Hey, in case you're interested. I've already understood the gun thing in case you're thinking of using it for a tutorial, it turns out that the gun in the character I made was connected to the hand but badly positioned, so it was working fine, so you can see that nothing more needs to be done, someone helped me to solve it, so here I leave you with the question
@@rewindcat7927 yes, but it would be later, that at the moment I am doing it of other things and if you are interested I put subtitles in English, if you are interested, that normally I do them with narration in Spanish
@@martinrain345 could be an issue with the .lua file that is in the autorun directory? Have a peek at the tutorial linked in the description, it goes into more detail.
I’ve never tried it 🤔 if it complies in Crowbar, then I guess it would be fine? Other option would be to make a 1pixel player model - practically invisible 😂 I think there are invisible PMs in the workshop too?
@@12jn00gb yes, it requires a lot of squinting at text files, getting all the directories correct. Most ppl get all the materials onto one image. This is called 'baking' in Blender.
Not sure what you mean .. are you asking how to select the vertices on the ankle? Or how to make them red (giving them full weight)? Select them with the circle select tool - make sure vertex mode is on at the top left near the mode select menu, there is a little button that looks like a dot. To give the vertices full weight for the selected bone (and make them red) on the right side of the screen in the area with all the vertex groups, click “assign” and set the slider to 1.
This guy called Royal Skies LLC has fantastic videos about weight painting (super concise, they’re perfect) th-cam.com/video/uWuE8Gnhuy4/w-d-xo.htmlsi=fFloX_tjYBC2SWIN
Hey. Check that the folder exists. Also be careful with “/“ vs “\” in the path. developer.valvesoftware.com/wiki/Compiling_a_model “Error opening ! (Check for write enable) Studiomdl won't create folders that don't exist; you must manually create a path to your .mdl before compiling.”
Nice tutorial! sub earned! but for some reason my model is really really small. and it also appears that my model does not have any animation by that i mean the character is just in a t-pose the entire time im moving, and yes i can move the player in blender with pose mode, so its kinda weird, if any1 can help it would be so useful!
Source has a bunch of animations that are kind of baked in to its models. In the HLMV (half life model viewer) do the anims work? Also check the full tutorial linked in the description.
i got the model uploaded but the textures are missing. i have the vtf and it shows the texture i did and even reopened blender and it shows up of the edited vtf but when i publish its the checkers
at 5:47 in the Object data properties, my "vertex groups" is empty. This could be my fault, I imported another model and moved the skeleton to match rather than model a stickman myself. Is this why it's empty or did I miss a step?
I would like to change the shape of the skeleton to match the model I made. The character's proportions are a bit more cartoony than normal, so it's a bit shorter. I edited the armature to match it. However, last time I did this and edited the bones they turned out twisted and the playermodel wasn't the correct height. I'm remaking it but I don't want to run into the same problem again.
Short answer: you can’t adjust the proportions of the armature. Long answer: you can with “the proportion trick” which I have tried to make work a few times with no success. But it’s possible, people do it. Big brain ppl 🧠 look up that zeq maccaw guy on steam he has a tutorial. And good luck 🙏
@@rewindcat7927 thanks! i'll look into and see if I can get it working. if not, i'll just fix the proportions since having a taller model is better than a warped one.
@@goldfishglory all of my garrys mod pm's are oddly squished in the shoulder area because I don't know how to do that proportion thing. One day I'll figure it out! Hopefully you get there first 👍
Excellent question. It seems like a very straightforward thing. In reality it’s quite complicated! Did you have a model in mind? I can make a quick tutorial.
vTincho Will this get me arrested? Joke. Is it on the steam workshop? Edit: this one? steamcommunity.com/sharedfiles/filedetails/discussions/1439511609
First guess is you need to install Blender Source Tools. Check the tutorial linked in the description. It is the video but way more in depth. Good luck!
make one with a humanoid base that already have the uvs and textures already made and just needs ported. in other words a vrchat avatar reweight painted to work with the gmod skeleton but using an atlased texture with uvs made
Hey I got the 3d model stuff down and the model works fine but I can't seem to get the textures working, I texture painted got the uv and stuff and made the vmt's and vtf's but it just shows up as missing textures, how do I fix this?
Have a peek at the tutorial I made linked in the description.. it goes into more detail and with any luck you’ll get it. Missing textures is by far the #1 most frustrating thing about working with gmod/source. More frustratingly, usually the problem is a syntax error. 😭
@@rewindcat7927 Even after reading and copying the vmt and changing the paths and names it still doesn't show up with textures in the viewer. I guess the textures really are a pain💀
This worked fine for me when I made my first playermodel. But when I try to make another playermodel by cloning the file and renaming everything (and changing textures) it still does not work either with no textures or it is just an error. How can i fix this?
First of all, you actually got a model to work and that is not easy so big congrats to you 🥳 How to fix: it’s usually an issue with file names, which directory they are in, or how they are referenced. Have a look at this? steamcommunity.com/sharedfiles/filedetails/?id=1528003376 And this: steamuserimages-a.akamaihd.net/ugc/999178043076677920/D56A79311A7328C2EEE0BD4CF3C6CB53AD183160/
@@gorsvie_v2 no prob. Files are referenced in the .qc and .vmt files. If there is the smallest error in how they are typed it will break your model. It is quite frustrating 😤
Hey sorry to take so long to get back. I can’t get notifications for this without getting absurd amounts of other notifications. If you go to the Steam guide, that’s probably a better place to get help. Anyways, you are not alone with Texture problems. Because getting them right in game is extremely complicated. 99.999999 % of the time you see missing textures is because of errors with where texture files are saved, or theirs location is mistyped somewhere. Which is something i personally struggles with for years, no exaggeration. Via the Steam guide you can download a zip file that hopefully you can use to make this easier.
Hm .. that will happen 😭 this stuff is really tricky. There are a few ways this can happen. It often comes down to a typo, misplaced “/“ or something like that. Have a peek at the tutorial linked in the description?
Start with the same reference model skeleton shown. Import your ragdoll mesh, parent that to the skeleton. then weight paint so the skeleton moves the mesh properly. After that it gets really tricky though :/ For me personally, it took a few of years of off-and-on struggle to be able to get make a ragdoll into a pm. OMG just getting the textures to show up in game is sooooo complicated. Good luck! Also check the tutorial linked in the description.
I'm trying to weight paint it the way you did with shift+k but it doesnt do anything when i select the vertex and press it. Am i doing something wrong?
A few things to check: -Make sure you are in weight paint mode -Make sure the vertex group (the bone) is correct for the vertex you wish to weight paint -in weight paint mode, try adjusting the weight slider (0-1) under the list of vertex groups Good luck!
Hey could you tell me how I would go about changing it from SM to something else? I want to make another model but it won't work unless I'm somehow able to change everything with SM, I think it's because the game might get confused from files having the exact same name
I have tried just renaming all of the files with SM but it didn't work. It's fine with me if I have to change some code but I just want to know what to use and how to actually change anything. Sorry if this is a bit much to ask for
@@neskalawesome1664 the naming/directory thing is extremely difficult to get right, tbh one of the most frustrating things about making source stuff 😐 have a peek at the tutorial linked in description? Goes way more into detail.
@@rewindcat7927 I figured it out from a reply you made to another comment All I had to do was use the notepad to change the parts in the "please compile this crowbar" file that say sm to a different name I chose then rename all other files and go into the two other things I needed notepad++ for and change the sm in those too
viewmodel hands are super important! Have a peek here, this is what I used last time I made c-arms .. steamcommunity.com/sharedfiles/filedetails/?id=702924242 good luck!
this is a great tutorial, i understood everything but i have one question. is there anyway you can make more playermodels? because i tried making another and it did not show up.
This is a big question and highlights a weakness in my tutorial. Gmod will get confused if you use the same directories twice (ie with everything named ‘sm’) Make system of subdirectories (start by using your user name?) and have the .qc file align with them. It will likely require a bit of trial and error 🤷♀️
Oh by the way, How to change references ,idle,in ,body in blender ? I wanna meke custom shape of the playermodel like with no clothes so how can i change the model and save the qc or all that resources in folder ?
