I Made Mario Maker 3 Because Nintendo Won't!

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  • เผยแพร่เมื่อ 6 พ.ค. 2024
  • Mario Maker 3 is still a long time away and we don't know for sure if we'll ever get it. That's why I started creating my own Mario Maker game in Unity! In this video we'll take a look at the progress I made since Part 1.
    Part 1: • What if Super Mario Ma...
    Feel free to join the Discord server if you want to help out making the game. You can also drop suggestions in the comments.
    Discord: / discord
    ----------------------------------------------------------------------------
    More Smashy: tinyurl.com/69uq4d3w
    Smashy Plus: tinyurl.com/1lnc8e68
    Twitch: / smashyyt​
    Discord: / discord
    Twitter: / smashyyt​
    Maker ID: SVY-LBB-6VG
    ----------------------------------------------------------------------------
    Please consider subscribing and leaving a like. I hope you enjoy!
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ความคิดเห็น • 1.6K

  • @DGR_Dave
    @DGR_Dave ปีที่แล้ว +937

    This looks incredible, great job on this!!

    • @OrangeCake_
      @OrangeCake_ ปีที่แล้ว +33

      DGR? I am big fan, Well, I thought you'd be here.

    • @scientificapple69
      @scientificapple69 ปีที่แล้ว +15

      Yooo it's DGR!!!

    • @mirroredarmy
      @mirroredarmy ปีที่แล้ว +17

      Hey Dave!

    • @KennethAnimates
      @KennethAnimates ปีที่แล้ว +6

      Man it’s been months since I’ve checked your content glad to see you’re still going strong!

    • @coolioanimated
      @coolioanimated ปีที่แล้ว +6

      5th comment

  • @djroundtable5269
    @djroundtable5269 ปีที่แล้ว +271

    If you want the forward facing bills to look good in 2d, have them start smaller with a darker color, and have them grow in size the further along the path they are

    • @emii6199
      @emii6199 ปีที่แล้ว +7

      yea that is big brain

    • @seymourkrelborn4780
      @seymourkrelborn4780 ปีที่แล้ว +28

      And then have them fade invisible as they leave

    • @time2bcoolYT
      @time2bcoolYT ปีที่แล้ว +1

      Yeah that would look better

    • @yotohan
      @yotohan ปีที่แล้ว +9

      And I would have a white gleam shine over them the moment they become tangible, so the player knows for sure when it's safe to jump on. or unsafe.

    • @jenniferdunstan5065
      @jenniferdunstan5065 ปีที่แล้ว

      So like how they did it with Ridley in super metroid

  • @Tinaphromad
    @Tinaphromad ปีที่แล้ว +237

    Idea: Secret exits, both the red flagpole and the key hole, to add some replayability to the levels and allow for alternative pathways in the world creator.

    • @penitente3337
      @penitente3337 ปีที่แล้ว +19

      Oh god yes please.
      It'd be cool if they also skipped more levels if a hypothetical World Builder was a thing-

    • @ineophobe
      @ineophobe ปีที่แล้ว +18

      can't wait for troll worlds to force people to find their goofy ahh secret exit

    • @vincere4591
      @vincere4591 ปีที่แล้ว +7

      Since they only allow flagpoles in the main world, maybe the red flagpole can only be placed in the subworld.

    • @time2bcoolYT
      @time2bcoolYT ปีที่แล้ว +1

      YES!

    • @Butterfingers3
      @Butterfingers3 ปีที่แล้ว +7

      @@vincere4591 Or better yet, it can be found in this third area (which many later 2d mario games have), that can both serve as a secret exit if the player chooses, and add more adventure to each level.

  • @Umbra_J
    @Umbra_J ปีที่แล้ว +66

    7:56 It’s not impossible to make banzai bill in 2D games, you can make it darker and smaller when it gets launched but gradually gets lighter and bigger as it approaches the level (look up Yoshi’s Island Giga Baby Bowser).
    And when the bill is supposed to fly off, make it fall to off screen (like create a sprite that indicates the bill had fell) to make it more lively.

    • @algotkristoffersson15
      @algotkristoffersson15 6 หลายเดือนก่อน +1

      All of the official mario make stuff would theoretically be possible on original hardware, with the only need difference being a memory expansion, and what you say relies on the background being complete featureless to work, as baby bowser is technically the background, which is being scaled with mode 7.

  • @sagebarron6105
    @sagebarron6105 ปีที่แล้ว +373

    I've had an idea for a while now: Key shards. Basically red coins but dropped by bosses so you won't have to make a clunky door setup for a boss rush.

    • @kibo1313
      @kibo1313 ปีที่แล้ว +77

      or just... have it where enemies can have red coins..?

