6:19 Sonic CD's North American Manual may have tried to relabel Amy Rose as Princess Sally, but Sonic Spinball ACTUALLY HAD HER in the first bonus stage, along with the rest of the Freedom Fighters from the Saturday Morning Sonic cartoon. Admittedly, it was the earliest, magenta fur with dark hair version of Princess Sally, seen only in the pilot episode of the show and the earliest issues of the accompanying Archie Comic, but given the compressed development cycle for the game, I can't fault them for not updating the sprite to her later more well known brown fur and red hair look.
I gotta add this whenever a bot replies to me: Do not reply to bots. Report them for spam, misinformation, whatever they're guilty of, and mute them in your notifications. If you make (or plan to make) videos, you might as well hide them from your channel, too.
that said though, one of those corrections, I don't think that's right. Sonic SatAM never had 'adventures' in its title, did it? If it did, it was only on like, the project docket or something, it sure wasn't in the titles.
@@KairuHakubi 1:55 It's the SHOW TIMES that Jared mixed up, not the names. The "Adventures of Sonic the Hedgehog" was that Looney Toons esque series ON WEEKDAY AFTERNOONS, while the more serious one, simply called "Sonic the Hedgehog" or "Sonic SatAM" was what aired on SATURDAY MORNINGS. There is nothing wrong with editor Dylan's corrections.
@@garfieldcat007 oh i didn't even catch that. So Dylan could have instead corrected the day part, instead of saying "no, _Adventures_ was the one on weekdays." which confused me.
The Sonic SATAM (SATurday morning "AM") cartoon was my favorite. I loved the darker tone overall, and the emphasis on a more sinister, evil, dangerous and threatening Jim Cummings Dr Robotnik, and the fight for survival of themselves and the planet led by Sonic and the Freedom Fighters. Of course, I was also a fan of the comics, and grew up in the Captain Planet, Fern Gully, Once Upon A Forest, Free Willy, save the planet/whales/rainforests, environmentalist era, so that may have had something to do with those themes really setting in deep for me. Somehow it feels just as relevant now as it was then, if not more so.
Two cartoon kids shows from the 90's that delved into accrual drama, "Batman, the Animated Series" , and "Sonic SAT AM." My understanding of drama and tragedy first accrued from watching those shows as a child.
Technically, Sonic 2, 3 & Knuckles and Spinball were all developed in America at STI. Both American and Japanese staff members worked on Sonic 2, then Yuji Naka, frustrated with his American co-workers (due to language barrier and different working ethics) demanded that the Japanese staff members would work on the next mainline Sonic game without the help of Americans and to keep the American staff busy, Sega told them to make a separate Sonic spin-off game for Christmas 1993 which became Sonic Spinball. Also, the reason Sonic 3 wouldn't be ready for Christmas 1993 was because Sega of America made a promotional deal with McDonald's and the investors gave Sega a deadline to make Sonic 3 which was February 1994, which naturally meant that the game would miss the holiday season of 1993 anyway. And to make matters more complicated, Sonic 3 was originally planned to be more 3D, with isometric view for the stages and Sonic being made of polygons, which would've been made possible with the help of the Hitachi SH-1 chip (aka the Sega Virtua Processor, the same used in the Genesis port of Virtua Racing) and the team started planning out the game as early as January 1993 but its development had to be halted and scrapped in June when Sega of Japan told the team that the SVP chip wouldn't be ready and available for them to use on time, which meant the team had to start everything over from scratch (though the isometric view would still end up getting reused in later games like Sonic Labyrinth and especially Sonic 3D Blast which also reused some of Sonic 3's music) and because the game had to be ready to be printed on cartridges by November, the team decided to use their Sonic 2 engine and just make a more refined Sonic 2, which they later would end up splitting in two parts because it got too big for the standard Genesis cartridge and there wasn't enough time left to get everything done for February 1994. Once they got a portion of the game playable, they got it shipped as Sonic 3 for February and then the team continued to work on the rest of it until summer. The result: Sonic & Knuckles, compatible with Sonic 3 through Lock-On Technology (TM) to give you the complete Sonic 3 experience. And that's not even covering the subject of Michael Jackson's involvement with Sonic 3's soundtrack. But for that I recommend you to check out Sonic Retro. info.sonicretro.org/Sonic_the_Hedgehog_3/Development/Music I hope my comment helped you guys in some way. Love the stuff you make. Anyway, see you in three months! ;)
The more I learn about Sega's downfall, the more I realize what their main problem was: being overly ambitous. Every project had to be the next major step in technology and home entertainment. Nintendo on the other hand just kept things sweet and simple: save the tech for the next gen.
That's an incredible story, and makes me love Sonic 3 & Knuckles even more. I love that they're always released as the whole package nowadays, because that is how they were intended to be.
30 years later, Sonic Spinball's boss music is the number one song from my childhood that I'm most likely to wake up with stuck in my head. Love that grimy sewer sound they had going.