You can import what model you like into blender. Then adjust it to the skeleton, then weight paint. Be very careful with file names and folder structure.
There's an issue where the vtf texture wont load on my model. I've tried recompiling the model itself, nothing. All I get is this stupid missing texture checkerboard. (I won't be able to reply due to school. I'll reply tomorrow.)
Double and then triple check the paths in the text files. Source is extremely picky about this. Have a peek at the full tutorial linked in the description.
If you want to cosmetically change to face, it’s not toooooo difficult (I have a tutorial on my steam page, check link in description) but a new model of head gets into Blender territory afaik.
I don't have a "Please compile this QC" and I don't know what to do. I'm losing my patience trying to make this Playermodel, honestly, if I missed something PLEASE let me know
Hang in there. Gmod player model making is freaking complicated 🫤 took me a year to figure it out. You went to the tutorial linked in the desc yeh? Way easier to follow. As for the missing file, my first thought is maybe it got deleted by accident? Redownload the zip file?
@@rewindcat7927 I redownloaded the ZIP file but now there's a new problem. Basically it won't export no matter what which Id o NOT understand. Something about "AttributeError: 'NoneType' object has no attribute 'type' and I don't understand because BEFORE I COULD export the model but there was no QC. Now I just can't export it... because!
Full error message: Python: Traceback (most recent call last): File "C:\Users\(me)\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_scene_valvesource\export_smd.py", line 218, in execute else: self.exportId(context, collection) File "C:\Users\(me)\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_scene_valvesource\export_smd.py", line 351, in exportId bake = self.bakeObj(ob) File "C:\Users\(me)\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_scene_valvesource\export_smd.py", line 778, in bakeObj if con.type in ['CHILD_OF','COPY_TRANSFORMS'] and con.target.type == 'ARMATURE' and con.subtarget: AttributeError: 'NoneType' object has no attribute 'type'
@@omegasynth2775 This looks like a problem with the Blende Source Tools plugin. There is something in the mesh (or material/texture) that it cannot export. My first guess is there is something that Source doesn’t understand, something newer (Source is very old)? Just a guess. If you like I can take a look at it? Send me a link?
@@rewindcat7927 I mean, if the problem is the texture I think I can just strip the textures down to basic materials- I am using image textures made by myself to dress the model after all... Imma try that, thanks
Hey I have this one issue about the ragdolls. When I spawned them a picked them up, the feets won’t be picked up with the rest of the body causing the stickman’s legs to stretch. Is there any way to prevent that?
I have heard that gmod does not like when if you mess with the toe bones too much. I think it has to do with the IK setup. You may need to re weight paint the feet. Good luck, keep me posted.
@@falsecides I wish I had an answer for this! You probably already tried re weight painting .. you may want to try using automatic weights? Thing is I definitely remember watching on a video where they talk about source models having some weirdness when it comes to the feet. If I can find it I will link it. But the gist of if was not to move or rotate the toes for what that’s worth. Also fwiw I really need to update this tutorial, when I do I will keep your question in mind. Thanks for your input!
Rewind Cat Oh man after 4 days of grinding I finally found the fix, I forgot to set the rest pose. Ouch. Thanks for the tutorial. Funny thing is I actually made 3 more player models that end up also having the same janky ragdoll foot physics. Until the last one I suddenly decided to set the rest pose
Hey sorry I just got this message. Check the full tutorial here, way more info and easier to follow. Plus you can download the template, syntax included! steamcommunity.com/sharedfiles/filedetails/?id=2043010348
My first guess is something happened to the folder selected in Crowbar’s publish? If you haven’t already, have a look at the link in the description, it goes into more detail.
I have a model that i downloaded and it already has bones, i need to remove the bones the model has and replace it with the hl2 bones? Because i want to turn that model into a playermodel, and i want to know how to add bodygroups etc. to it. I just dont understand modeling because i never used blender.
FWIW, I am far from an expert, and it took me a couple of years to get to this point :/ it’s complicated stuff. Hang in there. The tutorial (link in description) is easier to follow than this video. Good luck!
@@rewindcat7927 No problem! I wanted to ask, i have a character i made that i want to turn into a playermodel, although i have no knowledge of blender what so ever, so I wanted to ask if you could do it for me, Or anybody else that could too! I don't have it as a model, all I have is a picture of my character which is not very good, the picture is here. pin.it/3HLdFHw if you could also upload it to the workshop and share the link, thank you SO much! Have a wonderful day great people! Heres the hoodie logo pin.it/vibBWwN
@@KoroPSI What a cool looking character! Pretty much everything I learned about Blender, I learned from trying to make Player Models. Took a lonnnnnng time. There are ppl who do commissions, FYI I understand they charge a lot (from a few hundred $$ US to 1000), understandable for the amount of work. You could make a 2D nextbot though!
Textures is the number 1 problem of all time with Source/Gmod stuff. Sorry, I lied. It’s number 1, 2, 3, 4 and 5. Double-check your file names, directory structure, slashes etc. also have a peek at the Steam tutorial linked in the description. There’s someone in the comments right now with the same issue, and the uploaded their model for me to look at. Gonna do that tomorrow latest.
Sorry I somehow missed this message before. Very rude of me 😮 did you ever figure it out? Whenever I can’t get something to unwrap it’s usually because I’m in object mode 😅
I know this video isn't about sweps, but I imagine the same applies for them, when it comes to the materials.. but I am having the MOST trouble figuring out why my materials aren't being applied to the model. I'm 99% sure I have the qc and vmt files correct, but I could be wrong.. any good tutorials you know of online for this kind of thing? Thanks a ton, Vampire
@@rewindcat7927 Thank you! If you'd like to see what I've ended up with, it's on my channel lol. I'm going to update it one more time and I'll be done with it lmao
So I'm on crowbar but each time that I press compile, it tells me there's a crowbar error and that the causes are because: The game's SDK or Authoring Tools has not been installed or the path given to Crowbar is incorrect. How do I fix this?
Hey man, I need some help. Never made a playermodel before and don't have the patience too lol. The only thing I want in my playermodel is to have his hands in his pocket, how easy would that be? I have a playermodel I want already
Nice tutorial bro.I have a question, i built my face with keentool face builder addon on blender.Then i wanna import this head to halflife 1 player head.PLEASE help how can i do this?
WOW Keentools 😮😮😮 thanks for the tip, new to me! As for swapping heads, it's doable. I don't have time to make more tutorials these days, sadly, I would love to. Have you done any Blender/Gmod modding before? There are a lot of steps - overly complicated ngl. What you want to do is 100% doable, but will take a long time. I would start with the files from this tutorial, and sub the mesh and material. GOOD LUCK! Can't wait to see HL models with freakishly realistic heads!
@@rewindcat7927 thanks a lot my friend.I am new at blender but i ussed the photoshop before so learning quick i think.If i can make it i’ll share photos with u
Quick question: in Blender, are you able to pose the model in Pose Mode? Sorry if that is obvious just want to make sure. If that is working, there are a few possibilities. First one is that something went wrong when compiling in Crowbar. Did you see any errors there? This stuff is super hard, hang in there!
@@rewindcat7927 Actually, i messed around with the size in blender, and now the model is bigger than the collision model and all the parts are separated
@@rewindcat7927 I didn't do any weight painting, i manually selected the vertices and assigned them to the bones myself. idk if that's important but in pose mode it all worked just fine
Sorry I missed this message before. Textures involves using the UV editor. If you already have the textures and they are in the wrong place, try unwrapping the model (with smart UV project), and see how the textures fit. With any luck you only have to move the vertices around a little bit to make it fit? Good luck!
