Top 10 Most Underrated Spells In Baldur's Gate 3 (But They're OP)
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- เผยแพร่เมื่อ 14 ก.ย. 2023
- Which spells do NOT come to mind when you ask about powerful spells in Baldur's Gate 3? But are secretly quite powerful? This video answers that question and goes over the top 10 most powerful spells in Baldur's Gate 3, that are at the same are also kind of underrated. Enjoy!
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I also did one for the WORST spells by the way: th-cam.com/video/lePa3Knkm5Y/w-d-xo.html
You know what else is underrated? You pressing that subscribe button.
Thank you legends for watching, appreciate you all.
God damn it. You got me with this video - I am in! 😎
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Great video, count me in
Great list. Another spell that I slept on was Otto’s Irresistible Dance. I didn’t think it was worth a level 6 slot until I forced Raphael to gangam style while my party beat him to death
Lmao
That was my experience with the Slayer avatar. I didn't think it would work, but popped a scroll of Dance just for shits and giggles, and just beat the snot out of the Slayer.
My fight is to spell him tasha hideous laughter to death. 😂
It looks like Raphael not only like to laugh,but also to dance. 100% social person. 😂
@@BotoDai to spell him?
thats the most broken spell in the game actually it needs a nerf 😅
Wyll casting Hunger of Hadar and spamming Eldritch Blasts to knock enemies back really carried a lot of fights for me
Due to poor tactical planning eldritch blast lost me more loot than any mechanic in the game lol
@@V3x0rwho cares when you can instakill enemies with a cantrip loo
@@BridgyP people who like loot...
Combine it with wizard casting ice storm and cleric casting swarm of insects... you can push enemies further than they can move
I'm running Warlock on my main this playthrough and it carried me until I could get Lockadin online.
Hunger of Hadar + Spike Growth is a great wombo combo as well.
They die if they move.
They die if they stay still.
W.
Also they cannot jump. While I didn't use Hunger of Hadar in fight against orthon in Shar's gauntlet, I still messed around a lot with Spike Growth, only downside was in jumps. But with Hunger of Hadar it is not the issue at all. But it did quite pain in the Moonrise tower for me, when I needed to drop concentration for enemy spellcasters. Luckily my monk did it very nice and fast.
My wife used hunger of hadar to solo the gyrmforge dwarves by slapping it down just before a little jump off to the side.
Only one dwarf actually made it over, and all the rest died of hadar damage. The one lucky dwarf who *did* get past it, immediately got pushed into a chasm.
Something more amazing than that... your wife is playing games with you haha... lucky man
Yeah I can't imagine playing without it. It's so good for bottlenecking enemies.
My only disappointment with Hunger of Hadar is that the damage doesn't scale with upcasting, but that's not so bad in a game that stops at level 12. Anything past that and it falls off, which is a shame because Warlock spell slots are so great with spells that scale, since the slots automatically scale. It's a phenomenal move though. It's like 3 different spells in one.
@robertartigue5541 his wife is the girl in his profile pic
@@MrE.8882d character?
1. Hunger of Hadar
2. Sanctuary
3. Globe of Invulnerability
4. Flaming Sphere
5. Blindness
6. Tasha’s Hideous Laughter
7. Telekinesis
8. Longstrider
9. Aid
10. Minor Illusion
Thank you.
Bump
I use Sanc CONSTANTLY to screw over big packs
Hunger of Hadar took out the Surgeon and his nurses for me - for Shar worshippers, they weren't very comfortable in the dark.
Can a sorcerer learn these?
If you want to make Hadar even stronger, if you use snowburst ring, the cold damage from hadar creates ice under every target meaning they can slip and fall prone in the hadar making it pretty much impossible to escape.
(Patch 3 seemingly removed The interaction, but any other cold spell still works in combo with Hadar to create absolute hell)
That's a very good idea. >:)
Did I see that caster holding 2 staffs?! What!
@@ramco6060 Get the Dual Wielder Feat on your caster.
I use this ring, boots that prevent slipping on ice, and the hoarfrost staff in my Paladin. Constantly makes everyone around him slip prone which really locks enemies down. Love it. It would absolutely pair beautifully with HoH.