It's hard to rip on something meant to help abused kids, but Jaleel White, best known for playing Steve Urkel, playing both animated Sonics and doing that Sonic Sez PSA about how touching you in a place you don't want is "no good" is something I can't stop being amused by. It's such a weird cross section of pop culture and good intentions that comes off like a bit.
It wasn't good intentions, but rather legislation that required children's shows to feature a minimum amount of "educational" content, resulting in most cartoons featuring similar segments in every episode at the time.
I agree on how bad Trevor McFur in the Crescent Galaxy is and I will never be happy with the fact that it is one of the few Jaguar games on the "Atari 50: The Anniversary Celebration" collection...
1:48 "Adventures of Sonic the Hedgehog" might have been planned to run afternoons, but some channels have shown it's original run in the morning. Syndication scheduling can be that messy at times then as now. The weird syndication scheduling might be why planned programmes would be delivered a day prior.
@@BfkcjscbsnjcNot sure how this relates to the comment. As for what you're asking, that was drama ginned up by a woman who believed that Jared scorned her.
I checked out the Pink Goes to Hollywood soundtrack and it's actually pretty neat. Different variation on the classic PPanther theme for each level, sometimes only recognizable from one or two riffs.
I really like that the Steam/PS3/XBox version of Sonic CD allows you to pick which soundtrack you prefer. Strange how Sonic Origins doesn't have that feature, though I'm happy since it has the American soundtrack which I love.
My only complaint about this show is that it started in 2022, instead of 2020. I highly doubt it, but I really hope you guys will make episodes for those years... maybe sprinkled in from time to time.
I remember waiting for sonic chaos so bad. My birthday is in December and I had the game gear but not the genesis, so being able to get a sonic game without having to go to a friend’s house was everything to me!! Great episode as always!!
I cannot believe the Sonic Spinball commercial has Bonehead by Naked City playing, that is SUCH a bizarre deep cut song choice that I would NEVER recognize had I not seen Funny Games.
As a person who watches these videos with dinner, I personally love you for cutting that advert. I enjoy wrestling videos but they still don't seem to understand I don't need to see bret hart spit on vince mcmahon for the 500th time. We've all seen the montreal screwjob. Also, good job on the correct pronuncation of jaguar, you nailed it.
Being in the UK, we were lucky enough to get Sonic CD with the original Japanese soundtrack, as did Europe. Sonic - You Can Do Anything has been stuck in my head since I was a kid. The US soundtrack is also good, but it wasn't the soundtrack I grew up with, so I stick with the original when I'm playing the remasters. First time I played it and discovered the US soundtrack was Sonic Gems Collection (or Mega Collection, given it has the opening FMV on it), so quite some time after the original release!
I may not have been old enough at the time to comprehend this marketing blitz, but I really enjoy watching these to get an idea and take it all in. 3 Sonics in one day. Highly ambitious, I must say. Good way to settle the Thanksgiving feast.
Great to see that this episode was all about Sonic The Hedgehog, that little guy alone really brought so much nostalgia and popularity for Sega's arsenal against Nintendo's Mario.
Sonic CD was part of the Sega PC line of games, so I grew up with that version. The cartoon cutscenes look much better in that. I also played the American version, whose soundtrack is so special to me, I love what Spencer Nilsen and David Young did. Same goes for Howard Drossin, who did a phenomenal job on Sonic & Knuckles.
This has been a fun sonic minute. My Uncle used to babysit us as little kids and would bring his Sega over. He had just bought his Sega CD addon with Sonic CD. The first time we saw the camera shift to behind Sonic as he went up that ramp was mind blowing. A video game in the third dimension!
Amy Rose didn't actually "debut" on Sonic CD per se. She was a character in a manga originally. Charmy the Bee of Knuckles Chaotix fame was also from that same manga. In contrast, Sally Acorn is the name of the squirrel that pops out of robots in Sonic 1 & 2. So in other words, Sally & Amy effectively switched places in life. One started in games but is mainly known in comics, the other the opposite.
As a kid, Indiana Jones and the Temple of Doom made me afraid of lava. The second stage of Sonic Spinball is the Lava Powerhouse in which Sonic can plummet to a lava-y death if allowed to slip between the flippers. I was not amused by this (but still enjoyed the game anyway).
The Japanese theme to Sonic CD was great too, particularly the part that goes "toot, toot Sonic warrior" I always imagine every Sonic character ever dancing with their rears towards the viewer as if they all were about to fart my way. Yes, I never fully matured.
IMO, it feels more like a game that would awesome in the arcade(no surprise considering it's pinball), where they could really push the graphics. As a console game...very repetitive and not that fun IMO
@@aortaplatinum I have to agree with you. It was the first Sonic game I ever played so I had a lot of nostalgia for it... until I replayed it on the Genesis Mini 1, and yes it's a mess. The game could have been a solid pinball video game if it was delayed into 1994 to work out the problems.
