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Lucky Jacob
Germany
เข้าร่วมเมื่อ 28 ก.ค. 2023
I'm working on a pixel art/storytelling project. There is still a lot to figure out, but I post weekly updates here on the channel.
Ocarina of Time, ... but it's Pixel Art
Hey, listen! I made a pixel homage to what's probably my favorite game of all time.
00:00 - Intro
00:33 - Creating Link
02:00 - 360° Rotation
02:30 - Walkcycle Animation
02:58 - "Hey, listen!"
03:29 - Shields and Swords
04:15 - Temple of Time
#zelda #pixelart #ocarinaoftime
/////
This video is the final part of the #AlphabetSuperset by @struthless - "Z is for Zelda" (I can't believe I made it ... I broke all the rules along the way ... but I finally made it)
/////
Background Music by Marllon Silva (a.k.a) xDeviruchi xdeviruchi.itch.io/8-bit-fantasy-adventure-music-pack?download
Outro Music: ambience-1-31693 (Pixabay)
Sound FX: from Pixabay
00:00 - Intro
00:33 - Creating Link
02:00 - 360° Rotation
02:30 - Walkcycle Animation
02:58 - "Hey, listen!"
03:29 - Shields and Swords
04:15 - Temple of Time
#zelda #pixelart #ocarinaoftime
/////
This video is the final part of the #AlphabetSuperset by @struthless - "Z is for Zelda" (I can't believe I made it ... I broke all the rules along the way ... but I finally made it)
/////
Background Music by Marllon Silva (a.k.a) xDeviruchi xdeviruchi.itch.io/8-bit-fantasy-adventure-music-pack?download
Outro Music: ambience-1-31693 (Pixabay)
Sound FX: from Pixabay
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วีดีโอ
Is it still Pixel Art if ...?
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I kinda over-edited my parallax animation from the previous video. I don't usually do that, and although I'm happy with the result, it doesn't feel like pixel art anymore. What do you think? Still legit pixel art or not? 00:00 - Intro 00:19 - Working in Piskel 00:55 - Switching to Photoshop 01:04 - Stage 1: Depth 01:31 - Stage 2: Darkness 02:17 - Stage 3: Glimmer 03:09 - Switching to After Effe...
Simple Pixel Parallax (in 4 Minutes)
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Hiya! In this video I'm covering some basics of the parallax effect, which can be used in pixel art, animations or games: 00:00 - Intro: a pixel forest 00:38 - What is a Parallax? 01:21 - How many layers 01:55 - How to animate 03:03 - How to make it loop 03:52 - Finished parallax #pixelart #tutorial ///// Background Music by Marllon Silva (a.k.a) xDeviruchi xdeviruchi.itch.io/8-bit-fantasy-adve...
Starting Pixel Art ... when you're almost 40
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Why bother? There's probably an AI for that. If you try to learn something new these days, you're always confronted with AI. Because apparently, it's not actually necessary to learn something new because an AI will just do it for you. Here's why that's probably true and why I decided to learn Pixel Art anyway. ///// This video is part of the #AlphabetSuperset by @struthless "Y is for y?" #pixel...
Pixel Portrait gone wrong ... kinda
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I tried to draw a portrait of my pixel character ... it did not go as I had planned. ///// This video is part of the #AlphabetSuperset by @struthless "X is for Cancel" .. yeah, I know it's a bit of a stretch. #pixelart #timelapse ///// Background Music by Marllon Silva (a.k.a) xDeviruchi xdeviruchi.itch.io/8-bit-fantasy-adventure-music-pack?download Outro Music: 8 bit background music for Arcad...
1 Pixel Map, 2 Styles // Which is Better???
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I created the same map in two different styles. One like the iconic, hand-drawn maps in classic fantasy books like "The Wheel of Time" or "The Lord of the Rings" and another inspired by retro games like "A Link to the Past" or "Super Mario". Let me know which one you like best. ///// This video is part of the #AlphabetSuperset by @struthless "W is for World (Map)" #pixelart #font #map ///// Bac...