Me and my buddies did a 3 man playthrough and were very surprised that we were ambushed by Raphael's enemy in that area with the displacer beast. The entire group of the enemies were upstairs and I opened up by using misty step to jump onto a wooden beam outside and dropped hunger of hadar on them. It totally shafted their entire ambush as they were confused as to how to get to us with all that movement speed and blindness.
I never used longstrider until I realized it was a ritual spell.
They really should include whether something is a ritual, and what effects upcasting has, on the spell select screen while leveling up.
This. It really should be highlighted in a better way
It would also be really convenient if you could pre-select "until long-rest" spells to be automatically applied after long rest. Would even make sense from RP perspective. I mean, there's no way my Wyll wouldn't bind his weapon as ritual after waking up.
@katerinachuranova8435 that's a really good idea for a mod though
They do. It does. You just didn't read
@@katerinachuranova8435I think having to remember to cast it makes more RP sense
You mentioned Aid, but the part that I really like is when you short rest that increased health counts towards that 50% health restoral.
Another hot tip for No. 4 Flaming sphere, you can use Dip on it to make your weapons gain a 1d4 fire damage for 3 turns
Wow good
you can do that with a candle and not waste a spell slot
@@SarajevoShotz but can a candle attack multiple enemies and block them from reaching your backline ? :)
This is a nice tip until you learn that if you throw a poison on the ground and then dip your weapon in the pool, it lasts until long rest- and multiple characters can dip in the same pool. Start your day with this plus your Aid and Longstrider casts every time you camp.
@@SarajevoShotz Did I say use this spell just to only dip your weapons in fire, no I'm saying it's a feature of this spell not many people know about or considered
I’ve seen a bunch of these BG3 what spells are great type videos…and I have to say this is one of the best ones I have seen, for two reasons: 1. You concisely go into the reasons why the spells are great and show examples. 2. This one is my favorite…you zoom into the spell icons, descriptions etc. I can see everything so clearly! When watching on a phone screen it’s hard to see all the details. Wonderful job, I’m gonna check out your other vids, thanks!
You can add Otto's irresistible dance - it has no save on cast and the boss is out of the whole fight - goodbye Cazador and his annoying mist form, he starts to dance and you can cast sunlight, sunbeams, anything without any trouble.
completely neutered Raphael for me.
And you buy a ton of Scrolls. You dont even need to be a caster
Yeah, used it on Raphael too. That and turned Yurgir on him, made that fight a breeze.
Who's out here buying scrolls!? Gloves of Thievery + 20 dex + expertise + guidance + pickpocket = Scrolls are practically free.
@@azurelion6722 Not worth the time wriggling back and forth using stealth and shimmying out of LOS and such. Money is extremely plentiful in this game.
An added bonus about the hunger of hadar is that it is not considered a surface effect, meaning that you can stack additional surface effects upon it to further debuff the enemy within.
absolutely, stacking it with others AoE effects is horrifically deadly.
Ohh, yeah, Spike Growth all the way!
@@suzanneromijnders6320grease better or what i do is stink cloud
I prefer darkness over hunger because of the projectile negation combined with sleet storm, and I get melee warlocks with devil’s sight and anti slip shoes inside spank and tanking
@@KonStarStudio If you're going with devil's sight build darkness is definitely better than hadar. However, this would mean that all other teammates without devil's sight can't participate in the fight. Though 4 warlocks is pretty fun lol.
Not bad. I'd add in Sleet Storm as well - it doesn't do damage by itself, but it covers a huge area, lasts forever (as long as you concentrate) and causes ice underfoot which enemies slip on and go prone. Combine it with something like Insect Plague (from another caster) and you have something truly nasty
Combine it with the number 1 spell on this list :p
Also if you melt it with fire you can also conduct an electric spell in the aoe.
+1 for sleet storm, probably my most used CC spell, it's just hilarious seeing 90% of enemies dash and then immediately go prone. I would add it works well with summon woodland beings because the Dryad is immune to prone and can just walk through the sleet storm.
@@karllong There's also quite a few boots that make you immune to difficult terrain, or ice, or prone etc... So, very easy to only affect enemies.
@@sullenskulls9709 I have one pair, the hoarfrost boots, not aware of the others though. I think the spell freedom of movement works also, although not sure about prone.
