Of all of the art stuff I’ve learned this guy has been the most helpful, because he doesn’t just teach you theory & “how to draw”…he actually shows you himself drawing and walking through the process. I’m learning the mindset and the flow of someone who draws like this…it’s making me realize that I actually know how to draw pretty well now - I just didn’t understand how to put it all together. It’s also helpful that he makes mistakes and doesn’t edit them out, because when I make those same mistakes I get REALLY hard on myself. Seeing him make them, deal with it, and just have a “well that happens” kind of attitude, makes me realize I can’t expect myself to be more accurate than a professional - and I wouldn’t want to be anyways, because that’s not how he operates. It’s not how I want to operate either. I can emulate this behavior now, and put my art together. Thank you so much for this channel. I thought I sucked at art. Just a couple of your videos made me realize I was just missing some key lessons!
ikr. for the first time in forever i get how to draw perspective. usually people only teach boxes and simple shapes which is easy to understand but then when i try to apply i cant imagine how to start.
I found your channel through proko, and the amount that I've learned about the comic industry and how some of my favorite artists draw has been unbelievably helpful for my art. You've really helped me bridge the gap between all the theory I've been learning and how to apply it to get the style that I've always wanted to get, thanks!
Finch is remarkably generous with his knowledge and experience. I too have learnt a truckload just watching his free tutorials, most bury their nuggets of wisdom behind pay walls but Finch just shares them.
I think the biggest "Mathimatical" idea behind 3 point is that it depends on the feel you want the scene to have. If you shift the top point more to the right, the buildings feel like they are looming and they make you feel stuck or crowded, while having the 3rd point more to the left you see the sky more open, giving the vibe of hope or something to look forward to.
In this case yes. The general rule is not to put the third point to far out, as it can distort shapes (squares > diamonds) due to a larger field of vision.
I swear on my life, I could be in a predicament with a project I need to get done, and you show up right on time with a new video AND THE EXACT ADVICE I NEED LOL. Thank you Mr. Finch 👍
Only a couple minutes into the video and I can tell this is closest to the exact content I was looking for with impeccable timing. I am already familiar enough with the different types of perspective and how they're used, so I was tired of listening to the same explanation, but I struggle with translating the perspective of a brief/idea in my head, onto the 2d surface and this is already a ton of help
Considering I'm writing/drawing my series by myself, it really helps to know things like this. Time is an essense and it's what I have to do sometimes. Can't imagine drawing some of these old school graphic novels back in the day. Some of those had to have taken hours to draw!
I've traditionally used DAZ-3D as a tool to create reference images, for my hand drawn art. It's great for drawing a complex image with multiple light sources. That way I don't have to worry about who owns the to reference image, because I do
One issue I find I have is whenever Im creating a setting like this I spend way too much time looking for reference of random objects to put in. Hopefully I can build my visual library in my head so I dont have to waste time like that in the future. Great video as always Dave!
Don't worry! Spending tonnes of time having to study from reference is how it works near the beginning. You'll naturally stop needing to use ref as you keep drawing
I've been spending the holidays with my wife's family and noticed her cousin taking pix of the most mundane stuff. Streets, rooms, car interiors. I asked if he found artistic value in every day street settings. "No. I'm an illustrator. This is all reference so I don't have to make up what everyday life looks like." 🤣
I dislike drawing backgrounds but now I really want to get better at it. When you say I drew a simple background and it's better than Evey background I've ever drawn it really makes me think about the effort I put in...
God Ive been looking for a video like this for 4 years. There are so many excellent resources for faces and figures, but subjects need settings! Thank you so much, now I can tie my work together
2:06. I did that ( + some concentric circles ) with a computer and printed it out. I use it on a light table under the sketching paper. And it works perfectly. I can move the vanishing point and horizon line anywhere before deciding where I'll place them in the end. Thank you for a great idea.
