Baldur's Gate 3 - 7 ATTACKS EVERY TURN - Best Warlock & Fighter Build Guide - Ultimate Multiclass!
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- เผยแพร่เมื่อ 26 ส.ค. 2024
- Baldur's Gate 3 Pact of the Blade & Battle Master make an OP build! Enjoy!
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Monster Hunter Rise Sunbreak gameplay is on hold for now we look at new Baldur's Gate 3 gameplay and it's awesome Baldurs Gate 3 subclasses and best build builds with this complete Baldur's Gate 3 guide gameplay walkthrough part 1 best story quests side quest gear armor weapon spell spells all secrets gold farm Baldur's Gate 3 best class classes Warrior Priest Wizard Rogue Shaman Monk Sorcerer Bard Rogue Mage Druid Cleric Paladin Ranger Fighter guide skills abilities spells build gameplay Baldur's Gate 3 best build multiclass multiclassing multiclasses guide Baldur's Gate 3 best weapon magic item rare act 1 act 2 act 3 level 8 10 12 build Baldur's Gate 3 warlock pact of the blade build fighter battle master build multi attack eldritch blast guide!
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Really glad you guys are enjoying our first proper build, being able to attacking up to 7 times a turn is quite something and yes the dex is a mistake, put the points in con.
Plenty more to come too!
How about adding 1 unarmed attack for free or 2 with flurry of blows? Especially with Open Hand Monk - Flurry of Blows: Topple to start the fight making the enemy prone. Though you shouldn't dump dex for that variant.
Hey im a bit confused about the stats, from the comments and your video, would the optimal then be: str 10, dex 12, con 15, int 8, wis 11, char 17 ?
@@MrMpeder75 odd numbers have no effect on modifiers
You keep telling people to dump dex.. Kinda new but do you mean drop it to 8? 0.o how do you distribute the remaining then? :)
so, str 12, dex 14, con 16, int 8, wis 8 and char17 is a good distribution?
Two notes about Armor of Agathys.
First, the damage Armor of Agathys does to your attackers is equal to the amount of temporary hit points the spell gave you when you cast it, not the amount you have right now. And because your warlock spell slots scale up with your warlock levels (increase by one for every odd warlock level you have), you'll always upcast it, giving you 5 times the spell's level of temp hp. That means at Warlock level 5, using a 3rd level slot, you get 15 temp hp, meaning that melee attackers that hit you will take 15 damage, no matter how much of that temp hp is left. This creates a powerful 'I'm not trapped in here with you, you're trapped in here with me' situation when you're surrounded. Which, as a melee-focused character, you should be most of the time.
Second, when you cast the spell, it stays active until either the temp hp runs out, or you take a long rest. Which means that after a long rest, you can cast it right away, and have it ready for when you get into a fight. Then, AoA wears off and you start downing enemies, Dark One's Blessing takes over, which combined with your heavy armor makes for a pretty dang tanky build.
that is amazing information! i feel a retaliation build on its way!! :D
Specifically working on an EK/abjuration wizard build that uses AoA. Been quite difficult tbh
it sucks with Fiend warlocks tho, because killing anything means you get Agathys removed. So there's no point in using a spell slot on it.
@@RM22201 I'm pretty sure Agathys stays, actually. I haven't noticed it being removed by the Fiendlock ability.
The ability says "Can only have temporary hit points from one source." in its description. Unfortunately it does over cancel the ability. Since the game detects the new temp hit points from killing something, it removes the ones from agathys. It really sucks but ig it would be too easy to stack temp hit points otherwise.@@Anergyne
Should try out the eldritch machine gun, fighter 2, warlock 2, sorcerer 8. Warlock gets eldritch blast + agonizing blast invocation. Fighter gives you action surge, and sorcerer gives you metamagic quickened spell and the haste spell. Combine all of these to cast 4 eldritch blasts in 1 turn. Which is 12 individual attacks in a single turn.
Love it!
That's the build I'm running, it's absolutely silly. You can nuke most bosses with it.
How can one Eldritch Blast shoot 3 beams when you are not a level 10 Warlock or am I missing something here? I would be grateful for an explanation. Thank you in advance.
@@eanion no problem, cantrips in the game and the tabletop scale based on your overall level, not on your class level. So once you hit level 5, regardless of class choice or multiclassing, eldritch blast upgrades to 2 shots per cast and 3 shots at level 11.
It's a good build but requires long rest.
