How I Added Combat to my Game || Keeper Devlog
ฝัง
- เผยแพร่เมื่อ 25 ส.ค. 2024
- In this video I add combat mechanics into Keeper, my indie 2D survival game. I also lay the groundwork for enemy bosses and biomes. Game is being developed using the Unity engine, using Aseprite to make pixel art.
Follow me on Twitter! / nextprogramyt
Join the Discord! / discord (if link doesn't work, check newer video or channel links)
Damage animation video: • Implementing game feel...
(Next Program)
doN't fORgeT TO sMaSh THaT liKe buTtoN 😫👌
ofc
smh my head i thought u we’re better then that 😔✊
aNd AcCOrDDinG tO yOuTubE sTaTIstiCs...
@@gigabit6226 accorDiNg TO YOutubE statIstiCS oNlY 30% of yoU ARe sUBscrIBED tO my chaNNEl-
I always smash the like button
I don't know what everyone is talking about that 7 looks perfectly normal!
¯\_(ツ)_/¯
Wassup Mort-dawg?
Yeah, right!
"I got distracted by unity's particle system"
Dani: Join the dark side
😂
Yeah 😂😂🤣🤣
That’s what i was thinking! 🤣
🤣
Lol, but Dani would say light side
The return of the king.
lord of the ring
oh how nice! you're back!
:)
Sending this to NASA cause you’re a star ⭐️
:)
"Mr. Boy, we don't study that kind of star."
HES BACK WITH A BANGER
⭐️
1:41 I have been noticed
Also a little advice, to make the enemies look like they’re being hurt, you should make their eyes widen like this: O O
It’ll make them more expressive and heighten the shock of being smacked by a spear from afar.
Hahaha
I started watching this video while on a walk and now I am lost 😧
Don’t get lost :o
watch it again and you may find yourself
@@coltonbates629 that’s some hippie shit right there
@@stealthisaccount433 Everytime I shit there's some hippie shit, nothing extraordinary.
@@coltonbates629 deep
Idea: Instead of hitting the ghosts with normal sticks/swords, you have to craft something new to attack them (maybe a vacuum or something lol)
There’s an idea
maybe this can become a theme for some enemies, like werewolves need to be damaged with silver or smith, although werewolves don’t seem to fit with this games artstyle
A monkey that has to be beaten with bananas?
@@LoganMeyers03 bruh lol
i have a better idea, ghost cant be damaged at all, but can be distracted with something
Everyone: I thought you were dead!
nextProgram: My death was greatly exaggerated.
I love everything about this game
Welcome back Mickey! Looking forward to the next devlog this decade 😆
Haha thanks Jelle
Glad to see you back!
Thanks!
6:57 writes in notebook: _if you want to be featured in a video, write a mean comment and roast nextProgram._
In all seriousness though, welcome back :P
Kinda true haha. But thanks!
YOU ARE BACK! I MISSED YOU SOOOOOOO MUCH. I WAS SCARED OF YOUR SUDDEN DISSAPEARENCE FROM TH-cam! I AM GLAD YOU'RE BACK AND AM WRITING THIS BEFORE EVEN WATCHING THE VIDEO. Oh, sry for caps, hehe.
Been waiting! Hope to see more vids!
:)
I discovered your channel while you were on your break, loved the content, glad you're back and hope to see more of your vids!
Awesome
Hey now welcome back!! Another great video I'm glad to watch it!
Thanks :)
I was waiting for this video a lot. Hope you keep(er) up the good work and post videos! Good luck with university
Thanks! I'll try
Welcome back! And never apologize for the delays between dev logs. I'm surprised that so many game devs get videos out as quickly as they do. The game is looking great! And your video editing is fun :)
Haha I appreciate it
I actually used EEEYYY sound when I saw your video, Niice to have you back mate ,)
That attitude towards feedback already puts you in a good spot. I really had a good chuckle there.
Welcome back! Sounds are still one of the trickiest things to make and add for me. It's super cool to add remixes of a bunch of different sounds together to make new ones though!
btw try looking up Sonniss GDC Packs if you are looking for some sound effects
i like how quick crafting what you need seems to be. You just break the items and just chuck them at each other and bam. Other games like this tend to be slow paced and ask for a lot of time before it gets fun, so seeing you tackle such a common mechanic that many may find old and stale in such a fast and elegant way is really cool. It lets you get to the action (whatever that may be) much faster.
also your game stuck out to me so i never forgot you
This game looks like it's right up my alley. so even though it might be a ways off, im excited
The game is starting to come along great :) combat reminds me of tibia paladin combat now w the spears, love it. I think the character art stands out a bit compared to everything else btw. Both in style and the actual design. Other then that, keep up the good work, looking forward to the next video :)
Your videos have a really nice vibe to them, but most importantly your naturally funny without it being forced
Glad you're back, I hope you recover from the _A L G O R I T H M_
Yay!! ur still alive :)) keep up the good stuff my dude
Thanks! I'll do my best
Every time the spear hit someone I had the *bonk* sound playing in my head :D
He lives!!!!
