Rewind Cat
Rewind Cat
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Tried to get a beer, couldn't, so I danced on the bar
Dishonored is a great game.
มุมมอง: 20

วีดีโอ

An important message from @JonTronShow
มุมมอง 122 ปีที่แล้ว
Watch till the end!
Another important message from @penguinz0
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Facts
An important message from @penguinz0
มุมมอง 352 ปีที่แล้ว
An important message from @penguinz0
Time is relative
มุมมอง 212 ปีที่แล้ว
Chris = MC^2
Why the hand sanitizer is broken
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This is very sus
blender_test
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10/10 skill
What did you ask me that for?
มุมมอง 233 ปีที่แล้ว
Classic Miles.
Voxel Sculpting with Blender
มุมมอง 2094 ปีที่แล้ว
Amazing pixel art by: www.deviantart.com/ellistandarbros GO THERE NOW!!! Was looking for a way to sculpt voxels .. couldn't find anything. Here's a few methods I came up with. [0:05] Set up grid and reference [0:42] Method 1 - Simple 2d-3d [1:44] Method 2 - Pretty exact [3:48] Method 3 - Remesh sculpting [5:44] Painting (probably not the best method but it works) [6:15] Method 4 - Scripted .. w...
When your laptop can't keep up with your screen cap software
มุมมอง 384 ปีที่แล้ว
Good times in GMod!
Minecraft Java interactive book shelves and book return datapack demo
มุมมอง 1804 ปีที่แล้ว
Java 1.15.2 datapack by me, download here: www.planetminecraft.com/data-pack/interactive-bookshelves-and-book-return-1-15-2-beta/ All music (c) by me. Ask before using mmkay?
Unhealthy eating for Minecraft Java 1.15.2
มุมมอง 674 ปีที่แล้ว
Unhealthy eating for Minecraft Java 1.15.2
Make a super simple custom player model for Garry's Mod
มุมมอง 35K4 ปีที่แล้ว
Make a super simple custom player model for Garry's Mod
Fly tomato fly
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Fly tomato fly
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waluigi happy 2b
waluigi happy sfm
มุมมอง 4515 ปีที่แล้ว
waluigi happy sfm
Win The Frotnite demo
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Win The Frotnite demo
Takis in Minecraft demo
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Takis in Minecraft demo
Save Sad Potato flash game demo
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Save Sad Potato flash game demo

ความคิดเห็น

  • @froxdoggaming3385
    @froxdoggaming3385 หลายเดือนก่อน

    In gmod my model's body parts are all shrunk

    • @rewindcat7927
      @rewindcat7927 หลายเดือนก่อน

      are they shrunk in the crowbar preview as well?

    • @froxdoggaming3385
      @froxdoggaming3385 หลายเดือนก่อน

      @@rewindcat7927 Actually, i messed around with the size in blender, and now the model is bigger than the collision model and all the parts are separated

    • @rewindcat7927
      @rewindcat7927 หลายเดือนก่อน

      @@froxdoggaming3385 Hm .. you parented and weight painted your model do the skeleton yeh?

    • @froxdoggaming3385
      @froxdoggaming3385 หลายเดือนก่อน

      @@rewindcat7927 I didn't do any weight painting, i manually selected the vertices and assigned them to the bones myself. idk if that's important but in pose mode it all worked just fine

    • @rewindcat7927
      @rewindcat7927 หลายเดือนก่อน

      @ gotcha. Hm that’s a weird one. With valve stuff, the proportions are critical. If they do not match the humanoid size it breaks 😵‍💫

  • @yomikdez8524
    @yomikdez8524 3 หลายเดือนก่อน

    i edited the notepad without notepad++

    • @yomikdez8524
      @yomikdez8524 3 หลายเดือนก่อน

      also how the hell do i fix "share same model paths" i need help bruh

    • @yomikdez8524
      @yomikdez8524 3 หลายเดือนก่อน

      OOGA BOOGA I HAVE FIXED IT AFTER BACKHAND SLAPPING THE STUFF RESPONSIBLE FOR MAKING IT

    • @yomikdez8524
      @yomikdez8524 3 หลายเดือนก่อน

      maybe the gmod playermodel was the friends we made along the way

  • @Supervigy_Reacts
    @Supervigy_Reacts 3 หลายเดือนก่อน

    make one with a humanoid base that already have the uvs and textures already made and just needs ported. in other words a vrchat avatar reweight painted to work with the gmod skeleton but using an atlased texture with uvs made