I like that we can make it a 60 FPS game by overclocking the CPU either by using real hardware with an upgraded X68000 or emulation, it makes the game more enjoyable. Savaged Regime remade the first stage music with its own sound driver, instead of the original, which I believe is GEMS for this game, it sounds incredible and the 30 seconds loop isn't an issue there as he lengthened the music, which is something that I still believe will improve in the future once all tracks are redone and the game supports MD+.
Sonic Spinball nearly caused a fight back in Christmas of 93. My mom had got it for me that year, go to my Grandma's (on my dad's side) house and lo and behold...so did she. Neither backed down as they didn't and still care for one another and an actual argument broke out on which copy I would keep. Also look up and listen to the options music on your headphones. Full volume. Just do it. Nothing bad will happen and you won't immediately regret it.
Sonic Spinball was always one of my favorite games on the Genesis. Was it janky as hell? Yes. Was it fun? Also yes. It is a game I wish Sega would do more with. At least Metroid Pinball kept the torch for this kind of game burning.
Admittedly, the first time I played Sonic CD was through Sonic Origins. It's truly one of the best. Also, learning that it took place before Sonic 2 was a nice touch as well. Makes sense as well, and definitely helped me understand that the robot sonic before Robotnik in Sonic 2 wasn't metal Sonic. Live and learn!
I had the privilege to have gotten a Game Gear for Christmas before Sonic came out for it, even though it was promised as part of the package. I had Columns until then, so I filled out the card and sent it in and months later when it did come, it was quite a moment. I did nothing else that weekend. I didn't yet have a Genesis, see. I think I played Mortal Kombat on Game Gear before I played it on any 16-bit console, but that's another story.
I didn't fully understand that the Archie Sonic comic was a different canon to the games(which should've stayed the case but Sonic fans had to influence Sega into trying and failing to make everything the same canon), so when I beat Sonic Spinball for the first(and I think only) time, I legit thought that was related to issue 50 where Robotnik was "ultimately annihilated." Needless to say, I was wrong, but I was still confused that Robotnik survived Spinball.
Of the three games that the blue blur unleashed this week, the one that I'm least familiar with is Sonic Chaos, aka Sonic & Tails. I do have a Game Gear which was bought used in the late 90s, but I didn't get Chaos, but instead 8-bit Sonic 1&2. Spinball is one of those I played in kiosk form alot, and in 1995/6 for the holiday season I would get for the PC, Sonic CD built for windows 95. I still have that CD, but have since rebought it on Steam, Google play, and as part of Origins. The repurchases all using the exact same code from that 2011 Fan rebuild. That rebuild would be the reason why we have the games Sonic Mania and the upcoming at the time of this video's release, Penny's Big Breakaway. Thanks Taxman, You really did good.
I understand the idea of not covering arcades because there are too many games, but I think some exceptions should be made: the SF2 iterations. SF was huge back then, and since having the best home version was one of the main objectives of owning a console, knowing the original games is important to contextualize it.
I got spinball and Chaos for xmas that year. I only recently beat Spinball via NSO with the rewind feature...uncle had Sonic CD, and I always loved visiting to play it. I had no idea about the differing soundtracks until years later. It might be nostalgia, but I slightly prefer the american soundtrack, especially Present Tidal Tempest
Dylan, I am glad you read the comments, having to deal with that seems to help make your jokes really land. You don't have to try to stay positive though, we love what you do.
In all fairness to the SNES, the arcade machine of Steel Talons had 5 CPUs from 4 different manufacturers with 4 of those CPUs being faster than the CPU in the SNES and that isn't touching on the sound chips. The arcade machine had an analog stick, an analog collective, AND analog tail rotor pedals along with the two different weapons fire buttons and view change button and a force feedback seat. There was simply no way for ANY platform to properly replicate it at home when it was made. It was 3D polygon game that just threw gobs of CPU power at it to do the math at a time when nobody had released dedicated 3D graphics chipsets yet. There were several ill advised home ports and they all stunk compared to the arcade. They even canceled the Jaguar port and that was Atari porting their own game.
Something that's great about Sonic Spinball is that, like a real pinball game, there's tons of ways to rack up points. You can collect all the rings, you can try going for all the various loop bonuses, and you can try to blow through the levels as fast as possible; a seasoned player can finish the whole game in about 20 minutes.
I used to pick up the Archie Sonic comic from the corner store spinner rack. The cartoon based on it was introduced on TGIF during Saturday morning previews hosted by "Hanging out with Mr. Cooper." Sonic in comic/video game/tv form was mind blowing.
I could beat any sonic game pretty quickly when I was a kid. I think sonic 3 & knuckles combined I got down to around an hour. Just odd that the 30 minute play time of sonic chaos came up.
