ว +4

    I love how your adding the more obscure parts of Mario, and I have some suggestions for the future
    Kab-omb: since you’ve already added volcanic debris a kab-omb could go along with them, they’re basically bob-bombs but they only explode when hit by debris, they’re from new super Mario bros ds
    Scuttle bugs: the spider enemies that can hang from the ceiling
    Rock guys from 3d world: you can jump on them and that’ll turn them into an inanimate boiler you can throw and they’ll turn sentient again after a bit

  • @KaiserKaddu
    @KaiserKaddu ปีที่แล้ว +4

    We need the yellow/disco shells from SMW!

  • @fantasticube
    @fantasticube ปีที่แล้ว

    I can't explain how much i love this project! Keep up the good work!

  • @Nootathotep
    @Nootathotep ปีที่แล้ว +1

    I love blue spiny koopas!!! also I think options (while not mandatory) to decorate the background and blocks would be great

  • @joe_dian
    @joe_dian ปีที่แล้ว +3

    You should propably add the score counter since its looks kinda weird when you kill an enemy without the numbers poppin out

    • @IvanFranco120
      @IvanFranco120 ปีที่แล้ว +1

      And remove the X from the counters, ala 3D World + Bowser's Fury.

  • @Dravenick
    @Dravenick ปีที่แล้ว +1

    4:09 My thoughts is that that koopa solves what koopa wears a blue shell mystery. It would be neat to have winged version shells explode upon hitting the walls, to better solve the mario kart mystery.

  • @StepBaum
    @StepBaum ปีที่แล้ว

    Loved all the additions, especially the completely new ones!

  • @pierredbc8510
    @pierredbc8510 ปีที่แล้ว +1

    what you do is so great! I really love watching this game grow! I´d have a suggestion abouting new ennemies, the coolhigan from smbw

  • @The1AndOnly64
    @The1AndOnly64 ปีที่แล้ว +2

    An enemy that seems cool to add is the ptooie. It would be very interesting in jungle levels and just levels in general.

  • @kai0318
    @kai0318 ปีที่แล้ว +2

    Nice to see Broozers added, they're some of my favorite enemies in the series. Would be nice to see Barrels at some point so they can punch these as well (among other uses for level design).
    Otherwise, another enemy suggestion would be the Sumo Bros from Mario World/NSMBU, maybe with their boss variation as well.

    • @IvanFranco120
      @IvanFranco120 ปีที่แล้ว

      Is Lava Lotus from SMB3 added yet?

  • @Lekubelkaibukbbyjwjh
    @Lekubelkaibukbbyjwjh ปีที่แล้ว

    still a fan of the project! im definitely joining the discord. keep up the good work MR SmashyMan!

  • @cubeco
    @cubeco ปีที่แล้ว

    dude, you nailed the 3d block effect! gg

  • @Joseph-s
    @Joseph-s ปีที่แล้ว +1

    every day, the game becomes stronger

  • @snelake
    @snelake ปีที่แล้ว

    It would be really cool to have those blocks that only appear if you are close enough from space junk galaxy in mario galaxy.
    this is a really cool project!

  • @Bina_0606
    @Bina_0606 ปีที่แล้ว

    this looks super cool so far. i think adding some like broken block pieces when blocks are destroyed would be a good idea later in development

  • @thiscommenter180
    @thiscommenter180 ปีที่แล้ว +1

    It’s incredible how faithful the mechanics are the the original. To think it’s in early development too.

  • @jessie24031
    @jessie24031 ปีที่แล้ว

    this looks so cool, cant wait to see more and more

  • @LF21Hungry
    @LF21Hungry ปีที่แล้ว

    im glad someone is making this, and i wonder if the mystery mushroom is here this time

  • @StoMoComedoPro
    @StoMoComedoPro ปีที่แล้ว +1

    Heh, ay the Scaredy Rats! I love those enemies! Oh awesome, you also made the mix of those 2, and hey, you could make the koopatrols from Paper Mario, but without the spike on their head, & they would be like the Boney Beetles (like when they go into their spiky shell) but will become a spiky shell to kick instead of collapsing.

  • @blaster3800
    @blaster3800 ปีที่แล้ว +1

    0:56 Smashy, you forgot that Bone Goombas don't die to a fireball.

