12:34 I think birds are great to add to a epic scene because they usually nest/rest at places out of reach for humans. So adding them gives off a sense of "people shouldn't be able to reach this place".
What do you mean, people shouldn't be able to reach this place? People climb Mt. Everest and go to space. Why shouldn't people be able to reach bird flying heights?
Seconded. Instantly subbed just from this one video and how structured it was, and I'm normally stubbornly resistant to adding new channels to my feed. (Hopefully their other videos are as good as this lol)
Not only am i a concept artist, but also a teacher and in all my years of learning art and interacting with both free and paid educational content never have i stumbled upon something so clear, organized and simple discussing such a complex topic! please keep going, this is gold!
I just randomly stumbled upon this video through YT recommendation. The video is very well made. The editing, pacing, narration, music, the voice itself..everything is on point. I would just like to thank you for showing those absolutely incredible artworks as examples as I had no clue these artists existed. Hopefully they all have an Artstation account that I can follow!
I absolutely can not get over how well put and well demonstrated this video was! thanks a lot also, tons of great artists mentioned in the video, I found 6 new artists to follow while watching this one single video
I think bringing the camera down to the ground looking up is pretty much THE most important thing for creating scale. Of course, there are Pieces that don't use that, then the Field of View combined with distance from the object can really make a difference. Far distance + small FOV makes such a difference but is really hard to do in drawings, rather than camera photos, so references are great! Incredibly well made explenation! Very nice Video ;]
I'm a painter, not a 3D artist (yet) but this was still immaculately helpful. Excellent job describing each process, using relatable examples, and then applying it to your own world to show its effect. 100% going to send this to my artist friends.
I was struggling so hard because of perspective and scaling things, this is just gold!. Thanks for the premium content and the massive effort you put in this stuff.
15:13 "and that's pretty much shit!" what the.... ??? oh, he said "and that's pretty much IT." whew. These are all important concepts to know and implement. These images were all great and great job on putting this vid together!
@ 1:55 the illusion of scale based on the angle because we see things in our own height. our brain is applying our own scale on how it sees the object.
holy hell! i'm not an artist and i don't know why YT recommended me this video but it was worth it. you're a true pro. creating such an epic piece out of nothing but some basic principals and your own skill. fukken subscribed.
Very educational and well made! But I have a question - about your square cube law. “Double the height - quadruple the weight.” Isn’t it 8x the weight? 1x1x1 cube = 1 unit of volume 2x2x2 cube = 8 units of volume Assuming consistent density, and doubling all dimensions, that would be 8x the weight, not 4x. Right?
Nope. The fact you double the height does not mean you double the other dimensions. With a ^2 law you have to enlarge the square sides by ~1.4. 1x1x1=1 -> 2x1.4x1.4=4 -> 4x2x2=16
@@zenleek2129 "He probably meant doubling all dimensions" Yes thats what he meant, Thats also why the way, antman grows (in the marvel movie) doesn`t work. He would just collapse.
@@zenleek2129 Do you have a problem with reading or what? I wrote all the calculations above from which you can clearly see the weight is quadrupled. Think in 3d, not 2d. Doubling all of the dimensions has no logical sense. It's ineffective and pointless from architectural and structural point of view. It's not a f#ing Minecraft game)
So good. I've been in the industry for 9 years and created stuff from game assets to plain old posters and I still learn something new. Hope you can also do something like a showreel of artists. Thank you from Japan.
this guy's calming voice was everything lmao, but thanks for the tutorial! im a huge digital art fan and I've been having problems in creating backgrounds like these xpp
What a fantastic tutorial, and beautifully explained principles demonstrated with amazing artworks by mostly new artists to me....who i've now followed. WIll be recommending this channel to my friends for sure, the quality is insane
15:10 "And avoid leading lines you could by accident create something that appears bigger than it is just from the surrounding area" what do you mean by this???
Fantastic video! A question about the last thing you're saying, at 15:06. "Avoid leading lines. You could by accident create something that appears bigger than it is, just from the surrounding area." What does that all mean? I looked up leading lines and they are lines that "guide" the eye into the picture, but I don't see that in the picture shown.