    • @darthtroller
      @darthtroller ปีที่แล้ว +40

      @@kibo1313 I still can't believe that's not a feature

    • @Th3_Sp4Ce_M0nK3y
      @Th3_Sp4Ce_M0nK3y ปีที่แล้ว +9

      @@kibo1313 Or! Or, how about both ideas?
      If it's not too much work, that is

    • @ineophobe
      @ineophobe ปีที่แล้ว +21

      @@Th3_Sp4Ce_M0nK3y but that makes key shards kind of pointless if red coins can do the same thing

    • @Th3_Sp4Ce_M0nK3y
      @Th3_Sp4Ce_M0nK3y ปีที่แล้ว +5

      @@ineophobe I meant having both red coins and ket shards
      I kinda worded my original comment poorly, apologies

  • @ralphy1054
    @ralphy1054 ปีที่แล้ว +276

    The progress on this game is astounding! I know I haven't been the most active recently, but I'm definitely thrilled to watch as the game develops!

  • @Boonetube27
    @Boonetube27 ปีที่แล้ว +32

    Can’t wait to test this out on my own, this is super interesting and very high quality!
    As for a suggestion…. Cliffs? I’ve always wanted to make a cliff side Mario level, so the theme and the ability to place walls that you can shimmy across would be fun. The walls don’t have to just be cliffs though, maybe castle walls too? Whatever you think.
    I also think that berry bushes would be great, as well as Yoshi in other game styles.

  • @Raikuthedragon
    @Raikuthedragon ปีที่แล้ว +3

    Suggestions/ideas:
    - "!" Switch's, just like SMW, you jump on it and some blocks becomes permanently solid or transparent (blue, red, green and yellow switches)
    - roller coaster skeleton platform, self explanatory.
    - climbable background walls where Mario can climb, you can add koopas on it to makes them climb. And add some rotating grills so you can be behind this wall.
    - yellow and blue koopas from SMW
    - key and keyhole: take the key, find the hole to finish level
    - ? Orb: ends level when you take it, can be put inside a block or enemy or boss
    - foreground walls where you can make nice secret passages
    - bubble pipes that pushes you in water levels. Also diagonal pipes and rotating pipes.
    - ninja coins and blocks. Basically you put an Hidden trigger and then theses coin and blocks will appear from nowwhere
    Glued coins/blocks. You can link coin and blocks to an object and they will move/rotate together.

  • @williamwest4049
    @williamwest4049 ปีที่แล้ว +56

    Smashy, it's so good to see you man! I'm so proud of you for the progress you have made! I can't wait to see what else you can do in the next video! We will see you soon my friend!

    • @OrcaKW
      @OrcaKW ปีที่แล้ว +1

      *URGHH*

  • @J4deR4bb1t
    @J4deR4bb1t ปีที่แล้ว +30

    Yo, this is really cool, it's clear that you have a lot of passion for this. So far i'm really impressed.
    It may be a bit tricky, but the launch star from Mario Galaxy could be really cool. You could set the trajectory and the speed at which you travel. Just an idea.
    Really excited to see how this develops

  • @otterball7896
    @otterball7896 ปีที่แล้ว +23

    Idea: On-Off doors. On-Off doors can be used like regular doors, except there are two variants. The red block doors and the blue block doors. These will only be useable when an On-Off switch makes the specific color solid.

    • @joaopedro-mm5lf
      @joaopedro-mm5lf ปีที่แล้ว

      just surround a door with on-off blocks or place the door on top of a on-off block

    • @MrFezzenLoggy
      @MrFezzenLoggy ปีที่แล้ว +5

      @@joaopedro-mm5lf nah we need to save space

    • @El_Silveiro
      @El_Silveiro ปีที่แล้ว +1

      @@joaopedro-mm5lf Then Nintendo could have use that logic to not add the P-doors, but here we are, it looks good and saves space

  • @CosmiX_Loka
    @CosmiX_Loka ปีที่แล้ว +30

    A couple of suggestions:
    - The falling fire balls could potentially use more retro-looking explosions on contact with the ground / player instead of floating particles
    - Upon taking damage from an amp, you could use the stun animation caused by Bowser Jr.'s ground pound, or something of the sorts.

    • @vibevizier6512
      @vibevizier6512 ปีที่แล้ว +2

      These are both really good ideas!

  • @trollinsky6700
    @trollinsky6700 ปีที่แล้ว +21

    So basically, “I made smm3 but with good options.” Keep up the good work

  • @manfredi19
    @manfredi19 ปีที่แล้ว +165

    It would cool if you could remove the starting platform, so you can just do what you want at the start. Maybe even adding a spawnpoint block where mario will start the level at every time
    Update: I submitted the sprites for the SpawnPoint Marker, let's hope it makes it to the final game 🗿
    Final update: he rejected it lmao

    • @asrield2032
      @asrield2032 ปีที่แล้ว +11

      Yes. YES. This has to be in the game.
      There has to be a spawnpoint block.

    • @catomax26jeev
      @catomax26jeev ปีที่แล้ว +14

      Damn imagine all the different creators unleashing their inner little timmy and hot garbage potential

    • @nicoleascher5950
      @nicoleascher5950 ปีที่แล้ว +6

      That might be cool but I don't think any Mario game does that

    • @_IceCreamBunny_
      @_IceCreamBunny_ ปีที่แล้ว +6

      Like the start pos from gd

    • @asrield2032
      @asrield2032 ปีที่แล้ว +6

      @@_IceCreamBunny_ Any Mario game? There are only 2 Mario Maker games.
      However, now talking about Mario games not having spawn point blocks, what about 3D Mario?
      Or the checkpoints?
      Plus, in game developing there IS a spawnblock. (Or position, but it exists either way.)
      It is obviously not visible in-game.
      But I understand what you mean.
      Though I dont see any problem in adding it...