  • @dav553
    @dav553 ปีที่แล้ว +1

    aww thank you so much for changing the clampy sprite haha!
    (i made the both of em btw)

  • @ehehehheehhredalaskamydaduhh
    @ehehehheehhredalaskamydaduhh ปีที่แล้ว

    I like how people make these enemies and they make them different from what they actually look like from the game

  • @g4bble88
    @g4bble88 ปีที่แล้ว +1

    I think more enemy variations would be really cool like a green kamek that teleports around a lot and shoots a faster and bigger projectile but cant break blocks or or a bigger and slower goomba witch you can only ground pound

  • @randomistough0
    @randomistough0 ปีที่แล้ว +1

    I think you should add the gold koopa shell that makes mario heavier when carrying it. it functions like metal mario but can be thrown to make water puzzles cooler.

  • @bigspaghettio
    @bigspaghettio ปีที่แล้ว +2

    Given that you added empty koopa shells, I think it would be cool if you could wear them as helmets like the spiny and buzzy beetle ones.
    I'm not sure if they'd have any practical use but it'd be cool.

  • @AcousticJammTheGamer
    @AcousticJammTheGamer ปีที่แล้ว +2

    I'd love to see boss rooms added to your game. They would be 1 or 2 screens wide and 1 or 2 screens tall. Any enemy can be assigned to be the boss of the room and once you defeat that enemy, the level is complete. They'd also have their own unique style depending on the theme that the boss door is put in.

    • @cyberslasho8
      @cyberslasho8 ปีที่แล้ว +1

      I am going to put a little twist on your idea. I think being able to build your own boss room is nice, it allows more creativity for gimmicks. My idea is being able to assign the end of a level to an enemy. When you kill that enemy, the level ends. Same sort of idea as yours, but allows for more creativity.

    • @AcousticJammTheGamer
      @AcousticJammTheGamer ปีที่แล้ว +1

      @@cyberslasho8 well you're of course going to be able to customize what's in the boss room, keep in mind all the boss arenas within the Mario games. Who could forget SMW Wendy? And NSMBU Bowser Jr. 2 was great too. And my boss room idea could essentially make it so you have more space in the main level to do more with.

    • @cyberslasho8
      @cyberslasho8 ปีที่แล้ว +1

      @@AcousticJammTheGamer oh ok, thanks for clarifying

  • @Frontsidian
    @Frontsidian ปีที่แล้ว +1

    You should totally add Shy Guys! Would love to see them, they’re my favorite Mario enemy.

  • @andrevaughan5646
    @andrevaughan5646 ปีที่แล้ว

    hey smashy! love your work! this is a pretty cool project thing that your doing! i had a few suggestions and i hope you don't mind if i might share them here!
    here goes nothing!
    ice flower, penguin power up, tiny mushroom, sloped pipes, secret world cannon, goomba stack function where you can place a goomba and pull on its head upwards to make a stack of goombas to your hearts content, meteors that fall from the sky, blue coin switch, switch gravity function (up down left and right), curved land circles, mega spring, toad npcs which will supply you with a power up when you stand in front of them and before you do they will jump up and down because toad will and has always been energetic, double cherry powerup, penguin enemies, birds that fly away when you get close to them, passive enemies in the background like the toad idea minus the free power ups, stone that you can carry like in story mode, annoying bird from super mario bros 2 which has a flying carpet and the flying carpet by itself, a pow switch which would be like a p switch but act like a pow block when you activated it, donkey kong so he could throw barrels and the barrels by themselves as well, shock clouds which i forgot the name of, clouds that you can step on, bee mario power up, cloud mario power up, green stars, cosmic clones, toxic clones, water mario from sunshine, petey piranha plant, birdo who spits eggs at you, weeds that you can pull out of the ground to get coins, power ups, keys, potion bottles which spawn doors for some reason and very rarely, enemies, miniture thwomp, baby yoshi, yoshi egg throw mechanic, seahorses in the background for underwater levels, beach theme, volcano theme, coin cave theme, nabbit, princess peach in a cage as well as a switch to release princess peach from said cage, daisy in a cage as well as a switch to release daisy from said cage, toadette in a cage as well as a switch to release toadette from said cage, toad in a cage as well as a switch to release toad from said cage, luigi in a cage as well as a switch to release luigi from said cage, hidden fire shooting blocks as well as hidden cannon ball shooting blocks AND that is about all i could think of for now... good luck implementing all of those! :D

  • @mrelectrodude9391
    @mrelectrodude9391 ปีที่แล้ว +1

    There is one important aspect that I have not seen much, which are the various interactions between enemies. Nevertheless, this is getting along well!

  • @Donobodude
    @Donobodude ปีที่แล้ว +1

    Make it so the maker can set it so clampys can send you to sub-areas after eating you, to hide secrets for players willing to take the risk. I can imagine the trolls already XD

  • @vibrantspectator
    @vibrantspectator ปีที่แล้ว

    A really important feature to the haunted block is that it will go through blocks until able to hit mario in a straight line from it to mario without going through blocks and walls

  • @ZackTheRed-ow3lz
    @ZackTheRed-ow3lz ปีที่แล้ว +1

    Oh! Oh! Being able to add more parts to the bone raft! And the spooky goombas but for the goombrat!

