“The Padlock” Paladin OathBreaker 7/Warlock Pact of the Blade 5 Heavy Armor, two Extra Attacks, a fighting style, Proficiency with ALL weapons due to Pact Weapon, Haste Spell, Slow Spell, Eldtrich Blast, Divine Smite, Aura of Hate, Spiteful Suffering. You sacrifice a feat for devastating melee and ranged damage. The enemy will be withered by the time they get to you.
I actually went with this but in a different order. I went 2 paladin, 5 warlock, paladin until the end. It delayed my extra attacks but gave me the Eldritch blast and divine smite combo earlier in the game. I felt it was worth it
@@lpbigD4444 That’s the order I went in. I’ve also tried 1 Paladin for the Proficiencies, then 5 Pact of Blade to get the most out of it, and Paladin the rest of the way.
Dude I’m loving these! Excited for you to get to the Cleric Monk portion as I feel most people don’t mess around too much with Wisdom characters compared to Charisma
Something that is important to remember, if Baldurs Gate 3 plays exactly like D&D, your cantrips level up by player level, not class. So no matter the multiclass build you'll have, your Eldrict Blast will get more and more powerful as you go(especially with Fighters Action Surge)
I like 2 Warlock / 10 Sorcerer or 2 Warlock / 2 Fighter / 8 Sorcerer for the best eldritch blast machine gun builds. You don’t need much else in combat when you’re standing in a cloud of darkness erasing bosses before they get a chance to act.
I love these videos, but I’m begging for a visual of the trade offs for levels between classes. Like a simple graphic with “minus these warlock features to add these paladin features” side by side. Do it for the visual learners with shitty hearing please lol
Fun note: when you multi class with a spell casting class, you can interchange your warlock & regular spell slots. Great way to make use of Warlock spells that don’t scale well like Hex, and utilize more useful spells more often on short rest ❤
This is THE reason to grab some bard or sorc for me. It may or may not be 'optimal', but a bit of bard makes Wyll feel much more fun to have around when he can use his full arsenal at different levels
Yeah, this was super useful until they patched it so that you have use your long-rest slots first before it will let you switch the lock slots. Now, I find myself back in the habit of not casting as much as I should
@@jacob6885 whaaaaat I hadn’t realized that! I only have level 1 and 2 long rest slots, and then level 3 warlock slots, so far in my current play through rn
Can you please add the Rating of NO MULTICLASSING in comparison? It would be helpful to know if Multiclassing is better than just maxing the main class. Instead of leaving the slot empty you could just put the single class rating on that class symbol
For most classes, if you know how to build it right, imo, multiclassing becomes the stronger option. The only class which I would consider keeping pure is a pure fighter, since fighters normally get improved extra attack at level 11, also giving them three attacks/action without the need to go pact of the blade warlock and 4 feats at level 12.
How to know the person behind the video only thinks in physical classes? A+ only for paladin and figthers. Sorlock is simple one of the most ridiculously powerful combination, and gets a B+.
Im curious, why? I’ve been looking towards making a sorcerer for a second play through with a friend, and I don’t know if I want to do a 10-2 sorcerer/tempest cleric or a 10/2 sorcerer/warlock. It’s either maximize lightning damage or have a pretty good eldritch blast just on hand at all times. Which do you think?
It’s better to just stay sorcerer all 12 levels then as you can pick up warlock eld blast as a feat so non need to dip in at all. You’ll shreds everything as pure sorcerer
@@lesvegetables5014 both are viable, it'd be better if they had another type of sorcerer like divine soul and another type of warlock like hexblade, which gives you medium armor. Right now my sorlock is lvl 10, 2 warlock. You can virtually attack 3 times if you precast haste, you can even add a sorcerer point and make hast last double the turns, which is ridiculous. Eldritch blast at lvl 10 with the right equipment is just ridiculous. Not to mention the scorching rays + cha modifier from draconic sorcerer. In one round once I threw 3 fireball at lvl 4 spell slot, not much was left alive. (Get the feat that surpasses fire resistance and you're a fire god).
My first playthrough, I went 6 shadow monk and 6 pact of the blade. Worked out really well. And I could still cast from scrolls in a pinch if I needed something higher level.
