Don't do what I did in my honour run, use a bow as my switching item, I had no other items, it didn't work for me, maybe it was too big or only the string was on pressure pad. I still managed to kill Raphael, just, but I wanted to get some more gear before that fight to make it easier.
easier way to get the book is just go into turned based mode as soon as you pick up the book. None of the traps go off and you can just walk out of there.
The Justiciar's Scimitar lost its required scimitar proficiency, because Shadowheart couldn't use it. This literally just happened a short while ago. Shadowheart talks all the time about wanting to become a Justiciar. But then you find this blade and she can't use it as a pure Cleric (canonically). So they decided to just drop that part so she, and everyone, can use it.
Thanks for the video. I read that the Justiciar's Scimitar lost its proficiency prerequisite, because storywise it suits Shadowheart perfectly, but she doesn't originally have the Scimitar proficiency. Sorry if someone already posted this.
The [Adamantine Scimitar] doesn't just apply the (ignores slashing damage resistance) to the weapon in your off-hand, but also to all slashing weapons in your inventory. Even throwing the [Comeback Handaxe] from your inventory will still allow it to ignore slashing resistance, despite not having needed to equip it.
im sorry. i still dont understand. so adamantin scimitar must be equip as primary weapon so the effect can be apply or we can just put it in off-hand and the effect still can be apply?
@@R.W.D.-vs8xl I only ever noticed the effect with the [Adamantine Scimitar], never tried the others, and I've never heard about the others having a similar effect.
@@R.W.D.-vs8xl I saw a video where someone put the adamantine mace in the offhand of a monk while leaving the main hand open (through a trick i still haven't figured out) that made the monks unarmed attacks ignore bludgeoning resistance
12:00 - For people who don't mind a bit of cheese, you can get the effect of these boots for free by having a wizard and cleric in your camp cast them on all of your party members after each long rest.
Haha yeah that’s Halsins daily job 😂 gotta put him to work somewhere, so he casts freedom-of-movement, longstrider, darkvision, and protection-from-poison spells on all the party members I’ll be taking that day. And then the rest of his spells go on making Goodberries 🤷♀️
@@TheButterMinecart1 It's not a bug or anything, but it's debatable how intended it is. You definitely couldn't do it in a tabletop DnD game (maybe you could pay for a blessing at a temple). It definitely is not "in the spirit" of the game, you are basically getting free spell slots and/or spell picks by delegating stuff like Hero's feast and max-upcasted aid to the camp cleric. These are lvl 6 slots we are talking about, not a trivial resource.
You are incorrect about the “Hidden Lamp of Disappointment”. It most certainly shows up more than only right there. Although I know it’s in more places in act 3, I can’t remember off of the top of my head. I am however able to say with confidence that there’s also a disappointing lamp in the back of the Zhentarim hideout in one of the locked rooms all the way in act 1
At one point the main character can also talk about their nightmares and one option is constantly being attacked by a kraken, which happens repeatedly in DOS2.
How are we not talking about how these secret portraits "CHANGE the way you play the game"?! J/K, I have learned quite a few tricks from these videos so I do appreciate them; sometimes the dramatic titles make me chuckle though.
@@TrixyTrixter Hmm, selling the chest and pickpocketing it back so it doesnt have the "your property" tag sounds like a glitch to me tbh. If it damaged mobs just by putting it down without needing to sell and pickpocket that would be working fine imo.
@@Siven80 it damage the mobs thanks to the incantations that the chest have, so if you steal it and put it down all the goblins try to interact with it to pick it up since is their property. The boots of striding are probably glitched yes. Song of rest i don't think it is, if u switch region other spells get refreshed and since song of rest is one of them u can use it again.
The chest and probably the song of rest reset are oversights or exploits, not bugs, since they're functioning entirely by using intended mechanics in unexpected ways
I may be wrong, but even when I chose the "Do nothing" options for Shadowheart, she did not kill the Nightsong anyway. Making her kill the Nightsong actually requires speech checks I believe.