    • @rewindcat7927
      @rewindcat7927 3 หลายเดือนก่อน

      @@Supervigy_Reacts I am praying for a great Blender auto weight-paint plugin .. some day soon I am sure 🙏🙏🙏

    • @Supervigy_Reacts
      @Supervigy_Reacts 3 หลายเดือนก่อน

      @@rewindcat7927 there already a built in one

    • @rewindcat7927
      @rewindcat7927 3 หลายเดือนก่อน

      @@Supervigy_Reacts there is the auto weight paint but it’s kinda crap.

  • @yomikdez8524
    @yomikdez8524 3 หลายเดือนก่อน

    wait i found another problem, i dont think i can fix it, in models > sm, i cant find anything, its empty, no sm, no sm.mdl , no anything, do you know how to get it

    • @rewindcat7927
      @rewindcat7927 3 หลายเดือนก่อน

      @@yomikdez8524 those should have been generated by crowbar when you pressed “compile” the output directory may have been set incorrectly - check if it is "Subfolder (of .qc input)"

    • @yomikdez8524
      @yomikdez8524 3 หลายเดือนก่อน

      @@rewindcat7927 got it, trying it later

    • @yomikdez8524
      @yomikdez8524 3 หลายเดือนก่อน

      @@rewindcat7927 nevermind i found it

    • @yomikdez8524
      @yomikdez8524 3 หลายเดือนก่อน

      now the texture is just tweaking out, it doesnt look like the texture that i expected

    • @rewindcat7927
      @rewindcat7927 3 หลายเดือนก่อน

      @@yomikdez8524 does it match the texture in blender?

  • @Supervigy_Reacts
    @Supervigy_Reacts 3 หลายเดือนก่อน

    i got the model uploaded but the textures are missing. i have the vtf and it shows the texture i did and even reopened blender and it shows up of the edited vtf but when i publish its the checkers

  • @yomikdez8524
    @yomikdez8524 3 หลายเดือนก่อน

    i need help, it says Crowbar ERROR: The model compiler, "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\studiomdl.exe", does not exist. Possible causes: The game's SDK or Authoring Tools has not been installed (usually via Steam Library Tools) or the path given to Crowbar (via Set Up Games button) is incorrect. Crowbar ERROR: The game's "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\gameinfo.txt" file does not exist. Possible causes: The game's SDK or Authoring Tools has not been installed (usually via Steam Library Tools) or the path given to Crowbar (via Set Up Games button) is incorrect. how the hell do i get studiomdl

    • @yomikdez8524
      @yomikdez8524 3 หลายเดือนก่อน

      ill try messing around

    • @yomikdez8524
      @yomikdez8524 3 หลายเดือนก่อน

      wait i dont have hl2.exe in my common file in executable in the set up games tab

    • @yomikdez8524
      @yomikdez8524 3 หลายเดือนก่อน

      wait nvm i found whats wrong, my garrysmod is in F: instead of C: , dunno why, might fix it

    • @yomikdez8524
      @yomikdez8524 3 หลายเดือนก่อน

      i fixed it now

    • @rewindcat7927
      @rewindcat7927 3 หลายเดือนก่อน

      @@yomikdez8524 you are hackerman ✊ GG

  • @Cameraman750
    @Cameraman750 7 หลายเดือนก่อน

    Бро, как сделать текстуры так чтобы они были на тез местах на которых надо, если что я уже сделал нормальную модель человека

    • @rewindcat7927
      @rewindcat7927 5 หลายเดือนก่อน

      Sorry I missed this message before. Textures involves using the UV editor. If you already have the textures and they are in the wrong place, try unwrapping the model (with smart UV project), and see how the textures fit. With any luck you only have to move the vertices around a little bit to make it fit? Good luck!