On the off chance you weren't just looking to make a joke, the horizon line should be synonymous with the eye line of the viewer, that is to say the horizon should generally always be at the same height as the viewer's eyes. So you have to consider where you want the viewer to be looking from, and to some extent even consider how tall they are, or if they would be standing/sitting/floating in the air/laying down on the ground/etc. If the target audience are children, then it might make sense to use a lower eye line so adults heads are well above the horizon, while drawn children around the same target age as the viewer would have their eyes roughly line up with the horizon. Alternatively, if the viewer is intended to be an adult, then the eyes of adult characters should be around the horizon line, with maybe the males on average being a bit above it, and the females a bit below it if you want to split the difference between them. While any children characters would be well below the horizon, assuming the goal was to portray a scene from the point of view of a standing adult observer. How high or low on the page the horizon line is will also depend a lot on if the view is tilted up or down, with the horizon line moving opposite of that tilt (looking up pushes the horizon down, while looking down sends it higher on the frame/page). Tilting the view is also what brings in the third point in a 3 point perspective image; if the view was roughly perpendicular to the ground, then you would only be dealing with either 1 or 2 point perspective, as the vertical lines would be parallel with the sides of the frame usually in that case. A good starting point for a horizon in an image without tilt would be to cut across the middle of the frame, though if you want to showcase either the ground or the sky, it is fine to shift it from the center up or down as needed to show off whatever is important in the scene.
@@Uradamus I was being serious actually and I really needed this comment. Thank you so much, I never knew how to handle the horizon line, or even what it was for. I just put it as “there’s the floor” all the time. I will be screen capping this, thank you again!
when you rubbed out that floor in the corridor scene my eyes opened and jaw dropped. such patience. the difference between pros and hacks. i’d have given up and done something else and hated myself. lol.
This trick of the 2 rules one to paralel to the other, and moving with the little engines is real useful...!! A lot easier to manage and carry than a paraflex. 👍👍
“If you need to draw a large round room, that can be pretty much impossible…” me: watching this video so I can figure out how to draw a large round room in perspective. Your videos are life savers for real.
this is like tools for spacial awareness. i feel like im able to create pictures from whatever perpective in my mind and translate it to paper. but obviously not to the degree of accuracy that the graph lines would. very useful
i wish i had youtube and a david finch tutorial back then when i was a kid. lol! you sir are a great inspiration. you blew my mind back in college with your works on ascension. damn! those angels are beautifully drawn.
This was the best video on perspective I’ve ever watched! I know about perspective, but every time I try to draw something it just doesn’t look good. Seeing how you draw really helped!
Mr. Finch, I am a huge admirer of your artwork and style. I just really love this idea and glad you put out this type of great content. This really helps people like myself in the art journey. I just want to say thank you . :)
You are a good dude David. Byrne was my hero as a kid ( before internet)!and as an adult when I found out he had a website I was so excited… then disappointed . Never get to know your heroes, unless he’s David Finch:)
I’m a painter but I’ve been super frustrated with my lack of perspective skills when planning a piece that takes place in a kitchen. I felt forced to choose a very boring perspective because I had to work directly from photos online. This helps so much! I can’t wait to re-work it.
Where you place your vanishing points and if you should use three point is based on the station point (where the scene is being viewed from) cone of vision and image plane. I've already reached my character limit for YT attention span so look up Scott Robertson's book How to Draw. The explanation is only a couple of paragraphs.
Thanks a lot for making this video. I have been finding it hard to understand the perspective, especially three point perspective. Watching you explain that it's hard for everyone and how to practice it is really inspiring and boosted my confidence. You are such a humble person and a great artist.
Thank you a lot! It's a really useful video. There are dozens of video about 1-2-3 point basics, but barely anything on how to really use them. It is difficult to set the points nicely for a newbie^^
Great tips and many thanks for sharing this David. I spent quite a few years as an assistant animator working at many different studio's and learned to do freehand ovals, squares and lines etc on the top of a single faint (non-photo blue or orange) colour line and following a finished colour model sheet of whatever character you did that day, week or month. Working in feature films you got paid a weekly rate and, on average we were expected to do 8 to 10 drawings a day. Then I got a job working as the only assistant in a German commercial studio in Munich where the output then increased to 40 to 50 a day but this time you got paid a footage rate. These days with digital the realism is just amazing but I'm so glad, and fortunate to be out of the rat-race. I've seen more than a few people burn-out through the stress of the job and nothing is worth that plus it's your mental health at risk here and you want to keep that.