If she spares her by choice, it means you did certain dialogues with her early on that makes her doubt her faith. And with making her kill the nightsong, no speech checks are made
if you ignore shadowheart for most of the game and dont speak to her, pick her up only because of the gauntlet of shar, then she will kill her if you let her decide. If I remember correctly the important cutscene to sway her decision is when she was a kid and attacked by the wolf
about the Zaith'isk, its much easier to disguise/polymorph as a gnome to gain advantage on all mental saving throws than to kill the doctor to just gain advantage on intelligence saving throws if you steal an amulet AND play as or disguise/polymorph into a Gith
The Justiciar Scimitar is really strong as an off hand weapon. You can set up advantage with just an offhand strike, as long as the enemy isn't immune to blind.
4:39 The drawback to this is that you need to have Medium Armor Proficiency in order to get this buff, since if you don't, equipping the boots will prevent you from casting spells. I tried getting around this by giving Gale and Tav the Moderately Armored feat, doing the thing, and respeccing them; but it looks like respeccing removes the buff, which is a shame because they're the ones that could have really used it, but I can't really afford to sacrifice a Feat on them.
regarding the lamp, you can also find one in the zhent hideout, the one that actually has a djinni is in the sorcerous sundries vault behind an illusory wall
Theres a painting of each of the playable characters of Divinity 2. I remember theres one in the burning house in Act 1. I believe its the Red Prince. I dont remember where the others are, but I'm sure I've seen them
i know i found 5 portraits, the first is Fane in the entry to the temple of Jergal, the second is Lohse in Nette's area in the druid grove, 3rd is iffin above the ogres, i know i found the red princes portrait but i forget where, sebille was in auntie ethels house
Thank you so much for this! After nearly 2000 hours spent in this game I thought I had discovered everything, but there's so much I still haven't seen or found yet. It's amazing!! Thank you, I guess I'm still not done, lol 😂😂😂
you actually gain the bonus action illithid powers regardless of whether or not you pass the zaithisk saves. they just determine whether you get debuffed and by how much
Good luck hitting anything in act 3 with spiritual weapon. Half the time you can't even get to anything bc it only moves 6m a turn and when you do you have like a 30-55% chance to hit. Would be great if sw got some to hit buffa from upcasting but generally it doesn't seem worth casting after act 2
I didn't need any persuasion checks to get Shadowheart not to sacrifice the Nightsong, just get the option to make her curious about her past. I did it in 2 playthroughs now.
Not the whole party but those you have with you will get Booal's Benediction. Just bring 3 of your melee fighters with your like Lae'zel & Karlach maybe Wyll if you speck him into Lockadin, or Astarion if you speck him into Gloomyasshole.
The duelist strategy is so hard to pull off, since only Dueller's Prerogative has Dueller's Enthusiasm proficiency ability. And its not even a legendary prof ability imo because it costs a stat stick/shield in order to use it. Its basically just dual wield extra attack. Because you can't use a shield with it, all 1 handed weapons should have access to this as a martial proficiency ability for non-versatile finesse weapons. Because you forgo so many great stats/bonuses that a shield provides, this wouldn't be a balance concern.
When I fought the slivers, I was thinking wow typical troll Larian style. Made Aylin mediocre in game but epic in lore, and then in come not one, but three nobodies that have the most ridiculous hard hitting attacks in the game. Thanks Larian. And where were these slivers when Aylin was trapped for 100 years?
Yeah my second playthrough was a gith. Most of the race options are like “hail vvlakyth” (I know that’s spelled wrong but I’m to lazy to look it up) whenever you are talking to laezel or any other gith
I got screwed over by the Spear of Night bug On my Origin Shadowheart playthrough I thought I'd be clever and kill Aylin with the spear out of the cutscene by making a thrown weapon attack with it. The game had her come back to life as if you'd killed her any other way and the conversation gave me no option to become a Dark Justiciar as I was trying to do.
ShadowHeart will not kill the Nightsong if you just let her do as she pleases without trying to interfere. At least, she has every playthrough that I've done that way.