You're making this build more MAD then it needs to be. Cha should be 17 and con 15 at creation to pump them up with first ASI. Str can be left at 10, you have proficiency in the saving throw so it's fine. Dex can be 12 or so, int is a dump, and wisdom should never be dumped, ever. So much stuff in this game is a wisdom saving throw. Dex too technically, but that's usually just damage so we can tank that. Battlemaster is a trap for bladelock because of the str/dex DC, it's just a waste when you can optimize single stat. Champion is the better option or hell even EK can do work honestly, you're just getting level 1 spells out of it and both shield and expeditious retreat are super useful for martial tanky characters. Going 6 and 6 gets you 3 feats, plus your second patron power on warlock. I recommend fighter 1 warlock 5 fighter 5 last level can be lock or fighter but warlock 6 gets second patron power. 3rd attack at 10 and 3rd feat at 11. This outpaces every pure class in the game on both attacks and feats and is the reason you go bladelock over lockadin aside from con saves which are a necessity as well imo. You're good in melee and from afar, and larian made your opening nova almost as good as pure paladin with this ridiculous attack stacking. You're also just the short rest god, runnin laps around the other gishes. Super fun to play.
I'd never pick champion, it's an incredibly underwhelming subclass. The improved crits are way weaker than you'd think, averaging to about 1,8 damage per hit that connects, and can be substituted with an elixir that grants the same effect.
Under Battlemaster you could grab some maneuvers that aren't reliant on DEX or STR DC's instead of grabbing the typical tripping attack - there's a shitload of useful ones people never take. Eldritch Knight is a great and thematic choice though.
@@ruinmaniac1411 i was going to edit my comment to say that battlemaster is still pretty good with riposte and a couple others just never got around to it. I think EK is still better for bladelock specifically, shield is just nice to have.
Question, when do you get an extra attack? I’m level 4 rn (1 fighter 3 warlock)
@@NerroEXTV at 5 warlock and at 5 fighter, so you'll have it at level 6.
Why is the dex higher than the strength? I'm new to these systems so i dont fully understand that decision.
Love this build which im using as well. There can be some tweaks to optimise it. After taking fighter lvl1, go for warlock lvl 5 first over fighter lvl 5.
Warlock lvl5 gives extra attack, lvl3 spells and your 3rd eldrich invocation. Fighter lvl 5 only gives extra attack & slightly more HP from class leveling (which will still be obtained if you are leveling fighter between lvl8-12.
The only comment for starting stats is to always start with 17 CHA so that it is easier to get 20 CHA for +5 proficiency in attack rolls. Second attribute to focus depends. Tanking? Take 16 CON. DPS? Smite (paladin) your foes.
Builds leveraging the triple attacks could be:
A) 7 paladin, 5 warlock (smite nuke + lvl7 paladin boost)
B) 2 fighter, 5 warlock, 5 paladin (smite nuke + action surge)
C) 6 warlock, 6 fighter (3 feats selection + action surge)
D) 5 warlock, 7 ranger (balanced offence/tank)
Last note, you can also consider taking Feat "Great weapon master" for extra bonus action attack, possibly making it a total of 4 attacks in 1 turn. Helps to quickly clear weak mobs surrounding your character.
Going to strongly suggest not taking Warlock past 5. By leaving Fighter at 5 you are one level shot of the Feat at 6 (Fighter speicific) you can pick up Great Weapon Master, and 7 is additional Super Dice and maneuvers. Additionally Fiend warlock is strong early, however the Temp HP loses effectiveness quickly. Great Old one has Mortal Reminder which means on any crit you get a save-free frighten that stays relevant at any level, especially since we are attacking so many times per turn. If you do plan on taking the 4th level slots, I would recommend Archfey as the 6th level feature is probably the best of the subclasses and you can pick up Greater Invis.
For a weapon, you should try Sorrow. Since your damage is already quite high, you may not need a greatsword or greataxe, but the reach that Sorrow offers, since reach in itself represents extra protection for both you and your party members and its not like you are using a one handed weapon either. This way, you can push an enemy with your eldrich blast and pull them with sorrow (to better gank select individuals), excerting an even bigger control on the battlefield (which already should be great considering things like misty step).
If you're going sorrow might as well get GWM, sentinel,and pole arm feats then just one-shot anything that moves in the center of the battlefield. Fighters are so fun!(though ull likely only have 1 feat during the full period sorrow is being used so probably go sentinel, then maybe GWM before u upgrade 😂
Also maybe devil sight and use darkness, all the sudden that unique feature of sorrow is useful
Off memory, I think Hex only impacts checks. (That's how it is in D&D 5e and how I've been using it here, though it's worth double checking the wording)
If that's the case, Constitution wouldn't lower health, but it might impact concentration checks. Strength is a good one, too, so you can shove things more easily.
It won't affect Concentration, as for Concentration it's a Con Saving Throw, not an Ability Check
Pretty much only shoving for str. But the others do even less.
yeah and hexing for that disarm 😙
that extra click and also the list order always changing for hex pisses me off everytime
Str or dex is best, in combat those 2 are generally the only ability checks that come up.
This game has SO many cool multiclassing builds! 🥰
Very nice but after the first level of fighter keep putting levels in warlock to get second melee attack then do the fighter stuff
You should get reposte as it's a free reaction on miss, it's just free damage, no reason to not take it. Also menacing strikes is the best maneuver imo as it makes one person unable to do anything for a round or two. The other manuver is either push (as u can use u bow to knock ppl off perchers or into chasms, as maneuvers work with bows). Or trip for the prone effect.