Hey have a look here: steamcommunity.com/sharedfiles/filedetails/?id=2043010348 that is the entire tutorial with download links etc. Also a better place to post questions, Thanks!
wait i found another problem, i dont think i can fix it, in models > sm, i cant find anything, its empty, no sm, no sm.mdl , no anything, do you know how to get it
@@yomikdez8524 those should have been generated by crowbar when you pressed “compile” the output directory may have been set incorrectly - check if it is "Subfolder (of .qc input)"
If you are 100% sure that is a valid directory (?), I do not know. Are either of these links helpful? steamcommunity.com/groups/BlenderSourceTools/discussions/1/3269059787443574173/ www.reddit.com/r/SourceEngine/comments/tyfxhj/why_is_engine_path_flagged_as_red_in_blender/?
“ERROR: c:\users\alex\desktop\gmod_pm_tut\for_crowbar\please_compile_this_crowbar.qc(3): - could not load file 'reference.smd' ERROR: Aborted Processing on 'sm/sm.mdl' WARNING: Leaking 1 elements” keep getting this error (I used the reference.smd as a template for my player model)
Hard to tell from here. First thought is syntax error (like a bracket somehow went missing) or maybe the reference.smd is in another folder? A good idea is to post your .qc file to the crowbar forum and ask for help there. The crowbar dev (ZeqMacaw) is really helpful and is active there.
There is a bone in the male_09_reference_skeleton called 'ValveBiped.Anim_Attachment_RH' - that is where the gun is supposed to go. My first guess is that bone got moved to the model's arm?
@@rewindcat7927 there is no way to configure it with a different skeleton so that the hand has the weapon? that in spite of having that extremity, it appears in my arm * if I don't think I'll have to combine it with that skeleton's arm
HG Producciones - humor y locuras frikis the skeleton has an attachment bone - the weapon should go there. Upload your blend file and I can have a look?
@@rewindcat7927 yes it does, but well if you want to help me with this go ahead, here it is, what's the mistake? it's the first ragdoll I'm doing (link eliminated)
Yep nothing has changed. But the video itself is meant as a reference for the Guide on Steam. I think the guide is better. steamcommunity.com/sharedfiles/filedetails/?id=2043010348
Hey .. hm I can't really find one actually? You? Maybe that'll be my next tutorial. I'm not really trying to be a tutorial guy tbh. Just trying to pay back all the ppl who I learned stuff from over the years you know? Let me know if you found a good tutorial. If not I'll make one.
If you go to the steam tutorial I have links to the tuts that taught me what I know! Making pm’s is a pretty big job, the weight painting alone can take days. But you can totally do it!
우현수 sadly I don’t have the time. But I could probably help you. First step is find a 3D model and import it to Blender. If you want you could pay someone. I have heard it costs about $1000 for a custom player model. Don’t quote me on that!
Is it A-Posing in gmod? And doing nothing else? Have a peek at the tutorial linked in the description. See if you missed a step, possibly in Blender Source Export.
steamreview.org/BlenderSourceTools/ - This is the link to the Source tool for Blender , don't unzip it and I recommend saving it to your desktop so you can easily find it. Instead you need to fire up Blender 2.80 (Or 2.82, I am not sure anymore lol) go to "Edit" and click on "Preferences." There you should see a section titled "Add-on," there you should then see a button called "Install." You need to click on it and it should allow you to go to you Source Tool zip file that you saved on your desktop, double click it and it should install. From there go back to your Add-ons tab and select "Community" and switch the "All" option to "Import - Export," you should then search "Import - Export: Blender Source Tool" and click the small box to activate it. Final click on the three small lines down at the bottom and click 'Save Preferences." I hope this help some what ;) .
This stuff is soooooo hard. Can’t beat yourself up. This stuff is also overly complicated imo. Have a peek at the full turorial linked in desc. Good luck and let me know if you have any questions 👌
@@EJFV ooooh I thought you meant Minecraft haha. there are models for madness combat, but you would have to make the player models yourself I think. Lots of work, but worth the effort. You can totally do it!
i need help, it says Crowbar ERROR: The model compiler, "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\studiomdl.exe", does not exist. Possible causes: The game's SDK or Authoring Tools has not been installed (usually via Steam Library Tools) or the path given to Crowbar (via Set Up Games button) is incorrect. Crowbar ERROR: The game's "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\gameinfo.txt" file does not exist. Possible causes: The game's SDK or Authoring Tools has not been installed (usually via Steam Library Tools) or the path given to Crowbar (via Set Up Games button) is incorrect. how the hell do i get studiomdl
Weight painting is so hard it's practically it's own career (to quote this excellent video): th-cam.com/video/uWuE8Gnhuy4/w-d-xo.html&ab_channel=RoyalSkiesLLC
CONFIG] Logging Initiallized. Retreving list of Addons. [SEVERE] Retrieval Errored! [SEVERE] null Cannot run program ""\gmpublish.exe"" (in directory ""): CreateProcess error=123, Dosya adı, dizin adı veya birim etiketi sözdizimi hatalı Executing queue. Extracting C:\Users\BERK\Desktop\gmpu\casual_gordon_freeman_[ragdoll]_696860654.gma. [SEVERE] Extracting Errored! [SEVERE] null Cannot run program ""\gmad.exe"" (in directory ""): CreateProcess error=123, Dosya adı, dizin adı veya birim etiketi sözdizimi hatalı Finished running queue. HELP ME PLS
Hey, I'm going to give this video to a friend, but he won't have English, so it would help if you put Spanish subtitles on it so he can understand better Would you dare?
I think the video by itself is not very easy to understand. It's much better to follow the Steam guide I made, and that can be translated with Google translate. Try this? translate.google.com/translate?hl=en&sl=en&tl=es&u=https%3A%2F%2Fsteamcommunity.com%2Fsharedfiles%2Ffiledetails%2F%3Fid%3D2043010348
@@rewindcat7927 Sorry for not responding in time, I forgot to see the notifications, well then activate that option, which is not available to add subtitles, if you are not too much trouble give a couple of click
@@eliluminado7_falso I think I understand what you mean. The subtitles are not made by TH-cam, they were custom made in Blender and added with Kdenlive. The video is not meant to be a full tutorial, just to illustrate the Steam guide.
@@rewindcat7927 shit, well it would still be helpful, to notify of certain things like I mentioned to my friends, that I also want to do a tutorial but in a steam guide
@@eliluminado7_falso I just want to make sure I understand. At 0:10 the screen says "Part 1: Blender Import Model and Remove Mesh" - is that the type of thing you would like translated? "Parte 1: Modelo de importación de Blender y eliminación de malla" .. is that what you mean?
Español Amigo por favor le podrias areglar la animacion de sentarse a este player model steamcommunity.com/workshop/filedetails/?id=1109972931 cuando yo hago que este player model se siente en una silla se bugea y se estira por favor le puede arreglar esa animacion y si tambien puedes le podrias arreglar los ojos que esten derechos mirando adelante y no mirando separado y las texturas estan aca tambien podriss arreglarle un error que aparece cuando yo miro asia abajo, cuando miro asia abajo aparece un error se lo podrias eliminar por favor steamcommunity.com/sharedfiles/filedetails/?id=576450842 por favor🙏🙏🙏 English Spanish: Friend, could you fix the animation of this gamer model to sit steamcommunity.com/workshop/filedetails/?id=1109972931 when i make this gamer model sit on a chair plowing and stretching, Please can you fix it? that animation and if you can you can also fix the eyes that look forward and do not look separated and the textures are here, you can also correct an error that appears when I look at Asia below, when I look at Asia below an error will appear. remove steamcommunity.com/sharedfiles/filedetails/?id=576450842 please🙏🙏🙏
Hello. The best place for help with these models is the creator of the addons. For the Luigi with the sitting animation, sorry I don’t know how. For the Luigi with the Error, have you tried unsubscribing and then resubscribing to it? Good luck!!
