The SECOND Worst Character in Brawl (was Sabotaged by the Developers)
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- เผยแพร่เมื่อ 5 มิ.ย. 2024
- On paper, having the ability to switch between three different characters in one game seems like an obvious advantage. The Brawl devs thought so, too. How did they tackle the problem of having a 3-in-1 character? Today we look into Pokemon Trainer, or more specifically Ivysaur, and how the devs tried to fix something that wasn’t broken.
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Notes/Corrections:
"You forgot marios fludd does actually more knockback to charizard, even if it doesnt damage more." Courtesy of @grayblood2419
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Music used:
-Intro / Roboquest - Act
-2:42 / Madagascar(GCN) - N.Y. Street Chase (Gloria)
-3:52 / Pictionary(NES) - Title
-4:53 / Neon White - Vainglorious Chorus
-Outro / WORLD OF HORROR - Home Theme
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Video footage/credits:
-Subspace Squirtle scene - • SSBB - The Subspace Em...
-Subspace Ivysaur scene - • SSBB - The Subspace Em...
-Subspace Charizard scene - • SSBB - The Subspace Em...
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Interested in discussing or playing Brawl? @Brawl_Central on Twitter is the big hub for modern Brawl. Visit brawlcentral.carrd.co for all the community links! You can talk about the game or find people to netplay with there :) they can even help you set it all up if you’re not sure how to!
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If you have any questions about my content, please @ or DM me on Twitter @Brawlternative or send a message to my personal Instagram account, @sjsaksma.
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Thanks for your support! New content coming soon.
-SKUNCH - เกม
* grabs ur ledge *
no coney dont do it he has 24 character type weaknesses
Coney you really love this guy don’t you
hey look it’s the brawl guy
uwu
He is always watching in wait
Every time I see Ivysaur's recovery in Brawl, I always think of how if he grabs the front ledge of Pirate Ship, it swings him into the ship and kills him instantly. It's so funny.
Brawl Ivysaur as their finest.
Does it do the same for olimar
I WISH I KNEW ABOUT THIS BEFORE THE VIDEO CAME OUT THIS IS SO FUNNY BROOOO
I think that might still be a thing in Ultimate, I know it is for the Belmonts.
@thisbox its*
You see, Sakurai's first ever starter pokemon was Squirtle. He lost the first rival battle to Bulbasaur, causing him to swear vengeance.
Must have gotten over it when he came around to Ultimate lmao
@@JHamronSakurai doesn't balance ultimate
Makes sense
@@phillipanselmo8540not anymore but some of the balance changes he used to make were impactful
Project M realized the only way to redeem this character was to give it a gigantic death beam, among other buffs.
An acceptable solution
HELL YEAH pm solarbeam is one of the coolest moves of all time, a perfect example of Smash attack concept & execution & I stand by that
@@Brawlternative pm had a lot of stuff like that. Miss it dearly, pm did not deserve Gimr
God a good ivysaur was so frustrating to fight in PM but I could never be mad about getting owned by a properly aimed solar beam. Such a badass move; I wish Nintendo would have taken notes.
@@Brawlternative PM Solar Beam was done so well that it puts both Waft and Aura to shame.
Fun #Gaming fact: Ivysaur is the only Grass-type Pokemon to be playable in Smash! As a reference to "Grass" containing the word "ass", the Brawl team made sure that this character was as bad as possible!
They need to give Grass a break. It's why Decidueye should have been playable over Incineroar, because we don't have a single fully evolved Grass Pokémon in Smash.
Fuck the grass type mistreatment
@@YujiUedaFan
Yeah but Incineroar is cool as fuck so he gets a pass 😎
As a link hater, i do not need another bow spammer.
Especially one that FLIES.
@@drumcircle9688 Maybe Meowscarda instead of next Smash game.
the more you watch through this video the more it feels like the devs genuinely hated ivysaur. The stamina and weakness gimmicks can be seen as "misguided" but making the basic enemy of subspace specifically resistant to grass attacks is just cruel
Someone on that dev team got their nuzlocke ruined by an Ivysaur/Venusaur.
This.
