Thinking about getting back into this and I'm loving the idea of a paladin/cleric type playstyle where I'm armored up but still healing and mending wounds. Thanks for this build!
I just got this game today I’m so glad the internet is a thing lol I have not played a game like this since Baldur’s gate so I was lost as shit as to what to do. Thanks for the vids. I’m a fan now.
Best game ever and best build ever. I'm using cleric as my main character but I'm a mix with hydro-warfare and a bit of geomancer , but this build you're showcasing is the one I'll be using once i get all the skills.
I know this video came out a long time ago but as a complete beginner, it would be nice if you can also include how to start up the build. What race/class and abilities to choose, etc.
Elf. Beyond that start with 1 into necro and 1 into hydro. Don't remember the starting ability choices, but restoration (if you wanna just be sure)/decaying touch, rain and mosquito swarm would probably be a good place to start. Rain is easy to get early on and can be combined with any necro skill for raining blood. Mosquito storm does physical damage so be wary of that. Basically at the start you'll focus more on physical than magic damage. The build as the higher tier skills become available.
This build also works with a 2 handed weapon. At least in classic mode,which is what I play in. Let's you deal more damage with attacks of opportunity and melee skills,but if you're playing on higher difficulties it might make you bit too squishy.
Decaying Touch and Cleanse Wounds afterwards will heal the target instead of damaging it, because Cleanse Wounds removes Decaying Touch, so this combo doesn't work.
i dont know if anyone mention this but frozen blood doesnt work anymore with hydro skill if you stand on it tho it works for necro skill. thx for the guide i really like this build.
So after watching your recommended Mixed Style party videos, the one question I still have unanswered, since you have to set the class of your companions when you receive them which companions are best to use in a full party and what do you set the options for them to be. I have the Elf Origin going as a Frost Paladin, I can use Lohse for the Tidalist, Ifan as the Ranger, but who do I use for the Cleric? Also their innate abilities don't really fit with the builds at all.
Elf is always best for a Cleric because of Flesh Sacrifice. You can freeze it and reduce the cost of all your Water and Necro spells by one with Ele Affinity.
@@Fextralife so Sebille cristallyne cleric, lohse tidalist, Ifan ranger and who fills frost paladin role? (Might be a stupid question but, can I switch lohse and ifan? Making her my ranger) I'm very new and this hydromania composition hype me a lot
@@fyorbane eventually I changed my team. I have shadow blade lohse, ranger summoner ifan, crystalline cleric sebille and warrior red prince (I'm going to make him a frost paladin later on)
Dude, Everytime I watch your build videos, I want to start the game and do the build. Love all of your builds. Do you have any water & lightning mage build?
I chose Fane as my cleric, so I have a few points into geomancy to heal him with poison. It's my first play through but it's working ok so far in act 1. Is it ok to leave the gloves of teleportation on him later in the game or is the armor from a better glove more important?
In my experience, the shield adds so much armor you can afford to get away with the tp gloves for a long time if you're not getting points into Aero. The loss of other stats (not armor) may be another story, but that might depend on how important teleport is to your build/party. Generally, I'd say it's fine! Teleport is so damn useful.
Fextralife could you pleeeese do a video on good character builds for undead? Or even just post a quick list in comments. Fane is my favourite character and I am having a lot of trouble finding what his place in a party should be.
Thanks for the video and all the work you have put into the character builds for this game. I was going to start a new character using this build and noticed a comment below that the frozen blood trick no longer works. Can you confirm if this is indeed the case?
BIG NOTE for this build. Elemental affinity only effects skills with 2 or more ap cost. So restoration and that 1 ap armor skill are not free when you use it
I saw other videos of your builds were you explain what class to be and what to level as you level your character. Is there a way to have this for this class?
Dan Vercruysse start with Cleric class since you'll already have bonus to Hydrosophist and Necromancer. Put all points in intelligence At character creation and you should be fine.
@@shiron90 Thanks man, I have enjoyed him so far. I might make it my own some also with some more necromancy or some spells that do bleed if I can find some.
What party composition would you recommend if this build is my main character? For example, I was thinking a Pyro Mage type wouldn't pair well with this, but perhaps a Deathknight, DPS Rogue, and a Ranger/Summoner would.
