Why does BALTEUS turn into a discoball? (Epilepsy/Flashing lights warning) (Arquebus Balteus glitch)

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  • เผยแพร่เมื่อ 8 ก.ย. 2024
  • Seriously From, fix this ASAP. I had to beat the boss with a black and white screen, 0 brightness, while squinting my eyes.

ความคิดเห็น • 5

  • @tEzekielt
    @tEzekielt ปีที่แล้ว +4

    You should change the name of this video to "Arquebus Balteus", because this is also happening in the first Balteus fight far earlier in the game, to a much lesser degree. I just made a bug report to AMD about this and provided a link to the previous boss fight because I couldn't find a video just like this one. With "Arquebus Balteus" in the video's name, it would've been easier to find.

    • @phrauz4114
      @phrauz4114  ปีที่แล้ว +1

      Added to the end of the title and also to the tags.
      You can report it to Bandai from this link as well: service-en.bandainamcoent.eu/app/ask/p/9750
      They already replied to me saying "We have escalated this matter to our development team for further investigation and consideration." Hope they'll fix it quick, so I can continue my NG+ run, cause I don't want to go through that hell again.

    • @tEzekielt
      @tEzekielt 11 หลายเดือนก่อน +1

      I've found a method of defeating it that's fairly quick. Also, this effect only appears when the boss' shield is active. It's also worth pointing out that this boss fight only happens if you make the same decisions throughout the game.
      Anyway, the loadout you want to beat it quickly is a Pile Bunker, the melee spike-weapon with the charged up attack that does over 4k damage, two Songbirds equipped to your shoulders and, either the basic rifle with the charged up attack that has no cooldown, or the Pulse Rifles that do extra damage to shields. If you stagger a boss, especially a boss that uses an AC frame, and land a charged up melee attack with the Pile Bunker, it does massive damage. Often 25%-50% of a boss AC's life bar with just one hit. Most often between 1/4 and 1/3.
      You want to try and stay relatively close to the boss throughout the whole fight. You want to make use of your right hand weapon in your opening attacks, to make the boss dodge, and then immediately follow it up with a barrage of Songbirds shots. You want to stagger your Songbirds shots ever so slightly so that you shoot a sustained barrage of 4 individual shots instead of lumping all 4 shots together in 2 bursts. That way, your Songbirds are more likely to connect.
      Between Songbirds shots, keep firing at the boss with your right hand weapon to keep its shield from regenerating. It only takes a single point of damage to delay regeneration. You want to try and anticipate when and where the boss will get staggered. Once it's about to happen, you need to assault boost straight at the boss while firing your Songbirds. Only ever go in for a melee attack when you know it will be staggered and save it for only that opportunity.
      As for landing your charged melee attack, the Pile Bunker can be real finicky on when it wants to land on the opponent. If you're above them, you're almost always going to miss no matter what. Below them seems better, but you have to be in the right position and be close enough as well. When you're on the same plane as the boss, basically standing or hovering at the same level/height, you just need to be right up in the boss' face to land a charged Pile Bunker attack and it hits almost every time.
      So, just to recap;
      Your rifle has two roles to play. The first is simple. Any time you go to fire off your Songbirds, first fire a shot from your rifle at the boss. It will almost always cause him to dodge and you can land some easy Songbirds hits by taking advantage of that. The second role your rifle plays is Sustained Damage, to keep the shield from regenerating long enough for you to stagger the boss.
      To stagger the boss, you want to focus on hitting it with your Songbirds. Don't just spam random attacks at the boss. Get up in the air and try to fire down at the boss. This makes it vastly easier to hit with your Songbirds. Especially since they have a large AoE that can hit even when they miss. Once you notice the shield getting low, assault boost at the boss while firing your Songbirds and rifle.
      Ideally, this will stagger the boss while you're already closing in or closed in on its position. Hurry to get as close to the boss as you can, and then immediately charge up your Pile Bunker's attack. It should be your main concern once the boss has been staggered.
      After you land your charged melee attack, you should still have a few seconds of stagger left over, which should give just enough time to unleash another barrage of Songbirds while also charging up your rifle shots and unloading them into the boss.
      You just want to continue that cycle throughout the entire fight. Even when it starts using new attacks. You should only need to stun Arquebus Balteus around 3 or 4 times while landing the charged Pile Bunker attack.

  • @azaroarazenka
    @azaroarazenka ปีที่แล้ว +5

    yeah wtf is this?? from pls fix

    • @phrauz4114
      @phrauz4114  ปีที่แล้ว

      Imagine my amazement when I realized I had to go through this hell again, but this time the hell was way worse