I wasn't even going to originally make a standalone Pokemon Trainer/Ivysaur video but when I was doing research I would KEEP FINDING NEW THINGS that would negatively effect ONLY Ivysaur. It's SO foul lmfao
It makes me really very sad honestly
Hey, they resist slash too
Marth and co are also given the middle finger. Still crazy they made it this way though. Poor ivysuar does NOT get to eat.
Also, the other two pokemon have a few good non-elemental attacks they can use. If charizard is fighting squrtle, at least charizard can use non-elemental attacks to hit squrtle through resistance. Ivy against charizard has pretty much nothing, essentially making charizard always have 10% less knockback taken if ivy is in play.
For the longest time I thought Peach’s turnip was a grass attack
THIS WOULD HAVE MADE SENSE
Well what about peach pulling a bomb
Does that bring to total to 25
Megaman's leaf shield!
@@jmurray1110 SHHHHHH DON'T TELL THEM ABOUT THE SECRET 25TH CHARACTER
@@berrim26 Villager and Isabelle down tilt
If we permitted ivysaur vs ganon, ganon would still maybe lose but neither player would be smiling by the end
"Is he stronger than you Ivysaur?"
Hmm.. good question. If he were to use fire-infused attacks, it might cause me a little trouble.
"But would you lose?"
Nah, i'd win.
Imo I feel Ganon wins but not by much.
@@Rarest26 he still loses even if he wins because he's using Brawl Ganon in Brawl.
Subspace enemies being resistant to grass attacks is insane. Goomba has a good matchup against Ivysaur.
I mean technically he probably would be a grass type in Pokémon
Goomba? Goomba is definitely a poison/grass type.
@FishwicksREAL no way. goomba is sooo normal type.
@@multipleSpiders He is either a poison type of some sort, or a dark type of some sort.
The 24 fire-move camera stare shook me to my core
It was really effective! Hilarious in a schadenfreude way
Literally crying rn
I was thinking "...it's gunna be every character, isn't it?"
@@SlimeBlueMS it wasn't every character but it was damn near close
its insane that brawl was the first smash game with an actual balance team and this stuff was allowed through. not to mention ics and meta knight
It’s funny, since the balance team was a tiny group of casuals.
Snake uptilt hitbox. Look that bad boy up if you haven't.
@@cr4sh25 wait til you see his nair shit is crazy
4-total-playtesters moment
Balanced worse than both of the installments before it despite having a balance team
"Their solution to this was very misguided" I feel like that sums up a lot of the design decisions in brawl
They had some really interesting ideas. They went in (what i think to be) the objectively wrong direction with a lot/most of them, but the way they expand on some of the stuff in future games shows they at least had a good starting point. Just sucks that Brawl got the brunt end of being the "alpha test" for a lot of it lol
Like Sonic's whole boring moveset. They had 2 Sonic fighting games to work with, yet just gave him spindash and a bunch of cloned moves. I know there was a time crunch, but what really makes it annoying is Sakurai won't even let Sonic have a different moveset in 4 and Ultimate (due to some BS).
@@YujiUedaFan he does atleast have 2 (i know it's not that many) moves straight from those games, the ftilt is from sonic the fighters and the dair is from battle
@@YujiUedaFan I get why Sonic is scuffed for Brawl, assuming I remember correctly that Sonic was the last character added and therefor probably a rush job
but come on, where the hell is the Axe Kick from the GBA fighter? why does he need 2 spindash moves? they could have easily made his DSMash a breakdance rather than a leg split
@@RosalinaSama Seriously, what weird moves to use from those games.
I didn’t even realize there was a Hydro Jyk, I thought that those were Electric and the actual "electric" was Magic Jyk.
Same lmao
That's probably because they messed up the sounds. Hydros make electric noises while Electric ones make water noises. The only one that works is the fire ones
@@Wesley-76 I feel like the sound the Electric Jyks make are similar to when you get hit by Zelda's attacks, which is why I thought those were Magic.
