This one especially was a ton of fun to record, since I had to teach myself a lot of the tech I wasn't previously familiar with. It was more of a tech showcase rather than a dive into specific mechanics like the first, but I tried to still make it interesting(definitely helps when the Brawl community names things like "THE FLIGHT OF GANON" and "DRAGONIC REVERSE" lol). I have the next 2 videos planned out, but I would love to hear what you'd like to see in future videos :) . Thanks again for the support! New content will be here before you know it. . EDIT: Finally updated the description with the music I used. I went to do it at least 4 different times and forgot to actually update it all 4 times. It's there now!
hey it would be cool if maybe at the end of your next video you put a clickable link for upcoming offline tourneys like escape pod in texas in case anyone wants to go to that or maybe the netplay guide, which is a google doc
I genuinely think ganon’s “stored jump” is canon since there was a cutscene in subspace where he did a massive jump towards taboo that he only could’ve done with that tech.
as a pit main in all games, you dont even understand the utter joy i felt hearing someone give credit to arrow loops and wing dashing, AND using Yass’ videos to demonstrate
Ganon: you may be top tier but can you do this? *uses all his resources to do an unviable movement tech* MK: no. I can do something better *SHUTTLE LOOP SOUNDS INCREASE*
You have fully convinced me I was wrong and Brawl's jank is worthy of the cult following it has. Thanks for showing me it's more than just subspace emissary
Big Yellow rules, his video on tripping was a big inspiration. The fact that getup attack(trip) does less damage and has less i-frames than getup attack(missed tech) is burned into my memory
As a Hades and Hades II player and a person floored by the power insanity insanity of Ultimate DLC roster, idk why Snake's mine and Pit's arrow looping shouldn't make a come back. Pit's arrow looping is essentially the Support fire boon in Hades one and two. Pit would flipping male artemis. Artemister Pit.
I had a friend who was really good at it and would bust it out in both friendly and tournament matches. He didn't even main pit, he just pulled him out of his pocket whenever he wanted to annoy people.
after seeing how desperate certain ult/melee channels are to squeeze every drop of content out of that game's code that they can (a respectable hustle), it's rly cool to have a channel deep diving into the oddball game that's mostly ignored by the nerds who make essays like these
9:55 I still vividly remember when CPU Wario did that at 0 during a team match with my brother, immediatly after spawning back! It was so unexpected, we were dying laughing. One of our favourites moment from Brawl, we still talk it about from time to time many years later!
It can even happen from standing on the ground whenever a stage has low gravity, like the Pirate Ship falling or Pokémon Stadium 2's Flying transformation!
I remember all the worthless tech discoveries that'd spam Brawl General Discussion back in the Smashboards days, and even contributed it to myself with one called Hilldash, a movement tech someone miraculously thought was interesting enough to make a ssbwiki page for it years later. This game really is filled to the brim with just the least useful stupid tech of all time.
Some additional notes about "Flight of Ganon": -It can be done repeatedly without landing, albeit the timing is very strict compared to doing it once. I was able to do it 3 times in a row once. -Captain Falcon can do it too (the tough way only, that is), but unlike Ganon he gains little height out of it, which means it doesn't even look neat when he does it.
@@Brawlternative dude thanks for releasing these, adore everything you've done so far and i've been frantically sharing it with my friends and my brother
if you like competitive there is always the netplay scene and upcoming offline events like escape pod in texas next month and this saturday's tourney in PA!
Pit arrow looping was just something I did casually when playing with my friends! No one else in my group was ever able to get any value out of it, but it was basically a running joke that you were never safe.
Few things I would like to add with regards to infinite double jumping with Bowser. For starters, it was pretty essential for playing as Bowser. It increases your overall jump height (a smidge), it allows Bowser to move around faster than he otherwise normally would (which still isn't very fast), it keeps him airborne and his aerials are some of his best moves (though sadly many characters have better aerials), and arguably Bowser's best move is his Side Special. It's hitbox is massive, it's active quicker than almost every other move he has and as a grab you can use in the air it offers fantastic utility. Basically, if you ever see a Brawl Bowser not using IDJ, they're doing something wrong. Or playing against Meta Knight. Additionally, it has a funny interaction with platforms you can fall through. The game seems to treat it like the platform is not there when you IDJ on top of one, so you can actually attack through it with aerials, despite being above it.
That's actually so interesting, I had absolutely no idea it had properties beyond "funny jump." Super super insightful, thanks so much for the contribution! I probably would've bumped it up a tier or two if I knew it was actually useful. You got me here :)
@Brawlternative In the grand scheme of things it probably didn't affect much, but being able to cancel most if not all of your landing lag is really nice. Forgot it also did that. It is through the lens of Bowser after all, so it's a bit like putting a hat on top of a pile of garbage. But it's a really nice hat! Lol
Those Wario bike loops are simultaneously the sickest and stupidest thing I've ever seen lmao. Great video, I had no clue Brawl had this level of mechanical depth and wacky tech :)
As a kid I learned about this in the custom stage builder. Ended up making a stage that was just a bunch of stairs on each side with a giant gap in the middle to dash across with this glitch.
Im so glad you mentioned Sonic on slopes, thats the only glitch I ever discovered as a kid. I had a custom stage that was supposed to be like an Evel Knievel jump and I loved seeing which characters could go further, the stage was just a short runway and then some of the slope parts over a huge gap, running sonic spindash off the edge sent him flying in a straight line and I thought it was the coolest thing ever. Never seen anyone really talk about that specific glitch so it was super cool to see you mention it here. Never even knew it went crazy if it hit someone.
When I saw the glitch for the first time, it cracked me up. It looks so goofy lol. Thanks for the kind words!! And for sharing a moment of nostalgia with us :)
One character specific tech I know that wasn’t mentioned is known as “crawl sliding”. As the name suggests, it only works with characters that can crawl. The way it works is that while walking in one direction, you then quickly transition to crouch and then the reverse direction and return the stick to neutral (easiest to perform by doing a sort of half circle back motion). All of your forward walking momentum will be reversed causing you to slide backwards while facing forwards (similar to a wavedash backwards in Melee). However, this tech is overall somewhat slow to input compared to something like a Melee wavedash and the distance each character slides backwards is mainly based on their traction but also their walking speed. Because of this, very few characters travel in any sort of notable distance and the only two characters with any real practical application (albeit very little) are Luigi and Sheik. Great video and looking forward to seeing more Brawl stuff
Super cool insight! I actually dubbed this as "movement tech" while researching so that's why it's not in the video, but after looking a little more into it it probably could have checked the "character specific" box because of how few characters can benefit from it. Either way, thank you for reminding me of this! I love this type of comment.
the absolute whiplash i got watching this then learning that this is not only Not from some 500k sub channel but also only the second video on this channel??? production quality's through the roof mate keep it up
Bonewalking and free-pulling turnips was so incredibly useful for Peach that she was one of the best characters for considering using B-stick (special C-stick), since it made free-pulling relatively effortless.
I respect you a lot for dedicating yourself to Brawl. As someone whose favorite game is Smash 4, despite having played all five smash games, it's easy (and frustrating) to be disregarded by people who tout Melee and Ultimate as the only smash games that deserve recognition in the modern era. Really, every game deserves an equal amount of attention, and an equal amount of love. I wish you the best of luck on this channel's success!
Thank you so much for the kind words :) Smash 4 absolutely holds a dear place in my heart. I think it's misunderstood in a similar way to Brawl & I think people will make nostalgic, retrospective content for it in the future :)
Huge fan of this channel, keep it up! Sonics in tournament could counter pick Yoshis Brawl and gain invincibility through that 45 degree angle at the edge of the stage, so it was an insta ban by anyone that knew about it!
Check out the Ice Climbers fusion glitch! It was a tech where if ICs used their side B on the same frame that they got hit by certain moves (typically moves with a stun property like Falco lasers or Pikachu Thunderbolts) it caused them to "fuse". Nana would be stuck on top of Popo which allowed for all kinds of wacky stuff. You could have Nana charge smash attacks in mid air, you could footstool the opponent while Nana is grabbing them to fly through the air high enough to kill with raw up throw, you could move with blizzard, etc. It also made for a weird state where the game would think that Nana fell off the bottom of the screen even though she was on top of Popo. If she got footstooled in that state, the other character would just appear on the bottom of the screen where it thinks Nana is. Fun stuff to mess around with. Also Diddy Kong could infinite almost every character in the game with just 1 banana, but the timing was quite difficult and the spacing to get started was pretty tight so it was rarely performed in tournaments.
JJROCKETS!!! what's up dude!! been a minute :) I had never seen this glitch before, but I've gotten a lot of people talking about it (you, GIMR, as @Smoomy said he and some others have DM'd it to me) so I think I'll probably make a video on this? Or, find a way to incorporate it into another video. I saw the footage, looks really visually interesting :)
I remember discovering mashing DK's side-B while being chain grabbed actually breaks out of some chain grabs, while knocking them into the ground. It turned the Falco match-up around back in the day.
I remember playing with my brother when we discovered the bridge of Eden + Jigglypiff glitch. Literally the most beautiful jank I’ve ever seen. Yes ultimate is way more polished and melee is a lot more competitive but brawl was my first smash game and will forever be my favorite. Love to see someone giving it the attention it deserves
i recognize the footage at 4:23! that player is called FightAdamantEevee, or FAE for short. i learned how to do lucas tech in brawl over a decade ago from their videos :)
God this video brought me back as a young comp Brawl player. The tech that can be done in this game was absolutely the goofiest I seen and never really since. Link's gale boomerang still has a special place in my heart for the weird interactions it can cause, one of which caused a Marth I was fighting to launch offstage at mach speed. Love this showcase and the editing is fantastic.
