I've been in architecture school for 4 years and we never learn like this! We don't actually spend much time hand drawing and I'd like to learn, and this is so helpful. It's taking all my knowledge and reworking it to be more imaginative!
0:45 introduction 2:28 tip 1, recognize and understand design language 3:44 tip 2, have a plan 6:03 tip 3, start simple 7:36 tip 4, familiarity 8:53 tip 5, visual storytelling
Always sketch for yourself to understand. 99% of all sketches are for you and only you, therfor. don't be afraid of using ugly looking scetches, so long as you understand them, and can complete a concept for presentation after, that is all that mathers. I remember that waaay to many in my architecture class was to fussy about always having presentable sketches, that is the easyest way to make yourself marry an idea, even if it does not work out.
You do have to have a presentable work though. I tell my students the same thing. There’s always going to be sketches for yourself and sketches you need to bring to the table. It’s best once you know what idea you have to then make the sketches presentable for clients, your instructor, and peers.
Learnt a lot from this and I tend to think too literally when thinking about architecture but now I realise I can loosen up and experiment more with that but keep the essence of what I choose to create. Thanks Tyler for making these videos really helps and answers a lot of questions.
My notes: TIPS TO IMPROVE YOUR ARCHITECTURE DRAWING -Good architecture presents a CORE CLARYFYING CONCEPT (Creating a Space and giving it a PURPOSE) -3 features: FUNCTION, DESIGN and NARRATIVE *Will Form follow function? Or will function follow form? TIP 1: RECOGNIZE AND UNDERSTAND DESIGN LANGUAGE -Observe and recognize they aren't random: Always a planned arrangement, identify HIERARCHIES and PATTERNS. -Helpful Exercises: Deconstruction Sketches, Reproduction in different angles TIP 2: HAVE A PLAN -Create a target to hit -Could be SIMPLE (One shape, one theme, one geographic location, etc) -Could be more EXTENSIVE (descriptive brief, asking many questions to guide the design process) -PHASE 1> Written Briefing, PHASE 2> Visual Reference, PHASE 3> Sketches, PHASE 4>Illustration TIP 3: START SIMPLE -Draw in isometric view (no perspective) -Come up with sets of building using only primitive shapes until you can see the relationships between them. -Save embelishments and materials for last. TIP 4: FAMILIARITY -Forget about doing something no one has ever seen before -Have enough familiar elements to stay firmly grounded. (This will develop analitical and problem solving skills) -Borrow from different existing cultures and combine them. -70% familiar, get creative with the remaining 30%. TIP 5: VISUAL STORYTELLING -Designing what you perceive the world to be, instead of a dry literal representation of reality. -Ask "What is the essence of..." and bring out the most interesting aspects of it. -Bring your own personal experience into it. Hope this is helpful to someone!
I've always been scared to even start backgrounds and structures but this has really inspired me! I hope to start my journey asap and thank you so much!!!!
Yes, more architecture please. Especially going from basic front view design to 3d. That's always so interesting and you really only see that in the FZD School of Design alumni pics.
First, I really like how you have upped the production value of your videos. Also, thank you for the suggestion of drawing in an orthographic view. I have always felt that drawings and paintings are something that slowly come into focus, and this is just another way of doing it.
I was shocked when I saw my buildings on a prieview image of the video :D Thank you for using it and to anybody reading this. I had a course with this gentelman and he is an amazing teacher and I highly recommend him from bottom of my heart:) He changed the way I see design and architecture :)
I have a question! Imagine you're composing a whole map layout, how would you go about it? How do you make a a city with buildings that stand out, but also blend in? How do you deal with the clutter, but also draw the eyes to certain points? How do you even begin with any of it?!
Warming us up for your next Architecture session at CGMA, I see. I'll be there! Taking notes so I can come in ready to hit the grindstone. Great job, Tyler.
@@jakewaitart9507 yeah, I recommend! I go to Brainstorm mostly, but CGMA is good too. Sign up at the school with the instructor you’re interested in learning from.
this was just what i needed to to start on these major corporations I want to do for my comic and help me out in the concept art for the game we are making!!!! what tools as in brushes or did you use the marquees tool to do these. and the way you just cut and paste seamlessly to conjure up more buildings is awesome. A small series of these would be amazing .....AMAZING I TELL YOU!!!! LOL loved it
This is a great video! I love doing character designs but architecture has always given me challenges. I have a society in mind that has a lot of organic liking buildings based off Byzantine domes and art nouveau aesthetics, which poses challenges, since they lack straight lines, but I think this video will help me improve! Any tips are greatly appreciated!