There is one just like the thorn blade in act 1, hunters dagger at the zentrym merchant in gobbo village, i stacked up my thiev's and assasins with those in act 1.
I think they may have patched the chest exploit, picking it up with a selunite cleric removed the magical trap on it for me on newest patch, when I sold then stole the chest it was deactivated.
It does. I think the best use case for the adamantine weapons would have been with an adamantine shortsword, cause then the ignoring piercing resistance would also apply to your arrows
Is that just once? I don't usually pick pocket, but I just did the Genie at the circus. I have the patch7. I have had moments were the game would say not enough movement...showing my character getting close to the target...but the issue was that I was shooting ranged! It just refused to allow me to do ranged unless I was in melee distance??? I ended up reloading and starting over. At another point in combat, the game refused my character a turn until I reloaded!? Sometimes, the game just has issues.
@@deannekellogg8514 so any character I use I cannot pickpocket anyone no matter how close I am. I completed the game a while back so I know how to pickpocket. It just doesn’t work since the new patch
That trick with the amulet would be nice…but you’re pissing off Rapheal anyway when you free Hope or taking the contract, so might as well just grab it without doing anything after you take the contract.
The reason the trick with the amulet is awesome is that for a lot of builds, it's super beneficial to raid the house early for the helldusk gloves and helmet, staff of spell power, the amulet of greater health and the gloves of giant str, even when you are like level 10 and not ready to face Raph.
right at act 3 the first thing you do is go into hell and grab that amulet and the gloves. By this point your character shouldnt even know the orphic hammer exists. Then you leave and come back at lvl 12
Nah you can take the contract without him knowing. It is just taking the Hammer instead of buying it off him that triggers the fight (or stealing the other two while being seen)
Question: The last bag trick was patched out? The one you could drag items from one bag inside a vendor's inventory to another in your's as long you dragged on the icon of the open bag? It stopped working after the last hotfix, apparently.
So... to gain advantage to succeed at the Zaithisk saving throws, you need the necklace from the Ghustil, who operates the Zaithisk.... am I the only one seeing an issue?
I wish you could get a companion to use the gith machine... I usually max Gale out with Tadpole skills so would be great if I could get him to do it but nope.
havent tried it myself, but have you tried moving every party member away from the machine except gale? if you need a specific party member to talk to someone this is usually the best way to do it.
I didn't realize Dame Aylin betrayal turned into an epic boss fight. That's definitely something worth doing in the next playthrough. I feel like there's not enough boss fights in Act III. You hit max level, finish your build and achieve full power - now you only have like two or three fights left before the game is over :< There's just not enough time to enjoy max level in the endgame.
@@isiahingram6427 Yea but you reach full power after doing at least two of those if not sooner, depending on the build. Then each encounter is a bit of a joke and often ends by turn 3 at most. You end up not having enough encounters to enjoy your full power, is my point.
@@isiahingram6427 I don't even that's the issue. I think there should have been more encounters that's all. There's been speculation about cut content, regarding upper city. I feel it's really missing whether it's true or not.
@@SerAlthur there are 10 bosses in act 3, 11 if you include the netherbrain. If you think its too easy and boring after 2 then its definitely because youre not playing tactician or honour mode or youre using barrelmancy, because even after defeating cazador or laroakan, orin is gonna ruin your day, the steel watch boss is gonna ruin your day and the dragon is rly rly rly going to ruin your day
Dumb question but don't you need the Gith healer alive to use the zaithisk ? But you need to loot the amulet from her corpse ? Or am I missing something?
curiously at the end, you had the morninglord's radiance on the justiciar's scimitar. If I understand that buff, it's a one time thing after placing the 4 weapons on the pedestals. Did you save that buff before tackling the gauntlet of shar or was there's a way to reacquire it?
Get 20% OFF + Free Shipping @Manscaped with code TOYHOUZE at → manscaped.com/toyhouze #manscapedpartner
Using your brain is not an exploit lol
The Indiana Jones trick with the Amulet of Greater Health can also be used to steal the Necromancy of Thay book.