  • @maxiemadness9373
    @maxiemadness9373 ปีที่แล้ว +2

    It's been a few years since I've watched your videos (despite being subscribed), and I gotta say, I'm seriously liking how this game is looking so far!! I'm excited to see more in the future!!

  • @FoxBlocksHere
    @FoxBlocksHere ปีที่แล้ว +3

    The progress on this is amazing so far! I love seeing all these new Mario Maker fan games! We've come a long way since ReMaker...

  • @AU_Player
    @AU_Player ปีที่แล้ว +37

    I think that a cool addition would be settings, since you are making menus,
    Settings like audio, controls, and maybe character would be nice

    • @satinfoilplays7830
      @satinfoilplays7830 ปีที่แล้ว +5

      I can already imagine little timmy making all the controls one button lol

    • @SIG7Pro
      @SIG7Pro ปีที่แล้ว +4

      @@satinfoilplays7830 f n f noobs be like

    • @satinfoilplays7830
      @satinfoilplays7830 ปีที่แล้ว +4

      @@SIG7Pro lmao

  • @wilbyinc.8483
    @wilbyinc.8483 ปีที่แล้ว +7

    This is incredible! Keep up the good work, Smashy!

  • @archerman6822
    @archerman6822 ปีที่แล้ว +2

    Ideo for the forward-facing giant bullet bill: make it smaller and darker when fired, then, it gets brighter and bigger as it gets closer to the screen. If the effect still doesn't work, maybe adding a "screen break" effect (as if the bullet bill breaks through the screen glass) that fades after a few seconds would help give it a better feeling of it getting closer

  • @Lekubelkaibukbbyjwjh
    @Lekubelkaibukbbyjwjh ปีที่แล้ว +1

    It looks like you're working really hard on this and I can't wait to see what's to come in the future.
    Psssst: Don't overwork yourself! We'll understand.

  • @cheru_two
    @cheru_two ปีที่แล้ว +11

    A suggestion I have would be burners that spin when you hit them, sort of like the toggleable ones but instead of turning off, they turn in a different direction, either clockwise or counterclockwise

  • @pickyphysicsstudent201
    @pickyphysicsstudent201 ปีที่แล้ว +6

    Pretty impressive with what you have done so far. Might I suggest adding those rotating cannon ball launchers, from the NSMB airship levels? Also I suggest adding burners that turn off & on based on red/blue switches.

  • @catomax26jeev
    @catomax26jeev ปีที่แล้ว +3

    If by any means you decide to add a world maker, there's some ideas for World makers:
    1. Larger world size. Maybe change from 4x7 to 7x9 to fit more levels and decoration.
    2. Vertical tiles / Layers. To make elevated terrains better. They don't need to have a ground tile behind them to work and they'd work better as a second layer of terrain.
    3. Elevated terrain overhaul: Instead of elevated grounds occupying 2x1, you could make it so they only occupy 1 tile from the second layer. Going behind these would make them transparent and ladders could come from all sides.
    4. Replay levels. Why the hell we can't? We only complete them and no more. It can be toggled if the world allows replays or not.
    5. Replay worlds. The same as above.
    6. Level capacity rise. Instead of only 5 levels we could now store 8. Finally we can reach that 1-7 instead of 1-4.
    7. Powerup storage. World makers need this. To balance you could blacklist if a level should allow stored powerups.
    8. Red toad houses. These should give powerups for you to store.
    9. More decoration. For example bridges with chasms, waterfalls, rivers, etc.
    10. Bonus levels. For example you could make it if a level should be a bonus using secret paths.
    11. Cannons. They'd serve as shortcuts inbetween worlds.
    Also, i was thinking in some level maker ideas:
    1. Merging themes. For example you could make an ice cave or an underground forest with this. This could be a minor change.
    2. Extra sub areas. For example you are building a level and you want a bonus area to be accessed by a pipe but your sub area needs to be a long area, meaning there's no space for your bonus area. This could also work if you want to make a NSMB bonus area in the sky while not risking your underground area.
    ALSO, as there's a gap on the extra game styles tab, the next style should be.....
    Mario Galaxy! No, not a 3d maker, but rather the already present in the original game 2d style. All sorts of creations!

  • @alburr6019
    @alburr6019 ปีที่แล้ว +2

    Damn this game looks amazing! Looking forward to seeing the progress ^-^

  • @cub0id
    @cub0id ปีที่แล้ว +16

    Suggestion: Sign post, it is like the sing at the beggining of a level except you can place it anywhere and rotate the arrow on it for it to point anywhere. Maybe a varient of it can also have text on it for the player to read if you press the jump button near it, similar to the signs in super mario odyssey.

    • @joaopedro-mm5lf
      @joaopedro-mm5lf ปีที่แล้ว +1

      the game already has arrows but text can be useful.