This is what I have come to after playing with a fighter and respecting them a few times.
I would actually drop strength to 8 if your doing Pact of the blade since it causes all of your attack to scale with Charisma instead of Strength. For early game until u get Warlock to lvl 3 and unlock pact of blade you can just use a rapier or shortsword then swap to whatever You chose Fighters proficiency weapon.
Yep pact of the blade has the benefit of making your build incredibly gish with charisma being king secondary is constitution w/ dexterity being considerable mainly for AC or initiative should you prefer heavy armor. I would recommend not doing an 8 strength to jump further but frankly you get better options later in the game (jump spell and alternatives higher level).
Strength can still be useful for other things like jump, pushbacks.
Doesn't that penalize his battlemaster attacks saving throws though? Idk lol honestly asking
I went for champion fighter subclass and old one warlock patron to crit more often and frighten enemies around when the crit lands, also I picked half-orc race to increase crit damage
If you already have disarming attack, I like to add menacing attack instead of sweeping attack because menacing attack requires a wisdom save. So you examine the enemy, see if they're low or str or wis, and attack accordingly.
You can hit 20 charisma at level 5 if you take it up to 17 with your plus 2 and get the hair from the hag to bump it to 18 so when you hit level 5 you can get 20 charisma.
You can also respec after getting the hair. At that point 100 gold is nothing and you can steal it back anyway.
@@madmarduk1936how do you keep the stat point from the hag hair?? I think i lost it?
@@DRATER469 if you respec make sure to manually do your ability scores and it will be there. If you don’t the game will allocate the extra point FOR you and likely put it elsewhere.
I played something similar, watching the video I changed a bit in the build. Stats better: 10 14 16 8 10 16=>20. I play Golden Dwarf (Dark Urge), because I always play a dwarf for the first time, but there are probably races that are better for that build than a dwarf/human ;)
edit: or even 8 14 16 8 12 16=>20
A variation is 2 Fighter/2 Warlock/X Sorcerer which allows up to 3 casts of Eldritch Blast on a turn with actuon surge and quickened spell
And eldritch blast is already casting 2 beams at lvl 6 (fighter 2/ warlock 2/ sorcerer 2) so that's already 4 beams on a hexed enemy + charisma bonus damage that knocks back...
Which defeats the purpose of playing it like a fighter in melee like in this video which relies heavily on mobility and placement.
You also have the advantage of using a shield and heavy armor as a spellcaster, so there really is no point in going melee with a fighter / warlock combo.
@@nyrva2876 except the massive nova damage of 3 attacks a turn. The melee version is more sustainable. It gets 3 attacks every turn no matter what. 4 if you go polearm master. Sorc is powerful as all hell but it's a different build entirely this is for tanking/sustained dps with a high burst if need be. It can also blast from afar if need be.
Do you lvl up one each time? Fighter, warlock, sorcerer, in that order until you get lvl 6? I wanna play this with my bf but the complexity of the game makes me a bit.... hesitant. Usually when we play games like divinity I choose an archer/mage type that attacks from a distance, and eldritch blast seems like a good starting point 🤗
@@linneasjosvard start with fighter for the heavy armor proficiency and constitution saving throw proficiency, those are really important. From there decide if you want to be throwing spells mostly or be useful in a melee fight, if it's the latter go warlock 5 after the first level then fighter 5 to get your 3rd melee attack and extra feats. The dex gloves you can get will also make you good with a bow if you wanna play around with that as well. If you're more into firing off spells I'd go fighter 2 warlock 2 rest sorcerer, still picking pact of the blade so you only need charisma. Keep in mind you get one less feat with this setup. You'll be a heavy armor blaster who can twin and quicken spells, and if anything gets close you can still throw down in melee allbeit with just 1 attack unless you're hasted.
EDIT: actually, fighter 2 sorc 4 warlock 2 sorc 4 will atleast get your first feat at level 6 rather than 8 so that is probably preferable.
10 11 12 sorc for twinning and quickened, if you go this route though eldritch knight is better for the extra sots to make sorcery points, i belive you can eldrich blast about 6-9 times per round if you can quicken, very bursty
The extra attack from the warlock also stacks with the paladin as I just tried because it was too good to be true, seems to stack with everything. You can get improved extra attack one level early
can you share your pally/lock build please?
Its a tough call, action surge or divine smite?
@@adamm784 Currently 7 pally of the ancients and 5 goolock. I'm trying to oathbreak as hard as possible. Not only for the charisma buff on my own attacks but that of my ghouls i summon with necromancy of thay. I've made many mistakes this run but the perfect build would be:
-Orc
-17 cha, 16 Con, 14 Str, 10 dex (doesn't really helps us except for initiative)
-Auntie ethel hair cha
-7 lvls on paladin oathbreaker taking defense (you already have enough offense and gwf doesn't add much), choosing Great Weapon Master as a feat
-5 lvls in great old one warlock, taking devilsight and the temporary hp one for invocations, ASI feat to cha and of course pact of the blade. Also darkness if you don't mind bothering your friends.