If the Ranger/Summoner typically went for elemental summons/arrows more often than not, then sure. If it's mostly physical though, then the Hydro part of this cleric build might be the odd man out and not utilized enough to be worth it - meaning you'd end up really an all phys party. Basically, I'm saying the situational adaptability is great, but generally leaning to keep a 2-2 damage type split rather than 3-1 or 3.5-0.5 is important. Otherwise, sounds solid!
Gotcha. So what elemental build would pair well with this Hydro Cleric build to form the 2nd magic damager? I find I'm very often in battles where I can't utilize my current Fire/Geo and Hydro/Air mages well because they just don't pair well with each other. Ie, rain doesn't work with fire. Would you go with a pure Hydro/Air wizard so that you can really pound the enemy in every battle with Hydro spells, and still have 2 physical damagers?
That's just what I was considering for a next playthrough -- haven't done a real Aero/Hydro mage yet, would pair nicely for stuns/freezing. That said, Water and Electric arrows from the Ranger works great too... plus Charm arrows! Did that on a previous playthrough and it wrecked.
I wanna make a full water party with Crystalline Cleric - Sebille most likely Frost Paladin - Beast or Hireling Tidalist - Lohse Glacial Guardian - Human Custom I'm trying to have either the Cleric or the Paladin use a water staff instead of a 1h and shield. Would I be better off doing it on the cleric and adding some warfare abilities or swapping the str for int on the paladin? Also how do the choices for the classes look as far as race/class synergy? Any better picks?
Why not fane? You’re gonna need a thief and bone fingers. Though parties sync best by various combat skill. In my 4 man I have.. Beast- Warfare, Geomancy, and polymorph... who gets discounts The Red Prince- him in 2 everything but mainly most in summoning. He’s a the support/off healer... who’s a smooth talker. Fane- crystalline cleric... who’s a has sticky fingers. A Custom Elf named Sebby- thats Warfare, and scoundrel... who looks through the looking glass. My team works well together. 2 uses of fortify, and armor of frost, because of my red prince. I really recommend looking up his video about the Druid. If you make a crystalline cleric get infect. its one of the best Necro spells. This video is a little dated which is why I’m guessing he didn’t recommend it. Plus person opinion still build your characters how you want. Just because I say it might not work doesn’t mean it won’t. Give it a try. It just might be hard finding all those Warfare and hydro books at the beginning. I think pyro is a great tree because it has 2 of the best buffs and you’ll be missing out on that. Which is I recommend the Druid. A well rounded build.
for some reason when i use cleanse wounds on a decaying enemy it removes the decay and heals them o.0 im confused because you mention in the video that it damages them :< did they patch it?
Very late to the party, so you’ve definitely already figured this out, but in case someone else was wondering: this build has become stronger. Your damage when you heal undead is now aided by points in Warfare, and if you take the Torturer talent, you can set bleeding through armor with Raining Blood.
@@JosieJOK Should I take Torturer over elemental affinity since DE changes it so frozen blood only effects only necromancy instead of both hydro and necro or should I stick with it just for the reduced ap either way? I have everything down except talents--thinking, hot head, savage sortilege for the crit, walk it off since I'm the main tank, and maybe Divine vigor to heal and restore armor around me to my part members if I heal myself? idk this build is versatile, maybe even 2kings ice for the permanent ap reduce with elemental affinity if I take it.. any help would be appreciated haha I'm just so indecisive on what's best for my characters.
@@nazevais Open up "replies", it's in there. The idea is to do what the rest of the team does for at least the starting turn if you go without being hurt. Damage control if you get bashed hard. Elves have that "I don't like shields because I stabby for 10%dmg and a point for constitution" so a staff works well. If you do lone wolf, it's just a matter of adding points into 2Handed and Wits while trading Mnemonic for the level-11(earliest the build gets together without Lone wolf imo). Which is shortly after the full prison island act. Any side-diversion to this build would be the cloaking, or being undead with a permanent skin-graft with mask to turn into an elf with poison dart if you use an undead group. Undead groups do not benefit too well from this character beyond two necro spells. Cast rain, Flesh sacrifice and bounce bewteen with "the pawn" movement when spells become available. Blood rain can be saved to stop fires until endgame heavy spells become available. I build for the midgame to be fun before that though! (edit) Reason I went against shield bounce is that damage potential with the rest of the warfare tree works better for damage and possible magi-damage+effect if you've remove the little armor from a mage type for example.To finish this off here is the lone wolf version: divinity-2-planner.riovir.com/en/character/1/edit?data=v3-1,11,E,9m2w14i,3yswo2e2yoh,4_,jwI,,T,t,_,WaWeWwWlWbYrYiYnYtYgYbYfYwSaNmNeNoNrNiNvHiPcPmPnPdPb
I know this video is older now but I super hope to get a reply.. Which class would be the best starter class for this build? Warrior? Or Mage? Or Cleric? Thanks!