Don't do what I did in my honour run, use a bow as my switching item, I had no other items, it didn't work for me, maybe it was too big or only the string was on pressure pad.
I still managed to kill Raphael, just, but I wanted to get some more gear before that fight to make it easier.
easier way to get the book is just go into turned based mode as soon as you pick up the book. None of the traps go off and you can just walk out of there.
This trick failed me on my honor run
The Justiciar's Scimitar lost its required scimitar proficiency, because Shadowheart couldn't use it.
This literally just happened a short while ago. Shadowheart talks all the time about wanting to become a Justiciar. But then you find this blade and she can't use it as a pure Cleric (canonically).
So they decided to just drop that part so she, and everyone, can use it.
I mean I always just respec her into War cleric anyway lol
@@vilelucatempest better trust me
@@wowprobeast7543life better trust me
If you play her with trickery domain you sure as hell deserve a weapon that is not for her proficiency. If you go full rtard than you can commit
Trickery is so balls
"that will CHANGE how you play Baldur's Gate 3"
"LAMP"
Thanks for the video.
I read that the Justiciar's Scimitar lost its proficiency prerequisite, because storywise it suits Shadowheart perfectly, but she doesn't originally have the Scimitar proficiency.
Sorry if someone already posted this.
The [Adamantine Scimitar] doesn't just apply the (ignores slashing damage resistance) to the weapon in your off-hand, but also to all slashing weapons in your inventory. Even throwing the [Comeback Handaxe] from your inventory will still allow it to ignore slashing resistance, despite not having needed to equip it.
im sorry. i still dont understand. so adamantin scimitar must be equip as primary weapon so the effect can be apply or we can just put it in off-hand and the effect still can be apply?
Do you know if the other adamantine weapons are affected the same way?
@@R.W.D.-vs8xl I only ever noticed the effect with the [Adamantine Scimitar], never tried the others, and I've never heard about the others having a similar effect.
@@R.W.D.-vs8xl I saw a video where someone put the adamantine mace in the offhand of a monk while leaving the main hand open (through a trick i still haven't figured out) that made the monks unarmed attacks ignore bludgeoning resistance
12:00 - For people who don't mind a bit of cheese, you can get the effect of these boots for free by having a wizard and cleric in your camp cast them on all of your party members after each long rest.
That's not cheese though, it's a completely intended part of gameplay
Haha yeah that’s Halsins daily job 😂 gotta put him to work somewhere, so he casts freedom-of-movement, longstrider, darkvision, and protection-from-poison spells on all the party members I’ll be taking that day. And then the rest of his spells go on making Goodberries 🤷♀️
@@TheButterMinecart1 It's not a bug or anything, but it's debatable how intended it is. You definitely couldn't do it in a tabletop DnD game (maybe you could pay for a blessing at a temple). It definitely is not "in the spirit" of the game, you are basically getting free spell slots and/or spell picks by delegating stuff like Hero's feast and max-upcasted aid to the camp cleric. These are lvl 6 slots we are talking about, not a trivial resource.
Not a bad video, but I think a lot of these are exploits, not secrets, which is an important distinction
Secret exploits
Sexploits
You are incorrect about the “Hidden Lamp of Disappointment”. It most certainly shows up more than only right there. Although I know it’s in more places in act 3, I can’t remember off of the top of my head. I am however able to say with confidence that there’s also a disappointing lamp in the back of the Zhentarim hideout in one of the locked rooms all the way in act 1
"Lamp!"
Yep. Pretty sure there's also one in the Toy Maker's basement.
and in the blighted village
Gale expressed the exact disappointment I had about that lamp
There are more portraits to find from DOS2. Red Prince, Ifan, Fane, Lohse, Sebil and Beast.
Spoilers:
Fane in Mustio's dung.
Loshe in Netie's room
Sebile in Saga's house
Red Prince in Waukeen's Rest
Beast in Arcane Tower.
I like to think 'Marco Creen' left them there on his way through.