I made a Pixel Font ... it's not easy
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I tried to design a pixel font, ... but it has some issues. ///// This video is NOT part of the #AlphabetSuperset by @struthless because I'm still working on "W" xD #pixelart #font #typeface ///// Music: Little Slime's Adventure by Sergey Spencer_YK from Pixabay Outro Music: 8 bit background music for Arcade Game. Come on, Mario! from White_Records on Pixabay Sound FX: from Pixabay
Treat your Game like a Play (3/3)
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I took inspiration from classic stage design while putting the finishing touches to my pixelated tea store. Part 0: th-cam.com/video/QO5X-fes3xg/w-d-xo.html Part 1: th-cam.com/video/EA1WOIi22Gw/w-d-xo.html Part 2: th-cam.com/video/vZrKfMZqSWM/w-d-xo.html ///// This video is part of the #AlphabetSuperset by @struthless - "V is for varieté" #pixelart #alphabetsuperset ///// Background Music by Ma...
Let's make some Pixel Assets (2/3)
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I built a couple of pixel assets for the little tea shop from last week. I actually made a few to many ... the shop is not that big after all. Part 0: th-cam.com/video/QO5X-fes3xg/w-d-xo.html Part 1: th-cam.com/video/EA1WOIi22Gw/w-d-xo.html Part 3: th-cam.com/video/hvtyepL0uUE/w-d-xo.html ///// This video is part of the #AlphabetSuperset by @struthless - "U is for Utensils" #pixelart #timelapse...
I might have found my style ... maybe
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I might have found my style ... maybe
Drawing a Cozy Pixel Tea Shop and Talking About it
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Drawing a Cozy Pixel Tea Shop and Talking About it
Not what I had planned, but it is what happened
มุมมอง 1K7 หลายเดือนก่อน
Not what I had planned, but it is what happened
Sometimes all you need is a fresh Perspective
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Sometimes all you need is a fresh Perspective
Introducing the Main Characters of my Pixel Art Project
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Introducing the Main Characters of my Pixel Art Project
The second design is the best. Change my mind.
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The second design is the best. Change my mind.
Create a FAST walk cycle for a SMALL character /// Learning Pixel Art No.7
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Create a FAST walk cycle for a SMALL character /// Learning Pixel Art No.7
Create a simple Walk Cycle for an RPG sprite [Pixel Animation] /// Learning Pixel Art No.6
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Create a simple Walk Cycle for an RPG sprite [Pixel Animation] /// Learning Pixel Art No.6
Create simple Dirt and Grass Tiles (with a little help from Bob Ross) /// Learning Pixel Art No.5
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Create simple Dirt and Grass Tiles (with a little help from Bob Ross) /// Learning Pixel Art No.5
How my Pixel Art changed over the first month /// Learning Pixel Art No.4
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How my Pixel Art changed over the first month /// Learning Pixel Art No.4
8 Color Palettes, 3 Important Lessons /// Learning Pixel Art No.3
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8 Color Palettes, 3 Important Lessons /// Learning Pixel Art No.3
How to fix a BAD Pixel Character (Game Boy Advance Style) /// Learning Pixel Art No.2
มุมมอง 182ปีที่แล้ว
How to fix a BAD Pixel Character (Game Boy Advance Style) /// Learning Pixel Art No.2
How to create your FIRST Pixel Character /// Learning Pixel Art No.1
มุมมอง 460ปีที่แล้ว
How to create your FIRST Pixel Character /// Learning Pixel Art No.1
I stole my MAGIC SYSTEM from DRAGON BALL // Worldbuilding
มุมมอง 63ปีที่แล้ว
I stole my MAGIC SYSTEM from DRAGON BALL // Worldbuilding
Every Adventure NEEDS a Starting Point // Worldbuilding
มุมมอง 54ปีที่แล้ว
Every Adventure NEEDS a Starting Point // Worldbuilding
a BORING protagonist is actually a GREAT start // Worldbuilding
มุมมอง 60ปีที่แล้ว
a BORING protagonist is actually a GREAT start // Worldbuilding
I'm Starting a SOFT Worldbuilding Project // Worldbuilding
มุมมอง 116ปีที่แล้ว
I'm Starting a SOFT Worldbuilding Project // Worldbuilding
such a great exercise! I loved seeing both come to life. And hearing you describe the choices you made throughout helped me think about my own process. Thanks for sharing
Thank you! This was exactly what I needed. Detailed, but still pretty simple and the workflow was very easy to follow. Now all my sprites wont be walking like Peanuts characters.