"start with Cleric class since you'll already have bonus to Hydrosophist and Necromancer. Put all points in intelligence At character creation and you should be fine." - @shiron90
I have a similar build necro+hydro but I don't understand why you give points to physical stuff when you could entirely focus on magical. Since this build relies on water and blood to heal and deal damage, isn't it better with an intelligence build?
These build video's are really informal and good for newer players to learn whats good with what, but I have one issue so far in none of the video's do you state the base creation set up of skills / talent, etc which for a new player looking to make and play with one of your builds leaves me grasping at straws rather than with a solid platform to get in and go. How would you start this build of in creation ?
1. You can respec at anytime after Fort Joy so builds are a lot more fluid that way. 2. This was pre Definitive Edition. 3. The website has these instructions from start of the build, middle levels, and final
Is there a way to slightly modify this build if I didn't want to use the necromancy skill line? Still using hydrosophist, warfare, huntsman but instead of necromancy something else maybe like geomancy?
I had to add Hydro damaging Skills to make it work thus "Crystalline Cleric", instead of just Cleric. As it stands now there is no way to make a Build that just does damage via healing and Necro skills unless you just Grasp of the Starved or Blood Storm everything...
Fextralife OK, but surely if healing is so irrelevant, why make a build that focuses on healing on the off chance your fighting undead. And it inflict decaying you have to strip there armour buy which point the vast majority of enemies are easy to take care if anyway, it just seems rather contradictory.
@@Fextralife But this build barely has any "hydro damaging skills". Global cooling barely hits (you said it yourself) so there is only really Winter Blast (and Ice breaker, extremely late in the game). That is ONE spell. Fextralife mentions Ice Fan and Hail Strike as a bonus early game, but they are essential in my experience.
Still extremely viable. Only downside I’ve noticed is blood rain no longer procs elemental affinity for both necromancy AND hydrosophist. Only necromancy
Fextralife amazing! I'm just starting my first honor mode playthrough and I was looking for a build :) so, lone wolf as starting ability, cleric as a class, human and points into int?
If you want a melee mage, I'd suggest either the Battlebage build I made or an Aerotheurge mage (most of the good Aero skills are close range, you don't really melee). If you want a good ranged companion I would suggest the Terramancer Build here: fextralife.com/divinity-original-sin-2-builds-terramancer/. I haven't made a video for it yet, but it's coming. There is a bit overlap with Necro, but you'll get some good Geo skills that work well with a Physical party.
Thx for the build. Just a question. Why put more than 3 points into warfare if I am playing an Int based Cleric with a wand and shield? Wouldn‘t the warefare points not be better spend in Geomancer for all the armor buffs? (At least 1 in Geo for armor buff). Thx and keep up the great work 👍
Very happy to see some more of these, I was afraid no more guides were coming, and I find yours to be the best ones around!
This the build I have on my Lone Wolves playthrough. It's an absolute powerhouse and has great versatility between physical and magical damage.
I love this game and these guides
Thinking about getting back into this and I'm loving the idea of a paladin/cleric type playstyle where I'm armored up but still healing and mending wounds. Thanks for this build!
Christopher Sebastiao same here!
@@rickoqc It's super fun, I recommend it!
an update for this build would be good
Interesting build, I had considered adding Necro to my Aeromancer while part of a 2-2 split damage party, but Hydro is an even more natural pairing.
I just got this game today I’m so glad the internet is a thing lol I have not played a game like this since Baldur’s gate so I was lost as shit as to what to do. Thanks for the vids. I’m a fan now.
