Plot twist, this will be part of keeper lore, if the game detects you're not subscribed to mickey your health instantly drops to 0 anytime you try to play
It would be cool to see a winter biome that has ice/snow spells and icy/snowy items. Maybe the penguins originated there but were forced to move for lore reasons? Or maybe there are still penguins there but due to a disagreement the grass penguins moved away?
@@buubaku maybe his world's dragons have different anatomy. besides, it's not like people actually create snot bubbles like that when they sleep, so the whole thing isn't accurate to real life, but that's fine because it's a game about talking penguins, magic frogs, and dragons, which is clearly not anywhere close to realism
@@brucetoons u haven't spent enough time around babies if you've never seen a snot bubble like that before. And just because its fantasy, doesn't mean it doesn't have realism, realism in fantasy is what makes for meaningful world building, just look at lotr
@@buubaku 1. I've seen snot bubbles before, but also this seems to be a fully grown dragon, not a baby, and snot bubbles don't actually get that big as to be the size of what's seen in game. 2. I know that there does have to be a level of realism, I'm an aspiring author/illustrator, but it is still fantasy, and it doesn't have to be the most realistic thing ever, like I said, It's a dragon, so most likely it has different anatomy than a human (most creatures do, like that lizard that sprays blood out of its eyes to distract predators) 3. It's his game, so he can decide how dragons work in it, they don't all have to be the same as one from something popular like lotr or harry potter 4. I really don't want to make this a fight, all I was saying that the location of the snot is not that important of an issue, and that if it were in the nose, it would cover up the dragon's facial features, so please don't make it such
@@nextProgram good to know. i used to be in the discord but when i was there wasnt any new stuff ebing posted in it, ill re-join. thanks for keeping on keepin on with this project, no matter how long it takes! cant wait to see where it goes
I suggest adding a little bright texture in front of the cave opening, sort of like how they do it in Pokemon, to show what tiles teleport you into the cave. This would also let you do caves on the sides of walls quite seamlessly
Instead of “interact with penguin” appearing over their head you should add a speech bubble. Like the M&L RPGs, giving visuals for commands instead of text.
This looks pretty cool so far! If I may make a suggestion, some additional cuteness may be added if the main character's hair moves up and down as he walks. I dunno seems legit in my head lol
In the first legend of Zelda game, the areas around the dungeons were very unlike the normal areas. They had tiled floors around them, dead trees, statues. And the color scheme was very different as well. Being much more reminiscent of the monsters in the game and less like the green of the surrounding land. Though you were probably already planning on doing this, I would like to say that it would probably be a good idea to do this for your game. Make the dungeons feel unique and different. I’m not saying use a different sprite for each dungeon. But do change the color palette.
Maybe add a little delay or offset to the camera before following the player to give a feeling that the player is moving in the world and not just an stationary image while the map is moving. The player design is also a little bit odd cause its outline is thicker and the world sprites have thinner line. It detach the player from the world. Just my opinion 😅 Cool progress dude🤘
You could add a skeleton to the cave, so the chest would be the loot from a previous adventurer. It would make a lot more sense than a random chest in a cave. Make it look like their home/base
I know I’m a bit late, but for the invisible tutorial part at the beginning of the game with the signs, perhaps you could use a village instead. A village wouldn’t look as out of place as some random signs, and the player could expirement and feel more at ease if they were introduced to a few npcs at the beginning of the game. Just a thought!
I just discovered this channel so not many people will probably see this because I'm a bit late but I have idea: You could add a tsunami that will put out your fire so you have to build a wall or something around the fire to protect it
I really love your game, and keep up the excellent work, you could also put some dogs that can be tamable it will really add the feel of survival and stuff.
Fantastic progress! This really makes the game look fleshed out. Perhaps you can move that pot down a little so it's more obvious to the player. I think a small gap in the trees might be too subtle but won't detract from the fact the player has to head back to there once learning how to break pots.
Yay, a new Keeper Devlog :) Very nice video and great progress! Looking really good. Maybe you could make the buildings a bit .. deeper? Like give it more depth so they don't look as "thin" if you know what I mean ^^
I think it would be kinda cool if the Plague Doctors were their entirely different race, maybe they have a religion that tells them to rid the world of diseases because they are evil or something.