Great video. I made a dragon sorc (cold dmg) lvl 6 / warlock lvl 6 focus on cold dmg. doing great damage with ice spells. turns every where into ice field enemies lying on the ground almost all the time. making fights a lot more easier.
Strong build for BG3. I always get a chuckle seeing enemies slipping Prone on the Ice and loosing thier turn. Ive noticed that the Water Myrdymion leaves a big wet area after it uses its ' Healing Vapors ' ability. This can amp up your Lightning or Ice dmg !
I know its lock based, but 7 fighter battlemaster/5 lock blade was just an awesome playthrough as Wyll MC for me. It fits the story if Wyll is a lvl 1 fighter then lock, 7 fight gives you the extra manuever and die. The legendary rapier and helldusk armor and the same amount of attacks as a 12 fighter was fun. Short rest resets alot, great damage and tanky
If you want to have a barbarian with spell casting ability i wouldent go warlock. Way of the four elements monk is way better here since they cast spells using Ki and is not considered as spells by the game. Therefore you can rage and cast spells at the same time and there are several monk spells that will help you out greatly in melee like pulling enemys towards you, toppeling them or pushing them away. Also dex and wis adds on to your ac if you go unarmored.
Sword Bard 6 Bladelock 6 is epic. 3 melee attacks plus flourishes and plenty of spell slots to support. Add the arcane synergy items and you alternate between melee and caster like a champ with double charisma on pact weapon attacks and +7 on spell attack rolls and Save DCs
I've considered this, but I find it hard to move out of 10 bard because you eventually get to magical secrets at 10 which lets you take haste. So I am leaning toward a 10 bard, 2 fighter MC.
Pact of blade Bard with Band of the Mystic Scoundrel is an absolute blast to play. I use Helmet of Arcane Acuity with 3 attacks to quickly stackup Arcane Acuity then cast some enchantment or illusion spells to deal some extra damage or CC or if you want to run away - cast Invisibility.
Armour of the Sporekeeper makes 2 levels in Druid more OP than you would think at first glance. This armor is very broken and lets you use an AoE Haste as a Bonus Action every battle as long as you unequip and re-equip your armor after every fight. Doesn't even need Symbiotic Entity active, you just need to use it with Symbiotic Entity for the first time per long rest.
I'm thinking of making a Sword Bard (6)/Blade Warlock (3) with level dips into fighter (2) and Wizard (1) I have been trying to figure out of it can be done while getting a 2 level dip into fighter and a single level of wizard. So Fighter 2 (for action surge), Warlock 3 (for eldritch blast & chr attacking), Bard 6, Wizard 1 (scroll learning). I am not entirely clear on how the spell progression adds up, though. Would this character be able to cast 4th level spells? What are the big pros/cons for this many multiclasses? Should I just drop Wizard and put one more level in Warlock? Multi-multi-multiclassing is confusing to me.
I think all the multiclass combinations that allow you to make 3 attacks per turn are tier A (except maybe the Ranger due to lack of synergies). The Fighter is very good but the maneuvers don't scale with Charisma (from what I've tested in November) so probably the Eldritch Knight is better and the Paladin's Divine Simtes do less damage on average than the Bard's area flourish with decent end-game equipment and the Bard have more charges per Short Rest. Finally, the Barbarian's ability to make reliably 4 attacks with 2-Handed Weapon Master when multiclassing with the Warlock pretty much offsets the extra difficulty of thinking about when to use spells and when to enrage.
supposing I wanted to build a pact of the blade sorlock, would 8 warlock / sorc or 9 warlock / 3 sorc, be better? Also, while the birthright helm would be a must (for the +2 CHA) what other equipment would be recommended? Edit: I am leaning 4 sorc because the extra feat would help justify getting medium armor prof as a feat and still getting 22 CHA by the end. Thoughts?
If you're going to 7 warlock 5 bard you may as well go 6 and 6. And you know what, if you're going 6 and 6, you're already there and may as well go 7 bard and 5 warlock. To be honest, if you're going to get wet, you may as well go swimming and just respec Wyll and make him a lvl 12 bard - who needs levels in warlock...
I’m new to all this so I’m confused. If I were to want to get action surge and use eldrich blast I would start as a warlock then swap to fighter and level in that class?