The right-most pillar is not on the ground, but rather really close to the camera in the air (you can see it has no shadow). So what was meant to be smaller, ends up looking gargantuan because of perspective.
wow, just came in the office and was struggling to get some epic-greatness into my image and now i watched this video. Really well done and explained, thanks a lot!
This is probably one of the best made videos I've ever seen. Every example effectively explained with artworks. I followed your video and was able to make an artwork of my own. I'd largely appreciate more videos like these educating different methods of doing something.
I think the point on composition is often more applicable to video, where you can pan up and around to show that there IS more... but you have to look around to see it all... that's how big it is.
I'm doing your tutorial, it is really nice to have something like this on youtube to start with. Thank you for the great content, I plan on doing the underwater tut and purchase it after I finish this tut.
Addendum to principle #8: bottom in full light, top in shadow. High-rise building tops in the shade of some off-screen cloud seem to be ubiquitous nowadays. 😉
Amazing content, i am giving up alcohol to save money and pass your course!!! It’s really rare to find such a clear explanation of composition tricks! Thank you!
I thought this video was going to be kinda more technical and talk more about how to create large scale scenes without breaking your computer's memory or something. But what I've seen on this video is very useful too, so thank you for all the great tips and how well are explained
Aweaome, tysm! What exactly is the difference between contrast of size and recognizable scale? Is it just that there isn't as much relatability in contrast of size as there is in the recognizable scale?
Thanku, u cracked up my workflow and showed me how to organise myself better. And as always..... selfmade assets seem to work better then those I bought. Cause I can controll it. Thanku so far. I feel inspirated, to work on my ancient Dungeon I am preparing for .... nahh.... this will only confuse you^^
Thank you for great tutorial I recommonded this for my friends. Keep this Good work. Plz focus some interest to low poly. It will help to many. Thank you
I've been trying to understand architecture, so that I can draw realistic buildings, and that stuff about the spires I will remember for the rest of my life- It wasn't until playing the base-building game, Valheim, which uses gravity and physics, that I started understanding the effects gravity has on building structures, and it makes immediate sense to me that a spire is less weight to support than a flat top. Thank you so much [Edit:] I similarly had never thought about how plants need some proximity to the ground and cannot climb infinitely upward. That's great to know too
Liked and subscribed, but I wish you had mentioned desaturating things in the distance, or due to atmosphere giving them a blueish/cyan tint, to give a sense of distance. I guess this is called atmospheric haze or something like that.
.Contraste de tamaño (poner algo chiquito para que se entienda el tamaño de lo grande) .Angulos de camara (tirarla para arriba, como si lo miráramos de abajo: al menos generalmente, pero mas opciones según distintos usos) .Composition (o mostrar todoo así se entiende bien lo enorme que es, u ocultarlo parcialmente para que la imaginación lo agrande aun mas) .Proporciones (square cube law, hacer que tenga sentido, compensar y balancear) .Escala relativa (consistencia en cosas chiquitas/grandes, agrandar/achicar lo que haga falta, modificar según sea apropiado para que nos parezca cómodo a la vista) .Repetition (repetir el objeto en cuestion ayuda a hacerlo parecer mas masivo, que ocupa mas, que en nuestro mundo seria antinatural pero ahi no) .Textura y detalle (mas grande algo, mas “áspero/crudo” es, y sumar varios detalles ayuda muchisimo, varios ejemplos famosos) .Perspectiva atmosférica (efectos atmosféricos como niebla etc y sobretodo nubes convencen para ver que abarca tanto que un solo clima no le basta etc) .Escala reconocible (meter algo que sepamos el tamaño para poder contrastar, pájaros/pescados o humanos por ejemplo, cosas familiares en lugar no familiar) .Efectos especiales (conducta del polvo, moho, agua, etc respecto al ambiente, como reaccionarian con algo asi) .Errores comunes (contrario a fotos de cosas pequeñas, el lens focus se mantiene estable y consistente, todo bastante “afilado” en general; ojo con repetir mucho porque confunde escala; y cuidado con “lineas” de perspectiva que se formen porque pueden modificar mucho la percepción)
really enjoyed this video and you showed off some amazing artworks and the principles are really helpful! the whole video really drew me in, I even forgot a text! You showing the process you went through was a fun part of the video and it's awesome that you put them into practice as you went through. Mentioning it now actually, it's a really awesome work! However there are some things that I wanted to mention; The two closest clouds and the closest birds are way too close to the ground, when compared to the other clouds and birds you have you the background as well as the vegetation on the side of the tower, you made those clouds seem way too low in comparison, and the birds right over the people too. also, the way the sun is hitting the building has me constantly questioning the geometry. I can't tell there the sun is supposed to be hitting the tower from. parts that are shaded shouldn't be, parts that aren't should. Now, there are other parts of your example that don't look right once you start looking closely at it, but honestly it still looks great! The towers in the back ground don't really look like the main one, so they don't work so much with the principle of repetition, but they work with the clouds to give the work that atmospheric scale which does fine on it's own even if they don't look the same. Much better than the two closer clouds I mentioned. The texturing of everything looks great as well and with the surrounding structures it makes me think about what kind of ruinous city these adventurers came across.