  • @jairoliradeamorimjr3262
    @jairoliradeamorimjr3262 ปีที่แล้ว +10

    Just came here from the discord server. Can't wait to see what's new about the project. I hope Smashy open to beta soon

    • @OrcaKW
      @OrcaKW ปีที่แล้ว

      *URGH*

    • @IvanFranco120
      @IvanFranco120 ปีที่แล้ว +1

      Where the beta will be public?

    • @izzygenie6312
      @izzygenie6312 ปีที่แล้ว +1

      @@IvanFranco120 discord

    • @jairoliradeamorimjr3262
      @jairoliradeamorimjr3262 ปีที่แล้ว

      ​@@IvanFranco120 that's a good point. I hope it is, but for the time being, we just have to wait and see

  • @orionalbeniz9945
    @orionalbeniz9945 ปีที่แล้ว +1

    Wow, this is awesome!! Very hyped to see next updates! ^^

  • @96Wezi96
    @96Wezi96 ปีที่แล้ว

    Hey, great job!!! This looks promessing. Something that I'll sugest, for the burners more, is that the design always makes the user have a clear idea of what to spect. It won't feel fair to die by mixed high burners and not being able to tell which one is which

  • @siriusdarkblade
    @siriusdarkblade ปีที่แล้ว +4

    Since there are going to be future Mario game styles included I recommend using the same s time between all game styles. And a King Bill option would be amazing to see added.

  • @CaterpillarLips
    @CaterpillarLips ปีที่แล้ว +18

    Here are my suggestions for course parts:
    1: off/on switch - this works exactly the same as an on/off switch but it switches green and yellow blocks instead of red and blue.
    2: switching spikes - spike blocks that have an inbuilt timer that switches between a solid damaging block to a non-solid block, this would be really fun for kaizo levels.
    3: builder power up - a power up that let's you make an infinite amount of blocks, I know this is already in the game but I want it to be able to make infinite blocks or at least more than 5 while removing the hammer ability because I think all that in one power up is a bit too op
    Really looking forward to see what's in the future of this game!

  • @koolkidgamr6260
    @koolkidgamr6260 ปีที่แล้ว +1

    This gives me major SMBX vibes. I love the project so far, superb work!

  • @hauntedsunsets
    @hauntedsunsets ปีที่แล้ว

    how is this the coolest mario relafed thing I've seen in so long???
    I remember seeing a joke in a
    Simpleflips video about asking Kaze if he's gonna make mario maker 3, but actually seeing this is absolutely insane. this is impossibly amazing

  • @thmfox4901
    @thmfox4901 ปีที่แล้ว +3

    This is insane
    Smashy this is pure dedication right here
    Your work is insane

  • @Luigikid
    @Luigikid ปีที่แล้ว +7

    Fan Games > What Nintendo does lately

    • @DimentioWasTaken
      @DimentioWasTaken 6 หลายเดือนก่อน +1

      This aged porrly

    • @l2ahness
      @l2ahness หลายเดือนก่อน

      LUIGIKID IS HERE EVEN!

  • @ghost_ship_supreme
    @ghost_ship_supreme ปีที่แล้ว +1

    This is incredible!!! I can’t believe Nintendo hasn’t done anything this impressive yet!
    If this was official, it could easily be a contender for game of the year!
    If you don’t have it already, I’d love to see the blue shell powerup!
    Also, you can fix the forward facing bonsai bill by making it move off center a bit maybe? Perhaps you could make it appear to be 3D in 2D like an illusion somehow

  • @specteralmadness1920
    @specteralmadness1920 ปีที่แล้ว

    It was really fun making the boo block sprites for your fangame, can't wait to play the final thing!

  • @randomistough0
    @randomistough0 ปีที่แล้ว +3

    you should add cappy in someway maybe as a power up, an ability in a different game style, or as a move you can toggle on and off when building a level.

  • @cuzwhywhynot2350
    @cuzwhywhynot2350 ปีที่แล้ว +4

    You should make it so that the sm3dw bullet bill gradually increase in size the closer it gets to the foreground, but that's just a suggestion.

  • @blakfloyd
    @blakfloyd ปีที่แล้ว

    This is amazing. Keep up the good work, dude!

  • @matthewbob_moostachepants5563
    @matthewbob_moostachepants5563 ปีที่แล้ว

    Man I do have to give it to ya great progress so far. I definitely wouldn’t have come up with half of this stuff considering it definitely wouldn’t be the first thing that would come to mind for me. So keep up the great work, can’t wait to see the final product! Maybe you can get it in before Nintendo. Just don’t tell them!!!

