@@matonejacksee here is his channel, not sure where you can watch the 120 tas wip i saw it on a twitch stream once th-cam.com/channels/b5SHl7VoezPuAlFveJjVvg.html
Dust generated by Mario's movement alters the RNG state, so there's a lot of room for TAS to do RNG manip for people wondering how they get such good RNG.
Also there was an interview of Nahoc where he explained that mkdasher created a tool at the time to manipulate RNG. Would love to have more details on that work specifically.
@@cameronlord2386 So lemme guess, there’s a number generator that chooses between a random dust sprite, and then that’s how the TAS can manipulate RNG.
I remember discovering so many things and ways to get stars in this game when I had an old n64. Was so satisfying and that "holy shit that's how I do that? " moment always made me so happy
They did 100 bob, go check plush yt channel, idk how many they have left but they keep improving every star so we might not see the new tas in a while....
rng manipulation explanation: as some might know, computers cannot do true randomness, rng in games are determined by a number of things including player input, footsteps, inventory etc, with frame perfect inputs rng always calculates to be the same, that's rng manipulation
That’s just how computer memory works, a number selected “randomly” plucks a number in a particular range using predetermined factors that are usually not immediately apparent to the user. For a game this old, we know what those factors are through data mining
Regarding RNG... the random number seed in a TAS run will always be the same due to it being frame perfect (the seed is typically based on the time the console has been running, tick count), therefore the coins will always land the same no matter how many times you run the TAS. However if one section of a TAS run is changed with a different duration then this could wreck the rest of the run. Hence a new TAS run would likely need to be made from scratch, or modified to account for different RNG.
Idk if I ever noticed before or maybe its because the resolution of this TAS but I died laughing at the part where Simply said "That's such a good action shot of Mario." 1:12:37 because it made me realize that when Mario does his freeze frame for the star he's still sentient because he blinks while frozen in mid air in this clip ahaha
honestly the jrb metal cap blj looks the most rta viable out of anything in this tas. its basically like blj'ing in the lobby. once they hit the wall they turn around and use that momentum to fly towards the ship. im gonna call it, someone will eventually do that. not with perfect accuracy to land exactly where they want, but to save like 10 seconds.
And we also have the new TAS Strat for Behind The Chain Chomp's Gate that is like from the start of the last year where you using a bomb to clip and you die at the same time you take the star
52:38 i dont think anyone explained it yet? so i'll be the trash taser i am and explain. (tl;dr below) when mario crouch slides, he has a hitbox. you can cancel a crouch slide with a CUp slide (entering first person mode whilst moving), and you can see they do this as in the bottom right corner, you see the yellow arrow that indicates first person mode. now, if you press A and B in a CUp slide, you can cancel that with a jump kick, provided you're on a surface that allows you to do so. but at this point boo's hitbox is gone, so the kick has nothing to hit and so no recoil happens. tl;dr: mario hits boo with crouch slide cancel crouch slide with CUp slide cancel CUp slide with kick -> no boo to kick
From what I understand in most older games (smash bros melee for example also works on this same mechanic) calculate the rng of random interactions based on the inputs of the player. This means if every run has the exact same button inputs on the exact same frames every single time, the rng will always be calculated the same way, this means coins will always fall in the same positions, enemies will always be in the same positions, etc. In smash bros tas speedruns the enemy cpu always acts the exact same way every run because every action of the player is the same every time.
Isn't it pretty crazy how this computer speedrun is 1 hour 20 mins and it looks like this, meanwhile the world record by an actual human is only like 20% slower?
The way Simply says he forgets he even watched the TAS after finishing it is like me with this video cause I’ve rewatched it like I haven’t already 3 times now I wasn’t even subbed until just now either :O
When simply says “unless humans turn into robots” makes me think…. If we bought a Tesla robot, and told it to study this Tas and then gave it an n64 controller, do you think he’d cook?