Question re: Rapid Fire Releases - The way it’s set up now makes it look like, say 15:08 Out To Lunch, is a value between $16 and $59. However $16 is the loose price and $59 is the CIB price according to Pricecharting. Just curious why the $16
Sonic Spinball was one of the games I owned as a child on the Genesis. I could never get pass from level 2. Also I didn't know at the moment that the characters from Sonic SatAm made cameos on the bonus level
A very happy birthday indeed getting a new episode today, and funny that it's the "Oops All Sonic" Edition. I actually only ever played Spinball as well, my aunt had a copy of it and I sometimes played it at her house but I could never beyond the 2nd stage.
Wow! Finally a Sega Master Syster mention! I know the channel is aimed at the American market, but I'm happy to see this mention. He did very well in Europe and Brazil.
The Game Gear versions of Sonic were just named similarly. They’re completely different games from the Genesis versions. Case in point, the second game has hang gliding.
6:19 Sonic CD's North American Manual may have tried to relabel Amy Rose as Princess Sally, but Sonic Spinball ACTUALLY HAD HER in the first bonus stage, along with the rest of the Freedom Fighters from the Saturday Morning Sonic cartoon. Admittedly, it was the earliest, magenta fur with dark hair version of Princess Sally, seen only in the pilot episode of the show and the earliest issues of the accompanying Archie Comic, but given the compressed development cycle for the game, I can't fault them for not updating the sprite to her later more well known brown fur and red hair look.
Sally also had that look in "Sonic's Shoes Blues", a stand alone kids book that came out in '93.
Didn't this guy cheat on his wife and try to blindly white knight for a charity fraudster?
12:55 I was literally mid-bite, thank you, Dylan!
Hope you all had a fine Thanksgiving/November!
I gotta add this whenever a bot replies to me:
Do not reply to bots. Report them for spam, misinformation, whatever they're guilty of, and mute them in your notifications. If you make (or plan to make) videos, you might as well hide them from your channel, too.
Editor Dylan coming in and being a real Lifesaver during this sonic segment.
that said though, one of those corrections, I don't think that's right. Sonic SatAM never had 'adventures' in its title, did it? If it did, it was only on like, the project docket or something, it sure wasn't in the titles.
@@KairuHakubi 1:55 It's the SHOW TIMES that Jared mixed up, not the names. The "Adventures of Sonic the Hedgehog" was that Looney Toons esque series ON WEEKDAY AFTERNOONS, while the more serious one, simply called "Sonic the Hedgehog" or "Sonic SatAM" was what aired on SATURDAY MORNINGS. There is nothing wrong with editor Dylan's corrections.
@@garfieldcat007 oh i didn't even catch that. So Dylan could have instead corrected the day part, instead of saying "no, _Adventures_ was the one on weekdays." which confused me.
Didn't this guy cheat on his wife and try to blindly white knight for a charity fraudster?
@@Bfkcjscbsnjc i've got another accusation you might not be so keen to repeat: _gossip._
The Sonic SATAM (SATurday morning "AM") cartoon was my favorite. I loved the darker tone overall, and the emphasis on a more sinister, evil, dangerous and threatening Jim Cummings Dr Robotnik, and the fight for survival of themselves and the planet led by Sonic and the Freedom Fighters. Of course, I was also a fan of the comics, and grew up in the Captain Planet, Fern Gully, Once Upon A Forest, Free Willy, save the planet/whales/rainforests, environmentalist era, so that may have had something to do with those themes really setting in deep for me. Somehow it feels just as relevant now as it was then, if not more so.
Hail SATAM!!
Didn't this guy cheat on his wife and try to blindly white knight for a charity fraudster?
Two cartoon kids shows from the 90's that delved into accrual drama, "Batman, the Animated Series" , and "Sonic SAT AM." My understanding of drama and tragedy first accrued from watching those shows as a child.
@@cptkilgoreand commercials about dinosaurs telling us to "recycle, reduce, reuse and close the loop."
The show was also set for a reveal that Mobius was Earth after atomic annihilation-but this never happened since the show was pulled after season two.
5:35 I recognize that noise from Super Mario 64 after getting the metal cap for the first time
That "where did you learn to fly?!" line brings back some fond avgn memories 😊
What's an AVGN?
Is he some sort of angry nerd who plays video games or something?
"Where did YOU learn to be an asshole?!"
@@MCDexpoA Vagina ?
@@MCDexpoAudio Visual Geological Network
Adaptive Virtual Game Neurolink
As a person who watches this at work while eating lunch, I appreciate the edit of the Jaguar commercial.
I appreciate you Editor Dylan/Dillon/Dellen.
@1:45 Dylan saves the day... Er week! Because if he didn't point out the correction I was going to point it out
Technically, Sonic 2, 3 & Knuckles and Spinball were all developed in America at STI. Both American and Japanese staff members worked on Sonic 2, then Yuji Naka, frustrated with his American co-workers (due to language barrier and different working ethics) demanded that the Japanese staff members would work on the next mainline Sonic game without the help of Americans and to keep the American staff busy, Sega told them to make a separate Sonic spin-off game for Christmas 1993 which became Sonic Spinball.