It’s funny. Like three weeks ago, I commented on a Coney video saying I wish there was a lot more Brawl-specific content on TH-cam. And then this legend comes outta nowhere and teaches me about the marth ness matchup 😂 Please keep it up!!! I need all the brawl content I can get!!!
The timing of making a Brawl centered channel could not be more perfect than now. So many kids who grew up on Brawl are going through the nostalgia age at this point (including myself) and are more than likely wishing that their favorite smash would come back in some sort of light. I personally am getting back into Project M through P+, and as someone who plays smash for the single player AND competitive side, I appreciate these videos more than I can express. I don't think I'll ever play the original Brawl ever again, but seeing the game how I played it back in 2008 and learning so much about it brings me more joy than I can express. Please continue this series and cover anything and everything that even vaguely relates to Brawl lol.
I wanted to do Brawl content for years, but it just didn't feel right. With right now being the longest time between Smash games, I started noticing content creators & other people abstracting from Melee and Ultimate a bit and reminiscing about old Brawl and PM tournaments. That got me also feeling nostalgic, and suddenly making Brawl content felt right :)
That Pit arrow tech is actually one of the coolest-looking bits of tech I've ever seen. It's so simple conceptually but just the way the arrows come down from above Pit like that to assist in offense is sick as hell.
4:40 I will say, the person who compiled those clips of 9B is actually crazy at editing and composing TAS matches. I highly recommend watching his videos in general, especially the ones with a high view count. There's even one that showcases 30 mods for Falcon's Final Smash, only to have the victims somehow survive the attack and decimate Falcon with the most creative recoveries and team combos possible.
The Pit footage was genuinely insane. I WISH that the Arrow Loop stuck around, because it's such an Anime looking technique, and it makes them look so big brained.
Hey good work on the new video! I wanted to add some insight/more things you might've never thought of to this video, as a Brawl TASer. First, expanding on Lucas: the "flying child" trick is something I've always known as the zap jump. If done specifically with B stick (c stick mapped to special), you can carry full momentum for magnet/reverse magnet slides after the high jump. This isn't too hard to do, so I'd call it useful. Since the magnet has a hitbox as well, angling it the right way is important, which can be done by rotating the control stick about 90-135° from roughly 30° past Y=255 (down input) toward the direction you want the magnet to face. Also for Lucas, there are two duster techs that I would call situational due to difficulty. You showed one from fightadamanteevee unintentionally, which is the dusterjump. Same as the zap jump, but you buffer jump & airdodge and press Z on the first airborne frame for a high jump. You can do this after an aerial/special as shown in the clip, but also grounded as well by buffering double jump + airdodge in jumpsquat, then Z on first airborne frame-this leads to the next tech, "dusterstep," which functions similar to Yoshi's. By buffering double jump, airdodge and Z & optionally a direction in jumpsquat, duster will immediately cancel being airborne and you'll do a pseudo-wavedash with some landing lag (but not much). For Wolf, I would also include a list of stages where scar jumps can also be stage clips (bf and sv) and those where clips do not happen. There's also a really stupid thing he can do when jumping, shining at the right time and landing while holding shine-his shine texture and animation will be duplicated, I think it can be duplicated multiple times too on the right frame lol. For King DDD, if you start his down special, you can skid really quickly horizontally by tapping the control stick repeatedly left or right. Far faster lateral movement than any other option, but huge ending lag of the move lol. Extremely situational. For many characters, but most useful competitively for ZSS-doing an aerial and dropping an item (i.e., armor piece) at the right time toward the end of the animation such that you don't incur an airdodge will allow you to z-drop again in the same jump, and then you can airdodge+z drop again to do a triple drop. Some aerials work with this per character, for ZSS uair is the fastest. I may be wrong on whether that animation allows for a triple drop, but the point is that a lot of characters can do it after certain aerials and even after a jump animation, since the key is that the previous animation ends while allowing a z drop without airdodging and the falling animation begins. That's the flag to allow a new z drop. Hopefully you find this useful! I know there's a bunch more tech like MK's up b autocanceling on stage, but I'm trying to stick to the video theme. I wasn't sure whether to include this as well, but since scar jumps are in the video, MK's up b can also autocancel a ledge grab as well from a very specific height below ledge. I believe Marth can do it too!
Thanks for shedding brawl in some good light. As much as I love the smash documentary (melee) they really make brawl seem like a wasteland of boring when they show it. I got into brawl about a year ago and found an extremely fun and unique game with insane loads of tech. Y’all should give the game a serious try if you haven’t! The netplay build has no tripping < 3
Youre going to single handedly change the perception of this game. I’m pulling for you and this channel, your editing is top notch. You have the makings of the next asumsaus
I would just like to add a few more tech to the list :) Snake has zero landing lag during his grenades, so he can plant a mine and jump on it with a grenade in hand and buffer shield to detonate it. Snake can also plant a perfectly land on the Smashvile platform but jumping, double jumping, and then pressing down B. This is especially good if your planting the C4 on an opponent because it would have significantly less lag. Donkey Kong can have invincibility on slants with his spinning Kong, but also on any ledge (though the inputs are precise). Samus can auto cancel her missiles just like in Melee. Fox and Falco can shorten their illusions similar to Melee by pressing B during the side B animation at a certain time. Pikachu can have no landing lag on quick attack by going into a slant like Yoshis. You can also immediately double jump after quick attacking towards the ground which is why the semi infinite is possible. G&W down throw can only be teched by floaty characters for some reason. Luigi can do a sort slide crouch walk by walking, pressing down and immediately pressing back. Similar to a half circle input. Meta Knight can platform cancel is shuttle loop. Ike can slide further from his quick draw by doing it in the air and landing on the ground and countering. Peach can do a semi ledge dash by literally just ledge hopping while holding down. Only Samus and Lucas can cancel an air dodge with a zair. Jigglypuff has rising pound as usual. That’s all I can think of at the moment, and don’t get me started on universal tech! I hope you make more Brawl tech videos, it’s a good game. Edit: also Sonic can have invincibility on his spin attack on Yoshis. Marth can perfect cancel by down airing at the right time on most notably the Smashvile platform as well as Lylat. Wolf can do his side B without leaving the ground by doing it at the edge of Yoshis. Wolf can also short his side B. Marth does a little slide if you pivot correctly after walking. Donkey Kong can auto cancel his spinning Kong if done in the air and lands on a platform quickly enough. Shield dropping a hand grenade as Snake forces opponents to also drop a hand grenade if they have one, but it also stops any momentum of other grenades on the stage and drops them straight down. This is best displayed when Snake does a strong throw forward and immediately shield cancels a grenade. The grenade that is charging forward, bouncing on the stage will stop on a dime.
One time I FOG’d from one side of castle siege to the other side and landed with a fair to kill my friend and win the match, I’d never felt more accomplished
I used to be a part of the Brawl home run contest community over a decade though. One of the most memorable things was the use of the Sheik chain jacket glitch. You could copy the bat swing. In the 2 player mode, you could use the other character to cancel the knockback of the chain (typically spamming jabs) and rack up massive damage since each swing of the chain did 30% and you could do a couple hits per second.
YES DUDE I found a doubles HRC chain jacket video that I wanted to put in here so badly but it just didn't fit in here. Those videos might be some of the coolest Brawl content around
Another banger of a video, learning more about Brawl and how "loose" it is in terms of gameplay is fascinating, I miss weird tech and glitches like these, I feel like Smash post Brawl became a little too "strict" even if that means a bit less jank, but jank can be fun too.
6:14 oh dude as a former Mario main in Brawl, that tech was extremely fun to pull off and I wish this was still a tech for him in Smash 4 and Ultimate.
Makes sense this channel is blowing up so quickly. The hype for Brawl pre-release was insane. We all checked the Dojo every night, watched the beginning of the modern day Smash roster speculation hype machine, all the Brawl flash movies and webcomics popping up on the internet. Then the game sells super well and was enjoyed by countless people who hold fond memories and deep nostalgia for those times. And there really wasnt a channel that did for Brawl what AsumSaus does for Melee, despite there being precedence of a clear market for all things Super Smash Bros Brawl. So now that it exists, this channel is gonna grow exponentially. I definitely subscribed instantly.
Thanks so much for the kind words :) I agree, I was definitely shocked that nobody had done bite-sized deep-dives like this for Brawl. Hoping that this channel inspires some others to start making Brawl content, too!!
dude thank you so much for making these videos. I've been bored out of my mind hearing about all the ultimate and melee stuff people are talking about so it's nice to finally have someone talk about stuff from brawl
All these little techs are the reason why Brawl is still my most favorite smash game of all time. I loved utilizing these techs in an actual match. Back then, I even used pretty much all of your mentioned techs in online matches. I also used most of these in TAS videos I created for fun. Here are some more I missed seeing in the video: - Peach's free-pull can also be performed on the edge of the stage to slide off while pulling a turnip drastically shortening the duration of the move even more. (Fun fact: This tech was also in the very first version of Smash 4 but was removed immediately with the first patch.) - Peach has another one. When you pull a turnip with her (or even a bomb), you can hold the A button and use the C-stick to input smash attacks while you're holding a turnip (normally it's impossible to use smash attacks while holding one since you would throw it instead.) If you do that tech while you have pulled a laser sword or a fan, Peach will do a very unique smash attack with only a very short hitbox. - And the last one for Peach. If you use down tilt, she will slide backwards for a bit. If you use a move during that time, she will keep the backwards momentum and you get a very small wavedash before your next move comes out. Barely useful though. - Mario's cape, if performed at the edge while the opponent gets up from the edge, can teleport the opponent to the opposite side of the stage. Not practical at all but looks funny. - If you use Pit's down B the moment you would get hit by ganon's neutral B, Pit will push ganon away with extremely force practically forcing him to slide to the opposite side of the stage. Also not practical but very funny. - Yoshi's mentioned jump canceling stuff can also be done on moving platforms. If done perfectly, he can not only wavedash like shown in the video, but additional he is able to do a neutral air attack in between allowing him to also have a hitbox during the time he is in the air. Though, it's even more difficult than the normal one and only works on specific stages. God, thinking about all these things makes me wanna play brawl again.