@@e.s.r5809 lol that's actually smart. from now on it's going to be my head canon too
At one point the main character can also talk about their nightmares and one option is constantly being attacked by a kraken, which happens repeatedly in DOS2.
How are we not talking about how these secret portraits "CHANGE the way you play the game"?! J/K, I have learned quite a few tricks from these videos so I do appreciate them; sometimes the dramatic titles make me chuckle though.
Highly recommend an Orpheus aligned gith playthrough, it feels like the game is designed around it when you do it
Even better play a gith cleric of vlakith and you go through the change in faith with Leazel
I tried acquiring the MANSCAPED buff, but they told me it was a microtransaction. I thought this game didn't have any.
Definitely micro in your case
@@biostatus heh... heh, heh... heh, heh, heh...
Selune chest and Boots of striding are obviously glitches, certainly not a secret permanent buff. Song of rest is definately a bug too
Chest is not a glitch. Thats just how the game works.
@@TrixyTrixter Hmm, selling the chest and pickpocketing it back so it doesnt have the "your property" tag sounds like a glitch to me tbh. If it damaged mobs just by putting it down without needing to sell and pickpocket that would be working fine imo.
I'd say it's more of an exploit than a glitch.
@@Siven80 it damage the mobs thanks to the incantations that the chest have, so if you steal it and put it down all the goblins try to interact with it to pick it up since is their property. The boots of striding are probably glitched yes. Song of rest i don't think it is, if u switch region other spells get refreshed and since song of rest is one of them u can use it again.
The chest and probably the song of rest reset are oversights or exploits, not bugs, since they're functioning entirely by using intended mechanics in unexpected ways
We f-ed up getting BOOOAL's Benediction last night in our honour run. Rouge rolled a nat 1 on the sleight of hand check and started combat 😔
Saaame. This run I'm making sure to pre-buff my Rogue with Cat's Grace before attempting that.
So the "new permanent buff" is just a bug... Gotcha
Roah also restocks the hunter's dagger so there's two nonunique weapons.
I may be wrong, but even when I chose the "Do nothing" options for Shadowheart, she did not kill the Nightsong anyway. Making her kill the Nightsong actually requires speech checks I believe.
If she spares her by choice, it means you did certain dialogues with her early on that makes her doubt her faith. And with making her kill the nightsong, no speech checks are made
if you ignore shadowheart for most of the game and dont speak to her, pick her up only because of the gauntlet of shar, then she will kill her if you let her decide. If I remember correctly the important cutscene to sway her decision is when she was a kid and attacked by the wolf
I just lost my honor mode to Ansur cuz I got complacent, I'm not crying you’re crying shaddup!
this game never stops to amaze me
The spell might gloves are also awesome for an Eldritch blast build
Fun Fact: There is an other ordinary oil lamp in the zentarim hide out on the cabinate in the room with the summoning Gloves. No need for act 3
about the Zaith'isk, its much easier to disguise/polymorph as a gnome to gain advantage on all mental saving throws than to kill the doctor to just gain advantage on intelligence saving throws if you steal an amulet AND play as or disguise/polymorph into a Gith
The Justiciar Scimitar is really strong as an off hand weapon. You can set up advantage with just an offhand strike, as long as the enemy isn't immune to blind.
4:39 The drawback to this is that you need to have Medium Armor Proficiency in order to get this buff, since if you don't, equipping the boots will prevent you from casting spells.
I tried getting around this by giving Gale and Tav the Moderately Armored feat, doing the thing, and respeccing them; but it looks like respeccing removes the buff, which is a shame because they're the ones that could have really used it, but I can't really afford to sacrifice a Feat on them.
The new lamp meta has completely changed the way I play the game.
The problem with the aberration hunter's amulet is you can't interact with the zathisic when you kill the gith.
regarding the lamp, you can also find one in the zhent hideout, the one that actually has a djinni is in the sorcerous sundries vault behind an illusory wall
According to the wiki the Booal's Benediction buff was patched to be lost on death
It persists through death.