With Sanctuary I have Shadowheart cast on my Druid Tav and then have my Tav cast Moonbeam. I'm not sure if it's a bug or actually part of the game but damage from Moonbeam doesn't count as my own damage, so Sanctuary stays on. Also everytime i move Moonbeam the ten turn staying power starts over. It's genius and works great.
Aid is legit. On my second playthrough, my start-of-day rotation was upcast Aid to 5th level (+20 max hp), cast Hero's Feast (+12 max hp), then use the spell crux amulet to get the 6th level spell slot back. That's like +35% hp or something between long rests. Pretty good.
As it doesn't require concentration, you can have one of the mercs cast it in the camp.
Man, did the same but since first playthrough. I one Up It now, i dont know if its a bug but you can use the active from Markokeshir individually pero character, so you can use It to cast Heros feast for free. Also always cast summons before It: My current rotation is summon cambion with shadowheart, summon mummy, guls, flyung guls and myridion (using al passives in objectos or ilicid powers to mantain spell solts) with Gale. Then cast Aid and Heros feast. You end Up with a 15 man army, all with 32 HP more, and ussually no spells cast (except for a lvl 5 spell from shadowheart).
Also what OP said, you can just Cast It in Camp with a different character lol
If you still have access to Act 1, you can combine Aid with the well in front of Auntie Ethel's house to get +10 HP on top of Aid's buff. Even the squishies have decent HP at that point.
10 more hp from the well
@@santosiconly issue with the well is when you long rest you get nauseous
FINALLY someone mentioning hungar of hadar. My favorite spell which carried my warlock through the entire first run. Any group of big enemies just get screwed over completely.
I love it too, especially in conjunction with Evard's Black Tentacles, or Plant Growth or even Spike Growth . Тhey interact and we get - low tier total zone of death, without hope of salvation )
I didn't realize Hunger of Hadar was awesome until it was used against me in act 2 in combination with Black Hole.
@V3x0r my first character was a warlock and as soon as I hit level 5 I took it. I was drawn to the colour of it tbh its so nice. Anyway I used that and silence from shadowheart to completely destroy auntie ethel
@@ArqteW another spell I use with it ice storm to decimate enemies and make em slip up. Sleet storm is also good
I'm honestly surprised it's even on a list of underrated spells. I picked on my first play through because I thought it sounded cool and very warlock. I don't think I ever replaced it.
Sanctuary is so crazy good. If you want to deal damage while it's up, you can use summons or even Glyph of Warding (since that doesn't count as a hostile action). If an ally is downed, you can get them up and cast Sanctuary, and they can't be just knocked down again while they chug potions. Throwing items (including potions) does count as an attack roll though.
last patch fixed glyphs to break sanctuary but it's good regardless, especially to save npcs you want
Just cast sanctuary before starting lets say viconia conversation in act 3, leave 3 chars back at stairs, cast hazard spells on stakrs and enjoy free win lol
Not sure if it's fixed yet but casting phantasmal killer and protecting the concentration with sanctuary didn't break it
Saving party members from going down a second time and keeping Shadowheart alive while she heals everyone are my favorite uses for it. Invulnerable heal-bot is pretty invaluable. It almost feels broken that you can cast non-attack spells without losing sanctuary.
Tasha's Hideous Laughter is incredible, and was the best spell my Bard had in my opinion. A level 1 spell that would leave bosses crippled on the floor. In a certain Hell related fight in Act 3 I had the boss just cackling on the ground while blasted everything else, and even then I was able to do a large amount of damage to him before the damage broke the spell. For a level 1 spell slot it's insane, and with a few DC boosting items usually has a 75-95% chance of working on everything I've faced, almost unavoidable because I multi classed into Warlock and could use Hex as a Bonus Action to cripple their chances of resisting.
I'm sorry, but hex doesn't affect saves. Only ability checks. So you're better off targeting STR/DEX to make the enemy easier to shove.
I never found it all that good because it was a single target control spell with concentration (which again is he shittiest mechanic imo in any table top) with multiple chances for a save. Good early game control but as soon as I get hold person or something, I take that.
@@proverbialking3452concentration is required to not make certain kinds of spells completely broken for their level or broken regardless of level. If it frustrates you it isn't easier it's working lol (also it's DnD you can always just houserule it)
Astarion storyline spoilers!!!