Coming from Melee, Brawl added a ton of tech that we take for granted now (RARs, B reversing etc) and quality of life changes like custom controls on each name tag. Each smash game adds something game changing,bwhich I think is cool Like for ultimate, tilts and all smash attacks out of running is huge and I hope stays for future smash games (even if i dont like ults dash mechanics)
I was a pretty good DK back in the day. Some DK tech - Spinning Kong has the same momentum cancelling as Bucket Break If you transition a grounded Spinning Kong to an aerial one during the super armor frames, the super armor will last for the duration. Same for the invincibility if going from aerial -> grounded (only viable on Yoshis) Headbutt can slide off a ledge like Mario's cape DK can stage spike with his cargo toss on almost every stage by throwing people into the stage DK's punch takes 10 winds to charge. Stopping at 9 is more powerful DK has a combo where you can footstool a grounded opponent and double b-reverse a headbutt to bury them.
That spinning punch thing also exists in melee. Kinda funny how they forgot to fix this in two different games. The fully charged punch in melee though does grant several invincibility frames though when used but I don’t know about brawl’s.
that claymation logo at the end omg,,,, beautiful stunning love it big fan I'm going to be so excited if I get to see that each video LMAO anyways it's already so very clear that your work on this channel is something special, glad to be catching it early on the ride because I am so locked tf in have a nice day!!
Thanks!! You're actually the first person to mention the claymation. I bought a $15 bin of clay to make that, I always loved mixed media type animations and knew I wanted something unique for the SKUNCH outro. Oddly enough it only took about an hour to make, but I absolutely LOVE the way it came out & the colors I chose. Thanks for the kind words :)
Surprised you didn’t mention Snake Grenade's weird interaction. If Snake pulls a 2nd grenade, then drops it, it halts all momentum of the 1st grenade. Extremely easy to execute and super useful since many players often try to throw grenades back at you. Link was the king of obscure tech. I remember seeing on SWF link boards how many different slides he could do with bomb, but he was cursed with being in the "triforce tier". DK has some interesting stuff with UpB too. It's technically the strongest momentum cancel he has, but rarely would save you because if you're using spinning kong, your opponent just edgehogs and you die. It also has a glitch on Yoshi's Story where if you getup a particular way from the ledge and upB, he's invincible for the entire duration of the move.
I like your pfp from Custom Robo. Back in the day I mained Shiek and Zelda. While on the ledge, you could let go, double jump and immediately side b to grab the ledge and snap back. It was fantastic for hogging the ledge against a recovering opponent. Super effective vs Marth and Ike.
This kind of content is really fun; I really love that Brawl content is making a resurgence, it’s the game where the Smash series really found its identity and for that reason alone it shouldn’t be overlooked.
3 things I want to mention. With Squirtle if you do a frame perfect pivot USmash by hitting a specific up-diagonal in the opposite direction you’ll get the full distance of the Usmash slide. Also with Squirtle if you flick the stick to get a one frame pivot during the run he’ll get stuck in the skid animation longer and if you turn around for a short time he’ll slide very far on the ground in his idle And with Lucas with the PK Fire jump if you get a specific diagonal up direction with it you can get a lot of height as well as a lot of horizontal distance at the same time. Probably good for recovery Edit: I can record these if needed
For the hydroplane usmash - you can also map a shoulder button to jump and use the c-stick to use usmash. Shoulder jump makes the tech, and many others, much easier to perform.
Not as famous as Dragonic Reverse, but used by every Yoshi was a tech called Egg Toss Slide (ETS), where if you jump-cancelled an Egg Toss out of a dash, Yoshi would keep his momentum while throwing his egg, allowing for better spacing; without the jump cancel, Yoshi would lose all momentum when making a grounded Egg Toss. To make ETS easier, almost all Yoshis had either the L or R button set to jump. Regarding Dragonic Reverse, Scatz (aka bigman40) was the only Yoshi who regularly used it, and there are some videos of his up from around 2010 where you can see him using it in matches. He also came up with the control scheme to make DR easier that a lot of us Yoshi mains adopted, called Y-B-C-stick, where the B and X buttons were switched, so that B became Jump and X became Specials. That way, you could just quickly slide your thumb from Y to B to the C-stick in one motion to more reliably DR. Much easier than going Y+Y+A, or even Y+R+A. I've only played Smash 4 and Ultimate casually, but having gotten used to it in Brawl, I still use that control scheme to this day.
This is super informative! Never heard of ETS, but I definitely would've put it in the video if I knew about it beforehand. You got me on that one. Thanks so much for contributing! I hopped into Brawl and labbed ETS for a bit after reading this lol
@@Brawlternative Happy to share! As many others have said, I'm really enjoying your videos. While I've played Smash since 64 and love all of the Smash games, Brawl was the only one I ever played competitively and is consequently my most played Smash game, so it's particularly special to me, and it's great to see a channel showcasing it.
I forgot the player who made ETS into a viable technique. Bro literally made Metaknight look like an even matchup (I know it wasn't, but the cope was real back then).
One of my favorite "tech" that Brawl has is ZSS' infinite footstool combo on ROB. For some reason, when ZSS footstools a ROB while he is paralyzed, instead of launching herself off to the air like normal, she plops to the ground. This allows ZSS to turnaround down smash, and repeat infinitely. Even if the ZSS player is slow on the execution on the OTG down smash, footstools in Brawl forces a neutral getup like jab locks do, so the ZSS player can simply wait until the forced neutral getup to down smash and loop from there. The funny thing is that ZSS had a very similar infinite on Robin in the vanilla versions of SSB4, which is probably what most people are familiar with, before it got fixed in ver 1.0.4. With that version of the infinite, ZSS's down smash will not OTG the same way it does in Brawl, and footstools no longer force a neutral getup, so the ZSS player instead does a reverse uncharged neutral B to jab lock, then down smash on the forced neutral getup and then loop from there.
One tech that could have been included, is Zelda’s ledge cancel using Farore’s Wind (teleport). It’s a tech that still exists in Ultimate. I recall several characters had a ledge cancel though, so maybe because it wan’t unique to her, it wouldn’t fit the brief of the video? Anyway, I have an ancient highlight video on my channel showcasing this, if anyone was interested.
Former Sheik/Zelda (Sheilda) main in brawl. Miss this game so much! Thanks for creating this channel and posting these videos! Sheik had another technique with chain, where if you constantly quarter circle from left or right (direction you're facing to down, and back again, you have a constant hitbox on the chain. Anyone hit nearby and DI'ing towards Sheik will take incredible damage. Don't know if the technique really had a name as I don't recall it being used often. Sheik also had a vanish glide, with the same inputs as Mario's cape glide.
I got a lot of comments about this in the last video! Apparently when done consistently & perfectly, that chain technique walls out Ganon entirely(or forces him to SDI through it and tank the damage). Super interesting stuff, thanks for the contribution :)
On the subject of Mario, you can also input a reverse sideB for cape gliding, which will still carry his momentum but turn him around at the same time(vary the timing on a platform and he can completely reverse his momentum with a wavebounce). Other little things include when you input an upsmash with Mario on a two frame window during his run animation when one of his feet just touch the ground, he slides further forward than he would normally. Also, Sonic and Mario will fling their bodies further when you input a forward smash in the opposite direction, which you can buffer by hitting the opposite direction on the control stick before hitting right on the c-stick(with Smash set on c-stick), which was referred to as a Stutterstep. Lastly, I've never heard anyone refer to Sonic's downB->Hop as an Oval Jump, it's typically been known as a Spinshot, which carries to this day.
Super informative stuff, thank you for sharing :) I mentioned in another comment that I found a Smashboards post that(as far as I could tell) pre-dated the Spinshot "discovery" and that person called it an Oval Hop, so it felt wrong to not include what seemed to be the original name in some capacity. Sorry for the confusion!
@@Brawlternative If you wanted to get really really old school with what we named things, before we understood what Tripping was, the original term was coined by the player Ink, who called it... Uh, "Ink Dropping." I think it was adopted and subsequently dropped over the E for All tournament before Brawl's release. Amusingly, the game tracks the number of times a character/tag has tripped, or as it's called in the data, "Pratfalling."
I played a lot of Ganon in this game's tournament era and he had to use quite a bit of cool tech to hope to maybe take a stock off. Thunderstorm, reverse stutter stepped fsmash, IASA abuse on up smash, Tipman uair, auto cancelled uair ledge hop, that weird behavior on a fast fall fair. There was even a weird bug that made it so grabbing the ledge with a special carried over all of that special's landing lag if you jumped on stage after. Poor guy just wasn't allowed to be good. Man I miss when this game was brand new
3:12 Just to clarify, the aerial attack itself does nothing for momentum canceling. What actually helps cancel momentum is double jumping toward the stage or certain specials, like G&W's bucket. Since you can cancel hitstun with an aerial, it ends up being faster to do a quick aerial and then jump/special than to wait for hitstun to end. Snake and Ike's aerials are so slow that it's actually faster for them to air dodge instead of aerial. This is all just for horizontal momentum canceling. Vertical momentum canceling is simpler. You just do any aerial and then fastfall during it. The fastfall is what actually reduces the momentum, but the aerial allows you to do it much sooner than waiting for hitstun to end.
