First I was afraid, I was petrified Kept thinking I could never generate a planetside. But then I spent so many nights thinking how I'd get it done. And I was wrong Blender sure got pretty strong. And now you're back From outer space I just clicked this thumbnail to see your sexy mustache face. I shouldn't have bought a Maya key, should have learned Blender cuz it's free. If I'd known you'd make tutorials I'd have saved some sweet cash money.
you really need an overlay that shows which keys you are pressing! There are moments like at 4:32 where you just click and it makes an entire new node and quickly links it together but have no idea how you did that... for just one example. But love the video, keep it up!
If you want more accurate clouds or you want to play with the actual rotation of the clouds, press Command + T or Control + T on the noise texture for the clouds and/or textures. You can also make the noise texture 4D to have essentially the same settings but with a "Seed" factor.
Thanks for the tutorial! I just started in blender and I feel like this video helped me understand better how a few of the nodes work, which is really nice. In other tutorials I've watched, I've used nodes like the mix RGB and color ramp, but I wasn't really understanding what they were doing until now. And this turned out looking super cool!
BEST TUTORIAL EVER🥹 it was easy to follow and still give room for a creative freedom my plants look so beautiful, also, your voice is so nice it’s like a fantasy story voice but for tutorials lol I love it
literally loved the way u teach..once again thank u for a smooth tutorial..it really helped as a beginner..keep making this tuts and videos..we will definately support u..love from INDIA
J'aime beaucoup cette manière de créé des textures, le résultat est bluffant. Merci pour cette approche, ta voix est superbe ce qui ne gâche rien bien au contraire. I really like this way of creating textures, the result is amazing. Thank you for this approach, your voice is superb which does not spoil anything on the contrary.
Pro tip. For a less realistic but better shadow quality (note the weird double shadow in Eevee), use a spot light and stick a secondary fill spot on the opposite side of the 'sun' spotlight. Then try to catch them in the planet's water reflection.
This was awesome. Following the tutorial while doing it with Blender Octane and using the Octane nodes. It's been a challenge but worked out in the end I think
That was really interesting and a very well done tutorial! It's to-the-point and you explain it pretty well! I searched for how to make planets just out of boredom and now you make it seem so easy that I'll have to give it a shot sometime! Nicely done!
@Critical Giants if you are wondering why your background is doing that layering thing its because your light is to bright for your camera (i believe), iv found it fixed it with just moving the light back a little bit.
i was trying to follow it but around 3:56 its not connected to the principal node anymore and goes off somewhere else. where does it go and how to i follow that? other than that i am finding it a great tutorial so far. i am following it step by step and its awesome!
@@societesimulator I don't think that unity has that... I am learning how to code shaders rn so I may be able to do something similar after learning more
Hi Kevin, I haven't gotten around to them yet, but my initial idea for it would be to greate a color ramp in the z direction, then create a couple of layers, and then mix in a noise with a high distortion, I will most likely do a version 2 of planets at some point :)
This the easiest way to create atmosphere planet... And plus, this atmosphere has a sunset or sunrise effect on terminator line area between sunlight and dark side!!! Because it's really important... :)
What do you think about making planets with sections? Such as a tidal locked planet with a hot and cold side with a neutral strip in the middle or just layers of different terrain types
In our planets tutorial on gumroad we go through making an earth like planet and there we do a layered approach with poles, grasslands and desert in the middle. But we are working on something that combines map making and planet making ;)
Thanks for the amazing tutorial, only a question, if i use cycles instead of EEVEE i do not have the the shadow options for the clouds, any work around?
Great tutorial. One thing though. My volume mass is signifficantly smaller than sphere size. I have my scales applied but it's still very small = I have to scale the sphere up considerably to get the volume to be the same size as the other base sphere.
Hi, when I put the two noise modifiers together at 3:54 nothing happens(doesnt changed from when the first was added). Does anyone know what Im doing wong?
First I was afraid, I was petrified
Kept thinking I could never generate a planetside.
But then I spent so many nights thinking how I'd get it done.
And I was wrong
Blender sure got pretty strong.
And now you're back
From outer space
I just clicked this thumbnail to see your sexy mustache face.
I shouldn't have bought a Maya key,
should have learned Blender cuz it's free.
If I'd known you'd make tutorials
I'd have saved some sweet cash money.
I shaved it recently actually, it was growing into my eyes, this comment made me smile though :D
Bravo!
This comment deserves more likes!