12:34 I think birds are great to add to a epic scene because they usually nest/rest at places out of reach for humans.
So adding them gives off a sense of "people shouldn't be able to reach this place".
/r/birdsforscale
Yes thank you for restating exactly what he said.
Pidgeons are mad about this
This is used EVERYWHERE in art for Magic The Gathering
What do you mean, people shouldn't be able to reach this place? People climb Mt. Everest and go to space. Why shouldn't people be able to reach bird flying heights?
Dude this was so well made. Holy shit. Can't imagine the effort it must've taken to edit this. Keep em coming. 🙌🙌🙌🙌
ifkr the dedication...
Seconded. Instantly subbed just from this one video and how structured it was, and I'm normally stubbornly resistant to adding new channels to my feed. (Hopefully their other videos are as good as this lol)
I know right? It's just perfect, how calm he talks and explains each piece, I enjoyed every second of this
Showing how you apply those principles in practice is super helpful and illustrates each point so well!
Wonderful 3d art tutorial, completely software agnostic, widely applicable, love it
Not only am i a concept artist, but also a teacher and in all my years of learning art and interacting with both free and paid educational content never have i stumbled upon something so clear, organized and simple discussing such a complex topic! please keep going, this is gold!
Fr, this is sickkkkk
THIS IS BY FAR ONE OF THE BEST TUTORIALS I HAVE EVEN SEEN. THE FORMATTING OF THE VIDEO WAS BEAUTIFULLY EXECUTED, WELL DONE!!!
I just randomly stumbled upon this video through YT recommendation. The video is very well made. The editing, pacing, narration, music, the voice itself..everything is on point. I would just like to thank you for showing those absolutely incredible artworks as examples as I had no clue these artists existed. Hopefully they all have an Artstation account that I can follow!
I absolutely can not get over how well put and well demonstrated this video was! thanks a lot
also, tons of great artists mentioned in the video, I found 6 new artists to follow while watching this one single video
I think bringing the camera down to the ground looking up is pretty much THE most important thing for creating scale. Of course, there are Pieces that don't use that, then the Field of View combined with distance from the object can really make a difference. Far distance + small FOV makes such a difference but is really hard to do in drawings, rather than camera photos, so references are great!
Incredibly well made explenation! Very nice Video ;]
I'm a painter, not a 3D artist (yet) but this was still immaculately helpful. Excellent job describing each process, using relatable examples, and then applying it to your own world to show its effect. 100% going to send this to my artist friends.
i've been having a hard time doing scale renders and with this. Damn so usfull! Love your channel. Big fan from mexico!
Cheers, glad to hear, also something we struggled with but this really put everything into perspective :)
one of the best tutorials I've ever seen
love the relaxing tone , how things are categorized and applied slowy on en exemple
10/10
How can you make such a theme so clear for us ?? Simply amazing, thank you so much.
I was struggling so hard because of perspective and scaling things, this is just gold!. Thanks for the premium content and the massive effort you put in this stuff.