YEAH THE WII CRASH SOUND!!! The editing, music, pacing, excellent explationations, and your chill voice were all fantastic. I fell out of Smash a long time ago but if this is your style I'll gladly deep dive your channel
Tech like this is what I miss about Brawl. It felt like there was so much sauce in the pre-Sm4sh games whereas Sm4sh and Ultimate feel too sterile and characters don't feel as unique as a result. Hard to really descrive but Smash 4 and Ultimate - for as good as they are - just don't havw that zest.
Hot shout out to White Cyclone, literally one of the best highlight reels ever despite featuring an archetypically "lame" character in a notoriously odd game.
Not sure why you started a brawl channel in 2024 but im so glad you did! This game has the sickest tech in the series and more people need to know how awesome this game was
Loving these videos. Showcasing fun Brawl tech to people who didn't get to chance to experience it themselves is a great idea, and the production quality definitely helps. Honestly, you could probably even do a part 2 of this. Just remember to watch Trifroze and Loota's montages if you ever need inspiration for insane Brawl stuff to cover, like the invincible rolling crate glitch
This video is the first time I've ever heard Sonic's Spin Shot referred to as the Oval Hop. Huh. I've only ever heard it referred to as Spin Shot, so I didn't expect that.
I am deeply interested in the future of this channel as Smash Brawl was the first smash I ever got to play, keep up the work and dedication and soon enough, hopefully soon enough, you’ll be recognized within the smash community for many years to come.
It's oddly satisfying to know that the casual me played enough sonic on enough jank to know about the obscure spindash tech. Love the videos! Always an instant watch when you pop into my recommendeds
There was a glitch with kirby's down-b where if used on sloped platformed he would slide down and get stuck on at the bottom of the platform. The game would try and slide him all the way off but for some reason he would just clip back onto the the platform. The proceed would repeat and each time the screen would stake like he had landed from a high height but like once every 2 frames. From want I remember the sloped platform I used was one of the stage builder ones but I don't remember exactly which.
The circulating arrow tech with Pit was so rad when I found out about it. If you were particularly practiced with it, you could have the arrows go in "orbit" around Pit, stacking multiple arrows at once. I only ever managed to get three going in tandem. Absolutely insanely damaging against your opponent's mental, but the amount of movement ability you sacrifice to use it instead of just hailing arrows from above made it pretty impractical. There's also the, weird coding they did on the C-stick. If you leave it on its default setting as a Smash attack, in-game it's actually just a macro for "direction of stick" + an A button press, which doesn't come up often but having a one-frame input of the stick in a full direction that instantly snaps back is useful. If you fire one of Pit's arrows and use the C-stick down, then the arrow launch will angle ever so slightly up/downwards. That way if your opponent perfectly shields it (or just uses a reflector) and reflects the arrow, it won't come right back at you, as it either flies above your head or below into the ground. Another practical tech that applies to all characters with a glide (Charizard, Pit and Metaknight), if you use the aerial attack right before you land you cancel the on-ground animation and instead instantly land. Probably an intentional mechanic now that I think about it but as far as I know there's no way to avoid being put in the laying on ground state without attacking or cancelling the glide by other means. Fantastically put-together video, I'm looking forward to what you have cooking next.
the use of c-stick for directional aiming of specials is low key brilliant, can't think of any practical application rn... but that is some sauce I'm interested in.
Dacus, Lucas stored jump, and Sonic's angle teleport were my favorites, while a friend of mine who was a massive Kirby fan was ecstatic to learn that Meta Knight could just disappear and Neutral-B through nearly anything. Another one I loved was the Jigglypuff Final Bridge glitch, where using your Final Smash while the Eldin Bridge is reforming will make you remain at the enlarged size.
I would like to state that spindash jumping is a very common tactic in mainline sonic games, so it 110% makes sense that it would be present in smash bros with sonic's addition
My favourite useless Brawl tech was Ganondorf's instant shockwave. By buffering a Down B during his jumpsquat, you could instantly enter the Down B landing animation upon the jumpsquat ending, bypassing the startup of the move. This instantly produces the shockwave hitbox. To bad that hitbox sucks...
As a casual player, there were a few of these that I did know about before. Maybe I had seen that glitch playlist you mentioned towards the end, it's been too long for me to remember for sure. Even so, there's even more that I'm learning of for the first time here. Even if some of it wasn't competitively viable, messing around with this sort of stuff as a casual player was fun. Fun fact about Pikachu's Quick Attack Cancels, he still had them in Smash 4 to a lesser extent. In Brawl, he could do it pretty much anywhere on the ground, but in Smash 4 it only worked on moving platforms, slanted ground, and the ledge. It's no longer possible in Ultimate, though. EDIT: Forgot to mention, those combo videos you mentioned are emblematic of the fact that Brawl Combo videos were truly ahead of their time.
This one especially was a ton of fun to record, since I had to teach myself a lot of the tech I wasn't previously familiar with. It was more of a tech showcase rather than a dive into specific mechanics like the first, but I tried to still make it interesting(definitely helps when the Brawl community names things like "THE FLIGHT OF GANON" and "DRAGONIC REVERSE" lol). I have the next 2 videos planned out, but I would love to hear what you'd like to see in future videos :)
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Thanks again for the support! New content will be here before you know it.
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EDIT: Finally updated the description with the music I used. I went to do it at least 4 different times and forgot to actually update it all 4 times. It's there now!
How about anything involving Luigi in any way at all. Like a 10x10 imagine in the corner of the video is fine. *wait that’s kinda a good idea*
Your channel will be huge soon with this amazing production quality. I subbed on your first vid and then was shocked it was your first
Thoroughly enjoyed the vid
hey it would be cool if maybe at the end of your next video you put a clickable link for upcoming offline tourneys like escape pod in texas in case anyone wants to go to that or maybe the netplay guide, which is a google doc
I love watching those old brawl glitches videos from 2009. They were so cool
I genuinely think ganon’s “stored jump” is canon since there was a cutscene in subspace where he did a massive jump towards taboo that he only could’ve done with that tech.
not a bug, but a hidden feature
Pit raining arrows on you from the other side of the screen like he's got a fucking Daedalus Stormbow
I think rewatching that Pit video is what planted the idea seed for this video in my head. Dude was way too good at hitting those
It's an awesome thing I wish stuck around to current games, not like they're extremely powerful with it, but provide some neat kills
the destroyer is already trembling in fear
@@Brawlternativeeven Brawl Ivysaur Best Best Best Better Better Better Better Than You in absolute everything yes official Truth.
@@Brawlternativeworse than any character you are,you also don't know nothing of this game bet you are whatever Meleé lover So Common.
Probably the most exciting smash channel right now tbh
Real, brawl gang is eating right now
Easily
Agree
I feel like it shouldn't be, but it absolutely is.
✗ hax apologizing again, again
✗ mango regurgitating his twitch stream into TH-cam content
✓ Brawl Tech being reborn from the ashes of obscurity
as a pit main in all games, you dont even understand the utter joy i felt hearing someone give credit to arrow loops and wing dashing, AND using Yass’ videos to demonstrate
I really want them to bring back the arrow loops. It's insanely cool.
Looks pretty cool. Sad he didn't get as much usage due to ball using machtornado
Ganon: you may be top tier but can you do this?
*uses all his resources to do an unviable movement tech*
MK: no. I can do something better
*SHUTTLE LOOP SOUNDS INCREASE*
LMFAOOO "doctors HATE him for this ONE SIMPLE TRICK"
Dimensional Infinite Cape of the Knight or DICK for short
MK: aight imma head out *literally disappears*
@@BrawlternativeBrawl Ganondorf Best Best Better Official Truth Yes.
@@BrawlternativeBrawl Ganondorf Best Best Official Better
I felt violently ill when you refereed to Smash 4 as Sm-four-sh. Subscribed!
I mean, Sm4sh is pretty normal, except when you pronounce it out loud and sound like a cartoon grandpa saying “s’mores”
@@lancesmith8298Which is precisely why I'm okay with saying "Smash 4 (for) Wii U/3DS".
maybe it's a tts and the Editor forgot to fix the script.
@@petercottantail7850 Tone's waaay too natural for it to be a text-to-speech program.
@@petercottantail7850 If you listen to this voiceover and think there’s a chance it’s text-to-speech you need to go to the doctor.
Oh my God, "the flying child technique" "flight of ganon" these are some top tier names, NGL.
Smashboards users had nothing better to do, and we thank them for that.
lucas go zooooooooooooooom
You have fully convinced me I was wrong and Brawl's jank is worthy of the cult following it has. Thanks for showing me it's more than just subspace emissary
I now know the name of the tech Big Yellow showed off in their video on Brawl Ivysaur
Big Yellow enjoyer here I love Brawl
BIG YELLOW MENTIONED? LETSGO
Big Yellow rules, his video on tripping was a big inspiration. The fact that getup attack(trip) does less damage and has less i-frames than getup attack(missed tech) is burned into my memory
We *love* Big Yellow!
bigg yellerw
Ok but arrow looping is probably the coolest thing I’ve seen in a smash game
As a Hades and Hades II player and a person floored by the power insanity insanity of Ultimate DLC roster, idk why Snake's mine and Pit's arrow looping shouldn't make a come back. Pit's arrow looping is essentially the Support fire boon in Hades one and two. Pit would flipping male artemis. Artemister Pit.