This was amazing! My spatial reasoning skills are pretty poor, so drawing with accurate perspective has been a real challenge for me. This simplifies things so much!
Something about styles that David for may have missed about "Styles" in Sketchup you can pick the "Hidden Lines" or a favorite of mines "Photo modeling" and you can change the thickness of the lines and color as well. this will save traditional artist ink and digital artist inking time.
Thank you so much for sharing these amazing ways I have always been confusing in prespective things and now I think I can do it better than one point thank you so much for recommending me such a amazing video TH-cam.
I found this useful. Thank you David. I hope you put together a book on drawing backgrounds and perspective. As then I would be sitting at my desk, and I could flip through it when I want. I have the Loomis, and five, six other books on perspective for comic artists. I suppose it is now time to become a complete misanthrope for two months, and hit the books.
The part about using comic panels to learn perspective seems like it would be really helpful for me. I just need to find a video where someone talks about it more because you went over it really quickly so I don't really get it yet.
1st off that sci fi background you did is fantastic. I have no vision for things like that. I as a comic book artist use 3D sculpting to create all my books. It makes everything consistent and still mine. The sculpting does the heavy lifting as an artist who needs to repeat their work over and over again. The inks and color tie it all together as a visual.
Very helpful. I would probably take a photo of the initial sketch before adding perspective lines, and probably one with perspective lines added, prior to erasing and then drawing in after confirming perspective.
I needed exercise ideas to exercise my sense of perspective, and your suggestions were great. Thanks. About art tools: they can be difficult to pay for or even manage to handle, so a simple suggestion is The Sims. I got my version of the game for free from the Epic Store and I've seen artists who use it as a reference for scenes from different angles. Sounds like a fun and affordable alternative =)
13:57 there actually are mathematical ways to figure it out. for example: the upper vanishing point usually is somewhere on the perpendicular line through the middle of the image (if you do it fully orthodox)
Yeah, if you have the two lower (horizon) points on a horizontal line, then the upper point should be right in the middle. If it isn't, I think you're simualting what would happen if your image was cropped from the side of a larger image. For a dutch angle you would move all three points - i.e. tilt the horizon along with the upper vanishing point. The thing that I'd like to know is the rule for how high to put the xenith (or nadir) point in relation to the distance between the two on the horizon. Because you can end up with something that looks quite weird if that relationship isn't right.
@@KeanKennedy if you don't mind I recommend you a part of a video of mine. th-cam.com/video/YDanHdjPJVs/w-d-xo.html go to minute 33 and look at C2, there your question should be answered
It really helps when veteran artists show how they approach a drawing and how they make it easier for them to draw and yet keep the scene dynamic
Your pfp looks like something drawn by Segovia
🎉
Backgrounds and perspectives are such an underrated genre, thank you for the work that you do.
Of all of the art stuff I’ve learned this guy has been the most helpful, because he doesn’t just teach you theory & “how to draw”…he actually shows you himself drawing and walking through the process. I’m learning the mindset and the flow of someone who draws like this…it’s making me realize that I actually know how to draw pretty well now - I just didn’t understand how to put it all together.
It’s also helpful that he makes mistakes and doesn’t edit them out, because when I make those same mistakes I get REALLY hard on myself. Seeing him make them, deal with it, and just have a “well that happens” kind of attitude, makes me realize I can’t expect myself to be more accurate than a professional - and I wouldn’t want to be anyways, because that’s not how he operates. It’s not how I want to operate either.
I can emulate this behavior now, and put my art together.