Wow this game went from a simple survival game where you keep your fire from extinguishing, to a rpg/story game, would be nice if you added animation for when you break pots with spears plague doctor and buildings both look cool,and the cave system looked really nice too Idk if you remember me but good work :D hopefull the next devlog will be as nice as this one :D
Maybe for the caves they could be like small little procedural dungeons that have periodical chest loot and enemies corresponding to the difficulty of the cave.
you should add potions that give a unknown effect each game. For instance, you find a red potion in a chest and decided to drink it. It give you a temp speed boost. Now you know that red = speed for that game. Next time you load it up the red potion could give you fire resistance. I think this would keep the game from feeling too repetitive and could be fun.
You inspire me a lot bro, i too aspire to become a game dev from scratch. Been going at it but at a slower pace. Good luck to u bro, u have my sup and u just earned a subscriber.
The dialog system is very similar to what I implemented, mine has a separate text file for each interaction though, but, like you, I’m not sure if it’s the best way but it’s the way I did it and it seems to work.
it'll also be cool if fire at base changes color (maybe boss drop some item for it) which in terms opens hidden areas in game? possibly events as well...
I think the boats should be difrint. I think you should have to craft then place down. To use the boat (this is just my opinion) oh and i would love to have tts for the dialogue even if it’s just a robot speaking. All tho that still may be a lot of work
I might be better for the dialogue if the dialogue script only parses the text for itself, and then the individual NPCs request their dialogue whenever you need it. It's probably less time-consuming every time you make a change to the dialogue.
smash subscrieb or i wlil put keeper man in the trash >:(
problem i alread smashed subscrieb
I wlel smah snubsricbe agian it get unsnuscrisbel
Hi
Plot twist, this will be part of keeper lore, if the game detects you're not subscribed to mickey your health instantly drops to 0 anytime you try to play
h no nto keepr man
Can’t have good lore without good caves 👍
True
NAHHH BRO THIS IS THE SECOND TIME I THOUGT OF YOU UPLODING AND THEN YOU UPLOAD THIS HAPPENED TWICE IN A ROW
:o :o
The dungeon looks more like a city mall than a dungeon now.
same thing 🧐
The pillars make it look Greco-Roman to me
Subbed for the "little mining off camera" line
I’ve been looking forward to this ;)
Yayy
It would be cool to see a winter biome that has ice/snow spells and icy/snowy items. Maybe the penguins originated there but were forced to move for lore reasons? Or maybe there are still penguins there but due to a disagreement the grass penguins moved away?
Nice devlog, i think the plague doctor should be a lot taller because right now they look really tiny and cute and not threatening at all
He's supposed to be cute hehe
Nice video man! Looking forward to play the game, it’s looking nice :)
Thanks!
You should add bagels to the game
If you do I’ll buy a copy
Bagel
The tiles remind me of the old Pokemon games. I love it.
Awesome
This is really cool!
Thank you!
Hurray he’s back!
Your game is so pleasing to look at, keep it up! Excited to play this!
Thanks!
2:37 its meant to be a snot bubble, so it should be coming out of the dragon's nostril, not his mouth
it's also a fantasy dragon, so it doesn't need to be realistic.
@@brucetoons perhaps not, but it does need to make sense
@@buubaku maybe his world's dragons have different anatomy. besides, it's not like people actually create snot bubbles like that when they sleep, so the whole thing isn't accurate to real life, but that's fine because it's a game about talking penguins, magic frogs, and dragons, which is clearly not anywhere close to realism
@@brucetoons u haven't spent enough time around babies if you've never seen a snot bubble like that before. And just because its fantasy, doesn't mean it doesn't have realism, realism in fantasy is what makes for meaningful world building, just look at lotr
@@buubaku 1. I've seen snot bubbles before, but also this seems to be a fully grown dragon, not a baby, and snot bubbles don't actually get that big as to be the size of what's seen in game.
2. I know that there does have to be a level of realism, I'm an aspiring author/illustrator, but it is still fantasy, and it doesn't have to be the most realistic thing ever, like I said, It's a dragon, so most likely it has different anatomy than a human (most creatures do, like that lizard that sprays blood out of its eyes to distract predators)
3. It's his game, so he can decide how dragons work in it, they don't all have to be the same as one from something popular like lotr or harry potter
4. I really don't want to make this a fight, all I was saying that the location of the snot is not that important of an issue, and that if it were in the nose, it would cover up the dragon's facial features, so please don't make it such
Normally: Hey, nextProgram uploaded a new video! Oh wait, I was just dreaming...