😂😂😂
Aaye❤️
I will watch your career with great interest
I have genuinely been waiting for something like this
"Have you ever wanted to be a god? And create planets with your bare hands??"
Dude that's literally why I'm here.
I'm baffled at how simple this process actually is. Super cool.
You have no idea how much you helped me out on this one. A year ago I didn't think I would ever be doing this. Thank you
you really need an overlay that shows which keys you are pressing! There are moments like at 4:32 where you just click and it makes an entire new node and quickly links it together but have no idea how you did that... for just one example. But love the video, keep it up!
I don't know if that was your question but he pressed on
Shift + Ctrl + Left Mouse
at 4:32
You also need to enable`` node wrangler`` Addon and Shift+Ctrl and Left click on the node connects it directly to the material output.
@@benj4022 omg thank you!
I can't wait, gonna make some nice planets
EDIT: I didn't save
YEAS
I feel your pain brother
@@animationspace8550 ima try again when school is done today
fck those bots
ooooo
This is one of the best planet textures I have seen! Thanks!
If you want more accurate clouds or you want to play with the actual rotation of the clouds, press Command + T or Control + T on the noise texture for the clouds and/or textures. You can also make the noise texture 4D to have essentially the same settings but with a "Seed" factor.
Your channel is gonna be huge. These tutorials are so helpful. Thank you!!!
Thanks for the tutorial! I just started in blender and I feel like this video helped me understand better how a few of the nodes work, which is really nice. In other tutorials I've watched, I've used nodes like the mix RGB and color ramp, but I wasn't really understanding what they were doing until now. And this turned out looking super cool!
Very clear instructions! Easy to understand and follow. Very good tutorial, thanks for that. Will do the extended version, just bought it. :-)
Great to hear!
This channel deserves the world
You’re like the bob ross of blender, and I love it
BEST TUTORIAL EVER🥹 it was easy to follow and still give room for a creative freedom my plants look so beautiful, also, your voice is so nice it’s like a fantasy story voice but for tutorials lol I love it
literally loved the way u teach..once again thank u for a smooth tutorial..it really helped as a beginner..keep making this tuts and videos..we will definately support u..love from INDIA
Thanks for a superb tutorial. I added a bump node from the ramp output to normal input and it made the clouds "rougher"
love this video . It's give me understanding of texturing . now i smarter then i was
J'aime beaucoup cette manière de créé des textures, le résultat est bluffant. Merci pour cette approche, ta voix est superbe ce qui ne gâche rien bien au contraire.
I really like this way of creating textures, the result is amazing. Thank you for this approach, your voice is superb which does not spoil anything on the contrary.
Pro tip. For a less realistic but better shadow quality (note the weird double shadow in Eevee), use a spot light and stick a secondary fill spot on the opposite side of the 'sun' spotlight. Then try to catch them in the planet's water reflection.
Really cool, this is about the setup i landed on when I made some planet shaders a month ago.
This is the best blender planet tutorial on youtube !!
really good tutorial honestly, explained in great detail how to create a beautiful planet in both cycles and eevee. thanks man
You are my guru now!
*WOW! NICE!*
'Painting' a planet in Blender!
The way this tutorial is made, reminds me a lot of the painting lectures of Bob Ross!
2:55 - 4:31 ctrl+shift+left mouse
Thank you!!!!!
great tutorial, detailed and easy to follow. Keep up the great works!!!
Excellent tutorial. Exactly what I was looking for!
Great thank you, William!
I've purchased your full tutprial and I'm immensely enjoying it! : )
Super! For a week I was looking for how to make an atmosphere on Cycles.
Excellent tutorial ! Thank you very much !
Amazing tutorial, Thank you so much
This was awesome. Following the tutorial while doing it with Blender Octane and using the Octane nodes. It's been a challenge but worked out in the end I think
Thank you so much for this tutorial! As a begginer in the 3d world, I never thought i could be able to do this :) thanks so much ;)
That was really interesting and a very well done tutorial! It's to-the-point and you explain it pretty well! I searched for how to make planets just out of boredom and now you make it seem so easy that I'll have to give it a shot sometime! Nicely done!
Great Tutorial! Well done and thanks!!
It's brilliant William! So
cool!
you killed this! Thank you CG!!!
It's a really good tutorial. Very easy to follow.
Glad to hear :)
best first 5 seconds of a video ever
I am so glad you are the first planet tutorial I clicked on, cuz not only is your method cool but you're also hot which makes it easy to follow. 🙈❤️
Excellent tutorial. Please, make more and often. Thanks.