I had a friend who was really good at it and would bust it out in both friendly and tournament matches. He didn't even main pit, he just pulled him out of his pocket whenever he wanted to annoy people.
after seeing how desperate certain ult/melee channels are to squeeze every drop of content out of that game's code that they can (a respectable hustle), it's rly cool to have a channel deep diving into the oddball game that's mostly ignored by the nerds who make essays like these
Now all we need is the Smash 4 centred channel
@@justsomewheel9379 and a smash 64 channel.
@@justsomewheel9379 how about a dedicated scene again bc the game is fucking great
@@justsomewheel9379smash 64 scene lol
@@azechase6597imo better than ultimate but people will say I'm crazy
legit just ban bayo but people are too afraid to ban anything
The Wario bike glitch is the funniest thing I've seen all day, and I've seen some funny stuff today.
Also if you manage to land the chopper hop, it's a guaranteed OHKO, at any percent, on anyone
pit raining down arrows is unironically one of the coolest things ever on paper
in practice its even cooler!
9:55 I still vividly remember when CPU Wario did that at 0 during a team match with my brother, immediatly after spawning back! It was so unexpected, we were dying laughing. One of our favourites moment from Brawl, we still talk it about from time to time many years later!
It can even happen from standing on the ground whenever a stage has low gravity, like the Pirate Ship falling or Pokémon Stadium 2's Flying transformation!
I remember all the worthless tech discoveries that'd spam Brawl General Discussion back in the Smashboards days, and even contributed it to myself with one called Hilldash, a movement tech someone miraculously thought was interesting enough to make a ssbwiki page for it years later. This game really is filled to the brim with just the least useful stupid tech of all time.
Some additional notes about "Flight of Ganon":
-It can be done repeatedly without landing, albeit the timing is very strict compared to doing it once. I was able to do it 3 times in a row once.
-Captain Falcon can do it too (the tough way only, that is), but unlike Ganon he gains little height out of it, which means it doesn't even look neat when he does it.
11,000 subscribers and counting in little over a week.
Glad to know I wasn't the only one who wanted to see a deeper dive into competitive Brawl. :P
Thanks for being here :)
@@Brawlternative Always gotta support the Brawl reps!
@@Brawlternative dude thanks for releasing these, adore everything you've done so far and i've been frantically sharing it with my friends and my brother
if you like competitive there is always the netplay scene and upcoming offline events like escape pod in texas next month and this saturday's tourney in PA!
It's so weird seeing how much of this I found or did as a kid, with no access to the internet or a competitive scene.
Yes!! As a kid, this game was SO much fun to "lab" even if you didn't really know what you were doing lol
Pit arrow looping was just something I did casually when playing with my friends! No one else in my group was ever able to get any value out of it, but it was basically a running joke that you were never safe.
@@FlatlandsSurvivorThink what Pit does with the 6 Sacred treasures in his Smash 4 Final Smash could be a reference to it?
@@FlatlandsSurvivorYOU ARE NEVER SAFE
Few things I would like to add with regards to infinite double jumping with Bowser.
For starters, it was pretty essential for playing as Bowser. It increases your overall jump height (a smidge), it allows Bowser to move around faster than he otherwise normally would (which still isn't very fast), it keeps him airborne and his aerials are some of his best moves (though sadly many characters have better aerials), and arguably Bowser's best move is his Side Special. It's hitbox is massive, it's active quicker than almost every other move he has and as a grab you can use in the air it offers fantastic utility. Basically, if you ever see a Brawl Bowser not using IDJ, they're doing something wrong. Or playing against Meta Knight.
Additionally, it has a funny interaction with platforms you can fall through. The game seems to treat it like the platform is not there when you IDJ on top of one, so you can actually attack through it with aerials, despite being above it.
That's actually so interesting, I had absolutely no idea it had properties beyond "funny jump." Super super insightful, thanks so much for the contribution! I probably would've bumped it up a tier or two if I knew it was actually useful. You got me here :)
@Brawlternative In the grand scheme of things it probably didn't affect much, but being able to cancel most if not all of your landing lag is really nice. Forgot it also did that. It is through the lens of Bowser after all, so it's a bit like putting a hat on top of a pile of garbage. But it's a really nice hat! Lol
Maybe I’m old but I do remember most of the good Bowsers would just use it all the time in neutral, it was essentially a staple of the character.
Those Wario bike loops are simultaneously the sickest and stupidest thing I've ever seen lmao. Great video, I had no clue Brawl had this level of mechanical depth and wacky tech :)
0:56 windows jumpscare
I have never seen that Sonic glitch towards the end, that's wild.
The first time I tried it for myself it got a genuine laugh out of me. Like why doesn't he stop? LOLL
@@Brawlternative I saw people doing that quite a lot on the steps of Hyrule Temple.
i want someone to add a little "wee!" sound effect to that clip
As a kid I learned about this in the custom stage builder. Ended up making a stage that was just a bunch of stairs on each side with a giant gap in the middle to dash across with this glitch.
Nah, let them add the Sonic Unleashed "Woo!"@@insaknighty
I have never heard anyone say "shmuh-four-sh" for sm4sh that's so funny
I was looking for this comment, pronunciation had me tweaking
I have. It was when I said it
Ballsy move making a brawl channel in 2024 but mad respect for you
Im so glad you mentioned Sonic on slopes, thats the only glitch I ever discovered as a kid. I had a custom stage that was supposed to be like an Evel Knievel jump and I loved seeing which characters could go further, the stage was just a short runway and then some of the slope parts over a huge gap, running sonic spindash off the edge sent him flying in a straight line and I thought it was the coolest thing ever. Never seen anyone really talk about that specific glitch so it was super cool to see you mention it here. Never even knew it went crazy if it hit someone.
When I saw the glitch for the first time, it cracked me up. It looks so goofy lol. Thanks for the kind words!! And for sharing a moment of nostalgia with us :)
One character specific tech I know that wasn’t mentioned is known as “crawl sliding”. As the name suggests, it only works with characters that can crawl. The way it works is that while walking in one direction, you then quickly transition to crouch and then the reverse direction and return the stick to neutral (easiest to perform by doing a sort of half circle back motion). All of your forward walking momentum will be reversed causing you to slide backwards while facing forwards (similar to a wavedash backwards in Melee). However, this tech is overall somewhat slow to input compared to something like a Melee wavedash and the distance each character slides backwards is mainly based on their traction but also their walking speed. Because of this, very few characters travel in any sort of notable distance and the only two characters with any real practical application (albeit very little) are Luigi and Sheik.
Great video and looking forward to seeing more Brawl stuff
Super cool insight! I actually dubbed this as "movement tech" while researching so that's why it's not in the video, but after looking a little more into it it probably could have checked the "character specific" box because of how few characters can benefit from it. Either way, thank you for reminding me of this! I love this type of comment.
I loved learning this in smash 4
Used to do this shit all the time as a kid. Not practically implemented, but just because it looked silly
the absolute whiplash i got watching this then learning that this is not only Not from some 500k sub channel but also only the second video on this channel??? production quality's through the roof mate keep it up
Bonewalking and free-pulling turnips was so incredibly useful for Peach that she was one of the best characters for considering using B-stick (special C-stick), since it made free-pulling relatively effortless.
Yes! Forgot to mention that in the video. That's why I have the SKCbw tag on at that part, bstick makes it so much easier
8:15 you giving an audible illustration of how fast the buttons has to be pressed for the Dragonic Reverse was excellent.
I miss Brawl tech, I discovered something they decided to call Doop Walking, game just kept giving if you dug deeper.
I doop walk every game, gotta love it.
DK cargo doop goes crazy
I respect you a lot for dedicating yourself to Brawl. As someone whose favorite game is Smash 4, despite having played all five smash games, it's easy (and frustrating) to be disregarded by people who tout Melee and Ultimate as the only smash games that deserve recognition in the modern era. Really, every game deserves an equal amount of attention, and an equal amount of love. I wish you the best of luck on this channel's success!
Thank you so much for the kind words :) Smash 4 absolutely holds a dear place in my heart. I think it's misunderstood in a similar way to Brawl & I think people will make nostalgic, retrospective content for it in the future :)
BrawlIterative posted guys pause the marriage i need to watch this
Huge fan of this channel, keep it up!
Sonics in tournament could counter pick Yoshis Brawl and gain invincibility through that 45 degree angle at the edge of the stage, so it was an insta ban by anyone that knew about it!
I didn't know how much I needed Brawl AsumSaus until today
Check out the Ice Climbers fusion glitch! It was a tech where if ICs used their side B on the same frame that they got hit by certain moves (typically moves with a stun property like Falco lasers or Pikachu Thunderbolts) it caused them to "fuse". Nana would be stuck on top of Popo which allowed for all kinds of wacky stuff. You could have Nana charge smash attacks in mid air, you could footstool the opponent while Nana is grabbing them to fly through the air high enough to kill with raw up throw, you could move with blizzard, etc. It also made for a weird state where the game would think that Nana fell off the bottom of the screen even though she was on top of Popo. If she got footstooled in that state, the other character would just appear on the bottom of the screen where it thinks Nana is. Fun stuff to mess around with.
Also Diddy Kong could infinite almost every character in the game with just 1 banana, but the timing was quite difficult and the spacing to get started was pretty tight so it was rarely performed in tournaments.