This is insane, the pertinence of everything you say is pure gold
15:13 "and that's pretty much shit!" what the.... ??? oh, he said "and that's pretty much IT." whew. These are all important concepts to know and implement. These images were all great and great job on putting this vid together!
Love. Love. Love this! I see your number of subs skyrocketing in the near future!
The honor! Glad you enjoyed it :D
so much covered in 15 minutes, you are a legend! love your videos man
@ 1:55 the illusion of scale based on the angle because we see things in our own height. our brain is applying our own scale on how it sees the object.
holy hell! i'm not an artist and i don't know why YT recommended me this video but it was worth it. you're a true pro. creating such an epic piece out of nothing but some basic principals and your own skill. fukken subscribed.
One of the most underrated channels on the platform
I love epic scales in art so freaking much, just the thought of how small you are in this endless world excites me.
Oh, my God! I've just found this video and it blew my mind! Great examples! And very fun description! Thank you!!!
Very educational and well made! But I have a question - about your square cube law. “Double the height - quadruple the weight.” Isn’t it 8x the weight?
1x1x1 cube = 1 unit of volume
2x2x2 cube = 8 units of volume
Assuming consistent density, and doubling all dimensions, that would be 8x the weight, not 4x.
Right?
That's correct. It's called the square-cube law because when multiplying size by N, the surface area increases by N^2 and volume by N^3.
Nope. The fact you double the height does not mean you double the other dimensions. With a ^2 law you have to enlarge the square sides by ~1.4. 1x1x1=1 -> 2x1.4x1.4=4 -> 4x2x2=16
@@yrussq If you only double the height, the weight is only doubled too. He probably meant doubling all dimensions
@@zenleek2129
"He probably meant doubling all dimensions"
Yes thats what he meant,
Thats also why the way, antman grows (in the marvel movie) doesn`t work.
He would just collapse.
@@zenleek2129 Do you have a problem with reading or what? I wrote all the calculations above from which you can clearly see the weight is quadrupled. Think in 3d, not 2d.
Doubling all of the dimensions has no logical sense. It's ineffective and pointless from architectural and structural point of view. It's not a f#ing Minecraft game)
this is why TH-cam is so awesome, thanks for sharing great tips
Holy I just found this channel and this video was very easy to understand and informative. Definetely subbing
That is some amazing production value, masterfully explained!
This channel needs more subscribers, this is awesome
bruh, u made me fall in love with concept artist again after i was in self doubt and confused of what kind of concept art will suit me.
Clear and to the point And with some amazing artwork. I subscribe and look forward to seeing more. Much, much more!
Ngl, this is probably one of the only tutorial where i learned, understand, and entertained all at once
So good. I've been in the industry for 9 years and created stuff from game assets to plain old posters and I still learn something new. Hope you can also do something like a showreel of artists. Thank you from Japan.
Im glad I found your channel - a content without circus (unlike almost the rest on yt). Good work!
the quality of you vid is EPIC. Hope this grow fast.
Genuinely enjoyed this. New and refreshing.
the videos really show how mush work and research have you put on them I really appreciate your content man
watched your underwater scene yesterday and got recommended to this epic scaled masterpiece
Fantastic video! What you talked about here will help me out a lot with this piece I have been workshoping.
Back ground Music... Just fantastic..! Love it ...
The way that design has to change at scale because of physics is something I was never taught and has a massive impact. Thanks!
i've learnt so much in 15 minutes..... gonna try out these composition techs
this guy's calming voice was everything lmao, but thanks for the tutorial! im a huge digital art fan and I've been having problems in creating backgrounds like these xpp
OMG . I just found this vid and channel and i really wish that i found it earlier ( years earlier ) . This is so nice and ur critics are so on point
What a fantastic tutorial, and beautifully explained principles demonstrated with amazing artworks by mostly new artists to me....who i've now followed. WIll be recommending this channel to my friends for sure, the quality is insane
15:10 "And avoid leading lines you could by accident create something that appears bigger than it is just from the surrounding area" what do you mean by this???