  • @12jn00gb
    @12jn00gb 8 หลายเดือนก่อน

    0:21 would the player model be invisible if I didn't create a mesh?

    • @rewindcat7927
      @rewindcat7927 8 หลายเดือนก่อน

      I’ve never tried it 🤔 if it complies in Crowbar, then I guess it would be fine? Other option would be to make a 1pixel player model - practically invisible 😂 I think there are invisible PMs in the workshop too?

    • @12jn00gb
      @12jn00gb 8 หลายเดือนก่อน

      It kinda works :P Btw is it possible to use multiple materials? (I don't want to make the model single colour.)

    • @rewindcat7927
      @rewindcat7927 8 หลายเดือนก่อน

      @@12jn00gb yes, it requires a lot of squinting at text files, getting all the directories correct. Most ppl get all the materials onto one image. This is called 'baking' in Blender.

    • @12jn00gb
      @12jn00gb 8 หลายเดือนก่อน

      Nvm I just did it somehow :D

    • @rewindcat7927
      @rewindcat7927 8 หลายเดือนก่อน

      @@12jn00gb time to make a tutorial 💪

  • @PockitBoxProductions
    @PockitBoxProductions 10 หลายเดือนก่อน

    First !

  • @JRobert_Oppenheimer
    @JRobert_Oppenheimer 11 หลายเดือนก่อน

    How do you go from 5:55 to 5:58 using weight paint?

    • @rewindcat7927
      @rewindcat7927 11 หลายเดือนก่อน

      Not sure what you mean .. are you asking how to select the vertices on the ankle? Or how to make them red (giving them full weight)? Select them with the circle select tool - make sure vertex mode is on at the top left near the mode select menu, there is a little button that looks like a dot. To give the vertices full weight for the selected bone (and make them red) on the right side of the screen in the area with all the vertex groups, click “assign” and set the slider to 1.

    • @rewindcat7927
      @rewindcat7927 11 หลายเดือนก่อน

      This guy called Royal Skies LLC has fantastic videos about weight painting (super concise, they’re perfect) th-cam.com/video/uWuE8Gnhuy4/w-d-xo.htmlsi=fFloX_tjYBC2SWIN

  • @JRobert_Oppenheimer
    @JRobert_Oppenheimer 11 หลายเดือนก่อน

    Is Weight painting important? Like I have a finished model but what would happen if I didn't use weight paint?

    • @rewindcat7927
      @rewindcat7927 11 หลายเดือนก่อน

      Yeh pretty important. If your player model has no moving parts (like a nextbot?) you could get away next to no weight painting.

  • @JRobert_Oppenheimer
    @JRobert_Oppenheimer 11 หลายเดือนก่อน

    Could you link the model you used for a reference at the beginning?

    • @rewindcat7927
      @rewindcat7927 11 หลายเดือนก่อน

      The half life male?

    • @rewindcat7927
      @rewindcat7927 11 หลายเดือนก่อน

      Check the link in the description, that should take you to the full tutorial and all the files should be linked there.

  • @Domino_Domestic
    @Domino_Domestic ปีที่แล้ว

    There's an issue where the vtf texture wont load on my model. I've tried recompiling the model itself, nothing. All I get is this stupid missing texture checkerboard. (I won't be able to reply due to school. I'll reply tomorrow.)

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      Double and then triple check the paths in the text files. Source is extremely picky about this. Have a peek at the full tutorial linked in the description.

    • @Domino_Domestic
      @Domino_Domestic ปีที่แล้ว

      @@rewindcat7927 I fixed it lmfaoo. The issue was that I forgot to make a new material and call it "sm". Thanks for the help though.

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      @@Domino_Domestic cool cool. Congrats. This stuff is not easy 🤦‍♂️

  • @laym.glitched
    @laym.glitched ปีที่แล้ว

    Nice tutorial! sub earned! but for some reason my model is really really small. and it also appears that my model does not have any animation by that i mean the character is just in a t-pose the entire time im moving, and yes i can move the player in blender with pose mode, so its kinda weird, if any1 can help it would be so useful!