Thanks for the vid, you talked of some concepts i already had in mind from some conferences i was in but now i have it refresehd in mind again whie working in a project
Im trying to learn environment concept art for video games and honestly this video was perfect. A lot of great tips on how I should adapt my process to be more efficient and focus on the right things. Thanks!
I studied architectural tech and interior design and it’s honestly so hard to stop myself from drawing these very technical, stiff drawings when drawing architecture for art purposes.
Was recommended this video and paused 30 seconds in when you said you teach at CGMA. I’ve been considering for a little while now taking some classes there but have had a hard time finding good review sources from previous students, I only found like one TH-cam video of an artist describing their experience in the program and a couple Reddit posts. Do you (or anyone else here) have any insight about CGMA to share? I want to improve my illustrations so I was looking at taking the fundamentals of character design and digital painting classes, but it’s a lot of money to invest 😅
@@TylerEdlin84 lol that’s understandable. I don’t know if you have insight outside your classes but if you do: where would you recommend someone with a decent amount of drawing and painting classes already under their belt to start? I took 2 years of design in high school, drawing1&2, figure drawing 1&2, and painting 1 which was acrylics. Would I be “prepared” for the character design/digital painting classes? I tried talking to customer service once and they made it seem like anyone could take any class regardless of prerequisites.
@@jakewaitart9507 you can take whatever the prerequisites are purely recommended. Nothing is mandatory. For the price you won’t find better options being instructed by professionals, def take classes that are of your interest. The mid to advanced classes are great to improve the skills you have already. But even if you take fundamentals I’m sure you will learn new things
hi tyler! Thank you for your wonderful tutorials! I would like to ask you a question. There are two illustrations of a beach on your art station that I love very much, and I was wondering which brushes you have used, expecially for the waves, sand and rocks. Thanks if you're gonna answer me :)
At what point in a beginner's career would u advise to switch to design than drawing/painting(simply copying)? I am 7 months into my art journey still learning fundamentals but seeing the design of your student Angelina makes me wanna give up.Also should a beginner do imaginative paintings side by side or wait until I get my skills to a professional level?
Once you are bored to tears of drawing simple primitive shapes and forms. Start simply drawing more and more complex ones. I would still avoid mostly imaginative images for now , and just get a cool reference photo or two, and imagine 30% of it. That way you are not making up too much at once
I'm sorry but you didn't go over the one style for which I clicked on this video. The skinny bottom, stylized, fairy tale, witch house looking thing on the click tab.
Very little really straightforward advice. I would like to get more structured and useful information for practice. I was also disappointed by the absence in the video of exactly those buildings that were on the cover.
How to get rid of the brick-drawing mentality? How to get creative? Were you (whoever's reading this) born with that feeling of wonderful shapes and thus decided to become an artist or does everyone struggle to fill their mind with pleasant shapes? Ugliness of creativity has always been my problem. It would be great to hear opinions on that. Whenever I try to go wild and practice the boldest shapes I end up with the "octopus ate a grenade" crap. These habits seem immortal. I mean, even if I try to change that, the moment I lose focus my brain switches to this... "not a single shape pleasant" mode. I dunno what's wrong with me. Lack of talent, some would say? I envy girl artists. They rely more on this emotional, intuitive flow and always create something sweet, even if all the basics are weak. And I'm like hung on elastic strings that always pull me back to that disgusting state. I mean... Surely I can "charge" from other artists and make something nice but that's more like mimicking a style. Borrowed skill. It disperses in a few hours.