-Put on the heaviest armor and a good greatsword (normally in dnd 5e i would allways grab a halberd for the bonus action but with this build i haven't got a turn without the bonus action attack).
That would be my perfect "Hexadin" build
@@pietran5832would you go 2 levels into paladin for the proficiencies + smite and then go 5 into warlock then back into pala?
@@pietran5832 Why not 5 Paladin / 5 Warlock / 2 Fighter for action surge?
Hex does not nerf stats on his own, it is more like a disadvantage for saving throws, mostly useful paired with some spells that requires it for full effect or full damage
It doesn't even do that. It's disadvantage for ability checks, not saving throws. So it's only practical usage outside of the damage on hit( which is the main benefit anyway) is to debuff Str/Dex (whichever is their highest) for an easier time shoving them around (as I believe that is a athletics/acrobatics check), or Wis to debuff their perception so your rogue has an easier time hiding, unless someone in your party has a spell that specifically calls for an ability check
that's why i said more like...
This is pretty close to the build I'm going for. Thanks for the tips
I understand that people like Eldritch blast because of the damage, but it is litterally the same as a crossbow or a longbow... Has 3 attacks for 1d10 adds the attack stat to damage... It has the advantage of being force damage, but weapons have the advantage of appliing on hit effects such as weapon enchantments and sneak attack... For martial classes such as a warriior it is better to just use a weapon.
If you did take this route would you keep Cha as the main stat or would you get Dex to 18 or 20?
Eldritch blast is up to 3 blasts at level 10 and you can only pact a melee weapon. This build is a true one stat gish, the dex stat is a waste and should be in con and wis. Cha should be 17 out the gate and dump str and int. You're also overlooking the invocation that lets EB push enemies off ledges. Crossbow can't do that. Blast is just your back up in this build anyway, you're a tank with a ton of temp hp and a high ac who can attack 3 times a turn.
I also got a ring of synergy or something that basically adds damage to my melee attacks by my spellcasting proficiency? Or something for 2 turns after a spell makes a hit.
So, basically, turn 1 hit eldritch blast. 2/3, hack away
force will almost always be > than pierce/slash/blunt
Furthermore, a standard action EB at about 5 is two attacks, later it is 3 attacks. So if you kill someone with your melee weapon in this build, but run out of movement speed, you could technically use action surge to EB 1-3 times. plus it has a pushback if it comes in handy. the crossbow is piercing damage. I'd easily take the EB against a bow in this build
Since you need level 5 of warlock & fighter for this to work. You could put another 2 into Sorcerer.
This’ll give you access to Metamagic and spellpoints, which can be used to increase the effectiveness of Eldritch Blast. - as well as AC if you go with Draconic heritage.
If you also select Eldritch knight as your subclass of fighter. With the way spell slots work, you’d have the equivalent of a level 7 pure caster. (If I understand it right) - that’d be 13 Sorcery points if you convert everything. Which can be used in making a eldritch blast bonus action and/or doubling the targets of Eldritch blast.
Patch 1 is now Live and Larian didn't fix nor mention about the warlocks extra attack is stackable with other classes extra attack.
This build is now officially approved boys.
Does the build still work?
"disarming attack getting rid of its weapon temporarily"
Bitch i'm stealing that shit. They get hit by disarm then it's mine.
I'd like to mention that disarming attack is rediculous because the AI goes mad when you pick up their weapon after disarming!
In my game most of the time they resisted the disarming
@@danielkjm Low Str?
@@ObscuredByTime 16 str
You should drop one of the ability score upgrades for great weapon master. That +10 damage is huge, especially with 3 attacks per turn and the -5 to hit can be off set very easy
yeah you can max main stat by starting with 17 and then getting the hags hair
i used hags hair to improve constitution. can i respec and use for charisma? or is it tied to constitution?@@josefcayos4026
@@josefcayos4026 alternative use a charisma boosting hat you can get in act 3. Nice bonus otherwise can hit a stat cap of 22.
pushing attack into double eldritch blast push gives an insane amount of control
Holy smokes, THIS is the build I’ve been looking for.
if you want to keep a good DEX, I suggest using Medium armor, which I feel is more plentiful than Heavy armor. Grab the Medium Armor Master feat (which increases the dex bonus limit from +2 to +3) when you're at the level, and you'll be able to get really good AC. if you're deciding to go Eldritch Knight instead of battle master, Be sure to Grab Shield(the spell), and if you really wanna bump the AC as high as you can, pick a good shield to hold on to! (you don't need to have your melee weapon/shield out to benefit from the AC. Also, you don't need to go eldritch knight if you have another way to access the Shield Spell.)