@@rewindcat7927 ok I don't care about the error but could you help me with the problem of when you sit down please because it bothers me a lot when I play with my friends they have their players model right when they sit down and I'm the only one with that bad animation please Could you fix me that animation of sitting down, please, I don't want to change my character for another, this is perfect, when I drive a car, the player model looks good only when I put a chair, it passes that animated animation, please, you can fix it, I would appreciate it very much 🙏🙏😭😭
@@rewindcat7927 Luigi's player model seems strange to me because when I am in a car driving with the player model it does not bug, you can copy the animation when it is in a car and put it where the animation to sit? at minute 9:58 you see the animations and sit and more animations appear below
Ah yes the purple and black textures. There really ought to be an achievement for that. Usually the missing textures happens because of a typo. Source is ********very********* picky about how you type things in your .qc file, and your .vmt file. Have a look a the tutorial linked in the description, more details there might be helpful. Congrats on getting the model in though, that is hard enough.
Have a look at the tutorial linked in the description, it explains everything in the video. First guess though: do you have Blender Source tools installed?
Thanks to this tutorial, I can have my own stickman abomination in my gmod
Hey, in case you're interested. I've already understood the gun thing in case you're thinking of using it for a tutorial, it turns out that the gun in the character I made was connected to the hand but badly positioned, so it was working fine, so you can see that nothing more needs to be done, someone helped me to solve it, so here I leave you with the question
Really glad to hear that it worked out! Congrats! Maybe you could make a tutorial too?
@@rewindcat7927 yes, but it would be later, that at the moment I am doing it of other things and if you are interested I put subtitles in English, if you are interested, that normally I do them with narration in Spanish
@@Garlin21 I am just glad you could get it to work. Congrats!!
@@rewindcat7927 hello man, i finished the pm but doesnt work, that doesnt appear in the menu pm selector
@@martinrain345 could be an issue with the .lua file that is in the autorun directory? Have a peek at the tutorial linked in the description, it goes into more detail.
I lost in the part 9:17 where do i get those files for compile
Hey did you get the files from the link in description?
0:21 would the player model be invisible if I didn't create a mesh?
I’ve never tried it 🤔 if it complies in Crowbar, then I guess it would be fine? Other option would be to make a 1pixel player model - practically invisible 😂 I think there are invisible PMs in the workshop too?
It kinda works :P
Btw is it possible to use multiple materials? (I don't want to make the model single colour.)
@@12jn00gb yes, it requires a lot of squinting at text files, getting all the directories correct. Most ppl get all the materials onto one image. This is called 'baking' in Blender.
Nvm I just did it somehow :D
@@12jn00gb time to make a tutorial 💪
How do you go from 5:55 to 5:58 using weight paint?
Not sure what you mean .. are you asking how to select the vertices on the ankle? Or how to make them red (giving them full weight)? Select them with the circle select tool - make sure vertex mode is on at the top left near the mode select menu, there is a little button that looks like a dot. To give the vertices full weight for the selected bone (and make them red) on the right side of the screen in the area with all the vertex groups, click “assign” and set the slider to 1.
This guy called Royal Skies LLC has fantastic videos about weight painting (super concise, they’re perfect) th-cam.com/video/uWuE8Gnhuy4/w-d-xo.htmlsi=fFloX_tjYBC2SWIN
I'm stuck in 9:28
it says:
writing C:\Program Files\Strogino CS Portal\Garrys Mod\garrysmod\models/sm/sm.mdl:
Error opening C:\Program Files\Strogino CS Portal\Garrys Mod\garrysmod\models/sm/sm.mdl! (Check for write enable)
... Compiling "sm.qc" finished. Check above for any errors.
... Compiling with Crowbar 0.71: "C:\Users\Makadaot Film\Desktop\DECOMPILE" (folder + subfolders) finished.
Hey. Check that the folder exists. Also be careful with “/“ vs “\” in the path.
developer.valvesoftware.com/wiki/Compiling_a_model
“Error opening ! (Check for write enable)
Studiomdl won't create folders that don't exist; you must manually create a path to your .mdl before compiling.”
Nice tutorial! sub earned! but for some reason my model is really really small. and it also appears that my model does not have any animation by that i mean the character is just in a t-pose the entire time im moving, and yes i can move the player in blender with pose mode, so its kinda weird, if any1 can help it would be so useful!
Source has a bunch of animations that are kind of baked in to its models. In the HLMV (half life model viewer) do the anims work? Also check the full tutorial linked in the description.
i got the model uploaded but the textures are missing. i have the vtf and it shows the texture i did and even reopened blender and it shows up of the edited vtf but when i publish its the checkers
this is a great tutorial but everytime i try to compile the model it gets stuck at it trying to compile the reference model
Thanks, it’s a so-so tutorial imo 🤷♀️ did you check the link in the description?
Thanks for making this man!
No prob. Just trying to contribute something you know!
Is Weight painting important? Like I have a finished model but what would happen if I didn't use weight paint?
Yeh pretty important. If your player model has no moving parts (like a nextbot?) you could get away next to no weight painting.
at 5:47 in the Object data properties, my "vertex groups" is empty. This could be my fault, I imported another model and moved the skeleton to match rather than model a stickman myself. Is this why it's empty or did I miss a step?
i.imgur.com/2IIYtqR.png picture may help?
Did you parent the mesh to the armature yet?
Also check the steam tutorial, way easier to follow than this video. Check the link in description.
I would like to change the shape of the skeleton to match the model I made. The character's proportions are a bit more cartoony than normal, so it's a bit shorter. I edited the armature to match it. However, last time I did this and edited the bones they turned out twisted and the playermodel wasn't the correct height. I'm remaking it but I don't want to run into the same problem again.
Short answer: you can’t adjust the proportions of the armature. Long answer: you can with “the proportion trick” which I have tried to make work a few times with no success. But it’s possible, people do it. Big brain ppl 🧠 look up that zeq maccaw guy on steam he has a tutorial. And good luck 🙏
@@rewindcat7927 thanks! i'll look into and see if I can get it working. if not, i'll just fix the proportions since having a taller model is better than a warped one.
@@goldfishglory all of my garrys mod pm's are oddly squished in the shoulder area because I don't know how to do that proportion thing. One day I'll figure it out! Hopefully you get there first 👍
hi, is there any way to add an image (png) a player model?. I just want to change the player's model face with an image, edited by photoshop. ty
Excellent question. It seems like a very straightforward thing. In reality it’s quite complicated! Did you have a model in mind? I can make a quick tutorial.
@@rewindcat7927
Yes, from a president of Argentina.
vTincho Will this get me arrested? Joke. Is it on the steam workshop? Edit: this one? steamcommunity.com/sharedfiles/filedetails/discussions/1439511609
vTincho or do you want to put the president’s face on an existing model?
@@rewindcat7927 yes, I want to put the president's face on an existing model
I didn’t even have the option in the first 11 seconds
First guess is you need to install Blender Source Tools. Check the tutorial linked in the description. It is the video but way more in depth. Good luck!
Could you link the model you used for a reference at the beginning?
The half life male?
Check the link in the description, that should take you to the full tutorial and all the files should be linked there.
make one with a humanoid base that already have the uvs and textures already made and just needs ported. in other words a vrchat avatar reweight painted to work with the gmod skeleton but using an atlased texture with uvs made
@@Supervigy_Reacts I am praying for a great Blender auto weight-paint plugin .. some day soon I am sure 🙏🙏🙏
@@rewindcat7927 there already a built in one
@@Supervigy_Reacts there is the auto weight paint but it’s kinda crap.
is there a way to do this _without_ crowbar?
Yes. All the tools are supplied by Valve. Crowbar simplifies the process *immensely*
@@rewindcat7927 ah, okay, thanks for the help! :D
Hey I got the 3d model stuff down and the model works fine but I can't seem to get the textures working, I texture painted got the uv and stuff and made the vmt's and vtf's but it just shows up as missing textures, how do I fix this?
Have a peek at the tutorial I made linked in the description.. it goes into more detail and with any luck you’ll get it. Missing textures is by far the #1 most frustrating thing about working with gmod/source. More frustratingly, usually the problem is a syntax error. 😭
steamcommunity.com/sharedfiles/filedetails/?id=1528003376
steamuserimages-a.akamaihd.net/ugc/999178043076677920/D56A79311A7328C2EEE0BD4CF3C6CB53AD183160/
@@rewindcat7927 Even after reading and copying the vmt and changing the paths and names it still doesn't show up with textures in the viewer. I guess the textures really are a pain💀
@@Sylvarvar oh gosh. Yeh. Do you want to upload your model to the workshop? I can take a look at it.
