Great and detailed tutorial. Everyone else but me probably know this already, but the overall thickness of the fog can also be animated by keyframing the Color Ramp. Just click on the black color and enter a value to the Color Ramp position (Pos) slot.
I have been struggling with fog for weeks now (I'm a novice for Blender) And this tutorial actually helped me find out how to do it Yours was a perfect pace, not taking forever and catching on words. And not speed-running through Blender to the point no one can see what you're doing in Blender Thanks a bunch boss
Wow- easy to follow for a beginner and zero bs, just to the point step by step :) much appreciated!! Really good stuff sir, you've got a real talent for teaching!!
Thank you for your amazing tutorials. I really like the way you are explaining the topics step by step and easy to understand! Keep up the good work and all the best!
pasa el tiempo y sigue siendo unos de los mejores tutoriales que he visto de como hacer niebla en blender... es genial y te agradezco por haberlo hecho, tu explicacion es tan clara! gracias!
Blimey, this is something I was looking for enhancing my rendering. Will employ your workflow. Loved the way you animated the fog as a bonus tip...👌👌👌👌👌👌❤️❤️❤️❤️
@@RyanKingArt Thank you. Using spotlights with this method - should I expect to see beams of light passing through the fog? That's not happening for me at the moment but that's the effect I'm after.
my volumetrics are VERY low quality for some reason? ive tried turning up samples everywhere i can find, and nothing actually improves how blocky the volume is. you have your viewport samples set to 16 so im sure thats not the problem anyway. why is it so low quality and blocky?
Hi Ryan... thought I'd make a suggestion incase someone else is wondering about this also...Would you consider a similar tutorial to this... but instead make one about how to do realistic volumetric rain? ...Is there even a way of doing that? I hope you make a tutorial soon 🤞 I absolutely love your videos, extremely informative...don't stop doing what you do! 👌
Might be a little late- Use waves on a dynamic paint canvas and set a particle emitter to drop raindrops! Make sure that the canvas is subdivided and the particle emitter is set to the brush. Also lower the strength. It works almost perfectly for heavy rain!
I can't seem to create key frames when I hover over vector W for Noise texture, I mean it turns yellow but no keyframe gets added to the timeline. Could you help me please?
I noticed that there was some circular banding around the lamp light (like at time 3:05). Is there any way to reduce this, or is this just an artifact of rendering in Eevee?
Sometimes I come back to the same tutorials of yours because I forgot something or don't use certain operations in Blender that often. But just sending you nice words for what you offer was not enough for me. That's why I wanted to use the "super thanks". But youtube doesn't offer instructions via paypal. This is a no go from youtube. I'll see what alternative I can find.
Hi Ryan! Thank you again for your great video tutorials. I have a scene in daylight, in a white dessert kinda environment. When using this tutorial for it, what happens is that I only see the black fog (as set by the color ramp). I would like to have a white fog instead and I wasn't able to get it while tweaking with the settings in the shading nodes. Any idea how I can do it?
@ryankingart Not sure if you addressed that somewhere. If so, sorry for asking again. Is there any reason why you make a cube to englobe the scene instead of plugging the nodes in the volume of the the World?
Idk if this will help but for Density start at 0.4 and go up by one zero at a time like for instance the one that helps me is 0.0004. Hope this helps :)
Thanks for all the information Ryan. Does this still work the same way in blender 3.0 and forward? I'm using it in Evee but when i make it "contrasty" to make it more like a smoke, it looks like snow flakes rather than smoke. anyone knows about this?
Instead of adding keyframes for the animation I use the 'frame' variable, which makes it animate by just hitting play. So something like this works: Mapping Node: location x: #frame/1000 location y: #frame/1000 location z: #frame/1000 rotation y: #frame/1000 Noise Texture Node: vector W: #frame/100
I still think the 4D idea is worthy. If you start adding drivers, how will you control it if the drivers start to fight and crash the car? There's something about the #frame that doesn't sit right with me because of the numbering... 1x, 2x, 3x, 4x, frame 150: 150x... I don't think that is natural... it is neither random or linear or exponential... it's just weird, (not even factorial, not factorio that's a game) but that's just me (applied mathematician, btw...) I should look up what type of series that is (yo, the positiveintegers! hehe, I have no doubt this violates something, Idr), but I'm pretty tired atm.