@@dork5499 yeah it's a weird sound. I read it was water, but it certainly does sound magical
The subspace emisary thing is just straight up mean WHY, its so unnecesary too, honestly that makes me think that there was a development stage for more grass attacks but they scrap them and leave the system there because
I was doing some theorycrafting, and this was the only thing I could think of. Like maybe they were short on time and had to scrap it? Such an odd thing to add to SPECIFICALLY spite one character
I think it has to be how much easier bullet seed makes it for more casual players. I forget how much damage it can do but it's above 40 iirc. They don't smash-di.
@@cr4sh25 heavy characters are stuck in there even with SDI, a direct scoop will deal up to 60% on like Bowser or DK. Definitely a knowledge check move for new players
@@Brawlternative The quote from the wiki page doesn't actually say that every enemy except Primids resist grass. It's saying that (except Primids) every enemy has the same resistance to grass as they do to slashing attacks.
Seeing Squirtle (The fast and weak out of the 3) with like 17 resistances makes me think of how dangerous it is to make a Steel type pokemon have very powerful stats. The idea behind "Fast but weak" is just corrected by "resists almost everything"
This is why Excadrill was so busted in Black and White.
@DeniableWhistle I was thinking of Zacian but he is also another good choice.
and then you remember that it weaks to fire so it dies to pyra down air at 0%
@@Darksilver740 Zacian as a whole was pretty much designed to be absurd (which makes it fucking hillarious how Zamazenta is now the good on in SV VGC post-nerfs)
@@gypsysprite4824 To be fair zacian is basically the perfect singles Pokémon (where it is still very busted). Obviously some of that bustedness translates over to vgc but insane stats and typing takes you less far there by default.
Oh so that’s why Ivy was so broken in ultimate, the zenkai boosts went absolutely crazy.
Ivy is unfortunately still one of the worst characters in ultimate on her own. She’s kinda still bad at everything but is functional now. Kill confirms only got her far in the super early meta. A series of nerfs to the only thing going for her and a better player base have basically gutted the character.
@@blank_ivysaur thanks for this, PT was super carried by early meta lack of knowledge and was nerfed before the meta corrected for it
Man they really wanted to be faithful to grass type in the Pokémon games with this fellow huh. That weakness chart hurt my soul
yeah but in pokemon the grass types have acess to the best status moves and also a built in immunity to all powder moves, in brawl ivysaur has half a good move(maybe)
@@michaualtington They shoulda added those status moves and made Ivy the support of the team while the other two do the damage
Yeah, grass has gotten a lot better nowadays. A lot of good grass types came out and what resistances it has are good. Shame about being weak to U-Turn though
i always found it hilarious how you can just destroy ivysaur's hopes and dreams by hogging ledge
also based tim follin pictionary music usage
unreal how good the entire OST is, man knew unimaginable things about the NES soundfont
Tim Follin has always been one of my GOATs and it always puts a smile on my face to see his music used anywhere. I can only imagine how crazy his career would've been if he got to compose such technically insane music for some of the most popular games on the system
RIP Geoff Follin, his brother
Tim Follin is goated.
You can technically kill them earier than little mac because of that
I've always wondered which attacks in brawl counted as the various elements. The fact that both water and grass have ZERO outside of Trainer is baffling.
I feel like stamina is not an inherently bad mechanic, but on the other hand, WHY does it regenerate at a snails pace?
It would have been 200,000x better to just let it go back up to 100 when you lose a stock, or regenerate at least 2stam/s when not in use. They really wanted you to COMMIT to using one for a whole stock, even with Ivy's weaknesses
I don't get why they include mechanics like Stamina, but then do basically nothing to tell casual players about it (especially since this was before they added the loading screen tips)... There really isn't any obvious hints about it, because most people won't sit still long enough to notice their idle animation change, let alone understand what that means... To a casual player, they'll just wonder why the heck this character is so weak, not realizing that its a result of the stamina mechanic taking effect.
can confirm, was confused. I DID notice eventually, but it was _eventually._
It's especially foul because of how big the nerf is. 30% is INCOMPREHENSIBLE
i swear its like they want to punish you for playing in away they dont want you to but dont want to guide you to play how they intend. Genuinely the most backwards, misguided way to design a videogame mechanic imaginable
I seem to recall that I learned about that from the game manual.