This worked fine for me when I made my first playermodel. But when I try to make another playermodel by cloning the file and renaming everything (and changing textures) it still does not work either with no textures or it is just an error. How can i fix this?
First of all, you actually got a model to work and that is not easy so big congrats to you 🥳
How to fix: it’s usually an issue with file names, which directory they are in, or how they are referenced. Have a look at this? steamcommunity.com/sharedfiles/filedetails/?id=1528003376
And this: steamuserimages-a.akamaihd.net/ugc/999178043076677920/D56A79311A7328C2EEE0BD4CF3C6CB53AD183160/
Thanks. I will look into those steam community pages. I don't know how their referenced but I will also look more into that as well. Thanks bro.
@@gorsvie_v2 no prob. Files are referenced in the .qc and .vmt files. If there is the smallest error in how they are typed it will break your model. It is quite frustrating 😤
When i game my model still missing textures? Help please
Hey sorry to take so long to get back. I can’t get notifications for this without getting absurd amounts of other notifications. If you go to the Steam guide, that’s probably a better place to get help. Anyways, you are not alone with Texture problems. Because getting them right in game is extremely complicated. 99.999999 % of the time you see missing textures is because of errors with where texture files are saved, or theirs location is mistyped somewhere. Which is something i personally struggles with for years, no exaggeration. Via the Steam guide you can download a zip file that hopefully you can use to make this easier.
It worked but in the game my character looks like a error sign
Hm .. that will happen 😭 this stuff is really tricky. There are a few ways this can happen. It often comes down to a typo, misplaced “/“ or something like that. Have a peek at the tutorial linked in the description?
hi there, can you please explain how to get the blender source tools to work with blender?
Are you having difficulty installing the addon? Try these instructions? steamreview.org/BlenderSourceTools/
hi, what if I have a ragdoll and want to turn it into a player model?
Start with the same reference model skeleton shown. Import your ragdoll mesh, parent that to the skeleton. then weight paint so the skeleton moves the mesh properly. After that it gets really tricky though :/ For me personally, it took a few of years of off-and-on struggle to be able to get make a ragdoll into a pm. OMG just getting the textures to show up in game is sooooo complicated. Good luck! Also check the tutorial linked in the description.
I'm trying to weight paint it the way you did with shift+k but it doesnt do anything when i select the vertex and press it. Am i doing something wrong?
Nevermind, i found using transfer weights with the placeholder model worked a lot better
A few things to check:
-Make sure you are in weight paint mode
-Make sure the vertex group (the bone) is correct for the vertex you wish to weight paint
-in weight paint mode, try adjusting the weight slider (0-1) under the list of vertex groups
Good luck!
Hey could you tell me how I would go about changing it from SM to something else? I want to make another model but it won't work unless I'm somehow able to change everything with SM, I think it's because the game might get confused from files having the exact same name
BTW I love this video thank you so much for making it
I have tried just renaming all of the files with SM but it didn't work. It's fine with me if I have to change some code but I just want to know what to use and how to actually change anything. Sorry if this is a bit much to ask for
@@neskalawesome1664 the naming/directory thing is extremely difficult to get right, tbh one of the most frustrating things about making source stuff 😐 have a peek at the tutorial linked in description? Goes way more into detail.
@@rewindcat7927 I figured it out from a reply you made to another comment
All I had to do was use the notepad to change the parts in the "please compile this crowbar" file that say sm to a different name I chose then rename all other files and go into the two other things I needed notepad++ for and change the sm in those too
@@neskalawesome1664 excellent! Well done 👌
What about the hands they need the viewmodel hands
viewmodel hands are super important! Have a peek here, this is what I used last time I made c-arms .. steamcommunity.com/sharedfiles/filedetails/?id=702924242 good luck!
this is a great tutorial, i understood everything but i have one question. is there anyway you can make more playermodels? because i tried making another and it did not show up.
This is a big question and highlights a weakness in my tutorial. Gmod will get confused if you use the same directories twice (ie with everything named ‘sm’) Make system of subdirectories (start by using your user name?) and have the .qc file align with them. It will likely require a bit of trial and error 🤷♀️
Oh by the way, How to change references ,idle,in ,body in blender ? I wanna meke custom shape of the playermodel like with no clothes so how can i change the model and save the qc or all that resources in folder ?
You can import what model you like into blender. Then adjust it to the skeleton, then weight paint. Be very careful with file names and folder structure.
@@rewindcat7927 How ?
@@sak-superagentkaboom5968 instead of making a stick man (like the tutorial), import another model and weight paint it.
Where i can download the gmod skeleton?
Check the Steam guide. All downloads are here:
steamcommunity.com/sharedfiles/filedetails/?id=2043010348
why isnt the player model showing up in the viewer?
This is ultra tricky stuff to get right :/ have a peek at the link in the description? It goes into way more depth.
@@rewindcat7927 yeah i did, might look at it again though
What’s the application called
steamcommunity.com/sharedfiles/filedetails/?id=2043010348 - full totorial and links to all apps needed
i saw that you can also make one with custom animations and etc, how do i do one?
This is something I’ve spent a ton of time on and have yet to figure out :/
Question: what kind of custom animations are you looking for?
There's an issue where the vtf texture wont load on my model. I've tried recompiling the model itself, nothing. All I get is this stupid missing texture checkerboard.
(I won't be able to reply due to school. I'll reply tomorrow.)
Double and then triple check the paths in the text files. Source is extremely picky about this. Have a peek at the full tutorial linked in the description.
@@rewindcat7927 I fixed it lmfaoo. The issue was that I forgot to make a new material and call it "sm". Thanks for the help though.
@@Domino_Domestic cool cool. Congrats. This stuff is not easy 🤦♂️
is it possible to just take a playermodel model from workshop, change the head of it, then save the model, then publish?
If you want to cosmetically change to face, it’s not toooooo difficult (I have a tutorial on my steam page, check link in description) but a new model of head gets into Blender territory afaik.
@@rewindcat7927 i see, thanks for the help.
how do yall even find the import section of models like it doesnt even exist
Have a peek at the link in the description? It goes way more into detail for each step.
I don't have a "Please compile this QC" and I don't know what to do. I'm losing my patience trying to make this Playermodel, honestly, if I missed something PLEASE let me know
Hang in there. Gmod player model making is freaking complicated 🫤 took me a year to figure it out. You went to the tutorial linked in the desc yeh? Way easier to follow. As for the missing file, my first thought is maybe it got deleted by accident? Redownload the zip file?
@@rewindcat7927 I redownloaded the ZIP file but now there's a new problem. Basically it won't export no matter what which Id o NOT understand. Something about "AttributeError: 'NoneType' object has no attribute 'type' and I don't understand because BEFORE I COULD export the model but there was no QC. Now I just can't export it... because!
Full error message:
Python: Traceback (most recent call last):
File "C:\Users\(me)\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_scene_valvesource\export_smd.py", line 218, in execute
else: self.exportId(context, collection)
File "C:\Users\(me)\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_scene_valvesource\export_smd.py", line 351, in exportId
bake = self.bakeObj(ob)
File "C:\Users\(me)\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_scene_valvesource\export_smd.py", line 778, in bakeObj
if con.type in ['CHILD_OF','COPY_TRANSFORMS'] and con.target.type == 'ARMATURE' and con.subtarget:
AttributeError: 'NoneType' object has no attribute 'type'
@@omegasynth2775 This looks like a problem with the Blende Source Tools plugin. There is something in the mesh (or material/texture) that it cannot export. My first guess is there is something that Source doesn’t understand, something newer (Source is very old)? Just a guess. If you like I can take a look at it? Send me a link?