INT focused: Wizard (scroll scribing) -> Life Domain (armor) -> Bard (inspiration, skill) -> Tempest Sorcery (flying) -> Druid (full spellcaster) Fighter (+1 AC) -> whatever You get an armored Wizard with access to level 3 spells. You start to feel weaker than rest of your party from level 7 onwards.
7 Paladin easily, assuming you're going with oath of the ancients or oathbreaker for your paladin. The 6th level warlock feature, regardless of subclass, is much weaker than the paladin level 6 aura. The level 6 paladin aura adds your charisma modifier to your and all allies saving throws in a 3m/10 feet radius, and given that we're going to be cranking charisma since all of our melee damage and spells are scaling off of that, this is going to be insane for your and other melee combatants survivability. At 20 Cha, that's adding +5 to all your saving throws. For reference, having proficiency in a saving throw gives you a +4 in that ability's saving throw. This essentially makes you very difficult to put down via crowd control spells and effects (hold person) or damaging spells (fireball). For ancients and oathbreaker paladins, the 7th level aura feature is also insane. For the ancients paladin, you get the aura of warding, which makes you and all allies in a 3m radius only take half damage from all spells. For the oathbreaker, you get aura of hate, which makes your attacks deal additional damage equal to your charisma modifier (which we're already getting from pact of the blade, so we're essentially double dipping into charisma for our damage). All you really lose by not going to warlock 7 is 4th level spell slots for smites (adds an extra d8 to the damage die). If you're going oathbreaker, at 20 CHA, the oathbreaker's aura of hate is already giving you more damage on average than that level 4 vs level 3 spell slot would have given you, and you get that damage on every attack, not just when you use smites. And ancient's protection feature is great for survivability, which I value more over a potential extra 32 damage (assuming you're critting with both of those spell slots for 4d8 extra radiant damage and rolling max damage) every short rest when using smites.
I’m late to watching this video so I feel I gotta add: Haven’t tested it but as of patch 5 notes: the pact of the blade extra attack doesn’t stack with extra attack feature from martials. At least it said so in patch 5 notes. Reply if you can confirm this to help out all.
I’m pretty sure that patch 5 made extra attack not stack with martial class extra attacks but only in Honor Mode. I need to test to be sure, I’ll be back
How does the casting modifier work for the none charisma classes? Like if I cast fireball while multiclassed as a wizard, but use one of the warlock spell slots, does it do damaged based off charisma, or does it go off intelligence? Or if I cast a warlock spell with one of the wizard spell slots, does it use charisma vs int?
It uses the attribute based on how you got the spell. So in your example int would be used. If you have a spell twice, for example if you have an Elven Sorcerer with Firebolt as an Elf and select it as a Sorcerer cantrip, the game will allow you to select int or cha when you cast it.
@@jakeryan2805 This essentially means that if you're dumping the casting stat of one of the classes that you are multiclassing with, only use buff spells from that class. i.e. shield/magic missile, long strider, haste for dips into wiz, guidance, bless, for dips into cleric.
Umm .. you were hovering over extra attack, showing it's tooltip that CLEARLY STATES that extra attack from multiple classes DOES NOT STACK as you are claiming it does ...
@@cyrylkowalczyk9392 yeah, I feel like ive kinda broke my game running it. pretty sure its viable for a pure solo run, thinking that might be the way for my dark urge play through where I murder *everyone* lol
So then being a paladin speccing into warlock would be better? I love warlocks but as a solo player i need the ability to fight up close and not be screwed without armor or a good weapon. Im also very new to this so i apologize for my slowness
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This is great, been waiting for this; I’ve felt like Warlock is the class I’ve had the most hard time balancing with anything other than Fighter
“The Padlock”
Paladin OathBreaker 7/Warlock Pact of the Blade 5
Heavy Armor, two Extra Attacks, a fighting style, Proficiency with ALL weapons due to Pact Weapon, Haste Spell, Slow Spell, Eldtrich Blast, Divine Smite, Aura of Hate, Spiteful Suffering.
You sacrifice a feat for devastating melee and ranged damage. The enemy will be withered by the time they get to you.
First Paladin then Warlock, right?
@@YataaNogar Right.
