Thats crazy how simply you explained that. My modelling 3 teacher spent 3 hours talking about different ways to make hair and It looked complicated and fell I asleep, lol
Hey, thanks! This is pretty simple to understand and allows for lots of control. I'm sure there are more automated ways of doing it, but I wanted a more customizable solution like this. Glad I found this video 🙂
Thank you. I recently tried doing the same thing with a hair particle system. Let me tell you, not oly is the style completly off it also looks terrible. Just by looking at this I can already tell this will work a lot better. Will update this comment when Ive tried. Update: Absolutely awesome. Love it. The workflow is so much more relaxed, easier to work with and the outcome looks sooo much better.
Thanks for the video. This is the third or more vid I’ve watched and I couldn’t figure out why I couldn’t taper it. Thanks for emphasizing the S vs Alt S bit… I was completely missing that!
I've watched a LOT of videos and this is the easiest to follow and the best one. I've put it in a playlist to keep coming back when I need it and drill it into my brain! At least until I can do it alone! Great job!
Awesome tutorial, man! This is going to be such a time saver, and you can also use it for so many other things. One thing I'm curious about is whether or not it's possible to create on offshoot of hair from the same 'strand'. I tried just extruding from a middle point rather than an end point thinking maaaaybe that would work, but of course that'd be way too easy and it just created an eldritch horror instead. I basically want an end result that has some strands ending in more than one point, but I'm beginning to think the only way to do that is to join two strands together and then remesh them. I'm hoping there's an easier way that I'm just missing.
Hey so idk when someone might see this but I was able to follow along for the most part until 2:30 or so, my hair doesn't have the anchor points. It's a black mesh similar to the circle. I'm brand new to blender so if anyone sees this explain it to me like I'm a third grader please! Edit: Figured it out!!!
Great video! Sculpting a character right now and using this method for the hair, any tips on making a lower-poly version of this? or would you just re-mesh these completely?
And also one tips for you guys. I got it from Darcy Channel, VR character maker. After finished and convert hair into mesh. You can split the hair corner, by spliting the edge, it will make your hair detail and like an anime style. 5:41
Thanks for the tips, nice one. Another thing you can do is use the decimate modifier and unsubdivide an even number (2 or 4 times). It will greatly reduce the number or vertices and keep most of the shape. A good thing to do if your making a game asset.
Awesome tutorial! Could you maybe make a tutorial for very short low poly hair that works for game characters and still looks pretty realistic? The tutorials I've watched always has around 50-100K polygons and it's just too much 😅...
Cannot select the circle curve? I've gone over the video a lot of times, making sure I'm doing the same thing. cannot select circle with eyedropper. What could I be doing wrong?
So when converting to a mesh it usually has an ungodly high polycount, is it possible to convert it to a mesh with a lower poly count? Or is the only way to decimate or re-topologize after the fact?
I really like this style of hair, but when I press Alt+S, it doesn't do anything. Now I am on a mac, so it's technically Option+S if that makes a difference. Can someone help me out?
Alt+S triggers the shrink/fatten tool. Tool should be on the left side of the screen in tools. If you find it and hover mouse above it, it should tell you the shortcut command. I'm on PC though so I don't know much about Mac.
@@jaytux2403 Hm...I can see that tool on my character mesh, but when I select the hair curve, that tool (and a lot of others) disappear and are no longer options
Most of the time, export your mesh or models into .fbx. Import them into game engines, animations and UVs too. Make sure they’re within the same files. Or you have to linked them manually.
I had used this tutorial before, but for some reason today when I try it, tapering the path to the circle doesn't work. Was there an update that changed this?
I can't seem to correctly duplicate the strokes and circles. I know you have to dupe the hair stroke first but when I dupe the circle after, it turns into a thick ass donut. Idk what I could be doing wrong; my hair stuff is in a separate collection if that has any correlation and I can't change the bevel taper object to the new circle.
i have a problem when i try to shape the hair parts. when i move one part of the straight curve, it stretches weirdly and gets huge for some reason. i dont know why its happening. i need help with it.
Sometimes it can be tricky when they move around, you might need to subdivide to have more points to play with and also make the most of scaling them with Alt+S
Hello I'm trying to make a model and I was wondering How do I make it to where the original deletes but the clones stay. Because I dont want to have to load these paths just to try to hide them.
holy shit this is game changer, the hair in my models is going to look like hair and not like odd rubber hats
Making a spamton model right now, and with the way I'm modelling him, this helped a lot. Thanks, dude.