I'll take a stab at this. I'm a student, but hopefully can share some wisdom from reading/watching pro artists. Sorry if this is preachy, I say it with love. You need three things to be successful: high quality feedback, practice, and education. Practice and education without feedback isn't enough. Education and feedback without practice is not enough. Practice and feedback without education isn't enough. Every successful artist has struggled. The only difference is that they keep going when they encounter failure. The unsuccessful ones fail and then say "It's because I'm not talented" or "It's because I'm ______." You keep going until you make it. If you're not willing to spend 10 years without recognition grinding the skills you need, it might not be for you. 1) Mindset. Address your limiting beliefs. Things like "I'm hung on elastic strings" and "ugliness of creativity has always been my problem." These are thoughts, not facts. I'll suggest some resources. TH-cam videos: "The 1%Door by Bobby Chiu" "How to Overcome Limiting Beliefs by Brian Tracy" "Kristin Neff on The Three Components of Self-Compassion" and "Jeff Watts on Training to become a working artist." TH-cam Channels: Bobby Chiu, Brendan Burchard, Impact Theory, Adam Duff. Books: Tony Robbins "Awaken the Giant Within" and George Leonard's "Mastery." 2) It's not talent, it's training. Good art is made from a series of small skills. You learn those skills through repetitious training. There are plenty of untalented artists who find success, either because they develop the skills or tell a heartfelt story using their mediocre technical skills. If you can see, hold a pencil, and think, you are talented enough to make people feel something 3) Start with reality. Reality is the fuel tank for your imagination. Draw from life and reference photos. Practice breaking those down into very simple 3d forms. That's where you get your shapes from. Good shapes are all around you: nature is a wonderful designer. Look at the shapes of leaves, vines, eagle talons, goat horns, chicken feathers, rock formations, etc. 4) Work from other artists. Yes, it's borrowed and it disperses. That's why you do it over and over until it moves from short to long term memory. The other key is to analyze their art, not just copy. Ask yourself questions. What are they doing? Why are they doing it? Go into your studies with a clear intent of what you want to get out of it. Say it out loud or write it at the top of the page. "I want to learn how Rubens indicates fur texture." After the study session, put the reference away and try to do it from imagination. Get as far as you can, identify what you're missing, and then go back to the reference and fill in the gaps Hope something in this response resonates with you. It's all about the growth mindset and deliberate practice. Find art heroes who inspire you. You are not alone in your struggles. What's gonna set you apart is your grit and response to failure. It's hard to draw. It takes years and years. Your "why" has to be very strong. Ask yourself: "Why do I want to be an artist?" and come up with an answer that's meaningful for you. When you are at your lowest low, burned out and ready to quit, your brain is gonna be screaming "WHY ARE WE DOING THIS?!" and you gotta have a compelling answer or you're done.
Litterally every picture in your preview is a terraria building, built in terraria, anyone who plays terraria knows this, because theyre the most popular builds. There is not a single previewed image that isnt a terraria building.
I've always been scared to even start backgrounds and structures but this has really inspired me! I hope to start my journey asap and thank you so much!!!!
I've been in architecture school for 4 years and we never learn like this! We don't actually spend much time hand drawing and I'd like to learn, and this is so helpful. It's taking all my knowledge and reworking it to be more imaginative!
Even still, we artists have so much to learn from you! 😊
0:45 introduction
2:28 tip 1, recognize and understand design language
3:44 tip 2, have a plan
6:03 tip 3, start simple
7:36 tip 4, familiarity
8:53 tip 5, visual storytelling
Always sketch for yourself to understand. 99% of all sketches are for you and only you, therfor. don't be afraid of using ugly looking scetches, so long as you understand them, and can complete a concept for presentation after, that is all that mathers. I remember that waaay to many in my architecture class was to fussy about always having presentable sketches, that is the easyest way to make yourself marry an idea, even if it does not work out.
You do have to have a presentable work though. I tell my students the same thing. There’s always going to be sketches for yourself and sketches you need to bring to the table. It’s best once you know what idea you have to then make the sketches presentable for clients, your instructor, and peers.
Learnt a lot from this and I tend to think too literally when thinking about architecture but now I realise I can loosen up and experiment more with that but keep the essence of what I choose to create. Thanks Tyler for making these videos really helps and answers a lot of questions.
My notes:
TIPS TO IMPROVE YOUR ARCHITECTURE DRAWING
-Good architecture presents a CORE CLARYFYING CONCEPT
(Creating a Space and giving it a PURPOSE)
-3 features: FUNCTION, DESIGN and NARRATIVE
*Will Form follow function? Or will function follow form?
TIP 1: RECOGNIZE AND UNDERSTAND DESIGN LANGUAGE
-Observe and recognize they aren't random: Always a planned arrangement, identify HIERARCHIES and PATTERNS.
-Helpful Exercises: Deconstruction Sketches, Reproduction in different angles
TIP 2: HAVE A PLAN
-Create a target to hit
-Could be SIMPLE (One shape, one theme, one geographic location, etc)
-Could be more EXTENSIVE (descriptive brief, asking many questions to guide the design process)
-PHASE 1> Written Briefing, PHASE 2> Visual Reference, PHASE 3> Sketches, PHASE 4>Illustration
TIP 3: START SIMPLE
-Draw in isometric view (no perspective)
-Come up with sets of building using only primitive shapes until you can see the relationships between them.
-Save embelishments and materials for last.