Best game ever and best build ever. I'm using cleric as my main character but I'm a mix with hydro-warfare and a bit of geomancer , but this build you're showcasing is the one I'll be using once i get all the skills.
I know this video came out a long time ago but as a complete beginner, it would be nice if you can also include how to start up the build.
What race/class and abilities to choose, etc.
Elf. Beyond that start with 1 into necro and 1 into hydro. Don't remember the starting ability choices, but restoration (if you wanna just be sure)/decaying touch, rain and mosquito swarm would probably be a good place to start. Rain is easy to get early on and can be combined with any necro skill for raining blood. Mosquito storm does physical damage so be wary of that. Basically at the start you'll focus more on physical than magic damage. The build as the higher tier skills become available.
David Rosensin thank you kind sir!
This build also works with a 2 handed weapon. At least in classic mode,which is what I play in. Let's you deal more damage with attacks of opportunity and melee skills,but if you're playing on higher difficulties it might make you bit too squishy.
i went blind playing this game this week, and i made something cloooose to this. interesting.
Sounds interesting, good work as always.
Wow. Keep up the good work bro
Good work dude!
Sadly it seems that frozen blood no longer counts as water surface and will no longer work with Elemental Affinity for Hydro spells.
I am pretty sure it does.
Top form! More of these please sir
Decaying Touch and Cleanse Wounds afterwards will heal the target instead of damaging it, because Cleanse Wounds removes Decaying Touch, so this combo doesn't work.
He literally never implied that
i dont know if anyone mention this but frozen blood doesnt work anymore with hydro skill if you stand on it tho it works for necro skill. thx for the guide i really like this build.
Amazing videos.
Gonna Try to use this build on Sebille, my companion
So after watching your recommended Mixed Style party videos, the one question I still have unanswered, since you have to set the class of your companions when you receive them which companions are best to use in a full party and what do you set the options for them to be. I have the Elf Origin going as a Frost Paladin, I can use Lohse for the Tidalist, Ifan as the Ranger, but who do I use for the Cleric? Also their innate abilities don't really fit with the builds at all.
Elf is always best for a Cleric because of Flesh Sacrifice. You can freeze it and reduce the cost of all your Water and Necro spells by one with Ele Affinity.
@@Fextralife so Sebille cristallyne cleric, lohse tidalist, Ifan ranger and who fills frost paladin role? (Might be a stupid question but, can I switch lohse and ifan? Making her my ranger)
I'm very new and this hydromania composition hype me a lot
Beast for the Cleric/warrior. Easy.
@@fyorbane eventually I changed my team. I have shadow blade lohse, ranger summoner ifan, crystalline cleric sebille and warrior red prince (I'm going to make him a frost paladin later on)
@@jhonnywick3637 Why were you going to make a team with 3 Hydro users? That'd be boring as hell
Dude, Everytime I watch your build videos, I want to start the game and do the build. Love all of your builds. Do you have any water & lightning mage build?
Glad you're enjoying them! We have a list of builds here fextralife.com/divinity-original-sin-2-which-build-is-right-for-you/
I chose Fane as my cleric, so I have a few points into geomancy to heal him with poison. It's my first play through but it's working ok so far in act 1.
Is it ok to leave the gloves of teleportation on him later in the game or is the armor from a better glove more important?
In my experience, the shield adds so much armor you can afford to get away with the tp gloves for a long time if you're not getting points into Aero. The loss of other stats (not armor) may be another story, but that might depend on how important teleport is to your build/party. Generally, I'd say it's fine! Teleport is so damn useful.
This sounds like a better plan. Though I do usually use my poison skills when Fane is able to hit himself and an enemy right next to him.
Honestly, if you dial it back to 1 point in Geo and just use Poison Dart, you're fine. You don't *have* to min/max the game, even on Tactician.
YESSS more builds for DOS2! Any more coming in the next couple of days/weeks?
I'll have the written Guide for Terramancer up soon, but the video will most likely be next week some time.
Fextralife could you pleeeese do a video on good character builds for undead? Or even just post a quick list in comments. Fane is my favourite character and I am having a lot of trouble finding what his place in a party should be.
@fextralife Would not a Geo/Hydro hybrid be the most tanky character in the game? You'd be able to constantly max out both armor types?