  • @SaerisSkyblaze
    @SaerisSkyblaze ปีที่แล้ว +4

    Some enemy ideas:
    you could the dolphins from I think super mario world as they are an enemy and a platform
    torpedo teds, grrrols, bats, chargin chuck, volcano lotus cape koopas, rex, fishing boo and big boo boss.
    Some Level building Ideas:
    maybe add the fence that you can climb on like in super mario world iggy's castle a panel you can hit to flip sides and koopas can climb on it as well.
    cannon pipes: like in super mario world yoshis island 1, they launch the player upon exiting the pipe.
    hidden areas: like in the new super mario games example: false walls. to take an example from this video: like the mega shell interior you made, not visible from out side but fine inside.
    secret exits: these would go nice with hidden areas blocks and the like and also allow alternative routes on a custom world map if your doing that. and the key hole warp
    credit: Tinaphromad in the comments for secret exits and key hole warps.
    beach biome
    ship graveyard biome
    and maybe some different colored fires/flames just for the looks
    thats about all I can think of at this moment
    these would be cool to add but its not my game, so what you add if anything at all, is up to you.

  • @the_dark_tortellino8499
    @the_dark_tortellino8499 ปีที่แล้ว +3

    I think lift platforms from super mario bros could be an awesome feature to add

  • @GalcticMario64
    @GalcticMario64 ปีที่แล้ว +1

    Looks Very Awesome, Good Job And Keep Up The Hard Work!! Maybe add bosses next like the koopalings or custom bosses from mods.

  • @ChickManFace
    @ChickManFace ปีที่แล้ว

    Im already thinking what im gonna do in this game, keep it up! love it

  • @emanueleatzeni561
    @emanueleatzeni561 ปีที่แล้ว +5

    Actually when they make the new console it comes out.The dream was true😁

    • @OrcaKW
      @OrcaKW ปีที่แล้ว +1

      *URGH*

    • @emanueleatzeni561
      @emanueleatzeni561 ปีที่แล้ว +1

      @@OrcaKW is there something wrong?🤔

    • @Malarc695
      @Malarc695 ปีที่แล้ว +2

      @@emanueleatzeni561 it's an inside joke from Smashys disc

    • @emanueleatzeni561
      @emanueleatzeni561 ปีที่แล้ว +1

      @@Malarc695 oh

  • @Spanish-Monster
    @Spanish-Monster ปีที่แล้ว +6

    Cool, hope Nintendo doesn’t find out about this

    • @OrcaKW
      @OrcaKW ปีที่แล้ว

      *URGH*

    • @Spanish-Monster
      @Spanish-Monster ปีที่แล้ว +2

      @@OrcaKW bruh why are you saying that?

    • @SawBSketch
      @SawBSketch ปีที่แล้ว +2

      @@Spanish-Monster i think its the terraria male hurt sound lmao

    • @casualhandle2.0
      @casualhandle2.0 ปีที่แล้ว +2

      Nintendo Is so evil!🤣

    • @canestaring
      @canestaring ปีที่แล้ว

      @@SawBSketch bruh

  • @izeasgibgio4628
    @izeasgibgio4628 ปีที่แล้ว +2

    Idea: instead of separate underground and underwater themes, you could have underground/underwater variations of other themes, for example underground/volcano would be like you're inside the volcano.

  • @WilliumBobCole
    @WilliumBobCole ปีที่แล้ว +1

    ooh, you could expand on the meteor/fireball system, by making it a "weather" toggle, which has whichever of these effects based on which theme you are in, so fire in castle, meteor in volcano, but then you could have rain in jungle theme, with massive rain drops that trap you inside if hit for a moment, making you vulnerable to enemies or falling in pits, and of course snow/hail in ice related themes, and then rain in ghost house would be like nighttime mode but with automatic lightning to periodically show everything on screen, things like that custom for each theme i think would be really cool. I think that's what makes SMM so great, is that it has relatively few options available, but the different varients and interactions based on gamemode and theme make for almost limitless combinations. being able to do more with what you have is better than bloating it with just a bunch of new stuff that might only have one or two very limited uses. of course the community would FIND more uses no doubt, but still, being able to trim out the fat and getting more use out of more versatile parts should be something to keep in mind

  • @EricMKgamer
    @EricMKgamer ปีที่แล้ว +6

    Looks great, but why do i have a feeling that in a few years people will say "this didn't age well"?

    • @crimsonvale7337
      @crimsonvale7337 ปีที่แล้ว +3

      Assuming this is meant to be a proper full indie game, the project is really mismanaged. There is no floor texture, and there only seems to have been superfluous elements added currently, no updates about the underlying system architecture (although it could still be being worked on in the background, just pushed to one side for the video). A proper indie project requires a lot of planning, especially because there's no one to really ell you to work on the most important parts, and on top of that nintendo's history with fangames spells doom.
      This could of course just be a personal passion project, but I feel that the messaging has been mixed about that if it is, and of course if it is for the passion then we can let most of the "warning signs" slide.

    • @EricMKgamer
      @EricMKgamer ปีที่แล้ว

      @@crimsonvale7337 i meant of that random people that comment that years later when the official sequel it's actually released but ok that helps

    • @HypercatZ
      @HypercatZ ปีที่แล้ว

      That would be great!

    • @buzzlightyearpfp7641
      @buzzlightyearpfp7641 ปีที่แล้ว

      if nintendo does decide to make a mario maker 3 and if they do add these mechanics, they will 100% make them cleaner and blow this guy out of the water, however thats a very slim chance

    • @aToastPoptart
      @aToastPoptart ปีที่แล้ว

      @@crimsonvale7337 you do know the game is in the early stages. right?