My current Highest AC build is between 24-29 AC thanks to medium armor master, and shield spell(I usually go Eldritch Knight) the few times I really need it. Partner and I are only just recently getting out of the shadow cursed lands, though, so I feel like I could take it even higher.
All that said, though. if you are hell-bent on using heavy armor, you could take tough instead of medium armor master, and as was suggested, swap the DEX for CON. you're a little more gear-dependent, but with how cheeky some enemies can get with their attacks, the extra HP can sometimes be more welcomed than AC.(Heavy armor master, in my opinion, doesn't really offer as much as tough does when it comes to HP conservation, but you could take it instead.)
I love my Tanks
Covering the levels 1-8 and or 1-12 in leveling up screen would save me time, great video im just saying
A similar build is the paladin 5, warlock 5, fighter 2. You lose some benefits and gain others.
You can multi class three classes ???
@@jarynlandrum7474 You can multiclass as all 12 classes at once, in fact there is an achievement to do so without Withers so from start to finish.
I definitely think Paladin 5 Warlock 7 is the way to go purely for the level 4 smites. I have this build on Wyll rn and it's tremendous.
@@beastslayer8729 I went with warlock 5 paladin 7 and outbreak for the aura of hate that give 5 bonus damage for me and my whole party
Don't sleep on aura of prot...
Riposte is really good for Battle Master. Allows you to use your reaction to counterattack. It's excellent.
J Dog th3 wise did pretty much that video guide 4 days before, which visibly inspired that exact build.
The robe that gifes you a extra +Char for Cantrips is the best. (Warlock, Sorcerer, Hybrid) nothing that gives you armor can match this. 18 DEX + Boots + Warlock mage armor bring you to 24AC. With Darkness plus deveils sieght. you are untouchable. around 60 damage without crits per round is very ok
That is great, the best Ac i mamaged to make was 19 ac H.Armor +3 ac from cape, boots and gloves +1 ac from mace and +2ac from shield 25 ac armor total and shadowhearth gives +2 ac from shield of faith. No one could touch me shame my damage was minimal.
i would actually argue against tanking your wisdom. str is what should be tanked. and honestly even your dex as you basically only have it for initiative. pact weapon makes str worthless past 12 since it would realistically only be for jump distance at that point. And heavy armor means dex does nothing for your ac. But having 8 wisdom means that literally any spell with a debuff is likely to just body you (the majority of spells that have hard cc target wisdom). you will get chain cc'd.
Use strength potions or gloves, and the greatsword that gives strength bonus damage an extra time. Then you get cha and str bonus on damage.
With this build i would sacrifice of on the ability increases from 20 to instead go great weapon master feat. Yes having a 20 is great but at an 18 you are already doing incredibly well. Reason being is that you can toggle a -5 penalty to your attack roll for a +10 to your damage much more than a simple +1. A -5 to hit at early level is harsh but by the time you get this feat you have +4 from your charisma and a +3 because of your proficiency meaning your still having a +2 to your attack rolls and that's before weapon enchantments are included.
The trade off is worth it. And if your attacking as many times as this build says your gonna hit eventually. the feat also lets you make a bonus action attack if you kill or crit your target. so thats another attack you can make if you plan accordingly.
Now what if you want that 20 charisma the answer is simple sacrifice one of your warlock levels for a fighter. the fighter gets another feat at level 6 meaning you can have a 20 and great weapon master.
love the vid want to see more but you guys made a couple of mistakes on it. such as hex doesnt work the way you say it does. it lowers ablity checks not damage and such.
I'd take this further. Keep 18 cha, sacrifice 4th level warlock spells, get great weapon master AND polearm master
Appreciate the thoughts, and yeah Hollow is still learning the dense dnd systems so apologies for any mistakes!
@@RageGamingVideos its a great concept like to see more from you guys. keep up the great work.
So what would the level up progress look like in terms of fighter/warlock? I went fighter->warlock->warlock so far
If you are going with heavy armor, what are you getting for the 16 dexterity? Did I miss something?
Yeah I'm curious about that myself. Other than making sure you're getting initiative I'm kind of lost on pumping THAT much dex
Yeah that's our bad, put it in Con instead
Go monk with the Dex
Hello! I really like you content!, let me ask you one question: Is this build still viable after Patch 1 deployed yesterday?
Isn't it better to go Warlock 5, Fighter 6? The extra level gets you another feat which can be ASI.
So if you went 17 CHA at character creation, you can have 20 CHA with first ASI and Ethel's Hair.
After which you have 2 more feats for more stats or feats like polearm mastery and sentinel, or wven push Charisma to 22.
The extra 2 levels of warlock arent really getting you enough to make it worth it.
You could also, at level 12, go for warlock 5, fighter 7, but with eldritch knight instead and get War Magic so you can cast eldritch blast and attack on the same turn.
Warlock 5, Fighter 6, War Cleric 1 gets you another attack per turn a number of times per day depending on your Wisdom modifier.