  • @Slaymisi
    @Slaymisi ปีที่แล้ว +1

    I think you should add a variant of the spiny koopa that falls of the edge

  • @SuperYoonHo
    @SuperYoonHo ปีที่แล้ว +2

    THANKS SO MUCH SMASHY!!! LOVE THIS

  • @sonicgamer7652
    @sonicgamer7652 ปีที่แล้ว +1

    Omg you made everything I wanted

  • @davvyxzurman9081
    @davvyxzurman9081 ปีที่แล้ว

    I wonder how many styles will be in this game. Can not wait for the full game!

  • @tyleracuna2567
    @tyleracuna2567 ปีที่แล้ว +1

    You should add that dry bones roller coaster thing from world 8 of NSMB Wii. It’s one of my favorite Mario levels

  • @lagzerovr
    @lagzerovr ปีที่แล้ว +1

    Suggestion: Add a portal block, that when mario touches it, he will teleport to another portal block (and he will walk out of it to avoid any bugs). You should also make an option to make it a one-way portal.

  • @shyguytimmy
    @shyguytimmy ปีที่แล้ว

    I really hope we get some themes soon. I'm not sure how hard it actually is because I am clueless at making games but surely it would be one of the easier things you would make.

  • @omegaaklx303
    @omegaaklx303 ปีที่แล้ว +1

    Man i want this game to be finished and have a online level sharing server. This has potential.

  • @VOLATILEVOXELS
    @VOLATILEVOXELS ปีที่แล้ว +1

    6:00 suggestion: make a rainbow clampy that teleports you, like a pipe would, but only when it chomps down.

    • @IvanFranco120
      @IvanFranco120 ปีที่แล้ว

      What about rolling Chomps?

  • @lewishunt5117
    @lewishunt5117 ปีที่แล้ว

    Good job on the sprites Diamond Lock Productions

  • @BacontheGreat
    @BacontheGreat ปีที่แล้ว

    Snow that drops from trees, powder snow, and quick sand that also has the option to be a warp

  • @GamesbiteRtDL
    @GamesbiteRtDL ปีที่แล้ว +2

    I don't know if this already exists, but I recommend adding single Lava/Water/Poison Pools so you don't have to have a complete body of water that goes through the entire stage
    The Tipping Stones from various New Super Mario Bros Games that fall down if they are tipped too much.
    Circular, rotating ground from New Super Mario Bros Wii (is literally in the first level)
    The eels from New Super Mario Bros DS

    • @hatafire
      @hatafire ปีที่แล้ว

      On that note, big bubbles you can swim in should be added too

  • @minecrafftboss1876
    @minecrafftboss1876 ปีที่แล้ว

    I like this really much. My suggestion is to add some animations when a block gets broken bei a cooper shell or some other enemies.

  • @BBQLOVER65
    @BBQLOVER65 ปีที่แล้ว +1

    add a volcano theme where you can control whether mario is inside, outside or if the volcano is erupting (lava rising inside or erupts outside) it would be cool to have those type of levels
    also you should add an option where you cant turn left like in the original mario

  • @brickmaster8701
    @brickmaster8701 ปีที่แล้ว +1

    Oh my god I’m so exited for this video

  • @ForgottenTimelinesSans
    @ForgottenTimelinesSans ปีที่แล้ว +1

    Hey Samshy, I think you should add in moves from more recent Mario games (spin jump, midair twirl, ground pound, holding items, etc.) I think this would fit with some of your new items (like the empty koopa shell) Thanks!

  • @edwardhague7676
    @edwardhague7676 9 หลายเดือนก่อน

    I love the haunted piano!

  • @Arcanino2707
    @Arcanino2707 ปีที่แล้ว +2

    One suggestion: I know you probably already thought of this, but maybe you can set the beat blocks to have customization options like spawn and despawn rates, and whether or not it goes by the bpm of the music for the level
    Other than that, great work, to all of you😁!

  • @SM900minecraft
    @SM900minecraft 8 หลายเดือนก่อน

    I am not sure if you have done this yet, but if you can make goombas change color based on what theme you're in like in SMB1, that would be really cool.