Now: Hey, nextProgram uploaded a new video! YEEEEAAAAAHHHHH!!!
So excited! Would love to get updates more often, even if they are just little bits like TH-cam shorts
Sure I can try. I give updates pretty much daily in my Discord and Twitter though
@@nextProgram good to know. i used to be in the discord but when i was there wasnt any new stuff ebing posted in it, ill re-join. thanks for keeping on keepin on with this project, no matter how long it takes! cant wait to see where it goes
**whispers** "Now we can talk about the lore"
lets go another devlog!!
I suggest adding a little bright texture in front of the cave opening, sort of like how they do it in Pokemon, to show what tiles teleport you into the cave. This would also let you do caves on the sides of walls quite seamlessly
Aye another devlog! Let’s go!
🙏
Keeper?! More like sleeper lol
Coz you woke me up from my nap
Get it?
Funny right…?
lol
Instead of “interact with penguin” appearing over their head you should add a speech bubble.
Like the M&L RPGs, giving visuals for commands instead of text.
This looks pretty cool so far! If I may make a suggestion, some additional cuteness may be added if the main character's hair moves up and down as he walks. I dunno seems legit in my head lol
Good idea
Been some time since the last devlog, great to see another upload. Love how the game is turning out!
Thank you!
In the first legend of Zelda game, the areas around the dungeons were very unlike the normal areas. They had tiled floors around them, dead trees, statues. And the color scheme was very different as well. Being much more reminiscent of the monsters in the game and less like the green of the surrounding land. Though you were probably already planning on doing this, I would like to say that it would probably be a good idea to do this for your game. Make the dungeons feel unique and different. I’m not saying use a different sprite for each dungeon. But do change the color palette.
Suspicious frog statues 😳
When the frog is sus 😳😳
The game is looking good. Those character idle animations looks really good. Keep it up! :)
Thanks :)
Making a Action Adventure RPG my self, good to see another project in the works :D
Maybe add a little delay or offset to the camera before following the player to give a feeling that the player is moving in the world and not just an stationary image while the map is moving.
The player design is also a little bit odd cause its outline is thicker and the world sprites have thinner line. It detach the player from the world.
Just my opinion 😅
Cool progress dude🤘
You could add a skeleton to the cave, so the chest would be the loot from a previous adventurer. It would make a lot more sense than a random chest in a cave. Make it look like their home/base
You should make waterfalls using partial effects and you can find things behind waterfalls
YES! WHOOOOO
I know I’m a bit late, but for the invisible tutorial part at the beginning of the game with the signs, perhaps you could use a village instead. A village wouldn’t look as out of place as some random signs, and the player could expirement and feel more at ease if they were introduced to a few npcs at the beginning of the game. Just a thought!
yo i love it when video game
same
Hope you keep going. Your develeopment has been amazing! looking forward for this game!
Thanks, will do!
My Favorite Video from my favorite TH-camr
Imagine being the best game dev ever couldn't be me!
;)
I just discovered this channel so not many people will probably see this because I'm a bit late but I have idea:
You could add a tsunami that will put out your fire so you have to build a wall or something around the fire to protect it
I've been following these videos from the beginning, and it's looking amazing! Congratulations on getting the steam page! :D
Thanks!
@@nextProgram :)
Good one
Very nice! Maybe you could add some fog particles to the graveyard biomes! (spooky)
👻
1:07 "mining off-camera" lmao
Excited! Looking great my guy!
I really love your game, and keep up the excellent work, you could also put some dogs that can be tamable it will really add the feel of survival and stuff.
Thank you!
No problem
Finally! It's been a while, great video as always!
Thanks!
Fantastic progress! This really makes the game look fleshed out.
Perhaps you can move that pot down a little so it's more obvious to the player. I think a small gap in the trees might be too subtle but won't detract from the fact the player has to head back to there once learning how to break pots.
Thank you!
Yay, a new Keeper Devlog :) Very nice video and great progress! Looking really good. Maybe you could make the buildings a bit .. deeper? Like give it more depth so they don't look as "thin" if you know what I mean ^^
4:42 famous last words
Love the invisible tutorial Great devlog😁
Thanks :)
I dig the invisible tutorial concept you were talking about, definitely a solid concept to drive great game s!