I actually sent him a DM the other day requesting him to check the fusion glitch!! I hope he takes note because it's way interesting.
JJROCKETS!!! what's up dude!! been a minute :) I had never seen this glitch before, but I've gotten a lot of people talking about it (you, GIMR, as @Smoomy said he and some others have DM'd it to me) so I think I'll probably make a video on this? Or, find a way to incorporate it into another video. I saw the footage, looks really visually interesting :)
I remember discovering mashing DK's side-B while being chain grabbed actually breaks out of some chain grabs, while knocking them into the ground. It turned the Falco match-up around back in the day.
Mashing is the only way to break out of some of the infinites in the game. Speaking of which, it's absolutely insane how many of them there are.
I remember playing with my brother when we discovered the bridge of Eden + Jigglypiff glitch. Literally the most beautiful jank I’ve ever seen. Yes ultimate is way more polished and melee is a lot more competitive but brawl was my first smash game and will forever be my favorite. Love to see someone giving it the attention it deserves
i recognize the footage at 4:23! that player is called FightAdamantEevee, or FAE for short. i learned how to do lucas tech in brawl over a decade ago from their videos :)
God this video brought me back as a young comp Brawl player. The tech that can be done in this game was absolutely the goofiest I seen and never really since. Link's gale boomerang still has a special place in my heart for the weird interactions it can cause, one of which caused a Marth I was fighting to launch offstage at mach speed. Love this showcase and the editing is fantastic.
It’s funny. Like three weeks ago, I commented on a Coney video saying I wish there was a lot more Brawl-specific content on TH-cam. And then this legend comes outta nowhere and teaches me about the marth ness matchup 😂 Please keep it up!!! I need all the brawl content I can get!!!
The timing of making a Brawl centered channel could not be more perfect than now. So many kids who grew up on Brawl are going through the nostalgia age at this point (including myself) and are more than likely wishing that their favorite smash would come back in some sort of light.
I personally am getting back into Project M through P+, and as someone who plays smash for the single player AND competitive side, I appreciate these videos more than I can express.
I don't think I'll ever play the original Brawl ever again, but seeing the game how I played it back in 2008 and learning so much about it brings me more joy than I can express. Please continue this series and cover anything and everything that even vaguely relates to Brawl lol.
I wanted to do Brawl content for years, but it just didn't feel right. With right now being the longest time between Smash games, I started noticing content creators & other people abstracting from Melee and Ultimate a bit and reminiscing about old Brawl and PM tournaments. That got me also feeling nostalgic, and suddenly making Brawl content felt right :)
now i kinda want to get this game just for whatever chaos is in it
@@aykarain There are some wretched things in Brawl, man. Best thing about having Brawl is being able to play Project M
NEW BRAWL CONTENT🦅🦅🦅🦅🔥🔥🔥🔥
That Pit arrow tech is actually one of the coolest-looking bits of tech I've ever seen. It's so simple conceptually but just the way the arrows come down from above Pit like that to assist in offense is sick as hell.
4:40 I will say, the person who compiled those clips of 9B is actually crazy at editing and composing TAS matches. I highly recommend watching his videos in general, especially the ones with a high view count.
There's even one that showcases 30 mods for Falcon's Final Smash, only to have the victims somehow survive the attack and decimate Falcon with the most creative recoveries and team combos possible.
The Pit footage was genuinely insane. I WISH that the Arrow Loop stuck around, because it's such an Anime looking technique, and it makes them look so big brained.
Hey good work on the new video! I wanted to add some insight/more things you might've never thought of to this video, as a Brawl TASer.
First, expanding on Lucas: the "flying child" trick is something I've always known as the zap jump. If done specifically with B stick (c stick mapped to special), you can carry full momentum for magnet/reverse magnet slides after the high jump. This isn't too hard to do, so I'd call it useful. Since the magnet has a hitbox as well, angling it the right way is important, which can be done by rotating the control stick about 90-135° from roughly 30° past Y=255 (down input) toward the direction you want the magnet to face.
Also for Lucas, there are two duster techs that I would call situational due to difficulty. You showed one from fightadamanteevee unintentionally, which is the dusterjump. Same as the zap jump, but you buffer jump & airdodge and press Z on the first airborne frame for a high jump. You can do this after an aerial/special as shown in the clip, but also grounded as well by buffering double jump + airdodge in jumpsquat, then Z on first airborne frame-this leads to the next tech, "dusterstep," which functions similar to Yoshi's. By buffering double jump, airdodge and Z & optionally a direction in jumpsquat, duster will immediately cancel being airborne and you'll do a pseudo-wavedash with some landing lag (but not much).
For Wolf, I would also include a list of stages where scar jumps can also be stage clips (bf and sv) and those where clips do not happen. There's also a really stupid thing he can do when jumping, shining at the right time and landing while holding shine-his shine texture and animation will be duplicated, I think it can be duplicated multiple times too on the right frame lol.
For King DDD, if you start his down special, you can skid really quickly horizontally by tapping the control stick repeatedly left or right. Far faster lateral movement than any other option, but huge ending lag of the move lol. Extremely situational.
For many characters, but most useful competitively for ZSS-doing an aerial and dropping an item (i.e., armor piece) at the right time toward the end of the animation such that you don't incur an airdodge will allow you to z-drop again in the same jump, and then you can airdodge+z drop again to do a triple drop. Some aerials work with this per character, for ZSS uair is the fastest. I may be wrong on whether that animation allows for a triple drop, but the point is that a lot of characters can do it after certain aerials and even after a jump animation, since the key is that the previous animation ends while allowing a z drop without airdodging and the falling animation begins. That's the flag to allow a new z drop.
Hopefully you find this useful! I know there's a bunch more tech like MK's up b autocanceling on stage, but I'm trying to stick to the video theme. I wasn't sure whether to include this as well, but since scar jumps are in the video, MK's up b can also autocancel a ledge grab as well from a very specific height below ledge. I believe Marth can do it too!
Thanks for shedding brawl in some good light. As much as I love the smash documentary (melee) they really make brawl seem like a wasteland of boring when they show it. I got into brawl about a year ago and found an extremely fun and unique game with insane loads of tech. Y’all should give the game a serious try if you haven’t!
The netplay build has no tripping < 3
Youre going to single handedly change the perception of this game. I’m pulling for you and this channel, your editing is top notch. You have the makings of the next asumsaus
I would just like to add a few more tech to the list :)
Snake has zero landing lag during his grenades, so he can plant a mine and jump on it with a grenade in hand and buffer shield to detonate it.
Snake can also plant a perfectly land on the Smashvile platform but jumping, double jumping, and then pressing down B. This is especially good if your planting the C4 on an opponent because it would have significantly less lag.
Donkey Kong can have invincibility on slants with his spinning Kong, but also on any ledge (though the inputs are precise).
Samus can auto cancel her missiles just like in Melee.
Fox and Falco can shorten their illusions similar to Melee by pressing B during the side B animation at a certain time.
Pikachu can have no landing lag on quick attack by going into a slant like Yoshis. You can also immediately double jump after quick attacking towards the ground which is why the semi infinite is possible.
G&W down throw can only be teched by floaty characters for some reason.
Luigi can do a sort slide crouch walk by walking, pressing down and immediately pressing back. Similar to a half circle input.
Meta Knight can platform cancel is shuttle loop.
Ike can slide further from his quick draw by doing it in the air and landing on the ground and countering.
Peach can do a semi ledge dash by literally just ledge hopping while holding down.
Only Samus and Lucas can cancel an air dodge with a zair.
Jigglypuff has rising pound as usual.
That’s all I can think of at the moment, and don’t get me started on universal tech! I hope you make more Brawl tech videos, it’s a good game.
Edit: also Sonic can have invincibility on his spin attack on Yoshis.
Marth can perfect cancel by down airing at the right time on most notably the Smashvile platform as well as Lylat.
Wolf can do his side B without leaving the ground by doing it at the edge of Yoshis.
Wolf can also short his side B.
Marth does a little slide if you pivot correctly after walking.
Donkey Kong can auto cancel his spinning Kong if done in the air and lands on a platform quickly enough.
Shield dropping a hand grenade as Snake forces opponents to also drop a hand grenade if they have one, but it also stops any momentum of other grenades on the stage and drops them straight down. This is best displayed when Snake does a strong throw forward and immediately shield cancels a grenade. The grenade that is charging forward, bouncing on the stage will stop on a dime.
One time I FOG’d from one side of castle siege to the other side and landed with a fair to kill my friend and win the match, I’d never felt more accomplished
I used to be a part of the Brawl home run contest community over a decade though.
One of the most memorable things was the use of the Sheik chain jacket glitch. You could copy the bat swing. In the 2 player mode, you could use the other character to cancel the knockback of the chain (typically spamming jabs) and rack up massive damage since each swing of the chain did 30% and you could do a couple hits per second.
YES DUDE I found a doubles HRC chain jacket video that I wanted to put in here so badly but it just didn't fit in here. Those videos might be some of the coolest Brawl content around
Another banger of a video, learning more about Brawl and how "loose" it is in terms of gameplay is fascinating, I miss weird tech and glitches like these, I feel like Smash post Brawl became a little too "strict" even if that means a bit less jank, but jank can be fun too.
6:14 oh dude as a former Mario main in Brawl, that tech was extremely fun to pull off and I wish this was still a tech for him in Smash 4 and Ultimate.
“Babe, wake up! Another Brawlternative video just dropped!”