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      Source has a bunch of animations that are kind of baked in to its models. In the HLMV (half life model viewer) do the anims work? Also check the full tutorial linked in the description.

  • @goldfishglory
    @goldfishglory ปีที่แล้ว

    i felt it when suzanne went “😮😐😮*blink blink*”

  • @vso_tut_udaleno_sasi_wolf
    @vso_tut_udaleno_sasi_wolf ปีที่แล้ว

    hey there having issues of finding a reference model for blender can i have yours if its possible enough?

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      in the link in description you can go to the full tutorial I made on steam. if you can't find what you need there, let me know

  • @Jack_22a7
    @Jack_22a7 ปีที่แล้ว

    where do you find the qc path?

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      The qc file? If you go to the full tutorial linked in description, it’s much easier to follow. All links are there too.

  • @goldfishglory
    @goldfishglory ปีที่แล้ว

    I would like to change the shape of the skeleton to match the model I made. The character's proportions are a bit more cartoony than normal, so it's a bit shorter. I edited the armature to match it. However, last time I did this and edited the bones they turned out twisted and the playermodel wasn't the correct height. I'm remaking it but I don't want to run into the same problem again.

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      Short answer: you can’t adjust the proportions of the armature. Long answer: you can with “the proportion trick” which I have tried to make work a few times with no success. But it’s possible, people do it. Big brain ppl 🧠 look up that zeq maccaw guy on steam he has a tutorial. And good luck 🙏

    • @goldfishglory
      @goldfishglory ปีที่แล้ว

      @@rewindcat7927 thanks! i'll look into and see if I can get it working. if not, i'll just fix the proportions since having a taller model is better than a warped one.

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      @@goldfishglory all of my garrys mod pm's are oddly squished in the shoulder area because I don't know how to do that proportion thing. One day I'll figure it out! Hopefully you get there first 👍

  • @imasynr
    @imasynr ปีที่แล้ว

    how did u get the male_09.smd file

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      Have a peek at the link in the description, and good luck with this!

  • @sak-superagentkaboom5968
    @sak-superagentkaboom5968 ปีที่แล้ว

    Oh by the way, How to change references ,idle,in ,body in blender ? I wanna meke custom shape of the playermodel like with no clothes so how can i change the model and save the qc or all that resources in folder ?

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      You can import what model you like into blender. Then adjust it to the skeleton, then weight paint. Be very careful with file names and folder structure.

    • @sak-superagentkaboom5968
      @sak-superagentkaboom5968 ปีที่แล้ว

      @@rewindcat7927 How ?

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      @@sak-superagentkaboom5968 instead of making a stick man (like the tutorial), import another model and weight paint it.

  • @sak-superagentkaboom5968
    @sak-superagentkaboom5968 ปีที่แล้ว

    It's a real shame that I didn't notice in this video until now and I turned out to be an idiot

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      This stuff is soooooo hard. Can’t beat yourself up. This stuff is also overly complicated imo. Have a peek at the full turorial linked in desc. Good luck and let me know if you have any questions 👌

  • @neskalawesome1664
    @neskalawesome1664 ปีที่แล้ว

    Hey could you tell me how I would go about changing it from SM to something else? I want to make another model but it won't work unless I'm somehow able to change everything with SM, I think it's because the game might get confused from files having the exact same name

    • @neskalawesome1664
      @neskalawesome1664 ปีที่แล้ว

      BTW I love this video thank you so much for making it

    • @neskalawesome1664
      @neskalawesome1664 ปีที่แล้ว

      I have tried just renaming all of the files with SM but it didn't work. It's fine with me if I have to change some code but I just want to know what to use and how to actually change anything. Sorry if this is a bit much to ask for

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      @@neskalawesome1664 the naming/directory thing is extremely difficult to get right, tbh one of the most frustrating things about making source stuff 😐 have a peek at the tutorial linked in description? Goes way more into detail.