@@rewindcat7927 I mean, if the problem is the texture I think I can just strip the textures down to basic materials-
I am using image textures made by myself to dress the model after all... Imma try that, thanks
hey there
having issues of finding a reference model for blender
can i have yours if its possible enough?
in the link in description you can go to the full tutorial I made on steam. if you can't find what you need there, let me know
Hey I have this one issue about the ragdolls. When I spawned them a picked them up, the feets won’t be picked up with the rest of the body causing the stickman’s legs to stretch. Is there any way to prevent that?
I have heard that gmod does not like when if you mess with the toe bones too much. I think it has to do with the IK setup. You may need to re weight paint the feet. Good luck, keep me posted.
Does it sretch when it walks too? Or only ragdoll?
Rewind Cat nope, it’s perfectly normal. The ragdoll is the one stretching
@@falsecides I wish I had an answer for this! You probably already tried re weight painting .. you may want to try using automatic weights? Thing is I definitely remember watching on a video where they talk about source models having some weirdness when it comes to the feet. If I can find it I will link it. But the gist of if was not to move or rotate the toes for what that’s worth. Also fwiw I really need to update this tutorial, when I do I will keep your question in mind. Thanks for your input!
Rewind Cat Oh man after 4 days of grinding I finally found the fix, I forgot to set the rest pose. Ouch. Thanks for the tutorial. Funny thing is I actually made 3 more player models that end up also having the same janky ragdoll foot physics. Until the last one I suddenly decided to set the rest pose
What is the VMT syntax of the textures you have used?
Hey sorry I just got this message. Check the full tutorial here, way more info and easier to follow. Plus you can download the template, syntax included! steamcommunity.com/sharedfiles/filedetails/?id=2043010348
help me, please.
My addon in the Workshop has no image and its file size is 0.000 MB
My first guess is something happened to the folder selected in Crowbar’s publish? If you haven’t already, have a look at the link in the description, it goes into more detail.
@@rewindcat7927 I already found the problem, but now I get a new one. The model does not appear in the Custom Player
@@facundextabs Check the autorun lua file, make sure there isn’t a typo somewhere in there.
where do you find the qc path?
The qc file?
If you go to the full tutorial linked in description, it’s much easier to follow. All links are there too.
I have a model that i downloaded and it already has bones, i need to remove the bones the model has and replace it with the hl2 bones? Because i want to turn that model into a playermodel, and i want to know how to add bodygroups etc. to it. I just dont understand modeling because i never used blender.
FWIW, I am far from an expert, and it took me a couple of years to get to this point :/ it’s complicated stuff. Hang in there. The tutorial (link in description) is easier to follow than this video. Good luck!
Nice tutorial!
Thanks 😅
@@rewindcat7927 No problem! I wanted to ask, i have a character i made that i want to turn into a playermodel, although i have no knowledge of blender what so ever, so I wanted to ask if you could do it for me, Or anybody else that could too! I don't have it as a model, all I have is a picture of my character which is not very good, the picture is here. pin.it/3HLdFHw if you could also upload it to the workshop and share the link, thank you SO much! Have a wonderful day great people! Heres the hoodie logo pin.it/vibBWwN
@@KoroPSI What a cool looking character! Pretty much everything I learned about Blender, I learned from trying to make Player Models. Took a lonnnnnng time. There are ppl who do commissions, FYI I understand they charge a lot (from a few hundred $$ US to 1000), understandable for the amount of work. You could make a 2D nextbot though!
Just curious, what is a nextbot? I keep seeing them on the workshop.
@@KoroPSI lol. brace yourself: steamcommunity.com/sharedfiles/filedetails/?id=1542316769&searchtext=phil+swift
can this be used as a ragdoll too?
Hm I haven’t tried that but I’d say yes. Ragdoll is basically the bones without any animation telling the bones where to go.
my model keeps uploading with no textures
Textures is the number 1 problem of all time with Source/Gmod stuff. Sorry, I lied. It’s number 1, 2, 3, 4 and 5. Double-check your file names, directory structure, slashes etc. also have a peek at the Steam tutorial linked in the description. There’s someone in the comments right now with the same issue, and the uploaded their model for me to look at. Gonna do that tomorrow latest.
my model wot unwrap, is there anything wrong?
Sorry I somehow missed this message before. Very rude of me 😮 did you ever figure it out? Whenever I can’t get something to unwrap it’s usually because I’m in object mode 😅
I know this video isn't about sweps, but I imagine the same applies for them, when it comes to the materials.. but I am having the MOST trouble figuring out why my materials aren't being applied to the model. I'm 99% sure I have the qc and vmt files correct, but I could be wrong.. any good tutorials you know of online for this kind of thing?
Thanks a ton, Vampire
Nevermind! I figured it out!! :))
@@vampirekoolaid5107 oh cool! So glad to hear that. It is complicated and frustrating so big congrats for figuring it out 👍
@@rewindcat7927 Thank you! If you'd like to see what I've ended up with, it's on my channel lol. I'm going to update it one more time and I'll be done with it lmao
@@vampirekoolaid5107 congrats! VR eh?? Very cool.
@@vampirekoolaid5107 how
So I'm on crowbar but each time that I press compile, it tells me there's a crowbar error and that the causes are because: The game's SDK or Authoring Tools has not been installed or
the path given to Crowbar is incorrect.
How do I fix this?
Does this look right? steamcommunity.com/groups/CrowbarTool/discussions/0/1779388024830066500/
What happened when you model has body groups and jiggle bones in it?
Sorry for the late reply. For that stuff, start at the valve developer community wiki. Good luck
Hey man, I need some help. Never made a playermodel before and don't have the patience too lol. The only thing I want in my playermodel is to have his hands in his pocket, how easy would that be? I have a playermodel I want already
Do you want the hands to be in there and stay there? Or do you want it to hold weapons and stuff?
Rewind Cat do you discord? I can send you the 3d playermodel :)
Rewind Cat khan#9794
Khan hey sorry to get back so late. I don’t really discord much. FYI there are ppl who do custom models but they charge a lot of $$
Nice tutorial bro.I have a question, i built my face with keentool face builder addon on blender.Then i wanna import this head to halflife 1 player head.PLEASE help how can i do this?
WOW Keentools 😮😮😮 thanks for the tip, new to me! As for swapping heads, it's doable. I don't have time to make more tutorials these days, sadly, I would love to. Have you done any Blender/Gmod modding before? There are a lot of steps - overly complicated ngl. What you want to do is 100% doable, but will take a long time. I would start with the files from this tutorial, and sub the mesh and material. GOOD LUCK! Can't wait to see HL models with freakishly realistic heads!
Use the files from here: steamcommunity.com/sharedfiles/filedetails/?id=2043010348
@@rewindcat7927 thanks a lot my friend.I am new at blender but i ussed the photoshop before so learning quick i think.If i can make it i’ll share photos with u
@@aldmeren for sure!
I have my playermodel but it is just t posing without any animations how do I fix this? :) it’s also calling my playermodel a static prop
Quick question: in Blender, are you able to pose the model in Pose Mode? Sorry if that is obvious just want to make sure. If that is working, there are a few possibilities. First one is that something went wrong when compiling in Crowbar. Did you see any errors there? This stuff is super hard, hang in there!
Also, did you look at tutorial linked in the description? Much easier to follow than the video by itself.
It will not move in pose mode I do not know why the skeleton moves and dosent move the model :)
Fixed it
It moves now
Where to get QC file
Hey check the link in the description 🔗
So do you have a discord cause I'm still struggling to understand
Yes and no. I do but I’m never on it :/ did you go through this with the steam guide? Much easier to understand.
how do I get the QC file?
Hey have a look at the link in the description. Everything should be there. Otherwise let me know!
@@rewindcat7927 i cant see qc file
@@KaneMODS steamcommunity.com/sharedfiles/filedetails/?id=2043010348 try that?
nvm
I have a model, can fbx work?
Yeh, you can import anything and rig it to the skeleton.
But then the million dollar question is... how do I import it?
@@noobmuffin24p92 how to import the fbx into blender?
In gmod my model's body parts are all shrunk
are they shrunk in the crowbar preview as well?