  • @delphoxlatias1821
    @delphoxlatias1821 ปีที่แล้ว +3

    Great ideas! I do have a suggestion though, the boss doors are kind of too big, they’d be hard to use in levels. I think you should base the size on the nsmb series if you see this comment, just a block bigger than mario

  • @0AThijs
    @0AThijs ปีที่แล้ว

    This is so enjoyable to watch!
    Amazing work!!!👍

  • @zerocks88
    @zerocks88 ปีที่แล้ว +1

    a few notes:
    -The burners shouldn't have a long mode, that's adding an unnecessary obstacle, UNLESS you can make the burner itself look different to indicate it's the longer one
    -The falling fire balls and meteors are awesome, and the only thing I'd change is that there's two speeds for them and that they're able to be differentiated between by a visual queue like the burners in the first note
    this looks amazing, all the other additions are flawless! well, well done!

  • @SawBSketch
    @SawBSketch ปีที่แล้ว +4

    i think forward facing banzai bill can get a bit of a fix if you shrink it down a bit, and have it become larger when its able to damage the player

  • @dav553
    @dav553 ปีที่แล้ว +3

    IM WORKING ON THIS I CANT BELIEVE IT

    • @OrcaKW
      @OrcaKW ปีที่แล้ว

      *URGH*

    • @Malarc695
      @Malarc695 ปีที่แล้ว +1

      HI SUMMERTIME WHATS UP

    • @dav553
      @dav553 ปีที่แล้ว

      @@Malarc695 hi?

    • @canestaring
      @canestaring ปีที่แล้ว

      yo

    • @canestaring
      @canestaring ปีที่แล้ว

      Oh yeah forgot *URGH*

  • @mapmage
    @mapmage ปีที่แล้ว +1

    for the forward facing cannon, you can make it smaller and less saturated and make it bigger when it appears in the screen and finally make it slowly fade out as it leaves

  • @snelake
    @snelake ปีที่แล้ว

    If you had a modular system for creating new items or shared the source code for the basic maker part (not the items, just the platforming and editor) then people could send you new items and you could add them.
    Also I think it would be cool if you added cosmic clones (like shadow mario but multiple spawn) and cosmic mario who you race to get some reward. I would also like to see some of the exclusive items from other games like enemies and powerups from mario galaxy and big blocks from smb3. I don’t expect all of this to be added but would like to see it. Great work on this so far and looking forward to further updates!

  • @arttukettunen5757
    @arttukettunen5757 ปีที่แล้ว +4

    Nintendo putting the bare minimum needed for people to consider the game a sequel, you are gonna see the features you want only in mario maker 5

  • @brunomvasco
    @brunomvasco ปีที่แล้ว +4

    As the official URGH Nation leader, I must say this video is very nice.
    URGH/10

  • @gamerduck7114
    @gamerduck7114 ปีที่แล้ว

    You really convinced me, i might help w/ some sounds, but school is starting, still tho, going to try, very exciting!

  • @Brasegalan33
    @Brasegalan33 ปีที่แล้ว +1

    Wow, that's great
    But I think you should probably make the sprites a bit different for the rotating burners and boos turning into blocks, to make them more distinguishable at first glance to their more classic counterparts

  • @FlameHead5
    @FlameHead5 ปีที่แล้ว +3

    This is better than Mario maker 2

    • @OrcaKW
      @OrcaKW ปีที่แล้ว

      *URGH*

    • @IvanFranco120
      @IvanFranco120 ปีที่แล้ว

      Maybe slightly better???

    • @FlameHead5
      @FlameHead5 ปีที่แล้ว

      @@IvanFranco120 sure

    • @FlameHead5
      @FlameHead5 ปีที่แล้ว

      @@OrcaKW wth

  • @OrcaKW
    @OrcaKW ปีที่แล้ว +3

    *URGH*

  • @FrostyMac
    @FrostyMac ปีที่แล้ว +2

    I think a useful feature to have, both in general but also ESPECIALLY for people who like to build full games with the world feature, would be custom music. Music is a key part of making a game feel unique, so if someone wants their custom Mario game to feel unique from the official games, new music would be an obvious way to do that.

  • @marqimoth6987
    @marqimoth6987 ปีที่แล้ว

    bro, this is so cool, please keep up the hard work, I think this would do really good.

  • @solgaleo3533
    @solgaleo3533 ปีที่แล้ว +2

    Currently working on some sprites for this fangame and it’s fun, learned quite a lot

    • @canestaring
      @canestaring ปีที่แล้ว +2

      Glad You Had a Good Time! 🙂

  • @legolad2103
    @legolad2103 ปีที่แล้ว +1

    Unity has a feature called sprite masking. It's useful for the effect you wish to achieve at 1:40 . It's really easy to use.
    Nevertheless, this project looks amazing. Great job!