Also, the reason Sonic 3 wouldn't be ready for Christmas 1993 was because Sega of America made a promotional deal with McDonald's and the investors gave Sega a deadline to make Sonic 3 which was February 1994, which naturally meant that the game would miss the holiday season of 1993 anyway.
And to make matters more complicated, Sonic 3 was originally planned to be more 3D, with isometric view for the stages and Sonic being made of polygons, which would've been made possible with the help of the Hitachi SH-1 chip (aka the Sega Virtua Processor, the same used in the Genesis port of Virtua Racing) and the team started planning out the game as early as January 1993 but its development had to be halted and scrapped in June when Sega of Japan told the team that the SVP chip wouldn't be ready and available for them to use on time, which meant the team had to start everything over from scratch (though the isometric view would still end up getting reused in later games like Sonic Labyrinth and especially Sonic 3D Blast which also reused some of Sonic 3's music) and because the game had to be ready to be printed on cartridges by November, the team decided to use their Sonic 2 engine and just make a more refined Sonic 2, which they later would end up splitting in two parts because it got too big for the standard Genesis cartridge and there wasn't enough time left to get everything done for February 1994. Once they got a portion of the game playable, they got it shipped as Sonic 3 for February and then the team continued to work on the rest of it until summer. The result: Sonic & Knuckles, compatible with Sonic 3 through Lock-On Technology (TM) to give you the complete Sonic 3 experience.
And that's not even covering the subject of Michael Jackson's involvement with Sonic 3's soundtrack. But for that I recommend you to check out Sonic Retro. info.sonicretro.org/Sonic_the_Hedgehog_3/Development/Music
I hope my comment helped you guys in some way. Love the stuff you make. Anyway, see you in three months! ;)
Sonic 3's development is the DEFINITION of Development Hell lol
@@thestripedmenace I thought Sonic X-treme was. Or Duke Nukem Forever.
The more I learn about Sega's downfall, the more I realize what their main problem was: being overly ambitous. Every project had to be the next major step in technology and home entertainment. Nintendo on the other hand just kept things sweet and simple: save the tech for the next gen.
@@ScatterbrainPeteman duke nukem forever!!!
That's an incredible story, and makes me love Sonic 3 & Knuckles even more. I love that they're always released as the whole package nowadays, because that is how they were intended to be.
Fun fact: Sonic Chaos is called Sonic and Tails in Japan. For that matter, Sonic Triple Trouble was called Sonic and Tails 2 in Japan
30 years later, Sonic Spinball's boss music is the number one song from my childhood that I'm most likely to wake up with stuck in my head. Love that grimy sewer sound they had going.
Didn't this guy cheat on his wife and try to blindly white knight for a charity fraudster?
Yeah! Spinball's soundtrack is severely underrated... It just has that weird harsh raspy GEMS sound which, tbh, is part of its charm
@@Bfkcjscbsnjc Who?
Hey I just saw the GTV japan video about the sonic mania day history, really good stuff
This show is so great! I look forward to it every week. This is the kind of thing G4 should have been with their reboot. You guys are doing great.
It's hard to rip on something meant to help abused kids, but Jaleel White, best known for playing Steve Urkel, playing both animated Sonics and doing that Sonic Sez PSA about how touching you in a place you don't want is "no good" is something I can't stop being amused by. It's such a weird cross section of pop culture and good intentions that comes off like a bit.
It wasn't good intentions, but rather legislation that required children's shows to feature a minimum amount of "educational" content, resulting in most cartoons featuring similar segments in every episode at the time.
I agree on how bad Trevor McFur in the Crescent Galaxy is and I will never be happy with the fact that it is one of the few Jaguar games on the "Atari 50: The Anniversary Celebration" collection...
"Where did I learn to fly", NOOOOOO! That game is...creepy.
Sega really said "Fun is infinite" that day
Didn't this guy cheat on his wife and try to blindly white knight for a charity fraudster?
@@Bfkcjscbsnjcdamn did he hurt your feelings or sum
@@Bfkcjscbsnjc That's got nothing to do with the other person's comment.
@@ThePkmnYPerson thing is I don't really care if it is or not. I still said it.
1:48 "Adventures of Sonic the Hedgehog" might have been planned to run afternoons, but some channels have shown it's original run in the morning.
Syndication scheduling can be that messy at times then as now. The weird syndication scheduling might be why planned programmes would be delivered a day prior.
I always watched it in the morning. It was my before-school show until Pokemon started airing.
Didn't this guy cheat on his wife and try to blindly white knight for a charity fraudster?
@@BfkcjscbsnjcNot sure how this relates to the comment.
As for what you're asking, that was drama ginned up by a woman who believed that Jared scorned her.
