does it work with link and instanced object? If we have multiple duplicate object in the camera view and some of it are near some are far from the camera, how will it decide to change resolution.
Does this work on particle systems or geo nodes? For example if I have a particle system of trees or if I have a geo nodes of trees like botaniq, does this addon resize individual trees based on its distance from the camera, or does it resize the entire particle system or geo node into one same texture size?
Great addon, but unfortunately it doent work for me at all. When I activate the adaptive resize nothing happens. Everything stays the same, even when I set the maximum lower.😅 The chache folder always stays empty, don´t really know what I´m doing wrong here. I´m using Blender 3.5
That would be counter productive because with raytracing you only load the mesh once and then it doesn't much matter how many triangles it has (it does but not much). So it would be a bit like loading the same 4k, 2k and 1k texture instead of just loading the biggest. To answer your question, the asset that is closest gets calculated on.
Really interesting add on. Does the calculation have any impact on render times for an animation. For example, if I applied the adaptive setting and then set blender to render an animation 1: will it automatically calculate for each frame? 2: what is the impact on render times when blender is preparing the frame for render? As usually in this situation you would use persistent data to save the cache of large images to speed up render times but with this process the image is changing for each frame?
1. not now but next version will 2. we're not exactly sure right now but it should be worse to use memsaver when you have enough vRAM to render an animation, you should only use it if your camera is quite close to something but faraway from something else. Otherwise the Simplify options are better. 3. the image is not changing for each frame, only when it needs to
@@insertanynameyouwant5311 there is an option on the file menu that you can choose to unpack the textures. It will get all the textures that are oacked inside the blend file and put it on a folder
@@carlosedubarreto oh yeah now it works, thanks! Although I really don`t like that I had to do this, because I used to pack all inside blend file and to work on different computers
@@insertanynameyouwant5311 You can always pack it again before sending to other computers. There is a plus when you unpack it. you avoid having memory errors. I have several errors in the past that the only way to solve was by unpacking the textures. No now the first thing I do whan I have moemory error when rendering on GPU is to unpack, and if the error persistis I use the this new polygoniq addon
*why nothing happened after using adaptive image, and cache folder was empty, please create more tutorial to explain the add on*
does it work with link and instanced object? If we have multiple duplicate object in the camera view and some of it are near some are far from the camera, how will it decide to change resolution.
Hello this is a great tutorial. is the resizing going to be permanent? It would be nice know before clicking adaptive image size
hello I just purchased the addon. I tried reducing the texture size but I didn't notice a change. are there any recommended setting I should know?
IT DONT WORK IN WINDOWS
@@coetocarlos1 MEGA L THANK U FOR SAVING ME MONEY
So nice! And well explained. For statics renders it seems amazing, is it suitable for an animation like an archviz for example?
Right now its supporting stills, memsaver 1.1 update will come with animation support, which will be getting released pretty soon. Stay tuned!
Yes for Animation. 👌👌👌
Does this work on particle systems or geo nodes? For example if I have a particle system of trees or if I have a geo nodes of trees like botaniq, does this addon resize individual trees based on its distance from the camera, or does it resize the entire particle system or geo node into one same texture size?
Does it work for CPU rendering? i don't have GPU i render with my CPU does this addon help than?
Great addon, but unfortunately it doent work for me at all. When I activate the adaptive resize nothing happens. Everything stays the same, even when I set the maximum lower.😅 The chache folder always stays empty, don´t really know what I´m doing wrong here. I´m using Blender 3.5
I also noticed the image resizer works on .png`s but not on .exr files (dicplacment)
.exr is not supported in the first version, it will work in the upcoming v1.1 memsaver. It is planned for release very soon, stay tuned
@@polygoniq ahh ok, i kinda thought this is the case, thanks :D
Does it works with scattered assets ? like trees in the foreground get resized differently than the trees in the background
That would be counter productive because with raytracing you only load the mesh once and then it doesn't much matter how many triangles it has (it does but not much). So it would be a bit like loading the same 4k, 2k and 1k texture instead of just loading the biggest.
To answer your question, the asset that is closest gets calculated on.
does this addon increase render times too?
Really interesting add on. Does the calculation have any impact on render times for an animation. For example, if I applied the adaptive setting and then set blender to render an animation
1: will it automatically calculate for each frame?
2: what is the impact on render times when blender is preparing the frame for render?
As usually in this situation you would use persistent data to save the cache of large images to speed up render times but with this process the image is changing for each frame?
1. not now but next version will
2. we're not exactly sure right now but it should be worse to use memsaver when you have enough vRAM to render an animation, you should only use it if your camera is quite close to something but faraway from something else. Otherwise the Simplify options are better.
3. the image is not changing for each frame, only when it needs to
Nice
very good peiece of software, It was not working for me, until I unpacked the textures.
what do you mean unpack? It`s not working for me as well
@@insertanynameyouwant5311 there is an option on the file menu that you can choose to unpack the textures.
It will get all the textures that are oacked inside the blend file and put it on a folder
@@carlosedubarreto oh yeah now it works, thanks! Although I really don`t like that I had to do this, because I used to pack all inside blend file and to work on different computers
@@insertanynameyouwant5311 You can always pack it again before sending to other computers.
There is a plus when you unpack it. you avoid having memory errors. I have several errors in the past that the only way to solve was by unpacking the textures.
No now the first thing I do whan I have moemory error when rendering on GPU is to unpack, and if the error persistis I use the this new polygoniq addon
@@carlosedubarreto interesring, never heard about it. Well, thanks again!
wayyyyy too many questions in this comment section