12:25 a passive that applies only when you wear the armor is not a permanent buff
Yeah, really doesn't seem worth it for the amount of effort
@@dsvwtrbeytnryuneyou can just pickpocket it off her.
being a gith is truly the way we were meant to play
Booal's goes away when the character dies. At least it for me on Honour Mode
That part with the chicken is inaccurate. I always visit the owl bear cave first and still always can get the chicken to be there.
Aberration Hunters' Amulet is looted from the Dr, so presumably you have to pick pocket from her first
you might diss dual wielding, but doing it with the poison flails is kinda dope
Theres a painting of each of the playable characters of Divinity 2. I remember theres one in the burning house in Act 1. I believe its the Red Prince. I dont remember where the others are, but I'm sure I've seen them
There are portraits of all the divinity 2 characters hidden throughout the game
i know i found 5 portraits, the first is Fane in the entry to the temple of Jergal, the second is Lohse in Nette's area in the druid grove, 3rd is iffin above the ogres, i know i found the red princes portrait but i forget where, sebille was in auntie ethels house
13:43 there’s a lamp in act one hidden in the wall by the abandoned village that dose the same thing. Still awesome 🎉
Thank you so much for this! After nearly 2000 hours spent in this game I thought I had discovered everything, but there's so much I still haven't seen or found yet. It's amazing!! Thank you, I guess I'm still not done, lol 😂😂😂
you actually gain the bonus action illithid powers regardless of whether or not you pass the zaithisk saves. they just determine whether you get debuffed and by how much
Some of these tips are actually game changing. Just the Lacerate tip is amazing
Good luck hitting anything in act 3 with spiritual weapon. Half the time you can't even get to anything bc it only moves 6m a turn and when you do you have like a 30-55% chance to hit. Would be great if sw got some to hit buffa from upcasting but generally it doesn't seem worth casting after act 2
The Adamantite Longsword has the same buff, not sure if it also counts tward the other weapon in your other hand though.
straight into things. i love it. subbed
Want to try the musical instrument one on my character just for the lols when they heckle me and throw things at me
I didn't need any persuasion checks to get Shadowheart not to sacrifice the Nightsong, just get the option to make her curious about her past. I did it in 2 playthroughs now.
Nice! You must have had good approval with her!
You can also get multiple Hunter's Daggers... Great for throwing builds...
Not the whole party but those you have with you will get Booal's Benediction. Just bring 3 of your melee fighters with your like Lae'zel & Karlach maybe Wyll if you speck him into Lockadin, or Astarion if you speck him into Gloomyasshole.
The duelist strategy is so hard to pull off, since only Dueller's Prerogative has Dueller's Enthusiasm proficiency ability.
And its not even a legendary prof ability imo because it costs a stat stick/shield in order to use it.
Its basically just dual wield extra attack. Because you can't use a shield with it, all 1 handed weapons should have access to this as a martial proficiency ability for non-versatile finesse weapons.
Because you forgo so many great stats/bonuses that a shield provides, this wouldn't be a balance concern.
There is another lamp with no magic power in the basement of the first house you encounter in act 3 (the firework one)
If you don't make any attempts to persuade Shadowheart in the Shadowfell and just trust her, she will spare the Nightsong of her own accord
There's a second copy of the Coldbrim hat at sorcerous sundries on a table near the elementals.
997 hours played and still finding new things.
Damn i never been on that roof at 10:30. Crazy considering i did first act like 10 times already
Same....
just bought the game on steam this week, thanks for the vodeo mate
Maybe you can take these oillamps and playce them near the Dshinij @ the curcis to capture him
I missed that painting and forgot to look up how to complete the set argh!
When I fought the slivers, I was thinking wow typical troll Larian style. Made Aylin mediocre in game but epic in lore, and then in come not one, but three nobodies that have the most ridiculous hard hitting attacks in the game. Thanks Larian. And where were these slivers when Aylin was trapped for 100 years?