My favourite thing is to force bosses to dance with Otto's Irresistible Dance. I made my astarion a rogue/bard and I cast it on cazzador for the sheer rp fantasy of it. How does it feel like to be on the receiving end of this kind of domination of will?
@@anguishedcarpet The thing is on higher lvl, you get better skill to concentrate on. Up-casting hold person for example let you hold a whole squad of enemies. As a Sorcerer you can dual cast haste on your fighter and barb then watch them tear a whole army apart.
Want AoE Damage? "Cloud kill", Big AoE and you can re-cast it for free in the same fight.
Want a choke point in an open field? Wall of Fire
Tasha's Hideous Laughter and other skill mentioned in this video is "good" in some situation but overall, they tend to fall off at higher lvl.
I like to nominate sleet storm as well. It guarantee removes all concentration from casters and it create an large ice surface that almost everyone slip on. It's so underrated imo.
I found druids CONJURE WOODLAND BEING being quite usefull too. Having a summon that has own summon and can concentrate on MASSIVE thorns that last 100 turns, impair movement and deal damage. And it can be cast unlimited amount of time. Only downside - dryad has abysmally small hp (and 4th lvl spell slot can be considered a downside at some extent).
Laying the thorns and throwing locusts on top can create a huge headache for the enemy.
She can hit like a truck with shillelagh which she can cast on herself.
I summoned one out of desperation in the Yurgir fight and she saved my ass
i absolutely love her. I don't bother concentrating on the massive thorn field because she can cast it every turn, remember it does the damage when you first put it down.
It was OP in BG2 as well. Maybe even one... never got that high level of a druid in it. One spell slot in exchange for a whole extra caster? Yes please!
Once you use longstrider, you can't do without it. Have a team member cast it in the camp or swap out the slot after you cast (as long as you upcast it, it stays)
Minor illusion has definitely grown on me. I first became aware of its usefulness at the Goblin Camp by using it to distract the goblins guarding the two giant spiders so I can lockpick the door and let them out for lunch 😜
This is one of the most useful videos I've seen on BG3. I recently discovered the joy that is Sanctuary, and oh my gods is it perfect. You can even twincast it if you get into a tight spot, enabling ridiculous strategies like twinned Greater Invisibility on your two assassins -> twinned Sanctuary on your two non-assassins.
Totally caught off guard by the quality of this video. Excellent info, concise, entertaining and you obviously put a ton of work into the editing. Good job!
The problem with hunger is on tactician mode enemies will just jump out of it. Jump is op.
The number of enemies that just jump out of AOE spells like Spike Growth is irritating AF, lol.
Hyenas shouldn't be that smart!
Here's why I like Evard's Black Tentacles. Smothered enemies can't jump away.
Its good to combine it with other surface effects
appreciate the video, and deeper dive into some actually overlooked spells (new ideas for me in maybe half). Still waiting for one of these for higher level wizard spells, but so far they usually focus on level 1-2 spells only.
My favorite Telekinesis move is throwing enemies into each other
hunger of Hadar + Rock wall = win
Isn't them both concentrarion spells?
@@Vinicius-xm3cycast them on different characters
Evards Black tentacles which prevents movement + hunger of Hadar 👍
To make it even more fun cast crown of madness on the stronger victim. Watch him turn on his allies in the trapped mire. 😅
Could probably use confusion at that point
Great video as always! Unless I've missed it, I'd like to see you do a video on how OP Monks can be in BG3! Perhaps talking of how ridiculously strong a Strength monk is with a few level dips into Rogue/Thief in order to maximize the damage?
Great list, love minor illusion, incredibly useful. I would also add sleet storm + spike growth, love watching enemies dash through those. Plant growth is another underrated CC, no damage but 1/4 movement speed can keep enemies in certain AOE's for longer and it doesn't use concentration.
Sleet storm is cool but at 1 spell slot level higher you get ice storm, which is the same thing but does damage. Love plant growth tho bc its not a concentration unlike hadar or spike growth
@@gamignman267 Ice storm is good for some damage but it's only 2 turns of ice surface, sleet storm is 10 turns and about 2x the AOE, I could see using them both, sleet storm for cc and ice storm for damage as they are probably cold already & quite a few items that proc the status crusted with frost. Shame sleet storm doesn't make ppl wet until it ends.