To be honest, I feel like we’re getting to the point where glitchy wall kicks are going to start showing up in RTA as risky backups that either save a lot of time or save an otherwise run-killing mistake. A select few have been human viable in single star runs for years, but I feel like the viability of them outside of that is largely unexplored because of the assumption that they’re too difficult. I’m pretty sure the only time people have even seriously considered using them in RTA runs was when the potential carpetless route was discovered. I first started thinking about this when runners started YOLOing cannonless again before texture setup was discovered since I was curious if the famous barely RTA viable glitchy wall kick in whomp’s was potentially more consistent than blind cannonless. I should be clear that I’m not an expert on this by any means, but it just feels like there are a few that could potentially end up in a world record or fast time because a runner decides to ass-pull a backup on a failing run because they have nothing to lose.
I think that glitchy walkick in whomos only safes like .2-.3 to the normal optimal movement, so I dont think its worth it. Maybe someday in 16 star if the wr keeps getting lowered in a way like it is now
@@masterkind5375 yeah, but there are some theoretical glitchy kick backups on stages like LLL, RR, and I think maybe TTC that potentially save much more time than the kick on WF or can save chokes that would normally be run-ending. The only reason I used the WF glitchy kick as an example because it's probably the most well-known RTA viable glitchy kick because of the single star records that use it. Glitchy kick backups and main strats still feel very unexplored and have the potential to be very good, and that's largely because the only theoretical one being looked into is the non-esotaric carpetless strat on RR.
I don't know exactly how it works in sm64, but often in tas to manipulate rng you'll either touch whatever you're going to touch at a slightly different angle or frame, or you press inconsequential buttons like Z or A when you're diving or something well before even getting to the enemy you want to manipulate the coin drop rng of. I've seen before where shit can be worked down to a fucking science with rng manipulation, but often its just a brute force technique where you slightly alter shit randomly on your way to whatever you want to manipulate until you finally get the exact rng you need after like 100 or more attempts.
With so much discovered this past decade and with how popular the game is today I'm honestly surprised the 120-Star TAS hasn't been remade yet. Sure, I was blown away too when I first saw it, but that was back in 2015 before a lot of these tricks were found.
I’m actually curious on the reasoning for not attempting Toad kick at the HMC entrance in RTA runs. It seems like it would only lose a handful of frames at most if you miss it, and hitting it saves like a second or two. The cost of that trick feels very low when compared to the benefits of it. I feel it should be a backup time save in runs that aren’t worth continuing otherwise; any trick that’s at least semi-consistent is worth learning for saving runs that would be dead otherwise since there is literally zero risk at that point. At the very least, it’s a trick I do expect to see in RTA runs at some point in the future when a really annoying but less difficult trick is discovered further into the run that saves a very similar amount of time. I think some people would opt to attempt the Toad kick since being successful would mean they don’t have to attempt the later trick and failing it wouldn’t lose enough time to make the trick it would skip fail to save enough in most cases.
You still have to set it up perfectly, and usually you're trying to get out of there as fast as possible. Besides, you lose more than a handful of frames if you miss it while not groundpounding the star.
I legit think that DDD 100 + Reds looks like it could be done with save states at 100% speed and maybe some crazy masochist could attempt it for single star, but I don’t know enough about camera angles in this game to be able to be able know how precise it is, I just know that the input windows for jumps aren’t that crazy when compared to other single star routes.
I watched this and at one part got suddenly tired, paused the vid and fell asleep. A few days past and I click on this video again hoping to finish it. I click on and see big boos haunt, of course I fell asleep at big boos haunt.
29:35 idk but mario walking through a door normally just hits so hard after watching him basically teleport around everywhere
God loves you all and has a plan for your life
That was pretty cute.
Brother you gotta watch the updated 25ish stars. Plus all the stars AlexPalix is uploading right now
where vid
Kosmic pog
link ?
cant find alexpalix channel
@@matonejacksee here is his channel, not sure where you can watch the 120 tas wip i saw it on a twitch stream once
th-cam.com/channels/b5SHl7VoezPuAlFveJjVvg.html
Speedrunners be playing like this, then say: "This run sucks."
This is literally the fastest sm64 120 star lmao
Mf’s be getting the best fucking run of their life and go “probably gonna reset this later”
@@adrienbrody6778 ye
@@cay7809 that's the joke.