  • @Jorgin_Legal6
    @Jorgin_Legal6 3 หลายเดือนก่อน +1

    Some suggestions:
    Subtle shadow behind objects, to give a more complete kinda feel;
    Have a slightly different base to the long burners so you can tell which one it is while it's off;
    Have a subtle little animation on the moving platforms for jumping on them and for while they move (something similar to the question block's animation) to make it more responsive

  • @blackholeproducers
    @blackholeproducers ปีที่แล้ว

    This is awesome! In order to improve the Front Facing Bonzai Bill, you should have it exponentially scale larger from a slightly smaller size in order to show a change in depth! It would begin by slowing growing in size, but ramping up right before it reaching the regular scale as it reaches a point where it can hit the player.

  • @thefizzwizz1662
    @thefizzwizz1662 ปีที่แล้ว

    Someone may have already suggested this but presuming you do an On and Off block system, i think an On and Off door would be interesting. Just doors that only become accessible when the On and Off switch is in the correct state.
    Looking forward to more!

  • @blueresonant5788
    @blueresonant5788 ปีที่แล้ว +1

    I think there could be a special type of “secret block,” like how secret ledges work. Would kinda work the same as the giga shell, but would prolly be a radius around mario to make things easier. I also think doors with a clear condition could be nice, so you don’t have to rely entirely on keys. Speaking of keys, multi-key doors could work, too.

  • @GhostInThePepsi
    @GhostInThePepsi ปีที่แล้ว +1

    Those pipes in the new super games that create underwater currents. There could be both a static form and one that switches directions. You could also have unagi to flesh out underwater levels a bit more. Maybe even the purple homing cheep cheeps or the schools of yellow ones that are there for decoration.

  • @RowanFN
    @RowanFN ปีที่แล้ว

    For the big bill, could have it smaller and then increase in size to mimic it coming towards you, that way there is some "depth" awareness to dodge it or jump on it if it hit a certain size.
    Looking great though! nicely done

  • @jthemad2616
    @jthemad2616 ปีที่แล้ว +2

    The fact that Smashy in a few weeks was able of adding twice as stuff as nintendo in smm2 is amazing

  • @topek8693
    @topek8693 ปีที่แล้ว

    Suggestion that might fix the forward facing banzai bill (7:55):
    1. Make the circle/hole that the banzai bill comes out of smaller than the outer square base
    2. Make banzai bills grow in size overtime.
    3. When the edges of the banzai bill's sprite reaches the outer square base, that is when it hits Mario.
    Not sure if it'll actually be enough to convey the distance, but if it does, might be a neat trick to use for any future forward facing entities. Hopefully, this is helpful and not a waste of time lol.

  • @supersexysadie
    @supersexysadie ปีที่แล้ว

    The speaker box is such a great idea. I see streamers complain about how they can’t see the course description during an endless run, which is sometimes almost necessary to read to know how to beat certain levels. This addition would solve that conundrum. Also, I like to make themed/lore levels, and this feature would enable me to tell a story instead of having the player have to completely infer everything.

  • @MarioBro15
    @MarioBro15 7 หลายเดือนก่อน +1

    We need to bring back those timed moving platforms from SMW

  • @NijahPlays
    @NijahPlays ปีที่แล้ว

    Looks great! Can't wait for the cease and desist!

  • @coffeebear700
    @coffeebear700 ปีที่แล้ว

    I have an idea for the forward facing Banzai bill, when the banzai bill is coming towards the screen and can't hurt Mario, it appears darker (and or smaller) and when it's able to hit Mario It's color goes back to normal before disappearing, great video by the way I love the progress made

  • @Castlecrasher200
    @Castlecrasher200 ปีที่แล้ว +2

    Wow smashy this is actually amazing also the fact that you’re developing you’re own game is really cool, btw do you have coding experience or did you follow tutorials?

  • @Apker60
    @Apker60 10 หลายเดือนก่อน

    This is awesome,keep up the good work👍!!!

  • @notxavvi
    @notxavvi ปีที่แล้ว +1

    Hey Smashy, your game looks awesome so far! Here's an idea: why not try added the option to change the ending (like the flag, super mario world pole thingy, etc)

  • @jessie24031
    @jessie24031 ปีที่แล้ว +1

    a couple ideas
    -a option to change marios movesets in different themes
    -more themes ofc
    -different ending styles like (smb3 in smb1
    or defeating boss ends level)
    -add back the weird mushroom and amiibo mushroom
    edit: also yoshi coins would be a neat touch as well
    edit2: you can make the new super mario bros them have a "sub theme where you can change the textures to the different versions on nsmb like ds or 3ds

  • @Sp3ctralI
    @Sp3ctralI ปีที่แล้ว

    For the background banzai bill, you can have it smaller at first, and just size it up slowly, to show it’s getting close (maybe also look darker or more faded, then progressively look less faded and more light)

  • @spectron24
    @spectron24 ปีที่แล้ว +2

    WoW! It looks so cool! 👍I think this game will have a good future 😉👌

    • @IvanFranco120
      @IvanFranco120 ปีที่แล้ว +1

      If Nintendo dosen't take down this, it will be an good proyect...