The fire-water-grass type effectiveness thing would have been more balanced if it only applied to another PKMN Trainer's Pokémon, and not to EVERY playable character. It was cruel from Sakurai to load the game with fiery attacks but water and grass attacks could only be found on Squirtle and Ivysaur respectively, giving Charizard and Squirtle an unfair advantage over Ivysaur
Image if all the Pokémon had this in ultimate
no
Ivysaur loses to Pyra -2 in that timeline
Dear God no
-Ivy dies to GnW fair @ 100
-Steve NIL Upsmash finishers kill Ivy @ 70
-Holy water does 50% to Ivy
-Ramram does increased knockback to Ivy at ledge (can’t come back to stage w/ switching if hit @ 40)
-etc...
Also what about other weaknesses ivysaur is also weak to psychic so ness and Lucas psi attacks would be effective also squirtle is week to electric and charizard is weak to rock and electric
Also lucario is weak to fire
holy shit roboquest music detected
i chose the song we've all heard 10,000 times too LOL
@@Brawlternative You gotta use Forced and Natural for the Meta Knight Video:tm:
I was wondering why it sounded so familiar
Forget that, there was music from the damn Madagascar 1 game ost in this video, that was awesome
Tbh I think the biggest thing is they wanted them to be unique. Smash was made as a party game to be played casual and it was a fun gimmick for that. The devs didn't develop this game from a competitive standpoint, so overall I think it was a cool thing. Just not competitively.
I wholeheartedly agree! I think a fleshed out version of this with visuals that match the "type weakness," maybe a special sound or something to make it more clear? etc etc is an absolutely bonkers cool idea for a character like Pokemon Trainer. I at least wish they fleshed it out in Subspace more, since I remember dying a lot as Ivysaur since coincidentally there's a bunch of fire guys in his part of the campaign
@@Brawlternativehonestly, part of why i want an overhaul of the FE roster is to try this idea again with the weapon triangle.
Crazy that removing those systems and some number tweeking made Ivysaur arguably the best PT mon in Ultimate, and a high tier overall at that
He's so sick in Ultimate! I think the devs felt bad lol
Tbf Ivysaur was given a lot more than just "some" tweaking
I'm so glad PT as a whole is actually good in Ultimate, probably my favorite character concept in the series and it's great to see that concept actually done justice.
That Down Air Hitbox is nuts
You think that’s nuts up air is pre nerf sized
Honestly, I'd low key love to see the elemental weakness and resistance thing expanded on. Not just to other pokemon (ex. Lucario being weak to Fire but resist Dark), but also in who deals what elemental damage. Like if they doubled down and made it so Pirhanna Plant had a bunch of moves that did Grass damage and Corrin being able to deal Water damage. Maybe even introduce new elements, like if Corrin could also do Dragon damage, but Jigglypuff resists Dragon attacks. Also you could have it so Isaac Golden Sun is added and he does a bunch of elemental shenanigans.
I think removing the system outright was the smart move, but man, if you're gonna be weird and experimental at least double down on it.
There would be some oddball ones for sure, especially since Pokemon really shouldn't have exclusive authority in determining Smash's types.
Palutena and Mythra are doing Light damage, Peach and Zelda deal some Magic, some characters might have a totally unique element that nobody else has, like Bayonetta having Umbral element attacks, or Rosalina having Astral damage, which is going to uniquely define their matchups.
And maybe it gets weirder. Do Ganondorf, Sephiroth, and White Pikmin REALLY do the same "dark" damage? Is it the same or different to Incineroar's Darkest Lariat, or Mewtwo's Shadow Ball?
Is Mewtwo's psychic stuff the same as the Mother psychic stuff?
Is a bite attack slashing, piercing, or bludgeoning?
Are Ike and Cloud's swords slashing or blunt?
Is Aura its own type, or just Fighting?
Is every standard attack in the game Fighting or Normal?
Are swords Steel?
Does Yoshi have an Egg type?
Does Game and Watch deal Slashing with his hammers and such, because they're two dimensional?
See, I hard agree with this sentiment. They just didn't have to go SO hard with the type weakness stuff. It can be smaller things, like inflicts slightly more percent or maybe the "super effective" move doesn't withhold its knockback & percent staling. For some reason they went with "lets make them either die or survive more 10% of the time" and to me that is ABSURD
@@aprinnyonbreak1290 bro out herr asking the real questions.