@@MikeyTaylorGaming ok
When Mario realizes what the princess really meant by cake
God loves you all and has a plan for your life
If i was in chat during this I would have made a hilarious joke about how Clint or Miz do these strats. Mr Streamer wouldve laughed so hard
I don’t think a single star goes by without someone saying “RTA viable” in chat
That’s the 50th time he’s gonna hear it on that same day he wouldn’t laugh lol
@@cay7809 oh really?
@@frankmerker630 or "who is this tas guy"
32:12 my guy
Dust generated by Mario's movement alters the RNG state, so there's a lot of room for TAS to do RNG manip for people wondering how they get such good RNG.
Also there was an interview of Nahoc where he explained that mkdasher created a tool at the time to manipulate RNG. Would love to have more details on that work specifically.
DUST ALTERS RN FUCKING G!?!?
@@ZorrotheArtist anything random happening changes all the random things that happen after it
@@cameronlord2386 So lemme guess, there’s a number generator that chooses between a random dust sprite, and then that’s how the TAS can manipulate RNG.
@@ZorrotheArtist i believe the rng call is to determine the location around marios feet where the dust spawns
52:24 Hes so fast, King Boo gets kicked in the face before even speaking.
God loves you all and has a plan for your life
Title: TAS Speedrun
Tool Assisted Speedrun Speedrun
This should be top comment
great comment, I'll pay you right after I get money out of the ATM machine
ATM Machine
Automated Teller Machine Machine
DC Comics: Detective Comics Comics
This video's title really makes me want to SMH my head
I remember discovering so many things and ways to get stars in this game when I had an old n64. Was so satisfying and that "holy shit that's how I do that? " moment always made me so happy
God loves you all and has a plan for your life
@@CMFF-60S sorry i don't believe in cultist fairy tales
1:08:34 I think that's the first time I've ever seen the underside of a TTM mushroon
I like how he always puts "pro speedrunner" on every thumbnail. He gotta remind everyone.
More views
Washed up, he gotta remind himself too
he’s washed up so he puts that in the thumbnail as COPIUM
@@Odme_ Yo odme
it must be comforting that he had WR at some point so he can always say that
4:25 perfect Pegasus impression, plumber-boy.
"This speedrun is simply FABULOUS."
Peach: Hey Mario, wanna come over?
Mario: yeah, but I gotta collect all these stars first…
Peach: My parents are out.
Mario:
Yahoo... Yahoo.. yahoo yahoo yahoyahoyahoyayayayayaya
WarpSpeed.mp3
God loves you all and has a plan for your life
Seeing the TAS for 120 stars makes Terminal Montage's depiction of Speedrunner Mario make all the more sense.
God loves you all and has a plan for your life
Can't wait for the new 120 star TAS. They were stuck on BOB 100 last I heard :/
How many stars do they have down?
They did 100 bob, go check plush yt channel, idk how many they have left but they keep improving every star so we might not see the new tas in a while....
They managed to complete BOB 100 one year ago. No idea how far it has progressed since then.
@@marcoficeli9408 can you give a link? Cant find said channel
@@Kaitri me too someone ratio this comment whenever they find it
This TAS never gets old, no matter how many times one can come back to watch it over the years.
1:07:48 You can literally hear the companion monkey having a panic attack when it saw Mario wasn’t havin it
1:03:16 when people ask me how I'm doing
This TAS guy is pretty good will he run 16 star?
There is already one bruh
yuh he has wr in 16 too, he's insane
@@seareez damn he's so talented
@Wet Willy yeah basically, he has way more trouble with newer games though
@@bonk4225 ikr
52:13 "The Order of Ghosts". That's a damned good band name.
It isnt
God loves you all and has a plan for your life
tas: saves time
simply: THATS EXCESSIVE
I love how much simply has been posting lately very happy
I love how bro just straight up styled on koopa the quick
rng manipulation explanation: as some might know, computers cannot do true randomness, rng in games are determined by a number of things including player input, footsteps, inventory etc, with frame perfect inputs rng always calculates to be the same, that's rng manipulation
That’s just how computer memory works, a number selected “randomly” plucks a number in a particular range using predetermined factors that are usually not immediately apparent to the user. For a game this old, we know what those factors are through data mining
1:20:27 The longest star and hardest star in this game is Rainbow Ride 100 coins.