Barely gotten into the video, but that arrow hailstorm from Pit is actually one of the coolest things I have ever seen in Smash
I love brawl and I'm so glad I discovered this channel
Makes sense this channel is blowing up so quickly. The hype for Brawl pre-release was insane. We all checked the Dojo every night, watched the beginning of the modern day Smash roster speculation hype machine, all the Brawl flash movies and webcomics popping up on the internet. Then the game sells super well and was enjoyed by countless people who hold fond memories and deep nostalgia for those times. And there really wasnt a channel that did for Brawl what AsumSaus does for Melee, despite there being precedence of a clear market for all things Super Smash Bros Brawl. So now that it exists, this channel is gonna grow exponentially. I definitely subscribed instantly.
Thanks so much for the kind words :) I agree, I was definitely shocked that nobody had done bite-sized deep-dives like this for Brawl. Hoping that this channel inspires some others to start making Brawl content, too!!
dude thank you so much for making these videos. I've been bored out of my mind hearing about all the ultimate and melee stuff people are talking about so it's nice to finally have someone talk about stuff from brawl
All these little techs are the reason why Brawl is still my most favorite smash game of all time. I loved utilizing these techs in an actual match. Back then, I even used pretty much all of your mentioned techs in online matches. I also used most of these in TAS videos I created for fun.
Here are some more I missed seeing in the video:
- Peach's free-pull can also be performed on the edge of the stage to slide off while pulling a turnip drastically shortening the duration of the move even more. (Fun fact: This tech was also in the very first version of Smash 4 but was removed immediately with the first patch.)
- Peach has another one. When you pull a turnip with her (or even a bomb), you can hold the A button and use the C-stick to input smash attacks while you're holding a turnip (normally it's impossible to use smash attacks while holding one since you would throw it instead.) If you do that tech while you have pulled a laser sword or a fan, Peach will do a very unique smash attack with only a very short hitbox.
- And the last one for Peach. If you use down tilt, she will slide backwards for a bit. If you use a move during that time, she will keep the backwards momentum and you get a very small wavedash before your next move comes out. Barely useful though.
- Mario's cape, if performed at the edge while the opponent gets up from the edge, can teleport the opponent to the opposite side of the stage. Not practical at all but looks funny.
- If you use Pit's down B the moment you would get hit by ganon's neutral B, Pit will push ganon away with extremely force practically forcing him to slide to the opposite side of the stage. Also not practical but very funny.
- Yoshi's mentioned jump canceling stuff can also be done on moving platforms. If done perfectly, he can not only wavedash like shown in the video, but additional he is able to do a neutral air attack in between allowing him to also have a hitbox during the time he is in the air. Though, it's even more difficult than the normal one and only works on specific stages.
God, thinking about all these things makes me wanna play brawl again.
Coming from Melee, Brawl added a ton of tech that we take for granted now (RARs, B reversing etc) and quality of life changes like custom controls on each name tag.
Each smash game adds something game changing,bwhich I think is cool
Like for ultimate, tilts and all smash attacks out of running is huge and I hope stays for future smash games (even if i dont like ults dash mechanics)
I was a pretty good DK back in the day. Some DK tech -
Spinning Kong has the same momentum cancelling as Bucket Break
If you transition a grounded Spinning Kong to an aerial one during the super armor frames, the super armor will last for the duration. Same for the invincibility if going from aerial -> grounded (only viable on Yoshis)
Headbutt can slide off a ledge like Mario's cape
DK can stage spike with his cargo toss on almost every stage by throwing people into the stage
DK's punch takes 10 winds to charge. Stopping at 9 is more powerful
DK has a combo where you can footstool a grounded opponent and double b-reverse a headbutt to bury them.
That spinning punch thing also exists in melee. Kinda funny how they forgot to fix this in two different games. The fully charged punch in melee though does grant several invincibility frames though when used but I don’t know about brawl’s.
You get super armor at 10 in Brawl, + it is faster
@@Sunny92809 always thought it was intentional, since counting a 9wind takes skill as opposed to just letting it go until it stops.
Ive been wanting a brawl channel like this for years
no
@@DemoniteBL spread love 😭💔💯
that claymation logo at the end omg,,,, beautiful stunning love it big fan I'm going to be so excited if I get to see that each video LMAO
anyways it's already so very clear that your work on this channel is something special, glad to be catching it early on the ride because I am so locked tf in
have a nice day!!
Thanks!! You're actually the first person to mention the claymation. I bought a $15 bin of clay to make that, I always loved mixed media type animations and knew I wanted something unique for the SKUNCH outro. Oddly enough it only took about an hour to make, but I absolutely LOVE the way it came out & the colors I chose. Thanks for the kind words :)
Surprised you didn’t mention Snake Grenade's weird interaction. If Snake pulls a 2nd grenade, then drops it, it halts all momentum of the 1st grenade. Extremely easy to execute and super useful since many players often try to throw grenades back at you.
Link was the king of obscure tech. I remember seeing on SWF link boards how many different slides he could do with bomb, but he was cursed with being in the "triforce tier".
DK has some interesting stuff with UpB too. It's technically the strongest momentum cancel he has, but rarely would save you because if you're using spinning kong, your opponent just edgehogs and you die. It also has a glitch on Yoshi's Story where if you getup a particular way from the ledge and upB, he's invincible for the entire duration of the move.
I like your pfp from Custom Robo. Back in the day I mained Shiek and Zelda.
While on the ledge, you could let go, double jump and immediately side b to grab the ledge and snap back. It was fantastic for hogging the ledge against a recovering opponent. Super effective vs Marth and Ike.
@@zs9652 Yoooo I played Sheik in Brawl as a pocket too. Air release -> DACUS was such a sweet kill confirm on MK.
Link should've been much better with all the stuff he can do
As a Lucas main in Brawl, we used to call "the flying child" simply "Zap jump". That and magnet pull made the character insanely fun
This kind of content is really fun; I really love that Brawl content is making a resurgence, it’s the game where the Smash series really found its identity and for that reason alone it shouldn’t be overlooked.
I have never heard Lucas's zap jump referred to as "the flying child technique" LMAO
3 things I want to mention. With Squirtle if you do a frame perfect pivot USmash by hitting a specific up-diagonal in the opposite direction you’ll get the full distance of the Usmash slide.
Also with Squirtle if you flick the stick to get a one frame pivot during the run he’ll get stuck in the skid animation longer and if you turn around for a short time he’ll slide very far on the ground in his idle
And with Lucas with the PK Fire jump if you get a specific diagonal up direction with it you can get a lot of height as well as a lot of horizontal distance at the same time. Probably good for recovery
Edit: I can record these if needed
For the hydroplane usmash - you can also map a shoulder button to jump and use the c-stick to use usmash. Shoulder jump makes the tech, and many others, much easier to perform.
@@cfino9 That’s pretty good too. I used Tap Jump in Brawl so it was just a double stick input for me
Not as famous as Dragonic Reverse, but used by every Yoshi was a tech called Egg Toss Slide (ETS), where if you jump-cancelled an Egg Toss out of a dash, Yoshi would keep his momentum while throwing his egg, allowing for better spacing; without the jump cancel, Yoshi would lose all momentum when making a grounded Egg Toss. To make ETS easier, almost all Yoshis had either the L or R button set to jump.
Regarding Dragonic Reverse, Scatz (aka bigman40) was the only Yoshi who regularly used it, and there are some videos of his up from around 2010 where you can see him using it in matches. He also came up with the control scheme to make DR easier that a lot of us Yoshi mains adopted, called Y-B-C-stick, where the B and X buttons were switched, so that B became Jump and X became Specials. That way, you could just quickly slide your thumb from Y to B to the C-stick in one motion to more reliably DR. Much easier than going Y+Y+A, or even Y+R+A. I've only played Smash 4 and Ultimate casually, but having gotten used to it in Brawl, I still use that control scheme to this day.
This is super informative! Never heard of ETS, but I definitely would've put it in the video if I knew about it beforehand. You got me on that one. Thanks so much for contributing! I hopped into Brawl and labbed ETS for a bit after reading this lol
@@Brawlternative Happy to share! As many others have said, I'm really enjoying your videos. While I've played Smash since 64 and love all of the Smash games, Brawl was the only one I ever played competitively and is consequently my most played Smash game, so it's particularly special to me, and it's great to see a channel showcasing it.
I forgot the player who made ETS into a viable technique. Bro literally made Metaknight look like an even matchup (I know it wasn't, but the cope was real back then).
@@GaussianEntity the good old days of Summer 2008, back when we thought grab release to offstage Fair spike on MK was guaranteed.
You should make a whole video about the Ice Climbers Fusion Glitch. So much fun!
Lots of people have suggested this, will probably go over it in a future video :)
Awesome, amazing video btw!
One of my favorite "tech" that Brawl has is ZSS' infinite footstool combo on ROB.
For some reason, when ZSS footstools a ROB while he is paralyzed, instead of launching herself off to the air like normal, she plops to the ground. This allows ZSS to turnaround down smash, and repeat infinitely.
Even if the ZSS player is slow on the execution on the OTG down smash, footstools in Brawl forces a neutral getup like jab locks do, so the ZSS player can simply wait until the forced neutral getup to down smash and loop from there.
The funny thing is that ZSS had a very similar infinite on Robin in the vanilla versions of SSB4, which is probably what most people are familiar with, before it got fixed in ver 1.0.4. With that version of the infinite, ZSS's down smash will not OTG the same way it does in Brawl, and footstools no longer force a neutral getup, so the ZSS player instead does a reverse uncharged neutral B to jab lock, then down smash on the forced neutral getup and then loop from there.