Go 5 Pal for extra attack then warlock to get pact of blade then back to Pal to get 3 attacks rolling a little quicker 😂
I actually went with this but in a different order. I went 2 paladin, 5 warlock, paladin until the end. It delayed my extra attacks but gave me the Eldritch blast and divine smite combo earlier in the game. I felt it was worth it
@@lpbigD4444 That’s the order I went in. I’ve also tried 1 Paladin for the Proficiencies, then 5 Pact of Blade to get the most out of it, and Paladin the rest of the way.
Dude I’m loving these! Excited for you to get to the Cleric Monk portion as I feel most people don’t mess around too much with Wisdom characters compared to Charisma
Something that is important to remember, if Baldurs Gate 3 plays exactly like D&D, your cantrips level up by player level, not class. So no matter the multiclass build you'll have, your Eldrict Blast will get more and more powerful as you go(especially with Fighters Action Surge)
it doesn't play exactly like dungeons and dragons table top but it's about 95% there. almost the same system with minor modifications
I like 2 Warlock / 10 Sorcerer or 2 Warlock / 2 Fighter / 8 Sorcerer for the best eldritch blast machine gun builds. You don’t need much else in combat when you’re standing in a cloud of darkness erasing bosses before they get a chance to act.
Please keep doing these. I'm really looking forward for the bard muticlassing guide.
i want too see the bard one too
Kudos for the good work. Watched the other multuclass videos as well. Looking forward to the rest of the classes.
Still learning how to play BG3 but you’re videos are very helpful for people just starting playing the game
I love these videos, but I’m begging for a visual of the trade offs for levels between classes. Like a simple graphic with “minus these warlock features to add these paladin features” side by side. Do it for the visual learners with shitty hearing please lol
weapon proficiency means nothing for warlock because pact of the blade gives you proficiency with your bound weapon
Not all warlocks will choose pact of the blade
@@hobojoe9717 this is true, however pact of the blade is arguably the best pact for multiclassing
Roguelock is a extremely strong. Using the fight in darkness infinite sneak attack / hide/ always advantage build, breaks the gamer lol
I've been looking forward to this multiclass guide in particular because i love warlock. Thanks!
Fun note: when you multi class with a spell casting class, you can interchange your warlock & regular spell slots. Great way to make use of Warlock spells that don’t scale well like Hex, and utilize more useful spells more often on short rest ❤
This is THE reason to grab some bard or sorc for me. It may or may not be 'optimal', but a bit of bard makes Wyll feel much more fun to have around when he can use his full arsenal at different levels
@@MrHattor absolutely did this for Wyll, he is too whimsical not to!
Yeah, this was super useful until they patched it so that you have use your long-rest slots first before it will let you switch the lock slots.
Now, I find myself back in the habit of not casting as much as I should
@@jacob6885 whaaaaat I hadn’t realized that! I only have level 1 and 2 long rest slots, and then level 3 warlock slots, so far in my current play through rn
@@jacob6885 Dont see anything in the patch notes about this. When did they patch it? Do you have a link to the notes?
Warlock / Ranger may be the best thing I had never thought to try.
You can't stop me Fextra, my 2 Warlock / 9 Spore Druid / 1 Wizard is the most versatile and OP character in the game
Heard so many people talking about multiclassing into spore druid lately, gonna have to try it 😂😂
@@ch.kv.You have to get it to at least level 6 to make it interesting
Can you please add the Rating of NO MULTICLASSING in comparison? It would be helpful to know if Multiclassing is better than just maxing the main class.
Instead of leaving the slot empty you could just put the single class rating on that class symbol
For most classes, if you know how to build it right, imo, multiclassing becomes the stronger option. The only class which I would consider keeping pure is a pure fighter, since fighters normally get improved extra attack at level 11, also giving them three attacks/action without the need to go pact of the blade warlock and 4 feats at level 12.
How to know the person behind the video only thinks in physical classes? A+ only for paladin and figthers. Sorlock is simple one of the most ridiculously powerful combination, and gets a B+.
Im curious, why? I’ve been looking towards making a sorcerer for a second play through with a friend, and I don’t know if I want to do a 10-2 sorcerer/tempest cleric or a 10/2 sorcerer/warlock. It’s either maximize lightning damage or have a pretty good eldritch blast just on hand at all times. Which do you think?