@@rewindcat7927 Actually, i messed around with the size in blender, and now the model is bigger than the collision model and all the parts are separated
@@froxdoggaming3385 Hm .. you parented and weight painted your model do the skeleton yeh?
@@rewindcat7927 I didn't do any weight painting, i manually selected the vertices and assigned them to the bones myself. idk if that's important but in pose mode it all worked just fine
@ gotcha. Hm that’s a weird one. With valve stuff, the proportions are critical. If they do not match the humanoid size it breaks 😵💫
I don’t know why, but half of my playermodel is sunk into the floor. The rest of it seem fine.
Pic?
nice songs!, where i can find more of you work?
Oh you flatterer 😅 I was thinking of making a soundcloud and just dumping it all there. Might just do that!
@@rewindcat7927 sounds a good idea, then I'll be waiting :)
@@Siknesd you are too kind!
Бро, как сделать текстуры так чтобы они были на тез местах на которых надо, если что я уже сделал нормальную модель человека
Sorry I missed this message before. Textures involves using the UV editor. If you already have the textures and they are in the wrong place, try unwrapping the model (with smart UV project), and see how the textures fit. With any luck you only have to move the vertices around a little bit to make it fit? Good luck!
how did u get the male_09.smd file
Have a peek at the link in the description, and good luck with this!
0:12
What model >:(
Hey have a look here: steamcommunity.com/sharedfiles/filedetails/?id=2043010348 that is the entire tutorial with download links etc. Also a better place to post questions, Thanks!
How can I export a model to .smd is it a plugin?
Do you mean exporting from Blender? You need the Blender source tools addon. Go to the link in the description for all that stuff. Good luck!
wait i found another problem, i dont think i can fix it, in models > sm, i cant find anything, its empty, no sm, no sm.mdl , no anything, do you know how to get it
@@yomikdez8524 those should have been generated by crowbar when you pressed “compile” the output directory may have been set incorrectly - check if it is "Subfolder (of .qc input)"
@@rewindcat7927 got it, trying it later
@@rewindcat7927 nevermind i found it
now the texture is just tweaking out, it doesnt look like the texture that i expected
@@yomikdez8524 does it match the texture in blender?
why was engine path flagged as red (invalid), I added engine path (my case: D:\Garry's Mod\bin\) but gets flagged as red (invalid)
If you are 100% sure that is a valid directory (?), I do not know. Are either of these links helpful? steamcommunity.com/groups/BlenderSourceTools/discussions/1/3269059787443574173/
www.reddit.com/r/SourceEngine/comments/tyfxhj/why_is_engine_path_flagged_as_red_in_blender/?
@@rewindcat7927 in Garry's Mod bin has studiomdl.exe but still flagged as red
@@lowshim did you see the 2nd link (above)? The Reddit one? Does that apply to your situation?
@@rewindcat7927 nope
@@lowshim if it’s not allowing you to export the SMD file, consider contacting the Blender Source Tools creator? Might be a bug?
Dang it! I want to create a bill playermodel but I don't got L4D!
Like this guy? steamcommunity.com/sharedfiles/filedetails/?id=2271749438&searchtext=bill+l4d 🤣
smh
@@Grieos seriously though, is there a good Bill in the workshop somewhere?
@@rewindcat7927 No, couldn't find one..So I made one by myself
@@Grieos respect!
I imported my custom player model and it's just an error sign
yep that will happen .. a LOT 😭 does the model appear in hlmv? Have a peek at the tutorial linked in the description -It goes into more detail.
“ERROR: c:\users\alex\desktop\gmod_pm_tut\for_crowbar\please_compile_this_crowbar.qc(3): - could not load file 'reference.smd'
ERROR: Aborted Processing on 'sm/sm.mdl'
WARNING: Leaking 1 elements” keep getting this error
(I used the reference.smd as a template for my player model)
Hard to tell from here. First thought is syntax error (like a bracket somehow went missing) or maybe the reference.smd is in another folder? A good idea is to post your .qc file to the crowbar forum and ask for help there. The crowbar dev (ZeqMacaw) is really helpful and is active there.
hey, do you know what the requirements are for the gun to appear in the character's hand? it appears in my arm and not in my hand as it should
There is a bone in the male_09_reference_skeleton called 'ValveBiped.Anim_Attachment_RH' - that is where the gun is supposed to go. My first guess is that bone got moved to the model's arm?
@@rewindcat7927 there is no way to configure it with a different skeleton so that the hand has the weapon? that in spite of having that extremity, it appears in my arm
* if I don't think I'll have to combine it with that skeleton's arm
HG Producciones - humor y locuras frikis the skeleton has an attachment bone - the weapon should go there. Upload your blend file and I can have a look?
@@rewindcat7927 yes it does, but well if you want to help me with this go ahead, here it is, what's the mistake? it's the first ragdoll I'm doing
(link eliminated)
@@rewindcat7927 Hey, what happened? You don't find the fault or what?
then if that's it I use the skeleton of the video for the hands as I mentioned
Does this still work?
I mean can i still use this tutorial to make a player model?
Also can you make a tutorial on how to make simple ragdoll for gmod?
Perhaps. Is there not one out there already?
My next one is about and even simpler custom player model (using minimal geometry)
Yep nothing has changed. But the video itself is meant as a reference for the Guide on Steam. I think the guide is better.
steamcommunity.com/sharedfiles/filedetails/?id=2043010348
@@rewindcat7927 aight
Hey .. hm I can't really find one actually? You? Maybe that'll be my next tutorial. I'm not really trying to be a tutorial guy tbh. Just trying to pay back all the ppl who I learned stuff from over the years you know? Let me know if you found a good tutorial. If not I'll make one.
ill try making a chilly willy playermodel
You must do this! Do you have a model or ragdoll?
What TH-cam or Google videos have you watched and researched to create a player model?
Can you make Dragon Ball Fighterz a player model?
If you go to the steam tutorial I have links to the tuts that taught me what I know! Making pm’s is a pretty big job, the weight painting alone can take days. But you can totally do it!
@@rewindcat7927 Can you make Dragon Ball Fighterz a player model?
우현수 sadly I don’t have the time. But I could probably help you. First step is find a 3D model and import it to Blender. If you want you could pay someone. I have heard it costs about $1000 for a custom player model. Don’t quote me on that!
@@rewindcat7927 I want to make it myself. And the price is too expensive ㅠㅠ
@@rewindcat7927 The site is not working. What should I do?
drive.google.com/file/d/1_ecqPOgWWSUnv4OY2qxx62UOwh5DNp7J/view?usp=drivesdk
Whats The app?
Have a peek at the link in the description, that goes to the steam page with step-by-step instructions 👌
wow,era lo que buscaba
Gracias!
For the love of God where does the qc come from? Lol
Hey head over here for the full tutorial and links to all the stuff shown here: steamcommunity.com/sharedfiles/filedetails/?id=2043010348
Is there a link to download crowbar?
links should all be in steam guide.
also here: steamcommunity.com/groups/CrowbarTool
praise crowbar!
@@rewindcat7927 Omg thank you! I didn't expect for a reply so soon!
the reapingracoon np
the model is a-posing idk how to fix it
Is it A-Posing in gmod? And doing nothing else? Have a peek at the tutorial linked in the description. See if you missed a step, possibly in Blender Source Export.
Theres no import source engine
steamreview.org/BlenderSourceTools/ - This is the link to the Source tool for Blender , don't unzip it and I recommend saving it to your desktop so you can easily find it. Instead you need to fire up Blender 2.80 (Or 2.82, I am not sure anymore lol) go to "Edit" and click on "Preferences." There you should see a section titled "Add-on," there you should then see a button called "Install." You need to click on it and it should allow you to go to you Source Tool zip file that you saved on your desktop, double click it and it should install. From there go back to your Add-ons tab and select "Community" and switch the "All" option to "Import - Export," you should then search "Import - Export: Blender Source Tool" and click the small box to activate it. Final click on the three small lines down at the bottom and click 'Save Preferences." I hope this help some what ;) .
Well said, thank you!