I start with Fighter and I was planning to lvl up till 5 and then swap to warlock. Also pick up riposte… OP… then see in darkness and Darkness… all the enemies are going to miss and you will riposte. Oh, I’m a drow btw, so I have free spell at lvl 5.
If you go drow, half drow or asm tiefling I would go with devils sight over repelling blast since you can do some checky darkness gameplay
Love your content! I've been playing around with this a lot and I found two things, I like running pyroquickness hat with this build, you can proc it off hellish rebuke. The second is I like 6 warlock 6 champion fighter, you can get savage attacker with the extra feat if you are not casting a lot of spells.
I was thinming of going 5 levels into fighter, grab great weapon class feature , go champion for the lowered crit, 5 in warlock giving me the multi attacks plus extra damage and paralize on a crit, and then 2 levels into paladin for even more crit damage.
This plus the helmet i have that reduces crit by another 1
So everytine i crit i paralize and do an extra 2d10 plus my crit damage which is an 18-20 roll for me.
Edit: because of the roll advantage and the number of times you can swing in one turn, you bound to get a few or more crits every engagement
Here is the build for respecting ...
Eldritch Knight Fighter/Warlock (Race: Githyanki if you can because of all the weapon gains)
Abilities - 12 Str, 16 Dex (+1), 14 Con, 8 Int, 8 Wis, 16 Cha (+2)
Level 1 - Fighter (Level 1)
Fighting Style - Great Weapon Fighting
Level 2 - Warlock (Level 1)
Cantrips - Eldritch Blast, Blade Ward
Spells - Armor Agathys, Hellish Rebuke
Subclass - The Fiend
Level 3 - Warlock (Level 2)
Spells - Hex
Invocations - Devil’s Sight, Repelling Blast
Level 4 - Warlock (Level 3)
Pact Boon - Pact of the Blade
Spells - Darkness
Level 5 - Fighter (Level 2)
Level 6 - Fighter (Level 3)
Subclass - Battle Master
Maneuvers - Feinting Attack, Disarming Attack, Sweeping Attack
Level 7 - Fighter (Level 4)
Feat - Ability Improvement - +2 Charisma
Level 8 - Fighter (Level 5)
Level 9 - Warlock (Level 4)
Cantrip - Bone Chill
Spells - Misty Step
Feat - Ability Improvement - +2 Charisma
Level 10 - Warlock (Level 5)
Invocations - Agonizing Blast
Spells - Fireball
Replace Misty Step with Grant Flight
Level 11 - Warlock (Level 6)
Spells - Hunger of Hadar
Level 12 - Warlock (Level 7)
Spells - Banishment
i am kinda doing something similar. i plan to do warlock pact of the blade 5, vengeance paladin 5 ,fighter 2. pact blade extra attack, paladin extra attack an fighters action surge , same amount of attacks i believe ( i might be off by one) but with the added bonus of loading smites into them to amp the damage a bit. if they give us more levels later on ill add one more to fighter for sure to get some subclass perk probably champion for crit fishing potential.
You fell into the common misconception of Hex. It doesn't reduce health if you select Con. It doesn't reduce attacks if you select Str or Dex. It ONLY affects skill checks. When trying to deceive or persuade someone, casting hex on them beforehand and selecting Wisdom to reduce their insight would work. The disadvantage on checks is next to useless in combat other than to reduce someone's perception rolls if you are trying to sneak, or their athletics/acrobatics if you are trying to grapple. This has been a common misconception since 5e released, so it's not a surprising mistake.
Haven't done a playthrough with this build yet in my party, how does the melee/ranged stuff actually apply in combat? Is ranged/eldritch blast "more damage" than doing melee attacks, or the opposite way? Or do you lose out on maxing either ranged/melee but get decent damage with both? Any reason to ever attack melee when you can just use eldritch blast? (and at that point, why not just go a pure warlock?)
It's amazing in party. I have shadowheart as my tank and respeced Wyll in this build with Gale as my main mage and me as rogue ranger. The eldritch blast allows you to attack while closing distance to your target. Also, like he states, it is great for pushing mobs off my rogue and mage. Also, if you punish a target with melee, you can action surge and start blasting your next target while closing the gap. All of this can be done in a matter of one to two turns. After battle, short rest to heal and do it again.
Cant wait to try this build!
Small thing mate, you misspelled Infinite in your title. Thought you might wanna fix it!
Also, while you are looking the word up to get the spelling correct. Maybe take a second to read the definition as well.
As much as i hate to...having just made it to the forge, i think im going to start over with a fighter,...rolled a cleric when i installed and its just not fun missing every attack
I can’t see taking fighter levels other than starting as a fighter until post level 6 where you get warlock extra attack.
Extra attack is just too valuable for any martial class to leave to level 8, you get a feat at level 5, and then you can get action surge at level 7.