Thank you, Hunger of Hadar is my favorite spell! Repelling Blast is perfect to keep shoving them back into it, and other casters can put even more slowing spells on top of them, like Sleet Storm and Insect Plague. I LOVE making a big pool of horribleness and keeping enemies simmering there.
excellent video. i only used 3 of these on a regular basis, sanctuary, longstrider and aid. and I didnt know you could upcast the last two!
Thank you again! This video was really helpful for me.
Thank you goat! Appreciate the generosity.
Hunger of Hadar is the strongest spell in the game. I cannot say how much this carry me, I never played dnd, I dont know nothing, I just picked this spell because it looks cool and playing on tactician it was easy. Combining it with repelling blast, it is truly op
Easily the most informative and helpful BG3 viddy I have ever seen. You rock my world, bro. 🤩
great info, well-edited/produced, and entertaining. A+
Long jump + potion of hillstrength is super effective for mobility. Ritual spell, potion lasts a long rest, distance you can jump is even bigger than the radius from misty step, all for a bonus action. Absolute killer. And the matrix jumps are not only fun to do, but also usefull out of combat for exploring
I use this on my ranger/rogue Tav. Incredible to always achieve optimal positioning. Also got Lae'zel (natural high str) with the athletic feat and ring of increased jump. She can jump through the battlefield and bash enemies left and right un impeded .
Totally agree with hunger of hadar! There’s a certain fight in act 2 against a TON of enemies, and it was an absolute game changer!
yup i did the same + darkness to disable ranged enemies so they dont brake a portal. Works on tactician didnt test it on honor
Thanks for your time and help.
Wow, brilliant list! most of these I have not tried yet so can't wait to give them a go! Thank you :)
Hunger of Hadar is ABSURDLY powerful.
Started my second playthrough, included Wyll in my party for the first time. Discovered the true wonder of Hunger of Hadar.
In my first playthrough the only time I was against that spell was during the assault on Moonrise towers, and I swear getting stuck in TWO Hunger of Hadars in the main hall of the towers was PAINFUL. Couldn't even misty step out of it.
Nothing beats using hunger of Hadar, watching the enemy spend 2 turns just to walk out of it, and then you use repelling blast and say: now do it again.
Combine it with either Plant Growth or Spike Growth, it's even better. Hunger of Hadar is one of several spells that cause the "Difficult Terrain" modifier which halves movement speed. But they do not stack. Plant Growth & Spike Growth both just directly reduce movement speed, which means they do stack with any difficult terrain spell. Plant Growth will quarter movement speed, and Spike Growth will halve it, but also do damage for every 1.5m of movement. Throw in a black hole cast into the middle, and its literally AFK mode for a fight.
Plant Growth with Ice Storm is pretty solid too. Dex Save or fall prone and lose all actions/bonus actions. Standing up from prone takes half your movement, but Plant Growth quarters their movement speed, and difficult terrain halves it again.
There are so many cool combos in this game.
But what's the point. you could just hold them
@@methujeraya There's a few fights in the game where the combo of HoH with Spike Growth will catch 10-15 enemies. You're never doing that with "Hold...."
@@methujeraya Hold can be saved every turn and its limited, those terrain control cannot be saved and will catch everyone depending on the location
@@erichdegurechaff9515 I know but... in Act 1 there's only a couple fights where you could use that. On top of my mind it's mostly the werewolf section very early on.
Maybe the goblins too? But goblins already have a choke point grease would do plus barrels of bombs.
In act 2. if you're facing that many enemies the cleric, by then, already has the spirit guardian. And holy fucks them up in act 2.
In act 3, if you hold anyone they're dead that turn. Anyone. In act 3 you could easily hold 5 enemies at the same time. or 2 hold monster. Even dies once he is held.
So yeah the combo is great but if that's how much setup we need we got create water + lightning.
Thank you great video! I really appreciate how brief and to the point it is! 👏
Amazing video great explanation
Telekinesis is also a great spell if a massive Aoe is coming and one ally wasn't able to get away from the affected area on their turn; just cast telekinesis on them towards a safe place
"move them" heh. Gently I'm sure 😂
I sometimes use it as a “teleport” where I chuck my battle master or paladin to the enemy because of low movement.
Ok, these are actually really good spells.