TIP 4: FAMILIARITY
-Forget about doing something no one has ever seen before
-Have enough familiar elements to stay firmly grounded. (This will develop analitical and problem solving skills)
-Borrow from different existing cultures and combine them.
-70% familiar, get creative with the remaining 30%.
TIP 5: VISUAL STORYTELLING
-Designing what you perceive the world to be, instead of a dry literal representation of reality.
-Ask "What is the essence of..." and bring out the most interesting aspects of it.
-Bring your own personal experience into it.
Hope this is helpful to someone!
Thanks, this is very cool!
The way you talk about that remind me of dark souls 1 and bloodborne
Everything looks crazy but have some real inspiration behind
Pls more architecture content!! I really love that style 😍😍😍😍
Mega Cruz I’ll try and do more
Tyler Edlin Aww thank u very much!
How did I only just now find your channel? It’s so helpful! I wish I found it YEARS ago!
I've always been scared to even start backgrounds and structures but this has really inspired me! I hope to start my journey asap and thank you so much!!!!
Yes, more architecture please. Especially going from basic front view design to 3d. That's always so interesting and you really only see that in the FZD School of Design alumni pics.
This is probably the best video on how to draw/study drawing arquitecture omg
You break down these concepts in a way that’s super easy to grasp and makes the process less intimidating!
First, I really like how you have upped the production value of your videos. Also, thank you for the suggestion of drawing in an orthographic view. I have always felt that drawings and paintings are something that slowly come into focus, and this is just another way of doing it.
Thanks for your support
This was in suggested and I’m not an architect nor am I familiar with drawing buildings yet this is suuuper fascinating
I struggle with drawing backgrounds and it's hard to come by tutorials that really explain things in detail, so thank you a lot
I was shocked when I saw my buildings on a prieview image of the video :D Thank you for using it and to anybody reading this. I had a course with this gentelman and he is an amazing teacher and I highly recommend him from bottom of my heart:) He changed the way I see design and architecture :)
i went through like 6 different thumbnails and yours worked the best
Tyler Edlin thank you so much:) I had an awesome teacher on that subject:)
I love that photo of you and your father. Cute. Thanks for the lesson.
i just finished architecture school but i'm getting nervous that i'm still not good enough so these are great notes to revise
Great video dude! Will be rewatching a few times to really soak up every bit of the info! Thanks Tyler!
I have a question! Imagine you're composing a whole map layout, how would you go about it? How do you make a a city with buildings that stand out, but also blend in? How do you deal with the clutter, but also draw the eyes to certain points? How do you even begin with any of it?!
This video was fantastic! Thanks, will share with my art student. [EDIT: liked and subscribed!]
Warming us up for your next Architecture session at CGMA, I see. I'll be there!
Taking notes so I can come in ready to hit the grindstone. Great job, Tyler.
Hi!
I’ve been looking into taking a couple classes at CGMA, would you recommend them?
@@jakewaitart9507 yeah, I recommend! I go to Brainstorm mostly, but CGMA is good too. Sign up at the school with the instructor you’re interested in learning from.
its been a very daunting task to dare drawing structure but you managed to motivate me. thanks so much!
Just, .... WOW!!!!!! Thank you Mr. Edlin.
I always panic before I even start drawing a building. These tips help. I will try again :) Thank you
this was just what i needed to to start on these major corporations I want to do for my comic and help me out in the concept art for the game we are making!!!! what tools as in brushes or did you use the marquees tool to do these. and the way you just cut and paste seamlessly to conjure up more buildings is awesome. A small series of these would be amazing .....AMAZING I TELL YOU!!!! LOL loved it
Im currently learning the drawing fundamentals and this is a topic I wanted to approach but didn't know how. Thank you so much!!!
Hi, i have no relation to the architecture world and dont plan to, but the video was really interesting and nice to watch
This is a great video! I love doing character designs but architecture has always given me challenges. I have a society in mind that has a lot of organic liking buildings based off Byzantine domes and art nouveau aesthetics, which poses challenges, since they lack straight lines, but I think this video will help me improve! Any tips are greatly appreciated!
This video came at the perfect time. Thank you Tyler!!!
I love your art Tyler, you have made my day with your nuggets of wisdom.
Thanks for the vid, you talked of some concepts i already had in mind from some conferences i was in but now i have it refresehd in mind again whie working in a project
Im trying to learn environment concept art for video games and honestly this video was perfect. A lot of great tips on how I should adapt my process to be more efficient and focus on the right things. Thanks!