Why thank you
Thank you for obliging us, love how this turned out.
Came for procedural planets, ended up learning scientifically accurate planets. 😍😍 So cool man!! 🔥🔥
Nice video, thanks. I'd like to have seen the textures baked out and added to Unreal as well.
Wow...I like your use of volumetrics!
Deifnately enjoyed the tutorial
your voice is so chilllllllllllll
Bro you are the best! Thank you so much for this video. Subscribed 😃
Thanks for the sub!
Really nice tutorial!
Awesome. So helpful. Thank you!
Glad it was helpful!
@Critical Giants
if you are wondering why your background is doing that layering thing its because your light is to bright for your camera (i believe), iv found it fixed it with just moving the light back a little bit.
He's using a sun lamp, and if anything it's not bright enough - volumetric atmospheres just don't work very well in eevee.
thx for this awsome tutorial
No problem!
Another great video!! Marvelous.
i was trying to follow it but around 3:56 its not connected to the principal node anymore and goes off somewhere else. where does it go and how to i follow that? other than that i am finding it a great tutorial so far. i am following it step by step and its awesome!
such a good tutorial! thanks broo
What a great tutorial ! Very nice and easy to follow ⚡️thanks !
this was my first ever tutorial that I watched and it was very well explained for a idiot like me
At the beginning 2:54 you used a short cut to connect the noise texture, I couldn't find out what you pressed and what it was connected to.
Thank you very much for sharing this with us.
Nicely done.
This tutorial is amazing I will probably be able to recreate it in a game engine disincluding the atmosphere though cause volmutrics are really hard
Hi ! You can replace volumetrics with layer weight being the factor of a mix shader whiwh mix a diffuse bsdf (blueish) and transparent bsdf !
@@societesimulator I don't think that unity has that... I am learning how to code shaders rn so I may be able to do something similar after learning more
@@marly1017 I think it’s called Fresnel :)
@@societesimulator I'll check it out
This is awesome man!
Thoughts on gas giant atmospheres? I know it's a much harder texture to make look good, but I wonder if you've found a node setup that works for you?
Hi Kevin, I haven't gotten around to them yet, but my initial idea for it would be to greate a color ramp in the z direction, then create a couple of layers, and then mix in a noise with a high distortion, I will most likely do a version 2 of planets at some point :)
ive had decent success with using a gradient for the vector on a noise texture as a base
Bravo for this tuto..!
You are amazing mate, great tutorial
Thank you for this tutorial.
perfect thank you :)
Thank you for the tutorial sir
u do an amazing work
This is fckin awesome dude. Good job
Thanks a ton!
0:00 general kenobi
All this tutorial taught me is that I need a proper graphics card!
eevee doesnt require much graphical power and can produce very similar results
This the easiest way to create atmosphere planet... And plus, this atmosphere has a sunset or sunrise effect on terminator line area between sunlight and dark side!!! Because it's really important... :)
Very cool. Thank you
What do you think about making planets with sections? Such as a tidal locked planet with a hot and cold side with a neutral strip in the middle or just layers of different terrain types
In our planets tutorial on gumroad we go through making an earth like planet and there we do a layered approach with poles, grasslands and desert in the middle. But we are working on something that combines map making and planet making ;)
I like the way that you use for make it 😊
Thank you!
wow, that's amazing! 😁
This was an amazing tutorial, thank you.
You're very welcome!
Awesome Tutorial!!!!
Nice movie project model.
General Kenobi...you're a bold one.
Excellent tutorial
really good tutorial
Thanks man!
Thanks for the amazing tutorial, only a question, if i use cycles instead of EEVEE i do not have the the shadow options for the clouds, any work around?
this was so useful thanks!
Awesome!
I accidentally deleted the Planet Material and wasn't able to bring it back. I'll try this tutorial again when my motivation is back
nice thanks bro for the tutorial!
Any time
Great tutorial. One thing though. My volume mass is signifficantly smaller than sphere size. I have my scales applied but it's still very small = I have to scale the sphere up considerably to get the volume to be the same size as the other base sphere.
Thank You so much!
This is amazing!
Hey, hey! A fellow Dane;) Cheers, mate! Tak for gennemgangen;)
now everyone can be a celestial!
Thank You So Much!!!
Hi, when I put the two noise modifiers together at 3:54 nothing happens(doesnt changed from when the first was added). Does anyone know what Im doing wong?
I have the same
very cool thanks!