Maybe a side mode but that would be terrible for the main game
@@aprinnyonbreak1290 In Smash for 3DS, Darkness is actually treated as Fire, as Chandelure absorbs both elements, even though it's only supposed to absorb Fire.
7:41 That's not what that passage means. There are 11 "types" of attacks in the Subspace Emissary, and each enemy has programmed weaknesses and resistances to each of the types. For example Fire Primids resist fire and projectile attacks, but are weak to slash, ice and water attacks. The passage on screen is stating that every enemy that has a resistance/weakness to slash attacks has the same resistance/weakness to grass attacks...except the Primid family for some reason.
I'm honestly surprised they didn't make Squirtle and Charizard also weak to electricity. But this is not surprising considering we're talking about Brawl lol.
I legit thought Olimar and purple Pikmin count as Grass-damage when I was a child and I'm still shocked they don't. I get the Pikmins are supposed to have different elements, but the fact that they ARE plants and have not any Grass-damage in the whole kit bothers me alot.
Imagine if they went all out with the pokemon type mechanic. Give every fighter and their moves a type that only interacts against pokemon characters.
Like, sure dude. Make ganondorf a dark/fighting type and make him take 4x damage from jigglypuff rest (a psychic type move).
Or sure, make charizard take normal damage from ice moves due to being fire/flying
i lit up when i heard the fucking madagascar gamecube soundtrack lmfaooo
I was watching the Coney/Alpharad stream live like a month ago and immediately grabbed the OST, the Gloria stages are all such bops
nice that I'm one of 5 people on the earth that knew it was from the Madagascar video game lol
Good stuff, I was vaguely aware of Brawl's elemental attack stuff. This video did a really good job in clarifying it.
This guy has the craziest background music if you check where it comes from, but it works so well.
SO many games have such good OSTs that are basically lost to time. I make an effort to find the best of the best and use them, since they were made to be heard :)
This is another legendary video by you! I love this stuff so much!
Great video, love how you even brought up Subspace. I love finding out about mechanical quirks in the adventure modes or other modes in general. Keep up the good work my dude
This channel helped me get back into learning about Brawl tech.
Thanks to youtube for showing me all your vids since the first one:)
Amazing content dude! You’re like a brawl Asum sauce! And that’s a huge honor
Bro you’re putting out the best smash content nowadays, ur like the asumsaus of brawl. Keep it up man love these vids
Also the seinfeld pop up is hilarious, loved that
I added that at like 8am this morning(had NOT slept yet) so I'm glad its a hit LOLL thank you for the nice words!!
if there ever comes a video about non-functioning moves, Pit N-air takes one of the top spots since it’s a multihit that basically hits only once, and is just outclassed by every other aerial in his kit
ROBOQUEST MUSIC USED RAAAAAHHHHH🔥🔥🔥🔥🔥
this channel was literally JUST started and im already hyped when i see an upload
Saw your vids first with Coney, but they're so good I had to come back and make sure I watched them again. You deserve the views!!
Thanks so much for stopping by!!!!!
wake up babe new brawlternative video dropped
No wonder I was raging on this level with a lot of fire in the subspace emissary when you play Bulbizar for the first time.
Great video also hearing Neon White AND World of Horror tunes makes me very very happy, great music taste.
Holy cow such thorough research and W editing. Great stuff yet again 🙌
ivysaur more like um uh uh um pissosaur!!!!!!!!!!
More like Ivysore
More like Eyesore
Project M really did magic with Ivysaur. They made him so much fun.
You’re a legend for bothering to list all the music used in the video. You’d be surprised at how many really big channels don’t do that and it drives me crazy. Many a song that low key kinda went crazy in the background of a video have been lost to time that way
Knew you'd make a video covering this at some point. Didn't know it'd be such a banger 🔥
Its also worth noting his up smash is strong, yet so slow and makes you really vulnerable. His up and down air attacks are good but they have a lot of end lag too. He's just an overall difficult character to play and win with.