    • @neskalawesome1664
      @neskalawesome1664 ปีที่แล้ว

      ​@@rewindcat7927 I figured it out from a reply you made to another comment All I had to do was use the notepad to change the parts in the "please compile this crowbar" file that say sm to a different name I chose then rename all other files and go into the two other things I needed notepad++ for and change the sm in those too

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      @@neskalawesome1664 excellent! Well done 👌

  • @annamosz7593
    @annamosz7593 ปีที่แล้ว

    how do yall even find the import section of models like it doesnt even exist

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      Have a peek at the link in the description? It goes way more into detail for each step.

  • @noobmuffin24p92
    @noobmuffin24p92 ปีที่แล้ว

    I have a model, can fbx work?

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      Yeh, you can import anything and rig it to the skeleton.

    • @noobmuffin24p92
      @noobmuffin24p92 ปีที่แล้ว

      But then the million dollar question is... how do I import it?

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      @@noobmuffin24p92 how to import the fbx into blender?

  • @theobjectshow1972
    @theobjectshow1972 ปีที่แล้ว

    Does this even work in models? (Player Model ❌️ Just Model ✅️)

  • @ItsJavaJawa
    @ItsJavaJawa ปีที่แล้ว

    I imported my custom player model and it's just an error sign

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      yep that will happen .. a LOT 😭 does the model appear in hlmv? Have a peek at the tutorial linked in the description -It goes into more detail.

  • @GoofierClock
    @GoofierClock 2 ปีที่แล้ว

    What happened when you model has body groups and jiggle bones in it?

    • @rewindcat7927
      @rewindcat7927 ปีที่แล้ว

      Sorry for the late reply. For that stuff, start at the valve developer community wiki. Good luck

  • @Cupdev
    @Cupdev 2 ปีที่แล้ว

    this is a great tutorial but everytime i try to compile the model it gets stuck at it trying to compile the reference model

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      Thanks, it’s a so-so tutorial imo 🤷‍♀️ did you check the link in the description?

  • @VV_insane
    @VV_insane 2 ปีที่แล้ว

    why isnt the player model showing up in the viewer?

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      This is ultra tricky stuff to get right :/ have a peek at the link in the description? It goes into way more depth.

    • @VV_insane
      @VV_insane 2 ปีที่แล้ว

      @@rewindcat7927 yeah i did, might look at it again though

  • @Alex-kg3ww
    @Alex-kg3ww 2 ปีที่แล้ว

    I didn’t even have the option in the first 11 seconds

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      First guess is you need to install Blender Source Tools. Check the tutorial linked in the description. It is the video but way more in depth. Good luck!

  • @nessblx
    @nessblx 2 ปีที่แล้ว

    It worked but in the game my character looks like a error sign

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      Hm .. that will happen 😭 this stuff is really tricky. There are a few ways this can happen. It often comes down to a typo, misplaced “/“ or something like that. Have a peek at the tutorial linked in the description?

  • @lowshim
    @lowshim 2 ปีที่แล้ว

    why was engine path flagged as red (invalid), I added engine path (my case: D:\Garry's Mod\bin\) but gets flagged as red (invalid)

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      If you are 100% sure that is a valid directory (?), I do not know. Are either of these links helpful? steamcommunity.com/groups/BlenderSourceTools/discussions/1/3269059787443574173/ www.reddit.com/r/SourceEngine/comments/tyfxhj/why_is_engine_path_flagged_as_red_in_blender/?

    • @lowshim
      @lowshim 2 ปีที่แล้ว

      @@rewindcat7927 in Garry's Mod bin has studiomdl.exe but still flagged as red

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      @@lowshim did you see the 2nd link (above)? The Reddit one? Does that apply to your situation?

    • @lowshim
      @lowshim 2 ปีที่แล้ว

      @@rewindcat7927 nope

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      @@lowshim if it’s not allowing you to export the SMD file, consider contacting the Blender Source Tools creator? Might be a bug?

  • @desiredtobeanerd7619
    @desiredtobeanerd7619 2 ปีที่แล้ว

    this is a great tutorial, i understood everything but i have one question. is there anyway you can make more playermodels? because i tried making another and it did not show up.

