How to Train Welcome Mixups in UMvC3 - Sparty Tech Tutorial
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- เผยแพร่เมื่อ 11 ก.ย. 2024
- 1) Don't forget to set your record buttons 1st!
2a) Practise just killing the opponent and getting timings down for when to act to mix the next character up.
2b) You cab lower their life % for this or set them to block/pushblock in different ways
2c) You can record them to mash footdive/helmbreaker/Gimlet etc on the way in to practise not getting beat out and a poorly timed mixup
3a) Once you have a rough idea on what your want your mixup to be, pick the P2 side team to be the team you are using, and then use the Record and Playback function to experience what the opponent deals with when they face your mixups.
3b) Then try your best to escape using movement options, to beat it using normals/specials/supers or defend it using block/pushblock/XF etc and see where the setup is weak
3c) Finally refine your setup in order to understand the small differences between making it hit left or right, to account for their pushblock, or to cover their escape attempts
4) Final option is to plug in a P2 controller and physically force it to walk one direction or the other, this way they will always block the same way and you will be able to test your left/right mixups freely.
I hope this helps, if you have any difficulty with these methods and can't figure out a way to test it drop me a comment below and I'll try to help as soon as I can. Thanks, and good luck mixin.
Thank you for the great and consistent content Sparty!!!
Needed this! ❤
Dam i always called them incoming mixups haha i like welcome mixups too tho
AFAIK the welcome mix-up thing came from the UK, I remember some US folk questioning me using the phrase back on SRK forums in 2012/13 ha
Good shit sir
In practice we all know Sparty just mashes A2.
I like how you started talking about using a rubber band/hair tie on the analog for your other controller, but you never thought of putting weight on the relevant dpad button. We also all know Sparty is all about those beans.
You forgot to mention the numbers on TAC btw...opp can break the TAC too which also resets neutral, but they only have a 1/3 chance of guessing right, assuming you know how to confirm off all 3 directions and are ofc mixing them properly. Throws they only need to guess that you will go for it in the first place. Comparing to resets though depends on what type of reset you're going for, since there's also resets that still leave you at advantage if they block it(ie Vergil RT), instead of resetting neutral. That's a whole diff topic in itself..a good reset will effectively account for all of the opp's options eg tech directions, jumping/airdash, hard tags etc. The main advantage of going for a TAC instead is against chars with an invul reversal eg Lariat, Bionic Arm etc, since they can't use that stuff against a TAC attempt, but they can vs a grounded reset attempt to bypass your mixup AND punish you.
Practice makes better. Thanks for this!
til europeans call it a welcome mixup instead of an incoming mixup
Hehe, I should probably change the title/thumbnail, but I wouldn't want too many people making dirty welcome mixups now would I 👀👀👀
Great advice. I needed this
Great advices bro 💪🏼
sick video, and demonstrated with the team I'm trying to learn the game with! Love it, helps a ton. Off topic question, I've heard mention of doom hard kick OS from some commentators in matches I've watched in relation to hit/block. However I cant seem to find info on it; could anyone explain it or point to info that would?
So Doom's hard kick is 6H. You option select throw at the same time naturally. So the 1st layer of the OS is you either throw them, they get hit by hard kick (and you can SJ to convert) or they block hard kick.
The OS develops when you OS a cancelled hard kick.
So you might do:
6H, 6MH, 9
This dash cancels the hard kick and you immediately jump out of the dash.
If you threw them, great.
If they blocked you can do eg. Air dash j.M, tridash cr.L, tridash throw, or just straight footdive.
If they got hit you can now do:
J.M(1) xx ADU j.LMH (land), j.LM, 6H xx ADDF (land) cr.M, 6H etc etc
You can practise that confirm by setting down back, random block and dashing up into cr.L, 6H and confirm on hit, pressure on block.
does Evo announce a new game at the Festival every year? Or will the company announce it themselves, a kind of mvc4 game in the future? (sorry im using a Translator)
Request. Match ups. Wolverine dealing with zero/ jam fml
Sheeeeeyut, you tell me how to win that 😂🙏🙏
For real, I could make a vid on that... But it's very specific and niche, especially given my exp is through the lense of Wolvy/IF and ultimately I might be better making a vid on fighting Zero in general. That's a lot of work however and I'm honestly not sure I have the *answer*, but just a succession 'try this, you might get lucky!' 😅😂
@@SpartanThrone Vid on fighting Zero in general prob more helpful. Also, doesn't Magneto have a decent MU against him?
@@irae9 Better than Wolverine!
@@SpartanThrone Okay so that means you do have another lens of exp to look through for fighting Zero.
This is complicated AF
Lmao say no more. Just lower their health, turn life recovery off and practise your meaty timings.
@@SpartanThrone bet 🤣🤣🤣
Enjoying the content though keep it coming but I had an easier time interpreting Das Kapital on my own than this 30 minute dissertation on incoming mixups, and that’s not a knock against you or the video at all, I just didn’t realize what all goes into practicing these, and having very real Dunning-Krueger moment of bitter clarity 🤣
@@Dark_Tesla hahaha just gotta seize the means of incoming