This build is still good? never player dos2 and this will be my first time
3:28 for me in definitive Version Frozen Blood on Floor does only count for blood not as water :S
Okay... now i know what should i do for my mage. Blood, water, earth, AND FIREEEE...(+Aeroth if i find equipment that gives bonus)
Thanks for the video and all the work you have put into the character builds for this game. I was going to start a new character using this build and noticed a comment below that the frozen blood trick no longer works. Can you confirm if this is indeed the case?
Lunnesta it Doesnt work for me i Tried ist this week
@@kevinschm9798 thank you for the reply.
@@lunnesta2747 I also confirm this no longer works. I get around it by first casting the hydro spells before flesh sacrifice and necro spells.
Wish there was time stamps I could click on to get to parts I need
You can always find it in the written article fextralife.com/divinity-original-sin-2-builds-crystalline-cleric/
Sweet video- would this work after the definitive edition/balance changes? Playing lone wolf/honour mode
Standing on frozen blood no longer provides water affinity. So the answer to your question is: not as good as before.
BIG NOTE for this build. Elemental affinity only effects skills with 2 or more ap cost. So restoration and that 1 ap armor skill are not free when you use it
I saw other videos of your builds were you explain what class to be and what to level as you level your character. Is there a way to have this for this class?
Dan Vercruysse start with Cleric class since you'll already have bonus to Hydrosophist and Necromancer. Put all points in intelligence At character creation and you should be fine.
@@shiron90 Thanks man, I have enjoyed him so far. I might make it my own some also with some more necromancy or some spells that do bleed if I can find some.
Dan Vercruysse Np Man! Enjoy this amazing Game.
I have 170+ hours in the game, and i didn't know that you can combine boots with nails to be immune to slipping. Smh.
What party composition would you recommend if this build is my main character? For example, I was thinking a Pyro Mage type wouldn't pair well with this, but perhaps a Deathknight, DPS Rogue, and a Ranger/Summoner would.
If the Ranger/Summoner typically went for elemental summons/arrows more often than not, then sure. If it's mostly physical though, then the Hydro part of this cleric build might be the odd man out and not utilized enough to be worth it - meaning you'd end up really an all phys party.
Basically, I'm saying the situational adaptability is great, but generally leaning to keep a 2-2 damage type split rather than 3-1 or 3.5-0.5 is important. Otherwise, sounds solid!
Gotcha. So what elemental build would pair well with this Hydro Cleric build to form the 2nd magic damager? I find I'm very often in battles where I can't utilize my current Fire/Geo and Hydro/Air mages well because they just don't pair well with each other. Ie, rain doesn't work with fire. Would you go with a pure Hydro/Air wizard so that you can really pound the enemy in every battle with Hydro spells, and still have 2 physical damagers?
That's just what I was considering for a next playthrough -- haven't done a real Aero/Hydro mage yet, would pair nicely for stuns/freezing. That said, Water and Electric arrows from the Ranger works great too... plus Charm arrows! Did that on a previous playthrough and it wrecked.
Can you make a guide for a warrior/summoner build?
Dumb late question what is considered maxed for Attributes and skills? Fext never gives a number but always says it in every build.
level 50 for attributes and 10 for skills, you can get past them with items
I wanna make a full water party with
Crystalline Cleric - Sebille most likely
Frost Paladin - Beast or Hireling
Tidalist - Lohse
Glacial Guardian - Human Custom
I'm trying to have either the Cleric or the Paladin use a water staff instead of a 1h and shield. Would I be better off doing it on the cleric and adding some warfare abilities or swapping the str for int on the paladin?
Also how do the choices for the classes look as far as race/class synergy? Any better picks?
Why not fane? You’re gonna need a thief and bone fingers. Though parties sync best by various combat skill. In my 4 man I have..
Beast- Warfare, Geomancy, and polymorph... who gets discounts
The Red Prince- him in 2 everything but mainly most in summoning. He’s a the support/off healer... who’s a smooth talker.
Fane- crystalline cleric... who’s a has sticky fingers.
A Custom Elf named Sebby- thats Warfare, and scoundrel... who looks through the looking glass.