    • @spectron24
      @spectron24 ปีที่แล้ว +1

      @@IvanFranco120 I'm agree 👍

  • @Roroprin
    @Roroprin ปีที่แล้ว

    This game is really great! I recommend making it possible for creators to decide if people can move after hitting message blocks. You could make a boss taunt you while it attacks you using this.

  • @jackepicspeederwolfaj2294
    @jackepicspeederwolfaj2294 ปีที่แล้ว +1

    quite an impressive fanmade mario maker sequel
    especially since it was made in unity

  • @ganzonaganzona3819
    @ganzonaganzona3819 ปีที่แล้ว +1

    you should add new goal options. You could disable the goal at the end of the level and add power stars, shine sprites, and SMO moons as collectable goals. You could also give bosses a droppable orb to end the level.

  • @vii-ka
    @vii-ka ปีที่แล้ว +1

    Making the direction platform look like a coin block with an arrow makes the player think they should hit it from below instead of jumping on it from above. Also, I think the Spike should be slightly faster.
    I think you could make the forward facing Banzai Bill look better by making it grow in size when it gets closer to the camera, and adding a shadow on the ground when Mario can collide with it.

  • @MrJack8700
    @MrJack8700 ปีที่แล้ว

    Looking really good my guy!

  • @darthrevan478
    @darthrevan478 ปีที่แล้ว

    Really good vid. You could make Marios falling speed faster after hitting a block. At the moment it looks not natural (or I am just way to used to Mario’s movement.)

  • @mortal1s88
    @mortal1s88 ปีที่แล้ว

    The banzia bill can actually be used, you just gotta make it tiny as if its along the distance, but when the bullet shoots out, it gets bigger. You can also add an effect to let the player know when its within the foreground.

  • @supersonicmadness760
    @supersonicmadness760 ปีที่แล้ว +2

    I think pipe bubbles could be cool for underwater levels. It would push items, the player, and coin bubbles
    Another feature I'd like would be more characters.
    Characters I would like to see are
    Luigi
    Toad (any color)
    Toadette
    Peach.
    Maybe they could have abilities of their own.
    Luigi = High Jump
    Toad = Faster
    Toadette = Longer time, or nothing when the timer is at the limit or if it has a limit.
    Peach = Float.

  • @thegreatandpowerfuldc5977
    @thegreatandpowerfuldc5977 ปีที่แล้ว

    "The sprites for these look pretty fire"
    I see what you did there.

  • @Adam-jm5un
    @Adam-jm5un ปีที่แล้ว

    For the all-direction arrow platform, I think in the original game the arrow would change to the next direction after Mario jumps off of it instead of the next time he lands on it. I was also thinking maybe the darker shade on the variant was too dark and could be lighter.
    Personally I’d use the slightly darker shade for the platforms (even the 1-directional ones) when Mario is off it, and lighter when Mario is on it.

  • @ImmortalAbsol
    @ImmortalAbsol ปีที่แล้ว

    Playable characters from each game style would be a cool addition.
    Nabbit, Roselina, Toad colours.

  • @amazingnoo9935
    @amazingnoo9935 ปีที่แล้ว +1

    Suggestion:
    Water pillars that push the player to the top, with one variant that allows Mario to stand on top and one that doesn’t (the one you can stand on top of would have a flat top. Would also have a sand, poison, lava and snow variants.

  • @HellIsForeverWithInfinite
    @HellIsForeverWithInfinite 10 หลายเดือนก่อน

    My personal ideas for this little game:
    -More customization for Koopalings (such as how they attack, it would probably switch between how they behave in each game)
    -All 3D world items in other game styles
    -Switch Burners that are triggered by on and off switches
    -Kamek as a boss (maybe with NSMBU mechanics)
    -The unused items from the Miyamoto level editor (watch Ceave Gaming's video about them for more context)
    -A variant of the meteors and fireball rain, where they don't interact with blocks. This could allow for some cool castle stages
    -More than one sub area per level maybe?
    -The moving platform from NSMBU that stops moving when a certain number of enemies land on it
    -Diagonal and snake-block like variants of the Thwomp
    -Being able to add any of the 3 liqiuids to any theme (aka Water, Poison Water and Lava)
    -Also would be nice to make Twisters that can be upside down or horizontal

    • @HellIsForeverWithInfinite
      @HellIsForeverWithInfinite 10 หลายเดือนก่อน

      If there's any more, then here are some bonus ones
      -Giant Boos
      -Mega Mushroom Bowser (since Giant Bowser is a recurring boss in the games now)
      -King Boo as another boss (Go cray with ideas for the behavior)
      -If Mario Wonder gets released before this fangame is finished, would be nice to see some features from that game in this

  • @jakepenndragon2670
    @jakepenndragon2670 ปีที่แล้ว +2

    A bit ambitious but with boss doors, you could add a bunch of bosses. The Big Boo from SMW, Reznors, etc.

  • @tigerdevine9654
    @tigerdevine9654 ปีที่แล้ว

    Your sprites look SO GOOD

  • @NotTotally
    @NotTotally ปีที่แล้ว +2

    idea: option to make thwomps like SM3DW or regular spike thwomps.
    (either Blocky, or regular spiky thwomps) -> use this for platforming challenges