It’s better to just stay sorcerer all 12 levels then as you can pick up warlock eld blast as a feat so non need to dip in at all. You’ll shreds everything as pure sorcerer
care to explicit for those like I who mostly play physical classes but are curious for 2nd playthrough :) ? thanks
@@lesvegetables5014 both are viable, it'd be better if they had another type of sorcerer like divine soul and another type of warlock like hexblade, which gives you medium armor. Right now my sorlock is lvl 10, 2 warlock. You can virtually attack 3 times if you precast haste, you can even add a sorcerer point and make hast last double the turns, which is ridiculous. Eldritch blast at lvl 10 with the right equipment is just ridiculous. Not to mention the scorching rays + cha modifier from draconic sorcerer. In one round once I threw 3 fireball at lvl 4 spell slot, not much was left alive. (Get the feat that surpasses fire resistance and you're a fire god).
@@BLiTZnTWiCEnah you need the EB invoctions for scaling
Very excited about this new series... great work as always!
My first playthrough, I went 6 shadow monk and 6 pact of the blade. Worked out really well. And I could still cast from scrolls in a pinch if I needed something higher level.
you should add in 12 levels of warlock in there as well so can see how its rated compared to multiclassing. great video tho
I honestly can't wait for the Wizard multiclass video. Except for 2 separate subclasses, all other classes don't use intelligence.
Great video. I made a dragon sorc (cold dmg) lvl 6 / warlock lvl 6 focus on cold dmg. doing great damage with ice spells. turns every where into ice field enemies lying on the ground almost all the time. making fights a lot more easier.
Strong build for BG3. I always get a chuckle seeing enemies slipping Prone on the Ice and loosing thier turn.
Ive noticed that the Water Myrdymion leaves a big wet area after it uses its ' Healing Vapors ' ability. This can amp up your Lightning or Ice dmg !
I know its lock based, but 7 fighter battlemaster/5 lock blade was just an awesome playthrough as Wyll MC for me. It fits the story if Wyll is a lvl 1 fighter then lock, 7 fight gives you the extra manuever and die. The legendary rapier and helldusk armor and the same amount of attacks as a 12 fighter was fun. Short rest resets alot, great damage and tanky
You can also trade 1 level of Fighter for War Domain for additional attack with bonus action.
Thank you. Another excellent video
Loving this series, thank you!
Dude. Good info. Appreciate it. Stop saying in my opinion 1000 times. Make a declaration at the beginning of the video that it’s subjective.
I currently fighter warlock, very solid build.
BEST VIDEO BREAKDOWN!!! THANK YOU VERY MUCH!!!
Bardlock is all you need.
If you want to have a barbarian with spell casting ability i wouldent go warlock.
Way of the four elements monk is way better here since they cast spells using Ki and is not considered as spells by the game. Therefore you can rage and cast spells at the same time and there are several monk spells that will help you out greatly in melee like pulling enemys towards you, toppeling them or pushing them away.
Also dex and wis adds on to your ac if you go unarmored.
Wis ac doesnt stack with barbs con ac, the higher stat gets used.
Please release the Monk guide next!
Sword Bard 6 Bladelock 6 is epic.
3 melee attacks plus flourishes and plenty of spell slots to support.
Add the arcane synergy items and you alternate between melee and caster like a champ with double charisma on pact weapon attacks and +7 on spell attack rolls and Save DCs
I've considered this, but I find it hard to move out of 10 bard because you eventually get to magical secrets at 10 which lets you take haste. So I am leaning toward a 10 bard, 2 fighter MC.
Pact of blade Bard with Band of the Mystic Scoundrel is an absolute blast to play.
I use Helmet of Arcane Acuity with 3 attacks to quickly stackup Arcane Acuity then cast some enchantment or illusion spells to deal some extra damage or CC or if you want to run away - cast Invisibility.
Armour of the Sporekeeper makes 2 levels in Druid more OP than you would think at first glance. This armor is very broken and lets you use an AoE Haste as a Bonus Action every battle as long as you unequip and re-equip your armor after every fight. Doesn't even need Symbiotic Entity active, you just need to use it with Symbiotic Entity for the first time per long rest.
Sounds like a bug
@ThatsPrettyFunnyMan I think it's like Staff of Cherished Necromancy in that the community likes it as is, so no need to patch it.
its too bad that BG3 doesn't go to level 15. 10/5 split would really shake up the MC scene. Thanks for the video!