My team works well together. 2 uses of fortify, and armor of frost, because of my red prince. I really recommend looking up his video about the Druid. If you make a crystalline cleric get infect. its one of the best Necro spells. This video is a little dated which is why I’m guessing he didn’t recommend it. Plus person opinion still build your characters how you want. Just because I say it might not work doesn’t mean it won’t. Give it a try. It just might be hard finding all those Warfare and hydro books at the beginning. I think pyro is a great tree because it has 2 of the best buffs and you’ll be missing out on that. Which is I recommend the Druid. A well rounded build.
@@keepdeathonhold because I already have a build with Fane as a druid. My question is specifically for an all water build
for some reason when i use cleanse wounds on a decaying enemy it removes the decay and heals them o.0 im confused because you mention in the video that it damages them :< did they patch it?
Does this Build scale ok with Definitive Edition?
I also want to know this..
I have played this in DE and it’s lit
Are there any changes to this build since definitive edition?
Very late to the party, so you’ve definitely already figured this out, but in case someone else was wondering: this build has become stronger. Your damage when you heal undead is now aided by points in Warfare, and if you take the Torturer talent, you can set bleeding through armor with Raining Blood.
@@JosieJOK Should I take Torturer over elemental affinity since DE changes it so frozen blood only effects only necromancy instead of both hydro and necro or should I stick with it just for the reduced ap either way? I have everything down except talents--thinking, hot head, savage sortilege for the crit, walk it off since I'm the main tank, and maybe Divine vigor to heal and restore armor around me to my part members if I heal myself? idk this build is versatile, maybe even 2kings ice for the permanent ap reduce with elemental affinity if I take it.. any help would be appreciated haha I'm just so indecisive on what's best for my characters.
I updated this build if you want it, ping me and I'll put the planner link your way.
Can I please have a link? Thanks man! (I play on PS4)
@@delawn4532 I'm interested as well:) and have a few ideas myself
Yes please
link plz
@@nazevais Open up "replies", it's in there. The idea is to do what the rest of the team does for at least the starting turn if you go without being hurt. Damage control if you get bashed hard. Elves have that "I don't like shields because I stabby for 10%dmg and a point for constitution" so a staff works well. If you do lone wolf, it's just a matter of adding points into 2Handed and Wits while trading Mnemonic for the level-11(earliest the build gets together without Lone wolf imo). Which is shortly after the full prison island act. Any side-diversion to this build would be the cloaking, or being undead with a permanent skin-graft with mask to turn into an elf with poison dart if you use an undead group. Undead groups do not benefit too well from this character beyond two necro spells. Cast rain, Flesh sacrifice and bounce bewteen with "the pawn" movement when spells become available. Blood rain can be saved to stop fires until endgame heavy spells become available. I build for the midgame to be fun before that though! (edit) Reason I went against shield bounce is that damage potential with the rest of the warfare tree works better for damage and possible magi-damage+effect if you've remove the little armor from a mage type for example.To finish this off here is the lone wolf version: divinity-2-planner.riovir.com/en/character/1/edit?data=v3-1,11,E,9m2w14i,3yswo2e2yoh,4_,jwI,,T,t,_,WaWeWwWlWbYrYiYnYtYgYbYfYwSaNmNeNoNrNiNvHiPcPmPnPdPb
I don't know if changes to the game were made but when I use cleanse wounds on a enemy with decay it clears their decay and heals them....
That’s because cleanse wounds clears decay. It’s still super strong against undead but won’t benefit much from using decaying touch
I know this video is older now but I super hope to get a reply.. Which class would be the best starter class for this build? Warrior? Or Mage? Or Cleric? Thanks!
"start with Cleric class since you'll already have bonus to Hydrosophist and Necromancer. Put all points in intelligence At character creation and you should be fine." - @shiron90
Do you have a build for witch. I find them really interesting
It's sad that this doesnt work as well in an all undead party.
Swap all abilities with poison and blood...
Bout time. Thx.
I have a similar build necro+hydro but I don't understand why you give points to physical stuff when you could entirely focus on magical. Since this build relies on water and blood to heal and deal damage, isn't it better with an intelligence build?
These build video's are really informal and good for newer players to learn whats good with what, but I have one issue so far in none of the video's do you state the base creation set up of skills / talent, etc which for a new player looking to make and play with one of your builds leaves me grasping at straws rather than with a solid platform to get in and go.