Thank you so much for this channel. I thought I sucked at art. Just a couple of your videos made me realize I was just missing some key lessons!
this is awesome
ikr. for the first time in forever i get how to draw perspective. usually people only teach boxes and simple shapes which is easy to understand but then when i try to apply i cant imagine how to start.
MI0j0
edit: going through my youtube comments and just saw i wrote this. looks my my phone freaked out, sorry
I found your channel through proko, and the amount that I've learned about the comic industry and how some of my favorite artists draw has been unbelievably helpful for my art. You've really helped me bridge the gap between all the theory I've been learning and how to apply it to get the style that I've always wanted to get, thanks!
What a wonderful comment Joe, may I see your work?
Aww, I didn't make the video but I still think this comment is heart warming. Happy for you dude
Yt channels that have actual ability to boost practical art skills for real.
Finch is remarkably generous with his knowledge and experience. I too have learnt a truckload just watching his free tutorials, most bury their nuggets of wisdom behind pay walls but Finch just shares them.
I think the biggest "Mathimatical" idea behind 3 point is that it depends on the feel you want the scene to have. If you shift the top point more to the right, the buildings feel like they are looming and they make you feel stuck or crowded, while having the 3rd point more to the left you see the sky more open, giving the vibe of hope or something to look forward to.
wow ty!
In this case yes. The general rule is not to put the third point to far out, as it can distort shapes (squares > diamonds) due to a larger field of vision.
I swear on my life, I could be in a predicament with a project I need to get done, and you show up right on time with a new video AND THE EXACT ADVICE I NEED LOL.
Thank you Mr. Finch 👍
Only a couple minutes into the video and I can tell this is closest to the exact content I was looking for with impeccable timing. I am already familiar enough with the different types of perspective and how they're used, so I was tired of listening to the same explanation, but I struggle with translating the perspective of a brief/idea in my head, onto the 2d surface and this is already a ton of help
Considering I'm writing/drawing my series by myself, it really helps to know things like this. Time is an essense and it's what I have to do sometimes.
Can't imagine drawing some of these old school graphic novels back in the day. Some of those had to have taken hours to draw!
Now this is a seriously in-depth tutorial. Exactly what I've been working on. Much Appreciated David!
I've traditionally used DAZ-3D as a tool to create reference images, for my hand drawn art. It's great for drawing a complex image with multiple light sources. That way I don't have to worry about who owns the to reference image, because I do
Probably the most convenient upload yet. I'm working on a commission that requires me drawing a background.
One issue I find I have is whenever Im creating a setting like this I spend way too much time looking for reference of random objects to put in. Hopefully I can build my visual library in my head so I dont have to waste time like that in the future. Great video as always Dave!
Don't worry! Spending tonnes of time having to study from reference is how it works near the beginning. You'll naturally stop needing to use ref as you keep drawing
Just be sure that you aren't copying the reference exactly but just using it to understand the object
Yes!
I've been spending the holidays with my wife's family and noticed her cousin taking pix of the most mundane stuff. Streets, rooms, car interiors. I asked if he found artistic value in every day street settings. "No. I'm an illustrator. This is all reference so I don't have to make up what everyday life looks like." 🤣
@@WanJae42 I may start doing this lol 😂
Taking the perspective from other images and applying to yours is something I'd figured out and I'm glad to see it's a professional trick.
Simply the best Channel out there! Finch is an absolute Master of his craft! Inspiring! Thank you!
I dislike drawing backgrounds but now I really want to get better at it. When you say I drew a simple background and it's better than Evey background I've ever drawn it really makes me think about the effort I put in...
God Ive been looking for a video like this for 4 years. There are so many excellent resources for faces and figures, but subjects need settings! Thank you so much, now I can tie my work together
You can really make art easier than it looks you're an art god
2:06. I did that ( + some concentric circles ) with a computer and printed it out. I use it on a light table under the sketching paper. And it works perfectly. I can move the vanishing point and horizon line anywhere before deciding where I'll place them in the end.
Thank you for a great idea.