@@Code7Unltd So he got caught now it's her word against his? Gotcha.
I checked out the Pink Goes to Hollywood soundtrack and it's actually pretty neat. Different variation on the classic PPanther theme for each level, sometimes only recognizable from one or two riffs.
I'm glad we got two soundtracks for Sonic CD cause I think they're both great
Didn't this guy cheat on his wife and try to blindly white knight for a charity fraudster?
@@Bfkcjscbsnjc Nobody cares
I really like that the Steam/PS3/XBox version of Sonic CD allows you to pick which soundtrack you prefer. Strange how Sonic Origins doesn't have that feature, though I'm happy since it has the American soundtrack which I love.
14:34 "…and we'll call the ship Normandy."
Uh, you know the ship is called the Silver Hawk, right?
Editor Dylan cutting short the commercial saved my breakfast. Thanks!
Mecha Green Hill Zone from Sonic Chaos is one of those HIDDEN JAM ALERTS!
My only complaint about this show is that it started in 2022, instead of 2020. I highly doubt it, but I really hope you guys will make episodes for those years... maybe sprinkled in from time to time.
It’s Sonic season baby
Sonic CD fun fact the animated intro was made by toei animation, the same studio that did anime’s Dragon Ball, saint seiya, one piece and sailor moon
Not since Battletoads back in June have was seen a single character take up all three major release slots in the episode.
I remember waiting for sonic chaos so bad. My birthday is in December and I had the game gear but not the genesis, so being able to get a sonic game without having to go to a friend’s house was everything to me!! Great episode as always!!
Dylan, nice shout out to Mass Effect. I cracked up 😂
I cannot believe the Sonic Spinball commercial has Bonehead by Naked City playing, that is SUCH a bizarre deep cut song choice that I would NEVER recognize had I not seen Funny Games.
As a person who watches these videos with dinner, I personally love you for cutting that advert. I enjoy wrestling videos but they still don't seem to understand I don't need to see bret hart spit on vince mcmahon for the 500th time. We've all seen the montreal screwjob. Also, good job on the correct pronuncation of jaguar, you nailed it.
and enjoy the turkey coma, brother.
Incidentally, I love both the Jp and English music tracks for Sonic CD.
I watched both of those Sonic cartoons. Loved them both, but the nittier grittier one was my favorite of the two.
Being in the UK, we were lucky enough to get Sonic CD with the original Japanese soundtrack, as did Europe. Sonic - You Can Do Anything has been stuck in my head since I was a kid. The US soundtrack is also good, but it wasn't the soundtrack I grew up with, so I stick with the original when I'm playing the remasters.
First time I played it and discovered the US soundtrack was Sonic Gems Collection (or Mega Collection, given it has the opening FMV on it), so quite some time after the original release!
I don't know why, but that "enough schlock" at 14:09 always makes me laugh for some reason 🤣
I may not have been old enough at the time to comprehend this marketing blitz, but I really enjoy watching these to get an idea and take it all in. 3 Sonics in one day. Highly ambitious, I must say. Good way to settle the Thanksgiving feast.
Great to see that this episode was all about Sonic The Hedgehog, that little guy alone really brought so much nostalgia and popularity for Sega's arsenal against Nintendo's Mario.
You are underrated so much due to the quality of your production is unbelievable
It sorta helps that he had another channel with almost a million subs for the last decade. Lol
Sonic CD was part of the Sega PC line of games, so I grew up with that version. The cartoon cutscenes look much better in that. I also played the American version, whose soundtrack is so special to me, I love what Spencer Nilsen and David Young did. Same goes for Howard Drossin, who did a phenomenal job on Sonic & Knuckles.
I always wondered if there was another game that changed its soundtrack when it came to the US. Now I know, and it was released on the same week
This has been a fun sonic minute. My Uncle used to babysit us as little kids and would bring his Sega over. He had just bought his Sega CD addon with Sonic CD. The first time we saw the camera shift to behind Sonic as he went up that ramp was mind blowing. A video game in the third dimension!
That was a good episode. I remember playing all three Sonic games this week on compilations.
The ice cream truck Sonic popsicle 🤣🤣🤣
I’d like to give my thanks to you guys for keeping this show rocking week in week out. You brighten my weekend every week!
HOLY CRAP, IS LUNAR GETTING A SPOTLIGHT NEXT WEEK??!?!?...*cough*...sorry, the end teaser got me unnecessarily hyped for a second...
I still love this, each and every week.
Amy Rose didn't actually "debut" on Sonic CD per se. She was a character in a manga originally. Charmy the Bee of Knuckles Chaotix fame was also from that same manga. In contrast, Sally Acorn is the name of the squirrel that pops out of robots in Sonic 1 & 2. So in other words, Sally & Amy effectively switched places in life. One started in games but is mainly known in comics, the other the opposite.
