Don't Worry About VRAM Again | Memsaver

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Memsaver is a life savior when it comes to VRAM, it's a Blender addon that reduces VRAM consumption and it makes it a very helpful tool for big projects or if your hardware is limiting.
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ความคิดเห็น • 19

  • @DaaronIrwing
    @DaaronIrwing ปีที่แล้ว +10

    at the start of the video you had 3.8vram at the end of resizing you still had 3.8 vram, does this program optimized something?

  • @activemotionpictures
    @activemotionpictures 7 หลายเดือนก่อน

    What an amazing addon. Please add the option "analyze collection". Since we have thousands of objects inside a collection. Cannot go one by one manually.

  • @andrewphoto4750
    @andrewphoto4750 ปีที่แล้ว +6

    mine for some reason aintworking

  • @kex0
    @kex0 ปีที่แล้ว +3

    Would be really nice if it worked. I get riddled with errors in larger scenes. FormatSwap addon doesn't have doesn't have anything like the Adaptive Image Resize as far as I know, but it actually works.

  • @fabersoul
    @fabersoul 4 หลายเดือนก่อน

    does this work with eevee? or is it just cycles?

  • @Wrenchy247
    @Wrenchy247 2 หลายเดือนก่อน

    Video acts as a tutorial to help save vram
    Looks inside
    Ad for an addon

  • @trevorsoh2130
    @trevorsoh2130 ปีที่แล้ว +5

    Been using this for two weeks now and it’s a huge stress saver! I only have a basic rig with 8gb vram and I run out of vram all the time on my scenes.
    For me, Rendering crashes and slow renders have been really well mitigated by this add on.

    • @mini.aakash
      @mini.aakash ปีที่แล้ว

      Is it worth it?? You should've used it many times till now? I have the same rig

  • @relicboxing
    @relicboxing 8 หลายเดือนก่อน

    You have an amazing channel & you will soon have 100k subs. Save this comment.

  • @goop117
    @goop117 ปีที่แล้ว +1

    I feel like this is how lods work in games but i could be wrong

    • @swdw973
      @swdw973 ปีที่แล้ว +1

      Depends on the game. In some, LOD reduces textures AND number of polygons in distant objects. In other games, it's one or the other.

    • @snark567
      @snark567 6 หลายเดือนก่อน

      Games also decrease polygon size for far away objects. If a character is so far away you can barely see them, you can get away with quake 1 levels of polygons.

  • @andrewphoto4750
    @andrewphoto4750 ปีที่แล้ว +3

    i must be stupid caus ehtis shit aint adaptive

  • @nnctnlav
    @nnctnlav 5 หลายเดือนก่อน

    why do you talk like that

  • @videopro__
    @videopro__ ปีที่แล้ว +1

    Does this work for m1 Mac's

    • @deeptobhattacharyya3249
      @deeptobhattacharyya3249 ปีที่แล้ว

      Maybe, but maybe not cuz most addons use Nvidia tech and nvidia gpu are the go to for cycles

    • @FrozenDozer
      @FrozenDozer ปีที่แล้ว

      @@deeptobhattacharyya3249 No, most add-ons do not use "NVidia Tech". That is completely wrong. The only part of Blender that uses "NVidia Tech" is the rendering. And even that depends on what API you set up.

  • @Losjo4093
    @Losjo4093 ปีที่แล้ว

    Does it work

  • @DimiArt
    @DimiArt ปีที่แล้ว +1

    does it increase render times?