I don't draw architecture but i think i will try it the video is a good start ..thank you ❤️❤️
F H awesome if you try and post to Instagram tag me in so I can see
One of my weaker skills! Thank you very much for this Tyler! Simple yet quite helpful ! :)
You are great artist 👍👍👍
loved the architectural video on youtube. looking forward to see more of your content
Gracias por el video 💕💕✌🏻
Dmy thanks for watching
Glad to see cypher was reinserted into the matrix
I've just found your channel, and its a goldmine.
obrigado essas dicas vão me ajudar muito!!!
Great video Tyler. Very helpful. My only critique is the tip of the triangle is too close to your type.
I’d like to see you use analog sources and then execute all this on paper in a medium sketchbook, including some show pieces.
I only work digitally at this point
Thanks for the video...taking notes!
SketchUp Code thanks for watching
OMG!!
this video is so full of important information that I feel full every 30 seconds and I must stop to process hahaha
i love it
Ооо как это прекрасно архитектора 😋👍😻
Awesome video as always! Thanks for showing my work in the video!
I fiend for architecture tips!
Awesome video. Very informative and easy to watch. Thanks for your amazing input!
Useful. thank you!
Light Game Studio thanks for watching
Great! Thank you
I studied architectural tech and interior design and it’s honestly so hard to stop myself from drawing these very technical, stiff drawings when drawing architecture for art purposes.
Very useful tips, thanks!!
Really good content. Thank you
Thank you! This is helpful. Subscribed!
I'm like 1 minute in the video and it's already helping 😂
Awesome content!
Was recommended this video and paused 30 seconds in when you said you teach at CGMA. I’ve been considering for a little while now taking some classes there but have had a hard time finding good review sources from previous students, I only found like one TH-cam video of an artist describing their experience in the program and a couple Reddit posts.
Do you (or anyone else here) have any insight about CGMA to share?
I want to improve my illustrations so I was looking at taking the fundamentals of character design and digital painting classes, but it’s a lot of money to invest 😅
I’m biased but I think it’s fantastic. I have taught there for 6 years now.
@@TylerEdlin84 lol that’s understandable. I don’t know if you have insight outside your classes but if you do: where would you recommend someone with a decent amount of drawing and painting classes already under their belt to start? I took 2 years of design in high school, drawing1&2, figure drawing 1&2, and painting 1 which was acrylics.
Would I be “prepared” for the character design/digital painting classes?
I tried talking to customer service once and they made it seem like anyone could take any class regardless of prerequisites.
@@jakewaitart9507 you can take whatever the prerequisites are purely recommended. Nothing is mandatory. For the price you won’t find better options being instructed by professionals, def take classes that are of your interest. The mid to advanced classes are great to improve the skills you have already. But even if you take fundamentals I’m sure you will learn new things
thank you so much for the viedo
Thanks a lot for this lesson
Wao, amazing sir. Thanks a lot
Im a simple man, I see Ni No Kuni collectables on the shelf, I know to pay attention
Amazing video!
Thanks😊
Great video.
This is great thanks!
hi tyler! Thank you for your wonderful tutorials!
I would like to ask you a question. There are two illustrations of a beach on your art station that I love very much, and I was wondering which brushes you have used, expecially for the waves, sand and rocks. Thanks if you're gonna answer me :)
Anto I have no idea at this point it was almost 2 years ago. I use brushes from Greg rutskowski, ty carter, Jeremy fenkse. Though
Love it ❣
It will help me to improve my minecraft buildings
What are some good resources to find inspiration for architeture?
I mostly use basics like Pinterest, Wikipedia and documentaries
More of this
Which software do use for the 3d concept look i dont think its photoshop
Blender, sketchup, and cinema 4d al work great
@@TylerEdlin84 thank you sir for replying
great tips! :) thanks
Wow, I really liked your content.
And I find it funny your pronounce of João de Brito kk (but it's ok)
Thank you!
Thanks for watching
At what point in a beginner's career would u advise to switch to design than drawing/painting(simply copying)? I am 7 months into my art journey still learning fundamentals but seeing the design of your student Angelina makes me wanna give up.Also should a beginner do imaginative paintings side by side or wait until I get my skills to a professional level?
Once you are bored to tears of drawing simple primitive shapes and forms. Start simply drawing more and more complex ones. I would still avoid mostly imaginative images for now , and just get a cool reference photo or two, and imagine 30% of it. That way you are not making up too much at once
Very useful
Nice
I'm sorry but you didn't go over the one style for which I clicked on this video. The skinny bottom, stylized, fairy tale, witch house looking thing on the click tab.