Thats crazy how simply you explained that. My modelling 3 teacher spent 3 hours talking about different ways to make hair and It looked complicated and fell I
asleep, lol
Hey, thanks! This is pretty simple to understand and allows for lots of control. I'm sure there are more automated ways of doing it, but I wanted a more customizable solution like this. Glad I found this video 🙂
finally someone makes a tutorial on this hair style! thank you! you saved me a lot of internet surfing
I'm not going to be tired subscribing to the blender youtuber, you guys are a blessing for teh blender community
Finally a condensed tutorial that cuts all the bullshit.
Great video mate!
Didn't know about CTRL+T to rotate, was very frustrated with the autorotation, very good to know.
TYY THIS HELP SO MUCH!
thank you
Love this technique! I’ve seen many speed character videos using this. Finally a video explaining it!!! Thank you so much for this!!
What a fabulous looking Suzanne!
Also, this is a great tutorial, very straight forward and will definitely get a lot of use out of it - thank you!! ❤
been using the subdivision modifier for a good while and my god is the this so much easier! thank you!!!
Thank you. I recently tried doing the same thing with a hair particle system. Let me tell you, not oly is the style completly off it also looks terrible. Just by looking at this I can already tell this will work a lot better. Will update this comment when Ive tried.
Update: Absolutely awesome. Love it. The workflow is so much more relaxed, easier to work with and the outcome looks sooo much better.
Thanks for the video. This is the third or more vid I’ve watched and I couldn’t figure out why I couldn’t taper it. Thanks for emphasizing the S vs Alt S bit… I was completely missing that!
Wow Suzanne has never looked better lol
This is easy and straight to the point, this is awsome! Thank you
Great tutorial haven't seen any other technique like this
I've watched a LOT of videos and this is the easiest to follow and the best one. I've put it in a playlist to keep coming back when I need it and drill it into my brain! At least until I can do it alone! Great job!
i couldn't get the subdivide option from any other tutorial about curves so big thanks!
This is a real eye opener.
thanks for uploading!
great tutorial thanks so much for the simple and concise explanation's
superb it is very amazing bro
Wow dude this is incredible, ty so much
PERFECTO 😍
This is awesome!
If you haven't already, could you explain how to easily make realistic looking fur?
WOOOOOOOOW thanku sososooso much!!!
Thank you for the video Sir
awesome tutorial 👍
Awesome tutorial, man! This is going to be such a time saver, and you can also use it for so many other things. One thing I'm curious about is whether or not it's possible to create on offshoot of hair from the same 'strand'. I tried just extruding from a middle point rather than an end point thinking maaaaybe that would work, but of course that'd be way too easy and it just created an eldritch horror instead. I basically want an end result that has some strands ending in more than one point, but I'm beginning to think the only way to do that is to join two strands together and then remesh them. I'm hoping there's an easier way that I'm just missing.
A very good helpful tutorial ❤
Thank you so much!
very helpful..
thanku
Thank you! It really helped me!
Loved it! Thank you!!
Hey so idk when someone might see this but I was able to follow along for the most part until 2:30 or so, my hair doesn't have the anchor points. It's a black mesh similar to the circle. I'm brand new to blender so if anyone sees this explain it to me like I'm a third grader please!
Edit: Figured it out!!!
Thank you so much, cant wait to try this on my character im making XD
Very useful and easy to understand. But should also say how to put it on the head. I have no idea how to do that.
That is awesome, thank you so much for this
awesome video
Great video! Sculpting a character right now and using this method for the hair, any tips on making a lower-poly version of this? or would you just re-mesh these completely?
really detial well done
And also one tips for you guys. I got it from Darcy Channel, VR character maker. After finished and convert hair into mesh. You can split the hair corner, by spliting the edge, it will make your hair detail and like an anime style. 5:41
Thanks for the tips, nice one.
Another thing you can do is use the decimate modifier and unsubdivide an even number (2 or 4 times). It will greatly reduce the number or vertices and keep most of the shape. A good thing to do if your making a game asset.
Needed a refresher and this was perfect, thank you.
Thank you.