David Finch is just my No 1 master.
This is the best tutorial on perspective I've seen and I've seen them all.
When I see David Finch, I click and never regret it ... Thank you so much .
“My horizon isn’t on the floor”
Me: Is… is that what I’ve been doing wrong?!
It would be on the horizon with something like an ocean where you can't see the end of your scene
On the off chance you weren't just looking to make a joke, the horizon line should be synonymous with the eye line of the viewer, that is to say the horizon should generally always be at the same height as the viewer's eyes. So you have to consider where you want the viewer to be looking from, and to some extent even consider how tall they are, or if they would be standing/sitting/floating in the air/laying down on the ground/etc.
If the target audience are children, then it might make sense to use a lower eye line so adults heads are well above the horizon, while drawn children around the same target age as the viewer would have their eyes roughly line up with the horizon. Alternatively, if the viewer is intended to be an adult, then the eyes of adult characters should be around the horizon line, with maybe the males on average being a bit above it, and the females a bit below it if you want to split the difference between them. While any children characters would be well below the horizon, assuming the goal was to portray a scene from the point of view of a standing adult observer.
How high or low on the page the horizon line is will also depend a lot on if the view is tilted up or down, with the horizon line moving opposite of that tilt (looking up pushes the horizon down, while looking down sends it higher on the frame/page). Tilting the view is also what brings in the third point in a 3 point perspective image; if the view was roughly perpendicular to the ground, then you would only be dealing with either 1 or 2 point perspective, as the vertical lines would be parallel with the sides of the frame usually in that case. A good starting point for a horizon in an image without tilt would be to cut across the middle of the frame, though if you want to showcase either the ground or the sky, it is fine to shift it from the center up or down as needed to show off whatever is important in the scene.
@@Uradamus I was being serious actually and I really needed this comment. Thank you so much, I never knew how to handle the horizon line, or even what it was for. I just put it as “there’s the floor” all the time. I will be screen capping this, thank you again!
@@Uradamus this is the most helpful comment I have seen so far. Thanks 😊
David, you are my favorite in the field. Thank you so much for your in-depth tutorials!
This is probably the best tutorial I’ve watched online! Thank you
It’s always like watching a magician perform an illusion. Beautiful!
I was just binging your tutorials and then you drop this gem, thank you David!
when you rubbed out that floor in the corridor scene my eyes opened and jaw dropped. such patience. the difference between pros and hacks. i’d have given up and done something else and hated myself. lol.
You're building the scene from a specific spot as a point of reference to build from. Nicely done.
This trick of the 2 rules one to paralel to the other, and moving with the little engines is real useful...!! A lot easier to manage and carry than a paraflex. 👍👍
“If you need to draw a large round room, that can be pretty much impossible…” me: watching this video so I can figure out how to draw a large round room in perspective. Your videos are life savers for real.
This video helped me a lot! I've always had trouble understanding perspective 😭 Thank you so much!!
this is like tools for spacial awareness. i feel like im able to create pictures from whatever perpective in my mind and translate it to paper. but obviously not to the degree of accuracy that the graph lines would. very useful
Your videos are always so helpful! Thank you very much for taking your time and posting this for free on YT! For real, thank you very much!!
It is such a joy to see you draw as well as being incredibly helpful. Thank you.
i wish i had youtube and a david finch tutorial back then when i was a kid. lol! you sir are a great inspiration. you blew my mind back in college with your works on ascension. damn! those angels are beautifully drawn.
This is wonderful I just started painting and drawing again after 30 years and this really inspired me
This was the best video on perspective I’ve ever watched! I know about perspective, but every time I try to draw something it just doesn’t look good. Seeing how you draw really helped!
MISSED YOUR TUTORIALS SO MUCH! THANKS FOR THE DOUBLE UPLOADS 😭😭
This is incredibly helpful, thank you. I've never really thought to use 3D as a starting point but this really does speed the process up!