👍🏽👍🏽
I can’t even draw architecture this well as an architecture student
Very little really straightforward advice. I would like to get more structured and useful information for practice. I was also disappointed by the absence in the video of exactly those buildings that were on the cover.
Thanks for your feedback. There’s plenty of that structured information and practice on the patreon.
8:14
fantasy art that doesn't make sense
this actually useful even for playing minecraft
How to get rid of the brick-drawing mentality? How to get creative? Were you (whoever's reading this) born with that feeling of wonderful shapes and thus decided to become an artist or does everyone struggle to fill their mind with pleasant shapes? Ugliness of creativity has always been my problem. It would be great to hear opinions on that.
Whenever I try to go wild and practice the boldest shapes I end up with the "octopus ate a grenade" crap. These habits seem immortal. I mean, even if I try to change that, the moment I lose focus my brain switches to this... "not a single shape pleasant" mode. I dunno what's wrong with me. Lack of talent, some would say?
I envy girl artists. They rely more on this emotional, intuitive flow and always create something sweet, even if all the basics are weak. And I'm like hung on elastic strings that always pull me back to that disgusting state. I mean... Surely I can "charge" from other artists and make something nice but that's more like mimicking a style. Borrowed skill. It disperses in a few hours.
I'll take a stab at this. I'm a student, but hopefully can share some wisdom from reading/watching pro artists. Sorry if this is preachy, I say it with love.
You need three things to be successful: high quality feedback, practice, and education. Practice and education without feedback isn't enough. Education and feedback without practice is not enough. Practice and feedback without education isn't enough.
Every successful artist has struggled. The only difference is that they keep going when they encounter failure. The unsuccessful ones fail and then say "It's because I'm not talented" or "It's because I'm ______." You keep going until you make it. If you're not willing to spend 10 years without recognition grinding the skills you need, it might not be for you.
1) Mindset. Address your limiting beliefs. Things like "I'm hung on elastic strings" and "ugliness of creativity has always been my problem." These are thoughts, not facts. I'll suggest some resources. TH-cam videos: "The 1%Door by Bobby Chiu" "How to Overcome Limiting Beliefs by Brian Tracy" "Kristin Neff on The Three Components of Self-Compassion" and "Jeff Watts on Training to become a working artist." TH-cam Channels: Bobby Chiu, Brendan Burchard, Impact Theory, Adam Duff. Books: Tony Robbins "Awaken the Giant Within" and George Leonard's "Mastery."
2) It's not talent, it's training. Good art is made from a series of small skills. You learn those skills through repetitious training. There are plenty of untalented artists who find success, either because they develop the skills or tell a heartfelt story using their mediocre technical skills. If you can see, hold a pencil, and think, you are talented enough to make people feel something
3) Start with reality. Reality is the fuel tank for your imagination. Draw from life and reference photos. Practice breaking those down into very simple 3d forms. That's where you get your shapes from. Good shapes are all around you: nature is a wonderful designer. Look at the shapes of leaves, vines, eagle talons, goat horns, chicken feathers, rock formations, etc.
4) Work from other artists. Yes, it's borrowed and it disperses. That's why you do it over and over until it moves from short to long term memory. The other key is to analyze their art, not just copy. Ask yourself questions. What are they doing? Why are they doing it? Go into your studies with a clear intent of what you want to get out of it. Say it out loud or write it at the top of the page. "I want to learn how Rubens indicates fur texture." After the study session, put the reference away and try to do it from imagination. Get as far as you can, identify what you're missing, and then go back to the reference and fill in the gaps
Hope something in this response resonates with you. It's all about the growth mindset and deliberate practice. Find art heroes who inspire you. You are not alone in your struggles. What's gonna set you apart is your grit and response to failure. It's hard to draw. It takes years and years. Your "why" has to be very strong. Ask yourself: "Why do I want to be an artist?" and come up with an answer that's meaningful for you. When you are at your lowest low, burned out and ready to quit, your brain is gonna be screaming "WHY ARE WE DOING THIS?!" and you gotta have a compelling answer or you're done.
Litterally every picture in your preview is a terraria building, built in terraria, anyone who plays terraria knows this, because theyre the most popular builds. There is not a single previewed image that isnt a terraria building.
Those are all student examples from week 4 of my class. The designs are general enough I’m sure there’s overlaps
3:48 this dude is fake typing
I've always been scared to even start backgrounds and structures but this has really inspired me! I hope to start my journey asap and thank you so much!!!!