What are the conditions that might cause Fog to not work? I have put Principled Volume (or the simpler Volume node, Volume Scatter) in a box surrounding my scene, density 0.01, and I get no fog effect at all! Are there non-obvious settings elsewhere or some fussiness with what Fog assumes about the scene? A checklist of "Reasons Why Fog Don't Work No Good"?
How did you do that light bulb thing inside the light pole I too do have the light pole but I add point light and render it only shows the lamp and the glass but the light is on background and the glass is visible😅
*Help support the channel:*
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Awesome! Thanks very much, Ryan!
Thanks for the super thanks! It really helps me out! 👍
You're definitely one of the very best Blender tutors on YT.
glad you like my videos!
Great tutorials, Ryan!
Thank you for your super thanks! I really appreciate it!
your the first channel that's actually given me a straight forward Blender tutorial that is easy to understand. Thankyou
thanks for watching!
Your tutorials are always so informative, thorough and peaceful! Thank you!!
Glad you like them!
Great and detailed tutorial. Everyone else but me probably know this already, but the overall thickness of the fog can also be animated by keyframing the Color Ramp. Just click on the black color and enter a value to the Color Ramp position (Pos) slot.
Yes! Thanks for the tip!
Love your tutorials! They regularly show up in my feed and i allways learn something from them. Very well explained 🙂👏
Glad you like them!
I have been struggling with fog for weeks now (I'm a novice for Blender) And this tutorial actually helped me find out how to do it
Yours was a perfect pace, not taking forever and catching on words. And not speed-running through Blender to the point no one can see what you're doing in Blender
Thanks a bunch boss
I like how straight forward your tuts are! so calming lol
glad you like it!
THANK YOU! Hardly anyone explains WHY during the tutorial.
glad you like it. thanks for watching!
dude ive always wanted to create this type of look but i kept getting those large scale fog videos , u have no idea how much this has helped me thanks
Glad it helped!
Nice realistic fog, it's on my tutorials to do list!!
Cool, thanks! 👍
Wow- easy to follow for a beginner and zero bs, just to the point step by step :) much appreciated!! Really good stuff sir, you've got a real talent for teaching!!
thank you!
Without doubt the best fog tutorial I have seen to date, and I have watched 12 so far!
glad its helpful!!
Best tutorial I've seen on doing this yet!
Thanks!
Many thanks! You've really made things so much easier for me.
glad it helped!
Great tutorial, easy to understand, straight to the point and no waffling, thanks!
Thanks for watching Mark!
Impressed by how calm, informative, and complete this tutorial is bruhhhh❤
Glad you liked it!
Wow, what a solid, professional, and thoroughly useful tutorial. Much appreciated. I'll head on over to the Gum Road store and add a bit of support.
Thank you! I really appreciate it!
Thank you so much, I'm doing a scene in the countryside with a church and graveyard for my graduation project and this fog is easy and looks great!!
Glad it helped! Thanks for watching.
I must say I used other ways to make the galaxy and this was one of them. Thank you.
Very well explained. Thank you for this detailed tutorial !
You're very welcome!
Brilliant tutorial 😄
Glad you like it!
You make the coolest tutorials that aren't scary to start. Thank you for that.
thanks for watching!
i love you!, this is what i need right now :3
Thanks for watching! Hope it helped!
Nice job. You make using volumes simple. I'll be looking at your Gumroad!
Thank you!!
Thank you for your amazing tutorials. I really like the way you are explaining the topics step by step and easy to understand! Keep up the good work and all the best!
Glad you like them!
Using 4D noise is genius and animating the W axis is genius
yes, that will work great! 👍
Thanks!
pasa el tiempo y sigue siendo unos de los mejores tutoriales que he visto de como hacer niebla en blender... es genial y te agradezco por haberlo hecho, tu explicacion es tan clara! gracias!
glad you like it! thanks for watching!
every single one of your videos is pure gold. thank you!
Glad you like them!
Beautiful as usual Ryan ❤️
Thank you!!
excellent tutorial!
Glad you liked it!
OMG thank you soo much !!!!!
This is PERFECT for me !!
And now thanks to you I also learned how to use the volume bsdf node ! :D
You're welcome! thanks for watching. : )
really loving it!!!!! imma generate fake smoke cuz its takes too long and too much memory to make smoke emitter
Cool 👍
About to put this fog effect to work. Been keeping it in my back pocket for awhile now, waiting for the right project.
hope you find the video helpful!