I do
I think I *juicy* squish sound effect would be very satisfying for hitting those slime blob things
I'm glad you're back, man! I've been checking your channel once in a while, don't know how I kept not seeing this video for so long. Your devlog is so honest and just really a pleasure to watch, I hope to see much more of this game in the coming weeks.
My favorite feature of the game rn is the whole throwing mechanism that integrates seamlessly into both crafting and fighting. Seriously, this feels so fresh and elegant! If you're going to make all fighting throw-based, you can make a more advanced weapon that's harder to craft but that works kind of like the axe from God of War: you throw it, but it keeps being equipped, and hitting the throw button the second time makes it return to your hand. It can harm enemies both times, so you can set up traps by throwing the axe on the ground and calling it back when an enemy is between you and it, etc. Also, there can be a straight-up boomerang that flies in a circle and returns (so it's kind of tricky to hit stuff with it, but it's a bit more powerful or has a higher knockback), and an advanced homing boomerang (because why not), this is potentially tons of fun.
Also, my tiny advice art-wise is to fix those gaps in black outlines when you're rotating raw pixels, so it looks more deformed than just digitally distorted.
Looking forward to more videos!
Aw that's so nice, thank you :)
glad to see you back, for whatever reason this project has stuck with me and i’ve thought about you’re videos often.
There's a certain charm to these videos that's hard to quantify.
You've got a pleasant voice and chill attitude, and I'm always surprised at how much progress you make in each log.
Thank you so much :)
Here's another comment you've now read increasing the time you've wasted today by at least 5 seconds. Try and be optimistic about this one, ha.
copy and paste this comment everyone lol
Shouldn't be a problem, because you invested your time to type this first. So it is like a gift @nextProgram didn't ask for. I'm sure he's proud to get it. ^^ And by the way: What did you do while reading this? ;-)
Yesss! I've been waiting for this! Don't worry man, take as much time as you want.
heyyy youre back! cant wait to see what else you add
Thanks!
Really nice dude! I actually missed your existence!
But really thank you for your quality content, keep it up!
Your channel had been in my watch later for a bit (alongside bunches of other devloggers), and literally just as I start binging the videos here you uploaded 50 minutes ago after having been quiet for 6 months. Good timing on my part, gotta say. Anyway, your videos are quite enjoyable, so hope ya keep 'em up!
Wow you actually go through all the comments, amazing, anyways
Fellow Inde dev here haven’t actually made a full game yet just 2 demos, 1 witch I am working on making a full game, although I am making all my games for the nes so it’s a different work cycle, love the devlogs, keep up the good work
Yep I do! Sounds cool, keep it up
I was really missing the best game devlog, finally its here. Thx for making my day better
Amazing video man! Can't wait to see you develop this further!
Appreciate it!
the fire looks AMAZING
Screen shake and particles can make an attack feel more impactful and **juicy**
Good point
I can't even believe my eyes, you have a new video!
Welcome Back!
Thank you!
Nice to see you back!
Quick tip: To make the attack feel more impactfull, have the spear bounce back a tiny bit when it hits the slime and then shoot back the slime as you do now.
Basically: Spear stops at scene of collision, but slime flies away. Add a satisfying thud sound and bam, feels more impactfull (:
Abd tis is what happens when you comment before watching the entire video. Disregard my comment. Still, great to see an update!
Good to see you're back, that massive font is definitely an improvement
I'm not gonna lie it's been so long that when I got your video recommended I assumed it was because I've been looking at other indie devlogs recently and not that I had been subscribed.
I think it would be an amusing mechanic if you could "craft" enemies. Like if you throw a bucket at a skeleton he wears it as a helmet or something. Taming pets could work pretty similarly.
nice, I use to post weekly, then I started doing videos every couple of weeks, my channel just died after that, the youtube algorithm makes it hard if you want to spend more time working on other stuff. But you already popped off and have a good enough backing of people, so shouldn't be terribly hard to get recommended to a lot of people again.
this is perfect. I love how the spear is a one use item which really enables the idea of stocking up on items to battle. personally, i believe breaking stuff should take some time (like not instant chopping of a tree)
Thanks, and good idea
I subscribed to you after watching only one video a while back, but now I know why I subscribed
Good to see you're back. The combat looks good and I really like the graveyard sprites.