Minor illusion is fantastic for manipulating the crowds - and it is fantastic tool for a practicing barrelmancer or just for initiating fights on your own terms.
Aid - I must say, I slept on this spell - this is an efficient group heal that is not subject to RNG and it increases max hitpoints - this is far better than it looks like - it is hp boost comparable to improving con by ~4 points when upcast. For the entire party.
Longstrider - basically all ritual spells are great, really. Longstrider is an amazing utility spell - if only for the purpose of saving you time. And additional movement in combat is invaluable for certain classes.
Telekinesis - shove is already amazing, and this is basically a long distance shove. The only thing to remember is the loot missing - as tempting as an easy kill through a chasm is... It may be sometimes detrimental.
Tasha's laughter - wonderful spell, but it being a concentration spell limits it somewhat. I'd say it is probably best taken on secondary casters, like Arcane Trickster or Eldritch Knight, or unless you have no better concentration spells at hand.
Blindness is fantastic IF it works. It requires the target to fail a con save, and from my experience, targets actually worth using CC on... often have good con saves.
Flaming sphere - I have honestly never used it, but mostly because I was not playing with summons much, YET.
Globe of invulnerability - I usually think of it as deployable cover for hit and run attacks. 3 turns duration is not much, but should be enough to massively soften up the enemy or give you enough time to set up proper CC.
Sanctuary - oh boy... Sanctuary - when you first look at it, it just looks like your typical "oh no, my squishy fiend is about to get killed" type of saving spell. But it is the offensive use of it that makes it worthwhile. You can't be targeted while using this spell. This alone means you can pretty much freely position your character, or run away. Just watch for AoE.
Hunger of Hadar - this spell is good on its own. BUT it becomes absolutely beastly when doing a combo with other spells. Throw a web inside, or oil, or really anything that keeps the enemy inside for even longer. Hunger is not a fast damage spell - it may require a setup to maximise its potential - throw minor illusion to gather the foes, preferably in a chokepoint of sorts. Just remember that various slowing effects do not exactly stack, unfortunately.
This video has really unique editing. It's fantastic. Zooms highlights focuses. Gj
I've been waiting for a good video like this. Great job! Thank you. Hell yea!
Telekenisis is one of my fav spells.
It is a good delivery system of enemy casters to my barbarian.
They nowhere are have enough strength to resist.
( usually i would toss them off cliffs or throw heavy objects at them but that deprives my barbarian of the satisfaction)
And after you kill with the barbarian, just throw the body at someone else, to get them prone.
It makes me so happy when a githyanki misty steps in front of me just so I can express ship them back to my frontliners
it makes me smile when I yeet the boss off the edge with telekenisis
Yeeeees! Finally someone sings the praises for HoH! I've been loving that spell ever since I tried it. If there's a choke point that allows breaking the line of sight, like an archway, this spell is pretty much a "You win"-button, it is THAT good.
Thanks for the recommendations
Awesome information. Thank you
I often hear about hunger of hadar being the best lock spell in the game, so it's not underrated at all. The guardian of faith/globe of invulnerability combo is really surprising though!
As a wizard, my favorite thing about the flaming sphere is that its one of the few spells that has bias AOE, so you don't have to worry about it setting your party on fire unless you use grease or something.
And I'm sure the evocation wizards are laughing at me.
Evo School for Life
Good stuff mate keep up the great guides.
this was quite informative thank you.
I feel like the reasoning behind a lot of these could easily just be damage. If i'm using my action for a utility spell then I'm not doing damage, therefore they get largely ignored because damage wins fights. Telekinesis is an outlier but I don't like using it because I lose any loot from enemies killed this way.
just use it on non-boss enemies. Let's be honest, what are you going to lose? A letter from their mum, a crossbow and 3 gold?
@@Twitxx But i want to deliver the letter back to their mum then give her the corpse then make her a corpse.
Lemme give another good example. If this was ur 1st crpg games in many years, one thing that differs it from other game is, u have to manage a party of hero. Ur single player experience isn't really single player.
What's great about this is u hv many hero to manage, not like Skyrim which only controls 1 hero, so then u hv to min-max: whose the dmg dealer? Who's the "amplifier" (the ones who didnt do dmg at all, but making it possible for ur ally to deal more dmg cz of ur spell), etc.
There u hv it.