Fog instantly makes everything look real XD
Blimey, this is something I was looking for enhancing my rendering. Will employ your workflow. Loved the way you animated the fog as a bonus tip...👌👌👌👌👌👌❤️❤️❤️❤️
glad you like it. Thanks for watching!
thank you RYAN this was another amazing life saving tutorial keep it up
glad you liked it!
thank you so much! love your videos. have been learning from you for a while
Thank you for watching. 😀
Best Blender Fog tutorial at the moment. Shame it is not so easy in Unreal Engine :(
Just what I needed!! You are the Duke of Blender!! thanks!!
Thanks for watching!
@@RyanKingArt signing up for your Patreon, you certainly put in the work to help us learn!!!
@@kieronestrada6402 Thank you so much! I really appreciate your support!
I don't understand the difference between "mist" and just adding volume scatter to a scene. ?
Your work is amazing! Thanks for sharing your knowledge! Learning a lot from you! Thank you from Brazil!
thanks for watching!
Another excellent tutorial - thank you very much.
You're very welcome!
@@RyanKingArt Thank you. Using spotlights with this method - should I expect to see beams of light passing through the fog? That's not happening for me at the moment but that's the effect I'm after.
I have it now with adjustments to the colour ramp and more power in the lights!
Great tutorial. Thank you for sharing.
Glad you like it. Thanks for watching!
thank you!! your tutorials are top tier
thanks!
You helped me greatly increase the quality of one of my latest renders! I'll spread the word cx
Glad it helped! thanks for watching!
Awesome tutorial and 100% easy !
Glad it helped!
For real.... AGAIN im looking for something and your channel just happens to come up and deliver... Nice xD
hope it helps! Thanks for watching.
Literally needed this for my current animation project! Thank you so much, Ryan!
Thanks for watching!
my volumetrics are VERY low quality for some reason? ive tried turning up samples everywhere i can find, and nothing actually improves how blocky the volume is. you have your viewport samples set to 16 so im sure thats not the problem anyway. why is it so low quality and blocky?
simple and very useful for many situations you can use this like boid or like smoke ,
thnx bro for tuto
thanks for watching!
Great tutorial.. thank you Ryan
Thank you for watching!
Amazing Bro. You made this so absolutely simple.
thanks for watching!
Nice explanation thankyou sir 🙏🏼🙏🏼🙏🏼
thanks for watching!
Thanks for this great tutorial
You're very welcome!
Finally 😤💯👍
thanks for watching
Thank you for the wonderful explanation❤
Excellent tutorial and awesome effects…..can’t wait to play with it….cheers
thanks for watching!
thank you so much man...!simple and effective !
You're welcome!
this was an amazing tutorial, thank you so much for it! instantly subbed
Thanks for the sub!
Show off. No, really great information. You've been a real help...
Sorry you don't like it.
Wait, I'm confused. Are you being sarcastic? 🙂
So easy and so quick! Wow! Thank you!
welcome!
Hi Ryan... thought I'd make a suggestion incase someone else is wondering about this also...Would you consider a similar tutorial to this... but instead make one about how to do realistic volumetric rain? ...Is there even a way of doing that? I hope you make a tutorial soon 🤞 I absolutely love your videos, extremely informative...don't stop doing what you do! 👌
Might be a little late- Use waves on a dynamic paint canvas and set a particle emitter to drop raindrops! Make sure that the canvas is subdivided and the particle emitter is set to the brush. Also lower the strength. It works almost perfectly for heavy rain!
thank you so much awesome tutorial !
You're very welcome!
Great tutorial! 👍
Thanks!
Great tutorial as per usual. Do you think this will work if it isn’t across the whole scene? Like if I wanted fog in just part of the scene?
yes, you could do that, but you might want to mix the noise texture with a gradient, to make the fog fade out.
I can't seem to create key frames when I hover over vector W for Noise texture, I mean it turns yellow but no keyframe gets added to the timeline. Could you help me please?
i’m having the same exact issue- only highlights the W but no keyframes add to the actual animation
I noticed that there was some circular banding around the lamp light (like at time 3:05). Is there any way to reduce this, or is this just an artifact of rendering in Eevee?
thanks dude! My Scene looks much more epic now
cool! Thanks for watching!
Sometimes I come back to the same tutorials of yours because I forgot something or don't use certain operations in Blender that often. But just sending you nice words for what you offer was not enough for me. That's why I wanted to use the "super thanks". But youtube doesn't offer instructions via paypal. This is a no go from youtube. I'll see what alternative I can find.