Truly a pleasure to bandwagon up on such a well-crafted channel by the second vid.
One tech that could have been included, is Zelda’s ledge cancel using Farore’s Wind (teleport). It’s a tech that still exists in Ultimate. I recall several characters had a ledge cancel though, so maybe because it wan’t unique to her, it wouldn’t fit the brief of the video?
Anyway, I have an ancient highlight video on my channel showcasing this, if anyone was interested.
Former Sheik/Zelda (Sheilda) main in brawl. Miss this game so much! Thanks for creating this channel and posting these videos!
Sheik had another technique with chain, where if you constantly quarter circle from left or right (direction you're facing to down, and back again, you have a constant hitbox on the chain. Anyone hit nearby and DI'ing towards Sheik will take incredible damage. Don't know if the technique really had a name as I don't recall it being used often.
Sheik also had a vanish glide, with the same inputs as Mario's cape glide.
No one uses that term, please never use it again
I got a lot of comments about this in the last video! Apparently when done consistently & perfectly, that chain technique walls out Ganon entirely(or forces him to SDI through it and tank the damage). Super interesting stuff, thanks for the contribution :)
On the subject of Mario, you can also input a reverse sideB for cape gliding, which will still carry his momentum but turn him around at the same time(vary the timing on a platform and he can completely reverse his momentum with a wavebounce). Other little things include when you input an upsmash with Mario on a two frame window during his run animation when one of his feet just touch the ground, he slides further forward than he would normally. Also, Sonic and Mario will fling their bodies further when you input a forward smash in the opposite direction, which you can buffer by hitting the opposite direction on the control stick before hitting right on the c-stick(with Smash set on c-stick), which was referred to as a Stutterstep. Lastly, I've never heard anyone refer to Sonic's downB->Hop as an Oval Jump, it's typically been known as a Spinshot, which carries to this day.
Super informative stuff, thank you for sharing :) I mentioned in another comment that I found a Smashboards post that(as far as I could tell) pre-dated the Spinshot "discovery" and that person called it an Oval Hop, so it felt wrong to not include what seemed to be the original name in some capacity. Sorry for the confusion!
@@Brawlternative If you wanted to get really really old school with what we named things, before we understood what Tripping was, the original term was coined by the player Ink, who called it... Uh, "Ink Dropping." I think it was adopted and subsequently dropped over the E for All tournament before Brawl's release.
Amusingly, the game tracks the number of times a character/tag has tripped, or as it's called in the data, "Pratfalling."
@@Solharath LOLLL "ink dropping" is INSANE, I've never heard that before. That's really really funny, thanks for sharing
B-reversal gave a lot of weird movement to a ton of characters. The stuff for Lucas shown in the video requires a lot of the moves to be B-reversed.
8:45 Flying Child is the most majestic name ever, this is why Brawl is the best Smash game
I played a lot of Ganon in this game's tournament era and he had to use quite a bit of cool tech to hope to maybe take a stock off.
Thunderstorm, reverse stutter stepped fsmash, IASA abuse on up smash, Tipman uair, auto cancelled uair ledge hop, that weird behavior on a fast fall fair.
There was even a weird bug that made it so grabbing the ledge with a special carried over all of that special's landing lag if you jumped on stage after. Poor guy just wasn't allowed to be good.
Man I miss when this game was brand new
3:12 Just to clarify, the aerial attack itself does nothing for momentum canceling. What actually helps cancel momentum is double jumping toward the stage or certain specials, like G&W's bucket. Since you can cancel hitstun with an aerial, it ends up being faster to do a quick aerial and then jump/special than to wait for hitstun to end. Snake and Ike's aerials are so slow that it's actually faster for them to air dodge instead of aerial. This is all just for horizontal momentum canceling.
Vertical momentum canceling is simpler. You just do any aerial and then fastfall during it. The fastfall is what actually reduces the momentum, but the aerial allows you to do it much sooner than waiting for hitstun to end.
YEAH THE WII CRASH SOUND!!!
The editing, music, pacing, excellent explationations, and your chill voice were all fantastic. I fell out of Smash a long time ago but if this is your style I'll gladly deep dive your channel
Tech like this is what I miss about Brawl. It felt like there was so much sauce in the pre-Sm4sh games whereas Sm4sh and Ultimate feel too sterile and characters don't feel as unique as a result.
Hard to really descrive but Smash 4 and Ultimate - for as good as they are - just don't havw that zest.
Hot shout out to White Cyclone, literally one of the best highlight reels ever despite featuring an archetypically "lame" character in a notoriously odd game.
Not sure why you started a brawl channel in 2024 but im so glad you did! This game has the sickest tech in the series and more people need to know how awesome this game was
Honestly the visual design and color coding of this Vid is baller.
Thumbnail of Ganondorf goes unbelievably hard
all im saying is you can't have a tech called "the flight of Ganon" in the game and expect me not to milk it for clicks lmfao
Loving these videos.
Showcasing fun Brawl tech to people who didn't get to chance to experience it themselves is a great idea, and the production quality definitely helps.
Honestly, you could probably even do a part 2 of this.
Just remember to watch Trifroze and Loota's montages if you ever need inspiration for insane Brawl stuff to cover, like the invincible rolling crate glitch
11:52 Oh my god I remember doing this on custom stages as a kid, this unlocked a part of my brain I haven't accessed in forever
This video is the first time I've ever heard Sonic's Spin Shot referred to as the Oval Hop. Huh.
I've only ever heard it referred to as Spin Shot, so I didn't expect that.
I am deeply interested in the future of this channel as Smash Brawl was the first smash I ever got to play, keep up the work and dedication and soon enough, hopefully soon enough, you’ll be recognized within the smash community for many years to come.
It's oddly satisfying to know that the casual me played enough sonic on enough jank to know about the obscure spindash tech.
Love the videos! Always an instant watch when you pop into my recommendeds
There was a glitch with kirby's down-b where if used on sloped platformed he would slide down and get stuck on at the bottom of the platform. The game would try and slide him all the way off but for some reason he would just clip back onto the the platform. The proceed would repeat and each time the screen would stake like he had landed from a high height but like once every 2 frames. From want I remember the sloped platform I used was one of the stage builder ones but I don't remember exactly which.
It also deletes Porky's health ✅
Slice the legend!
Great video!
I’ve spent probably hundreds of hours watching your content. Thanks for stopping by and checking out my channel!! Stoked to have you here :)
10:37 YO THAT'S MY BOY JUMBO JOSH
the funny thing is he's just always there, I didn't even realize he was in the shot LOLL
The circulating arrow tech with Pit was so rad when I found out about it. If you were particularly practiced with it, you could have the arrows go in "orbit" around Pit, stacking multiple arrows at once. I only ever managed to get three going in tandem. Absolutely insanely damaging against your opponent's mental, but the amount of movement ability you sacrifice to use it instead of just hailing arrows from above made it pretty impractical.
There's also the, weird coding they did on the C-stick. If you leave it on its default setting as a Smash attack, in-game it's actually just a macro for "direction of stick" + an A button press, which doesn't come up often but having a one-frame input of the stick in a full direction that instantly snaps back is useful. If you fire one of Pit's arrows and use the C-stick down, then the arrow launch will angle ever so slightly up/downwards. That way if your opponent perfectly shields it (or just uses a reflector) and reflects the arrow, it won't come right back at you, as it either flies above your head or below into the ground.
Another practical tech that applies to all characters with a glide (Charizard, Pit and Metaknight), if you use the aerial attack right before you land you cancel the on-ground animation and instead instantly land. Probably an intentional mechanic now that I think about it but as far as I know there's no way to avoid being put in the laying on ground state without attacking or cancelling the glide by other means.
Fantastically put-together video, I'm looking forward to what you have cooking next.
the use of c-stick for directional aiming of specials is low key brilliant, can't think of any practical application rn... but that is some sauce I'm interested in.
Dacus, Lucas stored jump, and Sonic's angle teleport were my favorites, while a friend of mine who was a massive Kirby fan was ecstatic to learn that Meta Knight could just disappear and Neutral-B through nearly anything.
Another one I loved was the Jigglypuff Final Bridge glitch, where using your Final Smash while the Eldin Bridge is reforming will make you remain at the enlarged size.
I would like to state that spindash jumping is a very common tactic in mainline sonic games, so it 110% makes sense that it would be present in smash bros with sonic's addition
you are the hope and soul of the smash bros youtube scene. please keep up your content and quality!!
My favourite useless Brawl tech was Ganondorf's instant shockwave. By buffering a Down B during his jumpsquat, you could instantly enter the Down B landing animation upon the jumpsquat ending, bypassing the startup of the move. This instantly produces the shockwave hitbox. To bad that hitbox sucks...
I love seeing more Super Smash Bros Brawl content. I'm glad this channel is posting regular high-quality videos so quickly.
As a casual player, there were a few of these that I did know about before. Maybe I had seen that glitch playlist you mentioned towards the end, it's been too long for me to remember for sure. Even so, there's even more that I'm learning of for the first time here. Even if some of it wasn't competitively viable, messing around with this sort of stuff as a casual player was fun.
Fun fact about Pikachu's Quick Attack Cancels, he still had them in Smash 4 to a lesser extent. In Brawl, he could do it pretty much anywhere on the ground, but in Smash 4 it only worked on moving platforms, slanted ground, and the ledge. It's no longer possible in Ultimate, though.
EDIT: Forgot to mention, those combo videos you mentioned are emblematic of the fact that Brawl Combo videos were truly ahead of their time.