There’s a mod on pc that lets you level higher.
Me planning on using Wyll during my second playthrough: Oh yeah, it's Wyllin' Time
Thanks for the video
Definitely going for that 5 pally/5 warlock/2 fighter.
I went Warlock 3/Swords Bard 9. Use cha for weapon and spells basically a utility gish. I'll always take spells over feats
I'm thinking of making a Sword Bard (6)/Blade Warlock (3) with level dips into fighter (2) and Wizard (1)
I have been trying to figure out of it can be done while getting a 2 level dip into fighter and a single level of wizard. So Fighter 2 (for action surge), Warlock 3 (for eldritch blast & chr attacking), Bard 6, Wizard 1 (scroll learning). I am not entirely clear on how the spell progression adds up, though. Would this character be able to cast 4th level spells? What are the big pros/cons for this many multiclasses? Should I just drop Wizard and put one more level in Warlock?
Multi-multi-multiclassing is confusing to me.
I think all the multiclass combinations that allow you to make 3 attacks per turn are tier A (except maybe the Ranger due to lack of synergies). The Fighter is very good but the maneuvers don't scale with Charisma (from what I've tested in November) so probably the Eldritch Knight is better and the Paladin's Divine Simtes do less damage on average than the Bard's area flourish with decent end-game equipment and the Bard have more charges per Short Rest. Finally, the Barbarian's ability to make reliably 4 attacks with 2-Handed Weapon Master when multiclassing with the Warlock pretty much offsets the extra difficulty of thinking about when to use spells and when to enrage.
With Berserker and Battlemaster it is worth to consider staying Strength focused in multiclass with Pact of the Blade.
supposing I wanted to build a pact of the blade sorlock, would 8 warlock / sorc or 9 warlock / 3 sorc, be better? Also, while the birthright helm would be a must (for the +2 CHA) what other equipment would be recommended?
Edit: I am leaning 4 sorc because the extra feat would help justify getting medium armor prof as a feat and still getting 22 CHA by the end. Thoughts?
If you're going to 7 warlock 5 bard you may as well go 6 and 6. And you know what, if you're going 6 and 6, you're already there and may as well go 7 bard and 5 warlock. To be honest, if you're going to get wet, you may as well go swimming and just respec Wyll and make him a lvl 12 bard - who needs levels in warlock...
I’m new to all this so I’m confused. If I were to want to get action surge and use eldrich blast I would start as a warlock then swap to fighter and level in that class?
Are you planning on continuing this series of multi-classing?
As of patch 5, the extra attacks don't stack 😢
why do all these video talk only about the level 12 state of the character? like the other 50 hours or more dont even matter.
A Jack of all trades achievement build would be cool.
INT focused:
Wizard (scroll scribing) -> Life Domain (armor) -> Bard (inspiration, skill) -> Tempest Sorcery (flying) -> Druid (full spellcaster) Fighter (+1 AC) -> whatever
You get an armored Wizard with access to level 3 spells. You start to feel weaker than rest of your party from level 7 onwards.
You're slowly becoming like d4 with the 2 levels of fighter on every build.
Warlock extra attack from pact blade no longer stacks
This is incorrect. It still stacks.
Which do you think is better?
7 Paladin + 5 Warlock or 5 Paladin + 7 Warlock?
7 Paladin easily, assuming you're going with oath of the ancients or oathbreaker for your paladin. The 6th level warlock feature, regardless of subclass, is much weaker than the paladin level 6 aura. The level 6 paladin aura adds your charisma modifier to your and all allies saving throws in a 3m/10 feet radius, and given that we're going to be cranking charisma since all of our melee damage and spells are scaling off of that, this is going to be insane for your and other melee combatants survivability. At 20 Cha, that's adding +5 to all your saving throws. For reference, having proficiency in a saving throw gives you a +4 in that ability's saving throw. This essentially makes you very difficult to put down via crowd control spells and effects (hold person) or damaging spells (fireball).
For ancients and oathbreaker paladins, the 7th level aura feature is also insane. For the ancients paladin, you get the aura of warding, which makes you and all allies in a 3m radius only take half damage from all spells. For the oathbreaker, you get aura of hate, which makes your attacks deal additional damage equal to your charisma modifier (which we're already getting from pact of the blade, so we're essentially double dipping into charisma for our damage).