This tas guy is good. He should return and do another speed run
He's been running a lot of other games in his time
he got too good at the game, so now he spends a lot of his time trying to beat the game without using the A button
“I have actually done that with the power glove” 😂 stumbled on this channel and I’m diggin it
God loves you all and has a plan for your life
@CMFF-605 bot
17:59 I never seen a Mario ghost before either. Some edges you can wall kick off of and some you cannot.
Regarding RNG... the random number seed in a TAS run will always be the same due to it being frame perfect (the seed is typically based on the time the console has been running, tick count), therefore the coins will always land the same no matter how many times you run the TAS. However if one section of a TAS run is changed with a different duration then this could wreck the rest of the run. Hence a new TAS run would likely need to be made from scratch, or modified to account for different RNG.
In sm64 the rng seed is always the same at console startup and the generator never reseeds
Dust particules generated by Mario's kicks advance the RNG so it's not that hard to manipulate it
29:24 I swear I read that just now as "'Meth' Head Mario Can Move." Fitting for HMC honestly.
I choked on my water
thank god I’m not drinking my Milo rn
8:09 "yea this is Clint Stevens playing" destroyed me
they made the bullies death sound effects play the mario theme 43:20
Idk if I ever noticed before or maybe its because the resolution of this TAS but I died laughing at the part where Simply said "That's such a good action shot of Mario." 1:12:37 because it made me realize that when Mario does his freeze frame for the star he's still sentient because he blinks while frozen in mid air in this clip ahaha
He's just overwhelmed by power every time
39:16
"We basically do that."
"Ok I don't know about that."
for that guy in chat who didnt get an answer, RTA = real time (attack). Basically normal human play in real time as opposed to TAS
Mannnn I thought this meant the new 120 TAS was out and I was so excited
Sadge
Same man.
How much progress have they made on it?
We all got disappointed....
@@MrComet101 People have been improving stars bit by bit so they keep on having to go back and do it again
You should look at 0x A press challenge. Entering the aquarium on N64 without pressing A is the most batshit insane thing you’ll ever see.
th-cam.com/video/goad2ijHBE8/w-d-xo.html < commentated
th-cam.com/video/7YhJcF9v7QQ/w-d-xo.html < not commentated
And the flying scuttlebug manipulation isn’t?
@@lumensmith9787 watch for rolling rocks is also fucking crazy
@@dr_dufresne lol
46:28 That lines up so well with the music lol
1:22:22 That timing is well done!
"Holy fucking shit, somebody peg me" - a guy in chat
1:11:00 I'm pretty sure, this is doable on other stars too. I'm really excited about the new tas.
honestly the jrb metal cap blj looks the most rta viable out of anything in this tas.
its basically like blj'ing in the lobby. once they hit the wall they turn around and use that momentum to fly towards the ship.
im gonna call it, someone will eventually do that. not with perfect accuracy to land exactly where they want, but to save like 10 seconds.
RTA viable means can be used in a run. Runners can't even do this once with hundreds of tries in practice. This is far from rta viable lol
8:58 Simply has adapted the continue don't save meta from 120 runs that he forgot how to remember.
And we also have the new TAS Strat for Behind The Chain Chomp's Gate that is like from the start of the last year where you using a bomb to clip and you die at the same time you take the star
2014 doesn't feel like it should be 7 years old
:(
Is 9 Years ago
@@RoseQuartz692 You from the future? Let me report ya to the government just to be safe here
@@라마현명한 what the TAS was uploaded 2012
People born in 2005 are 16 years old now.
@@lumensmith9787 my parents were married 15 fucking years ago already
Congrats on the 100k brother! Love your streams and yt content, you kick ass
This TAS guy should be at the top of the leaderboard.