Mr. Finch, I am a huge admirer of your artwork and style. I just really love this idea and glad you put out this type of great content. This really helps people like myself in the art journey. I just want to say thank you . :)
You are a savior like literally ! I was so struggling with this and now you uploaded a video about it thank you !
You are a good dude David. Byrne was my hero as a kid ( before internet)!and as an adult when I found out he had a website I was so excited… then disappointed . Never get to know your heroes, unless he’s David Finch:)
I’m a painter but I’ve been super frustrated with my lack of perspective skills when planning a piece that takes place in a kitchen. I felt forced to choose a very boring perspective because I had to work directly from photos online. This helps so much! I can’t wait to re-work it.
One of the best, and most helpful videos I have seen on perspective. Thank you sir for sharing your experience and knowledge.
Thanks David Finch sir! i've been looking all over YT for some perspective and this is a godsend!
Thanks a lot for this fabulous video. It is very helpful and easy to understand 🙏
You’ve answered all the questions my art teachers never could !
I was struggling to draw my backgrounds in my drawings, then I found this video and now it's much easier.Thank you for bringing this amazing content
Man it is SO reassuring to see such a pro doing as much guestimation and measurement-by-looking as I do 👍👍👍
Where you place your vanishing points and if you should use three point is based on the station point (where the scene is being viewed from) cone of vision and image plane. I've already reached my character limit for YT attention span so look up Scott Robertson's book How to Draw. The explanation is only a couple of paragraphs.
Your videos always speak practice and experience are the biggest factors to reach the mastery
Thank you for all your lessons Mr. Finch
Thanks a lot for making this video. I have been finding it hard to understand the perspective, especially three point perspective. Watching you explain that it's hard for everyone and how to practice it is really inspiring and boosted my confidence. You are such a humble person and a great artist.
Thank you a lot! It's a really useful video. There are dozens of video about 1-2-3 point basics, but barely anything on how to really use them. It is difficult to set the points nicely for a newbie^^
Your lessons are outstanding, thank you so much for your hard work and for sharing all tricks with us 💕
what an amazing video thank you so much!!!
Thank you, David. Your tutorials are always awesome and help me a lot.
Great tips and many thanks for sharing this David.
I spent quite a few years as an assistant animator working at many different studio's and learned to do freehand ovals, squares and lines etc on the top of a single faint (non-photo blue or orange) colour line and following a finished colour model sheet of whatever character you did that day, week or month.
Working in feature films you got paid a weekly rate and, on average we were expected to do 8 to 10 drawings a day. Then I got a job working as the only assistant in a German commercial studio in Munich where the output then increased to 40 to 50 a day but this time you got paid a footage rate.
These days with digital the realism is just amazing but I'm so glad, and fortunate to be out of the rat-race. I've seen more than a few people burn-out through the stress of the job and nothing is worth that plus it's your mental health at risk here and you want to keep that.
Oh yeah. I agree, it simplifies the process of learning for those who are diving deeper who lack experience drawing a comic or graphic novel :)
Love the practicality of this! Thanks Dave!
This was amazing! My spatial reasoning skills are pretty poor, so drawing with accurate perspective has been a real challenge for me. This simplifies things so much!
Right timing! I've been learning about perspective this week
You have made me realize how simple drawing really is
I'm so excited to practice more on perspective and deepening my knowledge about it, thank you so much!
Thank you!! Great exercises! Can’t wait to try em all
He has so many experience it's all intuitive to him now.
Yesss 🙌 this is the video I needed! Perspective is my weakest point!
That came together fast! Best perspective for scenes I've ever seen.. And I've seen a lot. Helpful for trying to do things from imagination. Thanks!
Something about styles that David for may have missed about "Styles" in Sketchup you can pick the "Hidden Lines" or a favorite of mines "Photo modeling" and you can change the thickness of the lines and color as well. this will save traditional artist ink and digital artist inking time.
i don't know why anybody could dislike this video
Such a cozy and inspiring video. Well done!
The ultimative perspective guide. Nice.
These are great and it feels that I need to pay to get this info but its free thanks to you. Thank you for sharing!