The artstyle looks great! I know it's been a while, but the content is just too good to forget about you 😎🍿🍿
FINALLY IVE BEEN WAITING MONTHS FOR THISSSSSS
Noice, i was waiting for so long
Really felt that perfectionist thing. In my case, it's with making games instead of videos, but I've not made a lot of progress because I keep spending too much time on one thing that won't work, and then I get burnt out. Anyway, hope to see more of this content in the future, nice work! :)
You can do it!
First video I’ve seen from you and this channel looks really fun actually. One suggestion I had was I stead of having to click *every time* you wanted to select your weapon, maybe you could use the number keys to quick select items. Or you probably already have this already implemented and I’m just blind, either way the game looks great and I’m looking forward to seeing more.
"I'm expecting about 10 views on this video"
Looks like the TH-cam algo had other plans. Keep up the great devlogs!
Oh, and on the bit about not being a perfectionist - I totally relate to that. Over the years, I've learned to quickly iterate and be ok with something not being perfect.
🙏🏻
Welcome to the davinci resolve gang! Glad to see more people switch to it!
Very nice to see you back! I needed some inspiration to mess around with unity, and found you again. These videos are really great, and I'm super excited for the game to come out. Keep up the amazing content!
Glad to hear it!
Dam youtube recommended me 3 youtubers doing devlogs and i love it! i enjoy checking you out man
Awesome! Thank you!
Welcome back boss ! Btw I think you can make those tombstones a little longer
You are still my favorite youtuber! I have spent hours checking if you are alive! ( can I play test this? I am good at breaking things!)
At last!! Waited so long, 3rd favorite devlog of all time.
My mom: what do you want for Christmas
Me: keeper, karlson and punch a bunch
Ayyy welcome back!
Thanks! Kinda crazy, I watched your videos a long time before I started making mine
Half a year and you're finally back :D
I REALLY ENTER WEEK AFTER WEEK TO YOUR CHANNEL, haha good video keep it up
Definitely within the next couple decades. Definitely
Take as much time as you want! Your content is super underrated, and you're actually the reason I got into pixel art, even though before I never thought I could draw something more than a square :D Love your content, make sure not to stress too much or burn out while uni and yt though!
Thank you so much 😀
That hit sound is immaculate
I forgot i subbed to you, and then i saw this and was very happy once i realized what it was
I'm glad your back! I love your game. its similar to what I wish to make eventually
A bit late probably, but _the_ most important thing in sounddesign is layering. There is a great talk by the sounddesigner of Hyper Light Drifter about this as well. A good soundeffect is almost always made up of more than just one sound.
dude this video just fills me with positive vibes
I made my first game ever yesterday. Basically your a snowman and you have to get these snowflakes that randomly generate when one is picked up and when you have 20 if the timer of 50 seconds didn’t run out you win and the world changes to winter. Also I added the feature that if you click the snowman the sprite changes to a different snowman and I’m really proud of it.
Ayyy you came back! I got kinda worried after i saw that you had been inactive on yt and twitter but glad youre doing well :D
TH-cam unsubscribed me from you, unacceptable. Glad that my friend send the video to me :)
I'm just happy to see you didn't disappear.
The spartan is really bright for the graweyard? Maybe like tune the color every time he enters a new biome? Maybe even change the cape color
I think a dynamic shading of all sprites might work better.
I love watching devlogs because they remind me how lazy I am.
Glad you're back! :)
Been rly busy with college last december, so glad I got to see the vid today (almost a month after the upload lol). As always, great to see you progress with the game!!
Hope you enjoyed it!
THE KING RETURNS
:o
*RETURN OF THE KING*
Nice dude this looks really promising! I would suggest making more videos even if they aren't related to your game as that will help grow interest for your channel therefor correlating to interest for your game :)
At 5:12, I noticed the slime you hit kinda got covered by the grass beside the tree. An easy fix would be changing the tree texture to make the grass attached to it transparent. Hope this helps, and great devlog!
Looking good! If I were to make a suggestion, perhaps later on down the line you could make the boat you turn into when you step into a water tile a craft able item, so that you can only reach some offshore islands once you’ve progressed through the game a little. Would be a neat opportunity to add to a progression system
It seems like u're back
Yep!
I'm loving these videos. Keep it up! :)
Thank you :)
Omg yes I’ve been waiting so long
Hey you're still alive! Nice to have you back🙋🏼♂️🤗
The king has returned
Welcome back!!! I remember that I have a forgotten account from 3 years back... people still write to me 😭
Right like the fire looks pretty good
Suggestion - Add a number floating above an enemy after it gets hurt indicating how much damage it took.
I just like when games have that it just feels so nice
Good idea
punished... Punished... PUNISHED It got recommended to me so soon only got round to commenting!