One thing I think might be worth mentioning. I agree that having a high number of ships is "almost" mandatory. But I might tend to say that dropping the point on a 20 scale point list is hurting how AMG can balanced the game. I think loadout can go up to a point but will not do the trick for all ships in the game. Usually I think big ships are ok with lots of loadout to play with, aces as well as you have enough to put whatever upgrades for your taste, but then you end up with all the mid-range ships and it's start to hurts. Depending on the faction you are playing, well, you can end up with really quality ships or next to unplayable. And it's very sad! Bringing the points up to 40 would leave room to better adjust that. Sorry I dit not want to open the room on that matter, it's just the fact that you mentioned that 5 ships count is a must that reminded me on how certain factions are so well suited to be creative and have lots of options and other (scum) are struggling with what they have
You're absolutely right - and I do think there's room to play with basically every part of that. I say it all the time that what I want most in the game is a War of the Bounty Hunters SL card pack for Scum (heck, throw Aurra and Jango in there too). That would be an ideal space to add some very expensive but powerful stuff to build competitive 3-ship lists. Otherwise a bunch of Scum ships have to come down and they become another cheap chaff faction.
I'm just buying in. Is the game going to stick around for awhile you think? Picked up both rebel and imp starters, skystrike, 2x Tie v1s and the battle of yavin pack so far. Still need to grab an extra ship for rebels to make a full list, and considering grabbing the battle over endor pack. Trying to source a mat locally and may buy a reaper from the same guy selling the mat. Any other suggestions? Are those two tie bombers must buys? Any must buy rebel ships to keep things even? Thanks! Appreciate your channel, one of the few guys still making content.
Short answer - yes, in some form or another, X-wing is here to stay. I'm still optimistic that AMG is about to start releasing content much more aggressively, but that we'll have to see ;) I believe Frontline Gaming still does 3'x3' mats, so does Noble Knight Games, and Etsy is full of cool ones (some awesome stuff like the Death Star Trench) I would definitely get Battle over Endor, the Hotshots & Aces packs (1 and 2), and for Rebels the Phoenix Cell pack is one of my personal favorite buys. I don't know that the Bomber pack is a *must,* but if you want more than the one Bomber from the Starter you'll want the new box, yes. Glad to do it, and holler if there's any content you want to see!
Very helpfull just what I needed.
Excellent!
One thing I think might be worth mentioning. I agree that having a high number of ships is "almost" mandatory.
But I might tend to say that dropping the point on a 20 scale point list is hurting how AMG can balanced the game.
I think loadout can go up to a point but will not do the trick for all ships in the game.
Usually I think big ships are ok with lots of loadout to play with, aces as well as you have enough to put whatever upgrades for your taste, but then you end up with all the mid-range ships and it's start to hurts.
Depending on the faction you are playing, well, you can end up with really quality ships or next to unplayable.
And it's very sad!
Bringing the points up to 40 would leave room to better adjust that.
Sorry I dit not want to open the room on that matter, it's just the fact that you mentioned that 5 ships count is a must that reminded me on how certain factions are so well suited to be creative and have lots of options and other (scum) are struggling with what they have
You're absolutely right - and I do think there's room to play with basically every part of that. I say it all the time that what I want most in the game is a War of the Bounty Hunters SL card pack for Scum (heck, throw Aurra and Jango in there too).
That would be an ideal space to add some very expensive but powerful stuff to build competitive 3-ship lists. Otherwise a bunch of Scum ships have to come down and they become another cheap chaff faction.
I'm just buying in. Is the game going to stick around for awhile you think?
Picked up both rebel and imp starters, skystrike, 2x Tie v1s and the battle of yavin pack so far. Still need to grab an extra ship for rebels to make a full list, and considering grabbing the battle over endor pack. Trying to source a mat locally and may buy a reaper from the same guy selling the mat. Any other suggestions? Are those two tie bombers must buys? Any must buy rebel ships to keep things even? Thanks! Appreciate your channel, one of the few guys still making content.
Short answer - yes, in some form or another, X-wing is here to stay. I'm still optimistic that AMG is about to start releasing content much more aggressively, but that we'll have to see ;)
I believe Frontline Gaming still does 3'x3' mats, so does Noble Knight Games, and Etsy is full of cool ones (some awesome stuff like the Death Star Trench)
I would definitely get Battle over Endor, the Hotshots & Aces packs (1 and 2), and for Rebels the Phoenix Cell pack is one of my personal favorite buys.
I don't know that the Bomber pack is a *must,* but if you want more than the one Bomber from the Starter you'll want the new box, yes.
Glad to do it, and holler if there's any content you want to see!
@@casualdadgames thanks.
Maybe a vid on expanding from the rebel and imp starters and some lists to go head to head?