Im starting as a game dev and this was a very informative piece. Can see clearly how i can impose a feeling just from where the camera is situated.
Fantastic video! A question about the last thing you're saying, at 15:06. "Avoid leading lines. You could by accident create something that appears bigger than it is, just from the surrounding area." What does that all mean? I looked up leading lines and they are lines that "guide" the eye into the picture, but I don't see that in the picture shown.
The right-most pillar is not on the ground, but rather really close to the camera in the air (you can see it has no shadow).
So what was meant to be smaller, ends up looking gargantuan because of perspective.
@@Flying_Pand4 Ah, I see that. But what does that have to do with leading lines?
Brilliant tutorial! It goes into just the right amount of depth without feeling condescending or as if it's dragging on too long.
wow, just came in the office and was struggling to get some epic-greatness into my image and now i watched this video. Really well done and explained, thanks a lot!
Actually insanely well put together video! Thank you for this masterpiece
1 year late but one of the best videos to understand scale dude thank you
Beautiful video, so well put together. This is quality i would see on a person with over a million subs. Amazing!
So well explained, thank you so much for the effort and the value provided.
Beautifully done. Knowledge shared is knowledge gained.
Such great information concisely and entertainingly delivered. Thank you for the education! Subbed
P.S. you built some great architecture!
This is probably one of the best made videos I've ever seen. Every example effectively explained with artworks.
I followed your video and was able to make an artwork of my own.
I'd largely appreciate more videos like these educating different methods of doing something.
I've been searching for this topic for so long but it came in my recommendations today and this is so well explained!!! Thank you so much
I think the point on composition is often more applicable to video, where you can pan up and around to show that there IS more... but you have to look around to see it all... that's how big it is.
Flot arbejde. Tak for gennemgangen 👍🏼
love this! Can't imagine the effort it must've taken to make this! how do you make those artistic clouds in blender?
I'm doing your tutorial, it is really nice to have something like this on youtube to start with. Thank you for the great content, I plan on doing the underwater tut and purchase it after I finish this tut.
Was searching for this just last month but you added a bunch of great additional points! Thanks a ton.
Addendum to principle #8: bottom in full light, top in shadow. High-rise building tops in the shade of some off-screen cloud seem to be ubiquitous nowadays. 😉
This was an amazing tutorial! Thank you very much!!!
Love all of this. Came at the right moment
Your t tex videos are The best wow, you are one of The best blender youtubers
One day this video will have millions of views...
Very comprehensive
Amazing content, i am giving up alcohol to save money and pass your course!!! It’s really rare to find such a clear explanation of composition tricks! Thank you!
I thought this video was going to be kinda more technical and talk more about how to create large scale scenes without breaking your computer's memory or something. But what I've seen on this video is very useful too, so thank you for all the great tips and how well are explained
this is the kind of video that will make me come back again and again, it's so good
Great way of teaching, thank you.
Aweaome, tysm!
What exactly is the difference between contrast of size and recognizable scale? Is it just that there isn't as much relatability in contrast of size as there is in the recognizable scale?
14:15 YEAH!!! PACIFIC RIM!!!
Striker Eureka, Otachi, and Mutavore! :D
Bro this channel ... 🤤
Exactly what i needed, thanks for the good work !
i really like using these kinds of epic scale concept art as wallpapers
What an excellent rehash of foundation. Beautiful vid bro
Just what I needed! 💙
I didn't expect this to be so entertaining! cool narration and amazing tips, thank you!
Thanku, u cracked up my workflow and showed me how to organise myself better. And as always..... selfmade assets seem to work better then those I bought. Cause I can controll it. Thanku so far. I feel inspirated, to work on my ancient Dungeon I am preparing for .... nahh.... this will only confuse you^^
Thank you for great tutorial
I recommonded this for my friends.
Keep this Good work. Plz focus some interest to low poly. It will help to many. Thank you
I've been trying to understand architecture, so that I can draw realistic buildings, and that stuff about the spires I will remember for the rest of my life-
It wasn't until playing the base-building game, Valheim, which uses gravity and physics, that I started understanding the effects gravity has on building structures, and it makes immediate sense to me that a spire is less weight to support than a flat top. Thank you so much
[Edit:] I similarly had never thought about how plants need some proximity to the ground and cannot climb infinitely upward. That's great to know too
this is fundamental gold!! thankyou so much for this.