Have a look at the complete guide, all links are there:
steamcommunity.com/sharedfiles/filedetails/?id=2043010348
Chad, u earned a sub from me
Thanks!
It's a real shame that I didn't notice in this video until now and I turned out to be an idiot
This stuff is soooooo hard. Can’t beat yourself up. This stuff is also overly complicated imo. Have a peek at the full turorial linked in desc. Good luck and let me know if you have any questions 👌
"Let's do a MC playermodel"
Pretty sure there are already some good ones in the workshop already no?
But how about an Angry Birds player model???? 😱😱😱😱
@@rewindcat7927 can you give me the link to those player models? The Madness Combat ones
@@EJFV ooooh I thought you meant Minecraft haha. there are models for madness combat, but you would have to make the player models yourself I think. Lots of work, but worth the effort. You can totally do it!
@@rewindcat7927 i have the models of the MAN_Ticore pack, send me the link to download Crowbar (if it exports and imports animations)
@@EJFV crowbar will do all that, but you’ll still need Blender or Maya to parent the model to the source player model armature. Link in description 🔗
oh so you can create a playermodel
create this gmod playermodel addon steamcommunity.com/sharedfiles/filedetails/?id=1829969782
Takes a long time to get the bones right. You should try it. Do you have Blender? Gave u a sub 👍
Your videos are good make more!
I want to get the male 07 model is there a place to get it?
Fluffy's Dumping Grounds thanks
Does this even work in models?
(Player Model ❌️ Just Model ✅️)
Yep
i need help, it says
Crowbar ERROR: The model compiler, "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\studiomdl.exe", does not exist.
Possible causes: The game's SDK or Authoring Tools has not been installed (usually via Steam Library Tools) or the path given to Crowbar (via Set Up Games button) is incorrect.
Crowbar ERROR: The game's "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\gameinfo.txt" file does not exist.
Possible causes: The game's SDK or Authoring Tools has not been installed (usually via Steam Library Tools) or the path given to Crowbar (via Set Up Games button) is incorrect.
how the hell do i get studiomdl
ill try messing around
wait i dont have hl2.exe in my common file in executable in the set up games tab
wait nvm i found whats wrong, my garrysmod is in F: instead of C: , dunno why, might fix it
i fixed it now
@@yomikdez8524 you are hackerman ✊ GG
entendi todo menos weight paint
Weight painting is so hard it's practically it's own career (to quote this excellent video): th-cam.com/video/uWuE8Gnhuy4/w-d-xo.html&ab_channel=RoyalSkiesLLC
I can't find male_09_reference_less_materials.smd
nevermind I found it
@@scarfthefisheatingrabbit5156 cool 👌
CONFIG] Logging Initiallized.
Retreving list of Addons.
[SEVERE] Retrieval Errored!
[SEVERE] null
Cannot run program ""\gmpublish.exe"" (in directory ""): CreateProcess error=123, Dosya adı, dizin adı veya birim etiketi sözdizimi hatalı
Executing queue.
Extracting C:\Users\BERK\Desktop\gmpu\casual_gordon_freeman_[ragdoll]_696860654.gma.
[SEVERE] Extracting Errored!
[SEVERE] null
Cannot run program ""\gmad.exe"" (in directory ""): CreateProcess error=123, Dosya adı, dizin adı veya birim etiketi sözdizimi hatalı
Finished running queue.
HELP ME PLS
Just to be clear: is this message from Crowbar?
@@rewindcat7927 Most likely from Crowbar
Hey, I'm going to give this video to a friend, but he won't have English, so it would help if you put Spanish subtitles on it so he can understand better
Would you dare?
I think the video by itself is not very easy to understand. It's much better to follow the Steam guide I made, and that can be translated with Google translate. Try this? translate.google.com/translate?hl=en&sl=en&tl=es&u=https%3A%2F%2Fsteamcommunity.com%2Fsharedfiles%2Ffiledetails%2F%3Fid%3D2043010348
@@rewindcat7927 Sorry for not responding in time, I forgot to see the notifications, well then activate that option, which is not available to add subtitles, if you are not too much trouble give a couple of click
@@eliluminado7_falso I think I understand what you mean. The subtitles are not made by TH-cam, they were custom made in Blender and added with Kdenlive. The video is not meant to be a full tutorial, just to illustrate the Steam guide.
@@rewindcat7927 shit, well it would still be helpful, to notify of certain things like I mentioned to my friends, that I also want to do a tutorial but in a steam guide
@@eliluminado7_falso I just want to make sure I understand. At 0:10 the screen says "Part 1: Blender Import Model and Remove Mesh" - is that the type of thing you would like translated? "Parte 1: Modelo de importación de Blender y eliminación de malla" .. is that what you mean?
i edited the notepad without notepad++
also how the hell do i fix "share same model paths" i need help bruh
OOGA BOOGA I HAVE FIXED IT AFTER BACKHAND SLAPPING THE STUFF RESPONSIBLE FOR MAKING IT
maybe the gmod playermodel was the friends we made along the way
Español
Amigo por favor le podrias areglar la animacion de sentarse a este player model steamcommunity.com/workshop/filedetails/?id=1109972931 cuando yo hago que este player model se siente en una silla se bugea y se estira por favor le puede arreglar esa animacion y si tambien puedes le podrias arreglar los ojos que esten derechos mirando adelante y no mirando separado y las texturas estan aca tambien podriss arreglarle un error que aparece cuando yo miro asia abajo, cuando miro asia abajo aparece un error se lo podrias eliminar por favor steamcommunity.com/sharedfiles/filedetails/?id=576450842 por favor🙏🙏🙏
English
Spanish: Friend, could you fix the animation of this gamer model to sit steamcommunity.com/workshop/filedetails/?id=1109972931 when i make this gamer model sit on a chair plowing and stretching, Please can you fix it? that animation and if you can you can also fix the eyes that look forward and do not look separated and the textures are here, you can also correct an error that appears when I look at Asia below, when I look at Asia below an error will appear. remove steamcommunity.com/sharedfiles/filedetails/?id=576450842 please🙏🙏🙏
Hello. The best place for help with these models is the creator of the addons. For the Luigi with the sitting animation, sorry I don’t know how. For the Luigi with the Error, have you tried unsubscribing and then resubscribing to it? Good luck!!
@@rewindcat7927 I have the pirate gmod and not steam :(
@@rewindcat7927 ok I don't care about the error but could you help me with the problem of when you sit down please because it bothers me a lot when I play with my friends they have their players model right when they sit down and I'm the only one with that bad animation please Could you fix me that animation of sitting down, please, I don't want to change my character for another, this is perfect, when I drive a car, the player model looks good only when I put a chair, it passes that animated animation, please, you can fix it, I would appreciate it very much 🙏🙏😭😭
@@_dylanfll_ Hey really wish I could help but I don't know how to make player animations. It is pretty tricky :/
@@rewindcat7927 Luigi's player model seems strange to me because when I am in a car driving with the player model it does not bug, you can copy the animation when it is in a car and put it where the animation to sit? at minute 9:58 you see the animations and sit and more animations appear below
when i load into gmod, the texture is missing so it's black and purple how to fix?
Ah yes the purple and black textures. There really ought to be an achievement for that. Usually the missing textures happens because of a typo. Source is ********very********* picky about how you type things in your .qc file, and your .vmt file. Have a look a the tutorial linked in the description, more details there might be helpful. Congrats on getting the model in though, that is hard enough.
I like ur channel btw!
@@rewindcat7927 i have vtfeditor, can i just choose the options that was in the video in notepad++?
ok i edited just like urs, just changed the texture path, and its not working
@@koolaidinpepsi Are the images named “sm”?
how the duck do i import the character into blender?
Have a look at the tutorial linked in the description, it explains everything in the video. First guess though: do you have Blender Source tools installed?
@@rewindcat7927 i think i have it.
@@rewindcat7927 yes i have the zip file.
@@Benkkullama did you install it?
@@rewindcat7927 yees and i got it working. but i have to ask. what happens if u dont make any textures?