The characteristic or 'flag' of a move that determinants if an attack has a centain element is also used for displaying a certain effect if you hit an enemy with it. Looks like the devs cared more about displaying some flames than Ivysaur.
It feels unfinished doesn't it? Since "fire" is a lot more naturally occurring in Smash than "grass" or "water" it feels like they threw it in as a "stretch goal" then forgot to take it out when in crunch lol
I just discover this channel. We love brawl. Thank you. And greetings from Spain, keep it the great work and content ✨
On one hand I'm happy to be watching such good content while it's fresh. On the other I wish I found this channel later so I could binge a load of your videos
Loving your work man, keep it up!
holy shit NES pictionary OST usage, fuck yeah
world of horror outro so scary
Nice video, love the noisecream intro music! Love that guy
YESSIR you making me look forward to every Thursdays. Amazing video as always SUBSPACE EMISSARY MENTIONED. We are now one step closer to a subspace emissary video lol
Wake up! New Brawlternative upload!
Ivysaur was a sleeping beast waiting for ultimate
your content is so good its insane
your bgm picks are always so good
I put a lot of time and effort into finding/implementing good ones!! thanks so much!!
Wake up babe, Brawlternative posted
what id ivysaur was called freakysaur and instead of vine whip he had regular whip
This video was good!
Excited for more :)
This was a fantastic video. As a kid I loved playing Ivysaur in Brawl, loved the changes the Project M team made to it, and loved the massive buffs Ultimate gave to it. Nice to see it spotlighted on this channel!
7:45 To elaborate on the text here, it's saying that all enemies except Primids (actually, all types of Primids except Sword Primid) have paired damage resistances for grass- and slash-attacks; i.e. if their slash damage resistance is 1.0x, their grass resistance is also 1.0x. That being said, the point here still stands, as the only enemies who take anything above 1.0x damage from grass are enemies who are uniformly weak to all damage types (ex. Floow).
This is gonna sound insane but i love this content so much because lately i've been mega into playing brawl with gecko codes on it to do things like remove landing lag, hitstun canceling, give way more hitstun + gravity, among other things
it's some of the most fun i've had with a smash game lol, it's like the vanilla brawl experience with actual combos
ur content has been so valuable for learning and knowing more niche interesting things about brawl, even on a topic like this one where i knew most things, i didn't know that dying didn't fully restore stamina LOL that sucks so bad...
thank u so much and keep making such great videos!!
thanks so much for the kind words :) even casually, Brawl is such a fun game and has obtained even more content thru Dolphin, it's so much fun to mess with stuff 😭
That World of Horror ost as the outro 😍😍 For real tho, you got excellent choices of background ost.
Had the game open while rendering the first version of the video, and was like oh the Home theme would be sick for an outro lol
Just now found your channel, love your content! Would love to see a deep dive on unplayable characters in Brawl, like say Primids/other SSE charavters/enemies. Or Master/Crazy Hand. Maybe what they could be like as genuine characters, I've always found that concept pretty cool. Keep up the nice content :>
This is actually not a bad idea, threw it on the list :) thanks for the input!!
Awesome video. Next video idea: Talk about DACUS and rank them from worst to best or just which one are good and which are not
Its crazy how much insanity there is in this game when you open the hood just a little bit. Love your channel man, keep it up.
god this channel is such a new gem of Smash knowledge, please keep making more!
Quickly falling in love with your channel. 4 videos in and you're a click-on-sight for me. Thank you for making great content!
Always loving content! Keep it up ✨
Did I just heard music from Madagascar Game? You're a man of culture!
BRO ROBOQUEST MUSIC IN YOUR INTRO IS A POWER MOVE. That music is so damn good and im glad to meet more cultured people on the Internet lol. Also, banger content, well earned sub.
God I love your call-to-action moments. (3:00) They are always great moments since they aren’t obnoxious while achieving your objective. The goofy style of this one was hilarious. I truly hope that they work because your content is top notch. Keep up the great work. 👍🏻
They actually do!!! Maybe not as well as a blatant one, but they certainly bring it a little bit more numbers which is nice :) I try to have fun with it, I noticed the "elemental effects" section was a bit boring for people who know that already so I thought i'd throw in an interesting distraction there. Glad it's not coming across as annoying!!!