I love you bro thank youu
I'm a beginner and its a good tutorial, but my biggest issue is not placing hair on the head as I want...
this video made me subscribe
thank you so much
Awesome tutorial!
Could you maybe make a tutorial for very short low poly hair that works for game characters and still looks pretty realistic?
The tutorials I've watched always has around 50-100K polygons and it's just too much 😅...
Cannot select the circle curve? I've gone over the video a lot of times, making sure I'm doing the same thing. cannot select circle with eyedropper. What could I be doing wrong?
Thanks, now I know how to make Ice-cream.
So when converting to a mesh it usually has an ungodly high polycount, is it possible to convert it to a mesh with a lower poly count? Or is the only way to decimate or re-topologize after the fact?
im gonna make a marble
I really like this style of hair, but when I press Alt+S, it doesn't do anything. Now I am on a mac, so it's technically Option+S if that makes a difference. Can someone help me out?
Alt+S triggers the shrink/fatten tool. Tool should be on the left side of the screen in tools. If you find it and hover mouse above it, it should tell you the shortcut command. I'm on PC though so I don't know much about Mac.
@@jaytux2403 Hm...I can see that tool on my character mesh, but when I select the hair curve, that tool (and a lot of others) disappear and are no longer options
I'm on Mac too. I was struggling for a bit but hold option first, and then you can just click S(while holding option).
Amazing tutorial! May I ask, how do you do to not have thousands of polygons once you convert the curve into a mesh? Mine's too heavy for my project 😢
So I'm trying to make a game ready character, and I can't figure out how to get rid of the bezier once I'm done. Is there a way to do this?
You can right click and convert to mesh once you've shaped it. You will need to make a lowpoly to bake this information onto for games 😁
Most of the time, export your mesh or models into .fbx. Import them into game engines, animations and UVs too. Make sure they’re within the same files. Or you have to linked them manually.
@@itspaultodd Awesome Thanks!
great video! very easy to follow, is there a way to paint the curve line onto the mesh?
There may be a draw curve tool in the edit mode that might do as your mentioning, I haven't played around with it yet, but I'll have a look!
@@itspaultodd thank you so much
i wonder if it could be explained simpler and more beneficial,probably no. thanks
I double checked before i wrote my question so for dummies like me. 5:25 right click, conver to: mesh, then you can decimate > un-subdivide...
Bro i have issue went select a circle as a object, it cant be selected how can you help me?
Hey for some reason it dosent let me do it do you know how can I fix it ?
How are you implementing the curves onto the suzanne head?
but how do I join the hair to mesh? I can't seem to join it for some reason.
How do u subdivided without a mouse
I had used this tutorial before, but for some reason today when I try it, tapering the path to the circle doesn't work. Was there an update that changed this?
I can't seem to correctly duplicate the strokes and circles. I know you have to dupe the hair stroke first but when I dupe the circle after, it turns into a thick ass donut. Idk what I could be doing wrong; my hair stuff is in a separate collection if that has any correlation and I can't change the bevel taper object to the new circle.
When I click the selector tool inside the line thingy to select the circle, it doesn't work for me.
i have a problem when i try to shape the hair parts. when i move one part of the straight curve, it stretches weirdly and gets huge for some reason. i dont know why its happening. i need help with it.
Sometimes it can be tricky when they move around, you might need to subdivide to have more points to play with and also make the most of scaling them with Alt+S
Hello I'm trying to make a model and I was wondering How do I make it to where the original deletes but the clones stay. Because I dont want to have to load these paths just to try to hide them.
🤘🤘🤘
anyone an idea how to make this in maya?
and once you convert to mesh its about 1 billion polygons and practically unusable XD
Haha depends how many you plan on using but you can always remesh or decimate as you go to reduce them 😁
XD
also it is nowhere near 'fast'
Faster than doing all this manually. Not that it works for what I want
Says someone who has probably never had to model hair manually. Modeling hair and then going in to sculpting it can take hours, this is fast.
This is the fastest way for now, until AI hair generator finished their training session. 😁
I took it as 'fast' as in it was fast to explain
thats not really fur that i wanted i waited till the end i feel click baited
;.;
nothing in this is working for me
my path doesnt change when i select the bezier circle. how to fix this??
You need to add "curve circle", not "mesh circle"
Thank you so much!
Thank you so much!