TAS in a nutshell: beat the game as fast as you can in the slowest way possible
I remember getting the Japanese version of this back in the day. I got 120 stars. Took me about 6 months lol
52:38 i dont think anyone explained it yet? so i'll be the trash taser i am and explain. (tl;dr below) when mario crouch slides, he has a hitbox. you can cancel a crouch slide with a CUp slide (entering first person mode whilst moving), and you can see they do this as in the bottom right corner, you see the yellow arrow that indicates first person mode. now, if you press A and B in a CUp slide, you can cancel that with a jump kick, provided you're on a surface that allows you to do so. but at this point boo's hitbox is gone, so the kick has nothing to hit and so no recoil happens.
tl;dr:
mario hits boo with crouch slide
cancel crouch slide with CUp slide
cancel CUp slide with kick
-> no boo to kick
I honestly thought this was just Simply's PB.
TAS = Time Achieved by Simply.
Doors: exsist
Mario's blj's: are you sure about that?
From what I understand in most older games (smash bros melee for example also works on this same mechanic) calculate the rng of random interactions based on the inputs of the player. This means if every run has the exact same button inputs on the exact same frames every single time, the rng will always be calculated the same way, this means coins will always fall in the same positions, enemies will always be in the same positions, etc. In smash bros tas speedruns the enemy cpu always acts the exact same way every run because every action of the player is the same every time.
Isn't it pretty crazy how this computer speedrun is 1 hour 20 mins and it looks like this, meanwhile the world record by an actual human is only like 20% slower?
Peach: They’ll come back in an hour
what if they made Mario move like you'd expect a fat Italian plumber to move?
The way Simply says he forgets he even watched the TAS after finishing it is like me with this video cause I’ve rewatched it like I haven’t already 3 times now
I wasn’t even subbed until just now either :O
this tas is just *simply* amazing
okay now i'm waiting for a blindfolded tas
I feel bad for the people that guessed a different time on the second slide run
On the graphics, this is what I remember all N64 games looking like back in the 90's
this TAS guy is so good HAHAHAHAHAHAHA holy SHIT im funny
When simply says “unless humans turn into robots” makes me think….
If we bought a Tesla robot, and told it to study this Tas and then gave it an n64 controller, do you think he’d cook?
Nice, I looked specifically for this video 2 days ago and now it exists! Thanks o mighty algorithm! Praydge
Yeah Baby. You can play like TAS. Very Impressive. Back in 2004 I held the 16 Star Record for several years. Holy Moly
50:19 What the fuck was that noise? Was that the eel?
1:12:10
"Look mum i'm in 2 seconds of a simply video in the bottom right corner"
thank you for your content simply
To be honest, I feel like we’re getting to the point where glitchy wall kicks are going to start showing up in RTA as risky backups that either save a lot of time or save an otherwise run-killing mistake. A select few have been human viable in single star runs for years, but I feel like the viability of them outside of that is largely unexplored because of the assumption that they’re too difficult. I’m pretty sure the only time people have even seriously considered using them in RTA runs was when the potential carpetless route was discovered.
I first started thinking about this when runners started YOLOing cannonless again before texture setup was discovered since I was curious if the famous barely RTA viable glitchy wall kick in whomp’s was potentially more consistent than blind cannonless.
I should be clear that I’m not an expert on this by any means, but it just feels like there are a few that could potentially end up in a world record or fast time because a runner decides to ass-pull a backup on a failing run because they have nothing to lose.
I think that glitchy walkick in whomos only safes like .2-.3 to the normal optimal movement, so I dont think its worth it. Maybe someday in 16 star if the wr keeps getting lowered in a way like it is now
@@masterkind5375 yeah, but there are some theoretical glitchy kick backups on stages like LLL, RR, and I think maybe TTC that potentially save much more time than the kick on WF or can save chokes that would normally be run-ending. The only reason I used the WF glitchy kick as an example because it's probably the most well-known RTA viable glitchy kick because of the single star records that use it. Glitchy kick backups and main strats still feel very unexplored and have the potential to be very good, and that's largely because the only theoretical one being looked into is the non-esotaric carpetless strat on RR.