Nice! Looking great so far.
Thanks!
I would watch this right now, but I am tired...
Nevermind, I watched it...
you should add a flying ship, where when you board it, you can fly into the sky and visit sky islands.
Looks nice! Keep up the good work
Epic DevLog Lore
Yes
Yes
"I did a little mining off camera" 😂
Game looks dope so far! I'll wish list it on steam
Thanks!
Love your game
Thank you!
I think it would be kinda cool if the Plague Doctors were their entirely different race, maybe they have a religion that tells them to rid the world of diseases because they are evil or something.
Good idea
Wow this game went from a simple survival game where you keep your fire from extinguishing, to a rpg/story game,
would be nice if you added animation for when you break pots with spears
plague doctor and buildings both look cool,and the cave system looked really nice too
Idk if you remember me but good work :D
hopefull the next devlog will be as nice as this one :D
Thanks!
Maybe for the caves they could be like small little procedural dungeons that have periodical chest loot and enemies corresponding to the difficulty of the cave.
you should add potions that give a unknown effect each game. For instance, you find a red potion in a chest and decided to drink it. It give you a temp speed boost. Now you know that red = speed for that game. Next time you load it up the red potion could give you fire resistance. I think this would keep the game from feeling too repetitive and could be fun.
Cool idea
Omg ive beem waiting for sooo long..your vids are great
Thanks!
@@nextProgram do you have any tips for game dev bc im currently working on a 2d storydriven platformer
Game looks really nice. Keep it up!
Thanks!
Nice Devlog Man Keep it up
These Drawings Are Davinci Style :)
Subscribed!
Thanks a lot!
You inspire me a lot bro, i too aspire to become a game dev from scratch. Been going at it but at a slower pace. Good luck to u bro, u have my sup and u just earned a subscriber.
Good luck, thanks!
yoo im early
also love your content
Thanks :)
LESS GO
This looks great
Thanks!
This is awesome! Subbed!
yay more stimulation
little bit late to the party but WOOOOOOOOOO KEEPER UPDATE
Woo
@@nextProgram HES ALIVE
good job c;
Thank you :)
@@nextProgram yw
This is still great
Thanks!
@@nextProgram No problem! Glad to see development is going well.
idea: make the potions that hurt you give you some kind of buff like with the face flasks in dead cells
Very cool Mickey :D
Oh hey, thank you!
The dialog system is very similar to what I implemented, mine has a separate text file for each interaction though, but, like you, I’m not sure if it’s the best way but it’s the way I did it and it seems to work.
lol, the hardware requirements, I had no clue for my game, so you know.... ctrl + c, ctrl + v.. 64GB of RAM required :)
When nextProgram uploads BOOBA
pog?
Still waiting/hoping for devlog 8 #fingerscrossed
Working on it!
The plague doctor could use the poison potions to attack the player and possibly drop them
nice ;D
You can make plague doctor's throw poison potions, i think that could be interesting.
That would be cool
Nice game
It would be cool if you could set a forest on fire (just cool not useful)
PS: amazing video like always '-'
i thought u were ded... and ur alive congrats :) gud devlog
Thanks haha, I'm still alive
YOU SHOULD ADD MULTIPLAYER
I think that the plague doctors still don't look too much like an enemy, players could really get confused.
Noice!
umm.. Ig it's late but would love to see different tree sizes...
it'll also be cool if fire at base changes color (maybe boss drop some item for it) which in terms opens hidden areas in game? possibly events as well...
I think the boats should be difrint. I think you should have to craft then place down. To use the boat (this is just my opinion) oh and i would love to have tts for the dialogue even if it’s just a robot speaking. All tho that still may be a lot of work
nice
Please make this available to 32 bit low end pc and run smooth and also please add squirrels and horses
You should add variation to different tiles like water or the trees. If it is a repeating pattern, it doesnt look good.
Suggestion! Just saw the fire and thought it looked a lil weird without some sticks. Thats just a personal opinion though, love the dev logs!
I might be better for the dialogue if the dialogue script only parses the text for itself, and then the individual NPCs request their dialogue whenever you need it. It's probably less time-consuming every time you make a change to the dialogue.
first ;O
:o
The dungeon looks kind of like a bank now…
Cools devlog nonetheless