@@Brawlternative The only thing that could ever be portrayed as annoying is how many exclamation marks you use in your comments lol. Everything else is perfect. Hope your channel keeps growing and that you continue to put out great content. Keep up the great work. 👍
@@johnstevenson3628 sorry! i love exclamation marks! i had to hold back for this comment! thanks for the nice words :)
Sidenote: Your editing style and quality of work is arguably a massive reason for your rapid growth. So I wanted to asked, what made you get into editing and how’d you get so good at it? Additionally, what software do you use/recommend? I’m always curious to see the process behind the work. Anyways, thanks for your time.
@@johnstevenson3628 Hey, thanks so much for the kind words! I’m a professional graphic designer and I’ve been in the esports industry doing tournament production stuff(usually overlay and asset production, not running the stream/tournament itself) for a very long time so I’m pretty familiar with the market and my main demographic. I picked up editing about a year ago, but I’ve been told my workflow is unusual since i mostly try to apply static graphic design principles to my work instead of what someone with a video background would think to do(which is why my videos have a somewhat “unified” feel in presentation, which I’d like to move away from a bit in the future). I use the full Adobe suite of programs, but my videos are like 30/70 photoshop/premiere with some after effects sprinkled in if i need something specific i can’t do in Premiere. Thanks for your interest in my work :)
The production values are great
This is such a high-effort way of presenting information that may be useful three times at most in my life. It's very entertaining, and I wish it wasn't so I would use my finite time on this Earth better.
The information used to be great at parties(but Brawl is not usually at parties anymore)
Killer music choices in this vid. No other youtube video would use Pictionary and World of Horror music in the same vid
I really try to find & implement choice cuts for the soundtrack to my videos! I always feel like it gives it a different vibe than using, like, Xenoblade Chronicles 3 Brilliant Wings (which is a banger in its own right, but overused lol) thanks for the kind words!!
was not expecting the mf world of horror city screen music at the end. Im very glad I subscribed.
almost used Hospital Combat but it was too spooky scary for an outro
Okay I like the sub pop up ngl it feels like the old school tv ads about a show coming on
Hey hey Neon White music. Also wonderful topic to talk about
Great video!
I can't help but feel this amazing editing is lost in brawl content lmao, thanks bro
It certainly helps that Brawlternative is a passion project lol, hoping to branch out in the future! Thanks for the kind words :)
I love the use of the Roboquest soundtrack in the opening. You even synced up the drop to the channel intro, mad respect.
EDIT: oh shit and Neon White?! goated.
I was so proud of the second "drop" hitting right when I start explaining Stamina lol. Using the Roboquest OST felt like cheating, the hype is baked in
I know you didnt just come out of nowhere with a consistent release schedule, top tier editing, and strong visual branding/style. How many vidoes do you have in the backlog ready to release in another week? How many more scripts in development? How long have you been planning all this? You've come out the gate to the smash youtube scene fucking *swinging*, not to mention the fact that you're hitting too. I just find your thoroughness here really impressive.
The first two were ready for about 5 months before I posted the first one to give me time to figure out content strategy, branding, etc etc. The most recent 2 have been coming out in real time! I have fun with the edits(and don't have much of a social life) so it's a good time :) thanks for such kind words!!!!
This is the way to do sub reminders, so classy and brief.
Really enjoyed the video, but the music was a bit distracting at the start, maybe just a little quieter? Keep it up, I love your content so far :)
I've gotten a couple comments like this, that's my bad! I'll turn it down a bit for the next one. That Roboquest OST just gets me hyped up LOL
The fire list was so long that an ad started in the middle of it
I didn't ever really play Brawl, but your videos are so entertaining I still watch all of them
Hey, I noticed that Pictionary NES Title Theme! Good choice.
More brawl video, we love to see them
Love the content, never played brawl but I love its history and jank.
I love these Brawl videos
Then we have Ultimate Ivysaur with his GIGANTIC hitboxes on his U-Air and D-Air.
This busted elemental spread really makes you appreciate the 'weirder' picks for elemental attacks in Ultimate. They went the extra mile because this situation was clearly haunting them. They even made blue pikmin do water damage.