I don't know exactly how it works in sm64, but often in tas to manipulate rng you'll either touch whatever you're going to touch at a slightly different angle or frame, or you press inconsequential buttons like Z or A when you're diving or something well before even getting to the enemy you want to manipulate the coin drop rng of. I've seen before where shit can be worked down to a fucking science with rng manipulation, but often its just a brute force technique where you slightly alter shit randomly on your way to whatever you want to manipulate until you finally get the exact rng you need after like 100 or more attempts.
With so much discovered this past decade and with how popular the game is today I'm honestly surprised the 120-Star TAS hasn't been remade yet. Sure, I was blown away too when I first saw it, but that was back in 2015 before a lot of these tricks were found.
12:44 for anyone wondering
1:08:21 what is this audio comes from where it says "Damn that's a lot of sauce"?
Simply almost at 100k subs.
I’m actually curious on the reasoning for not attempting Toad kick at the HMC entrance in RTA runs. It seems like it would only lose a handful of frames at most if you miss it, and hitting it saves like a second or two. The cost of that trick feels very low when compared to the benefits of it. I feel it should be a backup time save in runs that aren’t worth continuing otherwise; any trick that’s at least semi-consistent is worth learning for saving runs that would be dead otherwise since there is literally zero risk at that point.
At the very least, it’s a trick I do expect to see in RTA runs at some point in the future when a really annoying but less difficult trick is discovered further into the run that saves a very similar amount of time. I think some people would opt to attempt the Toad kick since being successful would mean they don’t have to attempt the later trick and failing it wouldn’t lose enough time to make the trick it would skip fail to save enough in most cases.
nobody will do that because hmc is almost the last part of 16 star (for exapmple) and missing the trick will make you lose a lot of time
You still have to set it up perfectly, and usually you're trying to get out of there as fast as possible. Besides, you lose more than a handful of frames if you miss it while not groundpounding the star.
7:30 "today i will disrespect humans"
Our speedrunning democracy is under attack by this hacker known as Tas Chan.
I legit think that DDD 100 + Reds looks like it could be done with save states at 100% speed and maybe some crazy masochist could attempt it for single star, but I don’t know enough about camera angles in this game to be able to be able know how precise it is, I just know that the input windows for jumps aren’t that crazy when compared to other single star routes.
Best part of SM64 Tas is show casing the potential of BLJs
And how op it is.
Yo simply are you planning on doing another tournament soon?
Ah yes, the Super Mario 64 120 Star Tool Assisted Speedrun Speedrun
The tassers just had to be giggling the whole time making this sorcery
I watched this and at one part got suddenly tired, paused the vid and fell asleep. A few days past and I click on this video again hoping to finish it. I click on and see big boos haunt, of course I fell asleep at big boos haunt.
Took you long enough to react to one of mizkif’s runs
13:49 alright
actually mind blowing
Hope everyone is having a good day bring back the nut button emote yee
This TAS guy is soooo good, how does he NOT have world record?!?
He kinda has
he has the world record for almost every game. its kind of crazy.
He got banned for cheating...
@@Only_Nub th-cam.com/video/R3-ohYvi_fc/w-d-xo.html
@@Only_Nub watch that video for more info on tas runs tks very much ok
10:56 - 12:02 aaaaaaa satisfaction 9/10.
Super Mario? More like Super-duper Ultra on crack and steroids "One with The Matrix" Mario!
Watching a movie? Nah, no time for that.
Watching an equally long TH-cam video? Sure.
11:36 simply nuts to the TAS run
Twitch chat seems to be very aware that this will be featured on youtube
youre so funny man, I love you, great content
love how his chat was spamming 2014 was 7 years ago, but the video was dated 2012. technically both chat and simply was wrong it was 9 years ago
There is a new slide skip that saves about 7 frames from this one
TAS is just a collection of Clint Stevens slowest splits
actually they are upscaling the textures with graphic plugin idk why but the do
holy moly hauahaua this is INSAAAANE
It feels so Good Watching This Done this way , I completed this game when I was kid I did 117 stars . Satisfaction
By The Way Took me A Whole summer 😅
I know this message probably doesn't mean a lot to you, but proud of you man ! I can't get 100 stars at all, my movement kinda sucks Hahaha
The first skip, BEAUTIFUL!