I have a love/hate relationship r/PixelArt. As a novice, it is hard to discern when someone's advice/opinion is a personal stylistic preference, or if there is actually something technically incorrect with my work. If the use case for this is for a game and you want maximum appeal, then I get trying to do what most people like, but if its art for the sake of art, and there's no technical critique, screw everyone's opinion, make those signs tiny.
0:01 You forgot to save yourself. The "*" right next to your name indicates you haven't saved yet.
I like the channel!
You really made that come to life. Almost looked eatable at one point 😋
Those 360 rotations are on point very sharp and detailed. Didn't realize your character had a long nose lol
I love your devotion to pixel art ❤ you are really good at it!
Nice little character you're so creative!
Thank you Jacob ❤ I love this reminder that loved ones are very important! A lot of people will benefit from this ... Like me! 🫂
So nice!!! 😍
Did you make the 360 rotation by hand?
Nice! Subscribed
The original is nice as well, though I see how the character body sort of warps into existence while the new one is consistent. And it looks like your shop character is meant to.
They are both great. The new one is certainly more smooth and detailed. I love both of them! ❤
hello u can use libresprite instead of piskel. libresprite is a copy of asprite and 100% free or u can use krita
I love this look you gave to link! A game that looked like this would be amazing! 😊
I'm guessing you're German, based on the accent and the fact that you speak more articulately than most native English-speakers. Great video!
Stumbled across your channel randomly. Your videos are of high quality and very pleasing to watch
Big fan of zelda and pixel art. But your video goes way beyond. Nice animation(both 360 rotation and item box) and great sound and short to the point video. I am so glad that channels like yours still exist today. Cheers.
This looks quite nice, although... when they're viewed from the side, the mouth / nose is weirding me out? It seems like either the nose and mouth are at exactly the same height, or the nose is a darker color than the rest of the face. Either way, it doesn't look natural and just kind of... confuses me. I hope that's helpful feedback! Unrelated note, thanks for the Navi love. She can be a bit annoying, but she deserves more appreciation! An iconic, faithful companion through and through. :D
There is no mouth 😅 so I guess it's the red nose that's freaking you out. Anyone else confused by that? (Thanks for the Feedback. Highly appreciated! Have a cookie 🍪)
I just love your lineart and shockingly lovely animation, but there's one thing that iffs me. It's most visible in the walk cycles. ------------------------------- I believe the term is banding, where the shading is hugging the lineart very exactly instead of helping the shapes feel clearer. Your shading is a very powerful tool to sell what texture an object has and what its strongest shapes are. it's easily my favorite part of animating. I recommend taking a frame of your link sprite and trying new things. Make the hair shiny, make the tunic fold open and closed or wave in the wind, give Link's ears a shadow on his cap. See what you can do to make the themes and feeling you're going for clearer.
Yeah, I see what you mean. I think I was a bit overcautious in this case, because if it's poorly implemented, it gets a bit too noisy for my taste - especially with such a small model. But yeah, in this case it pivoted the other way and became a bit too stiff. Great Feedback. Thanks!
That last scene was really cool with great effects. Your technique just keeps increasing! Can't wait to see future awesome pixel art 😊
Thanks, girl!
I loved this! Your style of animation is really satisfying and I appreciate all the little Details! :)
Thanks man 🙂
wow! the 360º animation is so smooth.
Thanks! Really enjoyed making those 🙂🙃🙂🙃
That was really awesome! I enjoyed the little animations for the way you showcased each of the items. Well done!
Thanks ❤️
Something interesting to keep in mind the snes resolution was actually usually only as high as the nes yet it looks like it has a higher res because the extra colours.
why are all you guys so damn tech-savvy ... I feel like a caveman around here xD But yeah, just a couple more colors can make all the difference, sometimes
the hair....
the thanks ... I guess??
Neat - keep going
Thanks! Will do my best!
Definitely wouldn't call it pixel art at this point, but I don't think the label really matters, because the only ones who will really care are us pixel-heads lol. It reminds me of the style of art they're using with the Octopath Traveler games. It's very cool and an aesthetic that's worth pursuing if you enjoy it.
HAHA although I feel quite the same, that "definitely" had a bitter-sweet sting to it xD (Love your stuff BTW 🔥) /*edited for spelling and stuff
I think both maps are great, depending on the use! The fantasy map definitely gives a more serious, adventurous tone while the stylized map gives off more of a fun, arcade feel, like its less dangerous. Well done!