Temporarily disengage from the virtual realm and venture into the tangible environment to reacquaint yourself with the elemental essence of nature.
@@thedeadpoolwhochuckles.6852 hahaha damn bro 😂
Dylan: I do not like going thru rings, but I am glad that it is over.
Superman 64: Hold my beer.
Luckily that's in almost six years, so we'll definitely have shinier, nicer rings to fly through before then!
Mowed a lot of lawns to get the sega cd.
Man that sonic boom song was a bop.
As a kid, Indiana Jones and the Temple of Doom made me afraid of lava. The second stage of Sonic Spinball is the Lava Powerhouse in which Sonic can plummet to a lava-y death if allowed to slip between the flippers. I was not amused by this (but still enjoyed the game anyway).
1993 was a MASSIVE year for Sonic. Awesome!
Yes! Been waiting all day for this!!
Don't worry Dylan. I know what chicken with a pulley in the middle you're talking about. We'll leave it at that XD
The Japanese theme to Sonic CD was great too, particularly the part that goes "toot, toot Sonic warrior" I always imagine every Sonic character ever dancing with their rears towards the viewer as if they all were about to fart my way. Yes, I never fully matured.
Jared and Dylan are always killing it with the puns!😂😂😂
I totally fell for that Basketball Game misdirection.
Truly a Sonic week. Also, we're only 2-3 weeks away from the release of Doom.
Spinball is underrated. It can be a hard game but really fun
IMO, it feels more like a game that would awesome in the arcade(no surprise considering it's pinball), where they could really push the graphics. As a console game...very repetitive and not that fun IMO
Spinball apologist here. I will defend it vigorously. Unless you're talking about the options theme, in which case go nuts.
Eugghhhh it's not a good Sonic game, and it's too zoomed in and janky and slow to be a good pinball game
@@aortaplatinum I have to agree with you. It was the first Sonic game I ever played so I had a lot of nostalgia for it... until I replayed it on the Genesis Mini 1, and yes it's a mess. The game could have been a solid pinball video game if it was delayed into 1994 to work out the problems.
I like that we can make it a 60 FPS game by overclocking the CPU either by using real hardware with an upgraded X68000 or emulation, it makes the game more enjoyable.
Savaged Regime remade the first stage music with its own sound driver, instead of the original, which I believe is GEMS for this game, it sounds incredible and the 30 seconds loop isn't an issue there as he lengthened the music, which is something that I still believe will improve in the future once all tracks are redone and the game supports MD+.
3 Sonic games on 1 day. Then for the Saturn....uh wtf happened here?! Never ceases to amaze me at that ridiculousness.
Sonic Spinball nearly caused a fight back in Christmas of 93. My mom had got it for me that year, go to my Grandma's (on my dad's side) house and lo and behold...so did she.
Neither backed down as they didn't and still care for one another and an actual argument broke out on which copy I would keep. Also look up and listen to the options music on your headphones. Full volume. Just do it. Nothing bad will happen and you won't immediately regret it.
Sonic Spinball was always one of my favorite games on the Genesis. Was it janky as hell? Yes. Was it fun? Also yes. It is a game I wish Sega would do more with.
At least Metroid Pinball kept the torch for this kind of game burning.
I know that this is an unpopular opinion but I liked Mario Pinball Land.
Admittedly, the first time I played Sonic CD was through Sonic Origins. It's truly one of the best. Also, learning that it took place before Sonic 2 was a nice touch as well. Makes sense as well, and definitely helped me understand that the robot sonic before Robotnik in Sonic 2 wasn't metal Sonic. Live and learn!
At the time I always thought the Sonic 2 robot sonic was Metal Sonic prototype.
The confusion of Metal Sonic vs Mecha Sonic haunts me to this day
@@Mystik3eb And it's all SEGA of America's fault
I knew Sega released those 3 Sonic games that year but I had no idea they released all 3 of them on the same day. Wow! And I've played all 3 of them.
I had the privilege to have gotten a Game Gear for Christmas before Sonic came out for it, even though it was promised as part of the package. I had Columns until then, so I filled out the card and sent it in and months later when it did come, it was quite a moment. I did nothing else that weekend. I didn't yet have a Genesis, see. I think I played Mortal Kombat on Game Gear before I played it on any 16-bit console, but that's another story.
I didn't fully understand that the Archie Sonic comic was a different canon to the games(which should've stayed the case but Sonic fans had to influence Sega into trying and failing to make everything the same canon), so when I beat Sonic Spinball for the first(and I think only) time, I legit thought that was related to issue 50 where Robotnik was "ultimately annihilated."
Needless to say, I was wrong, but I was still confused that Robotnik survived Spinball.
I wish these videos would include the original price of the games adjusted by inflation, so we can know if the prices have actually gone up or not.
I still have my original, launch-day copy of Sonic Spinball. And after thirty years and many, MANY attempts, I have still only beaten it once.