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      This is a big question and highlights a weakness in my tutorial. Gmod will get confused if you use the same directories twice (ie with everything named ‘sm’) Make system of subdirectories (start by using your user name?) and have the .qc file align with them. It will likely require a bit of trial and error 🤷‍♀️

  • @chimppimpshady
    @chimppimpshady 2 ปีที่แล้ว

    my model keeps uploading with no textures

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      Textures is the number 1 problem of all time with Source/Gmod stuff. Sorry, I lied. It’s number 1, 2, 3, 4 and 5. Double-check your file names, directory structure, slashes etc. also have a peek at the Steam tutorial linked in the description. There’s someone in the comments right now with the same issue, and the uploaded their model for me to look at. Gonna do that tomorrow latest.

  • @leblock69
    @leblock69 2 ปีที่แล้ว

    can this be used as a ragdoll too?

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      Hm I haven’t tried that but I’d say yes. Ragdoll is basically the bones without any animation telling the bones where to go.

  • @spidergameryt4557
    @spidergameryt4557 2 ปีที่แล้ว

    i saw that you can also make one with custom animations and etc, how do i do one?

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      This is something I’ve spent a ton of time on and have yet to figure out :/ Question: what kind of custom animations are you looking for?

  • @thegreatpapyrus1518
    @thegreatpapyrus1518 2 ปีที่แล้ว

    Wonderful

  • @omegasynth2775
    @omegasynth2775 2 ปีที่แล้ว

    I don't have a "Please compile this QC" and I don't know what to do. I'm losing my patience trying to make this Playermodel, honestly, if I missed something PLEASE let me know

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      Hang in there. Gmod player model making is freaking complicated 🫤 took me a year to figure it out. You went to the tutorial linked in the desc yeh? Way easier to follow. As for the missing file, my first thought is maybe it got deleted by accident? Redownload the zip file?

    • @omegasynth2775
      @omegasynth2775 2 ปีที่แล้ว

      @@rewindcat7927 I redownloaded the ZIP file but now there's a new problem. Basically it won't export no matter what which Id o NOT understand. Something about "AttributeError: 'NoneType' object has no attribute 'type' and I don't understand because BEFORE I COULD export the model but there was no QC. Now I just can't export it... because!

    • @omegasynth2775
      @omegasynth2775 2 ปีที่แล้ว

      Full error message: Python: Traceback (most recent call last): File "C:\Users\(me)\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_scene_valvesource\export_smd.py", line 218, in execute else: self.exportId(context, collection) File "C:\Users\(me)\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_scene_valvesource\export_smd.py", line 351, in exportId bake = self.bakeObj(ob) File "C:\Users\(me)\AppData\Roaming\Blender Foundation\Blender\3.2\scripts\addons\io_scene_valvesource\export_smd.py", line 778, in bakeObj if con.type in ['CHILD_OF','COPY_TRANSFORMS'] and con.target.type == 'ARMATURE' and con.subtarget: AttributeError: 'NoneType' object has no attribute 'type'

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      @@omegasynth2775 This looks like a problem with the Blende Source Tools plugin. There is something in the mesh (or material/texture) that it cannot export. My first guess is there is something that Source doesn’t understand, something newer (Source is very old)? Just a guess. If you like I can take a look at it? Send me a link?

    • @omegasynth2775
      @omegasynth2775 2 ปีที่แล้ว

      @@rewindcat7927 I mean, if the problem is the texture I think I can just strip the textures down to basic materials- I am using image textures made by myself to dress the model after all... Imma try that, thanks

  • @pyrowik6621
    @pyrowik6621 2 ปีที่แล้ว

    nvm

  • @pyrowik6621
    @pyrowik6621 2 ปีที่แล้ว

    Whats The app?

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      Have a peek at the link in the description, that goes to the steam page with step-by-step instructions 👌

  • @Benkkullama
    @Benkkullama 2 ปีที่แล้ว

    how the duck do i import the character into blender?

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      Have a look at the tutorial linked in the description, it explains everything in the video. First guess though: do you have Blender Source tools installed?