How would you start this build of in creation ?
1. You can respec at anytime after Fort Joy so builds are a lot more fluid that way. 2. This was pre Definitive Edition. 3. The website has these instructions from start of the build, middle levels, and final
so this is bloodmage build style update with less physical damage and more buffs/heals from hydrosophist. sound ok.
Is there a way to slightly modify this build if I didn't want to use the necromancy skill line? Still using hydrosophist, warfare, huntsman but instead of necromancy something else maybe like geomancy?
That would be the Terramancer Build I made. Check it out: th-cam.com/video/46GDdxy8CuQ/w-d-xo.html
Hi, How does the Winterblase heal your Cleric instead of damaging it's magic armour in the first scene?
You mean Cryotherapy at 8:36?
why pump warfare if you are a spellcaster?
@@zekonja90 no clue what you are talking about this comment is 10 months old
Why is wits attribute needed for this build? Arent crits being applied only on physical attacks?
With the talent Savage Sortilege it allows magic damage to crit
Why do you skill warfare? You do not make physical damage except to undead?
Necromancer skills do physical damage.
i want to do elf frost paladin as main, sebille crystalline cleric, red prince druid/summoner, and ifan magic archer. think that would work?
In the last div 2 video you made you said that healing was redundant because you don't take damage and then you go and make a heal build.
I had to add Hydro damaging Skills to make it work thus "Crystalline Cleric", instead of just Cleric. As it stands now there is no way to make a Build that just does damage via healing and Necro skills unless you just Grasp of the Starved or Blood Storm everything...
Fextralife OK, but surely if healing is so irrelevant, why make a build that focuses on healing on the off chance your fighting undead. And it inflict decaying you have to strip there armour buy which point the vast majority of enemies are easy to take care if anyway, it just seems rather contradictory.
@@patrickfreeman6851 because they wanted to do it and people like the build. Don't like healing? Dont use it. But this build is amazing
@@Fextralife But this build barely has any "hydro damaging skills". Global cooling barely hits (you said it yourself) so there is only really Winter Blast (and Ice breaker, extremely late in the game). That is ONE spell.
Fextralife mentions Ice Fan and Hail Strike as a bonus early game, but they are essential in my experience.
How does the definitive edition affect this build?
Still extremely viable. Only downside I’ve noticed is blood rain no longer procs elemental affinity for both necromancy AND hydrosophist. Only necromancy
@@softwire8272 alright then thanks
I think that you better need to be an Elf while trying this build out because of flesh sacrifice no?!
Elf is definitely what I would recommend.
I would like to know why you're not running Last Rites. Is it because your group is immortal or you are playing alone most of the time?
Quite sum flavz up 'n he-uh
Is this build lone wolf honour mode viable?
Absolutely. It's even more powerful. In the video you can see I'm soloing whole groups not in Lone Wolf.
Fextralife amazing! I'm just starting my first honor mode playthrough and I was looking for a build :) so, lone wolf as starting ability, cleric as a class, human and points into int?
It's actually much better in lone wolf.
what other 3 builds would pair off this well? Another Mage and 2 physical-say like a Knight and Archer?
Yep that's what I'd go with.
Thanks what kind of Mage would you use to synergise well in the above?
If you want a melee mage, I'd suggest either the Battlebage build I made or an Aerotheurge mage (most of the good Aero skills are close range, you don't really melee). If you want a good ranged companion I would suggest the Terramancer Build here: fextralife.com/divinity-original-sin-2-builds-terramancer/. I haven't made a video for it yet, but it's coming. There is a bit overlap with Necro, but you'll get some good Geo skills that work well with a Physical party.
Thanks I was watching your Aero Mage video and you suggested maybe is wasn't so good in a party (too much electricity)
Would a hybrid Crystalline Cleric/Stormchaser work?
Can I play this a dwarf?
yep :)
Elf desin including armors are worst here.
ok.... lol
Thx for the build. Just a question.
Why put more than 3 points into warfare if I am playing an Int based Cleric with a wand and shield?
Wouldn‘t the warefare points not be better spend in Geomancer for all the armor buffs? (At least 1 in Geo for armor buff).
Thx and keep up the great work 👍
For this particular build warfare plays a part in the necro damage spells