Liked and subscribed, but I wish you had mentioned desaturating things in the distance, or due to atmosphere giving them a blueish/cyan tint, to give a sense of distance. I guess this is called atmospheric haze or something like that.
.Contraste de tamaño (poner algo chiquito para que se entienda el tamaño de lo grande)
.Angulos de camara (tirarla para arriba, como si lo miráramos de abajo: al menos generalmente, pero mas opciones según distintos usos)
.Composition (o mostrar todoo así se entiende bien lo enorme que es, u ocultarlo parcialmente para que la imaginación lo agrande aun mas)
.Proporciones (square cube law, hacer que tenga sentido, compensar y balancear)
.Escala relativa (consistencia en cosas chiquitas/grandes, agrandar/achicar lo que haga falta, modificar según sea apropiado para que nos parezca cómodo a la vista)
.Repetition (repetir el objeto en cuestion ayuda a hacerlo parecer mas masivo, que ocupa mas, que en nuestro mundo seria antinatural pero ahi no)
.Textura y detalle (mas grande algo, mas “áspero/crudo” es, y sumar varios detalles ayuda muchisimo, varios ejemplos famosos)
.Perspectiva atmosférica (efectos atmosféricos como niebla etc y sobretodo nubes convencen para ver que abarca tanto que un solo clima no le basta etc)
.Escala reconocible (meter algo que sepamos el tamaño para poder contrastar, pájaros/pescados o humanos por ejemplo, cosas familiares en lugar no familiar)
.Efectos especiales (conducta del polvo, moho, agua, etc respecto al ambiente, como reaccionarian con algo asi)
.Errores comunes (contrario a fotos de cosas pequeñas, el lens focus se mantiene estable y consistente, todo bastante “afilado” en general; ojo con repetir mucho porque confunde escala; y cuidado con “lineas” de perspectiva que se formen porque pueden modificar mucho la percepción)
very comprehensive. Thanks for sharing!
Glad it was helpful!
really enjoyed this video and you showed off some amazing artworks and the principles are really helpful! the whole video really drew me in, I even forgot a text! You showing the process you went through was a fun part of the video and it's awesome that you put them into practice as you went through. Mentioning it now actually, it's a really awesome work! However there are some things that I wanted to mention;
The two closest clouds and the closest birds are way too close to the ground, when compared to the other clouds and birds you have you the background as well as the vegetation on the side of the tower, you made those clouds seem way too low in comparison, and the birds right over the people too.
also, the way the sun is hitting the building has me constantly questioning the geometry. I can't tell there the sun is supposed to be hitting the tower from. parts that are shaded shouldn't be, parts that aren't should.
Now, there are other parts of your example that don't look right once you start looking closely at it, but honestly it still looks great!
The towers in the back ground don't really look like the main one, so they don't work so much with the principle of repetition, but they work with the clouds to give the work that atmospheric scale which does fine on it's own even if they don't look the same. Much better than the two closer clouds I mentioned.
The texturing of everything looks great as well and with the surrounding structures it makes me think about what kind of ruinous city these adventurers came across.
I inherently enjoyed this Video!
Holy crap... This is gold man, thank you man.
I would also throw in color intensity as well. Good vid.
Amazing, Please make another video on another Topic
Thank you so much for this! This is exactly what I need to learn!
Absolutely loved this video!
Such a good material. Thank you for sharing
Cant wait to get all the skills required to make amazing visual art like these.
WOW!!! You explained it so well ! Man this is like learning A B C for me... Thanks so much!
This is a really great video. Even if your are an expert this is a topic not fully discussed. Excellent breakdown. Thanks.
Unbelievably helpful and masterful execution 💯🤗
Great video! Clear and well edited :) And the guitar transitions are the best
Great video dude and the example you made along with the steps was really helpful with understanding the concepts.