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Phrauz
Turkey
เข้าร่วมเมื่อ 22 พ.ย. 2021
BASED Elden Ring DLC Waiter
Commander Gaius | No Hit | Solo | Melee Only
Another Commander, another over hated boss...
มุมมอง: 2 544
วีดีโอ
Why does BALTEUS turn into a discoball? (Epilepsy/Flashing lights warning) (Arquebus Balteus glitch)
มุมมอง 20511 หลายเดือนก่อน
Seriously From, fix this ASAP. I had to beat the boss with a black and white screen, 0 brightness, while squinting my eyes.
Malenia, Blade of Miquella | RL1 | No Hit | Parry Only | No BHS
มุมมอง 962 ปีที่แล้ว
This is the luckiest Malenia run.
Lichdragon Fortissax | RL1 | No Hit | Head Only
มุมมอง 4232 ปีที่แล้ว
This was the hardest and most tedious thing I've done after Malenia.
Godfrey the First Elden Lord | RL1 | No Hit | Solo
มุมมอง 372 ปีที่แล้ว
This was harder than I anticipated.
A Not So Obvious Way to Make Hoarah Loux Fight Easier | Hoarah Loux Guide
มุมมอง 792 ปีที่แล้ว
This is the power of positioning (or bugs idk lol). Also, by number of attacks, I meant the number of different attacks (attack variety) he does.
Radahn's BS Hitbox
มุมมอง 8742 ปีที่แล้ว
I personally fought Radahn for more than 100 times before the nerf, and never witnessed something related to a sword hitbox problem (not a fan of the previous 40 percent decrease), but he certainly had hitbox issues with some of the shockwave attacks, and I think this is the most absurd one. From what I can tell, the shockwave he creates isn't tied to where he's looking, but it's rather tied to...
i fingerprint shielded to the max, good shit bro
I have no idea how you're dodging the charge. I watch you do it, I do the same thing, I get hit. Are you light rolling or what
Yes, I'm light rolling, and nothing else
Just completed it... pretty bs waste of 30 mins if you ask me
you made it look so easy lol - well done. currently stuck on this guy, but i think this video helps a lot with identifying when to roll
Yeah light roll to the left is good for avoiding the charge attack.
I can literally never dodge the charge, i always get hit by the back of it
Roll to the left towards his weapon, and be sure to have light roll, if you time it right it dodges every time, but its very precise. If you need more help then raptor of the mist, blood hound step or vow of the indomitable will help a more but that requires either trading away your ash of war or swaping weapon when you see the charge which can be hard to do quick enough some times. Last resort is using the deflecting hard tear or a shield and it will be easy. So yeah.
Damn dude, that's actually insane lol
Hmm, so did keeping close to him actually stop him from going for the charge attack?
He can still do the insta charge move as he did several times in this run, but that one is way easier to dodge than the charge attack he does when you're further away. Just dodging straight forwards avoids it.
I can't go 10 seconds without getting hit and you do 4 minutes lol Bravo.
what armor set are you using
I think I was using fingerprint armor
Truly a beautiful fight
This boss is so bad
skill issue
@@tom.mrtn. lol i beat it allredy wasnt that bad after all😅
@@albinauriclord5676 nice!👍
Wow!! I been stuck on this boss for 3 days
This would work a lot better if the A.I. didn't feel like it had to be rubbing against you before a melee attack that leaves its head open and due to it fucking up the spacing, you eat the damage regardless.
You should change the name of this video to "Arquebus Balteus", because this is also happening in the first Balteus fight far earlier in the game, to a much lesser degree. I just made a bug report to AMD about this and provided a link to the previous boss fight because I couldn't find a video just like this one. With "Arquebus Balteus" in the video's name, it would've been easier to find.