    • @Benkkullama
      @Benkkullama 2 ปีที่แล้ว

      @@rewindcat7927 i think i have it.

    • @Benkkullama
      @Benkkullama 2 ปีที่แล้ว

      @@rewindcat7927 yes i have the zip file.

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      @@Benkkullama did you install it?

    • @Benkkullama
      @Benkkullama 2 ปีที่แล้ว

      @@rewindcat7927 yees and i got it working. but i have to ask. what happens if u dont make any textures?

  • @borostanca
    @borostanca 2 ปีที่แล้ว

    is it possible to just take a playermodel model from workshop, change the head of it, then save the model, then publish?

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      If you want to cosmetically change to face, it’s not toooooo difficult (I have a tutorial on my steam page, check link in description) but a new model of head gets into Blender territory afaik.

    • @borostanca
      @borostanca 2 ปีที่แล้ว

      @@rewindcat7927 i see, thanks for the help.

  • @Sylvarvar
    @Sylvarvar 2 ปีที่แล้ว

    Hey I got the 3d model stuff down and the model works fine but I can't seem to get the textures working, I texture painted got the uv and stuff and made the vmt's and vtf's but it just shows up as missing textures, how do I fix this?

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      Have a peek at the tutorial I made linked in the description.. it goes into more detail and with any luck you’ll get it. Missing textures is by far the #1 most frustrating thing about working with gmod/source. More frustratingly, usually the problem is a syntax error. 😭

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      steamcommunity.com/sharedfiles/filedetails/?id=1528003376

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      steamuserimages-a.akamaihd.net/ugc/999178043076677920/D56A79311A7328C2EEE0BD4CF3C6CB53AD183160/

    • @Sylvarvar
      @Sylvarvar 2 ปีที่แล้ว

      @@rewindcat7927 Even after reading and copying the vmt and changing the paths and names it still doesn't show up with textures in the viewer. I guess the textures really are a pain💀

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      @@Sylvarvar oh gosh. Yeh. Do you want to upload your model to the workshop? I can take a look at it.

  • @koolaidinpepsi
    @koolaidinpepsi 2 ปีที่แล้ว

    when i load into gmod, the texture is missing so it's black and purple how to fix?

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      Ah yes the purple and black textures. There really ought to be an achievement for that. Usually the missing textures happens because of a typo. Source is ********very********* picky about how you type things in your .qc file, and your .vmt file. Have a look a the tutorial linked in the description, more details there might be helpful. Congrats on getting the model in though, that is hard enough.

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      I like ur channel btw!

    • @koolaidinpepsi
      @koolaidinpepsi 2 ปีที่แล้ว

      @@rewindcat7927 i have vtfeditor, can i just choose the options that was in the video in notepad++?

    • @koolaidinpepsi
      @koolaidinpepsi 2 ปีที่แล้ว

      ok i edited just like urs, just changed the texture path, and its not working

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      @@koolaidinpepsi Are the images named “sm”?

  • @facundextabs
    @facundextabs 2 ปีที่แล้ว

    help me, please. My addon in the Workshop has no image and its file size is 0.000 MB

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      My first guess is something happened to the folder selected in Crowbar’s publish? If you haven’t already, have a look at the link in the description, it goes into more detail.

    • @facundextabs
      @facundextabs 2 ปีที่แล้ว

      @@rewindcat7927 I already found the problem, but now I get a new one. The model does not appear in the Custom Player

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      @@facundextabs Check the autorun lua file, make sure there isn’t a typo somewhere in there.

  • @messy1331
    @messy1331 2 ปีที่แล้ว

    Nice

    • @rewindcat7927
      @rewindcat7927 2 ปีที่แล้ว

      Thanks I give you sub ✅

  • @callmemerlin6969
    @callmemerlin6969 3 ปีที่แล้ว

    the model is a-posing idk how to fix it

    • @rewindcat7927
      @rewindcat7927 3 ปีที่แล้ว

      Is it A-Posing in gmod? And doing nothing else? Have a peek at the tutorial linked in the description. See if you missed a step, possibly in Blender Source Export.