Just overall comes online quicker if you get extra attack at level 6 and not 8. The superiority die are nice but they are just not as good as a feat and extra attack by level 6.
Great build!
FINALLY some one explains this sonit actually makes sense i was ablut to give up on this game it looks great but for noobs its not easy to understand and all the videos assume you understand the board game of D&D.
I'm messing around with end game builds, and came up on a Fighter 2/Fiend Warlock 5/Swords Bard 5.
With some good equipment synergy (scum saves to hoard the best equipment on my first glorious playthrough) and Armour of Shadow + Mirror Image + Defensive Flourish. I can end up with 31 AC after buffs.
Not to mention the stuff already mentioned with some AOE ability with the bard spells.
My bladesinger is complete.
How did this build turn out? Looking into a Bard build as there aren't many floating around right now, and am seeing comments that Bard isn't ideal. I imagine that Valor would make a better Sword+Board build, but there is something compelling about Lore now that one of the secrets is Haste. Not getting Extra Attack/Secrets till 6 is a bummer.
Is there a reason you've chosen Human over Half Orc, Half Elf, Dwarf, etc.?
yes I'm really new to the game and trying to work out why human?
Great build, I was just wondering, once you get that legendary chest armor from house of hope, and it makes you proficient with it, so you dont really need proficiency with heavy armor anymore right? and could go warlock first for more spellslots or is it still better to go fighter first even with the legendary chest that requires no proficiency while wearing it?
Nice build, how come you went with a dexterity of 16 with heavy armour?
I'm trying to figure out how STR fits into your build. Seems like a dump stat to me. When it comes to Maneuvers, you can use your DEX for the Saving Throw DC (8 + prof. bonus + Dex OR Str bonus). At least that's how it is in D&D. I'd dump Str to 10 and either bump up Con or Wis. Or dump to 8 and bump both. Hell, even Dex could lose a couple points for Con or Wis. Am I missing something, or isn't Dex just for saves and DC here? Honestly, just talking about all this makes me wonder if Battle Master is even worth it.
im curious because im new to the game and dnd why do you have so many points in dex don't you get a bonus for heavy armor with str ?
Great video, this is the kind of build I know I'll enjoy! Anyone have any recommendations on maybe top 3 races for this type of build? I was thinking maybe Half-Orc, Tiefling or Half-Elf but I'm new to D&D and not sure if these are good choices.
Half orc is good but then you should build towards champion instead of battle master. There are weapons and spells you can get to improve your crit rate further to take advantage of your 3x crit dmg. Such as Hex-wisdom into hold person. You can use the great old one as your patron instead of the fiend to frighten any enemy you crit. Use this with weapons that produce multiple hits and advantage for more chances to crit.
All kinds of Tieflings and Drow learn darkness at lv5. Combine with devil sight warlock (drop repelling blast) and you'll have effective god mode in your own darkness. Sorrow is a nice weapon to use to pull ranged enemies closer to the darkness. Attack then retreat back into the safety of the darkness. Only aoes can hit you, so take counterspell to deal with those.
There is a unlimited attack bug with explosive arrows cuz for some reason shooting them doesnt use up an action. Could be that it only works for gloomstalker rangers, havent checked
I'd probably sacrifice the 4th level spells of warlock 7 for fighter 6 and getting great weapon master
That certainly works!
Problem with fighter first is you lose the much needed party face skills. If you're rocking a high CHR you are the face for the party.
Tips : You can steal your money back from withers, so respec doesnt actually cost anything
Go 8 levels in fighter and 4 in warlock to get 4 feats. Unlike other classes, fighters get feats at 4, 6 and 8
But you lose your lvl 5 bonus attack on warlock and that’s kind off the point of the build
can you make a druid multiclass build?
I'm gonna go fighter 3 Battle Master for extra attacks with superiority die and action surge. Paladin 2 for holy smite. Then warlock 7 fiend with blade class. With +2 char, and great weapon mastery for extra attacks
Devil sight with darkness is the best combo for warlock
2:57 lvl I; 4:00 lvl II; 5:12 lvl III; 6:00 lvl IV; 6:33 lvl V; 6:39 lvl VI; 7:32 lvl VII; 7:47 lvl VIII;
What ability determines DC for Battlemaster maneuvers in this build? Does its use charisma? Or the traditional higher of strength or dexterity?
You might consider paladin for your last two levels to get Divine Smite mixed into all your attacks. In fact, you might consider Warlock 5 / Paladin 5 / Fighter 2.
Rather go pala 7 for the aura. Action sure is just one turn
@@flyingdutchman9053 The aura is indeed really powerful. I'd consider the tradeoff between it and action surge approximately equal and a matter of preference.
@@flyingdutchman9053you’d be giving up your superiority dice also. Adding CHA bonus to save vs damage is also pretty powerful.