Added to the end of the title and also to the tags. You can report it to Bandai from this link as well: service-en.bandainamcoent.eu/app/ask/p/9750 They already replied to me saying "We have escalated this matter to our development team for further investigation and consideration." Hope they'll fix it quick, so I can continue my NG+ run, cause I don't want to go through that hell again.
I've found a method of defeating it that's fairly quick. Also, this effect only appears when the boss' shield is active. It's also worth pointing out that this boss fight only happens if you make the same decisions throughout the game. Anyway, the loadout you want to beat it quickly is a Pile Bunker, the melee spike-weapon with the charged up attack that does over 4k damage, two Songbirds equipped to your shoulders and, either the basic rifle with the charged up attack that has no cooldown, or the Pulse Rifles that do extra damage to shields. If you stagger a boss, especially a boss that uses an AC frame, and land a charged up melee attack with the Pile Bunker, it does massive damage. Often 25%-50% of a boss AC's life bar with just one hit. Most often between 1/4 and 1/3. You want to try and stay relatively close to the boss throughout the whole fight. You want to make use of your right hand weapon in your opening attacks, to make the boss dodge, and then immediately follow it up with a barrage of Songbirds shots. You want to stagger your Songbirds shots ever so slightly so that you shoot a sustained barrage of 4 individual shots instead of lumping all 4 shots together in 2 bursts. That way, your Songbirds are more likely to connect. Between Songbirds shots, keep firing at the boss with your right hand weapon to keep its shield from regenerating. It only takes a single point of damage to delay regeneration. You want to try and anticipate when and where the boss will get staggered. Once it's about to happen, you need to assault boost straight at the boss while firing your Songbirds. Only ever go in for a melee attack when you know it will be staggered and save it for only that opportunity. As for landing your charged melee attack, the Pile Bunker can be real finicky on when it wants to land on the opponent. If you're above them, you're almost always going to miss no matter what. Below them seems better, but you have to be in the right position and be close enough as well. When you're on the same plane as the boss, basically standing or hovering at the same level/height, you just need to be right up in the boss' face to land a charged Pile Bunker attack and it hits almost every time. So, just to recap; Your rifle has two roles to play. The first is simple. Any time you go to fire off your Songbirds, first fire a shot from your rifle at the boss. It will almost always cause him to dodge and you can land some easy Songbirds hits by taking advantage of that. The second role your rifle plays is Sustained Damage, to keep the shield from regenerating long enough for you to stagger the boss. To stagger the boss, you want to focus on hitting it with your Songbirds. Don't just spam random attacks at the boss. Get up in the air and try to fire down at the boss. This makes it vastly easier to hit with your Songbirds. Especially since they have a large AoE that can hit even when they miss. Once you notice the shield getting low, assault boost at the boss while firing your Songbirds and rifle. Ideally, this will stagger the boss while you're already closing in or closed in on its position. Hurry to get as close to the boss as you can, and then immediately charge up your Pile Bunker's attack. It should be your main concern once the boss has been staggered. After you land your charged melee attack, you should still have a few seconds of stagger left over, which should give just enough time to unleash another barrage of Songbirds while also charging up your rifle shots and unloading them into the boss. You just want to continue that cycle throughout the entire fight. Even when it starts using new attacks. You should only need to stun Arquebus Balteus around 3 or 4 times while landing the charged Pile Bunker attack.
yeah wtf is this?? from pls fix
Imagine my amazement when I realized I had to go through this hell again, but this time the hell was way worse
SL1 Sorcery only no damage is a way faster and easier. Slowly step back and spam Magic Glintblade. That is it. BHS like in Morgott fight is not required. All the magic projectiles will hit him right in the head while he is slowly coming at us. He will rise into the air two or three times. A couple of times he will make a fire breath before ingloriously dying from a very simple strategy)
Fantastic stuff. If you know, you know.
I got him! Not fully headshots, but I tried to get as many in as I could. This was a great resource. Unfortunately I neglected to record the kill, but I uploaded my stance-breaking run. Merry Christmas!
Great job !!