Sonic Spinball...my first video game. I cannot believe I came to love games as much as I do because that game is a punishment...
Of the three games that the blue blur unleashed this week, the one that I'm least familiar with is Sonic Chaos, aka Sonic & Tails. I do have a Game Gear which was bought used in the late 90s, but I didn't get Chaos, but instead 8-bit Sonic 1&2. Spinball is one of those I played in kiosk form alot, and in 1995/6 for the holiday season I would get for the PC, Sonic CD built for windows 95. I still have that CD, but have since rebought it on Steam, Google play, and as part of Origins. The repurchases all using the exact same code from that 2011 Fan rebuild. That rebuild would be the reason why we have the games Sonic Mania and the upcoming at the time of this video's release, Penny's Big Breakaway. Thanks Taxman, You really did good.
I understand the idea of not covering arcades because there are too many games, but I think some exceptions should be made: the SF2 iterations. SF was huge back then, and since having the best home version was one of the main objectives of owning a console, knowing the original games is important to contextualize it.
I got spinball and Chaos for xmas that year. I only recently beat Spinball via NSO with the rewind feature...uncle had Sonic CD, and I always loved visiting to play it. I had no idea about the differing soundtracks until years later. It might be nostalgia, but I slightly prefer the american soundtrack, especially Present Tidal Tempest
Dylan, I am glad you read the comments, having to deal with that seems to help make your jokes really land. You don't have to try to stay positive though, we love what you do.
In all fairness to the SNES, the arcade machine of Steel Talons had 5 CPUs from 4 different manufacturers with 4 of those CPUs being faster than the CPU in the SNES and that isn't touching on the sound chips. The arcade machine had an analog stick, an analog collective, AND analog tail rotor pedals along with the two different weapons fire buttons and view change button and a force feedback seat. There was simply no way for ANY platform to properly replicate it at home when it was made. It was 3D polygon game that just threw gobs of CPU power at it to do the math at a time when nobody had released dedicated 3D graphics chipsets yet. There were several ill advised home ports and they all stunk compared to the arcade. They even canceled the Jaguar port and that was Atari porting their own game.
The NBA Jam tease was messed up.
Really like this videos, appreciate the time you take to put these together
Something that's great about Sonic Spinball is that, like a real pinball game, there's tons of ways to rack up points. You can collect all the rings, you can try going for all the various loop bonuses, and you can try to blow through the levels as fast as possible; a seasoned player can finish the whole game in about 20 minutes.
Flying through rings is okay for a minigame. As the primary gameplay loop, which is what it is in Superman 64, it's a sin.
Super nova sounded more darius then gradius. Not kidding even the ship looked like the darius series.
I used to pick up the Archie Sonic comic from the corner store spinner rack. The cartoon based on it was introduced on TGIF during Saturday morning previews hosted by "Hanging out with Mr. Cooper." Sonic in comic/video game/tv form was mind blowing.
The funny thing is that the comic was based on both cartoons.
Total action!
I could beat any sonic game pretty quickly when I was a kid. I think sonic 3 & knuckles combined I got down to around an hour. Just odd that the 30 minute play time of sonic chaos came up.
Speaking of game of the year, it would be neat to have a year end review of 1993 or goty picks from reviewers and you.
Ah Sanic/Sonic. I loved the Saturday morning and weekday cartoons. I’ve even played the og trilogy. Good times. 😃
Ooo yeah, next week is the first Lunar game huh? I didn’t get to play it until the GC version, but it’s still a favorite of mine!
Question re: Rapid Fire Releases - The way it’s set up now makes it look like, say 15:08 Out To Lunch, is a value between $16 and $59.
However $16 is the loose price and $59 is the CIB price according to Pricecharting. Just curious why the $16
Sonic Spinball was one of the games I owned as a child on the Genesis. I could never get pass from level 2. Also I didn't know at the moment that the characters from Sonic SatAm made cameos on the bonus level
A very happy birthday indeed getting a new episode today, and funny that it's the "Oops All Sonic" Edition. I actually only ever played Spinball as well, my aunt had a copy of it and I sometimes played it at her house but I could never beyond the 2nd stage.
great vid jer
What were those codes that popped up on screen?
I love Sonic Spinball ❤
That Biometal cliffhanger had me going 😡
Wow! Finally a Sega Master Syster mention!
I know the channel is aimed at the American market, but I'm happy to see this mention. He did very well in Europe and Brazil.
I've been looking forward to next weeks game.
Sonic Chaos was arrive in Brazil for Master System too. Sometimes you guys forget how Brazil market was important for Sega.
This video contained 82 times the word "Sonic"
Guess we'll find Jared in the psych ward next week.
17:22 "It's easy to find the game for about $8 these games"
The Game Gear versions of Sonic were just named similarly. They’re completely different games from the Genesis versions. Case in point, the second game has hang gliding.
Damn I miss the Sega commercials lol