I'm going fighter 3 for action surge and superior dice. Paladin 2 for smite, the rest warlock. +2 cha and great weapon mastery for extra attacks. Only thing you lose in this build is the one extra attack from not having fighter or paladin level 5 and the paladins aura but I think the trade-off is worth it. Actually I'll have to do fighter at least level 4 to get a second trait.
@@zekeodima3708 No offense but yours is probably the worst version. Taking action surge but missing out on an extra attack every turn is just bad. Warlock doesnt help you much past 5 if you multiclass a melee character. Superior dice is offset a lot by other bonuses (weapon equipment) so that doesnt rank very high. For sure not higher compared to loosing the extra attack every turn an missing a feat.
Im a bit confused as I can not get the stats that you have shown regardless of the Race I use the best I can get my Charisma is 15 .....* Edit worked it out... Keep up the Character builds please as I know next to nothing about D&D and classes etc so this vid was very informative for me , TY
what do you think on a 5 fighter (battle master) / 5 warlock (great old one) / 2 paladin (vengeance)?
Is this basically what War Magic is trying to accomplish (cast offensive spells, then attack) but better?
Yes, and now Barb
Just found my first build I like it
Isn't it better to use Warlock as the base class to get Wisdom saving throw proficiency?
I dont know if they did something or did I did something but my character (lvl 5 fighter) does not have proficiency in heavy armor. Only light.
Now im curious. Can this still be a decent build if u wanted to go dual weidling?!
I think this has been fixed. I am no longer getting double double attacks. I am going to respec and redo the build to make sure, but given that patch 2 just came oout, I'm guessing it has been fixed.
You can take ability improvement (feat) on both classes when multiclassing?
Will the same work for Paladin/Warlock, or is the 3rd attack exclusive to how the Fighter and Warlock extra attack synergizes?
Cleave makes sweeping attack obsolete. Sweeping attack is so weak, it's honestly a waste of a maneuver. Use trip, menacing, push, disarming, and feinting.
does this build work for other weapon styles, like 1 handed + shield or 2 weapon fighting?
That hit % chance was low imo. My fighter gets 85-95% or even higher during battle.
Is there a link to a page / spreadsheet detailing how to level the character?
What gear pieces do you have? I'd like to know
I am missing something. How is there fire damage on the Soulbreaker Greatsword? Can you add that somehow?
Pact weapon makes your mod change to charisma, does baldur sword add 2x str mod on top?
A question about skill proficiencies... are the choice on screen @ 3:41 the ones you went with or did you change them? just curious. My skills look like this: Athletics, Acrobatics, Perception, Intimidation, Persuasion. My background is Soldier.
Did this get nerfed from the patch?
I'm wondering as well...🤔
Hehh, just made a gith warlock, stole Lae'Zel's armor and boots and when Shadowheart casts Shield of Faith on me, it's AC 19 baby! Level One, Level One, Level One! Trying to get the sword from the cambion lt. and make it my pact weapon, but without save scumming it's proving to be a TPK after TPK due to bad rolls, always when he's down to like 12HP! But maybe I shouldn't go Pact of the Blade, anyway... THE best game maybe ever. Morrowind was another labour of love, let's hope Larian doesn't go the route of All Evil...
Instead of this i think is better to put 10 strength and put that in dexterity, then put yourself an intermediate armor max dexterity and take two weapons fighting style, so you can have 2 extra attacks for turn whin a offhand weapon
How can I pair the Illithid parasite powers with this build like which abilities should I invest tadpoles in?
Oh god yes INT and WIS at 8 is like die instantly to spells.
Get devil's sight and use darkness you're welcome :)
Are there hoods for the rogue in the game?
(except Frayed Drow Hood)
I searched but didn't find
There’s a mod called Any Item (release) where you can scroll through the gear. There’s a couple of hoods. Another mod called Basket full of equipment adds some new hoods. Without mods there’s a nice hood that becomes available I believe in act 3
@oscdogga Thank you
I hope i can finally find the hood in act 3
Yes act 1 myconid colony. Kill the druegar folks the leader asks you too. He opens the reasure room. Hood and mask in there. Its top notch gear
Do you run illithed powers with this and if so which ones did you use?
This is one of my fave builds, very versatile gish. You can also go GOO warlock 7/Champion 5 for 3 attacks and fear on crits.
What about skills to use with this build?
I'm currently 5/5 warlock champion and having a blast. especially because I keep chugging elixir of viciousness. 15% of my attacks crit currently, it's wild
I just don't know if I'll go 7/5 or 5/7. gotta research a bit more
I'm also playing a fairly hybrid build, w/ the +cha modifier on eldritch blast as well as a robe that also gives +cha mod to it, and with 20 charisma, that's a 11-20 eldritch blast that hits three times.
slap in some equipment that give arcane synergy, and my attacks also gain an additional +5 from charisma.
for AC, thanks to the 18-dex gloves and mage armor, I'm at a very comfortable 18AC. My previous exotic material medium armor only ended up giving +1 AC over it, so it's a great build overall