Ocarina of Time, ... but it's Pixel Art

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  • เผยแพร่เมื่อ 9 ก.ค. 2024
  • Hey, listen! I made a pixel homage to what's probably my favorite game of all time.
    00:00 - Intro
    00:33 - Creating Link
    02:00 - 360° Rotation
    02:30 - Walkcycle Animation
    02:58 - "Hey, listen!"
    03:29 - Shields and Swords
    04:15 - Temple of Time
    #zelda #pixelart #ocarinaoftime
    /////
    This video is the final part of the #AlphabetSuperset by @struthless - "Z is for Zelda" (I can't believe I made it ... I broke all the rules along the way ... but I finally made it)
    /////
    Background Music by Marllon Silva (a.k.a) xDeviruchi xdeviruchi.itch.io/8-bit-fant...
    Outro Music: ambience-1-31693 (Pixabay)
    Sound FX: from Pixabay
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ความคิดเห็น • 14

  • @LucasSchaffer
    @LucasSchaffer 12 วันที่ผ่านมา +5

    wow! the 360º animation is so smooth.

    • @lucky-jacob
      @lucky-jacob  10 วันที่ผ่านมา +2

      Thanks! Really enjoyed making those 🙂🙃🙂🙃

  • @SakariyaMustaf
    @SakariyaMustaf 2 วันที่ผ่านมา

    Stumbled across your channel randomly. Your videos are of high quality and very pleasing to watch

  • @prestokaung
    @prestokaung 3 วันที่ผ่านมา

    Big fan of zelda and pixel art. But your video goes way beyond. Nice animation(both 360 rotation and item box) and great sound and short to the point video. I am so glad that channels like yours still exist today. Cheers.

  • @dylanobrien3785
    @dylanobrien3785 6 วันที่ผ่านมา +4

    I just love your lineart and shockingly lovely animation, but there's one thing that iffs me. It's most visible in the walk cycles.
    -------------------------------
    I believe the term is banding, where the shading is hugging the lineart very exactly instead of helping the shapes feel clearer. Your shading is a very powerful tool to sell what texture an object has and what its strongest shapes are. it's easily my favorite part of animating. I recommend taking a frame of your link sprite and trying new things. Make the hair shiny, make the tunic fold open and closed or wave in the wind, give Link's ears a shadow on his cap. See what you can do to make the themes and feeling you're going for clearer.

    • @lucky-jacob
      @lucky-jacob  6 วันที่ผ่านมา

      Yeah, I see what you mean. I think I was a bit overcautious in this case, because if it's poorly implemented, it gets a bit too noisy for my taste - especially with such a small model. But yeah, in this case it pivoted the other way and became a bit too stiff. Great Feedback. Thanks!

  • @krebualex3807
    @krebualex3807 11 วันที่ผ่านมา +1

    I loved this! Your style of animation is really satisfying and I appreciate all the little Details! :)

    • @lucky-jacob
      @lucky-jacob  10 วันที่ผ่านมา +1

      Thanks man 🙂

  • @lyghtkruz
    @lyghtkruz 12 วันที่ผ่านมา +1

    That was really awesome! I enjoyed the little animations for the way you showcased each of the items. Well done!

    • @lucky-jacob
      @lucky-jacob  10 วันที่ผ่านมา +1

      Thanks ❤️

  • @pixelartgamergirl
    @pixelartgamergirl 9 วันที่ผ่านมา

    That last scene was really cool with great effects. Your technique just keeps increasing! Can't wait to see future awesome pixel art 😊

    • @lucky-jacob
      @lucky-jacob  6 วันที่ผ่านมา +1

      Thanks, girl!

  • @Semudara
    @Semudara 5 วันที่ผ่านมา +1

    This looks quite nice, although... when they're viewed from the side, the mouth / nose is weirding me out? It seems like either the nose and mouth are at exactly the same height, or the nose is a darker color than the rest of the face. Either way, it doesn't look natural and just kind of... confuses me. I hope that's helpful feedback!
    Unrelated note, thanks for the Navi love. She can be a bit annoying, but she deserves more appreciation! An iconic, faithful companion through and through. :D

    • @lucky-jacob
      @lucky-jacob  5 วันที่ผ่านมา +1

      There is no mouth 😅 so I guess it's the red nose that's freaking you out. Anyone else confused by that?
      (Thanks for the Feedback. Highly appreciated! Have a cookie 🍪)