All you really lose by not going to warlock 7 is 4th level spell slots for smites (adds an extra d8 to the damage die). If you're going oathbreaker, at 20 CHA, the oathbreaker's aura of hate is already giving you more damage on average than that level 4 vs level 3 spell slot would have given you, and you get that damage on every attack, not just when you use smites. And ancient's protection feature is great for survivability, which I value more over a potential extra 32 damage (assuming you're critting with both of those spell slots for 4d8 extra radiant damage and rolling max damage) every short rest when using smites.
What about warlock + eldrich knight pairing? I mean I've tried it but the thing is I dunno what I'm doing wrong with that combo
I am going full stupid 5 warlock 2 paladin 3 bard college of swords 2 fighter
5barb/5warlock/2pal is also pretty good
Thank u
I’m late to watching this video so I feel I gotta add: Haven’t tested it but as of patch 5 notes: the pact of the blade extra attack doesn’t stack with extra attack feature from martials. At least it said so in patch 5 notes. Reply if you can confirm this to help out all.
I’m pretty sure that patch 5 made extra attack not stack with martial class extra attacks but only in Honor Mode. I need to test to be sure, I’ll be back
How about 8 warlock 2 paladin 2 fighter or 5 warlock 5 fighter 2 paladin? For smite from wlock slots + action surge
Why am I leaning
towards a wizard warlock? It's supposed to be bad right?
Pump Charisma like normal, put on the Intellect headband from Act 1 to get 17 Int. You are now Gale but better.
How does the casting modifier work for the none charisma classes? Like if I cast fireball while multiclassed as a wizard, but use one of the warlock spell slots, does it do damaged based off charisma, or does it go off intelligence? Or if I cast a warlock spell with one of the wizard spell slots, does it use charisma vs int?
It uses the attribute based on how you got the spell.
So in your example int would be used.
If you have a spell twice, for example if you have an Elven Sorcerer with Firebolt as an Elf and select it as a Sorcerer cantrip, the game will allow you to select int or cha when you cast it.
Thank you this clears it up perfect.@@jacob6885
@@jakeryan2805 This essentially means that if you're dumping the casting stat of one of the classes that you are multiclassing with, only use buff spells from that class. i.e. shield/magic missile, long strider, haste for dips into wiz, guidance, bless, for dips into cleric.
Understood. If I want to do damage with other class spells, they need to be charisma based then.@@common_undead
And for items and scrolls it uses casting stat of the last class you took level in.
Miss the good ole darksouls2 n 3 days
Can i multiclass to sorcerer from Level 5?
I’m thinking 8 warlock 2 bard 2 Paladin
5Warlock/5Paladin/2Fighter best Wyll build.
That’s what I did for my durge run. The slayer was not meant to take 6 smites, especially when 2 were guaranteed criticals
Add casting haste and everything gets crushed
Having 12 attacks in your first turn is OP ngl.
The extra attack got patched.
Rip double extra attack for honor mode 😢
whats the outro song
I like pure warlock.. Can do 9 fire ball per day
Those are rookie numbers. Bring along a Bard or two and pump those numbers up.
Speak more clearly and slowly please. For example I cant understand what are you saying from 40:40 to 41:00.
Real beast is taking levels in Magus modded class :p
Umm .. you were hovering over extra attack, showing it's tooltip that CLEARLY STATES that extra attack from multiple classes DOES NOT STACK as you are claiming it does ...
It does though. Pact of the Blade gives something similar but not quite the same. Thus, triple attack.
The extra attack provided by the pact of the blade is considered a separated feature in Baldur's Gate 3
ACKCHYUALLY they do stack my guy.
second
First
5 lock, 6 bard, 1 wiz, for the full boat of 4th or lower wiz spells.
Best Swords Bard build possible :)
@@cyrylkowalczyk9392 yeah, I feel like ive kinda broke my game running it. pretty sure its viable for a pure solo run, thinking that might be the way for my dark urge play through where I murder *everyone* lol
So then being a paladin speccing into warlock would be better? I love warlocks but as a solo player i need the ability to fight up close and not be screwed without armor or a good weapon. Im also very new to this so i apologize for my slowness