Another great one mate, keep up the good work ❤
Yeah my second playthrough was a gith. Most of the race options are like “hail vvlakyth” (I know that’s spelled wrong but I’m to lazy to look it up) whenever you are talking to laezel or any other gith
I got screwed over by the Spear of Night bug On my Origin Shadowheart playthrough I thought I'd be clever and kill Aylin with the spear out of the cutscene by making a thrown weapon attack with it. The game had her come back to life as if you'd killed her any other way and the conversation gave me no option to become a Dark Justiciar as I was trying to do.
The Dwarven splint armor also is able to be re purchased after a long rest
Whats that armor that Karlach is wearing at 14:02?
ShadowHeart will not kill the Nightsong if you just let her do as she pleases without trying to interfere. At least, she has every playthrough that I've done that way.
There is another one of the lamps in the room that has the abyssal callers gloves in the Zhentarim outpost as I remember.
What is the shield Shadowhart is holding at 4:53? I’ve never encountered it before. Thanks in advance.
If you go into the Festering Cove which can be found in the Underdark, some of the Kuo-Toa there carry it.
@@Toyhouze thank you
There is one just like the thorn blade in act 1, hunters dagger at the zentrym merchant in gobbo village, i stacked up my thiev's and assasins with those in act 1.
Lethal weapon will also proc with a dual longswords build
damn I did not know Karlach is actually a moth
I think they may have patched the chest exploit, picking it up with a selunite cleric removed the magical trap on it for me on newest patch, when I sold then stole the chest it was deactivated.
I was thinking about playing as a gith for my next run, but this has convinced me
What about Fane's portrait in the crumbling ruins?
Fairly certain all the origin characters have one
Wonder if that dual weilding thing with the adimantium simmy also works with the the mace and long sword
It does. I think the best use case for the adamantine weapons would have been with an adamantine shortsword, cause then the ignoring piercing resistance would also apply to your arrows
@@common_undead Mhm or a spear. There's barely any unique spears and even less that are magic focused
My first run was a githyank rogue and she was a MONSTER
So i cant pickpocket people any more. Did patch 7 eliminate pickpockting? It always says i dont have enough movement even when im right next to them
Is that just once? I don't usually pick pocket, but I just did the Genie at the circus. I have the patch7. I have had moments were the game would say not enough movement...showing my character getting close to the target...but the issue was that I was shooting ranged! It just refused to allow me to do ranged unless I was in melee distance??? I ended up reloading and starting over. At another point in combat, the game refused my character a turn until I reloaded!? Sometimes, the game just has issues.
@@deannekellogg8514 so any character I use I cannot pickpocket anyone no matter how close I am. I completed the game a while back so I know how to pickpocket. It just doesn’t work since the new patch
@@cwesley2005 damn not sure then. Could it be a mod?
We should be adding to the list guys, what about the Gloves of the Automaton and Shadeclinger Armour switching.
I know about shadeclinger, but how do you get Automaton to stay?
@@Chonus use the ability from automaton gloves and then weapon switch
forgot i use a arrow of darkness during the switch
@@jessiescruggs1510 What's the purpose of the arrow?
@@Chonus you need to be obscured to get the bonus while obscured switch armors keep effect
That trick with the amulet would be nice…but you’re pissing off Rapheal anyway when you free Hope or taking the contract, so might as well just grab it without doing anything after you take the contract.
The reason the trick with the amulet is awesome is that for a lot of builds, it's super beneficial to raid the house early for the helldusk gloves and helmet, staff of spell power, the amulet of greater health and the gloves of giant str, even when you are like level 10 and not ready to face Raph.
I wanna do the fight with Raphael last so stopping the pressure plates for the legendary items is useful
right at act 3 the first thing you do is go into hell and grab that amulet and the gloves. By this point your character shouldnt even know the orphic hammer exists. Then you leave and come back at lvl 12
Nah you can take the contract without him knowing. It is just taking the Hammer instead of buying it off him that triggers the fight (or stealing the other two while being seen)
Roah sells multiple Hunter's Daggers too.