Don't be fooled by the friendly colors
_maybe_
definitely
Really enjoying the pixel art, great work on the final animation! Learning in order to show/teach (through your videos) is a very effective way to learn a new skill, hats off to you! 🎩
Thanks! Glad you liked the animation!
Im curious how to do the fog effect in such a pixelated manner, would be pretty cool for a video game
In this case it is just a down-sized video asset I had in After Effects - with some editing trickery to make it loop. I guess you could use it to create an overlay for a game from it. It's a free asset pack you can find here >>> www.premiumbeat.com/blog/free-4k-fog-overlays/ Shout Out and Thank You to @PremiumBeat
What program are you using and is it available on mobile devices?🫨
It's called Piskel. Desktop-only I'm afraid. But it's free, so that's nice ;-)
The final product doesn't seem too far away from what you could achieve with 256-colour VGA. Posterise to 64 levels (because VGA only has an 18-bit RGB colour space), then reduce the colour-depth to 256 colours with an optimised palette and you'd have a version that could be displayed on a VGA display. Actually, working within the limitations of VGA could be a worthwhile exercise. Actual games made for it did include things like fog and translucency. Layers are straightforward. Fog and transparency is a bit harder. Given how slow hardware was back in the early 1990s, games used pre-calculated lookup tables for the job. Fog can be done with a 256-entry lookup table generated by finding which colour in the palette is the closest match to the desired colour given the fog colour. Translucency needs a 256*256 table for all possible pairings of colours with a given transparency value. BUILD engine games have a table of 2:1 mixes, which allows for two levels of translucency between opaque and invisible (look it up one way and get the more-opaque results, swap the colours for the less-opaque one).
Thank you for the deep dive! I never approached it from a technical point of view. When trying to interpret a retro aesthetic, it's easy to forget the reasons and limitations that led to it. Especially with the possibilities we have today.
Awesome video!! Love the art!! 💖👍💖
Thanks!
Feels a bit like modern chiptune music created in Ableton/FLStudio -- It's something else than "classic" chiptune, but that's not necessarily a bad thing. Constructing music from just simple saw/sine waves can be fun, but also a bit harsh on the ears, adding subtle reverb/stereo effects, a more balanced bassline and some automation just makes it a lot more enjoyable to listen to. Similarly, as long as the spirit of the pixel art is preserved, I wouldn't view a vignette/gradient/shimmers as sacrilege to the artform, it just makes it more enjoyable to the eyes. The fog took it a bit too far though I think.
agreed!
Im curious to see what it would look like if you posterized the end product back to the limited palette to get the pixel feel back or if it would just turn to low-res mush
With a palette that limited, it'd end up pretty mushy. It's more something that would go with a 256-colour graphics mode.
what @Roxor128 said
In my head I refer to this style as "Pixelated Art" and view it as modernized extension to "Pixel art"
I like that
It looks awesome but the fog can be too much, feels like half of the things u added got erased at the end, maybe if u tone it down a little bit u can find a nice balance(?
I thought about that too, but ultimately shrouding was the main purpose of the fog. So I kept the opacity high.
How does 8bit, 16x16, 32x32, and taller digital pixel art translates onto graphic paper?🧐
not quite sure what you mean
personally, i like the one just before the fog most
Thanks, man! Yeah, the fog was a bit much xD fun though.
reminds me of Zetterstrand's paintings.
Hell yeah! I'll take that compliment any day! 🔥
I enjoy both ends of the spectrum when it comes to pixel art. To me both sides offer interesting challenges that require the artist to flex their creativity in finding solutions. I personally really enjoy this style and do consider it to be pixel art, as it still captures a pixel art aesthetic, but with more detail. On the other hand, I also like the classic pixel art style and the use of imposed limitations. I find it fascinating to see how other artists find creative solutions to those limitations when creating their peices. Either way, both are great in their own respective rights. :)
Agreed! For me, it's also about the process of making pixel art. While the result is still pixel art, I feel like some of the techniques I used in the video (color gradients, layer effects, CG light rays, etc) kinda feel like cheating. The struggle to "construct" a piece is part of the fun, I guess.
@@lucky-jacob For sure! I definitely agree with you on "construction" being a big aspect of the fun. If you set up, say, a brush that achieves something for you a click, you've lost that part of the construction process. I also wonder if that could potentially hinder your creativity later, if certain tools, brushes, etc. are no longer available to you. Interesting to think about.
are there any license attached to the font?
not that I know of