  • @Joswano
    @Joswano ปีที่แล้ว +1

    I think that the best thing to do is ingenuity. There are hundreds of fan-made Mario Maker games out there, and while having more content or freedom than the official version, what makes Super Mario Maker so successful is its creativity and subversion on the common Mario tropes. Hiding enemies in blocks, stacking stuff, giving hundreds of uses to common elements.
    So I would say that you should focus less on new content and more on making it more Mario-like. Instead of adding single elements for the sake of just having more stuff, focus on expanding the potential of creativity. Stuff similar to the things Super Mario Maker did, like the enemy stacking mentioned before. More stuff like that

  • @beaniefamily
    @beaniefamily ปีที่แล้ว

    so far, this looks awesome 💯💯
    oh yeah, here's some random suggestions:
    Variants Of Backgrounds: i'm pretty sure various Mario games have a Lava variant of the Underground theme. oh, there's also the Outside variant of the Mansion theme, the Beach variant of the Water theme (this variant's water would act more like the Forest theme's water ..........maybe this counts as a Forest variant instead of a Underwater variant.), the Desert variant of the Underground theme, the Miniboss Castle variant of the Castle theme (this variant would have no lava), the Sunken Ship variant of the Underwater theme, and there's probably more i'm forgetting about.
    sure, this would just be purely cosmetic for most themes, but it would still be cool
    Mid-level Events (haha i stole this idea from someone else): basically just a invisible barrier (it's only one block wide, but you can adjust the height of it) that, when you walk through it, a special thing happens. you would be able to change the event to things such as: the water/lava/poison rising up / going down a certain amount of blocks, meteors/fireballs of various sizes start raining from the sky for a certain amount of time (minimum amount is 5 seconds, maximum amount is 5 minutes) (you can change the speed the meteors/fireballs fall at, the minimum and maximum size of the meteors/fireballs (minimum size is 1x1, maximum size is 5x5), and if you want the meteors/fireballs to break certain blocks or not) (you can also toggle it to rain meteors/fireballs forever) (also, if the previous Rain Meteors/Fireballs Event was set to rain forever, you can make it so the next Event turns the meteor/fireball rain off again), Bullet Bills shooting from the left/right of the screen (you can make a Bonzai Bill appear at up to 3 parts of the level) (you can also toggle this to only go on for a certain amount of time (minimum amount is 5 seconds, maximum amount is 2 minutes)), the entire level rotating 90 degrees (you can toggle if you want the gravity to rotate too) (you can also toggle if you only want the gravity to rotate) (there will also be a warning onscreen (you can toggle this off) (you can also change the amount of seconds the warning is onscreen (minimum amount is 1 seconds, maximum amount is 5 seconds))).
    Background/Foreground Blocks: just blocks that can only be placed in the background/foreground (and, unlike the Semi-Solid Platforms, these would be 1x1 blocks instead of 3x3 blocks). these would be useful if your level transitions to outside of a cave, to inside a cave, then back to outside the cave and you don't want to use pipes since just walking into the cave is a way smoother transition, or if you're inside a building (there could also be Window blocks / Semi-Transparent Background/Foreground blocks).
    yes, these are purely cosmetic too, but they could be pretty useful at times
    okay i'm tired of typing this comment, so i'm just gonna end it here.
    edit: i just remembered that they already added meteors/fireballs

  • @Raikuthedragon
    @Raikuthedragon ปีที่แล้ว

    For the blue spiny shell: make it faster when kicked and can also break more solid blocks like when you have a spiny shell on your head. This can also break bricks like a giant spiky balls and deal more dmg to bosses.
    Let's add the yellow koopa from SMW as well and the variants with a Mario head

  • @pedroivog.s.6870
    @pedroivog.s.6870 ปีที่แล้ว

    Hey that's the first video I've seen on this project, so excuse me if you already added my suggestion
    Something really interesting from NSMB U are the slopes that can change direction in 1-2
    Moving and rotating objects are pretty common in Mario games so a more broad system than just the tracks could be good 👍

  • @Qwertymomoo
    @Qwertymomoo ปีที่แล้ว

    The haunted block’s floating animation makes it a floating triangular prism.

  • @blzdelayed6232
    @blzdelayed6232 ปีที่แล้ว

    Smashy, i think it will be really cool if the blue shell when kicked doesn't go of edges but ricoshets back and after 5 ricoshets explodes dealing 2 hit point making surviving it way harder

  • @chopperbrosadvance9760
    @chopperbrosadvance9760 ปีที่แล้ว

    I can't wait to see these all added in an actual level

  • @ElsuperGTA
    @ElsuperGTA ปีที่แล้ว +1

    Nintendo: We want to contact you
    Smashy: You want to use my ideas for a new Mario Maker?
    Nintendo: Oooh haha… no…

  • @Totally_Bonkers
    @Totally_Bonkers ปีที่แล้ว

    been waiting for this