You don't have to kill them, you can just yeet them away and you'll be free from this enemy for one or two turns.
Plus you can recast it without using a slot
If you're only thinking in terms of damage, your game must be rather boring
Also Tasha's hideous laughter is a preemptive healing spell and can set up a rogue for a sneak attack. Minor illusion is a setup for more damage with the next cast. So your action does do damage just not immediately.
Im surprised Darkness isn't on here. You can even use it with arrows and put it on your own guys to make them immune from being targeted by any ranged attacks. This was the #1 way I tipped the scales on defending Halsin's Portal. I just put Darkness on it. You can step out of darkness to attack and step back into it.
_Fog Cloud_ is better for this purpose.
It is a lower level spell, blocks vision, isn't circumvented by Eldritch Sight, and is easier to get on a character.
For Halsin I just had wyll and gale using hunger of hadar and other aoe spells while shadowheart held down the fort with guardian of faith. Especially since I had somehow made shadowheart into a tank with 21 ac, my new fav thing is to have her sprint towards enemies with guardian of faith and then run back to protect the casters and my very squishy bard.
This is such a great video, thank you!! Makes me love this game even more. I want all the spells!!!
Great video as always. I would love to see you cover the pure swords bard with two hand crossbows build
Really surprised there aren't more comments about Globe of Invulnerability. This in combination with Black Hole, especially if the caster has it as a bonus action, wins every fight in the game. The Gortash fight with ~12 defenders at level 11 was easily done with the only risk being the mines knocking the characters around, but they actually made the fight easier by blackholing everything into the mines as well. It's the game's easy mode.
True. Didn't even have to fight the first phase of the elder brain fight - didn't touch neither dragon, nor illitids. Just teleported the whole party to the brain, put over them a globe of invulnerability and allowed Emperor to safely cast his spell for 1 turn. They managed to stun him once through the globe, yeah, but I had more than 1 with me xD
I had a Globe of Invulnerability Scroll during the fight where you have to defend the portal Halsin makes into the Shadowfell. Made the entire fight a cake walk since the portal was immune to all damage. XD
Every time I watch one of these videos it's 10 different spells 🤣
It's awesome that each player has found the way to make each spell work for them
great video, glad to know about minor illusion especially!
I did not know that about Aid!!! Thanks for this list 😊
I used Tasha's Hideous Laughter on a certain hp 666 boss towards the end of the game that completely took them out of the fight so I could clear out all of the chaff. Seconded this recommendation, would use again.
i dunno how anyone could not know hunger of hadar after playing thru moonrise assault
enemy cast hunger of hadar on me is pain in the ass, I can't move and if I jump, I lose action, this is op
your videos are so fun I cant wait to apply some of your tips in BG3 on Xbox when it comes out ❤❤❤
Absolutely loved your list and presentation. Very funny! 😂
I feel like dnd players and video game exploiters have combined forces and just caused every dm to cry
It's perfectly feasible and perhaps even more enjoyable to complete the game without using ridiculously overpowered exploits.
Just aa I found tabletop D&D was more fun with "self compromised" charcters and a sympathetic Dungeon Master who encouraged role playing compared to a rule playing Dice Master where you'd feel compelled to maximise every statistical advantage you could in order for a character just to survive.
Aid is actually even more OP than that! The healing effect can also revive downed allies. So it acts as an AOE revive for your team.
also the buff can stack with temporary hit points and increase the amount healed during short rests
Thanks for the info and nice video bro!
Hunger of Hadar also pairs with feats really well too, like obviously you can use the elemental adept feats, but also things like sentinel on your pole arm fighter and suddenly they can't escape at all.
0:10 Minor Illusion
1:31 Aid
2:20 Longstrider
3:10 Telekinesis
4:24 Tasha's Hideous Laughter
5:16 Blindness
5:54 Flaming Sphere
7:00 Glove of Invulnerability
8:23 Sanctuary
9:40 Hunger of Hadar
I've been using the Level 2 spell Darkness for invulnerability on Tactician. Most enemies will avoid going into Darkness, so as long as you don't stand next to the edges, you're safe. Nobody can shoot in or out of the cloud, even though some enemies will try (the arrows etc. just disappear upon hitting the cloud). So just pop out of the cloud on your turn and snipe something and get back into the cloud for safety. At least until you're confident you can take on the rest of the enemies, and manually stop the concentration
If you are, I think Warlock?, you get the ability to see into/out of darkness/magical darkness. Set yourself up somewhere out of party range, cast darkness on yourself, then blast away at all those outside as they typically won't go into darkness as you stated.