You're wrong about force conduit. The nova only procs with 5 or more stacks. I've been using the halberd for early game beef
I have 2k hrs in this game and didn’t know most of this stuff 😂
for the song of rest, will playing trigger the deaths of the dwarves in the underdark?
Question: The last bag trick was patched out? The one you could drag items from one bag inside a vendor's inventory to another in your's as long you dragged on the icon of the open bag? It stopped working after the last hotfix, apparently.
13:37 wth was the point of the lamp
But does the manscape shaver come with anything for my beard..?
What is that weapon at 14:59?
That lamp is not unique to act 3, theres one on act 1 too, i believe its on the hag cabin or on the ruined village, not sure.
Can you not just set the chest down and they will try to open it? Or do you have to do that complicated process for them to attempt opening
So... to gain advantage to succeed at the Zaithisk saving throws, you need the necklace from the Ghustil, who operates the Zaithisk.... am I the only one seeing an issue?
There’s another lamp at the Zhent hideout Act 1
quite the abrupt end
Adamantine scimitar best for dual wield? Double shadow blade with resonance stone wants some words.
Does the immovable buff also persist through long rest?
I wish you could get a companion to use the gith machine... I usually max Gale out with Tadpole skills so would be great if I could get him to do it but nope.
havent tried it myself, but have you tried moving every party member away from the machine except gale?
if you need a specific party member to talk to someone this is usually the best way to do it.
@@Sletchman weird, i've tried changing the controlled character when using it but it keeps reverting to my main character.
@@DngnRdr have you tried having your character be in another room when an NPC uses it
There are more ingame lamps which have the same dialogue!
Can you do an underdark / mountain passage video ?
I didn't realize Dame Aylin betrayal turned into an epic boss fight. That's definitely something worth doing in the next playthrough.
I feel like there's not enough boss fights in Act III. You hit max level, finish your build and achieve full power - now you only have like two or three fights left before the game is over :<
There's just not enough time to enjoy max level in the endgame.
I mean, cazador, lorororororororoakan, the steel watch spider thing, orin, gortash, a dragon, the one guy before orin, there's quite a few actually
@@isiahingram6427 Yea but you reach full power after doing at least two of those if not sooner, depending on the build. Then each encounter is a bit of a joke and often ends by turn 3 at most.
You end up not having enough encounters to enjoy your full power, is my point.
@@SerAlthur i suppose, I personally think the level cap should've been 16 just to get an even number of feats
@@isiahingram6427 I don't even that's the issue. I think there should have been more encounters that's all.
There's been speculation about cut content, regarding upper city. I feel it's really missing whether it's true or not.
@@SerAlthur there are 10 bosses in act 3, 11 if you include the netherbrain. If you think its too easy and boring after 2 then its definitely because youre not playing tactician or honour mode or youre using barrelmancy, because even after defeating cazador or laroakan, orin is gonna ruin your day, the steel watch boss is gonna ruin your day and the dragon is rly rly rly going to ruin your day
The paintings are from the deluxe edition dlc, more than Ifan is in the game and they dont really change how youd play the game..
9:40 Wait, you can go back to act 1 from act 2?
Yep, it's super simple. Just teleport to the other zone.
Dumb question but don't you need the Gith healer alive to use the zaithisk ? But you need to loot the amulet from her corpse ? Or am I missing something?
You can still use the Zaithisk without the healer!
If you pass the deception or performance role after the zaithisk explodes, she'll stay in the room and you can kill her then.
@@Toyhouze Couldn’t you just pickpocket the amulet from her?
@@KaijuKrusader1 Tried but it wasn't there. Makes sense though - she must be wearing it.
@@Toyhouze Ah…okay. It’s just that Laezel is in my party and I doubt she’ll go for me killing the Gith healer before using the Zaithisk.
curiously at the end, you had the morninglord's radiance on the justiciar's scimitar. If I understand that buff, it's a one time thing after placing the 4 weapons on the pedestals. Did you save that buff before tackling the gauntlet of shar or was there's a way to reacquire it?
I saved it. I also tested if you can reaquire it and unfortunately that has been patched.
Still no way to save that poor chicken?