I found another solution and bought your cartoon whale on Blendermarket :-)
thanks for your support! 👍
game changer! Thank You Ryan.
glad you liked it!
This is great! Thank you so much
You're welcome!
Fantastic! Thank you.
you're welcome! thanks for watching
Hi Ryan! Thank you again for your great video tutorials.
I have a scene in daylight, in a white dessert kinda environment. When using this tutorial for it, what happens is that I only see the black fog (as set by the color ramp). I would like to have a white fog instead and I wasn't able to get it while tweaking with the settings in the shading nodes. Any idea how I can do it?
I also have a black fog covering my scene . Got any fixes ?
Thank you 😃! I was wondering how to make fog.🤔
Hope you find the tutorial helpful!
Hello Ryan great as Always, your method to do fog is awesome, how did you do underwatered Solar rays thru thé surface of thé sea ?
Thanks! That's a good tutorial idea. Maybe I can do a video on it sometime.
@ryankingart Not sure if you addressed that somewhere. If so, sorry for asking again. Is there any reason why you make a cube to englobe the scene instead of plugging the nodes in the volume of the the World?
why your eevee for is white and mine is black ??? any help on how to fix it ??
Amazing and very easy to follow tutorial!
TY 💜
you're welcome!
This is suuuper helpful, thank you!!!
Glad it was helpful!
Amazing 🤩🤩
Thanks! 👍 😀
Great tutorial! thanks !!!!
glad you like it! thanks for watching.
This was really helpful 🙏
glad it helped!
My fog shows dark, and I want it white. Why is that?
I came down here for that exact question lol
Me too! Do you know the reason??
@@ppgf i think it helps if you turn the anisotropy up
Idk if this will help but for Density start at 0.4 and go up by one zero at a time like for instance the one that helps me is 0.0004. Hope this helps :)
You racist 😂 jk increase your anisotropy
Awesome tutorial! Thank you
Glad it was helpful!
Amazing tutorial, thanks for this. I wonder, could this technique be used to make a loop if the ‘fog’ movement is directional?
Perfect tutorial. Thak you!
You're very welcome!
Thanks for all the information Ryan.
Does this still work the same way in blender 3.0 and forward? I'm using it in Evee but when i make it "contrasty" to make it more like a smoke, it looks like snow flakes rather than smoke. anyone knows about this?
It should work in Blender 3.0. I just pulled up version 3.0 and it looks fine.
Thank you for looking it up. It's a problem on my scene then.
Instead of adding keyframes for the animation I use the 'frame' variable, which makes it animate by just hitting play. So something like this works:
Mapping Node:
location x: #frame/1000
location y: #frame/1000
location z: #frame/1000
rotation y: #frame/1000
Noise Texture Node:
vector W: #frame/100
Thanks for the info!
I still think the 4D idea is worthy. If you start adding drivers, how will you control it if the drivers start to fight and crash the car? There's something about the #frame that doesn't sit right with me because of the numbering... 1x, 2x, 3x, 4x, frame 150: 150x... I don't think that is natural... it is neither random or linear or exponential... it's just weird, (not even factorial, not factorio that's a game) but that's just me (applied mathematician, btw...) I should look up what type of series that is (yo, the positiveintegers! hehe, I have no doubt this violates something, Idr), but I'm pretty tired atm.
Animated fog. :D I noticed it did add 6x more faces but it looks great.
Cool 👍
That's so useful, thank you so much! ♥
Glad it was helpful!
What are the conditions that might cause Fog to not work? I have put Principled Volume (or the simpler Volume node, Volume Scatter) in a box surrounding my scene, density 0.01, and I get no fog effect at all! Are there non-obvious settings elsewhere or some fussiness with what Fog assumes about the scene? A checklist of "Reasons Why Fog Don't Work No Good"?
This makes me want to start with blender again 😀😎
Cool!
How did you do that light bulb thing inside the light pole I too do have the light pole but I add point light and render it only shows the lamp and the glass but the light is on background and the glass is visible😅
Great tutorial. Nothing I do looks quite like yours however. Do you have any other influencing setting that may help? Thanks
This is well done thank you for this! 😊
thanks for watching!
thanks so much, I am making cgi for a short film with high expectations and this can help me reach them.😀
glad it helped!
@@RyanKingArt wow, you replied fast ha ha.
Perfect 😻
Thanks!