@@valthar3655 Very true. I haven't tested that myself but one of the Warlock pact boons does say you can see through magical darkness as well. I did find maybe a bit of a bug in one fight, where the enemies could still throw javelins etc. into the darkness. Though that's still only like a 1d6 damage per enemy instead of what they could normally do
Thanks bro really helpful
Great video!!
Addition Aid can also be used to heal undead summons that not other spell can making spore druid and necromancer builds much easier to deal with.
While not strictly a spell, Frenzy on a barbarian allows them to pick up small enemies (Goblins, Drauger etc.) and either just throw them off a cliff or club another enemy to death using them. It's both hilarious and brutally efficient at clearing out hordes.
Achievement unlocked for using a goblin (usually) to kill another creature while simultaneously killing the wielded goblin.
I dig ur style of presentation, editing, music and Humor
That was a great video, thanks! Made me subscribe, nice work.
People don’t use longstrider? I use it after every long rest because movement is so important for combat.
I like using telekinesis, I threw some enemies into the abyss in the bhaalist area in act 3. And I use it to grab chests sometimes.
You get Tasha’s hideos laughter as early as level 1 and since its a wisdom save a lot of enemies resist it early on, that’s generally why I stopped using it because it just felt like it wasted my bard’s turn.
Hunger of hadar is awesome because my current party has a lot of ways to see through blind so they all hit enemies inside there
I use Gale or Halsin to put strider on my group and leave them in my camp, it's really useful.
@@normy6801 yeah in my first playthrough I think my bard did that for the whole party, it takes a while doing it every time but I think its worth it. I got a bit tired of doing that during my second playthrough though so now I use a mod that basically gives everyone that movement instead.
me and my group of sadistic nutjobs abuse the crap out of Hunger of Hadar, Wall of Fire, and Spike Growth to create a pit of horrible death. stay in it, take massive damage from HoH and WoF. try to move, take immense damage from SG, get nowhere, then get railed by HoH and WoF. is it a bit of overkill to blow those spell slots? maybe. is it entertaining as fuck? oooooooh yes it is.
Love the transitional dialogue. Good job
i've been watching since your elden ring builds and i just love your videos and your guides, keep it up!
Telekenis destroys loot? If it does That is a crime.
Best use is probably to free your caster from attackers.
Who in his right mind would sacrifice the loot in a RPG?
Best video ever.
Been playing 5e since it's inception. Hunger of Hadar is one of the strongest control spells in the game with a creative party.
You confirm my biases. 10/10
Amazing editing
Waiting for someone to make a mod so you can stack concentration spells
Might as well add assault rifles with unlimited ammo while you're at it.
That... defeats the whole purpose of concentration spells. If anything I'd rather want a mod that just warns you before you accidentally use a second concentration spell and break the first one
@@mufasafalldown8401 Swords Bard: Big 😁
Yeah ok...may as well just remove the concentration mechanic altogether if you do that. Would unbalance gameplay big time.
@@sultahid6205yeah im not here to play by the rules after my 3rd play-through
Great video mate. Just discovered your chanel and really enjoy every video you are uploading. Keep up the good work 🎉
I absolutely adore hunger of hadar, i recognized the blurry icon of it in the intro. Its so insanely good
OMG thank you for explaining Aid! I’ve seen so many people saying it’s a must but none of them ever explained WHY
Great stuff here!
Great video and I LOVE using Hunger of Hadar. So happy it got the #1` spot.
Bruh, a most excellent video! Auto sub’d!
From someone who has lots of trouble with tactics, this video is a god send. Thank you 🙏
Great video! This video is very complete, i might show it to my newb friends who just started now playing, when you don't know certain things they just blow your mind😂
Great tips, I've used them all except Hadar. I'm on my 4th play through and will definitely use it.
Excactly what i needed. I often really don't understand what the spells actually do or how ro use a Lot of them properly, so i learned a Lot! 🤘
Awesome list. I’m definitely rethinking my build. Thanks! Also, how do you upcast a spell? I had no idea that was possible