BIG THANX for this one David.
I really liked the tech background :0
Thank you so much for sharing these amazing ways I have always been confusing in prespective things and now I think I can do it better than one point thank you so much for recommending me such a amazing video TH-cam.
super informative! thanks David! i only wish this had been available to me a decade or so ago..
very helpful! i've had lessons in drawing classes in perspective but this was just easier to understand
I found this useful. Thank you David. I hope you put together a book on drawing backgrounds and perspective. As then I would be sitting at my desk, and I could flip through it when I want. I have the Loomis, and five, six other books on perspective for comic artists. I suppose it is now time to become a complete misanthrope for two months, and hit the books.
The part about using comic panels to learn perspective seems like it would be really helpful for me. I just need to find a video where someone talks about it more because you went over it really quickly so I don't really get it yet.
Yep, this is a killer video! 👏 using this for sure. Thanks Dave😄🤘
Once again, you make me glad to have subscribed to you. Thanks for your insight!
That's really cool. Love that sci fi corridor.
Great job explaining this to us all. It's nice to catch some hints and tips that other fellow artists use! Keep at it dude! 🤙🏻
You have inspired me to give wrapping my head around perspective another go. Thanks for the great video. This really does help. keep it up.
yo this is really helpful
makes it a lot easier to visualize the perspective.
This is a great video. Can you please tell me where you got your "parallel ruler"? Thanks for your kindness!!!
1st off that sci fi background you did is fantastic. I have no vision for things like that. I as a comic book artist use 3D sculpting to create all my books. It makes everything consistent and still mine. The sculpting does the heavy lifting as an artist who needs to repeat their work over and over again. The inks and color tie it all together as a visual.
Excelente! Muy bien gracias por demostrarlo. Saludos desde Colombia.
Yoooooo, I did a triple take seeing The Authority suddenly in the video. Nice.
Now that's a real cool ruler 😮
Much thanks for sharing experience and trying to help with painting
0:46 and David pulls out a secret weapon!
Very helpful.
I would probably take a photo of the initial sketch before adding perspective lines, and probably one with perspective lines added, prior to erasing and then drawing in after confirming perspective.
I needed exercise ideas to exercise my sense of perspective, and your suggestions were great. Thanks.
About art tools: they can be difficult to pay for or even manage to handle, so a simple suggestion is The Sims. I got my version of the game for free from the Epic Store and I've seen artists who use it as a reference for scenes from different angles. Sounds like a fun and affordable alternative =)
I like that you basically throw away the straightedge almost immediately.
13:57 there actually are mathematical ways to figure it out. for example: the upper vanishing point usually is somewhere on the perpendicular line through the middle of the image (if you do it fully orthodox)
Yeah, if you have the two lower (horizon) points on a horizontal line, then the upper point should be right in the middle. If it isn't, I think you're simualting what would happen if your image was cropped from the side of a larger image. For a dutch angle you would move all three points - i.e. tilt the horizon along with the upper vanishing point.
The thing that I'd like to know is the rule for how high to put the xenith (or nadir) point in relation to the distance between the two on the horizon. Because you can end up with something that looks quite weird if that relationship isn't right.
@@KeanKennedy if you don't mind I recommend you a part of a video of mine. th-cam.com/video/YDanHdjPJVs/w-d-xo.html
go to minute 33 and look at C2, there your question should be answered
@@phipsart6424 Oh awesome! Thanks, I'll give it a watch
you're welcome!
Finally new video love your work
Wow, little by little it all comes together.
I clicked on this because the thumbnail was misspelled lol.
That and you likely don't have much better to do, and no girlfriend🤭
@@dpelpal...
Lmao this was so out of nothing@@dpelpal
What does this add to the comments. Also they commented that 2 years ago@@dpelpal
@@Beeeeeewwwwwi found reply you are replying to, to be really dumb, but why does any reply have to add anything to the original conversation.
anyone else blew on their monitor after he'd erased his guide lines?